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Merge branch 'master' into fix-skin-sample-lookup

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Dean Herbert 2021-06-08 17:37:36 +09:00 committed by GitHub
commit 6017ef3825
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55 changed files with 770 additions and 514 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.601.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.608.0" />
</ItemGroup>
</Project>

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@ -20,7 +20,8 @@ namespace osu.Android
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-archive")]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed", "application/x-osu-archive" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
public class OsuGameActivity : AndroidGameActivity
{

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@ -4,10 +4,8 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
@ -21,12 +19,6 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchModHidden : ModTestScene
{
[BackgroundDependencyLoader]
private void load()
{
LocalConfig.SetValue(OsuSetting.IncreaseFirstObjectVisibility, false);
}
[Test]
public void TestJuiceStream()
{

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@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("correct hit lighting colour", () =>
catcher.ChildrenOfType<HitExplosion>().First()?.ObjectColour == fruitColour);
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
}
[Test]

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@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Catch.Mods
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
=> ApplyNormalVisibilityState(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
@ -9,21 +8,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
/// <summary>
/// Represents a <see cref="Fruit"/> caught by the catcher.
/// </summary>
public class CaughtFruit : CaughtObject, IHasFruitState
public class CaughtFruit : CaughtObject
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public CaughtFruit()
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
{
}
public override void CopyStateFrom(IHasCatchObjectState objectState)
{
base.CopyStateFrom(objectState);
var fruitState = (IHasFruitState)objectState;
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
}
}
}

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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public PalpableCatchHitObject HitObject { get; private set; }
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
public Vector2 DisplaySize => Size * Scale;
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Rotation = objectState.DisplayRotation;
AccentColour.Value = objectState.AccentColour.Value;
HyperDash.Value = objectState.HyperDash.Value;
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
}
protected override void FreeAfterUse()

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@ -3,17 +3,14 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
public class DrawableFruit : DrawablePalpableCatchHitObject
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public DrawableFruit()
: this(null)
{
@ -27,11 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
}, true);
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Fruit),
_ => new FruitPiece());
@ -44,12 +36,4 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
}
}

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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Bindable<bool> HyperDash { get; }
Bindable<int> IndexInBeatmap { get; }
Vector2 DisplaySize { get; }
float DisplayRotation { get; }

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@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Provides a visual state of a <see cref="Fruit"/>.
/// </summary>
public interface IHasFruitState : IHasCatchObjectState
{
Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
}
}

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@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public class Fruit : PalpableCatchHitObject
{
public override Judgement CreateJudgement() => new CatchJudgement();
public static FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
}
}

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@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Objects
{
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
}
}

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@ -1,22 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchHitWindows : HitWindows
{
public override bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Great:
case HitResult.Miss:
return true;
}
return false;
}
}
}

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@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
[Resolved]
protected IHasCatchObjectState ObjectState { get; private set; }
@ -37,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
AccentColour.BindTo(ObjectState.AccentColour);
HyperDash.BindTo(ObjectState.HyperDash);
IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
HyperDash.BindValueChanged(hyper =>
{

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@ -3,7 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
@ -39,8 +39,10 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
base.LoadComplete();
var fruitState = (IHasFruitState)ObjectState;
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
IndexInBeatmap.BindValueChanged(index =>
{
VisualRepresentation.Value = Fruit.GetVisualRepresentation(index.NewValue);
}, true);
}
}
}

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default

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@ -3,7 +3,7 @@
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Catch.Skinning
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public class LegacyBananaPiece : LegacyCatchHitObjectPiece
{

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@ -13,12 +13,13 @@ using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public abstract class LegacyCatchHitObjectPiece : PoolableDrawable
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
private readonly Sprite colouredSprite;
private readonly Sprite overlaySprite;
@ -64,6 +65,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
AccentColour.BindTo(ObjectState.AccentColour);
HyperDash.BindTo(ObjectState.HyperDash);
IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??

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@ -4,7 +4,7 @@
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public class LegacyDropletPiece : LegacyCatchHitObjectPiece
{

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@ -1,23 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override void LoadComplete()
{
base.LoadComplete();
var fruitState = (IHasFruitState)ObjectState;
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
IndexInBeatmap.BindValueChanged(index =>
{
setTexture(Fruit.GetVisualRepresentation(index.NewValue));
}, true);
}
private void setTexture(FruitVisualRepresentation visualRepresentation)

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@ -126,8 +126,7 @@ namespace osu.Game.Rulesets.Catch.UI
private float hyperDashTargetPosition;
private Bindable<bool> hitLighting;
private readonly DrawablePool<HitExplosion> hitExplosionPool;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly HitExplosionContainer hitExplosionContainer;
private readonly DrawablePool<CaughtFruit> caughtFruitPool;
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
@ -148,7 +147,6 @@ namespace osu.Game.Rulesets.Catch.UI
InternalChildren = new Drawable[]
{
hitExplosionPool = new DrawablePool<HitExplosion>(10),
caughtFruitPool = new DrawablePool<CaughtFruit>(50),
caughtBananaPool = new DrawablePool<CaughtBanana>(100),
// less capacity is needed compared to fruit because droplet is not stacked
@ -173,7 +171,7 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.TopCentre,
Alpha = 0,
},
hitExplosionContainer = new Container<HitExplosion>
hitExplosionContainer = new HitExplosionContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
@ -297,7 +295,6 @@ namespace osu.Game.Rulesets.Catch.UI
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
hitExplosionContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
}
/// <summary>
@ -508,15 +505,8 @@ namespace osu.Game.Rulesets.Catch.UI
return position;
}
private void addLighting(CatchHitObject hitObject, float x, Color4 colour)
{
HitExplosion hitExplosion = hitExplosionPool.Get();
hitExplosion.HitObject = hitObject;
hitExplosion.X = x;
hitExplosion.Scale = new Vector2(hitObject.Scale);
hitExplosion.ObjectColour = colour;
hitExplosionContainer.Add(hitExplosion);
}
private void addLighting(CatchHitObject hitObject, float x, Color4 colour) =>
hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, x, hitObject.Scale, colour, hitObject.RandomSeed));
private CaughtObject getCaughtObject(PalpableCatchHitObject source)
{

