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Fix kiai spawner using wrong current time
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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DrawableHitObject kiaiHitObject = null;
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// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
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if (gameplayBeatmap.ControlPointInfo.EffectPointAt(gameplayBeatmap.Time.Current).KiaiMode)
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if (gameplayBeatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
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kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
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kiaiSpewer.Active.Value = kiaiHitObject != null;
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