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Removed odd-looking decrement and checks in addHitSamples
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58b439b728
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@ -217,29 +217,32 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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var lastSampleIdx = 0;
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foreach (var x in hitObjects)
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foreach (var obj in hitObjects)
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{
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var samples = getSamplesAtTime(origHitObjects, x.StartTime);
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var samples = getSamplesAtTime(origHitObjects, obj.StartTime);
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if (samples == null)
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{
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while (lastSampleIdx < origHitObjects.Count && origHitObjects[lastSampleIdx].StartTime <= x.StartTime)
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// If samples aren't available at the exact start time of the object,
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// use samples (without additions) in the closest original hit object instead
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while (lastSampleIdx < origHitObjects.Count && origHitObjects[lastSampleIdx].StartTime <= obj.StartTime)
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lastSampleIdx++;
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lastSampleIdx--;
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if (lastSampleIdx < 0 && lastSampleIdx >= origHitObjects.Count) continue;
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if (lastSampleIdx >= origHitObjects.Count) continue;
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if (lastSampleIdx < origHitObjects.Count - 1)
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if (lastSampleIdx > 0)
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{
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// get samples from the next hit object if it is closer in time
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if (origHitObjects[lastSampleIdx + 1].StartTime - x.StartTime < x.StartTime - origHitObjects[lastSampleIdx].StartTime)
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lastSampleIdx++;
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// get samples from the previous hit object if it is closer in time
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if (obj.StartTime - origHitObjects[lastSampleIdx - 1].StartTime < origHitObjects[lastSampleIdx].StartTime - obj.StartTime)
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lastSampleIdx--;
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}
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x.Samples = origHitObjects[lastSampleIdx].Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
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// Remove additions
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obj.Samples = origHitObjects[lastSampleIdx].Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
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}
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else
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x.Samples = samples;
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obj.Samples = samples;
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}
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}
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