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@ -5,31 +5,16 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosion : PoolableDrawable
public class HitExplosion : PoolableDrawableWithLifetime<HitExplosionEntry>
{
private Color4 objectColour;
public CatchHitObject HitObject;
public Color4 ObjectColour
{
get => objectColour;
set
{
if (objectColour == value) return;
objectColour = value;
onColourChanged();
}
}
private readonly CircularContainer largeFaint;
private readonly CircularContainer smallFaint;
private readonly CircularContainer directionalGlow1;
@ -83,9 +68,19 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
protected override void PrepareForUse()
protected override void OnApply(HitExplosionEntry entry)
{
base.PrepareForUse();
X = entry.Position;
Scale = new Vector2(entry.Scale);
setColour(entry.ObjectColour);
using (BeginAbsoluteSequence(entry.LifetimeStart))
applyTransforms(entry.RNGSeed);
}
private void applyTransforms(int randomSeed)
{
ClearTransforms(true);
const double duration = 400;
@ -96,14 +91,13 @@ namespace osu.Game.Rulesets.Catch.UI
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGlow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGlow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out).Expire();
}
private void onColourChanged()
private void setColour(Color4 objectColour)
{
const float roundness = 100;

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects.Pooling;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosionContainer : PooledDrawableWithLifetimeContainer<HitExplosionEntry, HitExplosion>
{
protected override bool RemoveRewoundEntry => true;
private readonly DrawablePool<HitExplosion> pool;
public HitExplosionContainer()
{
AddInternal(pool = new DrawablePool<HitExplosion>(10));
}
protected override HitExplosion GetDrawable(HitExplosionEntry entry) => pool.Get(d => d.Apply(entry));
}
}

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Performance;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosionEntry : LifetimeEntry
{
public readonly float Position;
public readonly float Scale;
public readonly Color4 ObjectColour;
public readonly int RNGSeed;
public HitExplosionEntry(double startTime, float position, float scale, Color4 objectColour, int rngSeed)
{
LifetimeStart = startTime;
Position = position;
Scale = scale;
ObjectColour = objectColour;
RNGSeed = rngSeed;
}
}
}

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Pooling;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
@ -12,34 +13,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointConnection : PoolableDrawable
public class FollowPointConnection : PoolableDrawableWithLifetime<FollowPointLifetimeEntry>
{
// Todo: These shouldn't be constants
public const int SPACING = 32;
public const double PREEMPT = 800;
public FollowPointLifetimeEntry Entry;
public DrawablePool<FollowPoint> Pool;
protected override void PrepareForUse()
protected override void OnApply(FollowPointLifetimeEntry entry)
{
base.PrepareForUse();
Entry.Invalidated += onEntryInvalidated;
base.OnApply(entry);
entry.Invalidated += onEntryInvalidated;
refreshPoints();
}
protected override void FreeAfterUse()
protected override void OnFree(FollowPointLifetimeEntry entry)
{
base.FreeAfterUse();
Entry.Invalidated -= onEntryInvalidated;
base.OnFree(entry);
entry.Invalidated -= onEntryInvalidated;
// Return points to the pool.
ClearInternal(false);
Entry = null;
}
private void onEntryInvalidated() => Scheduler.AddOnce(refreshPoints);
@ -48,8 +44,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
ClearInternal(false);
OsuHitObject start = Entry.Start;
OsuHitObject end = Entry.End;
var entry = Entry;
if (entry?.End == null) return;
OsuHitObject start = entry.Start;
OsuHitObject end = entry.End;
double startTime = start.GetEndTime();
@ -87,14 +86,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
fp.FadeIn(end.TimeFadeIn);
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn).Expire();
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
finalTransformEndTime = fp.LifetimeEnd;
}
}
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
Entry.LifetimeEnd = finalTransformEndTime;
entry.LifetimeEnd = finalTransformEndTime;
}
/// <summary>

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance;
@ -11,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
public class FollowPointLifetimeEntry : LifetimeEntry
{
public event Action Invalidated;
public event Action? Invalidated;
public readonly OsuHitObject Start;
public FollowPointLifetimeEntry(OsuHitObject start)
@ -22,9 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
bindEvents();
}
private OsuHitObject end;
private OsuHitObject? end;
public OsuHitObject End
public OsuHitObject? End
{
get => end;
set
@ -56,11 +58,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
public void UnbindEvents()
{
if (Start != null)
{
Start.DefaultsApplied -= onDefaultsApplied;
Start.PositionBindable.ValueChanged -= onPositionChanged;
}
Start.DefaultsApplied -= onDefaultsApplied;
Start.PositionBindable.ValueChanged -= onPositionChanged;
if (End != null)
{

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@ -6,43 +6,32 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Pooling;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointRenderer : CompositeDrawable
public class FollowPointRenderer : PooledDrawableWithLifetimeContainer<FollowPointLifetimeEntry, FollowPointConnection>
{
public override bool RemoveCompletedTransforms => false;
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
public new IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
private DrawablePool<FollowPointConnection> connectionPool;
private DrawablePool<FollowPoint> pointPool;
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
public FollowPointRenderer()
{
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
lifetimeManager.EntryBecameDead += onEntryBecameDead;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
pointPool = new DrawablePool<FollowPoint>(50, 1000)
};
}
@ -107,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
previousEntry.End = newEntry.Start;
}
lifetimeManager.AddEntry(newEntry);
Add(newEntry);
}
private void removeEntry(OsuHitObject hitObject)
@ -118,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
entry.UnbindEvents();
lifetimeEntries.RemoveAt(index);
lifetimeManager.RemoveEntry(entry);
Remove(entry);
if (index > 0)
{
@ -131,30 +120,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
}
}
protected override bool CheckChildrenLife()
protected override FollowPointConnection GetDrawable(FollowPointLifetimeEntry entry)
{
bool anyAliveChanged = base.CheckChildrenLife();
anyAliveChanged |= lifetimeManager.Update(Time.Current);
return anyAliveChanged;
}
private void onEntryBecameAlive(LifetimeEntry entry)
{
var connection = connectionPool.Get(c =>
{
c.Entry = (FollowPointLifetimeEntry)entry;
c.Pool = pointPool;
});
connectionsInUse[entry] = connection;
AddInternal(connection);
}
private void onEntryBecameDead(LifetimeEntry entry)
{
RemoveInternal(connectionsInUse[entry]);
connectionsInUse.Remove(entry);
var connection = connectionPool.Get();
connection.Pool = pointPool;
connection.Apply(entry);
return connection;
}
private void onStartTimeChanged(OsuHitObject hitObject)
@ -171,16 +142,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
entry.UnbindEvents();
lifetimeEntries.Clear();
}
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
where T : PoolableDrawable, new()
{
public override bool RemoveWhenNotAlive => false;
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
: base(initialSize, maximumSize)
{
}
}
}
}

