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osu-lazer/osu.Game/Screens/Play/GameplayState.cs
2021-10-02 02:22:23 +09:00

40 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
#nullable enable
namespace osu.Game.Screens.Play
{
public class GameplayState
{
/// <summary>
/// The final post-convert post-mod-application beatmap.
/// </summary>
public readonly IBeatmap Beatmap;
public readonly Ruleset Ruleset;
public IReadOnlyList<Mod> Mods;
public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList<Mod> mods)
{
Beatmap = beatmap;
Ruleset = ruleset;
Mods = mods;
}
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
}
}