mirror of
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Replace all basic usages
This commit is contained in:
parent
05ca3aec4f
commit
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@ -4,13 +4,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
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private bool objectWithIncreasedVisibilityHasIndex(int index)
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=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.ChildrenOfType<GameplayBeatmap>().Single().HitObjects[index];
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=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
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private class TestOsuModHidden : OsuModHidden
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{
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@ -17,6 +17,7 @@ using osu.Framework.Testing.Input;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public class TestSceneGameplayCursor : OsuSkinnableTestScene
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{
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[Cached]
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private GameplayBeatmap gameplayBeatmap;
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private GameplayState gameplayState;
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private OsuCursorContainer lastContainer;
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@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestSceneGameplayCursor()
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{
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gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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var ruleset = new OsuRuleset();
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gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
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AddStep("change background colour", () =>
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{
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@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddSliderStep("circle size", 0f, 10f, 0f, val =>
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{
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config.SetValue(OsuSetting.AutoCursorSize, true);
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gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
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gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
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Scheduler.AddOnce(() => loadContent(false));
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});
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@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
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AddStep("load content", () => loadContent());
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private OsuPlayfield playfield { get; set; }
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[Resolved(canBeNull: true)]
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private GameplayBeatmap gameplayBeatmap { get; set; }
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private GameplayState gameplayState { get; set; }
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, OsuColour colours)
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@ -75,12 +75,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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protected override void Update()
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{
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if (playfield == null || gameplayBeatmap == null) return;
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if (playfield == null || gameplayState == null) return;
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DrawableHitObject kiaiHitObject = null;
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// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
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if (gameplayBeatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
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if (gameplayState.Beatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
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kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
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kiaiSpewer.Active.Value = kiaiHitObject != null;
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[Resolved(canBeNull: true)]
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private GameplayBeatmap beatmap { get; set; }
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private GameplayState state { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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@ -96,10 +96,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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float scale = userCursorScale.Value;
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if (autoCursorScale.Value && beatmap != null)
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if (autoCursorScale.Value && state != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
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scale *= GetScaleForCircleSize(state.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
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}
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cursorScale.Value = scale;
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@ -25,10 +25,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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}
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[BackgroundDependencyLoader(true)]
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private void load(GameplayBeatmap gameplayBeatmap)
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private void load(GameplayState gameplayState)
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{
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if (gameplayBeatmap != null)
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((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
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if (gameplayState != null)
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((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
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}
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private bool passing;
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader(true)]
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private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap)
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private void load(TextureStore textures, GameplayState gameplayState)
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{
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InternalChildren = new[]
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{
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@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
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};
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if (gameplayBeatmap != null)
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((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
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if (gameplayState != null)
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((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
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}
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protected override void LoadComplete()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -17,6 +18,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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@ -38,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestReplayRecorder recorder;
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[Cached]
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private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Recorder = recorder = new TestReplayRecorder(new Score
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{
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Replay = replay,
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ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
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ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -13,6 +14,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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@ -30,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly TestRulesetInputManager recordingManager;
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[Cached]
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private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
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public TestSceneReplayRecording()
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{
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@ -48,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Recorder = new TestReplayRecorder(new Score
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{
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Replay = replay,
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ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
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ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
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using osu.Game.Replays;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.UI;
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@ -62,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private SpectatorClient spectatorClient { get; set; }
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[Cached]
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private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
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[SetUp]
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public void SetUp() => Schedule(() =>
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return Task.CompletedTask;
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}
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public void BeginPlaying(GameplayBeatmap beatmap, Score score)
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public void BeginPlaying(GameplayState state, Score score)
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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@ -148,7 +148,7 @@ namespace osu.Game.Online.Spectator
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currentState.RulesetID = score.ScoreInfo.RulesetID;
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currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
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currentBeatmap = beatmap.PlayableBeatmap;
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currentBeatmap = state.Beatmap;
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currentScore = score;
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BeginPlayingInternal(currentState);
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI
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private SpectatorClient spectatorClient { get; set; }
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[Resolved]
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private GameplayBeatmap gameplayBeatmap { get; set; }
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private GameplayState gameplayState { get; set; }
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protected ReplayRecorder(Score target)
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{
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.UI
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inputManager = GetContainingInputManager();
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spectatorClient?.BeginPlaying(gameplayBeatmap, target);
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spectatorClient?.BeginPlaying(gameplayState, target);
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}
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protected override void Dispose(bool isDisposing)
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@ -1,56 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play
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{
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public class GameplayBeatmap : Component, IBeatmap
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{
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public readonly IBeatmap PlayableBeatmap;
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public GameplayBeatmap(IBeatmap playableBeatmap)
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{
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PlayableBeatmap = playableBeatmap;
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}
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public BeatmapInfo BeatmapInfo
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{
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get => PlayableBeatmap.BeatmapInfo;
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set => PlayableBeatmap.BeatmapInfo = value;
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}
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public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
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public ControlPointInfo ControlPointInfo
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{
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get => PlayableBeatmap.ControlPointInfo;
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set => PlayableBeatmap.ControlPointInfo = value;
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}
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public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
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public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
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public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
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public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
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public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
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public IBeatmap Clone() => PlayableBeatmap.Clone();
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private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
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public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
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public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
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}
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}
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39
osu.Game/Screens/Play/GameplayState.cs
Normal file
39
osu.Game/Screens/Play/GameplayState.cs
Normal file
@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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#nullable enable
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namespace osu.Game.Screens.Play
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{
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public class GameplayState
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{
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/// <summary>
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/// The final post-convert post-mod-application beatmap.
