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Merge branch 'master' into transformers-per-skin
This commit is contained in:
commit
dde84e5cbd
@ -8,9 +8,7 @@ namespace osu.Game.Rulesets.Catch
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Fruit,
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Banana,
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Droplet,
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CatcherIdle,
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CatcherFail,
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CatcherKiai,
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Catcher,
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CatchComboCounter
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}
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}
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@ -39,10 +39,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
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misses = Score.Statistics.GetOrDefault(HitResult.Miss);
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// Don't count scores made with supposedly unranked mods
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if (mods.Any(m => !m.Ranked))
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return 0;
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// We are heavily relying on aim in catch the beat
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double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
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@ -10,7 +10,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
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{
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public override double ScoreMultiplier => 1.12;
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public override bool Ranked => true;
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public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
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}
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54
osu.Game.Rulesets.Catch/Skinning/Default/DefaultCatcher.cs
Normal file
54
osu.Game.Rulesets.Catch/Skinning/Default/DefaultCatcher.cs
Normal file
@ -0,0 +1,54 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class DefaultCatcher : CompositeDrawable, ICatcherSprite
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{
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public Bindable<CatcherAnimationState> CurrentState { get; } = new Bindable<CatcherAnimationState>();
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public Texture CurrentTexture => sprite.Texture;
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private readonly Sprite sprite;
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private readonly Dictionary<CatcherAnimationState, Texture> textures = new Dictionary<CatcherAnimationState, Texture>();
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public DefaultCatcher()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = sprite = new Sprite
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore store, Bindable<CatcherAnimationState> currentState)
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{
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CurrentState.BindTo(currentState);
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textures[CatcherAnimationState.Idle] = store.Get(@"Gameplay/catch/fruit-catcher-idle");
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textures[CatcherAnimationState.Fail] = store.Get(@"Gameplay/catch/fruit-catcher-fail");
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textures[CatcherAnimationState.Kiai] = store.Get(@"Gameplay/catch/fruit-catcher-kiai");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentState.BindValueChanged(state => sprite.Texture = textures[state.NewValue], true);
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}
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}
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}
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12
osu.Game.Rulesets.Catch/Skinning/ICatcherSprite.cs
Normal file
12
osu.Game.Rulesets.Catch/Skinning/ICatcherSprite.cs
Normal file
@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public interface ICatcherSprite
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{
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Texture CurrentTexture { get; }
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}
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}
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@ -65,17 +65,21 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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return null;
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case CatchSkinComponents.CatcherIdle:
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return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.Catcher:
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var version = Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
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case CatchSkinComponents.CatcherFail:
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return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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if (version < 2.3m)
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{
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if (GetTexture(@"fruit-ryuuta") != null ||
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GetTexture(@"fruit-ryuuta-0") != null)
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return new LegacyCatcherOld();
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}
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case CatchSkinComponents.CatcherKiai:
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return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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if (GetTexture(@"fruit-catcher-idle") != null ||
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GetTexture(@"fruit-catcher-idle-0") != null)
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return new LegacyCatcherNew();
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return null;
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case CatchSkinComponents.CatchComboCounter:
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if (providesComboCounter)
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73
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherNew.cs
Normal file
73
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherNew.cs
Normal file
@ -0,0 +1,73 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class LegacyCatcherNew : CompositeDrawable, ICatcherSprite
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{
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[Resolved]
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private Bindable<CatcherAnimationState> currentState { get; set; }
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public Texture CurrentTexture => (currentDrawable as TextureAnimation)?.CurrentFrame ?? (currentDrawable as Sprite)?.Texture;
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private readonly Dictionary<CatcherAnimationState, Drawable> drawables = new Dictionary<CatcherAnimationState, Drawable>();
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private Drawable currentDrawable;
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public LegacyCatcherNew()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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foreach (var state in Enum.GetValues(typeof(CatcherAnimationState)).Cast<CatcherAnimationState>())
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{
|
||||
AddInternal(drawables[state] = getDrawableFor(state).With(d =>
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||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Fit;
|
||||
d.Alpha = 0;
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||||
}));
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||||
}
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||||
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||||
currentDrawable = drawables[CatcherAnimationState.Idle];
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|
||||
Drawable getDrawableFor(CatcherAnimationState state) =>
|
||||
skin.GetAnimation(@$"fruit-catcher-{state.ToString().ToLowerInvariant()}", true, true, true) ??
