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Avoid blocking Active state propagation

This commit is contained in:
Dean Herbert 2021-12-16 19:57:24 +09:00
parent 6bffeb6a24
commit abb617a3df

View File

@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events;
@ -44,8 +45,10 @@ namespace osu.Game.Rulesets.Osu
{
if (!AllowUserCursorMovement)
{
// Still allow for forwarding of the "touch" part, but block the positional data.
e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, null);
// Still allow for forwarding of the "touch" part, but replace the positional data with that of the mouse.
// Primarily relied upon by the "autopilot" osu! mod.
var touch = new Touch(e.Touch.Source, CurrentState.Mouse.Position);
e = new TouchStateChangeEvent(e.State, e.Input, touch, e.IsActive, null);
}
return base.HandleMouseTouchStateChange(e);