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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset

This commit is contained in:
Salman Ahmed 2021-07-20 10:11:52 +03:00
commit 554652b033
1214 changed files with 36441 additions and 11055 deletions

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@ -2,12 +2,6 @@
"version": 1,
"isRoot": true,
"tools": {
"cake.tool": {
"version": "0.35.0",
"commands": [
"dotnet-cake"
]
},
"dotnet-format": {
"version": "3.1.37601",
"commands": [
@ -20,17 +14,23 @@
"jb"
]
},
"nvika": {
"version": "2.0.0",
"smoogipoo.nvika": {
"version": "1.0.1",
"commands": [
"nvika"
]
},
"codefilesanity": {
"version": "15.0.0",
"version": "0.0.36",
"commands": [
"CodeFileSanity"
]
},
"ppy.localisationanalyser.tools": {
"version": "2021.705.0",
"commands": [
"localisation"
]
}
}
}

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@ -10,14 +10,6 @@ trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
@ -165,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = false:silent
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
@ -176,8 +168,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_index_operator = false:silent
csharp_style_prefer_range_operator = false:silent
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
dotnet_diagnostic.RS0030.severity = error

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@ -1,7 +0,0 @@
---
name: Feature Request
about: Propose a feature you would like to see in the game!
---
**Describe the new feature:**
**Proposal designs of the feature:**

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@ -1,5 +1,12 @@
blank_issues_enabled: false
contact_links:
- name: Suggestions or feature request
url: https://github.com/ppy/osu/discussions/categories/ideas
about: Got something you think should change or be added? Search for or start a new discussion!
- name: Help
url: https://github.com/ppy/osu/discussions/categories/q-a
about: osu! not working as you'd expect? Not sure it's a bug? Check the Q&A section!
- name: osu!stable issues
url: https://github.com/ppy/osu-stable-issues
about: For issues regarding osu!stable (not osu!lazer), open them here.
about: For osu!stable bugs (not osu!lazer), check out the dedicated repository. Note that we only accept serious bug reports.

94
.github/workflows/ci.yml vendored Normal file
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@ -0,0 +1,94 @@
on: [push, pull_request]
name: Continuous Integration
jobs:
test:
name: Test
runs-on: ${{matrix.os.fullname}}
env:
OSU_EXECUTION_MODE: ${{matrix.threadingMode}}
strategy:
fail-fast: false
matrix:
os:
- { prettyname: Windows, fullname: windows-latest }
- { prettyname: macOS, fullname: macos-latest }
- { prettyname: Linux, fullname: ubuntu-latest }
threadingMode: ['SingleThread', 'MultiThreaded']
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
# https://github.com/ppy/osu-framework/issues/4349
# Remove this once https://github.com/actions/virtual-environments/issues/3306 has been resolved.
- name: Install libavformat-dev
if: ${{matrix.os.fullname == 'ubuntu-latest'}}
run: |
sudo apt-get update && \
sudo apt-get -y install libavformat-dev
- name: Compile
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
- name: Test
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
shell: pwsh
# Attempt to upload results even if test fails.
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
- name: Upload Test Results
uses: actions/upload-artifact@v2
if: ${{ always() }}
with:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
inspect-code:
name: Code Quality
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
- name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v1
with:
dotnet-version: "3.1.x"
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
- name: Restore Tools
run: dotnet tool restore
- name: Restore Packages
run: dotnet restore
- name: CodeFileSanity
run: |
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
# FIXME: Suppress warnings from templates project
dotnet codefilesanity | while read -r line; do
echo "::warning::$line"
done
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
# - name: .NET Format (Dry Run)
# run: dotnet format --dry-run --check
- name: InspectCode
run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --output=$(pwd)/inspectcodereport.xml --cachesDir=$(pwd)/inspectcode --verbosity=WARN
- name: NVika
run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors

32
.github/workflows/report-nunit.yml vendored Normal file
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@ -0,0 +1,32 @@
# This is a workaround to allow PRs to report their coverage. This will run inside the base repository.
# See:
# * https://github.com/dorny/test-reporter#recommended-setup-for-public-repositories
# * https://docs.github.com/en/actions/reference/authentication-in-a-workflow#permissions-for-the-github_token
name: Annotate CI run with test results
on:
workflow_run:
workflows: ["Continuous Integration"]
types:
- completed
jobs:
annotate:
name: Annotate CI run with test results
runs-on: ubuntu-latest
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
strategy:
fail-fast: false
matrix:
os:
- { prettyname: Windows }
- { prettyname: macOS }
- { prettyname: Linux }
threadingMode: ['SingleThread', 'MultiThreaded']
timeout-minutes: 5
steps:
- name: Annotate CI run with test results
uses: dorny/test-reporter@v1.4.2
with:
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
path: "*.trx"
reporter: dotnet-trx

3
.gitignore vendored
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@ -336,3 +336,6 @@ inspectcode
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DataSourceManagerImpl" format="xml" multifile-model="true">
<data-source source="LOCAL" name="osu-client-sqlite" uuid="1aa4b9be-cd8d-47ae-8186-30a13cd724a5">
<driver-ref>sqlite.xerial</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.sqlite.JDBC</jdbc-driver>
<jdbc-url>jdbc:sqlite:$USER_HOME$/.local/share/osu/client.db</jdbc-url>
<driver-properties>
<property name="enable_load_extension" value="true" />
</driver-properties>
</data-source>
</component>
</project>

14
.vscode/launch.json vendored
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@ -113,20 +113,6 @@
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build benchmarks",
"console": "internalConsole"
},
{
"name": "Cake: Debug Script",
"type": "coreclr",
"request": "launch",
"program": "${workspaceRoot}/build/tools/Cake.CoreCLR/0.30.0/Cake.dll",
"args": [
"${workspaceRoot}/build/build.cake",
"--debug",
"--verbosity=diagnostic"
],
"cwd": "${workspaceRoot}/build",
"stopAtEntry": true,
"externalConsole": false
}
]
}

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@ -3,6 +3,7 @@ M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Us
M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.

3
FodyWeavers.xml Normal file
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@ -0,0 +1,3 @@
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<Realm DisableAnalytics="true" />
</Weavers>

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@ -1,27 +1,11 @@
[CmdletBinding()]
Param(
[string]$Target,
[string]$Configuration,
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
[string]$Verbosity,
[switch]$ShowDescription,
[Alias("WhatIf", "Noop")]
[switch]$DryRun,
[Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)]
[string[]]$ScriptArgs
)
# Build Cake arguments
$cakeArguments = "";
if ($Target) { $cakeArguments += "-target=$Target" }
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
if ($ShowDescription) { $cakeArguments += "-showdescription" }
if ($DryRun) { $cakeArguments += "-dryrun" }
if ($Experimental) { $cakeArguments += "-experimental" }
$cakeArguments += $ScriptArgs
dotnet tool restore
dotnet cake ./build/InspectCode.cake --bootstrap
dotnet cake ./build/InspectCode.cake $cakeArguments
exit $LASTEXITCODE
# Temporarily disabled until the tool is upgraded to 5.0.
# The version specified in .config/dotnet-tools.json (3.1.37601) won't run on .NET hosts >=5.0.7.
# - cmd: dotnet format --dry-run --check
dotnet CodeFileSanity
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
exit $LASTEXITCODE