|
||||
skin.GetAnimation(@"fruit-catcher-idle", true, true, true);
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||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
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||||
|
||||
currentState.BindValueChanged(state =>
|
||||
{
|
||||
currentDrawable.Alpha = 0;
|
||||
currentDrawable = drawables[state.NewValue];
|
||||
currentDrawable.Alpha = 1;
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||||
|
||||
(currentDrawable as IFramedAnimation)?.GotoFrame(0);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
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37
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherOld.cs
Normal file
37
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcherOld.cs
Normal file
@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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||||
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||||
using osu.Framework.Allocation;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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||||
using osu.Framework.Graphics.Sprites;
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||||
using osu.Framework.Graphics.Textures;
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||||
using osu.Game.Skinning;
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using osuTK;
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||||
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||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
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{
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||||
public class LegacyCatcherOld : CompositeDrawable, ICatcherSprite
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{
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public Texture CurrentTexture => (InternalChild as TextureAnimation)?.CurrentFrame ?? (InternalChild as Sprite)?.Texture;
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||||
public LegacyCatcherOld()
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{
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||||
RelativeSizeAxes = Axes.Both;
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||||
}
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||||
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[BackgroundDependencyLoader]
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||||
private void load(ISkinSource skin)
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{
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InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true).With(d =>
|
||||
{
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||||
d.Anchor = Anchor.TopCentre;
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||||
d.Origin = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
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||||
d.FillMode = FillMode.Fit;
|
||||
});
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||||
}
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||||
}
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}
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@ -7,9 +7,9 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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||||
using osu.Framework.Bindables;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
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||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
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||||
using osu.Framework.Utils;
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||||
using osu.Game.Beatmaps;
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Judgements;
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||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -78,17 +79,17 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
|
||||
private readonly Container<CaughtObject> droppedObjectTarget;
|
||||
|
||||
public CatcherAnimationState CurrentState { get; private set; }
|
||||
[Cached]
|
||||
protected readonly Bindable<CatcherAnimationState> CurrentStateBindable = new Bindable<CatcherAnimationState>();
|
||||
|
||||
public CatcherAnimationState CurrentState => CurrentStateBindable.Value;
|
||||
|
||||
/// <summary>
|
||||
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
|
||||
/// </summary>
|
||||
public const float ALLOWED_CATCH_RANGE = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// The drawable catcher for <see cref="CurrentState"/>.
|
||||
/// </summary>
|
||||
internal Drawable CurrentDrawableCatcher => currentCatcher.Drawable;
|
||||
internal Texture CurrentTexture => ((ICatcherSprite)currentCatcher.Drawable).CurrentTexture;
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||||
|
||||
private bool dashing;
|
||||
|
||||
@ -110,11 +111,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
private readonly float catchWidth;
|
||||
|
||||
private readonly CatcherSprite catcherIdle;
|
||||
private readonly CatcherSprite catcherKiai;
|
||||
private readonly CatcherSprite catcherFail;
|
||||
|
||||
private CatcherSprite currentCatcher;
|
||||
private readonly SkinnableDrawable currentCatcher;
|
||||
|
||||
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
@ -156,20 +153,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
||||
currentCatcher = new SkinnableDrawable(
|
||||
new CatchSkinComponent(CatchSkinComponents.Catcher),
|
||||
_ => new DefaultCatcher())
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE
|
||||
},
|
||||
hitExplosionContainer = new HitExplosionContainer
|
||||
{
|
||||
