mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into no-more-difficulty-control-points-info
This commit is contained in:
commit
e49f1f6e6b
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -79,9 +79,14 @@ jobs:
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
dotnet codefilesanity | while read -r line; do
|
||||
echo "::warning::$line"
|
||||
done
|
||||
exit_code=0
|
||||
while read -r line; do
|
||||
if [[ ! -z "$line" ]]; then
|
||||
echo "::error::$line"
|
||||
exit_code=1
|
||||
fi
|
||||
done <<< $(dotnet codefilesanity)
|
||||
exit $exit_code
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
|
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1004.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1012.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -14,11 +14,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase(4.050601681491468d, "diffcalc-test")]
|
||||
[TestCase(4.0505463516206195d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
[TestCase(5.169743871843191d, "diffcalc-test")]
|
||||
[TestCase(5.1696411260785498d, "diffcalc-test")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new CatchModDoubleTime());
|
||||
|
||||
|
@ -47,8 +47,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate),
|
||||
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
|
||||
ScoreMultiplier = getScoreMultiplier(mods),
|
||||
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
||||
Skills = skills
|
||||
|
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.6634445062299665d, "diffcalc-test")]
|
||||
[TestCase(1.0414203870195022d, "zero-length-sliders")]
|
||||
[TestCase(6.5867229481955389d, "diffcalc-test")]
|
||||
[TestCase(1.0416315570967911d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
[TestCase(8.3858089051603368d, "diffcalc-test")]
|
||||
[TestCase(1.2723279173428435d, "zero-length-sliders")]
|
||||
[TestCase(8.2730989071947896d, "diffcalc-test")]
|
||||
[TestCase(1.2726413186221039d, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new OsuModDoubleTime());
|
||||
|
||||
|
@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
||||
{
|
||||
private const double spinner_start_time = 100;
|
||||
private const double spinner_duration = 6000;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
@ -77,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
|
||||
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
|
||||
|
||||
addSeekStep(5000);
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddStep("retrieve disc rotation", () =>
|
||||
{
|
||||
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
||||
@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||
|
||||
addSeekStep(2500);
|
||||
addSeekStep(spinner_start_time + 2500);
|
||||
AddAssert("disc rotation rewound",
|
||||
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
||||
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
|
||||
@ -102,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
||||
|
||||
addSeekStep(5000);
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
|
||||
AddAssert("is symbol rotation almost same",
|
||||
@ -140,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestSpinnerNormalBonusRewinding()
|
||||
{
|
||||
addSeekStep(1000);
|
||||
addSeekStep(spinner_start_time + 1000);
|
||||
|
||||
AddAssert("player score matching expected bonus score", () =>
|
||||
{
|
||||
@ -201,24 +204,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
|
||||
}
|
||||
|
||||
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay
|
||||
{
|
||||
Frames = scoreReplay
|
||||
.Frames
|
||||
.Cast<OsuReplayFrame>()
|
||||
.Select(replayFrame =>
|
||||
{
|
||||
var adjustedTime = replayFrame.Time * rate;
|
||||
return new OsuReplayFrame(adjustedTime, replayFrame.Position, replayFrame.Actions.ToArray());
|
||||
})
|
||||
.Cast<ReplayFrame>()
|
||||
.ToList()
|
||||
};
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
@ -241,7 +229,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 6000,
|
||||
StartTime = spinner_start_time,
|
||||
Duration = spinner_duration
|
||||
},
|
||||
}
|
||||
};
|
||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
public double FlashlightRating { get; set; }
|
||||
public double ApproachRate { get; set; }
|
||||
public double OverallDifficulty { get; set; }
|
||||
public double DrainRate { get; set; }
|
||||
public int HitCircleCount { get; set; }
|
||||
public int SpinnerCount { get; set; }
|
||||
}
|
||||
|
@ -56,7 +56,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
|
||||
|
||||
double preempt = (int)IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
double drainRate = beatmap.Difficulty.DrainRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count;
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
||||
@ -74,6 +75,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
FlashlightRating = flashlightRating,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
DrainRate = drainRate,
|
||||
MaxCombo = maxCombo,
|
||||
HitCircleCount = hitCirclesCount,
|
||||
SpinnerCount = spinnerCount,
|
||||
@ -100,8 +102,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
HitWindows hitWindows = new OsuHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
|
||||
hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
|
@ -40,9 +40,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
if (mods.Any(m => m is OsuModNoFail))
|
||||
multiplier *= Math.Max(0.90, 1.0 - 0.02 * countMiss);
|
||||
|
||||
@ -114,9 +114,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
if (mods.Any(m => m is OsuModBlinds))
|
||||
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * countMiss)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
|
||||
else if (mods.Any(h => h is OsuModHidden))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||
}
|
||||
|
||||
aimValue *= approachRateBonus;
|
||||
|
||||
@ -153,11 +157,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
if (mods.Any(m => m is OsuModBlinds))
|
||||
{
|
||||
// Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given.
|
||||
speedValue *= 1.12;
|
||||
}
|
||||
else if (mods.Any(m => m is OsuModHidden))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||
}
|
||||
|
||||
// Scale the speed value with accuracy and OD.
|
||||
speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
|
||||
|
||||
// Scale the speed value with # of 50s to punish doubletapping.
|
||||
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||
|
||||
@ -189,8 +202,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
|
||||
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
// Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given.
|
||||
if (mods.Any(m => m is OsuModBlinds))
|
||||
accuracyValue *= 1.14;
|
||||
else if (mods.Any(m => m is OsuModHidden))
|
||||
accuracyValue *= 1.08;
|
||||
|
||||
if (mods.Any(m => m is OsuModFlashlight))
|
||||
accuracyValue *= 1.02;
|
||||
|
||||
|
@ -22,17 +22,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
}
|
||||
|
||||
protected override double SkillMultiplier => 26.25;
|
||||
protected override double StrainDecayBase => 0.15;
|
||||
private double currentStrain = 1;
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
private double skillMultiplier => 26.25;
|
||||
private double strainDecayBase => 0.15;
|
||||
|
||||
private double strainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (current.BaseObject is Spinner)
|
||||
return 0;
|
||||
|
||||
var osuCurrent = (OsuDifficultyHitObject)current;
|
||||
|
||||
double result = 0;
|
||||
double aimStrain = 0;
|
||||
|
||||
if (Previous.Count > 0)
|
||||
{
|
||||
@ -46,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
Math.Max(osuPrevious.JumpDistance - scale, 0)
|
||||
* Math.Pow(Math.Sin(osuCurrent.Angle.Value - angle_bonus_begin), 2)
|
||||
* Math.Max(osuCurrent.JumpDistance - scale, 0));
|
||||
result = 1.4 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, osuPrevious.StrainTime);
|
||||
aimStrain = 1.4 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, osuPrevious.StrainTime);
|
||||
}
|
||||
}
|
||||
|
||||
@ -54,11 +56,23 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
double travelDistanceExp = applyDiminishingExp(osuCurrent.TravelDistance);
|
||||
|
||||
return Math.Max(
|
||||
result + (jumpDistanceExp + travelDistanceExp + Math.Sqrt(travelDistanceExp * jumpDistanceExp)) / Math.Max(osuCurrent.StrainTime, timing_threshold),
|
||||
aimStrain + (jumpDistanceExp + travelDistanceExp + Math.Sqrt(travelDistanceExp * jumpDistanceExp)) / Math.Max(osuCurrent.StrainTime, timing_threshold),
|
||||
(Math.Sqrt(travelDistanceExp * jumpDistanceExp) + jumpDistanceExp + travelDistanceExp) / osuCurrent.StrainTime
|
||||
);
|
||||
}
|
||||
|
||||
private double applyDiminishingExp(double val) => Math.Pow(val, 0.99);
|
||||
|
||||
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||
|
||||
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
|
||||
|
||||
protected override double StrainValueAt(DifficultyHitObject current)
|
||||
{
|
||||
currentStrain *= strainDecay(current.DeltaTime);
|
||||
currentStrain += strainValueOf(current) * skillMultiplier;
|
||||
|
||||
return currentStrain;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,12 +19,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
}
|
||||
|
||||
protected override double SkillMultiplier => 0.15;
|
||||
protected override double StrainDecayBase => 0.15;
|
||||
private double skillMultiplier => 0.15;
|
||||
private double strainDecayBase => 0.15;
|
||||
protected override double DecayWeight => 1.0;
|
||||
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
|
||||
private double currentStrain = 1;
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
private double strainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (current.BaseObject is Spinner)
|
||||
return 0;
|
||||
@ -62,5 +63,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
return Math.Pow(smallDistNerf * result, 2.0);
|
||||
}
|
||||
|
||||
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||
|
||||
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
|
||||
|
||||
protected override double StrainValueAt(DifficultyHitObject current)
|
||||
{
|
||||
currentStrain *= strainDecay(current.DeltaTime);
|
||||
currentStrain += strainValueOf(current) * skillMultiplier;
|
||||
|
||||
return currentStrain;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
public abstract class OsuStrainSkill : StrainDecaySkill
|
||||
public abstract class OsuStrainSkill : StrainSkill
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
||||
|
@ -16,19 +16,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
public class Speed : OsuStrainSkill
|
||||
{
|
||||
private const double single_spacing_threshold = 125;
|
||||
|
||||
private const double angle_bonus_begin = 5 * Math.PI / 6;
|
||||
private const double pi_over_4 = Math.PI / 4;
|
||||
private const double pi_over_2 = Math.PI / 2;
|
||||
|
||||
protected override double SkillMultiplier => 1400;
|
||||
protected override double StrainDecayBase => 0.3;
|
||||
protected override int ReducedSectionCount => 5;
|
||||
protected override double DifficultyMultiplier => 1.04;
|
||||
|
||||
private const double rhythm_multiplier = 0.75;
|
||||
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
|
||||
private const double min_speed_bonus = 75; // ~200BPM
|
||||
private const double speed_balancing_factor = 40;
|
||||
|
||||
private double skillMultiplier => 1375;
|
||||
private double strainDecayBase => 0.3;
|
||||
|
||||
private double currentStrain = 1;
|
||||
private double currentRhythm = 1;
|
||||
|
||||
protected override int ReducedSectionCount => 5;
|
||||
protected override double DifficultyMultiplier => 1.04;
|
||||
protected override int HistoryLength => 32;
|
||||
|
||||
private readonly double greatWindow;
|
||||
|
||||
public Speed(Mod[] mods, double hitWindowGreat)
|
||||
@ -37,52 +39,138 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
greatWindow = hitWindowGreat;
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
/// <summary>
|
||||
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
private double calculateRhythmBonus(DifficultyHitObject current)
|
||||
{
|
||||
if (current.BaseObject is Spinner)
|
||||
return 0;
|
||||
|
||||
var osuCurrent = (OsuDifficultyHitObject)current;
|
||||
var osuPrevious = Previous.Count > 0 ? (OsuDifficultyHitObject)Previous[0] : null;
|
||||
int previousIslandSize = 0;
|
||||
|
||||
double distance = Math.Min(single_spacing_threshold, osuCurrent.TravelDistance + osuCurrent.JumpDistance);
|
||||
double strainTime = osuCurrent.StrainTime;
|
||||
double rhythmComplexitySum = 0;
|
||||
int islandSize = 1;
|
||||
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
|
||||
|
||||
bool firstDeltaSwitch = false;
|
||||
|
||||
for (int i = Previous.Count - 2; i > 0; i--)
|
||||
{
|
||||
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)Previous[i - 1];
|
||||
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)Previous[i];
|
||||
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)Previous[i + 1];
|
||||
|
||||
double currHistoricalDecay = Math.Max(0, (history_time_max - (current.StartTime - currObj.StartTime))) / history_time_max; // scales note 0 to 1 from history to now
|
||||
|
||||
if (currHistoricalDecay != 0)
|
||||
{
|
||||
currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count.
