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Store grid size back to beatmap on change

This commit is contained in:
Bartłomiej Dach 2021-09-20 20:39:39 +02:00
parent 0d7dac03f4
commit d15bd5a15e
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
3 changed files with 19 additions and 5 deletions

View File

@ -72,6 +72,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
private void gridSizeIs(int size)
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single().Spacing == new Vector2(size));
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single().Spacing == new Vector2(size)
&& EditorBeatmap.BeatmapInfo.GridSize == size);
}
}

View File

@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
RelativeSizeAxes = Axes.Both
},
rectangularPositionSnapGrid = new OsuRectangularPositionSnapGrid(EditorBeatmap.BeatmapInfo.GridSize)
rectangularPositionSnapGrid = new OsuRectangularPositionSnapGrid
{
RelativeSizeAxes = Axes.Both
}

View File

@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -17,10 +19,18 @@ namespace osu.Game.Rulesets.Osu.Edit
private int currentGridSizeIndex = grid_sizes.Length - 1;
public OsuRectangularPositionSnapGrid(int gridSize)
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
public OsuRectangularPositionSnapGrid()
: base(OsuPlayfield.BASE_SIZE / 2)
{
var gridSizeIndex = Array.IndexOf(grid_sizes, gridSize);
}
[BackgroundDependencyLoader]
private void load()
{
var gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
if (gridSizeIndex > 0)
currentGridSizeIndex = gridSizeIndex;
updateSpacing();
@ -34,7 +44,10 @@ namespace osu.Game.Rulesets.Osu.Edit
private void updateSpacing()
{
Spacing = new Vector2(grid_sizes[currentGridSizeIndex]);
int gridSize = grid_sizes[currentGridSizeIndex];
editorBeatmap.BeatmapInfo.GridSize = gridSize;
Spacing = new Vector2(gridSize);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)