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Add legacy cursor star particles
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@ -31,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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InternalChildren = new[]
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{
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new LegacyCursorStarParticles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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ExpandTarget = new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursor"),
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@ -0,0 +1,185 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Particles;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyCursorStarParticles : BeatSyncedContainer, IKeyBindingHandler<OsuAction>
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{
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private StarParticleSpewer breakSpewer;
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private StarParticleSpewer kiaiSpewer;
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[Resolved(canBeNull: true)]
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private Player player { get; set; }
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[Resolved(canBeNull: true)]
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private OsuPlayfield osuPlayfield { get; set; }
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, OsuColour colour)
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{
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var texture = skin.GetTexture("star2");
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InternalChildren = new[]
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{
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breakSpewer = new StarParticleSpewer(texture, 20)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour.PinkLighter,
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Direction = SpewDirection.None,
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Active =
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{
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Value = true,
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}
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},
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kiaiSpewer = new StarParticleSpewer(texture, 60)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour.PinkLighter,
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Direction = SpewDirection.None,
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Active =
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{
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Value = false,
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}
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},
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};
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if (player != null)
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{
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breakSpewer.Active.BindTarget = player.IsBreakTime;
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}
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}
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protected override void Update()
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{
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if (osuPlayfield == null) return;
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// find active kiai slider or spinner.
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var kiaiHitObject = osuPlayfield.HitObjectContainer.AliveObjects.FirstOrDefault(h =>
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h.HitObject.Kiai &&
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(
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(h is DrawableSlider slider && slider.Tracking.Value) ||
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(h is DrawableSpinner spinner && spinner.RotationTracker.Tracking)
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)
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);
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kiaiSpewer.Active.Value = kiaiHitObject != null;
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}
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public bool OnPressed(OsuAction action)
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{
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handleInput(action, true);
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return false;
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}
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public void OnReleased(OsuAction action)
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{
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handleInput(action, false);
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}
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private bool leftPressed;
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private bool rightPressed;
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private void handleInput(OsuAction action, bool pressed)
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{
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switch (action)
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{
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case OsuAction.LeftButton:
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leftPressed = pressed;
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break;
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case OsuAction.RightButton:
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rightPressed = pressed;
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break;
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}
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if (leftPressed && rightPressed)
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breakSpewer.Direction = SpewDirection.Both;
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else if (leftPressed)
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breakSpewer.Direction = SpewDirection.Left;
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else if (rightPressed)
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breakSpewer.Direction = SpewDirection.Right;
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else
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breakSpewer.Direction = SpewDirection.None;
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}
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private class StarParticleSpewer : ParticleSpewer
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{
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private const int particle_lifetime_min = 300;
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private const int particle_lifetime_max = 1000;
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public SpewDirection Direction { get; set; }
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protected override float ParticleGravity => 460;
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public StarParticleSpewer(Texture texture, int perSecond)
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: base(texture, perSecond, particle_lifetime_max)
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{
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}
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protected override FallingParticle SpawnParticle()
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{
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var p = base.SpawnParticle();
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p.Duration = RNG.NextSingle(particle_lifetime_min, particle_lifetime_max);
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p.AngularVelocity = RNG.NextSingle(-3f, 3f);
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p.StartScale = RNG.NextSingle(0.5f, 1f);
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p.EndScale = RNG.NextSingle(2f);
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switch (Direction)
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{
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case SpewDirection.None:
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p.Velocity = Vector2.Zero;
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break;
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case SpewDirection.Left:
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p.Velocity = new Vector2(
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RNG.NextSingle(-460f, 0) * 2,
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RNG.NextSingle(-40f, 40f) * 2
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);
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break;
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case SpewDirection.Right:
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p.Velocity = new Vector2(
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RNG.NextSingle(0, 460f) * 2,
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RNG.NextSingle(-40f, 40f) * 2
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);
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break;
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case SpewDirection.Both:
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p.Velocity = new Vector2(
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RNG.NextSingle(-460f, 460f) * 2,
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RNG.NextSingle(-160f, 160f) * 2
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);
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break;
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}
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return p;
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}
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}
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private enum SpewDirection
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{
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None,
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Left,
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Right,
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Both,
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}
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}
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}
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@ -24,6 +24,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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[Cached]
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public class OsuPlayfield : Playfield
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{
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private readonly PlayfieldBorder playfieldBorder;
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