6
InspectCode.sh Executable file
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@ -0,0 +1,6 @@
#!/bin/bash
dotnet tool restore
dotnet CodeFileSanity
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors

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@ -11,7 +11,7 @@
A free-to-win rhythm game. Rhythm is just a *click* away!
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the codename "*lazer*". As in sharper than cutting-edge.
## Status
@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward.
- Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
## Running osu!
@ -43,7 +43,7 @@ If your platform is not listed above, there is still a chance you can manually b
osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates).
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/discussions/13096).
## Developing osu!
@ -97,7 +97,7 @@ Before committing your code, please run a code formatter. This can be achieved b
We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`. Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
## Contributing

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@ -10,9 +10,9 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.EmptyFreeform
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
}
}

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.EmptyFreeform.Objects;
using osu.Game.Rulesets.EmptyFreeform.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -11,7 +10,7 @@ using osu.Game.Users;
namespace osu.Game.Rulesets.EmptyFreeform.Mods
{
public class EmptyFreeformModAutoplay : ModAutoplay<EmptyFreeformHitObject>
public class EmptyFreeformModAutoplay : ModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

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@ -1,28 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.EmptyFreeform.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyFreeform.Replays
{
public class EmptyFreeformAutoGenerator : AutoGenerator
public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame>
{
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;
public EmptyFreeformAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();
}
public override Replay Generate()
protected override void GenerateFrames()
{
Frames.Add(new EmptyFreeformReplayFrame());
@ -35,8 +29,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
// todo: add required inputs and extra frames.
});
}
return Replay;
}
}
}

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@ -10,9 +10,9 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -4,14 +4,13 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Pippidon.Mods
{
public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
public class PippidonModAutoplay : ModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

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@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Pippidon
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
}
}

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@ -1,28 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonAutoGenerator : AutoGenerator
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
public PippidonAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();
}
public override Replay Generate()
protected override void GenerateFrames()
{
Frames.Add(new PippidonReplayFrame());
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
Position = hitObject.Position,
});
}
return Replay;
}
}
}

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@ -10,9 +10,9 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.EmptyScrolling
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
}
}

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@ -3,7 +3,6 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.EmptyScrolling.Objects;
using osu.Game.Rulesets.EmptyScrolling.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
@ -11,7 +10,7 @@ using System.Collections.Generic;
namespace osu.Game.Rulesets.EmptyScrolling.Mods
{
public class EmptyScrollingModAutoplay : ModAutoplay<EmptyScrollingHitObject>
public class EmptyScrollingModAutoplay : ModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

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@ -1,28 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.EmptyScrolling.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyScrolling.Replays
{
public class EmptyScrollingAutoGenerator : AutoGenerator
public class EmptyScrollingAutoGenerator : AutoGenerator<EmptyScrollingReplayFrame>
{
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
public EmptyScrollingAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();
}
public override Replay Generate()
protected override void GenerateFrames()
{
Frames.Add(new EmptyScrollingReplayFrame());
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Replays
// todo: add required inputs and extra frames.
});
}
return Replay;
}
}
}

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@ -10,9 +10,9 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -4,14 +4,13 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Pippidon.Mods
{
public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
public class PippidonModAutoplay : ModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

View File

@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Pippidon
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
}
}

View File

@ -2,29 +2,23 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonAutoGenerator : AutoGenerator
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
public PippidonAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();
}
public override Replay Generate()
protected override void GenerateFrames()
{
int currentLane = 0;
@ -55,8 +49,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
currentLane = hitObject.Lane;
}
return Replay;
}
private void addFrame(double time, PippidonAction direction)

View File

@ -1,24 +1,27 @@
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2019
cache:
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
dotnet_csproj:
patch: true
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
version: '0.0.{build}'
cache:
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
before_build:
- ps: dotnet --info # Useful when version mismatch between CI and local
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
- cmd: dotnet --info # Useful when version mismatch between CI and local
- cmd: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
build:
project: osu.sln
parallel: true
verbosity: minimal
publish_nuget: true
after_build:
- ps: dotnet tool restore
- ps: dotnet format --dry-run --check
- ps: .\InspectCode.ps1
test:
assemblies:
except:

View File

@ -1,17 +0,0 @@
<Project Sdk="Microsoft.Build.Traversal">
<ItemGroup>
<ProjectReference Include="..\osu.Desktop\osu.Desktop.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch.Tests\osu.Game.Rulesets.Catch.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania.Tests\osu.Game.Rulesets.Mania.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu.Tests\osu.Game.Rulesets.Osu.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko.Tests\osu.Game.Rulesets.Taiko.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Tournament.Tests\osu.Game.Tournament.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>

View File

@ -1,41 +0,0 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
///////////////////////////////////////////////////////////////////////////////
// ARGUMENTS
///////////////////////////////////////////////////////////////////////////////
var target = Argument("target", "CodeAnalysis");
var configuration = Argument("configuration", "Release");
var rootDirectory = new DirectoryPath("..");
var sln = rootDirectory.CombineWithFilePath("osu.sln");
var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
///////////////////////////////////////////////////////////////////////////////
// TASKS
///////////////////////////////////////////////////////////////////////////////
Task("InspectCode")
.Does(() => {
var inspectcodereport = "inspectcodereport.xml";
var cacheDir = "inspectcode";
var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output
DotNetCoreTool(rootDirectory.FullPath,
"jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}");
DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors");
});
Task("CodeFileSanity")
.Does(() => {
ValidateCodeSanity(new ValidateCodeSanitySettings {
RootDirectory = rootDirectory.FullPath,
IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor
});
});
Task("CodeAnalysis")
.IsDependentOn("CodeFileSanity")
.IsDependentOn("InspectCode");
RunTarget(target);

View File

@ -1,5 +0,0 @@
[Nuget]
Source=https://api.nuget.org/v3/index.json
UseInProcessClient=true
LoadDependencies=true

View File

@ -51,7 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.427.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.714.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.3.0" />
</ItemGroup>
</Project>

View File

@ -20,7 +20,8 @@ namespace osu.Android
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-archive")]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed", "application/x-osu-archive" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
public class OsuGameActivity : AndroidGameActivity
{

View File

@ -57,7 +57,7 @@ namespace osu.Desktop
private string getStableInstallPath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs")) || File.Exists(Path.Combine(p, "osu!.cfg"));
string stableInstallPath;

View File

@ -68,6 +68,8 @@ namespace osu.Desktop.Updater
return false;
}
scheduleRecheck = false;
if (notification == null)
{
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
@ -98,7 +100,6 @@ namespace osu.Desktop.Updater
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
scheduleRecheck = false;
}
else
{
@ -110,13 +111,14 @@ namespace osu.Desktop.Updater
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
}
finally
{
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30);
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
@ -141,7 +143,7 @@ namespace osu.Desktop.Updater
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
.ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
return true;
};
}

View File

@ -5,8 +5,8 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
<AssemblyName>osu!</AssemblyName>
<Title>osu!lazer</Title>
<Product>osu!lazer</Product>
<Title>osu!</Title>
<Product>osu!(lazer)</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Version>0.0.0</Version>

