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moved 2b straintime cap up to 25ms

This commit is contained in:
apollo-dw 2021-09-15 15:27:36 +01:00
parent 463b92fcca
commit 2c3e7bfd2d

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 1ms to account for simultaneous <see cref="OsuDifficultyHitObject"/>s.
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms to account for simultaneous <see cref="OsuDifficultyHitObject"/>s.
/// </summary>
public double StrainTime { get; private set; }
@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
setDistances();
// Capped to 1ms to prevent difficulty calculation breaking from simulatenous objects.
StrainTime = Math.Max(DeltaTime, 1);
// Capped to 25ms to prevent difficulty calculation breaking from simulatenous objects.
StrainTime = Math.Max(DeltaTime, 25);
}
private void setDistances()