|
||||
|
||||
double currDelta = currObj.StrainTime;
|
||||
double prevDelta = prevObj.StrainTime;
|
||||
double lastDelta = lastObj.StrainTime;
|
||||
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
|
||||
|
||||
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
|
||||
|
||||
windowPenalty = Math.Min(1, windowPenalty);
|
||||
|
||||
double effectiveRatio = windowPenalty * currRatio;
|
||||
|
||||
if (firstDeltaSwitch)
|
||||
{
|
||||
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
|
||||
{
|
||||
if (islandSize < 7)
|
||||
islandSize++; // island is still progressing, count size.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Previous[i - 1].BaseObject is Slider) // bpm change is into slider, this is easy acc window
|
||||
effectiveRatio *= 0.125;
|
||||
|
||||
if (Previous[i].BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
|
||||
effectiveRatio *= 0.25;
|
||||
|
||||
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
|
||||
effectiveRatio *= 0.25;
|
||||
|
||||
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
|
||||
effectiveRatio *= 0.50;
|
||||
|
||||
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
|
||||
effectiveRatio *= 0.125;
|
||||
|
||||
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
|
||||
|
||||
startRatio = effectiveRatio;
|
||||
|
||||
previousIslandSize = islandSize; // log the last island size.
|
||||
|
||||
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
|
||||
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
|
||||
|
||||
islandSize = 1;
|
||||
}
|
||||
}
|
||||
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
|
||||
{
|
||||
// Begin counting island until we change speed again.
|
||||
firstDeltaSwitch = true;
|
||||
startRatio = effectiveRatio;
|
||||
islandSize = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
|
||||
}
|
||||
|
||||
private double strainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (current.BaseObject is Spinner)
|
||||
return 0;
|
||||
|
||||
// derive strainTime for calculation
|
||||
var osuCurrObj = (OsuDifficultyHitObject)current;
|
||||
var osuPrevObj = Previous.Count > 0 ? (OsuDifficultyHitObject)Previous[0] : null;
|
||||
|
||||
double strainTime = osuCurrObj.StrainTime;
|
||||
double greatWindowFull = greatWindow * 2;
|
||||
double speedWindowRatio = strainTime / greatWindowFull;
|
||||
|
||||
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
|
||||
if (osuPrevious != null && strainTime < greatWindowFull && osuPrevious.StrainTime > strainTime)
|
||||
strainTime = Interpolation.Lerp(osuPrevious.StrainTime, strainTime, speedWindowRatio);
|
||||
if (osuPrevObj != null && strainTime < greatWindowFull && osuPrevObj.StrainTime > strainTime)
|
||||
strainTime = Interpolation.Lerp(osuPrevObj.StrainTime, strainTime, speedWindowRatio);
|
||||
|
||||
// Cap deltatime to the OD 300 hitwindow.
|
||||
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
|
||||
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
|
||||
|
||||
// derive speedBonus for calculation
|
||||
double speedBonus = 1.0;
|
||||
|
||||
if (strainTime < min_speed_bonus)
|
||||
speedBonus = 1 + Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
|
||||
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
|
||||
|
||||
double angleBonus = 1.0;
|
||||
double distance = Math.Min(single_spacing_threshold, osuCurrObj.TravelDistance + osuCurrObj.JumpDistance);
|
||||
|
||||
if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin)
|
||||
{
|
||||
angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - osuCurrent.Angle.Value)), 2) / 3.57;
|
||||
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
|
||||
}
|
||||
|
||||
if (osuCurrent.Angle.Value < pi_over_2)
|
||||
{
|
||||
angleBonus = 1.28;
|
||||
if (distance < 90 && osuCurrent.Angle.Value < pi_over_4)
|
||||
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1);
|
||||
else if (distance < 90)
|
||||
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1) * Math.Sin((pi_over_2 - osuCurrent.Angle.Value) / pi_over_4);
|
||||
}
|
||||
}
|
||||
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||
|
||||
return (1 + (speedBonus - 1) * 0.75)
|
||||
* angleBonus
|
||||
* (0.95 + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5))
|
||||
/ strainTime;
|
||||
protected override double CalculateInitialStrain(double time) => (currentStrain * currentRhythm) * strainDecay(time - Previous[0].StartTime);
|
||||
|
||||
protected override double StrainValueAt(DifficultyHitObject current)
|
||||
{
|
||||
currentStrain *= strainDecay(current.DeltaTime);
|
||||
currentStrain += strainValueOf(current) * skillMultiplier;
|
||||
|
||||
currentRhythm = calculateRhythmBonus(current);
|
||||
|
||||
return currentStrain * currentRhythm;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[TestCase(2.2867022617692685d, "diffcalc-test")]
|
||||
[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
|
||||
[TestCase(2.2420075288523802d, "diffcalc-test")]
|
||||
[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
[TestCase(3.1704781712282624d, "diffcalc-test")]
|
||||
[TestCase(3.1704781712282624d, "diffcalc-test-strong")]
|
||||
[TestCase(3.134084469440479d, "diffcalc-test")]
|
||||
[TestCase(3.134084469440479d, "diffcalc-test-strong")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new TaikoModDoubleTime());
|
||||
|
||||
|
@ -47,10 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||
{
|
||||
if (!(original.Difficulty is TaikoMutliplierAppliedDifficulty))
|
||||
if (!(original.Difficulty is TaikoMultiplierAppliedDifficulty))
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
original.Difficulty = new TaikoMutliplierAppliedDifficulty(original.Difficulty);
|
||||
original.Difficulty = new TaikoMultiplierAppliedDifficulty(original.Difficulty);
|
||||
}
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
|
||||
@ -191,15 +191,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
||||
|
||||
private class TaikoMutliplierAppliedDifficulty : BeatmapDifficulty
|
||||
private class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
|
||||
{
|
||||
public TaikoMutliplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
|
||||
public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
CopyFrom(difficulty);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
public TaikoMutliplierAppliedDifficulty()
|
||||
public TaikoMultiplierAppliedDifficulty()
|
||||
{
|
||||
}
|
||||
|
||||
@ -208,14 +208,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
public override void CopyTo(BeatmapDifficulty other)
|
||||
{
|
||||
base.CopyTo(other);
|
||||
if (!(other is TaikoMutliplierAppliedDifficulty))
|
||||
if (!(other is TaikoMultiplierAppliedDifficulty))
|
||||
SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
}
|
||||
|
||||
public override void CopyFrom(IBeatmapDifficultyInfo other)
|
||||
{
|
||||
base.CopyFrom(other);
|
||||
if (!(other is TaikoMutliplierAppliedDifficulty))
|
||||
if (!(other is TaikoMultiplierAppliedDifficulty))
|
||||
SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
}
|
||||
|
||||
|
@ -94,8 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
StaminaStrain = staminaRating,
|
||||
RhythmStrain = rhythmRating,
|
||||
ColourStrain = colourRating,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
Skills = skills
|
||||
};
|
||||
|
@ -509,5 +509,17 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(LinkAction.External, result.Action);
|
||||
Assert.AreEqual("/relative", result.Argument);
|
||||
}
|
||||
|
||||
[TestCase("https://dev.ppy.sh/home/changelog", "")]
|
||||
[TestCase("https://dev.ppy.sh/home/changelog/lazer/2021.1012", "lazer/2021.1012")]
|
||||
public void TestChangelogLinks(string link, string expectedArg)
|
||||
{
|
||||
MessageFormatter.WebsiteRootUrl = "dev.ppy.sh";
|
||||
|
||||
LinkDetails result = MessageFormatter.GetLinkDetails(link);
|
||||
|
||||
Assert.AreEqual(LinkAction.OpenChangelog, result.Action);
|
||||
Assert.AreEqual(expectedArg, result.Argument);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
114
osu.Game.Tests/Database/FileStoreTests.cs
Normal file
114
osu.Game.Tests/Database/FileStoreTests.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Stores;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
public class FileStoreTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestImportFile()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var testData = new MemoryStream(new byte[] { 0, 1, 2, 3 });
|
||||
|
||||
realm.Write(() => files.Add(testData, realm));
|
||||
|
||||
Assert.True(files.Storage.Exists("0/05/054edec1d0211f624fed0cbca9d4f9400b0e491c43742af2c5b0abebf0c990d8"));
|
||||
Assert.True(files.Storage.Exists(realm.All<RealmFile>().First().StoragePath));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportSameFileTwice()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var testData = new MemoryStream(new byte[] { 0, 1, 2, 3 });
|
||||
|
||||
realm.Write(() => files.Add(testData, realm));
|
||||
realm.Write(() => files.Add(testData, realm));
|
||||
|
||||
Assert.AreEqual(1, realm.All<RealmFile>().Count());
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDontPurgeReferenced()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
|
||||
|
||||
var timer = new Stopwatch();
|
||||
timer.Start();
|
||||
|
||||
realm.Write(() =>
|
||||
{
|
||||
// attach the file to an arbitrary beatmap
|
||||
var beatmapSet = CreateBeatmapSet(CreateRuleset());
|
||||
|
||||
beatmapSet.Files.Add(new RealmNamedFileUsage(file, "arbitrary.resource"));
|
||||
|
||||
realm.Add(beatmapSet);
|
||||
});
|
||||
|
||||
Logger.Log($"Import complete at {timer.ElapsedMilliseconds}");
|
||||
|
||||
string path = file.StoragePath;
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
|
||||
files.Cleanup();
|
||||
Logger.Log($"Cleanup complete at {timer.ElapsedMilliseconds}");
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(file.IsValid);
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPurgeUnreferenced()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
|
||||
|
||||
string path = file.StoragePath;
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
|
||||
files.Cleanup();
|
||||
|
||||
Assert.False(realm.All<RealmFile>().Any());
|
||||
Assert.False(file.IsValid);
|
||||
Assert.False(files.Storage.Exists(path));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
public class RealmLiveTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestLiveCastability()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
|
||||
|
||||
ILive<IBeatmapInfo> iBeatmap = beatmap;
|
||||
|
||||
Assert.AreEqual(0, iBeatmap.Value.Length);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithOpenContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Assert.DoesNotThrow(() =>
|
||||
{
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
}
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedReadWithoutContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
liveBeatmap.PerformRead(beatmap =>
|
||||
{
|
||||
Assert.IsTrue(beatmap.IsValid);
|
||||
Assert.IsFalse(beatmap.Hidden);
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedWriteWithoutContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
liveBeatmap.PerformWrite(beatmap => { beatmap.Hidden = true; });
|
||||
liveBeatmap.PerformRead(beatmap => { Assert.IsTrue(beatmap.Hidden); });
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithoutOpenContextFails()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
{
|
||||
var unused = liveBeatmap.Value;
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLiveAssumptions()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
int changesTriggered = 0;
|
||||
|
||||
using (var updateThreadContext = realmFactory.CreateContext())
|
||||
{
|
||||
updateThreadContext.All<RealmBeatmap>().SubscribeForNotifications(gotChange);
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var ruleset = CreateRuleset();
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
// add a second beatmap to ensure that a full refresh occurs below.
|
||||
// not just a refresh from the resolved Live.
|
||||
threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
// not yet seen by main context
|
||||
Assert.AreEqual(0, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(0, changesTriggered);
|
||||
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
|
||||
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(1, changesTriggered);
|
||||
|
||||
// even though the realm that this instance was resolved for was closed, it's still valid.
