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Extract SliderPath
reverse logic to be used in other rulesets
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@ -76,32 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (h is Slider slider)
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{
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var points = slider.Path.ControlPoints.ToArray();
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Vector2 endPos = points.Last().Position.Value;
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slider.Path.ControlPoints.Clear();
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slider.Position += endPos;
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PathType? lastType = null;
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for (var i = 0; i < points.Length; i++)
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{
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var p = points[i];
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p.Position.Value -= endPos;
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// propagate types forwards to last null type
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if (i == points.Length - 1)
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p.Type.Value = lastType;
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else if (p.Type.Value != null)
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{
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var newType = p.Type.Value;
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p.Type.Value = lastType;
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lastType = newType;
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}
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slider.Path.ControlPoints.Insert(0, p);
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}
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slider.Path.Reverse(out Vector2 offset);
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slider.Position += offset;
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}
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}
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47
osu.Game/Rulesets/Objects/SliderPathExtensions.cs
Normal file
47
osu.Game/Rulesets/Objects/SliderPathExtensions.cs
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@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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#nullable enable
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namespace osu.Game.Rulesets.Objects
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{
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public static class SliderPathExtensions
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{
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/// <summary>
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/// Reverse the direction of this path.
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/// </summary>
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/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
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/// <param name="positionalOffset">The positional offset of the resulting path. It should be added to the start position of this path.</param>
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public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset)
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{
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var points = sliderPath.ControlPoints.ToArray();
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positionalOffset = points.Last().Position.Value;
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sliderPath.ControlPoints.Clear();
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PathType? lastType = null;
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for (var i = 0; i < points.Length; i++)
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{
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var p = points[i];
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p.Position.Value -= positionalOffset;
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// propagate types forwards to last null type
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if (i == points.Length - 1)
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p.Type.Value = lastType;
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else if (p.Type.Value != null)
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{
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var newType = p.Type.Value;
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p.Type.Value = lastType;
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lastType = newType;
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}
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sliderPath.ControlPoints.Insert(0, p);
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}
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}
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}
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}
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