From b44e6f634d56068564186566894ecc4f53a0c888 Mon Sep 17 00:00:00 2001 From: Xexxar Date: Thu, 19 Aug 2021 15:05:39 +0000 Subject: [PATCH] noticed a bug with double applying historicaldecay --- osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index b29e8be1a2..324546eeb9 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private const double pi_over_4 = Math.PI / 4; private const double pi_over_2 = Math.PI / 2; - private const double rhythmMultiplier = 2.5; + private const double rhythmMultiplier = 2.0; private const int HistoryTimeMax = 3000; // 3 seconds of calculatingRhythmBonus max. private double skillMultiplier => 1375; @@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet) effectiveRatio *= 0.25; - rhythmComplexitySum += effectiveRatio * currHistoricalDecay; + rhythmComplexitySum += effectiveRatio; previousIslandSize = islandSize; // log the last island size.