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noticed a bug with double applying historicaldecay
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private const double pi_over_4 = Math.PI / 4;
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private const double pi_over_2 = Math.PI / 2;
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private const double rhythmMultiplier = 2.5;
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private const double rhythmMultiplier = 2.0;
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private const int HistoryTimeMax = 3000; // 3 seconds of calculatingRhythmBonus max.
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private double skillMultiplier => 1375;
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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
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effectiveRatio *= 0.25;
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rhythmComplexitySum += effectiveRatio * currHistoricalDecay;
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rhythmComplexitySum += effectiveRatio;
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previousIslandSize = islandSize; // log the last island size.
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