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Balancing opacity and hidden bonus

This commit is contained in:
MBmasher 2021-11-17 11:39:12 +11:00
parent f2d05ea899
commit 63c5f7d9d7

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double preemptTime;
private const double max_opacity_bonus = 0.4;
private const double hidden_bonus = 0.3;
private const double hidden_bonus = 0.4;
private double currentStrain;