mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
refactored for clarity
This commit is contained in:
parent
18fe05b7b5
commit
41662a1643
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
@ -30,7 +31,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
// We are reducing the highest strains first to account for extreme difficulty spikes
|
||||
for (int i = 0; i < ReducedSectionCount; i++)
|
||||
{
|
||||
strains[i] *= ReducedStrainBaseline + Math.Log10(i * 9.0 / ReducedSectionCount + 1) * (1.0 - ReducedStrainBaseline);
|
||||
strains[i] *= ReducedStrainBaseline
|
||||
+ Math.Log10(Interpolation.Lerp(1, 10, Math.Clamp((float)i / ReducedSectionCount, 0, 1)))
|
||||
* (1.0 - ReducedStrainBaseline);
|
||||
}
|
||||
|
||||
// Difficulty is the weighted sum of the highest strains from every section.
|
||||
|
Loading…
Reference in New Issue
Block a user