View File

@ -3,7 +3,7 @@
<metadata>
<id>osulazer</id>
<version>0.0.0</version>
<title>osu!lazer</title>
<title>osu!</title>
<authors>ppy Pty Ltd</authors>
<owners>Dean Herbert</owners>
<projectUrl>https://osu.ppy.sh/</projectUrl>
@ -20,4 +20,3 @@
<file src="**.config" target="lib\net45\"/>
</files>
</package>

View File

@ -7,9 +7,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
<PackageReference Include="nunit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
</ItemGroup>
<ItemGroup>

View File

@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class CatchEditorTestSceneContainer : Container
{
[Cached(typeof(Playfield))]
public readonly ScrollingPlayfield Playfield;
protected override Container<Drawable> Content { get; }
public CatchEditorTestSceneContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Width = CatchPlayfield.WIDTH;
Height = 1000;
Padding = new MarginPadding
{
Bottom = 100
};
InternalChildren = new Drawable[]
{
new ScrollingTestContainer(ScrollingDirection.Down)
{
TimeRange = 1000,
RelativeSizeAxes = Axes.Both,
Child = Playfield = new TestCatchPlayfield
{
RelativeSizeAxes = Axes.Both
}
},
new PlayfieldBorder
{
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
Clock = new FramedClock(new StopwatchClock(true))
},
Content = new Container
{
RelativeSizeAxes = Axes.Both
}
};
}
private class TestCatchPlayfield : CatchEditorPlayfield
{
public TestCatchPlayfield()
: base(new BeatmapDifficulty { CircleSize = 0 })
{
}
}
}
}

View File

@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public abstract class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
protected const double TIME_SNAP = 100;
protected DrawableCatchHitObject LastObject;
protected new ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
protected override Container<Drawable> Content => contentContainer;
private readonly CatchEditorTestSceneContainer contentContainer;
protected CatchPlacementBlueprintTestScene()
{
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
contentContainer.Playfield.Clock = new FramedClock(new ManualClock());
}
[SetUp]
public void Setup() => Schedule(() =>
{
HitObjectContainer.Clear();
ResetPlacement();
LastObject = null;
});
protected void AddMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
{
float y = HitObjectContainer.PositionAtTime(time);
Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
InputManager.MoveMouseTo(pos);
});
protected void AddClickStep(MouseButton button) => AddStep($"click {button}", () =>
{
InputManager.Click(button);
});
protected IEnumerable<FruitOutline> FruitOutlines => Content.ChildrenOfType<FruitOutline>();
// Unused because AddHitObject is overriden
protected override Container CreateHitObjectContainer() => new Container();
protected override void AddHitObject(DrawableHitObject hitObject)
{
LastObject = (DrawableCatchHitObject)hitObject;
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var result = base.SnapForBlueprint(blueprint);
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
return result;
}
}
}

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public abstract class CatchSelectionBlueprintTestScene : SelectionBlueprintTestScene
{
protected ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
protected override Container<Drawable> Content => contentContainer;
private readonly CatchEditorTestSceneContainer contentContainer;
protected CatchSelectionBlueprintTestScene()
{
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
}
}
}

View File

@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneBananaShowerPlacementBlueprint : CatchPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override void AddHitObject(DrawableHitObject hitObject)
{
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
base.AddHitObject(hitObject);
}
[Test]
public void TestBasicPlacement()
{
const double start_time = 100;
const double end_time = 500;
AddMoveStep(start_time, 0);
AddClickStep(MouseButton.Left);
AddMoveStep(end_time, 0);
AddClickStep(MouseButton.Right);
AddAssert("banana shower is placed", () => LastObject is DrawableBananaShower);
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
}
[Test]
public void TestReversePlacement()
{
const double start_time = 100;
const double end_time = 500;
AddMoveStep(end_time, 0);
AddClickStep(MouseButton.Left);
AddMoveStep(start_time, 0);
AddClickStep(MouseButton.Right);
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
}
[Test]
public void TestFinishWithZeroDuration()
{
AddMoveStep(100, 0);
AddClickStep(MouseButton.Left);
AddClickStep(MouseButton.Right);
AddAssert("banana shower is not placed", () => LastObject == null);
AddAssert("state is waiting", () => CurrentBlueprint?.PlacementActive == PlacementBlueprint.PlacementState.Waiting);
}
[Test]
public void TestOpacity()
{
AddMoveStep(100, 0);
AddClickStep(MouseButton.Left);
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
AddMoveStep(200, 0);
AddUntilStep("outline is opaque", () => Precision.AlmostEquals(timeSpanOutline.Alpha, 1));
AddMoveStep(100, 0);
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
}
private TimeSpanOutline timeSpanOutline => Content.ChildrenOfType<TimeSpanOutline>().Single();
}
}

View File

@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new CatchRuleset();
}
}

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneFruitPlacementBlueprint : CatchPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
[Test]
public void TestFruitPlacementPosition()
{
const double time = 300;
const float x = CatchPlayfield.CENTER_X;
AddMoveStep(time, x);
AddClickStep(MouseButton.Left);
AddAssert("outline position is correct", () =>
{
var outline = FruitOutlines.Single();
return Precision.AlmostEquals(outline.X, x) &&
Precision.AlmostEquals(outline.Y, HitObjectContainer.PositionAtTime(time));
});
AddAssert("fruit time is correct", () => Precision.AlmostEquals(LastObject.StartTimeBindable.Value, time));
AddAssert("fruit position is correct", () => Precision.AlmostEquals(LastObject.X, x));
}
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
{
public TestSceneJuiceStreamSelectionBlueprint()
{
var hitObject = new JuiceStream
{
OriginalX = 100,
StartTime = 100,
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(200, 100),
new Vector2(0, 200),
}),
};
var controlPoint = new ControlPointInfo();
controlPoint.Add(0, new TimingControlPoint
{
BeatLength = 100
});
hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
}
}
}

