mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
This commit is contained in:
commit
554652b033
@ -2,12 +2,6 @@
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"cake.tool": {
|
||||
"version": "0.35.0",
|
||||
"commands": [
|
||||
"dotnet-cake"
|
||||
]
|
||||
},
|
||||
"dotnet-format": {
|
||||
"version": "3.1.37601",
|
||||
"commands": [
|
||||
@ -20,17 +14,23 @@
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"nvika": {
|
||||
"version": "2.0.0",
|
||||
"smoogipoo.nvika": {
|
||||
"version": "1.0.1",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
},
|
||||
"codefilesanity": {
|
||||
"version": "15.0.0",
|
||||
"version": "0.0.36",
|
||||
"commands": [
|
||||
"CodeFileSanity"
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2021.705.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
@ -10,14 +10,6 @@ trim_trailing_whitespace = true
|
||||
|
||||
#Roslyn naming styles
|
||||
|
||||
#PascalCase for public and protected members
|
||||
dotnet_naming_style.pascalcase.capitalization = pascal_case
|
||||
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
|
||||
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
|
||||
dotnet_naming_rule.public_members_pascalcase.severity = error
|
||||
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
|
||||
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
|
||||
|
||||
#camelCase for private members
|
||||
dotnet_naming_style.camelcase.capitalization = camel_case
|
||||
|
||||
@ -165,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:warning
|
||||
|
||||
#Style - variable declaration
|
||||
csharp_style_inlined_variable_declaration = true:warning
|
||||
csharp_style_deconstructed_variable_declaration = true:warning
|
||||
csharp_style_deconstructed_variable_declaration = false:silent
|
||||
|
||||
#Style - other C# 7.x features
|
||||
dotnet_style_prefer_inferred_tuple_names = true:warning
|
||||
@ -176,8 +168,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
|
||||
#Style - C# 8 features
|
||||
csharp_prefer_static_local_function = true:warning
|
||||
csharp_prefer_simple_using_statement = true:silent
|
||||
csharp_style_prefer_index_operator = true:warning
|
||||
csharp_style_prefer_range_operator = true:warning
|
||||
csharp_style_prefer_index_operator = false:silent
|
||||
csharp_style_prefer_range_operator = false:silent
|
||||
csharp_style_prefer_switch_expression = false:none
|
||||
|
||||
#Supressing roslyn built-in analyzers
|
||||
@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
|
||||
dotnet_diagnostic.CA2225.severity = none
|
||||
|
||||
# Banned APIs
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
|
@ -1,7 +0,0 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Propose a feature you would like to see in the game!
|
||||
---
|
||||
**Describe the new feature:**
|
||||
|
||||
**Proposal designs of the feature:**
|
9
.github/ISSUE_TEMPLATE/config.yml
vendored
9
.github/ISSUE_TEMPLATE/config.yml
vendored
@ -1,5 +1,12 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Suggestions or feature request
|
||||
url: https://github.com/ppy/osu/discussions/categories/ideas
|
||||
about: Got something you think should change or be added? Search for or start a new discussion!
|
||||
- name: Help
|
||||
url: https://github.com/ppy/osu/discussions/categories/q-a
|
||||
about: osu! not working as you'd expect? Not sure it's a bug? Check the Q&A section!
|
||||
- name: osu!stable issues
|
||||
url: https://github.com/ppy/osu-stable-issues
|
||||
about: For issues regarding osu!stable (not osu!lazer), open them here.
|
||||
about: For osu!stable bugs (not osu!lazer), check out the dedicated repository. Note that we only accept serious bug reports.
|
||||
|
||||
|
94
.github/workflows/ci.yml
vendored
Normal file
94
.github/workflows/ci.yml
vendored
Normal file
@ -0,0 +1,94 @@
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
|
||||
jobs:
|
||||
test:
|
||||
name: Test
|
||||
runs-on: ${{matrix.os.fullname}}
|
||||
env:
|
||||
OSU_EXECUTION_MODE: ${{matrix.threadingMode}}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows, fullname: windows-latest }
|
||||
- { prettyname: macOS, fullname: macos-latest }
|
||||
- { prettyname: Linux, fullname: ubuntu-latest }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
|
||||
# https://github.com/ppy/osu-framework/issues/4349
|
||||
# Remove this once https://github.com/actions/virtual-environments/issues/3306 has been resolved.
|
||||
- name: Install libavformat-dev
|
||||
if: ${{matrix.os.fullname == 'ubuntu-latest'}}
|
||||
run: |
|
||||
sudo apt-get update && \
|
||||
sudo apt-get -y install libavformat-dev
|
||||
|
||||
- name: Compile
|
||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
|
||||
|
||||
- name: Test
|
||||
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
|
||||
shell: pwsh
|
||||
|
||||
# Attempt to upload results even if test fails.
|
||||
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
|
||||
- name: Upload Test Results
|
||||
uses: actions/upload-artifact@v2
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
|
||||
|
||||
inspect-code:
|
||||
name: Code Quality
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
|
||||
- name: Restore Packages
|
||||
run: dotnet restore
|
||||
|
||||
- name: CodeFileSanity
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
dotnet codefilesanity | while read -r line; do
|
||||
echo "::warning::$line"
|
||||
done
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
# run: dotnet format --dry-run --check
|
||||
|
||||
- name: InspectCode
|
||||
run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --output=$(pwd)/inspectcodereport.xml --cachesDir=$(pwd)/inspectcode --verbosity=WARN
|
||||
|
||||
- name: NVika
|
||||
run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors
|
32
.github/workflows/report-nunit.yml
vendored
Normal file
32
.github/workflows/report-nunit.yml
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
# This is a workaround to allow PRs to report their coverage. This will run inside the base repository.
|
||||
# See:
|
||||
# * https://github.com/dorny/test-reporter#recommended-setup-for-public-repositories
|
||||
# * https://docs.github.com/en/actions/reference/authentication-in-a-workflow#permissions-for-the-github_token
|
||||
name: Annotate CI run with test results
|
||||
on:
|
||||
workflow_run:
|
||||
workflows: ["Continuous Integration"]
|
||||
types:
|
||||
- completed
|
||||
jobs:
|
||||
annotate:
|
||||
name: Annotate CI run with test results
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows }
|
||||
- { prettyname: macOS }
|
||||
- { prettyname: Linux }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
timeout-minutes: 5
|
||||
steps:
|
||||
- name: Annotate CI run with test results
|
||||
uses: dorny/test-reporter@v1.4.2
|
||||
with:
|
||||
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
|
||||
path: "*.trx"
|
||||
reporter: dotnet-trx
|
3
.gitignore
vendored
3
.gitignore
vendored
@ -336,3 +336,6 @@ inspectcode
|
||||
/BenchmarkDotNet.Artifacts
|
||||
|
||||
*.GeneratedMSBuildEditorConfig.editorconfig
|
||||
|
||||
# Fody (pulled in by Realm) - schema file
|
||||
FodyWeavers.xsd
|
||||
|
@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="DataSourceManagerImpl" format="xml" multifile-model="true">
|
||||
<data-source source="LOCAL" name="osu-client-sqlite" uuid="1aa4b9be-cd8d-47ae-8186-30a13cd724a5">
|
||||
<driver-ref>sqlite.xerial</driver-ref>
|
||||
<synchronize>true</synchronize>
|
||||
<jdbc-driver>org.sqlite.JDBC</jdbc-driver>
|
||||
<jdbc-url>jdbc:sqlite:$USER_HOME$/.local/share/osu/client.db</jdbc-url>
|
||||
<driver-properties>
|
||||
<property name="enable_load_extension" value="true" />
|
||||
</driver-properties>
|
||||
</data-source>
|
||||
</component>
|
||||
</project>
|
14
.vscode/launch.json
vendored
14
.vscode/launch.json
vendored
@ -113,20 +113,6 @@
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build benchmarks",
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "Cake: Debug Script",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/build/tools/Cake.CoreCLR/0.30.0/Cake.dll",
|
||||
"args": [
|
||||
"${workspaceRoot}/build/build.cake",
|
||||
"--debug",
|
||||
"--verbosity=diagnostic"
|
||||
],
|
||||
"cwd": "${workspaceRoot}/build",
|
||||
"stopAtEntry": true,
|
||||
"externalConsole": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Us
|
||||
M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
|
||||
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
|
||||
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
|
||||
T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> instead.