@ -184,8 +173,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
|
||||
trails = new CatcherTrailDisplay(this);
|
||||
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -436,36 +423,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCatcher()
|
||||
{
|
||||
currentCatcher?.Hide();
|
||||
|
||||
switch (CurrentState)
|
||||
{
|
||||
default:
|
||||
currentCatcher = catcherIdle;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Fail:
|
||||
currentCatcher = catcherFail;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
currentCatcher = catcherKiai;
|
||||
break;
|
||||
}
|
||||
|
||||
currentCatcher.Show();
|
||||
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private void updateState(CatcherAnimationState state)
|
||||
{
|
||||
if (CurrentState == state)
|
||||
return;
|
||||
|
||||
CurrentState = state;
|
||||
updateCatcher();
|
||||
CurrentStateBindable.Value = state;
|
||||
}
|
||||
|
||||
private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position)
|
||||
|
@ -1,59 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherSprite : SkinnableDrawable
|
||||
{
|
||||
protected override bool ApplySizeRestrictionsToDefault => true;
|
||||
|
||||
public CatcherSprite(CatcherAnimationState state)
|
||||
: base(new CatchSkinComponent(componentFromState(state)), _ =>
|
||||
new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||
}
|
||||
|
||||
private static CatchSkinComponents componentFromState(CatcherAnimationState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case CatcherAnimationState.Fail:
|
||||
return CatchSkinComponents.CatcherFail;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
return CatchSkinComponents.CatcherKiai;
|
||||
|
||||
default:
|
||||
return CatchSkinComponents.CatcherIdle;
|
||||
}
|
||||
}
|
||||
|
||||
private class DefaultCatcherSprite : Sprite
|
||||
{
|
||||
private readonly CatcherAnimationState state;
|
||||
|
||||
public DefaultCatcherSprite(CatcherAnimationState state)
|
||||
{
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,10 +4,8 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -120,11 +118,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private CatcherTrailSprite createTrailSprite(Container<CatcherTrailSprite> target)
|
||||
{
|
||||
var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture;
|
||||
|
||||
CatcherTrailSprite sprite = trailPool.Get();
|
||||
|
||||
sprite.Texture = texture;
|
||||
sprite.Texture = catcher.CurrentTexture;
|
||||
sprite.Anchor = catcher.Anchor;
|
||||
sprite.Scale = catcher.Scale;
|
||||
sprite.Blending = BlendingParameters.Additive;
|
||||
|
@ -44,9 +44,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
|
||||
|
||||
double scoreMultiplier = 1.0;
|
||||
|
@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public abstract int KeyCount { get; }
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
|
@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
|
||||
|
@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override string Description => "Notes are flipped horizontally.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
@ -41,10 +41,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
|
@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Adjust;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
|
@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
|
@ -22,7 +22,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModRandom : ModRandom, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => "It never gets boring!";
|
||||
public override bool Ranked => false;
|
||||
|
||||
// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
|
@ -21,7 +21,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
|
@ -13,7 +13,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override ModType Type => ModType.System;
|
||||
|
||||
public override bool Ranked => true;
|
||||
}
|
||||
}
|
||||
|
@ -36,10 +36,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
|
@ -9,7 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public class TaikoModHardRock : ModHardRock
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier factor added to the scrolling speed.
|
||||
|
116
osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs
Normal file
116
osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
[TestFixture]
|
||||
[HeadlessTest]
|
||||
public class TestSceneBeatmapSkinLookupDisables : OsuTestScene
|
||||
{
|
||||
private UserSkinSource userSource;
|
||||
private BeatmapSkinSource beatmapSource;
|
||||
private SkinRequester requester;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Add(new SkinProvidingContainer(userSource = new UserSkinSource())
|
||||
.WithChild(new BeatmapSkinProvidingContainer(beatmapSource = new BeatmapSkinSource())
|
||||
.WithChild(requester = new SkinRequester())));
|
||||
});
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestDrawableLookup(bool allowBeatmapLookups)
|
||||
{
|
||||
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
|
||||
|
||||
string expected = allowBeatmapLookups ? "beatmap" : "user";
|
||||
|
||||
AddAssert($"Check lookup is from {expected}", () => requester.GetDrawableComponent(new TestSkinComponent())?.Name == expected);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestProviderLookup(bool allowBeatmapLookups)
|
||||
{
|
||||
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
|
||||
|
||||
ISkin expected() => allowBeatmapLookups ? (ISkin)beatmapSource : userSource;
|
||||
|
||||
AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
|
||||
}
|
||||
|
||||
public class UserSkinSource : LegacySkin
|
||||
{
|
||||
public UserSkinSource()
|
||||
: base(new SkinInfo(), null, null, string.Empty)
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
