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Move legacy beatmap combo offset to osu! processor
Better suited there, I intiailly wanted the whole legacy interface to reside in `osu.Game.Rulesets.Osu` but it's required in `ConvertHitObjectParser` and that's in the main game project, so had to leave the interface as-is for now.
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@ -2,9 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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@ -19,6 +21,23 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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}
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public override void PreProcess()
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{
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base.PreProcess();
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OsuHitObject lastObj = null;
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foreach (var obj in Beatmap.HitObjects.OfType<OsuHitObject>())
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{
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if (obj.NewCombo)
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obj.LegacyBeatmapComboIndex = (lastObj?.LegacyBeatmapComboIndex ?? 0) + obj.LegacyBeatmapComboOffset + 1;
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else if (lastObj != null)
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obj.LegacyBeatmapComboIndex = lastObj.LegacyBeatmapComboIndex;
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lastObj = obj;
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}
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}
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public override void PostProcess()
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{
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base.PostProcess();
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@ -48,16 +48,6 @@ namespace osu.Game.Beatmaps
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obj.ComboIndex = lastObj.ComboIndex;
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}
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if (obj is IHasLegacyBeatmapComboOffset legacyObj)
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{
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var lastLegacyObj = (IHasLegacyBeatmapComboOffset)lastObj;
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if (obj.NewCombo)
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legacyObj.LegacyBeatmapComboIndex = (lastLegacyObj?.LegacyBeatmapComboIndex ?? 0) + legacyObj.LegacyBeatmapComboOffset + 1;
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else if (lastLegacyObj != null)
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legacyObj.LegacyBeatmapComboIndex = lastLegacyObj.LegacyBeatmapComboIndex;
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}
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lastObj = obj;
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}
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}
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