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Replace spinner approach circle proxying logic with hooking up to OnSkinChange
in mod
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parent
d6b9436151
commit
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -110,8 +111,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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// hide elements we don't care about.
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// todo: hide background
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using (spinner.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
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spinner.ApproachCircle.Hide();
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spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
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hideSpinnerApproachCircle(spinner);
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using (spinner.BeginAbsoluteSequence(fadeStartTime))
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spinner.FadeOut(fadeDuration);
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@ -163,5 +164,15 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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}
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private static void hideSpinnerApproachCircle(DrawableSpinner spinner)
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{
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var approachCircle = (spinner.Body.Drawable as IHasSpinnerApproachCircle)?.ApproachCircle;
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if (approachCircle == null)
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return;
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using (spinner.BeginAbsoluteSequence(spinner.HitObject.StartTime - spinner.HitObject.TimePreempt))
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approachCircle.Hide();
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
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public SkinnableDrawable ApproachCircle { get; private set; }
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public SkinnableDrawable Body { get; private set; }
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public SpinnerRotationTracker RotationTracker { get; private set; }
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@ -88,8 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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ApproachCircle = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerApproachCircle)),
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new SkinnableSpinnerBody(ApproachCircle.CreateProxy(), _ => new DefaultSpinner()),
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Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()),
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RotationTracker = new SpinnerRotationTracker(this)
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}
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},
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18
osu.Game.Rulesets.Osu/Skinning/IHasSpinnerApproachCircle.cs
Normal file
18
osu.Game.Rulesets.Osu/Skinning/IHasSpinnerApproachCircle.cs
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@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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/// <summary>
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/// A common interface between implementations of the <see cref="OsuSkinComponents.SpinnerBody"/> component that provide approach circles for the spinner.
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/// </summary>
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public interface IHasSpinnerApproachCircle
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{
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/// <summary>
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/// The spinner approach circle.
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/// </summary>
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Drawable ApproachCircle { get; }
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}
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}
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@ -1,12 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public interface IProxiesApproachCircle
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{
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Container ApproachCircleTarget { get; }
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}
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}
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@ -15,7 +15,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public abstract class LegacySpinner : CompositeDrawable, IProxiesApproachCircle
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public abstract class LegacySpinner : CompositeDrawable, IHasSpinnerApproachCircle
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{
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public const float SPRITE_SCALE = 0.625f;
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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protected DrawableSpinner DrawableSpinner { get; private set; }
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public Container ApproachCircleTarget { get; private set; }
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public Drawable ApproachCircle { get; private set; }
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private Sprite spin;
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private Sprite clear;
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@ -59,11 +59,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Depth = float.MinValue,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new[]
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{
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ApproachCircleTarget = new Container
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ApproachCircle = new LegacySpinnerApproachCircle
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(SPRITE_SCALE),
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Y = SPINNER_Y_CENTRE,
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},
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spin = new Sprite
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{
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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using static osu.Game.Rulesets.Osu.Skinning.Legacy.LegacySpinner;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private DrawableSpinner drawableSpinner;
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[CanBeNull]
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private Sprite sprite;
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private Sprite approachCircle;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject, ISkinSource source)
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@ -35,12 +34,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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if (spinnerProvider is DefaultLegacySkin)
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return;
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InternalChild = sprite = new Sprite
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InternalChild = approachCircle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-approachcircle"),
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Scale = new Vector2(SPRITE_SCALE * 1.86f),
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Scale = new Vector2(1.86f),
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};
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}
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@ -58,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return;
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using (BeginAbsoluteSequence(spinner.HitObject.StartTime))
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sprite?.ScaleTo(SPRITE_SCALE * 0.1f, spinner.HitObject.Duration);
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approachCircle?.ScaleTo(0.1f, spinner.HitObject.Duration);
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}
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}
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}
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@ -1,34 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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/// <summary>
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/// A skinnable drawable of the <see cref="OsuSkinComponents.SpinnerBody"/> component, with the approach circle exposed for modification.
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/// </summary>
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public class SkinnableSpinnerBody : SkinnableDrawable
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{
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private readonly Drawable approachCircleProxy;
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public SkinnableSpinnerBody(Drawable approachCircleProxy, Func<ISkinComponent, Drawable> defaultImplementation = null)
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: base(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), defaultImplementation)
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{
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this.approachCircleProxy = approachCircleProxy;
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}
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protected override void SkinChanged(ISkinSource skin)
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{
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if (Drawable is IProxiesApproachCircle oldProxiesApproachCircle)
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oldProxiesApproachCircle.ApproachCircleTarget.Remove(approachCircleProxy);
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base.SkinChanged(skin);
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if (Drawable is IProxiesApproachCircle newProxiesApproachCircle)
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newProxiesApproachCircle.ApproachCircleTarget.Add(approachCircleProxy);
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}
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}
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}
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