return new Container { Name = "user" };
|
||||
}
|
||||
}
|
||||
|
||||
public class BeatmapSkinSource : LegacyBeatmapSkin
|
||||
{
|
||||
public BeatmapSkinSource()
|
||||
: base(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, null, null)
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
return new Container { Name = "beatmap" };
|
||||
}
|
||||
}
|
||||
|
||||
public class SkinRequester : Drawable, ISkin
|
||||
{
|
||||
private ISkinSource skin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => skin.FindProvider(lookupFunction);
|
||||
}
|
||||
|
||||
private class TestSkinComponent : ISkinComponent
|
||||
{
|
||||
public string LookupName => string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
@ -143,6 +143,25 @@ Line after image";
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTableWithImageContent()
|
||||
{
|
||||
AddStep("Add Table", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.Text = @"
|
||||
| Image | Name | Effect |
|
||||
| :-: | :-: | :-- |
|
||||
| ![](/wiki/Skinning/Interface/img/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit300g.png ""Geki"") | (激) Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | (喝) Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||
";
|
||||
});
|
||||
}
|
||||
|
||||
private class TestMarkdownContainer : WikiMarkdownContainer
|
||||
{
|
||||
public LinkInline Link;
|
||||
|
@ -2,11 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -21,6 +24,45 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestCase(true)]
|
||||
public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
|
||||
|
||||
[Test]
|
||||
public void TestFixedWidth()
|
||||
{
|
||||
const float label_width = 200;
|
||||
|
||||
AddStep("create components", () => Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new NonPaddedLabelledDrawable
|
||||
{
|
||||
Label = "short",
|
||||
FixedLabelWidth = label_width
|
||||
},
|
||||
new NonPaddedLabelledDrawable
|
||||
{
|
||||
Label = "very very very very very very very very very very very long",
|
||||
FixedLabelWidth = label_width
|
||||
},
|
||||
new PaddedLabelledDrawable
|
||||
{
|
||||
Label = "short",
|
||||
FixedLabelWidth = label_width
|
||||
},
|
||||
new PaddedLabelledDrawable
|
||||
{
|
||||
Label = "very very very very very very very very very very very long",
|
||||
FixedLabelWidth = label_width
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("unset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = null));
|
||||
AddStep("reset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = label_width));
|
||||
}
|
||||
|
||||
private void createPaddedComponent(bool hasDescription = false, bool padded = true)
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
|
20
osu.Game/Graphics/Containers/Markdown/OsuMarkdownImage.cs
Normal file
20
osu.Game/Graphics/Containers/Markdown/OsuMarkdownImage.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Markdig.Syntax.Inlines;
|
||||
using osu.Framework.Graphics.Containers.Markdown;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Graphics.Containers.Markdown
|
||||
{
|
||||
public class OsuMarkdownImage : MarkdownImage, IHasTooltip
|
||||
{
|
||||
public string TooltipText { get; }
|
||||
|
||||
public OsuMarkdownImage(LinkInline linkInline)
|
||||
: base(linkInline.Url)
|
||||
{
|
||||
TooltipText = linkInline.Title;
|
||||
}
|
||||
}
|
||||
}
|
@ -17,6 +17,8 @@ namespace osu.Game.Graphics.Containers.Markdown
|
||||
protected override void AddLinkText(string text, LinkInline linkInline)
|
||||
=> AddDrawable(new OsuMarkdownLinkText(text, linkInline));
|
||||
|
||||
protected override void AddImage(LinkInline linkInline) => AddDrawable(new OsuMarkdownImage(linkInline));
|
||||
|
||||
// TODO : Change font to monospace
|
||||
protected override void AddCodeInLine(CodeInline codeInline) => AddDrawable(new OsuMarkdownInlineCode
|
||||
{
|
||||
|
@ -14,6 +14,27 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
public abstract class LabelledDrawable<T> : CompositeDrawable
|
||||
where T : Drawable
|
||||
{
|
||||
private float? fixedLabelWidth;
|
||||
|
||||
/// <summary>
|
||||
/// The fixed width of the label of this <see cref="LabelledDrawable{T}"/>.
|
||||
/// If <c>null</c>, the label portion will auto-size to its content.
|
||||
/// Can be used in layout scenarios where several labels must match in length for the components to be aligned properly.
|
||||
/// </summary>
|
||||
public float? FixedLabelWidth
|
||||
{
|
||||
get => fixedLabelWidth;
|
||||
set
|
||||
{
|
||||
if (fixedLabelWidth == value)
|
||||
return;
|
||||
|
||||
fixedLabelWidth = value;
|
||||
|
||||
updateLabelWidth();
|
||||
}
|
||||
}
|
||||
|
||||
protected const float CONTENT_PADDING_VERTICAL = 10;
|
||||
protected const float CONTENT_PADDING_HORIZONTAL = 15;
|
||||
protected const float CORNER_RADIUS = 15;
|
||||
@ -23,6 +44,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
/// </summary>
|
||||
protected readonly T Component;
|
||||
|
||||
private readonly GridContainer grid;
|
||||
private readonly OsuTextFlowContainer labelText;
|
||||
private readonly OsuTextFlowContainer descriptionText;
|
||||
|
||||
@ -56,7 +78,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
Spacing = new Vector2(0, 12),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
grid = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -69,7 +91,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 20 }
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Right = 20,
|
||||
// ensure that the label is always vertically padded even if the component itself isn't.
|
||||
// this may become an issue if the label is taller than the component.
