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Avoid blocking Active
state propagation
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parent
6bffeb6a24
commit
abb617a3df
@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges.Events;
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@ -44,8 +45,10 @@ namespace osu.Game.Rulesets.Osu
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{
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if (!AllowUserCursorMovement)
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{
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// Still allow for forwarding of the "touch" part, but block the positional data.
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e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, null);
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// Still allow for forwarding of the "touch" part, but replace the positional data with that of the mouse.
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// Primarily relied upon by the "autopilot" osu! mod.
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var touch = new Touch(e.Touch.Source, CurrentState.Mouse.Position);
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e = new TouchStateChangeEvent(e.State, e.Input, touch, e.IsActive, null);
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}
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return base.HandleMouseTouchStateChange(e);
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