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mirror of https://github.com/ppy/osu.git synced 2024-12-14 14:25:05 +08:00

Added seed setting, fixed mod ignoring IncreaseFirstObjectVisibility

This commit is contained in:
Henry Lin 2021-05-22 14:14:41 +08:00
parent d20b5c2d5a
commit 15e7cce264

View File

@ -6,15 +6,23 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
@ -37,6 +45,13 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
[SettingSource("Seed", "Seed for random circle placement", SettingControlType = typeof(OsuModTargetSettingsControl))]
public Bindable<int?> Seed { get; } = new Bindable<int?>
{
Default = null,
Value = null
};
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
// Sudden death
@ -50,7 +65,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToBeatmap(IBeatmap beatmap)
{
base.ApplyToBeatmap(beatmap);
Seed.Value ??= RNG.Next();
var rng = new Random(Seed.Value.GetValueOrDefault());
float nextSingle(float max = 1f)
{
return (float)(rng.NextDouble() * max);
}
var osuBeatmap = (OsuBeatmap)beatmap;
var origHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
@ -153,13 +175,13 @@ namespace osu.Game.Rulesets.Osu.Mods
}
// Position all hit circles
var direction = MathHelper.TwoPi * RNG.NextSingle();
var direction = MathHelper.TwoPi * nextSingle();
for (int i = 0; i < hitObjects.Count; i++)
{
var x = hitObjects[i];
if (i == 0)
{
x.Position = new Vector2(RNG.NextSingle(OsuPlayfield.BASE_SIZE.X), RNG.NextSingle(OsuPlayfield.BASE_SIZE.Y));
x.Position = new Vector2(nextSingle(OsuPlayfield.BASE_SIZE.X), nextSingle(OsuPlayfield.BASE_SIZE.Y));
}
else
{
@ -185,13 +207,15 @@ namespace osu.Game.Rulesets.Osu.Mods
x.Position = newPosition;
if (x.LastInCombo)
direction = MathHelper.TwoPi * RNG.NextSingle();
direction = MathHelper.TwoPi * nextSingle();
else
direction += distance / MAX_DISTANCE * (RNG.NextSingle() * MathHelper.TwoPi - MathHelper.Pi);
direction += distance / MAX_DISTANCE * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
}
}
osuBeatmap.HitObjects = hitObjects;
base.ApplyToBeatmap(beatmap);
}
/// <summary>
@ -233,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Mods
return samples;
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
{
}
@ -389,4 +413,84 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
}
public class OsuModTargetSettingsControl : SettingsItem<int?>
{
protected override Drawable CreateControl() => new SeedControl
{
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 5 }
};
private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
{
private readonly BindableWithCurrent<int?> current = new BindableWithCurrent<int?>();
public Bindable<int?> Current
{
get => current.Current;
set
{
current.Current = value;
seedNumberBox.Text = value.Value.ToString();
}
}
private readonly OsuNumberBox seedNumberBox;
public SeedControl()
{
AutoSizeAxes = Axes.Y;
InternalChildren = new[]
{
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 120)
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
{
seedNumberBox = new OsuNumberBox
{
RelativeSizeAxes = Axes.X,
CommitOnFocusLost = true,
},
new TriangleButton
{
Width = 120,
Text = "Randomise",
Action = () => current.Value = RNG.Next(),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
}
}
}
};
seedNumberBox.Current.BindValueChanged(e =>
{
if (int.TryParse(e.NewValue, out var intVal))
current.Value = intVal;
else
current.Value = null;
});
current.BindValueChanged(e =>
{
seedNumberBox.Text = e.NewValue.ToString();
});
}
}
}
}