View File

@ -152,7 +152,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
while (Math.Abs(aimRotation - Arrow.Rotation) > 180)
aimRotation += aimRotation < Arrow.Rotation ? 360 : -360;
if (!hasRotation)
// The clock may be paused in a scenario like the editor.
if (!hasRotation || !Clock.IsRunning)
{
Arrow.Rotation = aimRotation;
hasRotation = true;

View File

@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -11,6 +8,11 @@ namespace osu.Game.Rulesets.Taiko.UI
{
internal class DrumRollHitContainer : ScrollingHitObjectContainer
{
// TODO: this usage is buggy.
// Because `LifetimeStart` is set based on scrolling, lifetime is not same as the time when the object is created.
// If the `Update` override is removed, it breaks in an obscure way.
protected override bool RemoveRewoundEntry => true;
protected override void Update()
{
base.Update();
@ -23,14 +25,5 @@ namespace osu.Game.Rulesets.Taiko.UI
Remove(flyingHit);
}
}
protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
{
base.OnChildLifetimeBoundaryCrossed(e);
// ensure all old hits are removed on becoming alive (may miss being in the AliveInternalChildren list above).
if (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward)
Remove((DrawableHitObject)e.Child);
}
}
}

View File

@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.API;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneBackgroundScreenDefault : OsuTestScene
{
private BackgroundScreenStack stack;
private BackgroundScreenDefault screen;
private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
[Resolved]
private OsuConfigManager config { get; set; }
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create background stack", () => Child = stack = new BackgroundScreenStack());
AddStep("push default screen", () => stack.Push(screen = new BackgroundScreenDefault(false)));
AddUntilStep("wait for screen to load", () => screen.IsCurrentScreen());
}
[Test]
public void TestTogglingStoryboardSwitchesBackgroundType()
{
setSupporter(true);
setSourceMode(BackgroundSource.Beatmap);
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
setSourceMode(BackgroundSource.BeatmapWithStoryboard);
AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
}
[Test]
public void TestTogglingSupporterTogglesBeatmapBackground()
{
setSourceMode(BackgroundSource.Beatmap);
setSupporter(true);
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
setSupporter(false);
AddUntilStep("is default background", () => !(getCurrentBackground() is BeatmapBackground));
setSupporter(true);
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
}
[Test]
public void TestBeatmapDoesntReloadOnNoChange()
{
BeatmapBackground last = null;
setSourceMode(BackgroundSource.Beatmap);
setSupporter(true);
AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground() as BeatmapBackground) != null);
AddAssert("next doesn't load new background", () => screen.Next() == false);
// doesn't really need to be checked but might as well.
AddWaitStep("wait a bit", 5);
AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
}
private void setSourceMode(BackgroundSource source) =>
AddStep("set background mode to beatmap", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
private void setSupporter(bool isSupporter) =>
AddStep($"set supporter {isSupporter}", () => ((DummyAPIAccess)API).LocalUser.Value = new User
{
IsSupporter = isSupporter,
Id = API.LocalUser.Value.Id + 1,
});
}
}

View File

@ -4,14 +4,15 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
@ -29,15 +30,22 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHitErrorMeter : OsuTestScene
{
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[Cached(typeof(ScoreProcessor))]
private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
[Cached(typeof(DrawableRuleset))]
private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
public TestSceneHitErrorMeter()
[SetUpSteps]
public void SetUp()
{
recreateDisplay(new OsuHitWindows(), 5);
AddStep("reset score processor", () => scoreProcessor.Reset());
}
[Test]
public void TestBasic()
{
AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5));
AddRepeatStep("New random judgement", () => newJudgement(), 40);
@ -45,12 +53,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
AddStep("New fixed judgement (50ms)", () => newJudgement(50));
ScheduledDelegate del = null;
AddStep("Judgement barrage", () =>
{
int runCount = 0;
ScheduledDelegate del = null;
del = Scheduler.AddDelayed(() =>
{
newJudgement(runCount++ / 10f);
@ -60,6 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
del?.Cancel();
}, 10, true);
});
AddUntilStep("wait for barrage", () => del.Cancelled);
}
[Test]
@ -84,10 +92,21 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestCatch()
public void TestEmpty()
{
AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
AddStep("empty windows", () => recreateDisplay(HitWindows.Empty, 5));
AddStep("hit", () => newJudgement());
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("circle added", () =>
this.ChildrenOfType<ColourHitErrorMeter>().All(
meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 1));
AddStep("miss", () => newJudgement(50, HitResult.Miss));
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("circle added", () =>
this.ChildrenOfType<ColourHitErrorMeter>().All(
meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 2));
}
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
@ -154,12 +173,12 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
private void newJudgement(double offset = 0)
private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect)
{
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect,
Type = result,
});
}
@ -177,6 +196,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }
public override IFrameStableClock FrameStableClock { get; }
internal override bool FrameStablePlayback { get; set; }
public override IReadOnlyList<Mod> Mods { get; }
public override double GameplayStartTime { get; }
@ -198,5 +218,10 @@ namespace osu.Game.Tests.Visual.Gameplay
public override void CancelResume() => throw new NotImplementedException();
}
private class TestScoreProcessor : ScoreProcessor
{
public void Reset() => base.Reset(false);
}
}
}

View File

@ -76,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
start();
sendFrames();
waitForPlayer();
sendFrames();
AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
@ -116,12 +116,11 @@ namespace osu.Game.Tests.Visual.Gameplay
start();
loadSpectatingScreen();
waitForPlayer();
AddStep("advance frame count", () => nextFrame = 300);
sendFrames();
waitForPlayer();
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
}
@ -210,7 +209,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private double currentFrameStableTime
=> player.ChildrenOfType<FrameStabilityContainer>().First().FrameStableClock.CurrentTime;
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));