|
||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||
|
3
FodyWeavers.xml
Normal file
3
FodyWeavers.xml
Normal file
@ -0,0 +1,3 @@
|
||||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||
<Realm DisableAnalytics="true" />
|
||||
</Weavers>
|
@ -1,27 +1,11 @@
|
||||
[CmdletBinding()]
|
||||
Param(
|
||||
[string]$Target,
|
||||
[string]$Configuration,
|
||||
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
|
||||
[string]$Verbosity,
|
||||
[switch]$ShowDescription,
|
||||
[Alias("WhatIf", "Noop")]
|
||||
[switch]$DryRun,
|
||||
[Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)]
|
||||
[string[]]$ScriptArgs
|
||||
)
|
||||
|
||||
# Build Cake arguments
|
||||
$cakeArguments = "";
|
||||
if ($Target) { $cakeArguments += "-target=$Target" }
|
||||
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
|
||||
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
|
||||
if ($ShowDescription) { $cakeArguments += "-showdescription" }
|
||||
if ($DryRun) { $cakeArguments += "-dryrun" }
|
||||
if ($Experimental) { $cakeArguments += "-experimental" }
|
||||
$cakeArguments += $ScriptArgs
|
||||
|
||||
dotnet tool restore
|
||||
dotnet cake ./build/InspectCode.cake --bootstrap
|
||||
dotnet cake ./build/InspectCode.cake $cakeArguments
|
||||
exit $LASTEXITCODE
|
||||
|
||||
# Temporarily disabled until the tool is upgraded to 5.0.
|
||||
# The version specified in .config/dotnet-tools.json (3.1.37601) won't run on .NET hosts >=5.0.7.
|
||||
# - cmd: dotnet format --dry-run --check
|
||||
|
||||
dotnet CodeFileSanity
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
|
||||
exit $LASTEXITCODE
|
||||
|
6
InspectCode.sh
Executable file
6
InspectCode.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
dotnet tool restore
|
||||
dotnet CodeFileSanity
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
@ -11,7 +11,7 @@
|
||||
|
||||
A free-to-win rhythm game. Rhythm is just a *click* away!
|
||||
|
||||
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
|
||||
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the codename "*lazer*". As in sharper than cutting-edge.
|
||||
|
||||
## Status
|
||||
|
||||
@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
|
||||
|
||||
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward.
|
||||
- Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
|
||||
|
||||
## Running osu!
|
||||
|
||||
@ -43,7 +43,7 @@ If your platform is not listed above, there is still a chance you can manually b
|
||||
|
||||
osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates).
|
||||
|
||||
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
|
||||
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/discussions/13096).
|
||||
|
||||
## Developing osu!
|
||||
|
||||
@ -97,7 +97,7 @@ Before committing your code, please run a code formatter. This can be achieved b
|
||||
|
||||
We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
|
||||
|
||||
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`. Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
|
||||
## Contributing
|
||||
|
||||
|
@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Objects;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
@ -11,7 +10,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Mods
|
||||
{
|
||||
public class EmptyFreeformModAutoplay : ModAutoplay<EmptyFreeformHitObject>
|
||||
public class EmptyFreeformModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
|
@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
{
|
||||
public class EmptyFreeformAutoGenerator : AutoGenerator
|
||||
public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;
|
||||
|
||||
public EmptyFreeformAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new EmptyFreeformReplayFrame());
|
||||
|
||||
@ -35,8 +29,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
// todo: add required inputs and extra frames.
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -4,14 +4,13 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
|
||||
public class PippidonModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
public class PippidonAutoGenerator : AutoGenerator
|
||||
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
|
||||
|
||||
public PippidonAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new PippidonReplayFrame());
|
||||
|
||||
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
Position = hitObject.Position,
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Objects;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
@ -11,7 +10,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyScrolling.Mods
|
||||
{
|
||||
public class EmptyScrollingModAutoplay : ModAutoplay<EmptyScrollingHitObject>
|
||||
public class EmptyScrollingModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
|
@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyScrolling.Replays
|
||||
{
|
||||
public class EmptyScrollingAutoGenerator : AutoGenerator
|
||||
public class EmptyScrollingAutoGenerator : AutoGenerator<EmptyScrollingReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
|
||||
|
||||
public EmptyScrollingAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new EmptyScrollingReplayFrame());
|
||||
|
||||
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Replays
|
||||
// todo: add required inputs and extra frames.
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -4,14 +4,13 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
|
||||
public class PippidonModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
}
|
||||
}
|
||||
|
@ -2,29 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Pippidon.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
public class PippidonAutoGenerator : AutoGenerator
|
||||
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
|
||||
|
||||
public PippidonAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
int currentLane = 0;
|
||||
|
||||
@ -55,8 +49,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
|
||||
currentLane = hitObject.Lane;
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private void addFrame(double time, PippidonAction direction)
|
||||
|
15
appveyor.yml
15
appveyor.yml
@ -1,24 +1,27 @@
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2019
|
||||
cache:
|
||||
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
|
||||
|
||||
dotnet_csproj:
|
||||
patch: true
|
||||
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
|
||||
version: '0.0.{build}'
|
||||
cache:
|
||||
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
|
||||
|
||||
before_build:
|
||||
- ps: dotnet --info # Useful when version mismatch between CI and local
|
||||
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
|
||||
- cmd: dotnet --info # Useful when version mismatch between CI and local
|
||||
- cmd: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
|
||||
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
publish_nuget: true
|
||||
|
||||
after_build:
|
||||
- ps: dotnet tool restore
|
||||
- ps: dotnet format --dry-run --check
|
||||
- ps: .\InspectCode.ps1
|
||||
|
||||
test:
|
||||
assemblies:
|
||||
except:
|
||||
|
@ -1,17 +0,0 @@
|
||||
<Project Sdk="Microsoft.Build.Traversal">
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Desktop\osu.Desktop.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch.Tests\osu.Game.Rulesets.Catch.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania.Tests\osu.Game.Rulesets.Mania.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu.Tests\osu.Game.Rulesets.Osu.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko.Tests\osu.Game.Rulesets.Taiko.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tournament.Tests\osu.Game.Tournament.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,41 +0,0 @@
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// ARGUMENTS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var target = Argument("target", "CodeAnalysis");
|
||||
var configuration = Argument("configuration", "Release");
|
||||
|
||||
var rootDirectory = new DirectoryPath("..");
|
||||
var sln = rootDirectory.CombineWithFilePath("osu.sln");
|
||||
var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TASKS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Task("InspectCode")
|
||||
.Does(() => {
|
||||
var inspectcodereport = "inspectcodereport.xml";
|
||||
var cacheDir = "inspectcode";
|
||||
var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output
|
||||
|
||||
DotNetCoreTool(rootDirectory.FullPath,
|
||||
"jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}");
|
||||
DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors");
|
||||
});
|
||||
|
||||
Task("CodeFileSanity")
|
||||
.Does(() => {
|
||||
ValidateCodeSanity(new ValidateCodeSanitySettings {
|
||||
RootDirectory = rootDirectory.FullPath,
|
||||
IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor
|
||||
});
|
||||
});
|
||||
|
||||
Task("CodeAnalysis")
|
||||
.IsDependentOn("CodeFileSanity")
|
||||
.IsDependentOn("InspectCode");
|
||||
|
||||
RunTarget(target);
|
@ -1,5 +0,0 @@
|
||||
|
||||
[Nuget]
|
||||
Source=https://api.nuget.org/v3/index.json
|
||||
UseInProcessClient=true
|
||||
LoadDependencies=true
|
@ -51,7 +51,11 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.427.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.714.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.3.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -20,7 +20,8 @@ namespace osu.Android
|
||||
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
|
||||
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed" })]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-archive")]
|
||||
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed", "application/x-osu-archive" })]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
|
||||
public class OsuGameActivity : AndroidGameActivity
|
||||
{
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Desktop
|
||||
|
||||
private string getStableInstallPath()
|
||||
{
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs")) || File.Exists(Path.Combine(p, "osu!.cfg"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
|
@ -68,6 +68,8 @@ namespace osu.Desktop.Updater
|
||||
return false;
|
||||
}
|
||||
|
||||
scheduleRecheck = false;
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
|
||||
@ -98,7 +100,6 @@ namespace osu.Desktop.Updater
|
||||
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
// try again without deltas.
|
||||
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
|
||||
scheduleRecheck = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -110,13 +111,14 @@ namespace osu.Desktop.Updater
|
||||
catch (Exception)
|
||||
{
|
||||
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
||||
scheduleRecheck = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
// check again in 30 minutes.