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@ -0,0 +1,288 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class JuiceStreamPathTest
{
[TestCase(1e3, true, false)]
// When the coordinates are large, the slope invariant fails within the specified absolute allowance due to the floating-number precision.
[TestCase(1e9, false, false)]
// Using discrete values sometimes discover more edge cases.
[TestCase(10, true, true)]
public void TestRandomInsertSetPosition(double scale, bool checkSlope, bool integralValues)
{
var rng = new Random(1);
var path = new JuiceStreamPath();
for (int iteration = 0; iteration < 100000; iteration++)
{
if (rng.Next(10) == 0)
path.Clear();
int vertexCount = path.Vertices.Count;
switch (rng.Next(2))
{
case 0:
{
double distance = rng.NextDouble() * scale * 2 - scale;
if (integralValues)
distance = Math.Round(distance);
float oldX = path.PositionAtDistance(distance);
int index = path.InsertVertex(distance);
Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount + 1));
Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance));
Assert.That(path.Vertices[index].X, Is.EqualTo(oldX));
break;
}
case 1:
{
int index = rng.Next(path.Vertices.Count);
double distance = path.Vertices[index].Distance;
float newX = (float)(rng.NextDouble() * scale * 2 - scale);
if (integralValues)
newX = MathF.Round(newX);
path.SetVertexPosition(index, newX);
Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount));
Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance));
Assert.That(path.Vertices[index].X, Is.EqualTo(newX));
break;
}
}
assertInvariants(path.Vertices, checkSlope);
}
}
[Test]
public void TestRemoveVertices()
{
var path = new JuiceStreamPath();
path.Add(10, 5);
path.Add(20, -5);
int removeCount = path.RemoveVertices((v, i) => v.Distance == 10 && i == 1);
Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(0, 0),
new JuiceStreamPathVertex(20, -5)
}));
removeCount = path.RemoveVertices((_, i) => i == 0);
Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(20, -5)
}));
removeCount = path.RemoveVertices((_, i) => true);
Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex()
}));
}
[Test]
public void TestResampleVertices()
{
var path = new JuiceStreamPath();
path.Add(-100, -10);
path.Add(100, 50);
path.ResampleVertices(new double[]
{
-50,
0,
70,
120
});
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(-100, -10),
new JuiceStreamPathVertex(-50, -5),
new JuiceStreamPathVertex(0, 0),
new JuiceStreamPathVertex(70, 35),
new JuiceStreamPathVertex(100, 50),
new JuiceStreamPathVertex(100, 50),
}));
path.Clear();
path.SetVertexPosition(0, 10);
path.ResampleVertices(Array.Empty<double>());
Assert.That(path.Vertices, Is.EqualTo(new[]
{
new JuiceStreamPathVertex(0, 10)
}));
}
[Test]
public void TestRandomConvertFromSliderPath()
{
var rng = new Random(1);
var path = new JuiceStreamPath();
var sliderPath = new SliderPath();
for (int iteration = 0; iteration < 10000; iteration++)
{
sliderPath.ControlPoints.Clear();
do
{
int start = sliderPath.ControlPoints.Count;
do
{
float x = (float)(rng.NextDouble() * 1e3);
float y = (float)(rng.NextDouble() * 1e3);
sliderPath.ControlPoints.Add(new PathControlPoint(new Vector2(x, y)));
} while (rng.Next(2) != 0);
int length = sliderPath.ControlPoints.Count - start + 1;
sliderPath.ControlPoints[start].Type.Value = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
} while (rng.Next(3) != 0);
if (rng.Next(5) == 0)
sliderPath.ExpectedDistance.Value = rng.NextDouble() * 3e3;
else
sliderPath.ExpectedDistance.Value = null;
path.ConvertFromSliderPath(sliderPath);
Assert.That(path.Vertices[0].Distance, Is.EqualTo(0));
Assert.That(path.Distance, Is.EqualTo(sliderPath.Distance).Within(1e-3));
assertInvariants(path.Vertices, true);
double[] sampleDistances = Enumerable.Range(0, 10)
.Select(_ => rng.NextDouble() * sliderPath.Distance)
.ToArray();
foreach (double distance in sampleDistances)
{
float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
}
path.ResampleVertices(sampleDistances);
assertInvariants(path.Vertices, true);
foreach (double distance in sampleDistances)
{
float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
}
}
}
[Test]
public void TestRandomConvertToSliderPath()
{
var rng = new Random(1);
var path = new JuiceStreamPath();
var sliderPath = new SliderPath();
for (int iteration = 0; iteration < 10000; iteration++)
{
path.Clear();
do
{
double distance = rng.NextDouble() * 1e3;
float x = (float)(rng.NextDouble() * 1e3);
path.Add(distance, x);
} while (rng.Next(5) != 0);
float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT);
path.ConvertToSliderPath(sliderPath, sliderStartY);
Assert.That(sliderPath.Distance, Is.EqualTo(path.Distance).Within(1e-3));
Assert.That(sliderPath.ControlPoints[0].Position.Value.X, Is.EqualTo(path.Vertices[0].X));
assertInvariants(path.Vertices, true);
foreach (var point in sliderPath.ControlPoints)
{
Assert.That(point.Type.Value, Is.EqualTo(PathType.Linear).Or.Null);
Assert.That(sliderStartY + point.Position.Value.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
}
for (int i = 0; i < 10; i++)
{
double distance = rng.NextDouble() * path.Distance;
float expected = path.PositionAtDistance(distance);
Assert.That(sliderPath.PositionAt(distance / sliderPath.Distance).X, Is.EqualTo(expected).Within(1e-3));
}
}
}
[Test]
public void TestInvalidation()
{
var path = new JuiceStreamPath();
Assert.That(path.InvalidationID, Is.EqualTo(1));
int previousId = path.InvalidationID;
path.InsertVertex(10);
checkNewId();
path.SetVertexPosition(1, 5);
checkNewId();
path.Add(20, 0);
checkNewId();
path.RemoveVertices((v, _) => v.Distance == 20);
checkNewId();
path.ResampleVertices(new double[] { 5, 10, 15 });
checkNewId();
path.Clear();
checkNewId();
path.ConvertFromSliderPath(new SliderPath());
checkNewId();
void checkNewId()
{
Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId));
previousId = path.InvalidationID;
}
}
private void assertInvariants(IReadOnlyList<JuiceStreamPathVertex> vertices, bool checkSlope)
{
Assert.That(vertices, Is.Not.Empty);
for (int i = 0; i < vertices.Count; i++)
{
Assert.That(double.IsFinite(vertices[i].Distance));
Assert.That(float.IsFinite(vertices[i].X));
}
for (int i = 1; i < vertices.Count; i++)
{
Assert.That(vertices[i].Distance, Is.GreaterThanOrEqualTo(vertices[i - 1].Distance));
if (!checkSlope) continue;
float xDiff = Math.Abs(vertices[i].X - vertices[i - 1].X);
double distanceDiff = vertices[i].Distance - vertices[i - 1].Distance;
Assert.That(xDiff, Is.LessThanOrEqualTo(distanceDiff).Within(Precision.FLOAT_EPSILON));
}
}
}
}

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@ -0,0 +1,2 @@
[General]
// no version specified means v1

View File

@ -4,10 +4,8 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
@ -21,12 +19,6 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchModHidden : ModTestScene
{
[BackgroundDependencyLoader]
private void load()
{
LocalConfig.SetValue(OsuSetting.IncreaseFirstObjectVisibility, false);
}
[Test]
public void TestJuiceStream()
{

View File

@ -1,8 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -10,5 +18,22 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest(null);
}
AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
});
}
}
}