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
|
||||
updateThreadContext.Write(r =>
|
||||
{
|
||||
// can use with the main context.
|
||||
r.Remove(resolved);
|
||||
});
|
||||
}
|
||||
|
||||
void gotChange(IRealmCollection<RealmBeatmap> sender, ChangeSet changes, Exception error)
|
||||
{
|
||||
changesTriggered++;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -4,12 +4,13 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using Nito.AsyncEx;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -28,42 +29,109 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
protected void RunTestWithRealm(Action<RealmContextFactory, Storage> testAction, [CallerMemberName] string caller = "")
|
||||
{
|
||||
AsyncContext.Run(() =>
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(caller))
|
||||
{
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
host.Run(new RealmTestGame(() =>
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
testAction(realmFactory, testStorage);
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
realmFactory.Dispose();
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
testAction(realmFactory, testStorage);
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
}
|
||||
});
|
||||
realmFactory.Dispose();
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
protected void RunTestWithRealmAsync(Func<RealmContextFactory, Storage, Task> testAction, [CallerMemberName] string caller = "")
|
||||
{
|
||||
AsyncContext.Run(async () =>
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(caller))
|
||||
{
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
host.Run(new RealmTestGame(async () =>
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
await testAction(realmFactory, testStorage);
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
realmFactory.Dispose();
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
await testAction(realmFactory, testStorage);
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Dispose();
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
protected static RealmBeatmapSet CreateBeatmapSet(RealmRuleset ruleset)
|
||||
{
|
||||
RealmFile createRealmFile() => new RealmFile { Hash = Guid.NewGuid().ToString().ComputeSHA2Hash() };
|
||||
|
||||
var metadata = new RealmBeatmapMetadata
|
||||
{
|
||||
Title = "My Love",
|
||||
Artist = "Kuba Oms"
|
||||
};
|
||||
|
||||
var beatmapSet = new RealmBeatmapSet
|
||||
{
|
||||
Beatmaps =
|
||||
{
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Easy", },
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Normal", },
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Hard", },
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Insane", }
|
||||
},
|
||||
Files =
|
||||
{
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [easy].osu"),
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [normal].osu"),
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [hard].osu"),
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [insane].osu"),
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
beatmapSet.Files.Add(new RealmNamedFileUsage(createRealmFile(), $"hitsound{i}.mp3"));
|
||||
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
b.BeatmapSet = beatmapSet;
|
||||
|
||||
return beatmapSet;
|
||||
}
|
||||
|
||||
protected static RealmRuleset CreateRuleset() =>
|
||||
new RealmRuleset(0, "osu!", "osu", true);
|
||||
|
||||
private class RealmTestGame : Framework.Game
|
||||
{
|
||||
public RealmTestGame(Func<Task> work)
|
||||
{
|
||||
// ReSharper disable once AsyncVoidLambda
|
||||
Scheduler.Add(async () =>
|
||||
{
|
||||
await work().ConfigureAwait(true);
|
||||
Exit();
|
||||
});
|
||||
}
|
||||
|
||||
public RealmTestGame(Action work)
|
||||
{
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
work();
|
||||
Exit();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static long getFileSize(Storage testStorage, RealmContextFactory realmFactory)
|
||||
|
@ -168,14 +168,14 @@ namespace osu.Game.Tests.Online
|
||||
return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
|
||||
}
|
||||
|
||||
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
|
||||
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(IBeatmapModelManager manager, IAPIProvider api, GameHost host)
|
||||
{
|
||||
return new TestBeatmapModelDownloader(modelManager, api, host);
|
||||
return new TestBeatmapModelDownloader(manager, api, host);
|
||||
}
|
||||
|
||||
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
|
||||
{
|
||||
public TestBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
|
||||
public TestBeatmapModelDownloader(IBeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
|
||||
: base(modelManager, apiProvider, gameHost)
|
||||
{
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -65,10 +64,9 @@ namespace osu.Game.Tests.Skins
|
||||
|
||||
public new void TriggerSourceChanged() => base.TriggerSourceChanged();
|
||||
|
||||
protected override void OnSourceChanged()
|
||||
protected override void RefreshSources()
|
||||
{
|
||||
ResetSources();
|
||||
sources.ForEach(AddSource);
|
||||
SetSources(sources);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -18,16 +19,19 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
{
|
||||
public class TestSceneAudioFilter : OsuTestScene
|
||||
{
|
||||
private OsuSpriteText lowpassText;
|
||||
private AudioFilter lowpassFilter;
|
||||
private OsuSpriteText lowPassText;
|
||||
private AudioFilter lowPassFilter;
|
||||
|
||||
private OsuSpriteText highpassText;
|
||||
private AudioFilter highpassFilter;
|
||||
private OsuSpriteText highPassText;
|
||||
private AudioFilter highPassFilter;
|
||||
|
||||
private Track track;
|
||||
|
||||
private WaveformTestBeatmap beatmap;
|
||||
|
||||
private OsuSliderBar<int> lowPassSlider;
|
||||
private OsuSliderBar<int> highPassSlider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
@ -38,53 +42,89 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
lowpassFilter = new AudioFilter(audio.TrackMixer),
|
||||
highpassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
||||
lowpassText = new OsuSpriteText
|
||||
lowPassFilter = new AudioFilter(audio.TrackMixer),
|
||||
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
||||
lowPassText = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
Text = $"Low Pass: {lowpassFilter.Cutoff.Value}hz",
|
||||
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
new OsuSliderBar<int>
|
||||
lowPassSlider = new OsuSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
Padding = new MarginPadding(20),
|
||||
Current = { BindTarget = lowpassFilter.Cutoff }
|
||||
Current = new BindableInt
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||
}
|
||||
},
|
||||
highpassText = new OsuSpriteText
|
||||
highPassText = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
Text = $"High Pass: {highpassFilter.Cutoff.Value}hz",
|
||||
Text = $"High Pass: {highPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
new OsuSliderBar<int>
|
||||
highPassSlider = new OsuSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
Padding = new MarginPadding(20),
|
||||
Current = { BindTarget = highpassFilter.Cutoff }
|
||||
Current = new BindableInt
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
lowpassFilter.Cutoff.ValueChanged += e => lowpassText.Text = $"Low Pass: {e.NewValue}hz";
|
||||
highpassFilter.Cutoff.ValueChanged += e => highpassText.Text = $"High Pass: {e.NewValue}hz";
|
||||
|
||||
lowPassSlider.Current.ValueChanged += e =>
|
||||
{
|
||||
lowPassText.Text = $"Low Pass: {e.NewValue}hz";
|
||||
lowPassFilter.Cutoff = e.NewValue;
|
||||
};
|
||||
|
||||
highPassSlider.Current.ValueChanged += e =>
|
||||
{
|
||||
highPassText.Text = $"High Pass: {e.NewValue}hz";
|
||||
highPassFilter.Cutoff = e.NewValue;
|
||||
};
|
||||
}
|
||||
|
||||
#region Overrides of Drawable
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
highPassSlider.Current.Value = highPassFilter.Cutoff;
|
||||
lowPassSlider.Current.Value = lowPassFilter.Cutoff;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Play Track", () => track.Start());
|
||||
|
||||
AddStep("Reset filters", () =>
|
||||
{
|
||||
lowPassFilter.Cutoff = AudioFilter.MAX_LOWPASS_CUTOFF;
|
||||
highPassFilter.Cutoff = 0;
|
||||
});
|
||||
|
||||
waitTrackPlay();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLowPass()
|
||||
public void TestLowPassSweep()
|
||||
{
|
||||
AddStep("Filter Sweep", () =>
|
||||
{
|
||||
lowpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||
});
|
||||
|
||||
@ -92,7 +132,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
|
||||
AddStep("Filter Sweep (reverse)", () =>
|
||||
{
|
||||
lowpassFilter.CutoffTo(0).Then()
|
||||
lowPassFilter.CutoffTo(0).Then()
|
||||
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||
});
|
||||
|
||||
@ -101,11 +141,11 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighPass()
|
||||
public void TestHighPassSweep()
|
||||
{
|
||||
AddStep("Filter Sweep", () =>
|
||||
{
|
||||
highpassFilter.CutoffTo(0).Then()
|
||||
highPassFilter.CutoffTo(0).Then()
|
||||
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||
});
|
||||
|
||||
@ -113,7 +153,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
|
||||
AddStep("Filter Sweep (reverse)", () =>
|
||||
{
|
||||
highpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
highPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||
});
|
||||
|
||||
|
@ -32,6 +32,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddUntilStep("wait for editor load", () => editor != null);
|
||||
|
||||
AddStep("Set overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty = 7);
|
||||
|
||||
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
|
||||
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
|
||||
@ -41,11 +43,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("Save and exit", () =>
|
||||
{
|
||||
InputManager.Keys(PlatformAction.Save);
|
||||
InputManager.Key(Key.Escape);
|
||||
});
|
||||
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
|
||||
|
||||
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
|
||||
|
||||
AddStep("Exit", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
||||
@ -57,6 +59,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddUntilStep("Wait for editor load", () => editor != null);
|
||||
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
|
||||
AddAssert("Beatmap has correct overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty == 7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -103,6 +103,30 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkFrameCount(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRatePreservedWhenTimeNotProgressing()
|
||||
{
|
||||
AddStep("set manual clock rate", () => manualClock.Rate = 1);
|
||||
seekManualTo(5000);
|
||||
createStabilityContainer();
|
||||
checkRate(1);
|
||||
|
||||
seekManualTo(10000);
|
||||
checkRate(1);
|
||||
|
||||
AddWaitStep("wait some", 3);
|
||||
checkRate(1);
|
||||
|
||||
seekManualTo(5000);
|
||||
checkRate(-1);
|
||||
|
||||
AddWaitStep("wait some", 3);
|
||||
checkRate(-1);
|
||||
|
||||
seekManualTo(10000);
|
||||
checkRate(1);
|
||||
}
|
||||
|
||||
private const int max_frames_catchup = 50;
|
||||
|
||||
private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
|
||||
@ -116,6 +140,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private void checkFrameCount(int frames) =>
|
||||
AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames == frames);
|
||||
|
||||
private void checkRate(double rate) =>
|
||||
AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate == rate);
|
||||
|
||||
public class ClockConsumingChild : CompositeDrawable
|
||||
{
|
||||
private readonly OsuSpriteText text;
|
||||
|
@ -90,8 +90,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true);
|
||||
AddStep("set storyboard duration to 1.3s", () => currentStoryboardDuration = 1300);
|
||||
|
||||
// Fail occurs at 164ms with the provided beatmap.
|
||||
// Fail animation runs for 2.5s realtime but the gameplay time change is *variable* due to the frequency transform being applied, so we need a bit of lenience.
