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Make OsuModSpinIn
as incompatible with other IHidesApproachCircles
mods
Respecting the TODO comment above it, mark `OsuModSpinIn` as incompatible with other `IHidesApproachCircles` mods as well.
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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protected virtual float EndScale => 1;
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(IHidesApproachCircles) };
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private const int rotate_offset = 360;
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private const float rotate_starting_width = 2;
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