View File

@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using Direction = osu.Game.Rulesets.Catch.UI.Direction;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchSkinConfiguration : OsuTestScene
{
[Cached]
private readonly DroppedObjectContainer droppedObjectContainer;
private Catcher catcher;
private readonly Container container;
public TestSceneCatchSkinConfiguration()
{
Add(droppedObjectContainer = new DroppedObjectContainer());
Add(container = new Container { RelativeSizeAxes = Axes.Both });
}
[TestCase(false)]
[TestCase(true)]
public void TestCatcherPlateFlipping(bool flip)
{
AddStep("setup catcher", () =>
{
var skin = new TestSkin { FlipCatcherPlate = flip };
container.Child = new SkinProvidingContainer(skin)
{
Child = catcher = new Catcher(new Container())
{
Anchor = Anchor.Centre
}
};
});
Fruit fruit = new Fruit();
AddStep("catch fruit", () => catchFruit(fruit, 20));
float position = 0;
AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit));
AddStep("face left", () => catcher.VisualDirection = Direction.Left);
if (flip)
AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
else
AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
AddStep("face right", () => catcher.VisualDirection = Direction.Right);
AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
}
private float getCaughtObjectPosition(Fruit fruit)
{
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
return caughtObject.Parent.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
}
private void catchFruit(Fruit fruit, float x)
{
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableFruit = new DrawableFruit(fruit) { X = x };
var judgement = fruit.CreateJudgement();
catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
{
Type = judgement.MaxResult
});
}
private class TestSkin : DefaultSkin
{
public bool FlipCatcherPlate { get; set; }
public TestSkin()
: base(null)
{
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is CatchSkinConfiguration config)
{
if (config == CatchSkinConfiguration.FlipCatcherPlate)
return SkinUtils.As<TValue>(new Bindable<bool>(FlipCatcherPlate));
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}
}

View File

@ -6,8 +6,8 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.UI;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[Resolved]
private OsuConfigManager config { get; set; }
private Container<CaughtObject> droppedObjectContainer;
private TestCatcher catcher;
private DroppedObjectContainer droppedObjectContainer;
[SetUp]
public void SetUp() => Schedule(() =>
{
@ -43,19 +43,24 @@ namespace osu.Game.Rulesets.Catch.Tests
CircleSize = 0,
};
var trailContainer = new Container();
droppedObjectContainer = new Container<CaughtObject>();
catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty);
Child = new Container
var trailContainer = new Container
{
Anchor = Anchor.Centre,
};
droppedObjectContainer = new DroppedObjectContainer();
Child = new DependencyProvidingContainer
{
CachedDependencies = new (Type, object)[]
{
(typeof(DroppedObjectContainer), droppedObjectContainer),
},
Children = new Drawable[]
{
trailContainer,
droppedObjectContainer,
catcher
}
catcher = new TestCatcher(trailContainer, difficulty),
trailContainer
},
Anchor = Anchor.Centre
};
});
@ -188,9 +193,9 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
checkPlate(10);
AddAssert("caught objects are stacked", () =>
catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
catcher.CaughtObjects.Any(obj => obj.Y < -25));
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
catcher.CaughtObjects.Any(obj => obj.Y < 0));
}
[Test]
@ -216,7 +221,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("correct hit lighting colour", () =>
catcher.ChildrenOfType<HitExplosion>().First()?.ObjectColour == fruitColour);
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
}
[Test]
@ -293,8 +298,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
public TestCatcher(Container trailsTarget, Container<CaughtObject> droppedObjectTarget, BeatmapDifficulty difficulty)
: base(trailsTarget, droppedObjectTarget, difficulty)
public TestCatcher(Container trailsTarget, BeatmapDifficulty difficulty)
: base(trailsTarget, difficulty)
{
}
}

View File

@ -6,7 +6,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Framework.Utils;
@ -95,20 +94,14 @@ namespace osu.Game.Rulesets.Catch.Tests
CircleSize = circleSize
};
SetContents(() =>
SetContents(_ =>
{
var droppedObjectContainer = new Container<CaughtObject>
{
RelativeSizeAxes = Axes.Both
};
return new CatchInputManager(catchRuleset)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
droppedObjectContainer,
new TestCatcherArea(droppedObjectContainer, beatmapDifficulty)
new TestCatcherArea(beatmapDifficulty)
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
@ -126,9 +119,13 @@ namespace osu.Game.Rulesets.Catch.Tests
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
: base(droppedObjectContainer, beatmapDifficulty)
[Cached]
private readonly DroppedObjectContainer droppedObjectContainer;
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
: base(beatmapDifficulty)
{
AddInternal(droppedObjectContainer = new DroppedObjectContainer());
}
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
scoreProcessor = new ScoreProcessor();
SetContents(() => new CatchComboDisplay
SetContents(_ => new CatchComboDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -174,8 +174,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private void addToPlayfield(DrawableCatchHitObject drawable)
{
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawable);
drawableRuleset.Playfield.Add(drawable);
}

View File

@ -19,22 +19,22 @@ namespace osu.Game.Rulesets.Catch.Tests
{
base.LoadComplete();
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
AddStep("show pear", () => SetContents(_ => createDrawableFruit(0)));
AddStep("show grape", () => SetContents(_ => createDrawableFruit(1)));
AddStep("show pineapple / apple", () => SetContents(_ => createDrawableFruit(2)));
AddStep("show raspberry / orange", () => SetContents(_ => createDrawableFruit(3)));
AddStep("show banana", () => SetContents(createDrawableBanana));
AddStep("show banana", () => SetContents(_ => createDrawableBanana()));
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
AddStep("show droplet", () => SetContents(_ => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(_ => createDrawableTinyDroplet()));
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
AddStep("show hyperdash pear", () => SetContents(_ => createDrawableFruit(0, true)));
AddStep("show hyperdash grape", () => SetContents(_ => createDrawableFruit(1, true)));
AddStep("show hyperdash pineapple / apple", () => SetContents(_ => createDrawableFruit(2, true)));
AddStep("show hyperdash raspberry / orange", () => SetContents(_ => createDrawableFruit(3, true)));
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
AddStep("show hyperdash droplet", () => SetContents(_ => createDrawableDroplet(true)));
}
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>

View File

@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override void LoadComplete()
{
AddStep("fruit changes visual and hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
AddStep("fruit changes visual and hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
{
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
HyperDashBindable = { BindTarget = hyperDash },
}))));
AddStep("droplet changes hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
AddStep("droplet changes hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
{
HyperDashBindable = { BindTarget = hyperDash },
}))));

View File

@ -118,11 +118,10 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("create hyper-dashing catcher", () =>
{
Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container<CaughtObject>())
Child = setupSkinHierarchy(catcherArea = new TestCatcherArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4f),
Origin = Anchor.Centre
}, skin);
});
@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("finish hyper-dashing", () =>
{
catcherArea.MovableCatcher.SetHyperDashState(1);
catcherArea.MovableCatcher.SetHyperDashState();
catcherArea.MovableCatcher.FinishTransforms();
});
@ -206,5 +205,18 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
}
private class TestCatcherArea : CatcherArea
{
[Cached]
private readonly DroppedObjectContainer droppedObjectContainer;
public TestCatcherArea()
{
Scale = new Vector2(4f);
AddInternal(droppedObjectContainer = new DroppedObjectContainer());
}
}
}
}

View File

@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
@ -61,10 +61,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
@ -72,10 +72,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false)]
public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, true, true);
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase(false)]
public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);

View File

@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
{
var positionData = obj as IHasXPosition;
var xPositionData = obj as IHasXPosition;
var yPositionData = obj as IHasYPosition;
var comboData = obj as IHasCombo;
switch (obj)
@ -36,9 +37,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = positionData?.X ?? 0,
X = xPositionData?.X ?? 0,
NewCombo = comboData?.NewCombo ?? false,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
}.Yield();
case IHasDuration endTime:
@ -56,7 +58,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
X = positionData?.X ?? 0
X = xPositionData?.X ?? 0,
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
}.Yield();
}
}