|
||||
AddStep("set storyboard duration to 0.6s", () => currentStoryboardDuration = 600);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
|
||||
|
31
osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs
Normal file
31
osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneStartupImport : OsuGameTestScene
|
||||
{
|
||||
private string importFilename;
|
||||
|
||||
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("Prepare import beatmap", () => importFilename = TestResources.GetTestBeatmapForImport());
|
||||
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportCreatedNotification()
|
||||
{
|
||||
AddUntilStep("Import notification was presented", () => Game.Notifications.ChildrenOfType<ImportProgressNotification>().Count() == 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -32,12 +32,14 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
private TestResultsScreen resultsScreen;
|
||||
private int currentScoreId;
|
||||
private bool requestComplete;
|
||||
private int totalCount;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
currentScoreId = 0;
|
||||
requestComplete = false;
|
||||
totalCount = 0;
|
||||
bindHandler();
|
||||
});
|
||||
|
||||
@ -53,7 +55,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
});
|
||||
|
||||
createResults(() => userScore);
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded);
|
||||
}
|
||||
@ -62,7 +63,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
public void TestShowNullUserScore()
|
||||
{
|
||||
createResults();
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
|
||||
}
|
||||
@ -79,7 +79,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
});
|
||||
|
||||
createResults(() => userScore);
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("more than 1 panel displayed", () => this.ChildrenOfType<ScorePanel>().Count() > 1);
|
||||
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded);
|
||||
@ -91,7 +90,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
AddStep("bind delayed handler", () => bindHandler(true));
|
||||
|
||||
createResults();
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
|
||||
}
|
||||
@ -100,7 +98,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
public void TestFetchWhenScrolledToTheRight()
|
||||
{
|
||||
createResults();
|
||||
waitForDisplay();
|
||||
|
||||
AddStep("bind delayed handler", () => bindHandler(true));
|
||||
|
||||
@ -131,7 +128,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
});
|
||||
|
||||
createResults(() => userScore);
|
||||
waitForDisplay();
|
||||
|
||||
AddStep("bind delayed handler", () => bindHandler(true));
|
||||
|
||||
@ -161,13 +157,15 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
}));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => resultsScreen.ChildrenOfType<ScorePanelList>().FirstOrDefault()?.AllPanelsVisible == true);
|
||||
waitForDisplay();
|
||||
}
|
||||
|
||||
private void waitForDisplay()
|
||||
{
|
||||
AddUntilStep("wait for request to complete", () => requestComplete);
|
||||
AddUntilStep("wait for panels to be visible", () => resultsScreen.ChildrenOfType<ScorePanelList>().FirstOrDefault()?.AllPanelsVisible == true);
|
||||
AddUntilStep("wait for load to complete", () =>
|
||||
requestComplete
|
||||
&& resultsScreen.ScorePanelList.GetScorePanels().Count() == totalCount
|
||||
&& resultsScreen.ScorePanelList.AllPanelsVisible);
|
||||
AddWaitStep("wait for display", 5);
|
||||
}
|
||||
|
||||
@ -203,6 +201,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
triggerFail(s);
|
||||
else
|
||||
triggerSuccess(s, createUserResponse(userScore));
|
||||
|
||||
break;
|
||||
|
||||
case IndexPlaylistScoresRequest i:
|
||||
@ -248,6 +247,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
}
|
||||
};
|
||||
|
||||
totalCount++;
|
||||
|
||||
for (int i = 1; i <= scores_per_result; i++)
|
||||
{
|
||||
multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
|
||||
@ -285,6 +286,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
},
|
||||
Statistics = userScore.Statistics
|
||||
});
|
||||
|
||||
totalCount += 2;
|
||||
}
|
||||
|
||||
addCursor(multiplayerUserScore.ScoresAround.Lower);
|
||||
@ -325,6 +328,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
{ HitResult.Great, 300 }
|
||||
}
|
||||
});
|
||||
|
||||
totalCount++;
|
||||
}
|
||||
|
||||
addCursor(result);
|
||||
|
@ -53,7 +53,11 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
};
|
||||
|
||||
[SettingSource("Sample string", "Change something for a mod")]
|
||||
public Bindable<string> StringBindable { get; } = new Bindable<string>();
|
||||
public Bindable<string> StringBindable { get; } = new Bindable<string>
|
||||
{
|
||||
Default = string.Empty,
|
||||
Value = "Sample text"
|
||||
};
|
||||
}
|
||||
|
||||
private enum TestEnum
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
@ -21,6 +22,9 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
private TestTabletHandler tabletHandler;
|
||||
private TabletSettings settings;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
|
@ -142,6 +142,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||
|
||||
AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||
@ -599,10 +601,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
|
||||
FilterableDifficultyIcon difficultyIcon = null;
|
||||
AddStep("Find an icon", () =>
|
||||
AddUntilStep("Find an icon", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
|
||||
return (difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null;
|
||||
});
|
||||
|
||||
AddStep("Click on a difficulty", () =>
|
||||
@ -765,10 +767,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
|
||||
FilterableGroupedDifficultyIcon groupIcon = null;
|
||||
AddStep("Find group icon for different ruleset", () =>
|
||||
AddUntilStep("Find group icon for different ruleset", () =>
|
||||
{
|
||||
groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
|
||||
.First(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3);
|
||||
return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
|
||||
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3)) != null;
|
||||
});
|
||||
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
|
||||
|
@ -163,7 +163,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
|
||||
AddUntilStep("wait for fetch", () => leaderboard.Scores != null);
|
||||
|
||||
AddUntilStep("score removed from leaderboard", () => leaderboard.Scores.All(s => s.OnlineScoreID != scoreBeingDeleted.OnlineScoreID));
|
||||
}
|
||||
|
||||
@ -171,6 +170,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestDeleteViaDatabase()
|
||||
{
|
||||
AddStep("delete top score", () => scoreManager.Delete(importedScores[0]));
|
||||
AddUntilStep("wait for fetch", () => leaderboard.Scores != null);
|
||||
AddUntilStep("score removed from leaderboard", () => leaderboard.Scores.All(s => s.OnlineScoreID != importedScores[0].OnlineScoreID));
|
||||
}
|
||||
}
|
||||
|
@ -36,9 +36,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod));
|
||||
AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod));
|
||||
|
||||
var mutlipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() };
|
||||
AddStep(@"Add multiple Mods", () => changeMods(mutlipleIncrementMods));
|
||||
AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(mutlipleIncrementMods));
|
||||
var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() };
|
||||
AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods));
|
||||
AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneRoundedButton : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
RoundedButton button = null;
|
||||
|
||||
AddStep("create button", () => Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.DarkGray
|
||||
},
|
||||
button = new RoundedButton
|
||||
{
|
||||
Width = 400,
|
||||
Text = "Test button",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => { }
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddToggleStep("toggle disabled", disabled => button.Action = disabled ? (Action)null : () => { });
|
||||
}
|
||||
}
|
||||
}
|
@ -26,7 +26,7 @@ namespace osu.Game.Tournament.Components
|
||||
|
||||
public DateTextBox()
|
||||
{
|
||||
base.Current = new Bindable<string>();
|
||||
base.Current = new Bindable<string>(string.Empty);
|
||||
|
||||
((OsuTextBox)Control).OnCommit += (sender, newText) =>
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Tournament.Models
|
||||
{
|
||||
public List<SeedingBeatmap> Beatmaps = new List<SeedingBeatmap>();
|
||||
|
||||
public Bindable<string> Mod = new Bindable<string>();
|
||||
public Bindable<string> Mod = new Bindable<string>(string.Empty);
|
||||
|
||||
public Bindable<int> Seed = new BindableInt
|
||||
{
|
||||
|
@ -14,8 +14,8 @@ namespace osu.Game.Tournament.Models
|
||||
[Serializable]
|
||||
public class TournamentRound
|
||||
{
|
||||
public readonly Bindable<string> Name = new Bindable<string>();
|
||||
public readonly Bindable<string> Description = new Bindable<string>();
|
||||
public readonly Bindable<string> Name = new Bindable<string>(string.Empty);
|
||||
public readonly Bindable<string> Description = new Bindable<string>(string.Empty);
|
||||
|
||||
public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 };
|
||||
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
|
||||
private readonly Bindable<int?> beatmapId = new Bindable<int?>();
|
||||
|
||||
private readonly Bindable<string> mods = new Bindable<string>();
|
||||
private readonly Bindable<string> mods = new Bindable<string>(string.Empty);
|
||||
|
||||
private readonly Container drawableContainer;
|
||||
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
|
||||
private readonly Bindable<int?> beatmapId = new Bindable<int?>();
|
||||
|
||||
private readonly Bindable<string> score = new Bindable<string>();
|
||||
private readonly Bindable<string> score = new Bindable<string>(string.Empty);
|
||||
|
||||
private readonly Container drawableContainer;
|
||||
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
score2Text.X = Math.Max(5 + score2Text.DrawWidth / 2, score2Bar.DrawWidth);
|
||||
}
|
||||
|
||||
private class MatchScoreCounter : ScoreCounter
|
||||
private class MatchScoreCounter : CommaSeparatedScoreCounter
|
||||
{
|
||||
private OsuSpriteText displayedSpriteText;
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Diagnostics;
|
||||
using ManagedBass.Fx;
|
||||
using osu.Framework.Audio.Mixing;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Audio.Effects
|
||||
@ -21,10 +20,25 @@ namespace osu.Game.Audio.Effects
|
||||
private readonly BQFParameters filter;
|
||||
private readonly BQFType type;
|
||||
|
||||
private bool isAttached;
|
||||
|
||||
private int cutoff;
|
||||
|
||||
/// <summary>
|
||||
/// The current cutoff of this filter.
|
||||
/// The cutoff frequency of this filter.
|
||||
/// </summary>
|
||||
public BindableNumber<int> Cutoff { get; }
|
||||
public int Cutoff
|
||||
{
|
||||
get => cutoff;
|
||||
set
|
||||
{
|
||||
if (value == cutoff)
|
||||
return;
|
||||
|
||||
cutoff = value;
|
||||
updateFilter(cutoff);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A Component that implements a BASS FX BiQuad Filter Effect.
|
||||
@ -36,102 +50,96 @@ namespace osu.Game.Audio.Effects
|
||||
this.mixer = mixer;
|
||||
this.type = type;
|
||||
|
||||
int initialCutoff;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BQFType.HighPass:
|
||||
initialCutoff = 1;
|
||||
break;
|
||||
|
||||
case BQFType.LowPass:
|
||||
initialCutoff = MAX_LOWPASS_CUTOFF;
|
||||
break;
|
||||
|
||||
default:
|
||||
initialCutoff = 500; // A default that should ensure audio remains audible for other filters.
|
||||
break;
|
||||
}
|
||||
|
||||
Cutoff = new BindableNumber<int>(initialCutoff)
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = MAX_LOWPASS_CUTOFF
|
||||
};
|
||||
|
||||
filter = new BQFParameters
|
||||
{
|
||||
lFilter = type,
|
||||
fCenter = initialCutoff,
|
||||
fBandwidth = 0,
|
||||
fQ = 0.7f // This allows fCenter to go up to 22049hz (nyquist - 1hz) without overflowing and causing weird filter behaviour (see: https://www.un4seen.com/forum/?topic=19542.0)
|
||||
// This allows fCenter to go up to 22049hz (nyquist - 1hz) without overflowing and causing weird filter behaviour (see: https://www.un4seen.com/forum/?topic=19542.0)
|
||||
fQ = 0.7f
|
||||
};
|
||||
|
||||
// Don't start attached if this is low-pass or high-pass filter (as they have special auto-attach/detach logic)
|
||||
if (type != BQFType.LowPass && type != BQFType.HighPass)
|
||||
attachFilter();
|
||||
|
||||
Cutoff.ValueChanged += updateFilter;
|
||||
Cutoff = getInitialCutoff(type);
|
||||
}
|
||||
|
||||
private void attachFilter()
|
||||
private int getInitialCutoff(BQFType type)
|
||||
{
|
||||
Debug.Assert(!mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Add(filter);
|
||||
}
|
||||
|
||||
private void detachFilter()
|
||||
{
|
||||
Debug.Assert(mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Remove(filter);
|
||||
}
|
||||
|
||||
private void updateFilter(ValueChangedEvent<int> cutoff)
|
||||
{
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz.
|
||||
if (type == BQFType.LowPass)
|
||||
switch (type)
|
||||
{
|
||||
if (cutoff.NewValue >= MAX_LOWPASS_CUTOFF)
|
||||
{
|
||||
detachFilter();
|
||||
return;
|
||||
}
|
||||
case BQFType.HighPass:
|
||||
return 1;
|
||||
|
||||
if (cutoff.OldValue >= MAX_LOWPASS_CUTOFF && cutoff.NewValue < MAX_LOWPASS_CUTOFF)
|
||||
attachFilter();
|
||||
case BQFType.LowPass:
|
||||
return MAX_LOWPASS_CUTOFF;
|
||||
|
||||
default:
|
||||
return 500; // A default that should ensure audio remains audible for other filters.
|
||||
}
|
||||
}
|
||||
|
||||
private void updateFilter(int newValue)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case BQFType.LowPass:
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz.
|
||||
if (newValue >= MAX_LOWPASS_CUTOFF)
|
||||
{
|
||||
ensureDetached();
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz.
|
||||
case BQFType.HighPass:
|
||||
if (newValue <= 1)
|
||||
{
|
||||
ensureDetached();
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz.
|
||||
if (type == BQFType.HighPass)
|
||||
{
|
||||
if (cutoff.NewValue <= 1)
|
||||
{
|
||||
detachFilter();
|
||||
return;
|
||||
}
|
||||
|
||||
if (cutoff.OldValue <= 1 && cutoff.NewValue > 1)
|
||||
attachFilter();
|
||||
}
|
||||
ensureAttached();
|
||||
|
||||
var filterIndex = mixer.Effects.IndexOf(filter);
|
||||
|
||||
if (filterIndex < 0) return;
|
||||
|
||||
if (mixer.Effects[filterIndex] is BQFParameters existingFilter)
|
||||
{
|
||||
existingFilter.fCenter = cutoff.NewValue;
|
||||
existingFilter.fCenter = newValue;
|
||||
|
||||
// required to update effect with new parameters.
|
||||
mixer.Effects[filterIndex] = existingFilter;
|
||||
}
|
||||
}
|
||||
|
||||
private void ensureAttached()
|
||||
{
|
||||
if (isAttached)
|
||||
return;
|
||||
|
||||
Debug.Assert(!mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Add(filter);
|
||||
isAttached = true;
|
||||
}
|
||||
|
||||
private void ensureDetached()
|
||||
{
|
||||
if (!isAttached)
|
||||
return;
|
||||
|
||||
Debug.Assert(mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Remove(filter);
|
||||
isAttached = false;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (mixer.Effects.Contains(filter))
|
||||
detachFilter();
|
||||
ensureDetached();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
@ -12,7 +11,7 @@ namespace osu.Game.Audio.Effects
|
||||
/// <summary>
|
||||
/// The filter cutoff.