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/// </summary>
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public readonly IBeatmap Beatmap;
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public readonly Ruleset Ruleset;
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public IReadOnlyList<Mod> Mods;
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public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList<Mod> mods)
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{
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Beatmap = beatmap;
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Ruleset = ruleset;
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Mods = mods;
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}
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private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
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public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
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public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
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}
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}
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@ -93,9 +93,9 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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protected Ruleset GameplayRuleset { get; private set; }
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public GameplayState GameplayState { get; private set; }
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protected GameplayBeatmap GameplayBeatmap { get; private set; }
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private Ruleset ruleset;
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private Sample sampleRestart;
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@ -165,7 +165,7 @@ namespace osu.Game.Screens.Play
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// ensure the score is in a consistent state with the current player.
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Score.ScoreInfo.Beatmap = Beatmap.Value.BeatmapInfo;
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Score.ScoreInfo.Ruleset = GameplayRuleset.RulesetInfo;
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Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
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Score.ScoreInfo.Mods = Mods.Value.ToArray();
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PrepareReplay();
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@ -206,16 +206,16 @@ namespace osu.Game.Screens.Play
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if (game is OsuGame osuGame)
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LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
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DrawableRuleset = GameplayRuleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
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dependencies.CacheAs(DrawableRuleset);
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ScoreProcessor = GameplayRuleset.CreateScoreProcessor();
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ScoreProcessor = ruleset.CreateScoreProcessor();
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ScoreProcessor.ApplyBeatmap(playableBeatmap);
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ScoreProcessor.Mods.BindTo(Mods);
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dependencies.CacheAs(ScoreProcessor);
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HealthProcessor = GameplayRuleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor.ApplyBeatmap(playableBeatmap);
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dependencies.CacheAs(HealthProcessor);
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@ -225,12 +225,11 @@ namespace osu.Game.Screens.Play
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InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
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AddInternal(GameplayBeatmap = new GameplayBeatmap(playableBeatmap));
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dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, Mods.Value));
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AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
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dependencies.CacheAs(GameplayBeatmap);
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var rulesetSkinProvider = new RulesetSkinProvidingContainer(GameplayRuleset, playableBeatmap, Beatmap.Value.Skin);
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var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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@ -280,7 +279,7 @@ namespace osu.Game.Screens.Play
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{
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HealthProcessor.ApplyResult(r);
|
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ScoreProcessor.ApplyResult(r);
|
||||
GameplayBeatmap.ApplyResult(r);
|
||||
GameplayState.ApplyResult(r);
|
||||
};
|
||||
|
||||
DrawableRuleset.RevertResult += r =>
|
||||
@ -478,17 +477,17 @@ namespace osu.Game.Screens.Play
|
||||
throw new InvalidOperationException("Beatmap was not loaded");
|
||||
|
||||
var rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
GameplayRuleset = rulesetInfo.CreateInstance();
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
|
||||
try
|
||||
{
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(GameplayRuleset.RulesetInfo, Mods.Value);
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
|
||||
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
GameplayRuleset = rulesetInfo.CreateInstance();
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
|
||||
}
|
||||
@ -1010,7 +1009,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
new LegacyScoreEncoder(score, GameplayBeatmap.PlayableBeatmap).Encode(stream);
|
||||
new LegacyScoreEncoder(score, GameplayState.Beatmap).Encode(stream);
|
||||
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(Score);
|
||||
}
|
||||
|
||||
protected override Score CreateScore() => createScore(GameplayBeatmap.PlayableBeatmap, Mods.Value);
|
||||
protected override Score CreateScore() => createScore(GameplayState.Beatmap, Mods.Value);
|
||||
|
||||
// Don't re-import replay scores as they're already present in the database.
|
||||
protected override Task ImportScore(Score score) => Task.CompletedTask;
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
void keyboardSeek(int direction)
|
||||
{
|
||||
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayBeatmap.HitObjects.Last().GetEndTime());
|
||||
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.HitObjects.Last().GetEndTime());
|
||||
|
||||
Seek(target);
|
||||
}
|
||||
|
@ -66,8 +66,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var frame in bundle.Frames)
|
||||
{
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame();
|
||||
convertibleFrame.FromLegacy(frame, GameplayBeatmap.PlayableBeatmap);
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame();
|
||||
convertibleFrame.FromLegacy(frame, GameplayState.Beatmap);
|
||||
|
||||
var convertedFrame = (ReplayFrame)convertibleFrame;
|
||||
convertedFrame.Time = frame.Time;
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
if (autoplayMod != null)
|
||||
{
|
||||
DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayBeatmap.PlayableBeatmap, Mods.Value));
|
||||
DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayState.Beatmap, Mods.Value));
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user