|
||||
Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30);
|
||||
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,7 +143,7 @@ namespace osu.Desktop.Updater
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
@ -5,8 +5,8 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
<AssemblyName>osu!</AssemblyName>
|
||||
<Title>osu!lazer</Title>
|
||||
<Product>osu!lazer</Product>
|
||||
<Title>osu!</Title>
|
||||
<Product>osu!(lazer)</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.0.0</Version>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<metadata>
|
||||
<id>osulazer</id>
|
||||
<version>0.0.0</version>
|
||||
<title>osu!lazer</title>
|
||||
<title>osu!</title>
|
||||
<authors>ppy Pty Ltd</authors>
|
||||
<owners>Dean Herbert</owners>
|
||||
<projectUrl>https://osu.ppy.sh/</projectUrl>
|
||||
@ -20,4 +20,3 @@
|
||||
<file src="**.config" target="lib\net45\"/>
|
||||
</files>
|
||||
</package>
|
||||
|
||||
|
@ -7,9 +7,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
|
||||
<PackageReference Include="nunit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class CatchEditorTestSceneContainer : Container
|
||||
{
|
||||
[Cached(typeof(Playfield))]
|
||||
public readonly ScrollingPlayfield Playfield;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
public CatchEditorTestSceneContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Width = CatchPlayfield.WIDTH;
|
||||
Height = 1000;
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 100
|
||||
};
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
TimeRange = 1000,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = Playfield = new TestCatchPlayfield
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
new PlayfieldBorder
|
||||
{
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
|
||||
Clock = new FramedClock(new StopwatchClock(true))
|
||||
},
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class TestCatchPlayfield : CatchEditorPlayfield
|
||||
{
|
||||
public TestCatchPlayfield()
|
||||
: base(new BeatmapDifficulty { CircleSize = 0 })
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public abstract class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
||||
{
|
||||
protected const double TIME_SNAP = 100;
|
||||
|
||||
protected DrawableCatchHitObject LastObject;
|
||||
|
||||
protected new ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
|
||||
|
||||
protected override Container<Drawable> Content => contentContainer;
|
||||
|
||||
private readonly CatchEditorTestSceneContainer contentContainer;
|
||||
|
||||
protected CatchPlacementBlueprintTestScene()
|
||||
{
|
||||
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
|
||||
|
||||
contentContainer.Playfield.Clock = new FramedClock(new ManualClock());
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
HitObjectContainer.Clear();
|
||||
ResetPlacement();
|
||||
LastObject = null;
|
||||
});
|
||||
|
||||
protected void AddMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
|
||||
{
|
||||
float y = HitObjectContainer.PositionAtTime(time);
|
||||
Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
|
||||
protected void AddClickStep(MouseButton button) => AddStep($"click {button}", () =>
|
||||
{
|
||||
InputManager.Click(button);
|
||||
});
|
||||
|
||||
protected IEnumerable<FruitOutline> FruitOutlines => Content.ChildrenOfType<FruitOutline>();
|
||||
|
||||
// Unused because AddHitObject is overriden
|
||||
protected override Container CreateHitObjectContainer() => new Container();
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
LastObject = (DrawableCatchHitObject)hitObject;
|
||||
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
{
|
||||
var result = base.SnapForBlueprint(blueprint);
|
||||
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public abstract class CatchSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
||||
{
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
|
||||
|
||||
protected override Container<Drawable> Content => contentContainer;
|
||||
|
||||
private readonly CatchEditorTestSceneContainer contentContainer;
|
||||
|
||||
protected CatchSelectionBlueprintTestScene()
|
||||
{
|
||||
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneBananaShowerPlacementBlueprint : CatchPlacementBlueprintTestScene
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
|
||||
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
base.AddHitObject(hitObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicPlacement()
|
||||
{
|
||||
const double start_time = 100;
|
||||
const double end_time = 500;
|
||||
|
||||
AddMoveStep(start_time, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddMoveStep(end_time, 0);
|
||||
AddClickStep(MouseButton.Right);
|
||||
AddAssert("banana shower is placed", () => LastObject is DrawableBananaShower);
|
||||
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReversePlacement()
|
||||
{
|
||||
const double start_time = 100;
|
||||
const double end_time = 500;
|
||||
|
||||
AddMoveStep(end_time, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddMoveStep(start_time, 0);
|
||||
AddClickStep(MouseButton.Right);
|
||||
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFinishWithZeroDuration()
|
||||
{
|
||||
AddMoveStep(100, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddClickStep(MouseButton.Right);
|
||||
AddAssert("banana shower is not placed", () => LastObject == null);
|
||||
AddAssert("state is waiting", () => CurrentBlueprint?.PlacementActive == PlacementBlueprint.PlacementState.Waiting);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOpacity()
|
||||
{
|
||||
AddMoveStep(100, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
|
||||
AddMoveStep(200, 0);
|
||||
AddUntilStep("outline is opaque", () => Precision.AlmostEquals(timeSpanOutline.Alpha, 1));
|
||||
AddMoveStep(100, 0);
|
||||
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
|
||||
}
|
||||
|
||||
private TimeSpanOutline timeSpanOutline => Content.ChildrenOfType<TimeSpanOutline>().Single();
|
||||
}
|
||||
}
|
14
osu.Game.Rulesets.Catch.Tests/Editor/TestSceneEditor.cs
Normal file
14
osu.Game.Rulesets.Catch.Tests/Editor/TestSceneEditor.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new CatchRuleset();
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneFruitPlacementBlueprint : CatchPlacementBlueprintTestScene
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
|
||||
|
||||
[Test]
|
||||
public void TestFruitPlacementPosition()
|
||||
{
|
||||
const double time = 300;
|
||||
const float x = CatchPlayfield.CENTER_X;
|
||||
|
||||
AddMoveStep(time, x);
|
||||
AddClickStep(MouseButton.Left);
|
||||
|
||||
AddAssert("outline position is correct", () =>
|
||||
{
|
||||
var outline = FruitOutlines.Single();
|
||||
return Precision.AlmostEquals(outline.X, x) &&
|
||||
Precision.AlmostEquals(outline.Y, HitObjectContainer.PositionAtTime(time));
|
||||
});
|
||||
|
||||
AddAssert("fruit time is correct", () => Precision.AlmostEquals(LastObject.StartTimeBindable.Value, time));
|
||||
AddAssert("fruit position is correct", () => Precision.AlmostEquals(LastObject.X, x));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
|
||||
{
|
||||
public TestSceneJuiceStreamSelectionBlueprint()
|
||||
{
|
||||
var hitObject = new JuiceStream
|
||||
{
|
||||
OriginalX = 100,
|
||||
StartTime = 100,
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(200, 100),
|
||||
new Vector2(0, 200),
|
||||
}),
|
||||
};
|
||||
var controlPoint = new ControlPointInfo();
|
||||
controlPoint.Add(0, new TimingControlPoint
|
||||
{
|
||||
BeatLength = 100
|
||||
});
|
||||
hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
|
||||
AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
|
||||
}
|
||||
}
|
||||
}
|
288
osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs
Normal file
288
osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs
Normal file
@ -0,0 +1,288 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class JuiceStreamPathTest
|
||||
{
|
||||
[TestCase(1e3, true, false)]
|
||||
// When the coordinates are large, the slope invariant fails within the specified absolute allowance due to the floating-number precision.
|
||||
[TestCase(1e9, false, false)]
|
||||
// Using discrete values sometimes discover more edge cases.
