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Set a sane default for new slider blueprints
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parent
87cfcf706e
commit
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@ -8,12 +8,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Input;
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@ -67,6 +69,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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inputManager = GetContainingInputManager();
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}
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdateTimeAndPosition(result);
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@ -75,6 +80,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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case SliderPlacementState.Initial:
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BeginPlacement();
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var nearestDifficultyPoint = editorBeatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint;
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HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
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HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
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break;
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