|
||||
Vertical = padded ? 0 : CONTENT_PADDING_VERTICAL
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -87,7 +115,6 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
},
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
|
||||
},
|
||||
descriptionText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
|
||||
{
|
||||
@ -99,6 +126,24 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
updateLabelWidth();
|
||||
}
|
||||
|
||||
private void updateLabelWidth()
|
||||
{
|
||||
if (fixedLabelWidth == null)
|
||||
{
|
||||
grid.ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) };
|
||||
labelText.RelativeSizeAxes = Axes.None;
|
||||
labelText.AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
else
|
||||
{
|
||||
grid.ColumnDimensions = new[] { new Dimension(GridSizeMode.Absolute, fixedLabelWidth.Value) };
|
||||
labelText.AutoSizeAxes = Axes.Y;
|
||||
labelText.RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
public Info()
|
||||
{
|
||||
MetadataSection source, tags, genre, language;
|
||||
OsuSpriteText unrankedPlaceholder;
|
||||
OsuSpriteText notRankedPlaceholder;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = base_height;
|
||||
@ -102,12 +102,12 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 20, Horizontal = 15 },
|
||||
},
|
||||
unrankedPlaceholder = new OsuSpriteText
|
||||
notRankedPlaceholder = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Text = "Unranked beatmap",
|
||||
Text = "This beatmap is not ranked",
|
||||
Font = OsuFont.GetFont(size: 12)
|
||||
},
|
||||
},
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
language.Text = b.NewValue?.OnlineInfo?.Language?.Name ?? string.Empty;
|
||||
var setHasLeaderboard = b.NewValue?.OnlineInfo?.Status > 0;
|
||||
successRate.Alpha = setHasLeaderboard ? 1 : 0;
|
||||
unrankedPlaceholder.Alpha = setHasLeaderboard ? 0 : 1;
|
||||
notRankedPlaceholder.Alpha = setHasLeaderboard ? 0 : 1;
|
||||
Height = setHasLeaderboard ? 270 : base_height;
|
||||
};
|
||||
}
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
return;
|
||||
|
||||
modsContainer.Add(new ModButton(new ModNoMod()));
|
||||
modsContainer.AddRange(ruleset.NewValue.CreateInstance().GetAllMods().Where(m => m.Ranked).Select(m => new ModButton(m)));
|
||||
modsContainer.AddRange(ruleset.NewValue.CreateInstance().GetAllMods().Where(m => m.UserPlayable).Select(m => new ModButton(m)));
|
||||
|
||||
modsContainer.ForEach(button => button.OnSelectionChanged = selectionChanged);
|
||||
}
|
||||
|
@ -2,19 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Markdig.Syntax.Inlines;
|
||||
using osu.Framework.Graphics.Containers.Markdown;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Containers.Markdown;
|
||||
|
||||
namespace osu.Game.Overlays.Wiki.Markdown
|
||||
{
|
||||
public class WikiMarkdownImage : MarkdownImage, IHasTooltip
|
||||
public class WikiMarkdownImage : OsuMarkdownImage
|
||||
{
|
||||
public string TooltipText { get; }
|
||||
|
||||
public WikiMarkdownImage(LinkInline linkInline)
|
||||
: base(linkInline.Url)
|
||||
: base(linkInline)
|
||||
{
|
||||
TooltipText = linkInline.Title;
|
||||
}
|
||||
|
||||
protected override ImageContainer CreateImageContainer(string url)
|
||||
|
@ -108,10 +108,14 @@ namespace osu.Game.Rulesets.Mods
|
||||
public virtual bool HasImplementation => this is IApplicableMod;
|
||||
|
||||
/// <summary>
|
||||
/// Returns if this mod is ranked.
|
||||
/// Whether this mod is playable by an end user.
|
||||
/// Should be <c>false</c> for cases where the user is not interacting with the game (so it can be excluded from mutliplayer selection, for example).
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public virtual bool Ranked => false;
|
||||
public virtual bool UserPlayable => true;
|
||||
|
||||
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to true.")] // Can be removed 20211009
|
||||
public virtual bool IsRanked => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this mod requires configuration to apply changes to the game.
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
public override bool UserPlayable => false;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override string Description => "Feeling nostalgic?";
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModDoubletime;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Zoooooooooom...";
|
||||
public override bool Ranked => true;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
|
||||
|
||||
|
@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModEasy;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
|
||||
|
||||
public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
|
@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModFlashlight;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Restricted view area.";
|
||||
public override bool Ranked => true;
|
||||
|
||||
internal ModFlashlight()
|
||||
{
|
||||
|
@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModHalftime;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "Less zoom...";
|
||||
public override bool Ranked => true;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
|
||||
|
||||
|
@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Acronym => "HD";
|
||||
public override IconUsage? Icon => OsuIcon.ModHidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
|
@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "You can't fail, no matter what.";
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) };
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Acronym => "PF";
|
||||
public override IconUsage? Icon => OsuIcon.ModPerfect;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override bool Ranked => true;
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override string Description => "SS or quit.";
|
||||
|
||||
|
@ -18,7 +18,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Miss and fail.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray();
|
||||
|
||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
comboColours = new LabelledColourPalette
|
||||
{
|
||||
Label = "Hitcircle / Slider Combos",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
ColourNamePrefix = "Combo"
|
||||
}
|
||||
};
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
circleSizeSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Object Size",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The size of all hit objects",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize)
