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Remove decay factor in Flashlight skill
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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}
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private double skillMultiplier => 0.15;
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private double skillMultiplier => 0.07;
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private double strainDecayBase => 0.15;
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protected override double DecayWeight => 1.0;
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protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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// We also want to nerf stacks so that only the first object of the stack is accounted for.
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double stackNerf = Math.Min(1.0, (osuPrevious.JumpDistance / scalingFactor) / 25.0);
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result += Math.Pow(0.8, i) * stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
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result += stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
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}
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}
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