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Remove useless ClearTransforms
The transforms are cleared by DHO before `ApplyCustomUpdateState` is invoked.
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@ -148,8 +148,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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const double legacy_fade_duration = 240;
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ClearTransforms(true);
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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{
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switch (state)
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