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Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
Now it's handled separately via the `HandleMouseTouchStateChange` override.
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu
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protected override bool Handle(UIEvent e)
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{
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if ((e is MouseMoveEvent || e is TouchMoveEvent) && !AllowUserCursorMovement) return false;
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if (e is MouseMoveEvent && !AllowUserCursorMovement) return false;
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return base.Handle(e);
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}
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