|
||||
[TestCase(10, true, true)]
|
||||
public void TestRandomInsertSetPosition(double scale, bool checkSlope, bool integralValues)
|
||||
{
|
||||
var rng = new Random(1);
|
||||
var path = new JuiceStreamPath();
|
||||
|
||||
for (int iteration = 0; iteration < 100000; iteration++)
|
||||
{
|
||||
if (rng.Next(10) == 0)
|
||||
path.Clear();
|
||||
|
||||
int vertexCount = path.Vertices.Count;
|
||||
|
||||
switch (rng.Next(2))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
double distance = rng.NextDouble() * scale * 2 - scale;
|
||||
if (integralValues)
|
||||
distance = Math.Round(distance);
|
||||
|
||||
float oldX = path.PositionAtDistance(distance);
|
||||
int index = path.InsertVertex(distance);
|
||||
Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount + 1));
|
||||
Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance));
|
||||
Assert.That(path.Vertices[index].X, Is.EqualTo(oldX));
|
||||
break;
|
||||
}
|
||||
|
||||
case 1:
|
||||
{
|
||||
int index = rng.Next(path.Vertices.Count);
|
||||
double distance = path.Vertices[index].Distance;
|
||||
float newX = (float)(rng.NextDouble() * scale * 2 - scale);
|
||||
if (integralValues)
|
||||
newX = MathF.Round(newX);
|
||||
|
||||
path.SetVertexPosition(index, newX);
|
||||
Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount));
|
||||
Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance));
|
||||
Assert.That(path.Vertices[index].X, Is.EqualTo(newX));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assertInvariants(path.Vertices, checkSlope);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveVertices()
|
||||
{
|
||||
var path = new JuiceStreamPath();
|
||||
path.Add(10, 5);
|
||||
path.Add(20, -5);
|
||||
|
||||
int removeCount = path.RemoveVertices((v, i) => v.Distance == 10 && i == 1);
|
||||
Assert.That(removeCount, Is.EqualTo(1));
|
||||
Assert.That(path.Vertices, Is.EqualTo(new[]
|
||||
{
|
||||
new JuiceStreamPathVertex(0, 0),
|
||||
new JuiceStreamPathVertex(20, -5)
|
||||
}));
|
||||
|
||||
removeCount = path.RemoveVertices((_, i) => i == 0);
|
||||
Assert.That(removeCount, Is.EqualTo(1));
|
||||
Assert.That(path.Vertices, Is.EqualTo(new[]
|
||||
{
|
||||
new JuiceStreamPathVertex(20, -5)
|
||||
}));
|
||||
|
||||
removeCount = path.RemoveVertices((_, i) => true);
|
||||
Assert.That(removeCount, Is.EqualTo(1));
|
||||
Assert.That(path.Vertices, Is.EqualTo(new[]
|
||||
{
|
||||
new JuiceStreamPathVertex()
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResampleVertices()
|
||||
{
|
||||
var path = new JuiceStreamPath();
|
||||
path.Add(-100, -10);
|
||||
path.Add(100, 50);
|
||||
path.ResampleVertices(new double[]
|
||||
{
|
||||
-50,
|
||||
0,
|
||||
70,
|
||||
120
|
||||
});
|
||||
Assert.That(path.Vertices, Is.EqualTo(new[]
|
||||
{
|
||||
new JuiceStreamPathVertex(-100, -10),
|
||||
new JuiceStreamPathVertex(-50, -5),
|
||||
new JuiceStreamPathVertex(0, 0),
|
||||
new JuiceStreamPathVertex(70, 35),
|
||||
new JuiceStreamPathVertex(100, 50),
|
||||
new JuiceStreamPathVertex(100, 50),
|
||||
}));
|
||||
|
||||
path.Clear();
|
||||
path.SetVertexPosition(0, 10);
|
||||
path.ResampleVertices(Array.Empty<double>());
|
||||
Assert.That(path.Vertices, Is.EqualTo(new[]
|
||||
{
|
||||
new JuiceStreamPathVertex(0, 10)
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRandomConvertFromSliderPath()
|
||||
{
|
||||
var rng = new Random(1);
|
||||
var path = new JuiceStreamPath();
|
||||
var sliderPath = new SliderPath();
|
||||
|
||||
for (int iteration = 0; iteration < 10000; iteration++)
|
||||
{
|
||||
sliderPath.ControlPoints.Clear();
|
||||
|
||||
do
|
||||
{
|
||||
int start = sliderPath.ControlPoints.Count;
|
||||
|
||||
do
|
||||
{
|
||||
float x = (float)(rng.NextDouble() * 1e3);
|
||||
float y = (float)(rng.NextDouble() * 1e3);
|
||||
sliderPath.ControlPoints.Add(new PathControlPoint(new Vector2(x, y)));
|
||||
} while (rng.Next(2) != 0);
|
||||
|
||||
int length = sliderPath.ControlPoints.Count - start + 1;
|
||||
sliderPath.ControlPoints[start].Type.Value = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
|
||||
} while (rng.Next(3) != 0);
|
||||
|
||||
if (rng.Next(5) == 0)
|
||||
sliderPath.ExpectedDistance.Value = rng.NextDouble() * 3e3;
|
||||
else
|
||||
sliderPath.ExpectedDistance.Value = null;
|
||||
|
||||
path.ConvertFromSliderPath(sliderPath);
|
||||
Assert.That(path.Vertices[0].Distance, Is.EqualTo(0));
|
||||
Assert.That(path.Distance, Is.EqualTo(sliderPath.Distance).Within(1e-3));
|
||||
assertInvariants(path.Vertices, true);
|
||||
|
||||
double[] sampleDistances = Enumerable.Range(0, 10)
|
||||
.Select(_ => rng.NextDouble() * sliderPath.Distance)
|
||||
.ToArray();
|
||||
|
||||
foreach (double distance in sampleDistances)
|
||||
{
|
||||
float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
|
||||
Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
|
||||
}
|
||||
|
||||
path.ResampleVertices(sampleDistances);
|
||||
assertInvariants(path.Vertices, true);
|
||||
|
||||
foreach (double distance in sampleDistances)
|
||||
{
|
||||
float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
|
||||
Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRandomConvertToSliderPath()
|
||||
{
|
||||
var rng = new Random(1);
|
||||
var path = new JuiceStreamPath();
|
||||
var sliderPath = new SliderPath();
|
||||
|
||||
for (int iteration = 0; iteration < 10000; iteration++)
|
||||
{
|
||||
path.Clear();
|
||||
|
||||
do
|
||||
{
|
||||
double distance = rng.NextDouble() * 1e3;
|
||||
float x = (float)(rng.NextDouble() * 1e3);
|
||||
path.Add(distance, x);
|
||||
} while (rng.Next(5) != 0);
|
||||
|
||||
float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT);
|
||||
|
||||
path.ConvertToSliderPath(sliderPath, sliderStartY);
|
||||
Assert.That(sliderPath.Distance, Is.EqualTo(path.Distance).Within(1e-3));
|
||||
Assert.That(sliderPath.ControlPoints[0].Position.Value.X, Is.EqualTo(path.Vertices[0].X));
|
||||
assertInvariants(path.Vertices, true);
|
||||
|
||||
foreach (var point in sliderPath.ControlPoints)
|
||||
{
|
||||
Assert.That(point.Type.Value, Is.EqualTo(PathType.Linear).Or.Null);
|
||||
Assert.That(sliderStartY + point.Position.Value.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
double distance = rng.NextDouble() * path.Distance;
|
||||
float expected = path.PositionAtDistance(distance);
|
||||
Assert.That(sliderPath.PositionAt(distance / sliderPath.Distance).X, Is.EqualTo(expected).Within(1e-3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInvalidation()
|
||||
{
|
||||
var path = new JuiceStreamPath();
|
||||
Assert.That(path.InvalidationID, Is.EqualTo(1));
|
||||
int previousId = path.InvalidationID;
|
||||
|
||||
path.InsertVertex(10);
|
||||
checkNewId();
|
||||
|
||||
path.SetVertexPosition(1, 5);
|
||||
checkNewId();
|
||||
|
||||
path.Add(20, 0);
|
||||
checkNewId();
|
||||
|
||||
path.RemoveVertices((v, _) => v.Distance == 20);
|
||||
checkNewId();
|
||||
|
||||
path.ResampleVertices(new double[] { 5, 10, 15 });
|
||||
checkNewId();
|
||||
|
||||
path.Clear();
|
||||
checkNewId();
|
||||
|
||||
path.ConvertFromSliderPath(new SliderPath());
|
||||
checkNewId();
|
||||
|
||||
void checkNewId()
|
||||
{
|
||||
Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId));
|
||||
previousId = path.InvalidationID;
|
||||
}
|
||||
}
|
||||
|
||||
private void assertInvariants(IReadOnlyList<JuiceStreamPathVertex> vertices, bool checkSlope)
|
||||
{
|
||||
Assert.That(vertices, Is.Not.Empty);
|
||||
|
||||
for (int i = 0; i < vertices.Count; i++)
|
||||
{
|
||||
Assert.That(double.IsFinite(vertices[i].Distance));
|
||||
Assert.That(float.IsFinite(vertices[i].X));
|
||||
}
|
||||
|
||||
for (int i = 1; i < vertices.Count; i++)
|
||||
{
|
||||
Assert.That(vertices[i].Distance, Is.GreaterThanOrEqualTo(vertices[i - 1].Distance));
|
||||
|
||||
if (!checkSlope) continue;
|
||||
|
||||
float xDiff = Math.Abs(vertices[i].X - vertices[i - 1].X);
|
||||
double distanceDiff = vertices[i].Distance - vertices[i - 1].Distance;
|
||||
Assert.That(xDiff, Is.LessThanOrEqualTo(distanceDiff).Within(Precision.FLOAT_EPSILON));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
[General]
|
||||
// no version specified means v1
|
@ -4,10 +4,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
@ -21,12 +19,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneCatchModHidden : ModTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LocalConfig.SetValue(OsuSetting.IncreaseFirstObjectVisibility, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJuiceStream()
|
||||
{
|
||||
|
@ -1,8 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@ -10,5 +18,22 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
|
||||
{
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest(null);
|
||||
}
|
||||
|
||||
AddAssert("legacy HUD combo counter hidden", () =>
|
||||
{
|
||||
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
114
osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs
Normal file
114
osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using Direction = osu.Game.Rulesets.Catch.UI.Direction;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneCatchSkinConfiguration : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
private Catcher catcher;
|
||||
|
||||
private readonly Container container;
|
||||
|
||||
public TestSceneCatchSkinConfiguration()
|
||||
{
|
||||
Add(droppedObjectContainer = new DroppedObjectContainer());
|
||||
Add(container = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestCatcherPlateFlipping(bool flip)
|
||||
{
|
||||
AddStep("setup catcher", () =>
|
||||
{
|
||||
var skin = new TestSkin { FlipCatcherPlate = flip };
|
||||
container.Child = new SkinProvidingContainer(skin)
|
||||
{
|
||||
Child = catcher = new Catcher(new Container())
|
||||
{
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Fruit fruit = new Fruit();
|
||||
|
||||
AddStep("catch fruit", () => catchFruit(fruit, 20));
|
||||
|
||||
float position = 0;
|
||||
|
||||
AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit));