|
||||
{
|
||||
@ -40,6 +41,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Health Drain",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The rate of passive health drain throughout playable time",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.DrainRate)
|
||||
{
|
||||
@ -52,6 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
approachRateSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Approach Rate",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The speed at which objects are presented to the player",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate)
|
||||
{
|
||||
@ -64,6 +67,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Overall Difficulty",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty)
|
||||
{
|
||||
|
@ -27,24 +27,28 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
artistTextBox = new LabelledTextBox
|
||||
{
|
||||
Label = "Artist",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Current = { Value = Beatmap.Metadata.Artist },
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
titleTextBox = new LabelledTextBox
|
||||
{
|
||||
Label = "Title",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Current = { Value = Beatmap.Metadata.Title },
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
creatorTextBox = new LabelledTextBox
|
||||
{
|
||||
Label = "Creator",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Current = { Value = Beatmap.Metadata.AuthorString },
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
difficultyTextBox = new LabelledTextBox
|
||||
{
|
||||
Label = "Difficulty Name",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Current = { Value = Beatmap.BeatmapInfo.Version },
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
|
@ -54,6 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png")
|
||||
{
|
||||
Label = "Background",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
PlaceholderText = "Click to select a background image",
|
||||
Current = { Value = working.Value.Metadata.BackgroundFile },
|
||||
Target = backgroundFileChooserContainer,
|
||||
@ -72,6 +73,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg")
|
||||
{
|
||||
Label = "Audio Track",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
PlaceholderText = "Click to select a track",
|
||||
Current = { Value = working.Value.Metadata.AudioFile },
|
||||
Target = audioTrackFileChooserContainer,
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
@ -15,6 +16,11 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
private readonly FillFlowContainer flow;
|
||||
|
||||
/// <summary>
|
||||
/// Used to align some of the child <see cref="LabelledDrawable{T}"/>s together to achieve a grid-like look.
|
||||
/// </summary>
|
||||
protected const float LABEL_WIDTH = 160;
|
||||
|
||||
[Resolved]
|
||||
protected OsuColour Colours { get; private set; }
|
||||
|
||||
|
@ -202,7 +202,6 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Child = modDisplay = new ModDisplay
|
||||
{
|
||||
Scale = new Vector2(0.4f),
|
||||
DisplayUnrankedText = false,
|
||||
ExpansionMode = ExpansionMode.AlwaysExpanded
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,6 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DisplayUnrankedText = false,
|
||||
Scale = new Vector2(0.8f),
|
||||
ExpansionMode = ExpansionMode.AlwaysContracted,
|
||||
});
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
public new Func<Mod, bool> IsValidMod
|
||||
{
|
||||
get => base.IsValidMod;
|
||||
set => base.IsValidMod = m => m.HasImplementation && !(m is ModAutoplay) && value(m);
|
||||
set => base.IsValidMod = m => m.HasImplementation && m.UserPlayable && value(m);
|
||||
}
|
||||
|
||||
public FreeModSelectOverlay()
|
||||
|
@ -185,7 +185,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
DisplayUnrankedText = false,
|
||||
Current = UserMods,
|
||||
Scale = new Vector2(0.8f),
|
||||
},
|
||||
|
@ -139,7 +139,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
ExpansionMode = ExpansionMode.AlwaysContracted,
|
||||
DisplayUnrankedText = false,
|
||||
}
|
||||
},
|
||||
userStateDisplay = new StateDisplay
|
||||
|
@ -161,7 +161,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
/// </summary>
|
||||
/// <param name="mod">The <see cref="Mod"/> to check.</param>
|
||||
/// <returns>Whether <paramref name="mod"/> is a valid mod for online play.</returns>
|
||||
protected virtual bool IsValidMod(Mod mod) => mod.HasImplementation && !ModUtils.FlattenMod(mod).Any(m => m is ModAutoplay);
|
||||
protected virtual bool IsValidMod(Mod mod) => mod.HasImplementation && ModUtils.FlattenMod(mod).All(m => m.UserPlayable);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a given <see cref="Mod"/> is valid for per-player free-mod selection.
|
||||
|
@ -175,7 +175,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
DisplayUnrankedText = false,
|
||||
Current = UserMods,
|
||||
Scale = new Vector2(0.8f),
|
||||
},
|
||||
|
@ -3,18 +3,15 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
@ -22,8 +19,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
private const int fade_duration = 1000;
|
||||
|
||||
public bool DisplayUnrankedText = true;
|
||||
|
||||
public ExpansionMode ExpansionMode = ExpansionMode.ExpandOnHover;
|
||||
|
||||
private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
|
||||
@ -42,7 +37,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
|
||||
private readonly FillFlowContainer<ModIcon> iconsContainer;
|
||||
private readonly OsuSpriteText unrankedText;
|
||||
|
||||
public ModDisplay()
|
||||
{
|
||||
@ -63,13 +57,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
},
|
||||
unrankedText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = @"/ UNRANKED /",
|
||||
Font = OsuFont.Numeric.With(size: 12)
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -102,11 +89,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void appearTransform()
|
||||
{
|
||||
if (DisplayUnrankedText && Current.Value.Any(m => !m.Ranked))
|
||||
unrankedText.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
else
|
||||
unrankedText.Hide();
|
||||
|
||||
expand();
|
||||
|
||||
using (iconsContainer.BeginDelayedSequence(1200))
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -44,9 +43,9 @@ namespace osu.Game.Screens.Play
|
||||
// Token request construction should happen post-load to allow derived classes to potentially prepare DI backings that are used to create the request.