View File

@ -264,14 +264,18 @@ namespace osu.Game.Collections
using (var sw = new SerializationWriter(storage.GetStream(database_name, FileAccess.Write)))
{
sw.Write(database_version);
sw.Write(Collections.Count);
foreach (var c in Collections)
var collectionsCopy = Collections.ToArray();
sw.Write(collectionsCopy.Length);
foreach (var c in collectionsCopy)
{
sw.Write(c.Name.Value);
sw.Write(c.Beatmaps.Count);
foreach (var b in c.Beatmaps)
var beatmapsCopy = c.Beatmaps.ToArray();
sw.Write(beatmapsCopy.Length);
foreach (var b in beatmapsCopy)
sw.Write(b.MD5Hash);
}
}

View File

@ -1,11 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum BackgroundSource
{
Skin,
Beatmap
Beatmap,
[Description("Beatmap (with storyboard / video)")]
BeatmapWithStoryboard,
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Graphics.Backgrounds
{
public class BeatmapBackgroundWithStoryboard : BeatmapBackground
{
public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
: base(beatmap, fallbackTextureName)
{
}
[BackgroundDependencyLoader]
private void load()
{
if (!Beatmap.Storyboard.HasDrawable)
return;
if (Beatmap.Storyboard.ReplacesBackground)
Sprite.Alpha = 0;
LoadComponentAsync(new AudioContainer
{
RelativeSizeAxes = Axes.Both,
Volume = { Value = 0 },
Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = new InterpolatingFramedClock(Beatmap.Track) }
}, AddInternal);
}
}
}

View File

@ -30,9 +30,12 @@ namespace osu.Game.Graphics.Containers.Markdown
break;
case ListItemBlock listItemBlock:
var isOrdered = ((ListBlock)listItemBlock.Parent).IsOrdered;
var childContainer = CreateListItem(listItemBlock, level, isOrdered);
bool isOrdered = ((ListBlock)listItemBlock.Parent)?.IsOrdered == true;
OsuMarkdownListItem childContainer = CreateListItem(listItemBlock, level, isOrdered);
container.Add(childContainer);
foreach (var single in listItemBlock)
base.AddMarkdownComponent(single, childContainer.Content, level);
break;

View File

@ -172,6 +172,8 @@ namespace osu.Game.Graphics.Containers
private class ScalingBackgroundScreen : BackgroundScreenDefault
{
protected override bool AllowStoryboardBackground => false;
public override void OnEntering(IScreen last)
{
this.FadeInFromZero(4000, Easing.OutQuint);

View File

@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
case ParagraphBlock paragraphBlock:
// Check if paragraph only contains an image
if (paragraphBlock.Inline.Count() == 1 && paragraphBlock.Inline.FirstChild is LinkInline { IsImage: true } linkInline)
if (paragraphBlock.Inline?.Count() == 1 && paragraphBlock.Inline.FirstChild is LinkInline { IsImage: true } linkInline)
{
container.Add(new WikiMarkdownImageBlock(linkInline));
return;

View File

@ -0,0 +1,163 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
namespace osu.Game.Rulesets.Objects.Pooling
{
/// <summary>
/// A container of <typeparamref name="TDrawable"/>s dynamically added/removed by model <typeparamref name="TEntry"/>s.
/// When an entry became alive, a drawable corresponding to the entry is obtained (potentially pooled), and added to this container.
/// The drawable is removed when the entry became dead.
/// </summary>
/// <typeparam name="TEntry">The type of entries managed by this container.</typeparam>
/// <typeparam name="TDrawable">The type of drawables corresponding to the entries.</typeparam>
public abstract class PooledDrawableWithLifetimeContainer<TEntry, TDrawable> : CompositeDrawable
where TEntry : LifetimeEntry
where TDrawable : Drawable
{
/// <summary>
/// All entries added to this container, including dead entries.
/// </summary>
/// <remarks>
/// The enumeration order is undefined.
/// </remarks>
public IEnumerable<TEntry> Entries => allEntries;
/// <summary>
/// All alive entries and drawables corresponding to the entries.
/// </summary>
/// <remarks>
/// The enumeration order is undefined.
/// </remarks>
public IEnumerable<(TEntry Entry, TDrawable Drawable)> AliveEntries => aliveDrawableMap.Select(x => (x.Key, x.Value));
/// <summary>
/// Whether to remove an entry when clock goes backward and crossed its <see cref="LifetimeEntry.LifetimeStart"/>.
/// Used when entries are dynamically added at its <see cref="LifetimeEntry.LifetimeStart"/> to prevent duplicated entries.
/// </summary>
protected virtual bool RemoveRewoundEntry => false;
/// <summary>
/// The amount of time prior to the current time within which entries should be considered alive.
/// </summary>
internal double PastLifetimeExtension { get; set; }
/// <summary>
/// The amount of time after the current time within which entries should be considered alive.
/// </summary>
internal double FutureLifetimeExtension { get; set; }
private readonly Dictionary<TEntry, TDrawable> aliveDrawableMap = new Dictionary<TEntry, TDrawable>();
private readonly HashSet<TEntry> allEntries = new HashSet<TEntry>();
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
protected PooledDrawableWithLifetimeContainer()
{
lifetimeManager.EntryBecameAlive += entryBecameAlive;
lifetimeManager.EntryBecameDead += entryBecameDead;
lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary;
}
/// <summary>
/// Add a <typeparamref name="TEntry"/> to be managed by this container.
/// </summary>
/// <remarks>
/// The aliveness of the entry is not updated until <see cref="CheckChildrenLife"/>.
/// </remarks>
public virtual void Add(TEntry entry)
{
allEntries.Add(entry);
lifetimeManager.AddEntry(entry);
}
/// <summary>
/// Remove a <typeparamref name="TEntry"/> from this container.
/// </summary>
/// <remarks>
/// If the entry was alive, the corresponding drawable is removed.
/// </remarks>
/// <returns>Whether the entry was in this container.</returns>
public virtual bool Remove(TEntry entry)
{
if (!lifetimeManager.RemoveEntry(entry)) return false;
allEntries.Remove(entry);
return true;
}
/// <summary>
/// Initialize new <typeparamref name="TDrawable"/> corresponding <paramref name="entry"/>.
/// </summary>
/// <returns>The <typeparamref name="TDrawable"/> corresponding to the entry.</returns>
protected abstract TDrawable GetDrawable(TEntry entry);
private void entryBecameAlive(LifetimeEntry lifetimeEntry)
{
var entry = (TEntry)lifetimeEntry;
Debug.Assert(!aliveDrawableMap.ContainsKey(entry));
TDrawable drawable = GetDrawable(entry);
aliveDrawableMap[entry] = drawable;
AddDrawable(entry, drawable);
}
/// <summary>
/// Add a <typeparamref name="TDrawable"/> corresponding to <paramref name="entry"/> to this container.
/// </summary>
/// <remarks>
/// Invoked when the entry became alive and a <typeparamref name="TDrawable"/> is obtained by <see cref="GetDrawable"/>.
/// </remarks>
protected virtual void AddDrawable(TEntry entry, TDrawable drawable) => AddInternal(drawable);
private void entryBecameDead(LifetimeEntry lifetimeEntry)
{
var entry = (TEntry)lifetimeEntry;
Debug.Assert(aliveDrawableMap.ContainsKey(entry));
TDrawable drawable = aliveDrawableMap[entry];
aliveDrawableMap.Remove(entry);
RemoveDrawable(entry, drawable);
}
/// <summary>
/// Remove a <typeparamref name="TDrawable"/> corresponding to <paramref name="entry"/> from this container.
/// </summary>
/// <remarks>
/// Invoked when the entry became dead.
/// </remarks>
protected virtual void RemoveDrawable(TEntry entry, TDrawable drawable) => RemoveInternal(drawable);
private void entryCrossedBoundary(LifetimeEntry lifetimeEntry, LifetimeBoundaryKind kind, LifetimeBoundaryCrossingDirection direction)
{
if (RemoveRewoundEntry && kind == LifetimeBoundaryKind.Start && direction == LifetimeBoundaryCrossingDirection.Backward)
Remove((TEntry)lifetimeEntry);
}
/// <summary>
/// Remove all <typeparamref name="TEntry"/>s.
/// </summary>
public void Clear()
{
foreach (var entry in Entries.ToArray())
Remove(entry);
Debug.Assert(aliveDrawableMap.Count == 0);
}
protected override bool CheckChildrenLife()
{
bool aliveChanged = base.CheckChildrenLife();
aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
return aliveChanged;
}
}
}