|
||||
|
||||
AddStep("face left", () => catcher.VisualDirection = Direction.Left);
|
||||
|
||||
if (flip)
|
||||
AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
|
||||
else
|
||||
AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
|
||||
|
||||
AddStep("face right", () => catcher.VisualDirection = Direction.Right);
|
||||
|
||||
AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
|
||||
}
|
||||
|
||||
private float getCaughtObjectPosition(Fruit fruit)
|
||||
{
|
||||
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
|
||||
return caughtObject.Parent.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
|
||||
}
|
||||
|
||||
private void catchFruit(Fruit fruit, float x)
|
||||
{
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
var drawableFruit = new DrawableFruit(fruit) { X = x };
|
||||
var judgement = fruit.CreateJudgement();
|
||||
catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
|
||||
{
|
||||
Type = judgement.MaxResult
|
||||
});
|
||||
}
|
||||
|
||||
private class TestSkin : DefaultSkin
|
||||
{
|
||||
public bool FlipCatcherPlate { get; set; }
|
||||
|
||||
public TestSkin()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is CatchSkinConfiguration config)
|
||||
{
|
||||
if (config == CatchSkinConfiguration.FlipCatcherPlate)
|
||||
return SkinUtils.As<TValue>(new Bindable<bool>(FlipCatcherPlate));
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,8 +6,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
private Container<CaughtObject> droppedObjectContainer;
|
||||
|
||||
private TestCatcher catcher;
|
||||
|
||||
private DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
@ -43,19 +43,24 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
CircleSize = 0,
|
||||
};
|
||||
|
||||
var trailContainer = new Container();
|
||||
droppedObjectContainer = new Container<CaughtObject>();
|
||||
catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty);
|
||||
|
||||
Child = new Container
|
||||
var trailContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
};
|
||||
droppedObjectContainer = new DroppedObjectContainer();
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(DroppedObjectContainer), droppedObjectContainer),
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
trailContainer,
|
||||
droppedObjectContainer,
|
||||
catcher
|
||||
}
|
||||
catcher = new TestCatcher(trailContainer, difficulty),
|
||||
trailContainer
|
||||
},
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
});
|
||||
|
||||
@ -188,9 +193,9 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
||||
checkPlate(10);
|
||||
AddAssert("caught objects are stacked", () =>
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < -25));
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < 0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -216,7 +221,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddAssert("correct hit lighting colour", () =>
|
||||
catcher.ChildrenOfType<HitExplosion>().First()?.ObjectColour == fruitColour);
|
||||
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -293,8 +298,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
|
||||
|
||||
public TestCatcher(Container trailsTarget, Container<CaughtObject> droppedObjectTarget, BeatmapDifficulty difficulty)
|
||||
: base(trailsTarget, droppedObjectTarget, difficulty)
|
||||
public TestCatcher(Container trailsTarget, BeatmapDifficulty difficulty)
|
||||
: base(trailsTarget, difficulty)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
@ -95,20 +94,14 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
CircleSize = circleSize
|
||||
};
|
||||
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var droppedObjectContainer = new Container<CaughtObject>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
return new CatchInputManager(catchRuleset)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
droppedObjectContainer,
|
||||
new TestCatcherArea(droppedObjectContainer, beatmapDifficulty)
|
||||
new TestCatcherArea(beatmapDifficulty)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -126,9 +119,13 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
public TestCatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
|
||||
: base(droppedObjectContainer, beatmapDifficulty)
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
|
||||
: base(beatmapDifficulty)
|
||||
{
|
||||
AddInternal(droppedObjectContainer = new DroppedObjectContainer());
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
scoreProcessor = new ScoreProcessor();
|
||||
|
||||
SetContents(() => new CatchComboDisplay
|
||||
SetContents(_ => new CatchComboDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -174,8 +174,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void addToPlayfield(DrawableCatchHitObject drawable)
|
||||
{
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawable);
|
||||
|
||||
drawableRuleset.Playfield.Add(drawable);
|
||||
}
|
||||
|
@ -19,22 +19,22 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
|
||||
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
|
||||
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
|
||||
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
|
||||
AddStep("show pear", () => SetContents(_ => createDrawableFruit(0)));
|
||||
AddStep("show grape", () => SetContents(_ => createDrawableFruit(1)));
|
||||
AddStep("show pineapple / apple", () => SetContents(_ => createDrawableFruit(2)));
|
||||
AddStep("show raspberry / orange", () => SetContents(_ => createDrawableFruit(3)));
|
||||
|
||||
AddStep("show banana", () => SetContents(createDrawableBanana));
|
||||
AddStep("show banana", () => SetContents(_ => createDrawableBanana()));
|
||||
|
||||
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
||||
AddStep("show droplet", () => SetContents(_ => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(_ => createDrawableTinyDroplet()));
|
||||
|
||||
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
|
||||
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
|
||||
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
|
||||
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
|
||||
AddStep("show hyperdash pear", () => SetContents(_ => createDrawableFruit(0, true)));
|
||||
AddStep("show hyperdash grape", () => SetContents(_ => createDrawableFruit(1, true)));
|
||||
AddStep("show hyperdash pineapple / apple", () => SetContents(_ => createDrawableFruit(2, true)));
|
||||
AddStep("show hyperdash raspberry / orange", () => SetContents(_ => createDrawableFruit(3, true)));
|
||||
|
||||
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
||||
AddStep("show hyperdash droplet", () => SetContents(_ => createDrawableDroplet(true)));
|
||||
}
|
||||
|
||||
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
AddStep("fruit changes visual and hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
|
||||
AddStep("fruit changes visual and hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
|
||||
{
|
||||
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
||||
AddStep("droplet changes hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
|
||||
AddStep("droplet changes hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
|
||||
{
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
@ -118,11 +118,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
AddStep("create hyper-dashing catcher", () =>
|
||||
{
|
||||
Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container<CaughtObject>())
|
||||
Child = setupSkinHierarchy(catcherArea = new TestCatcherArea
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(4f),
|
||||
Origin = Anchor.Centre
|
||||
}, skin);
|
||||
});
|
||||
|
||||
@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
AddStep("finish hyper-dashing", () =>
|
||||
{
|
||||
catcherArea.MovableCatcher.SetHyperDashState(1);
|
||||
catcherArea.MovableCatcher.SetHyperDashState();
|
||||
catcherArea.MovableCatcher.FinishTransforms();
|
||||
});
|
||||
|
||||
@ -206,5 +205,18 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
public TestCatcherArea()
|
||||
{
|
||||
Scale = new Vector2(4f);
|
||||
|
||||
AddInternal(droppedObjectContainer = new DroppedObjectContainer());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
|
||||
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@ -61,10 +61,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@ -72,10 +72,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
|
||||
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, true, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
var positionData = obj as IHasXPosition;
|
||||
var xPositionData = obj as IHasXPosition;
|
||||
var yPositionData = obj as IHasYPosition;
|
||||
var comboData = obj as IHasCombo;
|
||||
|
||||
switch (obj)
|
||||
@ -36,9 +37,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = positionData?.X ?? 0,
|
||||
X = xPositionData?.X ?? 0,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
|
||||
}.Yield();
|
||||
|
||||
case IHasDuration endTime:
|
||||
@ -56,7 +58,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
X = positionData?.X ?? 0
|
||||
X = xPositionData?.X ?? 0,
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
|
||||
}.Yield();
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public const int RNG_SEED = 1337;
|
||||
|
||||
public bool HardRockOffsets { get; set; }
|
||||
|
||||
public CatchBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
@ -43,11 +44,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
|
||||
public void ApplyPositionOffsets(IBeatmap beatmap)
|
||||
{
|
||||
var rng = new FastRandom(RNG_SEED);
|
||||
|
||||
bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
|
||||
float? lastPosition = null;
|
||||
double lastStartTime = 0;
|
||||
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
switch (obj)
|
||||
{
|
||||
case Fruit fruit:
|
||||
if (shouldApplyHardRockOffset)
|
||||
if (HardRockOffsets)
|
||||
applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
|
||||
break;
|
||||
|
||||
|
@ -22,7 +22,9 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