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
|
||||
if (Mods.Value.Any(m => m is ModAutoplay))
|
||||
if (Mods.Value.Any(m => !m.UserPlayable))
|
||||
{
|
||||
handleTokenFailure(new InvalidOperationException("Autoplay loaded."));
|
||||
handleTokenFailure(new InvalidOperationException("Non-user playable mod selected."));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -137,7 +137,6 @@ namespace osu.Game.Screens.Ranking.Contracted
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
ExpansionMode = ExpansionMode.AlwaysExpanded,
|
||||
DisplayUnrankedText = false,
|
||||
Current = { Value = score.Mods },
|
||||
Scale = new Vector2(0.5f),
|
||||
}
|
||||
|
@ -242,7 +242,6 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
DisplayUnrankedText = false,
|
||||
ExpansionMode = ExpansionMode.AlwaysExpanded,
|
||||
Scale = new Vector2(0.5f),
|
||||
Current = { Value = score.Mods }
|
||||
|
@ -18,7 +18,6 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
@ -154,7 +153,7 @@ namespace osu.Game.Screens.Ranking
|
||||
if (Score != null)
|
||||
{
|
||||
// only show flair / animation when arriving after watching a play that isn't autoplay.
|
||||
bool shouldFlair = player != null && !Score.Mods.Any(m => m is ModAutoplay);
|
||||
bool shouldFlair = player != null && Score.Mods.All(m => m.UserPlayable);
|
||||
|
||||
ScorePanelList.AddScore(Score, shouldFlair);
|
||||
|
||||
@ -318,7 +317,7 @@ namespace osu.Game.Screens.Ranking
|
||||
ScorePanelList.HandleInput = false;
|
||||
|
||||
// Dim background.
|
||||
ApplyToBackground(b => b.FadeTo(0.1f, 150));
|
||||
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.1f), 150));
|
||||
|
||||
detachedPanel = expandedPanel;
|
||||
}
|
||||
@ -342,7 +341,7 @@ namespace osu.Game.Screens.Ranking
|
||||
ScorePanelList.HandleInput = true;
|
||||
|
||||
// Un-dim background.
|
||||
ApplyToBackground(b => b.FadeTo(0.5f, 150));
|
||||
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 150));
|
||||
|
||||
detachedPanel = null;
|
||||
}
|
||||
|
@ -8,9 +8,11 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -263,6 +265,26 @@ namespace osu.Game.Screens.Ranking
|
||||
container.Attach();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
var expandedPanelIndex = flow.GetPanelIndex(expandedPanel.Score);
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
if (expandedPanelIndex > 0)
|
||||
SelectedScore.Value = flow.Children[expandedPanelIndex - 1].Panel.Score;
|
||||
return true;
|
||||
|
||||
case Key.Right:
|
||||
if (expandedPanelIndex < flow.Count - 1)
|
||||
SelectedScore.Value = flow.Children[expandedPanelIndex + 1].Panel.Score;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
private class Flow : FillFlowContainer<ScorePanelTrackingContainer>
|
||||
{
|
||||
public override IEnumerable<Drawable> FlowingChildren => applySorting(AliveInternalChildren);
|
||||
|
@ -37,7 +37,6 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DisplayUnrankedText = false,
|
||||
Scale = new Vector2(0.8f),
|
||||
ExpansionMode = ExpansionMode.AlwaysContracted,
|
||||
});
|
||||
|
@ -50,6 +50,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
private readonly Skin defaultLegacySkin;
|
||||
|
||||
private readonly Skin defaultSkin;
|
||||
|
||||
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
|
||||
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
|
||||
{
|
||||
@ -58,10 +60,11 @@ namespace osu.Game.Skinning
|
||||
this.resources = resources;
|
||||
|
||||
defaultLegacySkin = new DefaultLegacySkin(this);
|
||||
defaultSkin = new DefaultSkin(this);
|
||||
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
|
||||
|
||||
CurrentSkin.Value = new DefaultSkin(this);
|
||||
CurrentSkin.Value = defaultSkin;
|
||||
CurrentSkin.ValueChanged += skin =>
|
||||
{
|
||||
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
|
||||
@ -226,24 +229,26 @@ namespace osu.Game.Skinning
|
||||
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin))
|
||||
return defaultLegacySkin;
|
||||
|
||||
if (lookupFunction(defaultSkin))
|
||||
return defaultSkin;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private T lookupWithFallback<T>(Func<ISkin, T> func)
|
||||
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
|
||||
where T : class
|
||||
{
|
||||
var selectedSkin = func(CurrentSkin.Value);
|
||||
|
||||
if (selectedSkin != null)
|
||||
return selectedSkin;
|
||||
if (lookupFunction(CurrentSkin.Value) is T skinSourced)
|
||||
return skinSourced;
|
||||
|
||||
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
|
||||
// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
|
||||
// for beatmap skin visibility).
