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Implement grid size toggling matching stable
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c403e628dd
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@ -5,8 +5,8 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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@ -24,11 +24,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
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AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
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AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("rectangular grid hidden", () => !this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
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AddUntilStep("rectangular grid hidden", () => !this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
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}
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[Test]
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public void TestGridSizeToggling()
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{
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AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
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AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
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gridSizeIs(4);
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nextGridSizeIs(8);
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nextGridSizeIs(16);
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nextGridSizeIs(32);
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nextGridSizeIs(4);
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}
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private void nextGridSizeIs(int size)
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{
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AddStep("toggle to next grid size", () => InputManager.Key(Key.G));
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gridSizeIs(size);
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}
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private void gridSizeIs(int size)
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=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single().Spacing == new Vector2(size));
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}
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}
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@ -17,7 +17,6 @@ using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -309,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (gridSnapToggle.Value == TernaryState.True)
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{
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rectangularPositionSnapGridContainer.Add(rectangularPositionSnapGrid = new RectangularPositionSnapGrid(OsuPlayfield.BASE_SIZE / 2, new Vector2(16))
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rectangularPositionSnapGridContainer.Add(rectangularPositionSnapGrid = new OsuRectangularPositionSnapGrid(EditorBeatmap.BeatmapInfo.GridSize)
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{
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RelativeSizeAxes = Axes.Both
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});
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50
osu.Game.Rulesets.Osu/Edit/OsuRectangularPositionSnapGrid.cs
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50
osu.Game.Rulesets.Osu/Edit/OsuRectangularPositionSnapGrid.cs
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@ -0,0 +1,50 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuRectangularPositionSnapGrid : RectangularPositionSnapGrid
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{
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private static readonly int[] grid_sizes = { 4, 8, 16, 32 };
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private int currentGridSizeIndex;
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public OsuRectangularPositionSnapGrid(int gridSize)
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: base(OsuPlayfield.BASE_SIZE / 2)
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{
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var gridSizeIndex = Array.IndexOf(grid_sizes, gridSize);
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if (gridSizeIndex > 0)
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currentGridSizeIndex = gridSizeIndex;
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updateSpacing();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Key == Key.G)
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{
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nextGridSize();
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return true;
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}
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return false;
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}
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private void nextGridSize()
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{
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currentGridSizeIndex = (currentGridSizeIndex + 1) % grid_sizes.Length;
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updateSpacing();
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}
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private void updateSpacing()
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{
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Spacing = new Vector2(grid_sizes[currentGridSizeIndex]);
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}
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}
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}
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@ -49,9 +49,10 @@ namespace osu.Game.Tests.Visual.Editing
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{
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RectangularPositionSnapGrid grid = null;
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AddStep("create grid", () => Child = grid = new RectangularPositionSnapGrid(position, spacing)
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AddStep("create grid", () => Child = grid = new RectangularPositionSnapGrid(position)
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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Spacing = spacing
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});
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AddStep("add snapping cursor", () => Add(new SnappingCursorContainer
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@ -17,17 +17,29 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public Vector2 StartPosition { get; }
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private Vector2 spacing = Vector2.One;
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/// <summary>
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/// The spacing between grid lines of this <see cref="RectangularPositionSnapGrid"/>.
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/// </summary>
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public Vector2 Spacing { get; }
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public Vector2 Spacing
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{
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get => spacing;
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set
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{
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if (spacing.X <= 0 || spacing.Y <= 0)
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throw new ArgumentException("Grid spacing must be positive.");
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spacing = value;
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gridCache.Invalidate();
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}
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}
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private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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public RectangularPositionSnapGrid(Vector2 startPosition, Vector2 spacing)
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public RectangularPositionSnapGrid(Vector2 startPosition)
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{
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StartPosition = startPosition;
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Spacing = spacing;
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AddLayout(gridCache);
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}
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