|
||||
/// </summary>
|
||||
BindableNumber<int> Cutoff { get; }
|
||||
int Cutoff { get; set; }
|
||||
}
|
||||
|
||||
public static class FilterableAudioComponentExtensions
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Audio.Effects
|
||||
public static TransformSequence<T> CutoffTo<T, TEasing>(this T component, int newCutoff, double duration, TEasing easing)
|
||||
where T : class, ITransformableFilter, IDrawable
|
||||
where TEasing : IEasingFunction
|
||||
=> component.TransformBindableTo(component.Cutoff, newCutoff, duration, easing);
|
||||
=> component.TransformTo(nameof(component.Cutoff), newCutoff, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly adjusts filter cutoff over time.
|
||||
@ -49,6 +48,6 @@ namespace osu.Game.Audio.Effects
|
||||
public static TransformSequence<T> CutoffTo<T, TEasing>(this TransformSequence<T> sequence, int newCutoff, double duration, TEasing easing)
|
||||
where T : class, ITransformableFilter, IDrawable
|
||||
where TEasing : IEasingFunction
|
||||
=> sequence.Append(o => o.TransformBindableTo(o.Cutoff, newCutoff, duration, easing));
|
||||
=> sequence.Append(o => o.TransformTo(nameof(o.Cutoff), newCutoff, duration, easing));
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +40,13 @@ namespace osu.Game.Beatmaps
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default)
|
||||
{
|
||||
// We always operate on a clone of the original beatmap, to not modify it game-wide
|
||||
return ConvertBeatmap(Beatmap.Clone(), cancellationToken);
|
||||
var original = Beatmap.Clone();
|
||||
|
||||
// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
|
||||
// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
|
||||
return ConvertBeatmap(original, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
|
||||
protected virtual BeatmapModelDownloader CreateBeatmapModelDownloader(IBeatmapModelManager modelManager, IAPIProvider api, GameHost host)
|
||||
{
|
||||
return new BeatmapModelDownloader(modelManager, api, host);
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Beatmaps
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
||||
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
|
||||
|
||||
public BeatmapModelDownloader(BeatmapModelManager beatmapModelManager, IAPIProvider api, GameHost host = null)
|
||||
public BeatmapModelDownloader(IBeatmapModelManager beatmapModelManager, IAPIProvider api, GameHost host = null)
|
||||
: base(beatmapModelManager, api, host)
|
||||
{
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Configuration
|
||||
[Description("Never repeat")]
|
||||
RandomPermutation,
|
||||
|
||||
[Description("Random")]
|
||||
[Description("True Random")]
|
||||
Random
|
||||
}
|
||||
}
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Database
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public Task Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
var notification = new ImportProgressNotification();
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Database
|
||||
|
||||
public Task Import(params ImportTask[] tasks)
|
||||
{
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
var notification = new ImportProgressNotification();
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
|
20
osu.Game/Database/IHasRealmFiles.cs
Normal file
20
osu.Game/Database/IHasRealmFiles.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Models;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// A model that contains a list of files it is responsible for.
|
||||
/// </summary>
|
||||
public interface IHasRealmFiles
|
||||
{
|
||||
IList<RealmNamedFileUsage> Files { get; }
|
||||
|
||||
string Hash { get; set; }
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Overlays.Notifications;
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// A class which handles importing of asociated models to the game store.
|
||||
/// A class which handles importing of associated models to the game store.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
public interface IModelImporter<TModel> : IPostNotifications
|
||||
|
19
osu.Game/Database/INamedFile.cs
Normal file
19
osu.Game/Database/INamedFile.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Models;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a join model which gives a filename and scope to a <see cref="File"/>.
|
||||
/// </summary>
|
||||
public interface INamedFile
|
||||
{
|
||||
string Filename { get; set; }
|
||||
|
||||
RealmFile File { get; set; }
|
||||
}
|
||||
}
|
15
osu.Game/Database/ImportProgressNotification.cs
Normal file
15
osu.Game/Database/ImportProgressNotification.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public class ImportProgressNotification : ProgressNotification
|
||||
{
|
||||
public ImportProgressNotification()
|
||||
{
|
||||
State = ProgressNotificationState.Active;
|
||||
}
|
||||
}
|
||||
}
|
@ -135,9 +135,8 @@ namespace osu.Game.Database
|
||||
if (IsDisposed)
|
||||
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
||||
|
||||
// TODO: this can be added for safety once we figure how to bypass in test
|
||||
// if (!ThreadSafety.IsUpdateThread)
|
||||
// throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
|
||||
|
||||
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
||||
|
||||
|
111
osu.Game/Database/RealmLive.cs
Normal file
111
osu.Game/Database/RealmLive.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a method of working with realm objects over longer application lifetimes.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The underlying object type.</typeparam>
|
||||
public class RealmLive<T> : ILive<T> where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
public Guid ID { get; }
|
||||
|
||||
private readonly SynchronizationContext? fetchedContext;
|
||||
private readonly int fetchedThreadId;
|
||||
|
||||
/// <summary>
|
||||
/// The original live data used to create this instance.
|
||||
/// </summary>
|
||||
private readonly T data;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of live realm data.
|
||||
/// </summary>
|
||||
/// <param name="data">The realm data.</param>
|
||||
public RealmLive(T data)
|
||||
{
|
||||
this.data = data;
|
||||
|
||||
fetchedContext = SynchronizationContext.Current;
|
||||
fetchedThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
|
||||
ID = data.ID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a read operation on this live object.
|
||||
/// </summary>
|
||||
/// <param name="perform">The action to perform.</param>
|
||||
public void PerformRead(Action<T> perform)
|
||||
{
|
||||
if (originalDataValid)
|
||||
{
|
||||
perform(data);
|
||||
return;
|
||||
}
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
perform(realm.Find<T>(ID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a read operation on this live object.
|
||||
/// </summary>
|
||||
/// <param name="perform">The action to perform.</param>
|
||||
public TReturn PerformRead<TReturn>(Func<T, TReturn> perform)
|
||||
{
|
||||
if (typeof(RealmObjectBase).IsAssignableFrom(typeof(TReturn)))
|
||||
throw new InvalidOperationException($"Realm live objects should not exit the scope of {nameof(PerformRead)}.");
|
||||
|
||||
if (originalDataValid)
|
||||
return perform(data);
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
return perform(realm.Find<T>(ID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a write operation on this live object.
|
||||
/// </summary>
|
||||
/// <param name="perform">The action to perform.</param>
|
||||
public void PerformWrite(Action<T> perform) =>
|
||||
PerformRead(t =>
|
||||
{
|
||||
var transaction = t.Realm.BeginWrite();
|
||||
perform(t);
|
||||
transaction.Commit();
|
||||
});
|
||||
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
if (originalDataValid)
|
||||
return data;
|
||||
|
||||
T retrieved;
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
retrieved = realm.Find<T>(ID);
|
||||
|
||||
if (!retrieved.IsValid)
|
||||
throw new InvalidOperationException("Attempted to access value without an open context");
|
||||
|
||||
return retrieved;
|
||||
}
|
||||
}
|
||||
|
||||
private bool originalDataValid => isCorrectThread && data.IsValid;
|
||||
|
||||
// this matches realm's internal thread validation (see https://github.com/realm/realm-dotnet/blob/903b4d0b304f887e37e2d905384fb572a6496e70/Realm/Realm/Native/SynchronizationContextScheduler.cs#L72)
|
||||
private bool isCorrectThread
|
||||
=> (fetchedContext != null && SynchronizationContext.Current == fetchedContext) || fetchedThreadId == Thread.CurrentThread.ManagedThreadId;
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AutoMapper;
|
||||
using osu.Game.Input.Bindings;
|
||||
using Realms;
|
||||
@ -47,5 +48,17 @@ namespace osu.Game.Database
|
||||
|
||||
return mapper.Map<T>(item);
|
||||
}
|
||||
|
||||
public static List<RealmLive<T>> ToLive<T>(this IEnumerable<T> realmList)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return realmList.Select(l => new RealmLive<T>(l)).ToList();
|
||||
}
|
||||
|
||||
public static RealmLive<T> ToLive<T>(this T realmObject)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return new RealmLive<T>(realmObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -225,6 +225,16 @@ namespace osu.Game.Graphics
|
||||
public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee");
|
||||
public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff");
|
||||
|
||||
/// <summary>
|
||||
/// Equivalent to <see cref="OverlayColourProvider.Pink"/>'s <see cref="OverlayColourProvider.Colour3"/>.
|
||||
/// </summary>
|
||||
public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378");
|
||||
|
||||
/// <summary>
|
||||
/// Equivalent to <see cref="OverlayColourProvider.Blue"/>'s <see cref="OverlayColourProvider.Colour3"/>.
|
||||
/// </summary>
|
||||
public readonly Color4 Blue3 = Color4Extensions.FromHex(@"3399cc");
|
||||
|
||||
/// <summary>
|
||||
/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour1"/>.
|
||||
/// </summary>
|
||||
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class CommaSeparatedScoreCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue) =>
|
||||
currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
|
||||
protected override LocalisableString FormatCount(double count) => ((long)count).ToLocalisableString(@"N0");
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -13,43 +14,30 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
/// <summary>
|
||||
/// Whether comma separators should be displayed.
|
||||
/// </summary>
|
||||
public bool UseCommaSeparator { get; }
|
||||
|
||||
public Bindable<int> RequiredDisplayDigits { get; } = new Bindable<int>();
|
||||
|
||||
private string formatString;
|
||||
|
||||
/// <summary>
|
||||
/// Displays score.