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@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Beatmaps
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
public const int RNG_SEED = 1337;
public bool HardRockOffsets { get; set; }
public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
@ -43,11 +44,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
public void ApplyPositionOffsets(IBeatmap beatmap)
{
var rng = new FastRandom(RNG_SEED);
bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
float? lastPosition = null;
double lastStartTime = 0;
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
switch (obj)
{
case Fruit fruit:
if (shouldApplyHardRockOffset)
if (HardRockOffsets)
applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
break;

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@ -22,7 +22,9 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Edit;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
@ -161,13 +163,13 @@ namespace osu.Game.Rulesets.Catch
switch (result)
{
case HitResult.LargeTickHit:
return "large droplet";
return "Large droplet";
case HitResult.SmallTickHit:
return "small droplet";
return "Small droplet";
case HitResult.LargeBonus:
return "banana";
return "Banana";
}
return base.GetDisplayNameForHitResult(result);
@ -175,12 +177,14 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);
public int LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
}
}

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@ -8,9 +8,7 @@ namespace osu.Game.Rulesets.Catch
Fruit,
Banana,
Droplet,
CatcherIdle,
CatcherFail,
CatcherKiai,
Catcher,
CatchComboCounter
}
}

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@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
{
public double ApproachRate;
public double ApproachRate { get; set; }
}
}

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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
}
}
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods)
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new Skill[]
{
new Movement(mods, halfCatcherWidth),
new Movement(mods, halfCatcherWidth, clockRate),
};
}

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -33,15 +32,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
mods = Score.Mods;
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
misses = Score.Statistics.GetOrDefault(HitResult.Miss);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
fruitsHit = Score.Statistics.GetValueOrDefault(HitResult.Great);
ticksHit = Score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
tinyTicksHit = Score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
tinyTicksMissed = Score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
misses = Score.Statistics.GetValueOrDefault(HitResult.Miss);
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;

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@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
/// </summary>
public readonly double StrainTime;
public readonly double ClockRate;
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
: base(hitObject, lastObject, clockRate)
{
@ -37,7 +35,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);
ClockRate = clockRate;
}
}
}

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@ -28,10 +28,21 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private float lastDistanceMoved;
private double lastStrainTime;
public Movement(Mod[] mods, float halfCatcherWidth)
/// <summary>
/// The speed multiplier applied to the player's catcher.
/// </summary>
private readonly double catcherSpeedMultiplier;
public Movement(Mod[] mods, float halfCatcherWidth, double clockRate)
: base(mods)
{
HalfCatcherWidth = halfCatcherWidth;
// In catch, clockrate adjustments do not only affect the timings of hitobjects,
// but also the speed of the player's catcher, which has an impact on difficulty
// TODO: Support variable clockrates caused by mods such as ModTimeRamp
// (perhaps by using IApplicableToRate within the CatchDifficultyHitObject constructor to set a catcher speed for each object before processing)
catcherSpeedMultiplier = clockRate;
}
protected override double StrainValueOf(DifficultyHitObject current)
@ -48,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
float distanceMoved = playerPosition - lastPlayerPosition.Value;
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
double sqrtStrain = Math.Sqrt(weightedStrainTime);
@ -81,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
lastPlayerPosition = playerPosition;

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class BananaShowerCompositionTool : HitObjectCompositionTool
{
public BananaShowerCompositionTool()
: base(nameof(BananaShower))
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
}
}

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@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class BananaShowerPlacementBlueprint : CatchPlacementBlueprint<BananaShower>
{
private readonly TimeSpanOutline outline;
public BananaShowerPlacementBlueprint()
{
InternalChild = outline = new TimeSpanOutline();
}
protected override void Update()
{
base.Update();
outline.UpdateFrom(HitObjectContainer, HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (PlacementActive)
{
case PlacementState.Waiting:
if (e.Button != MouseButton.Left) break;
BeginPlacement(true);
return true;
case PlacementState.Active:
if (e.Button != MouseButton.Right) break;
// If the duration is negative, swap the start and the end time to make the duration positive.
if (HitObject.Duration < 0)
{
HitObject.StartTime = HitObject.EndTime;
HitObject.Duration = -HitObject.Duration;
}
EndPlacement(HitObject.Duration > 0);
return true;
}
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
if (!(result.Time is double time)) return;
switch (PlacementActive)
{
case PlacementState.Waiting:
HitObject.StartTime = time;
break;
case PlacementState.Active:
HitObject.EndTime = time;
break;
}
}
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class BananaShowerSelectionBlueprint : CatchSelectionBlueprint<BananaShower>
{
public BananaShowerSelectionBlueprint(BananaShower hitObject)
: base(hitObject)
{
}
}
}

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
[Resolved]
private Playfield playfield { get; set; }
public CatchPlacementBlueprint()
: base(new THitObject())
{
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
}
}

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
where THitObject : CatchHitObject
{
protected override bool AlwaysShowWhenSelected => true;
public override Vector2 ScreenSpaceSelectionPoint
{
get
{
Vector2 position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
return HitObjectContainer.ToScreenSpace(position + new Vector2(0, HitObjectContainer.DrawHeight));
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SelectionQuad.Contains(screenSpacePos);
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
[Resolved]
private Playfield playfield { get; set; }
protected CatchSelectionBlueprint(THitObject hitObject)
: base(hitObject)
{
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class FruitOutline : CompositeDrawable
{
public FruitOutline()
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.Centre;
InternalChild = new BorderPiece();
}
[BackgroundDependencyLoader]
private void load(OsuColour osuColour)
{
Colour = osuColour.Yellow;
}
public void UpdateFrom(CatchHitObject hitObject)
{
Scale = new Vector2(hitObject.Scale);
}
}
}

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class NestedOutlineContainer : CompositeDrawable
{
private readonly List<CatchHitObject> nestedHitObjects = new List<CatchHitObject>();
public NestedOutlineContainer()
{
Anchor = Anchor.BottomLeft;
}
public void UpdateNestedObjectsFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
{
nestedHitObjects.Clear();
nestedHitObjects.AddRange(parentHitObject.NestedHitObjects
.OfType<CatchHitObject>()
.Where(h => !(h is TinyDroplet)));
while (nestedHitObjects.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]);
while (InternalChildren.Count < nestedHitObjects.Count)
AddInternal(new FruitOutline());
for (int i = 0; i < nestedHitObjects.Count; i++)
{
var hitObject = nestedHitObjects[i];
var outline = (FruitOutline)InternalChildren[i];
outline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, hitObject) - Position;
outline.UpdateFrom(hitObject);
outline.Scale *= hitObject is Droplet ? 0.5f : 1;
}
}
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
}
}

