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Rename shift_object_count
to objects_to_shift_before_slider
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <summary>
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/// Number of previous hit circles to be shifted together when a slider needs to be moved.
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/// </summary>
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private const int shift_object_count = 10;
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private const int objects_to_shift_before_slider = 10;
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private Random rng;
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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var toBeShifted = new List<OsuHitObject>();
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for (int j = i - 1; j >= i - shift_object_count && j >= 0; j--)
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for (int j = i - 1; j >= i - objects_to_shift_before_slider && j >= 0; j--)
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{
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// only shift hit circles
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if (!(hitObjects[j] is HitCircle)) break;
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