|
||||
if (CurrentSkin.Value is LegacySkin)
|
||||
return func(defaultLegacySkin);
|
||||
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin) is T legacySourced)
|
||||
return legacySourced;
|
||||
|
||||
return null;
|
||||
// Finally fall back to the (non-legacy) default.
|
||||
return lookupFunction(defaultSkin);
|
||||
}
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Skinning
|
||||
[CanBeNull]
|
||||
private ISkinSource fallbackSource;
|
||||
|
||||
private readonly NoFallbackProxy noFallbackLookupProxy;
|
||||
|
||||
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
|
||||
|
||||
protected virtual bool AllowTextureLookup(string componentName) => true;
|
||||
@ -56,28 +58,29 @@ namespace osu.Game.Skinning
|
||||
protected SkinProvidingContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
noFallbackLookupProxy = new NoFallbackProxy(this);
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged += TriggerSourceChanged;
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
{
|
||||
if (skin is ISkinSource source)
|
||||
{
|
||||
if (source.FindProvider(lookupFunction) is ISkin found)
|
||||
return found;
|
||||
}
|
||||
else if (skin != null)
|
||||
{
|
||||
if (lookupFunction(skin))
|
||||
return skin;
|
||||
}
|
||||
// a proxy must be used here to correctly pass through the "Allow" checks without implicitly falling back to the fallbackSource.
|
||||
if (lookupFunction(noFallbackLookupProxy))
|
||||
return skin;
|
||||
}
|
||||
|
||||
return fallbackSource?.FindProvider(lookupFunction);
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
=> GetDrawableComponent(component, true);
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component, bool fallback)
|
||||
{
|
||||
if (AllowDrawableLookup(component))
|
||||
{
|
||||
@ -89,10 +92,16 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
|
||||
return fallbackSource?.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
=> GetTexture(componentName, wrapModeS, wrapModeT, true);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool fallback)
|
||||
{
|
||||
if (AllowTextureLookup(componentName))
|
||||
{
|
||||
@ -104,10 +113,16 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
|
||||
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
}
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo)
|
||||
=> GetSample(sampleInfo, true);
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo, bool fallback)
|
||||
{
|
||||
if (AllowSampleLookup(sampleInfo))
|
||||
{
|
||||
@ -119,18 +134,36 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
|
||||
return fallbackSource?.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
=> GetConfig<TLookup, TValue>(lookup, true);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup, bool fallback)
|
||||
{
|
||||
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup);
|
||||
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup);
|
||||
if (skin != null)
|
||||
{
|
||||
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup, fallback);
|
||||
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup, fallback);
|
||||
}
|
||||
|
||||
if (!fallback)
|
||||
return null;
|
||||
|
||||
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup)
|
||||
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup, bool canUseFallback)
|
||||
{
|
||||
if (canUseSkinLookup)
|
||||
{
|
||||
@ -142,6 +175,9 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
if (!canUseFallback)
|
||||
return null;
|
||||
|
||||
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
@ -169,6 +205,41 @@ namespace osu.Game.Skinning
|
||||
|
||||
if (fallbackSource != null)
|
||||
fallbackSource.SourceChanged -= OnSourceChanged;
|
||||
fallbackSource.SourceChanged -= TriggerSourceChanged;
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged -= TriggerSourceChanged;
|
||||
}
|
||||
|
||||
private class NoFallbackProxy : ISkinSource
|
||||
{
|
||||
private readonly SkinProvidingContainer provider;
|
||||
|
||||
public NoFallbackProxy(SkinProvidingContainer provider)
|
||||
{
|
||||
this.provider = provider;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
=> provider.GetDrawableComponent(component, false);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
=> provider.GetTexture(componentName, wrapModeS, wrapModeT, false);
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo)
|
||||
=> provider.GetSample(sampleInfo, false);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
=> provider.GetConfig<TLookup, TValue>(lookup, false);
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add => provider.SourceChanged += value;
|
||||
remove => provider.SourceChanged -= value;
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) =>
|
||||
provider.FindProvider(lookupFunction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user