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@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class ScrollingPath : CompositeDrawable
{
private readonly Path drawablePath;
private readonly List<(double Distance, float X)> vertices = new List<(double, float)>();
public ScrollingPath()
{
Anchor = Anchor.BottomLeft;
InternalChildren = new Drawable[]
{
drawablePath = new SmoothPath
{
PathRadius = 2,
Alpha = 0.5f
},
};
}
public void UpdatePathFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
{
double distanceToYFactor = -hitObjectContainer.LengthAtTime(hitObject.StartTime, hitObject.StartTime + 1 / hitObject.Velocity);
computeDistanceXs(hitObject);
drawablePath.Vertices = vertices
.Select(v => new Vector2(v.X, (float)(v.Distance * distanceToYFactor)))
.ToArray();
drawablePath.OriginPosition = drawablePath.PositionInBoundingBox(Vector2.Zero);
}
private void computeDistanceXs(JuiceStream hitObject)
{
vertices.Clear();
var sliderVertices = new List<Vector2>();
hitObject.Path.GetPathToProgress(sliderVertices, 0, 1);
if (sliderVertices.Count == 0)
return;
double distance = 0;
Vector2 lastPosition = Vector2.Zero;
for (int repeat = 0; repeat < hitObject.RepeatCount + 1; repeat++)
{
foreach (var position in sliderVertices)
{
distance += Vector2.Distance(lastPosition, position);
lastPosition = position;
vertices.Add((distance, position.X));
}
sliderVertices.Reverse();
}
}
// Because this has 0x0 size, the contents are otherwise masked away if the start position is outside the screen.
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
}
}

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@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class TimeSpanOutline : CompositeDrawable
{
private const float border_width = 4;
private const float opacity_when_empty = 0.5f;
private bool isEmpty = true;
public TimeSpanOutline()
{
Anchor = Origin = Anchor.BottomLeft;
RelativeSizeAxes = Axes.X;
Masking = true;
BorderThickness = border_width;
Alpha = opacity_when_empty;
// A box is needed to make the border visible.
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Transparent
};
}
[BackgroundDependencyLoader]
private void load(OsuColour osuColour)
{
BorderColour = osuColour.Yellow;
}
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, BananaShower hitObject)
{
float startY = hitObjectContainer.PositionAtTime(hitObject.StartTime);
float endY = hitObjectContainer.PositionAtTime(hitObject.EndTime);
Y = Math.Max(startY, endY);
float height = Math.Abs(startY - endY);
bool wasEmpty = isEmpty;
isEmpty = height == 0;
if (wasEmpty != isEmpty)
this.FadeTo(isEmpty ? opacity_when_empty : 1f, 150);
Height = Math.Max(height, border_width);
}
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class FruitPlacementBlueprint : CatchPlacementBlueprint<Fruit>
{
private readonly FruitOutline outline;
public FruitPlacementBlueprint()
{
InternalChild = outline = new FruitOutline();
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
protected override void Update()
{
base.Update();
outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
outline.UpdateFrom(HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left) return base.OnMouseDown(e);
EndPlacement(true);
return true;
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class FruitSelectionBlueprint : CatchSelectionBlueprint<Fruit>
{
private readonly FruitOutline outline;
public FruitSelectionBlueprint(Fruit hitObject)
: base(hitObject)
{
InternalChild = outline = new FruitOutline();
}
protected override void Update()
{
base.Update();
if (!IsSelected) return;
outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
outline.UpdateFrom(HitObject);
}
}
}

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@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream>
{
public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(getBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
private float minNestedX;
private float maxNestedX;
private readonly ScrollingPath scrollingPath;
private readonly NestedOutlineContainer nestedOutlineContainer;
private readonly Cached pathCache = new Cached();
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
: base(hitObject)
{
InternalChildren = new Drawable[]
{
scrollingPath = new ScrollingPath(),
nestedOutlineContainer = new NestedOutlineContainer()
};
}
[BackgroundDependencyLoader]
private void load()
{
HitObject.DefaultsApplied += onDefaultsApplied;
computeObjectBounds();
}
protected override void Update()
{
base.Update();
if (!IsSelected) return;
nestedOutlineContainer.Position = scrollingPath.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
if (pathCache.IsValid) return;
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
pathCache.Validate();
}
private void onDefaultsApplied(HitObject _)
{
computeObjectBounds();
pathCache.Invalidate();
}
private void computeObjectBounds()
{
minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX;
maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX;
}
private RectangleF getBoundingBox()
{
float left = HitObject.OriginalX + minNestedX;
float right = HitObject.OriginalX + maxNestedX;
float top = HitObjectContainer.PositionAtTime(HitObject.EndTime);
float bottom = HitObjectContainer.PositionAtTime(HitObject.StartTime);
float objectRadius = CatchHitObject.OBJECT_RADIUS * HitObject.Scale;
return new RectangleF(left, top, right - left, bottom - top).Inflate(objectRadius);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
HitObject.DefaultsApplied -= onDefaultsApplied;
}
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchBlueprintContainer : ComposeBlueprintContainer
{
public CatchBlueprintContainer(CatchHitObjectComposer composer)
: base(composer)
{
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new CatchSelectionHandler();
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
{
switch (hitObject)
{
case Fruit fruit:
return new FruitSelectionBlueprint(fruit);
case JuiceStream juiceStream:
return new JuiceStreamSelectionBlueprint(juiceStream);
case BananaShower bananaShower:
return new BananaShowerSelectionBlueprint(bananaShower);
}
return base.CreateHitObjectBlueprintFor(hitObject);
}
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchEditorPlayfield : CatchPlayfield
{
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
public CatchEditorPlayfield(BeatmapDifficulty difficulty)
: base(difficulty)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
// TODO: honor "hit animation" setting?
CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
// TODO: disable hit lighting as well
}
}
}

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
{
public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
LayerBelowRuleset.Add(new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
});
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new FruitCompositionTool(),
new BananaShowerCompositionTool()
};
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
// TODO: implement position snap
result.ScreenSpacePosition.X = screenSpacePosition.X;
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
}
}

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
/// <summary>
/// Utility functions used by the editor.
/// </summary>
public static class CatchHitObjectUtils
{
/// <summary>
/// Get the position of the hit object in the playfield based on <see cref="CatchHitObject.OriginalX"/> and <see cref="HitObject.StartTime"/>.
/// </summary>
public static Vector2 GetStartPosition(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
{
return new Vector2(hitObject.OriginalX, hitObjectContainer.PositionAtTime(hitObject.StartTime));
}
}
}

