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Fix wrong opacity formula

This commit is contained in:
MBmasher 2021-11-22 08:32:35 +11:00
parent e9a4ee6800
commit e9745a3ac4

View File

@ -74,11 +74,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public double Opacity(double ms, bool hidden)
{
double preemptTime = BaseObject.TimePreempt / clockRate;
double fadeInTime = BaseObject.TimeFadeIn / clockRate;
if (hidden)
return Math.Clamp(Math.Min((1 - ms / preemptTime) * 2.5, (ms / preemptTime) * (1.0 / 0.3)), 0.0, 1.0);
return Math.Clamp(Math.Min((1.0 - ms / preemptTime) * 2.5, (ms / preemptTime - 0.3) * (1.0 / 0.3)), 0.0, 1.0);
else
return Math.Clamp((1.0 - ms / preemptTime) * 1.5, 0.0, 1.0);
return Math.Clamp((preemptTime - ms) / fadeInTime, 0.0, 1.0);
}
private void setDistances(double clockRate)