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@ -76,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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double ms = (BaseObject.StartTime - mapTime) / clockRate;
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if (ms < 0)
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return 0.0;
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double preemptTime = BaseObject.TimePreempt / clockRate;
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double fadeInTime = BaseObject.TimeFadeIn / clockRate;
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