View File

@ -68,10 +68,7 @@ namespace osu.Game.Rulesets.UI
private bool frameStablePlayback = true;
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal bool FrameStablePlayback
internal override bool FrameStablePlayback
{
get => frameStablePlayback;
set
@ -431,6 +428,11 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract IFrameStableClock FrameStableClock { get; }
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal abstract bool FrameStablePlayback { get; set; }
/// <summary>
/// The mods which are to be applied.
/// </summary>

View File

@ -3,35 +3,23 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Pooling;
namespace osu.Game.Rulesets.UI
{
public class HitObjectContainer : CompositeDrawable, IHitObjectContainer
public class HitObjectContainer : PooledDrawableWithLifetimeContainer<HitObjectLifetimeEntry, DrawableHitObject>, IHitObjectContainer
{
/// <summary>
/// All entries in this <see cref="HitObjectContainer"/> including dead entries.
/// </summary>
public IEnumerable<HitObjectLifetimeEntry> Entries => allEntries;
/// <summary>
/// All alive entries and <see cref="DrawableHitObject"/>s used by the entries.
/// </summary>
public IEnumerable<(HitObjectLifetimeEntry Entry, DrawableHitObject Drawable)> AliveEntries => aliveDrawableMap.Select(x => (x.Key, x.Value));
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public IEnumerable<DrawableHitObject> AliveObjects => AliveEntries.Select(pair => pair.Drawable).OrderBy(h => h.HitObject.StartTime);
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is judged.
@ -59,34 +47,16 @@ namespace osu.Game.Rulesets.UI
/// </remarks>
internal event Action<HitObject> HitObjectUsageFinished;
/// <summary>
/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
/// </summary>
internal double PastLifetimeExtension { get; set; }
/// <summary>
/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
/// </summary>
internal double FutureLifetimeExtension { get; set; }
private readonly Dictionary<DrawableHitObject, IBindable> startTimeMap = new Dictionary<DrawableHitObject, IBindable>();
private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> aliveDrawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> nonPooledDrawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
private readonly HashSet<HitObjectLifetimeEntry> allEntries = new HashSet<HitObjectLifetimeEntry>();
[Resolved(CanBeNull = true)]
private IPooledHitObjectProvider pooledObjectProvider { get; set; }
public HitObjectContainer()
{
RelativeSizeAxes = Axes.Both;
lifetimeManager.EntryBecameAlive += entryBecameAlive;
lifetimeManager.EntryBecameDead += entryBecameDead;
lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary;
}
protected override void LoadAsyncComplete()
@ -99,63 +69,41 @@ namespace osu.Game.Rulesets.UI
#region Pooling support
public void Add(HitObjectLifetimeEntry entry)
public override bool Remove(HitObjectLifetimeEntry entry)
{
allEntries.Add(entry);
lifetimeManager.AddEntry(entry);
}
public bool Remove(HitObjectLifetimeEntry entry)
{
if (!lifetimeManager.RemoveEntry(entry)) return false;
if (!base.Remove(entry)) return false;
// This logic is not in `Remove(DrawableHitObject)` because a non-pooled drawable may be removed by specifying its entry.
if (nonPooledDrawableMap.Remove(entry, out var drawable))
removeDrawable(drawable);
allEntries.Remove(entry);
return true;
}
private void entryBecameAlive(LifetimeEntry lifetimeEntry)
protected sealed override DrawableHitObject GetDrawable(HitObjectLifetimeEntry entry)
{
var entry = (HitObjectLifetimeEntry)lifetimeEntry;
Debug.Assert(!aliveDrawableMap.ContainsKey(entry));
if (nonPooledDrawableMap.TryGetValue(entry, out var drawable))
return drawable;
bool isPooled = !nonPooledDrawableMap.TryGetValue(entry, out var drawable);
drawable ??= pooledObjectProvider?.GetPooledDrawableRepresentation(entry.HitObject, null);
if (drawable == null)
throw new InvalidOperationException($"A drawable representation could not be retrieved for hitobject type: {entry.HitObject.GetType().ReadableName()}.");
aliveDrawableMap[entry] = drawable;
if (isPooled)
{
addDrawable(drawable);
HitObjectUsageBegan?.Invoke(entry.HitObject);
}
OnAdd(drawable);
return pooledObjectProvider?.GetPooledDrawableRepresentation(entry.HitObject, null) ??
throw new InvalidOperationException($"A drawable representation could not be retrieved for hitobject type: {entry.HitObject.GetType().ReadableName()}.");
}
private void entryBecameDead(LifetimeEntry lifetimeEntry)
protected override void AddDrawable(HitObjectLifetimeEntry entry, DrawableHitObject drawable)
{
var entry = (HitObjectLifetimeEntry)lifetimeEntry;
Debug.Assert(aliveDrawableMap.ContainsKey(entry));
if (nonPooledDrawableMap.ContainsKey(entry)) return;
var drawable = aliveDrawableMap[entry];
bool isPooled = !nonPooledDrawableMap.ContainsKey(entry);
addDrawable(drawable);
HitObjectUsageBegan?.Invoke(entry.HitObject);
}
protected override void RemoveDrawable(HitObjectLifetimeEntry entry, DrawableHitObject drawable)
{
drawable.OnKilled();
aliveDrawableMap.Remove(entry);
if (nonPooledDrawableMap.ContainsKey(entry)) return;
if (isPooled)
{
removeDrawable(drawable);
HitObjectUsageFinished?.Invoke(entry.HitObject);
}
OnRemove(drawable);
removeDrawable(drawable);
HitObjectUsageFinished?.Invoke(entry.HitObject);
}
private void addDrawable(DrawableHitObject drawable)
@ -201,49 +149,8 @@ namespace osu.Game.Rulesets.UI
public int IndexOf(DrawableHitObject hitObject) => IndexOfInternal(hitObject);
private void entryCrossedBoundary(LifetimeEntry entry, LifetimeBoundaryKind kind, LifetimeBoundaryCrossingDirection direction)
{
if (nonPooledDrawableMap.TryGetValue((HitObjectLifetimeEntry)entry, out var drawable))
OnChildLifetimeBoundaryCrossed(new LifetimeBoundaryCrossedEvent(drawable, kind, direction));
}
protected virtual void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
{
}
#endregion
/// <summary>
/// Invoked after a <see cref="DrawableHitObject"/> is added to this container.
/// </summary>
protected virtual void OnAdd(DrawableHitObject drawableHitObject)
{
Debug.Assert(drawableHitObject.LoadState >= LoadState.Ready);
}
/// <summary>
/// Invoked after a <see cref="DrawableHitObject"/> is removed from this container.
/// </summary>
protected virtual void OnRemove(DrawableHitObject drawableHitObject)
{
}
public virtual void Clear()
{
lifetimeManager.ClearEntries();
foreach (var drawable in nonPooledDrawableMap.Values)
removeDrawable(drawable);
nonPooledDrawableMap.Clear();
Debug.Assert(InternalChildren.Count == 0 && startTimeMap.Count == 0 && aliveDrawableMap.Count == 0, "All hit objects should have been removed");
}
protected override bool CheckChildrenLife()
{
bool aliveChanged = base.CheckChildrenLife();
aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
return aliveChanged;
}
private void onNewResult(DrawableHitObject d, JudgementResult r) => NewResult?.Invoke(d, r);
private void onRevertResult(DrawableHitObject d, JudgementResult r) => RevertResult?.Invoke(d, r);

