mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 12:25:04 +08:00
Fix approach circle fade not running early on an early user hit
Regressed in https://github.com/ppy/osu/pull/12153. Closes https://github.com/ppy/osu/issues/13531.
This commit is contained in:
parent
6d0b3efa23
commit
a46f730a69
@ -172,6 +172,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateStartTimeStateTransforms();
|
||||
|
||||
// always fade out at the circle's start time (to match user expectations).
|
||||
ApproachCircle.FadeOut(50);
|
||||
}
|
||||
|
||||
@ -182,6 +183,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// todo: temporary / arbitrary, used for lifetime optimisation.
|
||||
this.Delay(800).FadeOut();
|
||||
|
||||
// in the case of an early state change, the fade should be expedited to the current point in time.
|
||||
if (HitStateUpdateTime < HitObject.StartTime)
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
Loading…
Reference in New Issue
Block a user