|
||||
/// </summary>
|
||||
/// <param name="leading">How many leading zeroes the counter will have.</param>
|
||||
/// <param name="useCommaSeparator">Whether comma separators should be displayed.</param>
|
||||
protected ScoreCounter(int leading = 0, bool useCommaSeparator = false)
|
||||
protected ScoreCounter(int leading = 0)
|
||||
{
|
||||
UseCommaSeparator = useCommaSeparator;
|
||||
|
||||
RequiredDisplayDigits.Value = leading;
|
||||
RequiredDisplayDigits.BindValueChanged(_ => UpdateDisplay());
|
||||
RequiredDisplayDigits.BindValueChanged(displayDigitsChanged, true);
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
private void displayDigitsChanged(ValueChangedEvent<int> _)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
formatString = new string('0', RequiredDisplayDigits.Value);
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
protected override LocalisableString FormatCount(double count)
|
||||
{
|
||||
string format = new string('0', RequiredDisplayDigits.Value);
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue) =>
|
||||
currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
|
||||
if (UseCommaSeparator)
|
||||
{
|
||||
for (int i = format.Length - 3; i > 0; i -= 3)
|
||||
format = format.Insert(i, @",");
|
||||
}
|
||||
|
||||
return ((long)count).ToString(format);
|
||||
}
|
||||
protected override LocalisableString FormatCount(double count) => ((long)count).ToLocalisableString(formatString);
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
|
||||
|
49
osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs
Normal file
49
osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class RoundedButton : OsuButton, IFilterable
|
||||
{
|
||||
public override float Height
|
||||
{
|
||||
get => base.Height;
|
||||
set
|
||||
{
|
||||
base.Height = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateCornerRadius();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Blue3;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateCornerRadius();
|
||||
}
|
||||
|
||||
private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;
|
||||
|
||||
public virtual IEnumerable<string> FilterTerms => new[] { Text.ToString() };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set => this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
}
|
||||
}
|
@ -24,6 +24,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString VolumeHeader => new TranslatableString(getKey(@"volume_header"), @"Volume");
|
||||
|
||||
/// <summary>
|
||||
/// "Output device"
|
||||
/// </summary>
|
||||
public static LocalisableString OutputDevice => new TranslatableString(getKey(@"output_device"), @"Output device");
|
||||
|
||||
/// <summary>
|
||||
/// "Master"
|
||||
/// </summary>
|
||||
|
@ -14,11 +14,36 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
|
||||
|
||||
/// <summary>
|
||||
/// "Beatmap"
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapHeader => new TranslatableString(getKey(@"beatmap_header"), @"Beatmap");
|
||||
|
||||
/// <summary>
|
||||
/// "General"
|
||||
/// </summary>
|
||||
public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
|
||||
|
||||
/// <summary>
|
||||
/// "Audio"
|
||||
/// </summary>
|
||||
public static LocalisableString AudioHeader => new TranslatableString(getKey(@"audio"), @"Audio");
|
||||
|
||||
/// <summary>
|
||||
/// "HUD"
|
||||
/// </summary>
|
||||
public static LocalisableString HUDHeader => new TranslatableString(getKey(@"h_u_d"), @"HUD");
|
||||
|
||||
/// <summary>
|
||||
/// "Input"
|
||||
/// </summary>
|
||||
public static LocalisableString InputHeader => new TranslatableString(getKey(@"input"), @"Input");
|
||||
|
||||
/// <summary>
|
||||
/// "Background"
|
||||
/// </summary>
|
||||
public static LocalisableString BackgroundHeader => new TranslatableString(getKey(@"background"), @"Background");
|
||||
|
||||
/// <summary>
|
||||
/// "Background dim"
|
||||
/// </summary>
|
||||
|
@ -104,6 +104,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit lighting");
|
||||
|
||||
/// <summary>
|
||||
/// "Screenshots"
|
||||
/// </summary>
|
||||
public static LocalisableString Screenshots => new TranslatableString(getKey(@"screenshots"), @"Screenshots");
|
||||
|
||||
/// <summary>
|
||||
/// "Screenshot format"
|
||||
/// </summary>
|
||||
|
19
osu.Game/Localisation/RulesetSettingsStrings.cs
Normal file
19
osu.Game/Localisation/RulesetSettingsStrings.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class RulesetSettingsStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.RulesetSettings";
|
||||
|
||||
/// <summary>
|
||||
/// "Rulesets"
|
||||
/// </summary>
|
||||
public static LocalisableString Rulesets => new TranslatableString(getKey(@"rulesets"), @"Rulesets");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -14,6 +14,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin");
|
||||
|
||||
/// <summary>
|
||||
/// "Current skin"
|
||||
/// </summary>
|
||||
public static LocalisableString CurrentSkin => new TranslatableString(getKey(@"current_skin"), @"Current skin");
|
||||
|
||||
/// <summary>
|
||||
/// "Skin layout editor"
|
||||
/// </summary>
|
||||
|
117
osu.Game/Models/RealmBeatmap.cs
Normal file
117
osu.Game/Models/RealmBeatmap.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Models
|
||||
{
|
||||
/// <summary>
|
||||
/// A single beatmap difficulty.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
[Serializable]
|
||||
[MapTo("Beatmap")]
|
||||
public class RealmBeatmap : RealmObject, IHasGuidPrimaryKey, IBeatmapInfo
|
||||
{
|
||||
[PrimaryKey]
|
||||
public Guid ID { get; set; } = Guid.NewGuid();
|
||||
|
||||
public string DifficultyName { get; set; } = string.Empty;
|
||||
|
||||
public RealmRuleset Ruleset { get; set; } = null!;
|
||||
|
||||
public RealmBeatmapDifficulty Difficulty { get; set; } = null!;
|
||||
|
||||
public RealmBeatmapMetadata Metadata { get; set; } = null!;
|
||||
|
||||
public RealmBeatmapSet? BeatmapSet { get; set; }
|
||||
|
||||
public BeatmapSetOnlineStatus Status
|
||||
{
|
||||
get => (BeatmapSetOnlineStatus)StatusInt;
|
||||
set => StatusInt = (int)value;
|
||||
}
|
||||
|
||||
[MapTo(nameof(Status))]
|
||||
public int StatusInt { get; set; }
|
||||
|
||||
public int? OnlineID { get; set; }
|
||||
|
||||
public double Length { get; set; }
|
||||
|
||||
public double BPM { get; set; }
|
||||
|
||||
public string Hash { get; set; } = string.Empty;
|
||||
|
||||
public double StarRating { get; set; }
|
||||
|
||||
public string MD5Hash { get; set; } = string.Empty;
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Hidden { get; set; }
|
||||
|
||||
public RealmBeatmap(RealmRuleset ruleset, RealmBeatmapDifficulty difficulty, RealmBeatmapMetadata metadata)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
Difficulty = difficulty;
|
||||
Metadata = metadata;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
private RealmBeatmap()
|
||||
{
|
||||
}
|
||||
|
||||
#region Properties we may not want persisted (but also maybe no harm?)
|
||||
|
||||
public double AudioLeadIn { get; set; }
|
||||
|
||||
public float StackLeniency { get; set; } = 0.7f;
|
||||
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
|
||||
public bool WidescreenStoryboard { get; set; }
|
||||
|
||||
public bool EpilepsyWarning { get; set; }
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; }
|
||||
|
||||
public double DistanceSpacing { get; set; }
|
||||
|
||||
public int BeatDivisor { get; set; }
|
||||
|
||||
public int GridSize { get; set; }
|
||||
|
||||
public double TimelineZoom { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
public bool AudioEquals(RealmBeatmap? other) => other != null
|
||||
&& BeatmapSet != null
|
||||
&& other.BeatmapSet != null
|
||||
&& BeatmapSet.Hash == other.BeatmapSet.Hash
|
||||
&& Metadata.AudioFile == other.Metadata.AudioFile;
|
||||
|
||||
public bool BackgroundEquals(RealmBeatmap? other) => other != null
|
||||
&& BeatmapSet != null
|
||||
&& other.BeatmapSet != null
|
||||
&& BeatmapSet.Hash == other.BeatmapSet.Hash
|
||||
&& Metadata.BackgroundFile == other.Metadata.BackgroundFile;
|
||||
|
||||
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
|
||||
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
|
||||
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
|
||||
IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => Difficulty;
|
||||
}
|
||||
}
|
45
osu.Game/Models/RealmBeatmapDifficulty.cs
Normal file
45
osu.Game/Models/RealmBeatmapDifficulty.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Models
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
[MapTo("BeatmapDifficulty")]
|
||||
public class RealmBeatmapDifficulty : EmbeddedObject, IBeatmapDifficultyInfo
|
||||
{
|
||||
public float DrainRate { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY;
|
||||
public float CircleSize { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY;
|
||||
public float OverallDifficulty { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY;
|
||||
public float ApproachRate { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY;
|
||||
|
||||
public double SliderMultiplier { get; set; } = 1;
|
||||
public double SliderTickRate { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a shallow-clone of this <see cref="RealmBeatmapDifficulty"/>.
|
||||
/// </summary>
|
||||
public RealmBeatmapDifficulty Clone()
|
||||
{
|
||||
var diff = new RealmBeatmapDifficulty();
|
||||
CopyTo(diff);
|
||||
return diff;
|
||||
}
|
||||
|
||||
public void CopyTo(RealmBeatmapDifficulty difficulty)
|
||||
{
|
||||
difficulty.ApproachRate = ApproachRate;
|
||||
difficulty.DrainRate = DrainRate;
|
||||
difficulty.CircleSize = CircleSize;
|
||||
difficulty.OverallDifficulty = OverallDifficulty;
|
||||
|
||||
difficulty.SliderMultiplier = SliderMultiplier;
|
||||
difficulty.SliderTickRate = SliderTickRate;
|
||||
}
|
||||
}
|
||||
}
|
45
osu.Game/Models/RealmBeatmapMetadata.cs
Normal file
45
osu.Game/Models/RealmBeatmapMetadata.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Models
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
[Serializable]
|
||||
[MapTo("BeatmapMetadata")]
|
||||
public class RealmBeatmapMetadata : RealmObject, IBeatmapMetadataInfo
|
||||
{
|
||||
public string Title { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("title_unicode")]
|
||||
public string TitleUnicode { get; set; } = string.Empty;
|
||||
|
||||
public string Artist { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("artist_unicode")]
|
||||
public string ArtistUnicode { get; set; } = string.Empty;
|
||||
|
||||
public string Author { get; set; } = string.Empty; // eventually should be linked to a persisted User.
|
||||
|
||||
public string Source { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty(@"tags")]
|
||||
public string Tags { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds to begin playing the track for preview purposes.
|
||||
/// If -1, the track should begin playing at 40% of its length.
|
||||
/// </summary>
|
||||
public int PreviewTime { get; set; }
|
||||
|
||||
public string AudioFile { get; set; } = string.Empty;
|
||||
public string BackgroundFile { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
78
osu.Game/Models/RealmBeatmapSet.cs
Normal file
78
osu.Game/Models/RealmBeatmapSet.cs
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Models
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
[MapTo("BeatmapSet")]
|
||||
public class RealmBeatmapSet : RealmObject, IHasGuidPrimaryKey, IHasRealmFiles, ISoftDelete, IEquatable<RealmBeatmapSet>, IBeatmapSetInfo
|
||||
{
|
||||
[PrimaryKey]
|
||||
public Guid ID { get; set; } = Guid.NewGuid();
|
||||
|
||||
public int? OnlineID { get; set; }
|
||||
|
||||
public DateTimeOffset DateAdded { get; set; }
|
||||
|
||||
public IBeatmapMetadataInfo? Metadata => Beatmaps.FirstOrDefault()?.Metadata;
|
||||
|
||||
public IList<RealmBeatmap> Beatmaps { get; } = null!;
|
||||
|
||||
public IList<RealmNamedFileUsage> Files { get; } = null!;
|
||||
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
public string Hash { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Whether deleting this beatmap set should be prohibited (due to it being a system requirement to be present).
|
||||
/// </summary>
|
||||
public bool Protected { get; set; }
|
||||
|
||||
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarRating);
|
||||
|
||||
public double MaxLength => Beatmaps.Max(b => b.Length);
|
||||
|
||||
public double MaxBPM => Beatmaps.Max(b => b.BPM);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
|
||||
/// The path returned is relative to the user file storage.