@ -161,13 +163,13 @@ namespace osu.Game.Rulesets.Catch
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.LargeTickHit:
|
||||
return "large droplet";
|
||||
return "Large droplet";
|
||||
|
||||
case HitResult.SmallTickHit:
|
||||
return "small droplet";
|
||||
return "Small droplet";
|
||||
|
||||
case HitResult.LargeBonus:
|
||||
return "banana";
|
||||
return "Banana";
|
||||
}
|
||||
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
@ -175,12 +177,14 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);
|
||||
|
||||
public int LegacyID => 2;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
}
|
||||
}
|
||||
|
@ -8,9 +8,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
Fruit,
|
||||
Banana,
|
||||
Droplet,
|
||||
CatcherIdle,
|
||||
CatcherFail,
|
||||
CatcherKiai,
|
||||
Catcher,
|
||||
CatchComboCounter
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double ApproachRate;
|
||||
public double ApproachRate { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
}
|
||||
}
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods)
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||
{
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
new Movement(mods, halfCatcherWidth),
|
||||
new Movement(mods, halfCatcherWidth, clockRate),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -33,15 +32,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
|
||||
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
|
||||
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
|
||||
misses = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
fruitsHit = Score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
ticksHit = Score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
|
||||
tinyTicksHit = Score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
|
||||
tinyTicksMissed = Score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
|
||||
misses = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
// We are heavily relying on aim in catch the beat
|
||||
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
|
||||
|
@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
/// </summary>
|
||||
public readonly double StrainTime;
|
||||
|
||||
public readonly double ClockRate;
|
||||
|
||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
@ -37,7 +35,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(40, DeltaTime);
|
||||
ClockRate = clockRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,10 +28,21 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
private float lastDistanceMoved;
|
||||
private double lastStrainTime;
|
||||
|
||||
public Movement(Mod[] mods, float halfCatcherWidth)
|
||||
/// <summary>
|
||||
/// The speed multiplier applied to the player's catcher.
|
||||
/// </summary>
|
||||
private readonly double catcherSpeedMultiplier;
|
||||
|
||||
public Movement(Mod[] mods, float halfCatcherWidth, double clockRate)
|
||||
: base(mods)
|
||||
{
|
||||
HalfCatcherWidth = halfCatcherWidth;
|
||||
|
||||
// In catch, clockrate adjustments do not only affect the timings of hitobjects,
|
||||
// but also the speed of the player's catcher, which has an impact on difficulty
|
||||
// TODO: Support variable clockrates caused by mods such as ModTimeRamp
|
||||
// (perhaps by using IApplicableToRate within the CatchDifficultyHitObject constructor to set a catcher speed for each object before processing)
|
||||
catcherSpeedMultiplier = clockRate;
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
@ -48,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||
|
||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
|
||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
|
||||
|
||||
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
||||
@ -81,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
playerPosition = catchCurrent.NormalizedPosition;
|
||||
}
|
||||
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
}
|
||||
|
||||
lastPlayerPosition = playerPosition;
|
||||
|
24
osu.Game.Rulesets.Catch/Edit/BananaShowerCompositionTool.cs
Normal file
24
osu.Game.Rulesets.Catch/Edit/BananaShowerCompositionTool.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class BananaShowerCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public BananaShowerCompositionTool()
|
||||
: base(nameof(BananaShower))
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class BananaShowerPlacementBlueprint : CatchPlacementBlueprint<BananaShower>
|
||||
{
|
||||
private readonly TimeSpanOutline outline;
|
||||
|
||||
public BananaShowerPlacementBlueprint()
|
||||
{
|
||||
InternalChild = outline = new TimeSpanOutline();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
outline.UpdateFrom(HitObjectContainer, HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Waiting:
|
||||
if (e.Button != MouseButton.Left) break;
|
||||
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
|
||||
case PlacementState.Active:
|
||||
if (e.Button != MouseButton.Right) break;
|
||||
|
||||
// If the duration is negative, swap the start and the end time to make the duration positive.
|
||||
if (HitObject.Duration < 0)
|
||||
{
|
||||
HitObject.StartTime = HitObject.EndTime;
|
||||
HitObject.Duration = -HitObject.Duration;
|
||||
}
|
||||
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
if (!(result.Time is double time)) return;
|
||||
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Waiting:
|
||||
HitObject.StartTime = time;
|
||||
break;
|
||||
|
||||
case PlacementState.Active:
|
||||
HitObject.EndTime = time;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class BananaShowerSelectionBlueprint : CatchSelectionBlueprint<BananaShower>
|
||||
{
|
||||
public BananaShowerSelectionBlueprint(BananaShower hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
|
||||
where THitObject : CatchHitObject, new()
|
||||
{
|
||||
protected new THitObject HitObject => (THitObject)base.HitObject;
|
||||
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
|
||||
public CatchPlacementBlueprint()
|
||||
: base(new THitObject())
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
|
||||
where THitObject : CatchHitObject
|
||||
{
|
||||
protected override bool AlwaysShowWhenSelected => true;
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector2 position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
return HitObjectContainer.ToScreenSpace(position + new Vector2(0, HitObjectContainer.DrawHeight));
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SelectionQuad.Contains(screenSpacePos);
|
||||
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
|
||||
protected CatchSelectionBlueprint(THitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class FruitOutline : CompositeDrawable
|
||||
{
|
||||
public FruitOutline()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.Centre;
|
||||
InternalChild = new BorderPiece();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour osuColour)
|
||||
{
|
||||
Colour = osuColour.Yellow;
|
||||
}
|
||||
|
||||
public void UpdateFrom(CatchHitObject hitObject)
|
||||
{
|
||||
Scale = new Vector2(hitObject.Scale);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class NestedOutlineContainer : CompositeDrawable
|
||||
{
|
||||
private readonly List<CatchHitObject> nestedHitObjects = new List<CatchHitObject>();
|
||||
|
||||
public NestedOutlineContainer()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public void UpdateNestedObjectsFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
|
||||
{
|
||||
nestedHitObjects.Clear();
|
||||
nestedHitObjects.AddRange(parentHitObject.NestedHitObjects
|
||||
.OfType<CatchHitObject>()
|
||||
.Where(h => !(h is TinyDroplet)));
|
||||
|
||||
while (nestedHitObjects.Count < InternalChildren.Count)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
while (InternalChildren.Count < nestedHitObjects.Count)
|
||||
AddInternal(new FruitOutline());
|
||||
|
||||
for (int i = 0; i < nestedHitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = nestedHitObjects[i];
|
||||
var outline = (FruitOutline)InternalChildren[i];
|
||||
outline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, hitObject) - Position;
|
||||
outline.UpdateFrom(hitObject);
|
||||
outline.Scale *= hitObject is Droplet ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class ScrollingPath : CompositeDrawable
|
||||
{
|
||||
private readonly Path drawablePath;
|
||||
|
||||
private readonly List<(double Distance, float X)> vertices = new List<(double, float)>();
|
||||
|
||||
public ScrollingPath()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
drawablePath = new SmoothPath
|
||||
{
|
||||
PathRadius = 2,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdatePathFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
||||
{
|
||||
double distanceToYFactor = -hitObjectContainer.LengthAtTime(hitObject.StartTime, hitObject.StartTime + 1 / hitObject.Velocity);
|
||||
|
||||
computeDistanceXs(hitObject);
|
||||
drawablePath.Vertices = vertices
|
||||
.Select(v => new Vector2(v.X, (float)(v.Distance * distanceToYFactor)))
|
||||
.ToArray();
|
||||
drawablePath.OriginPosition = drawablePath.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
private void computeDistanceXs(JuiceStream hitObject)
|
||||
{
|
||||
vertices.Clear();
|
||||
|
||||
var sliderVertices = new List<Vector2>();
|
||||
hitObject.Path.GetPathToProgress(sliderVertices, 0, 1);
|
||||
|
||||
if (sliderVertices.Count == 0)
|
||||
return;
|
||||
|
||||
double distance = 0;
|
||||
Vector2 lastPosition = Vector2.Zero;
|
||||
|
||||
for (int repeat = 0; repeat < hitObject.RepeatCount + 1; repeat++)
|
||||
{
|
||||
foreach (var position in sliderVertices)
|
||||
{
|
||||
distance += Vector2.Distance(lastPosition, position);
|
||||
lastPosition = position;
|
||||
|
||||
vertices.Add((distance, position.X));
|
||||
}
|
||||
|
||||
sliderVertices.Reverse();
|
||||
}
|
||||
}
|
||||
|
||||
// Because this has 0x0 size, the contents are otherwise masked away if the start position is outside the screen.
