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Fix selections including head not correctly dragging if not started from head

This commit is contained in:
Bartłomiej Dach 2021-12-21 12:35:48 +01:00
parent adfadc13f7
commit e715bff535
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
2 changed files with 16 additions and 10 deletions

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public Action DragStarted;
public Action<PathControlPoint> DragStarted;
public Action<DragEvent> DragInProgress;
public Action DragEnded;
@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (e.Button == MouseButton.Left)
{
DragStarted?.Invoke();
DragStarted?.Invoke(ControlPoint);
keepSelection = true;
return true;
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
@ -215,13 +216,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private Vector2[] dragStartPositions;
private PathType?[] dragPathTypes;
private HashSet<PathControlPoint> draggedControlPoints;
private int draggedControlPointIndex;
private HashSet<PathControlPoint> selectedControlPoints;
private void dragStarted()
private void dragStarted(PathControlPoint controlPoint)
{
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
draggedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
Debug.Assert(draggedControlPointIndex >= 0);
changeHandler?.BeginChange();
}
@ -232,12 +237,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
var oldPosition = slider.Position;
double oldStartTime = slider.StartTime;
if (draggedControlPoints.Contains(slider.Path.ControlPoints[0]))
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
{
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
slider.Position += movementDelta;
slider.StartTime = result?.Time ?? slider.StartTime;
@ -249,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// need to be offset _back_ by the delta corresponding to the movement of the head point.
// All other selected control points (if any) will move together with the head point
// (and so they will not move at all, relative to each other).
if (!draggedControlPoints.Contains(controlPoint))
if (!selectedControlPoints.Contains(controlPoint))
controlPoint.Position -= movementDelta;
}
}
@ -258,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
for (int i = 0; i < controlPoints.Count; ++i)
{
var controlPoint = controlPoints[i];
if (draggedControlPoints.Contains(controlPoint))
if (selectedControlPoints.Contains(controlPoint))
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition);
}
}