View File

@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -45,13 +47,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
timeRange.ValueChanged += _ => layoutCache.Invalidate();
}
public override void Clear()
{
base.Clear();
layoutComputed.Clear();
}
/// <summary>
/// Given a position in screen space, return the time within this column.
/// </summary>
@ -147,17 +142,20 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
protected override void OnAdd(DrawableHitObject drawableHitObject)
protected override void AddDrawable(HitObjectLifetimeEntry entry, DrawableHitObject drawable)
{
invalidateHitObject(drawableHitObject);
drawableHitObject.DefaultsApplied += invalidateHitObject;
base.AddDrawable(entry, drawable);
invalidateHitObject(drawable);
drawable.DefaultsApplied += invalidateHitObject;
}
protected override void OnRemove(DrawableHitObject drawableHitObject)
protected override void RemoveDrawable(HitObjectLifetimeEntry entry, DrawableHitObject drawable)
{
layoutComputed.Remove(drawableHitObject);
base.RemoveDrawable(entry, drawable);
drawableHitObject.DefaultsApplied -= invalidateHitObject;
drawable.DefaultsApplied -= invalidateHitObject;
layoutComputed.Remove(drawable);
}
private void invalidateHitObject(DrawableHitObject hitObject)
@ -206,6 +204,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
{
// Origin position may be relative to the parent size
Debug.Assert(hitObject.Parent != null);
float originAdjustment = 0.0f;
// calculate the dimension of the part of the hitobject that should already be visible

