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Balancing opacity and hidden bonus
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double preemptTime;
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private const double max_opacity_bonus = 0.4;
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private const double hidden_bonus = 0.3;
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private const double hidden_bonus = 0.4;
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private double currentStrain;
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