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class TimeSpanOutline : CompositeDrawable
|
||||
{
|
||||
private const float border_width = 4;
|
||||
|
||||
private const float opacity_when_empty = 0.5f;
|
||||
|
||||
private bool isEmpty = true;
|
||||
|
||||
public TimeSpanOutline()
|
||||
{
|
||||
Anchor = Origin = Anchor.BottomLeft;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = border_width;
|
||||
Alpha = opacity_when_empty;
|
||||
|
||||
// A box is needed to make the border visible.
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Transparent
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour osuColour)
|
||||
{
|
||||
BorderColour = osuColour.Yellow;
|
||||
}
|
||||
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, BananaShower hitObject)
|
||||
{
|
||||
float startY = hitObjectContainer.PositionAtTime(hitObject.StartTime);
|
||||
float endY = hitObjectContainer.PositionAtTime(hitObject.EndTime);
|
||||
|
||||
Y = Math.Max(startY, endY);
|
||||
float height = Math.Abs(startY - endY);
|
||||
|
||||
bool wasEmpty = isEmpty;
|
||||
isEmpty = height == 0;
|
||||
if (wasEmpty != isEmpty)
|
||||
this.FadeTo(isEmpty ? opacity_when_empty : 1f, 150);
|
||||
|
||||
Height = Math.Max(height, border_width);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class FruitPlacementBlueprint : CatchPlacementBlueprint<Fruit>
|
||||
{
|
||||
private readonly FruitOutline outline;
|
||||
|
||||
public FruitPlacementBlueprint()
|
||||
{
|
||||
InternalChild = outline = new FruitOutline();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
BeginPlacement();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
outline.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left) return base.OnMouseDown(e);
|
||||
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class FruitSelectionBlueprint : CatchSelectionBlueprint<Fruit>
|
||||
{
|
||||
private readonly FruitOutline outline;
|
||||
|
||||
public FruitSelectionBlueprint(Fruit hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
InternalChild = outline = new FruitOutline();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!IsSelected) return;
|
||||
|
||||
outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
outline.UpdateFrom(HitObject);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream>
|
||||
{
|
||||
public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(getBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
|
||||
|
||||
private float minNestedX;
|
||||
private float maxNestedX;
|
||||
|
||||
private readonly ScrollingPath scrollingPath;
|
||||
|
||||
private readonly NestedOutlineContainer nestedOutlineContainer;
|
||||
|
||||
private readonly Cached pathCache = new Cached();
|
||||
|
||||
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||
computeObjectBounds();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!IsSelected) return;
|
||||
|
||||
nestedOutlineContainer.Position = scrollingPath.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
|
||||
if (pathCache.IsValid) return;
|
||||
|
||||
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
|
||||
|
||||
pathCache.Validate();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject _)
|
||||
{
|
||||
computeObjectBounds();
|
||||
pathCache.Invalidate();
|
||||
}
|
||||
|
||||
private void computeObjectBounds()
|
||||
{
|
||||
minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX;
|
||||
maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX;
|
||||
}
|
||||
|
||||
private RectangleF getBoundingBox()
|
||||
{
|
||||
float left = HitObject.OriginalX + minNestedX;
|
||||
float right = HitObject.OriginalX + maxNestedX;
|
||||
float top = HitObjectContainer.PositionAtTime(HitObject.EndTime);
|
||||
float bottom = HitObjectContainer.PositionAtTime(HitObject.StartTime);
|
||||
float objectRadius = CatchHitObject.OBJECT_RADIUS * HitObject.Scale;
|
||||
return new RectangleF(left, top, right - left, bottom - top).Inflate(objectRadius);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
}
|
||||
}
|
||||
}
|
38
osu.Game.Rulesets.Catch/Edit/CatchBlueprintContainer.cs
Normal file
38
osu.Game.Rulesets.Catch/Edit/CatchBlueprintContainer.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public CatchBlueprintContainer(CatchHitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new CatchSelectionHandler();
|
||||
|
||||
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
return new FruitSelectionBlueprint(fruit);
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
return new JuiceStreamSelectionBlueprint(juiceStream);
|
||||
|
||||
case BananaShower bananaShower:
|
||||
return new BananaShowerSelectionBlueprint(bananaShower);
|
||||
}
|
||||
|
||||
return base.CreateHitObjectBlueprintFor(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
27
osu.Game.Rulesets.Catch/Edit/CatchEditorPlayfield.cs
Normal file
27
osu.Game.Rulesets.Catch/Edit/CatchEditorPlayfield.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchEditorPlayfield : CatchPlayfield
|
||||
{
|
||||
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
|
||||
public CatchEditorPlayfield(BeatmapDifficulty difficulty)
|
||||
: base(difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// TODO: honor "hit animation" setting?
|
||||
CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
|
||||
|
||||
// TODO: disable hit lighting as well
|
||||
}
|
||||
}
|
||||
}
|
54
osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs
Normal file
54
osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
|
||||
{
|
||||
public CatchHitObjectComposer(CatchRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LayerBelowRuleset.Add(new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
});
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
|
||||
new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new FruitCompositionTool(),
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
// TODO: implement position snap
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
|
||||
}
|
||||
}
|
24
osu.Game.Rulesets.Catch/Edit/CatchHitObjectUtils.cs
Normal file
24
osu.Game.Rulesets.Catch/Edit/CatchHitObjectUtils.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions used by the editor.
|
||||
/// </summary>
|
||||
public static class CatchHitObjectUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the position of the hit object in the playfield based on <see cref="CatchHitObject.OriginalX"/> and <see cref="HitObject.StartTime"/>.
|
||||
/// </summary>
|
||||
public static Vector2 GetStartPosition(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
|
||||
{
|
||||
return new Vector2(hitObject.OriginalX, hitObjectContainer.PositionAtTime(hitObject.StartTime));
|
||||
}
|
||||
}
|
||||
}
|
116
osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs
Normal file
116
osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var blueprint = moveEvent.Blueprint;
|
||||
Vector2 originalPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint);
|
||||
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
|
||||
|
||||
float deltaX = targetPosition.X - originalPosition.X;
|
||||
deltaX = limitMovement(deltaX, EditorBeatmap.SelectedHitObjects);
|
||||
|
||||
if (deltaX == 0)
|
||||
{
|
||||
// Even if there is no positional change, there may be a time change.
|
||||
return true;
|
||||
}
|
||||
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (!(h is CatchHitObject hitObject)) return;
|
||||
|
||||
hitObject.OriginalX += deltaX;
|
||||
|
||||
// Move the nested hit objects to give an instant result before nested objects are recreated.
|
||||
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
|
||||
nested.OriginalX += deltaX;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Limit positional movement of the objects by the constraint that moved objects should stay in bounds.