View File

@ -5,8 +5,8 @@ using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
@ -31,6 +31,8 @@ namespace osu.Game.Screens.Backgrounds
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
protected virtual bool AllowStoryboardBackground => true;
public BackgroundScreenDefault(bool animateOnEnter = true)
: base(animateOnEnter)
{
@ -51,14 +53,41 @@ namespace osu.Game.Screens.Backgrounds
mode.ValueChanged += _ => Next();
beatmap.ValueChanged += _ => Next();
introSequence.ValueChanged += _ => Next();
seasonalBackgroundLoader.SeasonalBackgroundChanged += Next;
seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Next();
currentDisplay = RNG.Next(0, background_count);
Next();
}
private void display(Background newBackground)
private ScheduledDelegate nextTask;
private CancellationTokenSource cancellationTokenSource;
/// <summary>
/// Request loading the next background.
/// </summary>
/// <returns>Whether a new background was queued for load. May return false if the current background is still valid.</returns>
public bool Next()
{
var nextBackground = createBackground();
// in the case that the background hasn't changed, we want to avoid cancelling any tasks that could still be loading.
if (nextBackground == background)
return false;
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
nextTask?.Cancel();
nextTask = Scheduler.AddDelayed(() =>
{
LoadComponentAsync(nextBackground, displayNext, cancellationTokenSource.Token);
}, 100);
return true;
}
private void displayNext(Background newBackground)
{
background?.FadeOut(800, Easing.InOutSine);
background?.Expire();
@ -67,62 +96,51 @@ namespace osu.Game.Screens.Backgrounds
currentDisplay++;
}
private ScheduledDelegate nextTask;
private CancellationTokenSource cancellationTokenSource;
public void Next()
{
nextTask?.Cancel();
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
nextTask = Scheduler.AddDelayed(() => LoadComponentAsync(createBackground(), display, cancellationTokenSource.Token), 100);
}
private Background createBackground()
{
Background newBackground;
string backgroundName;
// seasonal background loading gets highest priority.
Background newBackground = seasonalBackgroundLoader.LoadNextBackground();
var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground();
if (seasonalBackground != null)
{
seasonalBackground.Depth = currentDisplay;
return seasonalBackground;
}
switch (introSequence.Value)
{
case IntroSequence.Welcome:
backgroundName = "Intro/Welcome/menu-background";
break;
default:
backgroundName = $@"Menu/menu-background-{currentDisplay % background_count + 1}";
break;
}
if (user.Value?.IsSupporter ?? false)
if (newBackground == null && user.Value?.IsSupporter == true)
{
switch (mode.Value)
{
case BackgroundSource.Beatmap:
newBackground = new BeatmapBackground(beatmap.Value, backgroundName);
break;
case BackgroundSource.BeatmapWithStoryboard:
{
if (mode.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
newBackground = new BeatmapBackgroundWithStoryboard(beatmap.Value, getBackgroundTextureName());
newBackground ??= new BeatmapBackground(beatmap.Value, getBackgroundTextureName());
// this method is called in many cases where the beatmap hasn't changed (ie. on screen transitions).
// if a background is already displayed for the requested beatmap, we don't want to load it again.
if (background?.GetType() == newBackground.GetType() &&
(background as BeatmapBackground)?.Beatmap == beatmap.Value)
return background;
default:
newBackground = new SkinnedBackground(skin.Value, backgroundName);
break;
}
}
}
else
newBackground = new Background(backgroundName);
newBackground ??= new Background(getBackgroundTextureName());
newBackground.Depth = currentDisplay;
return newBackground;
}
private string getBackgroundTextureName()
{
switch (introSequence.Value)
{
case IntroSequence.Welcome:
return @"Intro/Welcome/menu-background";
default:
return $@"Menu/menu-background-{currentDisplay % background_count + 1}";
}
}
private class SkinnedBackground : Background
{
private readonly Skin skin;

View File

@ -214,7 +214,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
protected override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.IsHit)
if (!judgement.IsHit || judgement.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
return;
if (judgementsContainer.Count > max_concurrent_judgements)
@ -244,7 +244,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1);
private class JudgementLine : CompositeDrawable
internal class JudgementLine : CompositeDrawable
{
private const int judgement_fade_duration = 5000;

View File

@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
}
}
private class HitErrorCircle : Container
internal class HitErrorCircle : Container
{
public bool IsRemoved { get; private set; }

View File

@ -32,15 +32,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
base.LoadComplete();
processor.NewJudgement += onNewJudgement;
}
private void onNewJudgement(JudgementResult result)
{
if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
return;
OnNewJudgement(result);
processor.NewJudgement += OnNewJudgement;
}
protected abstract void OnNewJudgement(JudgementResult judgement);
@ -74,7 +66,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
base.Dispose(isDisposing);
if (processor != null)
processor.NewJudgement -= onNewJudgement;
processor.NewJudgement -= OnNewJudgement;
}
}
}

View File

@ -100,7 +100,13 @@ namespace osu.Game.Screens.Play
{
// The source is stopped by a frequency fade first.
if (isPaused.NewValue)
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => AdjustableSource.Stop());
{
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ =>
{
if (IsPaused.Value == isPaused.NewValue)
AdjustableSource.Stop();
});
}
else
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
}

View File

@ -81,10 +81,6 @@ namespace osu.Game.Screens.Play
[Resolved]
private ScoreManager scoreManager { get; set; }
private RulesetInfo rulesetInfo;
private Ruleset ruleset;
[Resolved]
private IAPIProvider api { get; set; }
@ -94,6 +90,10 @@ namespace osu.Game.Screens.Play
[Resolved]
private SpectatorClient spectatorClient { get; set; }
protected Ruleset GameplayRuleset { get; private set; }
protected GameplayBeatmap GameplayBeatmap { get; private set; }
private Sample sampleRestart;
public BreakOverlay BreakOverlay;
@ -144,8 +144,6 @@ namespace osu.Game.Screens.Play
Configuration = configuration ?? new PlayerConfiguration();
}
protected GameplayBeatmap GameplayBeatmap { get; private set; }
private ScreenSuspensionHandler screenSuspension;
private DependencyContainer dependencies;
@ -164,7 +162,7 @@ namespace osu.Game.Screens.Play
// ensure the score is in a consistent state with the current player.
Score.ScoreInfo.Beatmap = Beatmap.Value.BeatmapInfo;
Score.ScoreInfo.Ruleset = rulesetInfo;
Score.ScoreInfo.Ruleset = GameplayRuleset.RulesetInfo;
Score.ScoreInfo.Mods = Mods.Value.ToArray();
PrepareReplay();
@ -211,16 +209,16 @@ namespace osu.Game.Screens.Play
if (game is OsuGame osuGame)
LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
DrawableRuleset = GameplayRuleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
dependencies.CacheAs(DrawableRuleset);
ScoreProcessor = ruleset.CreateScoreProcessor();
ScoreProcessor = GameplayRuleset.CreateScoreProcessor();
ScoreProcessor.ApplyBeatmap(playableBeatmap);
ScoreProcessor.Mods.BindTo(Mods);
dependencies.CacheAs(ScoreProcessor);
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
HealthProcessor = GameplayRuleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
HealthProcessor.ApplyBeatmap(playableBeatmap);
dependencies.CacheAs(HealthProcessor);
@ -239,7 +237,7 @@ namespace osu.Game.Screens.Play
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
var rulesetSkinProvider = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
@ -254,7 +252,7 @@ namespace osu.Game.Screens.Play
// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
var hudRulesetContainer = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
var hudRulesetContainer = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value)));
@ -480,18 +478,18 @@ namespace osu.Game.Screens.Play
if (Beatmap.Value.Beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
var rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
GameplayRuleset = rulesetInfo.CreateInstance();
try
{
playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
playable = Beatmap.Value.GetPlayableBeatmap(GameplayRuleset.RulesetInfo, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
GameplayRuleset = rulesetInfo.CreateInstance();
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
}
@ -585,6 +583,29 @@ namespace osu.Game.Screens.Play
/// <param name="time">The destination time to seek to.</param>
public void Seek(double time) => GameplayClockContainer.Seek(time);
private ScheduledDelegate frameStablePlaybackResetDelegate;
/// <summary>
/// Seeks to a specific time in gameplay, bypassing frame stability.
/// </summary>
/// <remarks>
/// Intermediate hitobject judgements may not be applied or reverted correctly during this seek.
/// </remarks>
/// <param name="time">The destination time to seek to.</param>
internal void NonFrameStableSeek(double time)
{
if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
frameStablePlaybackResetDelegate.RunTask();
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
DrawableRuleset.FrameStablePlayback = false;
Seek(time);
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
}
/// <summary>
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
@ -918,11 +939,10 @@ namespace osu.Game.Screens.Play
/// Creates the player's <see cref="Scoring.Score"/>.
/// </summary>
/// <returns>The <see cref="Scoring.Score"/>.</returns>
protected virtual Score CreateScore() =>
new Score
{
ScoreInfo = new ScoreInfo { User = api.LocalUser.Value },
};
protected virtual Score CreateScore() => new Score
{
ScoreInfo = new ScoreInfo { User = api.LocalUser.Value },
};
/// <summary>
/// Imports the player's <see cref="Scoring.Score"/> to the local database.