|
||||
/// </summary>
|
||||
/// <param name="filename">The name of the file to get the storage path of.</param>
|
||||
public string? GetPathForFile(string filename) => Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.File.StoragePath;
|
||||
|
||||
public override string ToString() => Metadata?.ToString() ?? base.ToString();
|
||||
|
||||
public bool Equals(RealmBeatmapSet? other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
if (IsManaged && other.IsManaged)
|
||||
return ID == other.ID;
|
||||
|
||||
if (OnlineID.HasValue && other.OnlineID.HasValue)
|
||||
return OnlineID == other.OnlineID;
|
||||
|
||||
if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))
|
||||
return Hash == other.Hash;
|
||||
|
||||
return ReferenceEquals(this, other);
|
||||
}
|
||||
|
||||
IEnumerable<IBeatmapInfo> IBeatmapSetInfo.Beatmaps => Beatmaps;
|
||||
|
||||
IEnumerable<INamedFileUsage> IBeatmapSetInfo.Files => Files;
|
||||
}
|
||||
}
|
22
osu.Game/Models/RealmFile.cs
Normal file
22
osu.Game/Models/RealmFile.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.IO;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Models
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
[MapTo("File")]
|
||||
public class RealmFile : RealmObject, IFileInfo
|
||||
{
|
||||
[PrimaryKey]
|
||||
public string Hash { get; set; } = string.Empty;
|
||||
|
||||
public string StoragePath => Path.Combine(Hash.Remove(1), Hash.Remove(2), Hash);
|
||||
}
|
||||
}
|
34
osu.Game/Models/RealmNamedFileUsage.cs
Normal file
34
osu.Game/Models/RealmNamedFileUsage.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Models
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class RealmNamedFileUsage : EmbeddedObject, INamedFile, INamedFileUsage
|
||||
{
|
||||
public RealmFile File { get; set; } = null!;
|
||||
|
||||
public string Filename { get; set; } = null!;
|
||||
|
||||
public RealmNamedFileUsage(RealmFile file, string filename)
|
||||
{
|
||||
File = file;
|
||||
Filename = filename;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
private RealmNamedFileUsage()
|
||||
{
|
||||
}
|
||||
|
||||
IFileInfo INamedFileUsage.File => File;
|
||||
}
|
||||
}
|
63
osu.Game/Models/RealmRuleset.cs
Normal file
63
osu.Game/Models/RealmRuleset.cs
Normal file
@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Models
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
[MapTo("Ruleset")]
|
||||
public class RealmRuleset : RealmObject, IEquatable<RealmRuleset>, IRulesetInfo
|
||||
{
|
||||
[PrimaryKey]
|
||||
public string ShortName { get; set; } = string.Empty;
|
||||
|
||||
public int? OnlineID { get; set; }
|
||||
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
public string InstantiationInfo { get; set; } = string.Empty;
|
||||
|
||||
public RealmRuleset(string shortName, string name, string instantiationInfo, int? onlineID = null)
|
||||
{
|
||||
ShortName = shortName;
|
||||
Name = name;
|
||||
InstantiationInfo = instantiationInfo;
|
||||
OnlineID = onlineID;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
private RealmRuleset()
|
||||
{
|
||||
}
|
||||
|
||||
public RealmRuleset(int? onlineID, string name, string shortName, bool available)
|
||||
{
|
||||
OnlineID = onlineID;
|
||||
Name = name;
|
||||
ShortName = shortName;
|
||||
Available = available;
|
||||
}
|
||||
|
||||
public bool Available { get; set; }
|
||||
|
||||
public bool Equals(RealmRuleset? other) => other != null && OnlineID == other.OnlineID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
|
||||
|
||||
public override string ToString() => Name;
|
||||
|
||||
public RealmRuleset Clone() => new RealmRuleset
|
||||
{
|
||||
OnlineID = OnlineID,
|
||||
Name = Name,
|
||||
ShortName = ShortName,
|
||||
InstantiationInfo = InstantiationInfo,
|
||||
Available = Available
|
||||
};
|
||||
}
|
||||
}
|
@ -177,6 +177,24 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
case "wiki":
|
||||
return new LinkDetails(LinkAction.OpenWiki, string.Join('/', args.Skip(3)));
|
||||
|
||||
case "home":
|
||||
if (mainArg != "changelog")
|
||||
// handle link other than changelog as external for now
|
||||
return new LinkDetails(LinkAction.External, url);
|
||||
|
||||
switch (args.Length)
|
||||
{
|
||||
case 4:
|
||||
// https://osu.ppy.sh/home/changelog
|
||||
return new LinkDetails(LinkAction.OpenChangelog, string.Empty);
|
||||
|
||||
case 6:
|
||||
// https://osu.ppy.sh/home/changelog/lazer/2021.1006
|
||||
return new LinkDetails(LinkAction.OpenChangelog, $"{args[4]}/{args[5]}");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -324,6 +342,7 @@ namespace osu.Game.Online.Chat
|
||||
SearchBeatmapSet,
|
||||
OpenWiki,
|
||||
Custom,
|
||||
OpenChangelog,
|
||||
}
|
||||
|
||||
public class Link : IComparable<Link>
|
||||
|
@ -90,6 +90,8 @@ namespace osu.Game
|
||||
|
||||
private WikiOverlay wikiOverlay;
|
||||
|
||||
private ChangelogOverlay changelogOverlay;
|
||||
|
||||
private SkinEditorOverlay skinEditor;
|
||||
|
||||
private Container overlayContent;
|
||||
@ -209,13 +211,6 @@ namespace osu.Game
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (args?.Length > 0)
|
||||
{
|
||||
var paths = args.Where(a => !a.StartsWith('-')).ToArray();
|
||||
if (paths.Length > 0)
|
||||
Task.Run(() => Import(paths));
|
||||
}
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
|
||||
dependencies.Cache(SentryLogger);
|
||||
@ -336,6 +331,17 @@ namespace osu.Game
|
||||
ShowWiki(link.Argument);
|
||||
break;
|
||||
|
||||
case LinkAction.OpenChangelog:
|
||||
if (string.IsNullOrEmpty(link.Argument))
|
||||
ShowChangelogListing();
|
||||
else
|
||||
{
|
||||
var changelogArgs = link.Argument.Split("/");
|
||||
ShowChangelogBuild(changelogArgs[0], changelogArgs[1]);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException($"This {nameof(LinkAction)} ({link.Action.ToString()}) is missing an associated action.");
|
||||
}
|
||||
@ -401,6 +407,18 @@ namespace osu.Game
|
||||
/// <param name="path">The wiki page to show</param>
|
||||
public void ShowWiki(string path) => waitForReady(() => wikiOverlay, _ => wikiOverlay.ShowPage(path));
|
||||
|
||||
/// <summary>
|
||||
/// Show changelog listing overlay
|
||||
/// </summary>
|
||||
public void ShowChangelogListing() => waitForReady(() => changelogOverlay, _ => changelogOverlay.ShowListing());
|
||||
|
||||
/// <summary>
|
||||
/// Show changelog's build as an overlay
|
||||
/// </summary>
|
||||
/// <param name="updateStream">The update stream name</param>
|
||||
/// <param name="version">The build version of the update stream</param>
|
||||
public void ShowChangelogBuild(string updateStream, string version) => waitForReady(() => changelogOverlay, _ => changelogOverlay.ShowBuild(updateStream, version));
|
||||
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
@ -769,7 +787,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
|
||||
loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
|
||||
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(changelogOverlay = new ChangelogOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true);
|
||||
@ -842,6 +860,19 @@ namespace osu.Game
|
||||
{
|
||||
if (mode.NewValue != OverlayActivation.All) CloseAllOverlays();
|
||||
};
|
||||
|
||||
// Importantly, this should be run after binding PostNotification to the import handlers so they can present the import after game startup.
|
||||
handleStartupImport();
|
||||
}
|
||||
|
||||
private void handleStartupImport()
|
||||
{
|
||||
if (args?.Length > 0)
|
||||
{
|
||||
var paths = args.Where(a => !a.StartsWith('-')).ToArray();
|
||||
if (paths.Length > 0)
|
||||
Task.Run(() => Import(paths));
|
||||
}
|
||||
}
|
||||
|
||||
private void showOverlayAboveOthers(OverlayContainer overlay, OverlayContainer[] otherOverlays)
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
@ -410,11 +411,28 @@ namespace osu.Game
|
||||
{
|
||||
Logger.Log($@"Migrating osu! data from ""{Storage.GetFullPath(string.Empty)}"" to ""{path}""...");
|
||||
|
||||
using (realmFactory.BlockAllOperations())
|
||||
IDisposable realmBlocker = null;
|
||||
|
||||
try
|
||||
{
|
||||
contextFactory.FlushConnections();
|
||||
ManualResetEventSlim readyToRun = new ManualResetEventSlim();
|
||||
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
realmBlocker = realmFactory.BlockAllOperations();
|
||||
contextFactory.FlushConnections();
|
||||
|
||||
readyToRun.Set();
|
||||
}, false);
|
||||
|
||||
readyToRun.Wait();
|
||||
|
||||
(Storage as OsuStorage)?.Migrate(Host.GetStorage(path));
|
||||
}
|
||||
finally
|
||||
{
|
||||
realmBlocker?.Dispose();
|
||||
}
|
||||
|
||||
Logger.Log(@"Migration complete!");
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Overlays.OSD
|
||||
private Sample sampleChange;
|
||||
|
||||
public TrackedSettingToast(SettingDescription description)
|
||||
: base(description.Name, description.Value, description.Shortcut)
|
||||
: base(description.Name.ToString(), description.Value.ToString(), description.Shortcut.ToString())
|
||||
{
|
||||
FillFlowContainer<OptionLight> optionLights;
|
||||
|
||||
|
@ -14,10 +14,7 @@ namespace osu.Game.Overlays.Settings
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Pink;
|
||||
|
||||
Triangles.ColourDark = colours.PinkDark;
|
||||
Triangles.ColourLight = colours.PinkLight;
|
||||
BackgroundColour = colours.Pink3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
{
|
||||
dropdown = new AudioDeviceSettingsDropdown
|
||||
{
|
||||
LabelText = AudioSettingsStrings.OutputDevice,
|
||||
Keywords = new[] { "speaker", "headphone", "output" }
|
||||
}
|
||||
};
|
||||
|
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class AudioSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GameplaySettingsStrings.AudioHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.PositionalHitsounds,
|
||||
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class BackgroundSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GameplaySettingsStrings.BackgroundHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.BackgroundDim,
|
||||
Current = config.GetBindable<double>(OsuSetting.DimLevel),
|
||||
KeyboardStep = 0.01f,
|
||||
DisplayAsPercentage = true
|
||||
},
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.BackgroundBlur,
|
||||
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
|
||||
KeyboardStep = 0.01f,
|
||||
DisplayAsPercentage = true
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.LightenDuringBreaks,
|
||||
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
|
||||
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class BeatmapSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GameplaySettingsStrings.BeatmapHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapSkins,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapColours,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapHitsounds,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.StoryboardVideo,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
@ -20,77 +19,18 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.BackgroundDim,
|
||||
Current = config.GetBindable<double>(OsuSetting.DimLevel),
|
||||
KeyboardStep = 0.01f,
|
||||
DisplayAsPercentage = true
|
||||
},
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.BackgroundBlur,
|
||||
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
|
||||
KeyboardStep = 0.01f,
|
||||
DisplayAsPercentage = true
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.LightenDuringBreaks,
|
||||
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
|
||||
},
|
||||
new SettingsEnumDropdown<HUDVisibilityMode>
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.HUDVisibilityMode,
|
||||
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
|
||||
Keywords = new[] { "hp", "bar" }
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
|
||||
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
|
||||
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.PositionalHitsounds,
|
||||
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
|
||||
},
|
||||
new SettingsEnumDropdown<ScoringMode>
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.ScoreDisplayMode,
|
||||
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
|
||||
Keywords = new[] { "scoring" }
|
||||
},
|
||||
};
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
{
|
||||
Add(new SettingsCheckbox
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.DisableWinKey,
|
||||
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
|
||||
});
|
||||
}
|
||||
LabelText = GraphicsSettingsStrings.HitLighting,
|
||||
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
45
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
Normal file
45
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class HUDSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<HUDVisibilityMode>
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.HUDVisibilityMode,
|
||||
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
|
||||
Keywords = new[] { "hp", "bar" }
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
|
||||
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class InputSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GameplaySettingsStrings.InputHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
{
|
||||
LabelText = SkinSettingsStrings.GameplayCursorSize,
|
||||
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.AutoCursorSize,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
|
||||
},
|
||||
};
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
{
|
||||
Add(new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.DisableWinKey,
|
||||
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,16 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings.Sections.Gameplay;
|
||||
using osu.Game.Rulesets;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings.Sections.Gameplay;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
@ -20,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
Icon = FontAwesome.Regular.DotCircle
|
||||
};
|
||||
|
||||
public GameplaySection()
|
||||
@ -28,27 +23,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GeneralSettings(),
|
||||
new AudioSettings(),
|
||||
new BeatmapSettings(),
|
||||
new BackgroundSettings(),
|
||||
new HUDSettings(),
|
||||
new InputSettings(),
|
||||
new ModsSettings(),
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
|
||||
{
|
||||
try
|
||||
{
|
||||
SettingsSubsection section = ruleset.CreateSettings();
|
||||
|
||||
if (section != null)
|
||||
Add(section);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Failed to load ruleset settings");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,25 +9,15 @@ using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
public class DetailSettings : SettingsSubsection
|
||||
public class ScreenshotSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GraphicsSettingsStrings.DetailSettingsHeader;
|
||||
