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removed accuracy penalty for misses
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@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double p100 = (2 * (double)countOk) / amountHitObjectsWithAccuracy; // this is multiplied by two to encourage better accuracy. (scales better)
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double p50 = (1 * (double)countMeh) / amountHitObjectsWithAccuracy;
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double pm = (1 * (double)countMiss) / amountHitObjectsWithAccuracy;
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double p300 = 1.0 - pm - p100 - p50;
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double p300 = Math.Max(0, 1.0 - pm - p100 - p50);
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double m300 = 79.5 - 6.0 * Attributes.OverallDifficulty;
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double m100 = 139.5 - 8.0 * Attributes.OverallDifficulty;
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@ -193,8 +193,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double variance = p300 * Math.Pow(m300 / 2.0, 2.0) +
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p100 * Math.Pow((m300 + m100) / 2.0, 2.0) +
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p50 * Math.Pow((m100 + m50) / 2.0, 2.0) +
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pm * Math.Pow(229.5 - 11 * Attributes.OverallDifficulty, 2.0);
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p50 * Math.Pow((m100 + m50) / 2.0, 2.0);
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double accuracyValue = 2.83 * Math.Pow(1.52163, (79.5 - 2 * Math.Sqrt(variance)) / 6.0)
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* Math.Pow(Math.Log(1.0 + (Math.E - 1.0) * (Math.Min(amountHitObjectsWithAccuracy, 1600) / 1000.0)), 0.5);
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