|
||||
/// </summary>
|
||||
/// <param name="deltaX">The positional movement.</param>
|
||||
/// <param name="movingObjects">The objects to be moved.</param>
|
||||
/// <returns>The positional movement with the restriction applied.</returns>
|
||||
private float limitMovement(float deltaX, IEnumerable<HitObject> movingObjects)
|
||||
{
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
foreach (float x in movingObjects.SelectMany(getOriginalPositions))
|
||||
{
|
||||
minX = Math.Min(minX, x);
|
||||
maxX = Math.Max(maxX, x);
|
||||
}
|
||||
|
||||
// To make an object with position `x` stay in bounds after `deltaX` movement, `0 <= x + deltaX <= WIDTH` should be satisfied.
|
||||
// Subtracting `x`, we get `-x <= deltaX <= WIDTH - x`.
|
||||
// We only need to apply the inequality to extreme values of `x`.
|
||||
float lowerBound = -minX;
|
||||
float upperBound = CatchPlayfield.WIDTH - maxX;
|
||||
// The inequality may be unsatisfiable if the objects were already out of bounds.
|
||||
// In that case, don't move objects at all.
|
||||
if (lowerBound > upperBound)
|
||||
return 0;
|
||||
|
||||
return Math.Clamp(deltaX, lowerBound, upperBound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerate X positions that should be contained in-bounds after move offset is applied.
|
||||
/// </summary>
|
||||
private IEnumerable<float> getOriginalPositions(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
yield return fruit.OriginalX;
|
||||
|
||||
break;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
// Even if `OriginalX` is outside the playfield, tiny droplets can be moved inside the playfield after the random offset application.
|
||||
if (!(nested is TinyDroplet))
|
||||
yield return nested.OriginalX;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case BananaShower _:
|
||||
// A banana shower occupies the whole screen width.
|
||||
// If the selection contains a banana shower, the selection cannot be moved horizontally.
|
||||
yield return 0;
|
||||
yield return CatchPlayfield.WIDTH;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game.Rulesets.Catch/Edit/DrawableCatchEditorRuleset.cs
Normal file
21
osu.Game.Rulesets.Catch/Edit/DrawableCatchEditorRuleset.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class DrawableCatchEditorRuleset : DrawableCatchRuleset
|
||||
{
|
||||
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
}
|
24
osu.Game.Rulesets.Catch/Edit/FruitCompositionTool.cs
Normal file
24
osu.Game.Rulesets.Catch/Edit/FruitCompositionTool.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class FruitCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public FruitCompositionTool()
|
||||
: base(nameof(Fruit))
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
@ -11,7 +10,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
|
||||
public class CatchModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
|
@ -5,39 +5,35 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.CircleSize,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
};
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
|
||||
public BindableBool HardRockOffsets { get; } = new BindableBool();
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
@ -45,30 +41,30 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
circleSize,
|
||||
base.SettingDescription,
|
||||
approachRate
|
||||
approachRate,
|
||||
spicyPatterns,
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
TransferSetting(CircleSize, difficulty.CircleSize);
|
||||
TransferSetting(ApproachRate, difficulty.ApproachRate);
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
|
||||
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
|
||||
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
|
||||
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
|
||||
}
|
||||
|
||||
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
|
||||
{
|
||||
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
|
||||
catchProcessor.HardRockOffsets = HardRockOffsets.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,11 +7,14 @@ using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
|
||||
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
|
||||
{
|
||||
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
|
||||
catchProcessor.HardRockOffsets = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,10 +28,11 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
|
||||
}
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
=> ApplyNormalVisibilityState(hitObject, state);
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
base.ApplyNormalVisibilityState(hitObject, state);
|
||||
|
||||
if (!(hitObject is DrawableCatchHitObject catchDrawable))
|
||||
return;
|
||||
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
|
||||
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true))
|
||||
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
|
||||
drawable.FadeOut(duration);
|
||||
}
|
||||
}
|
||||
|
@ -33,13 +33,13 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private readonly Catcher catcher;
|
||||
private readonly CatcherArea catcherArea;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public MouseInputHelper(CatchPlayfield playfield)
|
||||
{
|
||||
catcher = playfield.CatcherArea.MovableCatcher;
|
||||
catcherArea = playfield.CatcherArea;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
catcherArea.SetCatcherPosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -8,10 +9,11 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
|
||||
{
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
@ -20,13 +22,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// <summary>
|
||||
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only setter is exposed.
|
||||
/// Use <see cref="OriginalX"/> or <see cref="EffectiveX"/> to get the horizontal position.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public float X
|
||||
{
|
||||
set => OriginalXBindable.Value = value;
|
||||
}
|
||||
|
||||
float IHasXPosition.X => OriginalXBindable.Value;
|
||||
|
||||
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
|
||||
|
||||
/// <summary>
|
||||
@ -34,6 +39,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
public float XOffset
|
||||
{
|
||||
get => XOffsetBindable.Value;
|
||||
set => XOffsetBindable.Value = value;
|
||||
}
|
||||
|
||||
@ -44,7 +50,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// This value is the original <see cref="X"/> value specified in the beatmap, not affected by the beatmap processing.
|
||||
/// Use <see cref="EffectiveX"/> for a gameplay.
|
||||
/// </remarks>
|
||||
public float OriginalX => OriginalXBindable.Value;
|
||||
public float OriginalX
|
||||
{
|
||||
get => OriginalXBindable.Value;
|
||||
set => OriginalXBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
@ -53,9 +63,9 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
|
||||
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
|
||||
/// </remarks>
|
||||
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
|
||||
public float EffectiveX => OriginalX + XOffset;
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
public double TimePreempt { get; set; } = 1000;
|
||||
|
||||
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
|
||||
|
||||
@ -118,5 +128,24 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
#region Hit object conversion
|
||||
|
||||
// The half of the height of the osu! playfield.
|
||||
public const float DEFAULT_LEGACY_CONVERT_Y = 192;
|
||||
|
||||
/// <summary>
|
||||
/// The Y position of the hit object is not used in the normal osu!catch gameplay.
|
||||
/// It is preserved to maximize the backward compatibility with the legacy editor, in which the mappers use the Y position to organize the patterns.
|
||||
/// </summary>
|
||||
public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
|
||||
|
||||
float IHasXPosition.X => OriginalX;
|
||||
|
||||
float IHasYPosition.Y => LegacyConvertedY;
|
||||
|
||||
Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
@ -9,21 +8,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Represents a <see cref="Fruit"/> caught by the catcher.
|
||||
/// </summary>
|
||||
public class CaughtFruit : CaughtObject, IHasFruitState
|
||||
public class CaughtFruit : CaughtObject
|
||||
{
|
||||
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
public CaughtFruit()
|
||||
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
|
||||
{
|
||||
}
|
||||
|
||||
public override void CopyStateFrom(IHasCatchObjectState objectState)
|
||||
{
|
||||
base.CopyStateFrom(objectState);
|
||||
|
||||
var fruitState = (IHasFruitState)objectState;
|
||||
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public PalpableCatchHitObject HitObject { get; private set; }
|
||||
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
|
||||
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
|
||||
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
|
||||
|
||||
public Vector2 DisplaySize => Size * Scale;
|
||||
|
||||
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
Rotation = objectState.DisplayRotation;
|
||||
AccentColour.Value = objectState.AccentColour.Value;
|
||||
HyperDash.Value = objectState.HyperDash.Value;
|
||||
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
|
@ -3,17 +3,14 @@
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
|
||||
public class DrawableFruit : DrawablePalpableCatchHitObject
|
||||
{
|
||||
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
public DrawableFruit()
|
||||
: this(null)
|
||||
{
|
||||
@ -27,11 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
IndexInBeatmap.BindValueChanged(change =>
|
||||
{
|
||||
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
|
||||
}, true);
|
||||
|
||||
ScalingContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(CatchSkinComponents.Fruit),
|
||||
_ => new FruitPiece());
|
||||
@ -44,12 +36,4 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
|
||||
}
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
{
|
||||
Pear,
|
||||
Grape,
|
||||
Pineapple,
|
||||
Raspberry,
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
Bindable<bool> HyperDash { get; }
|
||||
|
||||
Bindable<int> IndexInBeatmap { get; }
|
||||
|
||||
Vector2 DisplaySize { get; }
|
||||
|
||||
float DisplayRotation { get; }
|
||||
|
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Reference in New Issue
Block a user