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Fix wrong opacity formula
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@ -74,11 +74,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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public double Opacity(double ms, bool hidden)
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{
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double preemptTime = BaseObject.TimePreempt / clockRate;
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double fadeInTime = BaseObject.TimeFadeIn / clockRate;
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if (hidden)
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return Math.Clamp(Math.Min((1 - ms / preemptTime) * 2.5, (ms / preemptTime) * (1.0 / 0.3)), 0.0, 1.0);
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return Math.Clamp(Math.Min((1.0 - ms / preemptTime) * 2.5, (ms / preemptTime - 0.3) * (1.0 / 0.3)), 0.0, 1.0);
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else
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return Math.Clamp((1.0 - ms / preemptTime) * 1.5, 0.0, 1.0);
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return Math.Clamp((preemptTime - ms) / fadeInTime, 0.0, 1.0);
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}
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private void setDistances(double clockRate)
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