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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Implement IApplicableToDrawableHitObject for mods

A breaking change in `ModWithVisibilityAdjustment` if the method was overriden.
This commit is contained in:
ekrctb 2021-06-16 18:52:01 +09:00
parent 67d8e0059f
commit af80418ee8
5 changed files with 38 additions and 57 deletions

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -9,22 +8,19 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObject
{
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public void ApplyToDrawableHitObject(DrawableHitObject d)
{
foreach (var d in drawables)
d.OnUpdate += _ =>
{
d.OnUpdate += _ =>
switch (d)
{
switch (d)
{
case DrawableHitCircle circle:
circle.CirclePiece.Rotation = -CurrentRotation;
break;
}
};
}
case DrawableHitCircle circle:
circle.CirclePiece.Rotation = -CurrentRotation;
break;
}
};
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Configuration;
@ -15,7 +14,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
{
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
@ -54,24 +53,21 @@ namespace osu.Game.Rulesets.Osu.Mods
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public void ApplyToDrawableHitObject(DrawableHitObject obj)
{
foreach (var obj in drawables)
switch (obj)
{
switch (obj)
{
case DrawableSlider slider:
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
break;
case DrawableSlider slider:
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
break;
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
break;
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
break;
case DrawableSliderTail tail:
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
break;
}
case DrawableSliderTail tail:
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
break;
}
}
}

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -19,7 +17,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
{
public override double ScoreMultiplier => 1.12;
@ -31,12 +29,10 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
foreach (var s in drawables.OfType<DrawableSlider>())
{
if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
}
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
@ -13,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObject
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
@ -23,15 +22,12 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 0.9;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
{
foreach (var hitObject in drawables)
if (hitObject is DrawableSpinner spinner)
{
if (hitObject is DrawableSpinner spinner)
{
spinner.HandleUserInput = false;
spinner.OnUpdate += onSpinnerUpdate;
}
spinner.HandleUserInput = false;
spinner.OnUpdate += onSpinnerUpdate;
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
/// A <see cref="Mod"/> which applies visibility adjustments to <see cref="DrawableHitObject"/>s
/// with an optional increased visibility adjustment depending on the user's "increase first object visibility" setting.
/// </summary>
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObjects
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObject
{
/// <summary>
/// The first adjustable object.
@ -73,19 +73,16 @@ namespace osu.Game.Rulesets.Mods
}
}
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public virtual void ApplyToDrawableHitObject(DrawableHitObject dho)
{
foreach (var dho in drawables)
dho.ApplyCustomUpdateState += (o, state) =>
{
dho.ApplyCustomUpdateState += (o, state) =>
{
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
ApplyIncreasedVisibilityState(o, state);
else
ApplyNormalVisibilityState(o, state);
};
}
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
ApplyIncreasedVisibilityState(o, state);
else
ApplyNormalVisibilityState(o, state);
};
}
/// <summary>