protected override LocalisableString Header => GraphicsSettingsStrings.Screenshots;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.StoryboardVideo,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.HitLighting,
|
||||
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
|
||||
},
|
||||
new SettingsEnumDropdown<ScreenshotFormat>
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.ScreenshotFormat,
|
@ -22,9 +22,9 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RendererSettings(),
|
||||
new LayoutSettings(),
|
||||
new DetailSettings(),
|
||||
new RendererSettings(),
|
||||
new ScreenshotSettings(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
private RealmContextFactory realmFactory { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Radius = 2,
|
||||
Colour = colours.YellowDark.Opacity(0),
|
||||
Colour = colourProvider.Highlight1.Opacity(0),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Hollow = true,
|
||||
},
|
||||
@ -110,13 +110,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.6f,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Text = action.GetLocalisableDescription(),
|
||||
Margin = new MarginPadding(padding),
|
||||
Margin = new MarginPadding(1.5f * padding),
|
||||
},
|
||||
buttons = new FillFlowContainer<KeyButton>
|
||||
{
|
||||
@ -405,7 +404,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
private readonly Box box;
|
||||
public readonly OsuSpriteText Text;
|
||||
|
||||
private Color4 hoverColour;
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private bool isBinding;
|
||||
|
||||
@ -448,7 +448,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
@ -463,9 +462,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
hoverColour = colours.YellowDark;
|
||||
updateHoverState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
@ -484,12 +483,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
if (isBinding)
|
||||
{
|
||||
box.FadeColour(Color4.White, transition_time, Easing.OutQuint);
|
||||
box.FadeColour(colourProvider.Light2, transition_time, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint);
|
||||
box.FadeColour(IsHovered ? colourProvider.Light4 : colourProvider.Background6, transition_time, Easing.OutQuint);
|
||||
Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Localisation;
|
||||
@ -27,8 +26,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
this.variant = variant;
|
||||
|
||||
FlowContent.Spacing = new Vector2(0, 1);
|
||||
FlowContent.Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
|
||||
FlowContent.Spacing = new Vector2(0, 3);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -60,7 +58,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
}
|
||||
}
|
||||
|
||||
public class ResetButton : DangerousTriangleButton
|
||||
public class ResetButton : DangerousSettingsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -8,16 +9,24 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
internal class RotationPresetButtons : FillFlowContainer
|
||||
internal class RotationPresetButtons : CompositeDrawable
|
||||
{
|
||||
public new MarginPadding Padding
|
||||
{
|
||||
get => base.Padding;
|
||||
set => base.Padding = value;
|
||||
}
|
||||
|
||||
private readonly ITabletHandler tabletHandler;
|
||||
|
||||
private Bindable<float> rotation;
|
||||
private readonly RotationButton[] rotationPresets = new RotationButton[preset_count];
|
||||
|
||||
private const int preset_count = 4;
|
||||
private const int height = 50;
|
||||
|
||||
public RotationPresetButtons(ITabletHandler tabletHandler)
|
||||
@ -27,18 +36,39 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
|
||||
for (int i = 0; i < 360; i += 90)
|
||||
IEnumerable<Dimension> createColumns(int count)
|
||||
{
|
||||
var presetRotation = i;
|
||||
|
||||
Add(new RotationButton(i)
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = height,
|
||||
Width = 0.25f,
|
||||
Text = $@"{presetRotation}º",
|
||||
Action = () => tabletHandler.Rotation.Value = presetRotation,
|
||||
});
|
||||
if (i > 0)
|
||||
yield return new Dimension(GridSizeMode.Absolute, 10);
|
||||
|
||||
yield return new Dimension();
|
||||
}
|
||||
}
|
||||
|
||||
GridContainer grid;
|
||||
|
||||
InternalChild = grid = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = createColumns(preset_count).ToArray()
|
||||
};
|
||||
|
||||
grid.Content = new[] { new Drawable[preset_count * 2 - 1] };
|
||||
|
||||
for (int i = 0; i < preset_count; i++)
|
||||
{
|
||||
var rotationValue = i * 90;
|
||||
|
||||
var rotationPreset = new RotationButton(rotationValue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
Text = $@"{rotationValue}º",
|
||||
Action = () => tabletHandler.Rotation.Value = rotationValue,
|
||||
};
|
||||
grid.Content[0][2 * i] = rotationPresets[i] = rotationPreset;
|
||||
}
|
||||
}
|
||||
|
||||
@ -49,16 +79,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
rotation = tabletHandler.Rotation.GetBoundCopy();
|
||||
rotation.BindValueChanged(val =>
|
||||
{
|
||||
foreach (var b in Children.OfType<RotationButton>())
|
||||
foreach (var b in rotationPresets)
|
||||
b.IsSelected = b.Preset == val.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public class RotationButton : TriangleButton
|
||||
public class RotationButton : RoundedButton
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
public readonly int Preset;
|
||||
|
||||
public RotationButton(int preset)
|
||||
@ -91,18 +124,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
Triangles.ColourDark = colours.BlueDarker;
|
||||
Triangles.ColourLight = colours.Blue;
|
||||
}
|
||||
else
|
||||
{
|
||||
BackgroundColour = colours.Gray4;
|
||||
Triangles.ColourDark = colours.Gray5;
|
||||
Triangles.ColourLight = colours.Gray6;
|
||||
}
|
||||
BackgroundColour = isSelected ? colours.Blue3 : colourProvider.Background3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -165,7 +165,13 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
LabelText = TabletSettingsStrings.Rotation,
|
||||
Current = rotation
|
||||
},
|
||||
new RotationPresetButtons(tabletHandler),
|
||||
new RotationPresetButtons(tabletHandler)
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = SettingsPanel.CONTENT_MARGINS
|
||||
}
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
@ -21,15 +20,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
{
|
||||
protected override LocalisableString Header => "General";
|
||||
|
||||
private TriangleButton importBeatmapsButton;
|
||||
private TriangleButton importScoresButton;
|
||||
private TriangleButton importSkinsButton;
|
||||
private TriangleButton importCollectionsButton;
|
||||
private TriangleButton deleteBeatmapsButton;
|
||||
private TriangleButton deleteScoresButton;
|
||||
private TriangleButton deleteSkinsButton;
|
||||
private TriangleButton restoreButton;
|
||||
private TriangleButton undeleteButton;
|
||||
private SettingsButton importBeatmapsButton;
|
||||
private SettingsButton importScoresButton;
|
||||
private SettingsButton importSkinsButton;
|
||||
private SettingsButton importCollectionsButton;
|
||||
private SettingsButton deleteBeatmapsButton;
|
||||
private SettingsButton deleteScoresButton;
|
||||
private SettingsButton deleteSkinsButton;
|
||||
private SettingsButton restoreButton;
|
||||
private SettingsButton undeleteButton;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] StableImportManager stableImportManager, DialogOverlay dialogOverlay)
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
@ -21,7 +20,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
public MaintenanceSection()
|
||||
{
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GeneralSettings()
|
||||
|
44
osu.Game/Overlays/Settings/Sections/RulesetSection.cs
Normal file
44
osu.Game/Overlays/Settings/Sections/RulesetSection.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
public class RulesetSection : SettingsSection
|
||||
{
|
||||
public override LocalisableString Header => RulesetSettingsStrings.Rulesets;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.Chess
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
|
||||
{
|
||||
try
|
||||
{
|
||||
SettingsSubsection section = ruleset.CreateSettings();
|
||||
|
||||
if (section != null)
|
||||
Add(section);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Failed to load ruleset settings");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
@ -63,43 +62,18 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
|
||||
{
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skinDropdown = new SkinSettingsDropdown(),
|
||||
skinDropdown = new SkinSettingsDropdown
|
||||
{
|
||||
LabelText = SkinSettingsStrings.CurrentSkin
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = SkinSettingsStrings.SkinLayoutEditor,
|
||||
Action = () => skinEditor?.Toggle(),
|
||||
},
|
||||
new ExportSkinButton(),
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
{
|
||||
LabelText = SkinSettingsStrings.GameplayCursorSize,
|
||||
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.AutoCursorSize,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapSkins,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapColours,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapHitsounds,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
|
||||
},
|
||||
};
|
||||
|
||||
managerUpdated = skins.ItemUpdated.GetBoundCopy();
|
||||
|
@ -6,11 +6,11 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class SettingsButton : TriangleButton, IHasTooltip
|
||||
public class SettingsButton : RoundedButton, IHasTooltip
|
||||
{
|
||||
public SettingsButton()
|
||||
{
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = heading,
|
||||
Font = OsuFont.GetFont(size: 40),
|
||||
Font = OsuFont.TorusAlternate.With(size: 40),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsPanel.CONTENT_MARGINS,
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Settings
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Colour = colours.Pink,
|
||||
Colour = colourProvider.Content2,
|
||||
Text = subheading,
|
||||
Font = OsuFont.GetFont(size: 18),
|
||||
Margin = new MarginPadding
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
@ -31,9 +31,10 @@ namespace osu.Game.Overlays.Settings
|
||||
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
|
||||
public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
|
||||
|
||||
private const int header_size = 26;
|
||||
private const int margin = 20;
|
||||
private const int border_size = 2;
|
||||
public const int ITEM_SPACING = 14;
|
||||
|
||||
private const int header_size = 24;
|
||||
private const int border_size = 4;
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
@ -54,8 +55,9 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = header_size
|
||||
Top = 36
|
||||
},
|
||||
Spacing = new Vector2(0, ITEM_SPACING),
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -63,14 +65,14 @@ namespace osu.Game.Overlays.Settings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "separator",
|
||||
Colour = new Color4(0, 0, 0, 255),
|
||||
Colour = colourProvider.Background6,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = border_size,
|
||||
},
|
||||
@ -78,8 +80,8 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = margin + border_size,
|
||||
Bottom = margin + 10,
|
||||
Top = 28,
|
||||
Bottom = 40,
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -87,13 +89,11 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
header = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: header_size),
|
||||
Font = OsuFont.TorusAlternate.With(size: header_size),
|
||||
Text = Header,
|
||||
Colour = colours.Yellow,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsPanel.CONTENT_MARGINS,
|
||||
Right = SettingsPanel.CONTENT_MARGINS
|
||||
Horizontal = SettingsPanel.CONTENT_MARGINS
|
||||
}
|
||||
},
|
||||
FlowContent
|
||||
|
@ -46,13 +46,17 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
FlowContent = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = SettingsSection.ITEM_SPACING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 8),
|
||||
Spacing = new Vector2(0, SettingsSection.ITEM_SPACING),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
};
|
||||
}
|
||||
|
||||
private const int header_height = 43;
|
||||
private const int header_font_size = 20;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -60,9 +64,9 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
|
||||
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
Text = Header,
|
||||
Margin = new MarginPadding { Vertical = (header_height - header_font_size) * 0.5f, Horizontal = SettingsPanel.CONTENT_MARGINS },
|
||||
Font = OsuFont.GetFont(size: header_font_size),
|
||||
},
|
||||
FlowContent
|
||||
});
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
@ -13,5 +15,17 @@ namespace osu.Game.Overlays.Settings
|
||||
RelativeSizeAxes = Axes.X,
|
||||
CommitOnFocusLost = true
|
||||
};
|
||||
|
||||
public override Bindable<string> Current
|
||||
{
|
||||
get => base.Current;
|
||||
set
|
||||
{
|
||||
if (value.Default == null)
|
||||
throw new InvalidOperationException($"Bindable settings of type {nameof(Bindable<string>)} should have a non-null default value.");
|
||||
|
||||
base.Current = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,22 +16,23 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
|
||||
public class Sidebar : Container<SidebarIconButton>, IStateful<ExpandedState>
|
||||
{
|
||||
private readonly FillFlowContainer<SidebarButton> content;
|
||||
public const float DEFAULT_WIDTH = Toolbar.Toolbar.HEIGHT * 1.4f;
|
||||
private readonly Box background;
|
||||
private readonly FillFlowContainer<SidebarIconButton> content;
|
||||
public const float DEFAULT_WIDTH = 70;
|
||||
public const int EXPANDED_WIDTH = 200;
|
||||
|
||||
public event Action<ExpandedState> StateChanged;
|
||||
|
||||
protected override Container<SidebarButton> Content => content;
|
||||
protected override Container<SidebarIconButton> Content => content;
|
||||
|
||||
public Sidebar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
background = new Box
|
||||
{
|
||||
Colour = OsuColour.Gray(0.02f),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -39,7 +41,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
content = new FillFlowContainer<SidebarButton>
|
||||
content = new FillFlowContainer<SidebarIconButton>
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
@ -52,6 +54,12 @@ namespace osu.Game.Overlays.Settings
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = colourProvider.Background5;
|
||||
}
|
||||
|
||||
private ScheduledDelegate expandEvent;
|
||||
private ExpandedState state;
|
||||
|
||||
@ -80,8 +88,6 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public SidebarScrollContainer()
|
||||
{
|
||||
Content.Anchor = Anchor.CentreLeft;
|
||||
Content.Origin = Anchor.CentreLeft;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
ScrollbarVisible = false;
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user