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accidently renamed osuStrainSkill, fixed

This commit is contained in:
Xexxar 2021-08-16 22:46:56 +00:00
parent 61045bd087
commit 9b21016eed
3 changed files with 4 additions and 4 deletions

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
/// </summary>
public class Aim : OsuStrainDecaySkill
public class Aim : OsuStrainSkill
{
private const double angle_bonus_begin = Math.PI / 3;
private const double timing_threshold = 107;

View File

@ -10,7 +10,7 @@ using osu.Framework.Utils;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
public abstract class OsuStrainDecaySkill : StrainDecaySkill
public abstract class OsuStrainSkill : StrainDecaySkill
{
/// <summary>
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
protected virtual double DifficultyMultiplier => 1.06;
protected OsuStrainDecaySkill(Mod[] mods)
protected OsuStrainSkill(Mod[] mods)
: base(mods)
{
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// <summary>
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
/// </summary>
public class Speed : OsuStrainDecaySkill
public class Speed : OsuStrainSkill
{
private const double single_spacing_threshold = 125;