mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 13:37:25 +08:00
Consider "combo offsets" as legacy logic and separate from combo information
This commit is contained in:
parent
eeeb001d62
commit
cd6d070b4a
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = positionData?.X ?? 0,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
|
||||
}.Yield();
|
||||
|
||||
@ -49,7 +48,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
}.Yield();
|
||||
|
||||
default:
|
||||
@ -58,7 +56,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
X = positionData?.X ?? 0
|
||||
}.Yield();
|
||||
}
|
||||
|
@ -67,8 +67,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int IndexInCurrentCombo
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyBeatmapComboOffset = (original as IHasLegacyBeatmapComboOffset)?.LegacyBeatmapComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
EndTime = endTimeData.EndTime,
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyBeatmapComboOffset = (original as IHasLegacyBeatmapComboOffset)?.LegacyBeatmapComboOffset ?? 0,
|
||||
}.Yield();
|
||||
|
||||
default:
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
Samples = original.Samples,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyBeatmapComboOffset = (original as IHasLegacyBeatmapComboOffset)?.LegacyBeatmapComboOffset ?? 0,
|
||||
}.Yield();
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition, IHasLegacyBeatmapComboOffset
|
||||
{
|
||||
/// <summary>
|
||||
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
|
||||
@ -73,14 +73,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
|
||||
|
||||
public int ComboOffset
|
||||
{
|
||||
get => ComboOffsetBindable.Value;
|
||||
set => ComboOffsetBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public virtual int IndexInCurrentCombo
|
||||
@ -105,6 +97,10 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public int LegacyBeatmapComboOffset { get; set; }
|
||||
|
||||
public int LegacyBeatmapComboIndex { get; set; }
|
||||
|
||||
protected OsuHitObject()
|
||||
{
|
||||
StackHeightBindable.BindValueChanged(height =>
|
||||
|
@ -82,7 +82,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
public int ComboOffset => 0;
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
obj.IndexInCurrentCombo = 0;
|
||||
obj.ComboIndex = (lastObj?.ComboIndex ?? 0) + obj.ComboOffset + 1;
|
||||
obj.ComboIndex = (lastObj?.ComboIndex ?? 0) + 1;
|
||||
|
||||
if (lastObj != null)
|
||||
lastObj.LastInCombo = true;
|
||||
@ -48,6 +48,16 @@ namespace osu.Game.Beatmaps
|
||||
obj.ComboIndex = lastObj.ComboIndex;
|
||||
}
|
||||
|
||||
if (obj is IHasLegacyBeatmapComboOffset legacyObj)
|
||||
{
|
||||
var lastLegacyObj = (IHasLegacyBeatmapComboOffset)lastObj;
|
||||
|
||||
if (obj.NewCombo)
|
||||
legacyObj.LegacyBeatmapComboIndex = (lastLegacyObj?.LegacyBeatmapComboIndex ?? 0) + legacyObj.LegacyBeatmapComboOffset + 1;
|
||||
else if (lastLegacyObj != null)
|
||||
legacyObj.LegacyBeatmapComboIndex = lastLegacyObj.LegacyBeatmapComboIndex;
|
||||
}
|
||||
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
|
@ -292,10 +292,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
if (hitObject is IHasCombo combo)
|
||||
{
|
||||
type = (LegacyHitObjectType)(combo.ComboOffset << 4);
|
||||
|
||||
if (combo.NewCombo)
|
||||
type |= LegacyHitObjectType.NewCombo;
|
||||
|
||||
if (hitObject is IHasLegacyBeatmapComboOffset comboOffset)
|
||||
type |= (LegacyHitObjectType)(comboOffset.LegacyBeatmapComboOffset << 4);
|
||||
}
|
||||
|
||||
switch (hitObject)
|
||||
|
@ -13,7 +13,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
public float X { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -18,21 +18,16 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
}
|
||||
|
||||
private bool forceNewCombo;
|
||||
private int extraComboOffset;
|
||||
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
|
||||
forceNewCombo = false;
|
||||
extraComboOffset = 0;
|
||||
|
||||
return new ConvertHit
|
||||
{
|
||||
X = position.X,
|
||||
NewCombo = newCombo,
|
||||
ComboOffset = comboOffset
|
||||
};
|
||||
}
|
||||
|
||||
@ -40,16 +35,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
List<IList<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
|
||||
forceNewCombo = false;
|
||||
extraComboOffset = 0;
|
||||
|
||||
return new ConvertSlider
|
||||
{
|
||||
X = position.X,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
Path = new SliderPath(controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
@ -58,11 +49,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
|
||||
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
|
||||
{
|
||||
// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
|
||||
// Their combo offset is still added to that next hitobject's combo index
|
||||
forceNewCombo |= FormatVersion <= 8 || newCombo;
|
||||
extraComboOffset += comboOffset;
|
||||
|
||||
return new ConvertSpinner
|
||||
{
|
||||
Duration = duration
|
||||
|
@ -13,7 +13,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
public float X { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
public float X => 256; // Required for CatchBeatmapConverter
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
/// <summary>
|
||||
/// Legacy osu! Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
|
||||
internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo, IHasLegacyBeatmapComboOffset
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
public int LegacyBeatmapComboOffset { get; set; }
|
||||
|
||||
int IHasLegacyBeatmapComboOffset.LegacyBeatmapComboIndex { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset
|
||||
LegacyBeatmapComboOffset = comboOffset
|
||||
};
|
||||
}
|
||||
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
LegacyBeatmapComboOffset = comboOffset,
|
||||
Path = new SliderPath(controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
/// <summary>
|
||||
/// Legacy osu! Slider-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo, IHasLegacyBeatmapComboOffset
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
public int LegacyBeatmapComboOffset { get; set; }
|
||||
|
||||
int IHasLegacyBeatmapComboOffset.LegacyBeatmapComboIndex { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
public float Y => Position.Y;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -12,10 +12,5 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// Whether the HitObject starts a new combo.
|
||||
/// </summary>
|
||||
bool NewCombo { get; }
|
||||
|
||||
/// <summary>
|
||||
/// When starting a new combo, the offset of the new combo relative to the current one.
|
||||
/// </summary>
|
||||
int ComboOffset { get; }
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="HitObject"/> that has a combo index with arbitrary offsets applied to use when retrieving legacy beatmap combo colours.
|
||||
/// This is done in stable for hitobjects to skip combo colours from the beatmap skin (known as "colour hax").
|
||||
/// See https://osu.ppy.sh/wiki/en/osu%21_File_Formats/Osu_%28file_format%29#type for more information.
|
||||
/// </summary>
|
||||
public interface IHasLegacyBeatmapComboOffset
|
||||
{
|
||||
/// <summary>
|
||||
/// The legacy offset of the new combo relative to the current one, when starting a new combo.
|
||||
/// </summary>
|
||||
int LegacyBeatmapComboOffset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The combo index with the <see cref="LegacyBeatmapComboOffset"/> applied,
|
||||
/// to use for legacy beatmap skins to decide on the combo colour.
|
||||
/// </summary>
|
||||
int LegacyBeatmapComboIndex { get; set; }
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user