View File

@ -0,0 +1,116 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchSelectionHandler : EditorSelectionHandler
{
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
[Resolved]
private Playfield playfield { get; set; }
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
{
var blueprint = moveEvent.Blueprint;
Vector2 originalPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint);
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
float deltaX = targetPosition.X - originalPosition.X;
deltaX = limitMovement(deltaX, EditorBeatmap.SelectedHitObjects);
if (deltaX == 0)
{
// Even if there is no positional change, there may be a time change.
return true;
}
EditorBeatmap.PerformOnSelection(h =>
{
if (!(h is CatchHitObject hitObject)) return;
hitObject.OriginalX += deltaX;
// Move the nested hit objects to give an instant result before nested objects are recreated.
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
nested.OriginalX += deltaX;
});
return true;
}
/// <summary>
/// Limit positional movement of the objects by the constraint that moved objects should stay in bounds.
/// </summary>
/// <param name="deltaX">The positional movement.</param>
/// <param name="movingObjects">The objects to be moved.</param>
/// <returns>The positional movement with the restriction applied.</returns>
private float limitMovement(float deltaX, IEnumerable<HitObject> movingObjects)
{
float minX = float.PositiveInfinity;
float maxX = float.NegativeInfinity;
foreach (float x in movingObjects.SelectMany(getOriginalPositions))
{
minX = Math.Min(minX, x);
maxX = Math.Max(maxX, x);
}
// To make an object with position `x` stay in bounds after `deltaX` movement, `0 <= x + deltaX <= WIDTH` should be satisfied.
// Subtracting `x`, we get `-x <= deltaX <= WIDTH - x`.
// We only need to apply the inequality to extreme values of `x`.
float lowerBound = -minX;
float upperBound = CatchPlayfield.WIDTH - maxX;
// The inequality may be unsatisfiable if the objects were already out of bounds.
// In that case, don't move objects at all.
if (lowerBound > upperBound)
return 0;
return Math.Clamp(deltaX, lowerBound, upperBound);
}
/// <summary>
/// Enumerate X positions that should be contained in-bounds after move offset is applied.
/// </summary>
private IEnumerable<float> getOriginalPositions(HitObject hitObject)
{
switch (hitObject)
{
case Fruit fruit:
yield return fruit.OriginalX;
break;
case JuiceStream juiceStream:
foreach (var nested in juiceStream.NestedHitObjects.OfType<CatchHitObject>())
{
// Even if `OriginalX` is outside the playfield, tiny droplets can be moved inside the playfield after the random offset application.
if (!(nested is TinyDroplet))
yield return nested.OriginalX;
}
break;
case BananaShower _:
// A banana shower occupies the whole screen width.
// If the selection contains a banana shower, the selection cannot be moved horizontally.
yield return 0;
yield return CatchPlayfield.WIDTH;
break;
}
}
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Edit
{
public class DrawableCatchEditorRuleset : DrawableCatchRuleset
{
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
}
}

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class FruitCompositionTool : HitObjectCompositionTool
{
public FruitCompositionTool()
: base(nameof(Fruit))
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
}
}

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -11,7 +10,7 @@ using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
public class CatchModAutoplay : ModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

View File

@ -5,39 +5,35 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.CircleSize,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
};
protected override void ApplyLimits(bool extended)
{
base.ApplyLimits(extended);
CircleSize.MaxValue = extended ? 11 : 10;
ApproachRate.MaxValue = extended ? 11 : 10;
}
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
public BindableBool HardRockOffsets { get; } = new BindableBool();
public override string SettingDescription
{
@ -45,30 +41,30 @@ namespace osu.Game.Rulesets.Catch.Mods
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate
approachRate,
spicyPatterns,
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
TransferSetting(CircleSize, difficulty.CircleSize);
TransferSetting(ApproachRate, difficulty.ApproachRate);
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
}
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
catchProcessor.HardRockOffsets = HardRockOffsets.Value;
}
}
}

View File

@ -7,11 +7,14 @@ using osu.Game.Rulesets.Catch.Beatmaps;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
catchProcessor.HardRockOffsets = true;
}
}
}

View File

@ -28,10 +28,11 @@ namespace osu.Game.Rulesets.Catch.Mods
catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
=> ApplyNormalVisibilityState(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyNormalVisibilityState(hitObject, state);
if (!(hitObject is DrawableCatchHitObject catchDrawable))
return;
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Mods
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true))
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
drawable.FadeOut(duration);
}
}

View File

@ -33,13 +33,13 @@ namespace osu.Game.Rulesets.Catch.Mods
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
{
private readonly Catcher catcher;
private readonly CatcherArea catcherArea;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public MouseInputHelper(CatchPlayfield playfield)
{
catcher = playfield.CatcherArea.MovableCatcher;
catcherArea = playfield.CatcherArea;
RelativeSizeAxes = Axes.Both;
}
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
protected override bool OnMouseMove(MouseMoveEvent e)
{
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
catcherArea.SetCatcherPosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
return base.OnMouseMove(e);
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -8,10 +9,11 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
{
public const float OBJECT_RADIUS = 64;
@ -20,13 +22,16 @@ namespace osu.Game.Rulesets.Catch.Objects
/// <summary>
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
/// <remarks>
/// Only setter is exposed.
/// Use <see cref="OriginalX"/> or <see cref="EffectiveX"/> to get the horizontal position.
/// </remarks>
[JsonIgnore]
public float X
{
set => OriginalXBindable.Value = value;
}
float IHasXPosition.X => OriginalXBindable.Value;
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
/// <summary>
@ -34,6 +39,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float XOffset
{
get => XOffsetBindable.Value;
set => XOffsetBindable.Value = value;
}
@ -44,7 +50,11 @@ namespace osu.Game.Rulesets.Catch.Objects
/// This value is the original <see cref="X"/> value specified in the beatmap, not affected by the beatmap processing.
/// Use <see cref="EffectiveX"/> for a gameplay.
/// </remarks>
public float OriginalX => OriginalXBindable.Value;
public float OriginalX
{
get => OriginalXBindable.Value;
set => OriginalXBindable.Value = value;
}
/// <summary>
/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
@ -53,9 +63,9 @@ namespace osu.Game.Rulesets.Catch.Objects
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
/// </remarks>
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
public float EffectiveX => OriginalX + XOffset;
public double TimePreempt = 1000;
public double TimePreempt { get; set; } = 1000;
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
@ -118,5 +128,24 @@ namespace osu.Game.Rulesets.Catch.Objects
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
#region Hit object conversion
// The half of the height of the osu! playfield.
public const float DEFAULT_LEGACY_CONVERT_Y = 192;
/// <summary>
/// The Y position of the hit object is not used in the normal osu!catch gameplay.
/// It is preserved to maximize the backward compatibility with the legacy editor, in which the mappers use the Y position to organize the patterns.
/// </summary>
public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
float IHasXPosition.X => OriginalX;
float IHasYPosition.Y => LegacyConvertedY;
Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY);
#endregion
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
@ -9,21 +8,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
/// <summary>
/// Represents a <see cref="Fruit"/> caught by the catcher.
/// </summary>
public class CaughtFruit : CaughtObject, IHasFruitState
public class CaughtFruit : CaughtObject
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public CaughtFruit()
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
{
}
public override void CopyStateFrom(IHasCatchObjectState objectState)
{
base.CopyStateFrom(objectState);
var fruitState = (IHasFruitState)objectState;
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
}
}
}

View File

@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public PalpableCatchHitObject HitObject { get; private set; }
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
public Vector2 DisplaySize => Size * Scale;
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Rotation = objectState.DisplayRotation;
AccentColour.Value = objectState.AccentColour.Value;
HyperDash.Value = objectState.HyperDash.Value;
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
}
protected override void FreeAfterUse()

View File

@ -3,17 +3,14 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
public class DrawableFruit : DrawablePalpableCatchHitObject
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public DrawableFruit()
: this(null)
{
@ -27,11 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
}, true);
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Fruit),
_ => new FruitPiece());
@ -44,12 +36,4 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
}
}

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Bindable<bool> HyperDash { get; }
Bindable<int> IndexInBeatmap { get; }
Vector2 DisplaySize { get; }
float DisplayRotation { get; }

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