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smoogipoo 2021-07-05 18:51:23 +09:00
parent 7d6ab08bb3
commit 8b7ccdc8b5

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@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Vector2 lastPosition = lastFrame.Position;
// Perform eased movement.
// Perform the rest of the eased movement until the target position is reached.
for (double time = lastFrame.Time + GetFrameDelay(lastFrame.Time); time < h.StartTime; time += GetFrameDelay(time))
{
Vector2 currentPosition = Interpolation.ValueAt(time, lastPosition, targetPos, lastFrame.Time, h.StartTime, easing);