View File

@ -1,14 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
@ -16,11 +16,11 @@ namespace osu.Game.Screens.Play
{
public class SpectatorPlayer : Player
{
private readonly Score score;
[Resolved]
private SpectatorClient spectatorClient { get; set; }
private readonly Score score;
protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap
public SpectatorPlayer(Score score)
@ -28,11 +28,6 @@ namespace osu.Game.Screens.Play
this.score = score;
}
protected override Score CreateScore() => score;
protected override ResultsScreen CreateResults(ScoreInfo score)
=> new SpectatorResultsScreen(score);
[BackgroundDependencyLoader]
private void load()
{
@ -48,25 +43,66 @@ namespace osu.Game.Screens.Play
});
}
protected override void StartGameplay()
{
base.StartGameplay();
spectatorClient.OnNewFrames += userSentFrames;
seekToGameplay();
}
private void userSentFrames(int userId, FrameDataBundle bundle)
{
if (userId != score.ScoreInfo.User.Id)
return;
if (!LoadedBeatmapSuccessfully)
return;
if (!this.IsCurrentScreen())
return;
foreach (var frame in bundle.Frames)
{
IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, GameplayBeatmap.PlayableBeatmap);
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
score.Replay.Frames.Add(convertedFrame);
}
seekToGameplay();
}
private bool seekedToGameplay;
private void seekToGameplay()
{
if (seekedToGameplay || score.Replay.Frames.Count == 0)
return;
NonFrameStableSeek(score.Replay.Frames[0].Time);
seekedToGameplay = true;
}
protected override Score CreateScore() => score;
protected override ResultsScreen CreateResults(ScoreInfo score)
=> new SpectatorResultsScreen(score);
protected override void PrepareReplay()
{
DrawableRuleset?.SetReplayScore(score);
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
{
// if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap.
double? firstFrameTime = score.Replay.Frames.FirstOrDefault()?.Time;
if (firstFrameTime == null || firstFrameTime <= gameplayStart + 5000)
return base.CreateGameplayClockContainer(beatmap, gameplayStart);
return new MasterGameplayClockContainer(beatmap, firstFrameTime.Value, true);
}
public override bool OnExiting(IScreen next)
{
spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
spectatorClient.OnNewFrames -= userSentFrames;
return base.OnExiting(next);
}
@ -85,7 +121,10 @@ namespace osu.Game.Screens.Play
base.Dispose(isDisposing);
if (spectatorClient != null)
{
spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
spectatorClient.OnNewFrames -= userSentFrames;
}
}
}
}

View File

@ -15,8 +15,6 @@ using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Scoring;
using osu.Game.Users;
@ -71,8 +69,6 @@ namespace osu.Game.Screens.Spectate
playingUserStates.BindTo(spectatorClient.PlayingUserStates);
playingUserStates.BindCollectionChanged(onPlayingUserStatesChanged, true);
spectatorClient.OnNewFrames += userSentFrames;
managerUpdated = beatmaps.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(beatmapUpdated);
@ -197,29 +193,6 @@ namespace osu.Game.Screens.Spectate
Schedule(() => StartGameplay(userId, gameplayState));
}
private void userSentFrames(int userId, FrameDataBundle bundle)
{
if (!userMap.ContainsKey(userId))
return;
if (!gameplayStates.TryGetValue(userId, out var gameplayState))
return;
// The ruleset instance should be guaranteed to be in sync with the score via ScoreLock.
Debug.Assert(gameplayState.Ruleset != null && gameplayState.Ruleset.RulesetInfo.Equals(gameplayState.Score.ScoreInfo.Ruleset));
foreach (var frame in bundle.Frames)
{
IConvertibleReplayFrame convertibleFrame = gameplayState.Ruleset.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, gameplayState.Beatmap.Beatmap);
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
gameplayState.Score.Replay.Frames.Add(convertedFrame);
}
}
/// <summary>
/// Invoked when a spectated user's state has changed.
/// </summary>
@ -260,8 +233,6 @@ namespace osu.Game.Screens.Spectate
if (spectatorClient != null)
{
spectatorClient.OnNewFrames -= userSentFrames;
foreach (var (userId, _) in userMap)
spectatorClient.StopWatchingUser(userId);
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -70,22 +71,48 @@ namespace osu.Game.Skinning
updateSample();
}
protected override void LoadComplete()
{
base.LoadComplete();
CurrentSkin.SourceChanged += skinChangedImmediate;
}
private void skinChangedImmediate()
{
// Clean up the previous sample immediately on a source change.
// This avoids a potential call to Play() of an already disposed sample (samples are disposed along with the skin, but SkinChanged is scheduled).
clearPreviousSamples();
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
updateSample();
}
/// <summary>
/// Whether this sample was playing before a skin source change.
/// </summary>
private bool wasPlaying;
private void clearPreviousSamples()
{
// only run if the samples aren't already cleared.
// this ensures the "wasPlaying" state is stored correctly even if multiple clear calls are executed.
if (!sampleContainer.Any()) return;
wasPlaying = Playing;
sampleContainer.Clear();
Sample = null;
}
private void updateSample()
{
if (sampleInfo == null)
return;
bool wasPlaying = Playing;
sampleContainer.Clear();
Sample = null;
var sample = CurrentSkin.GetSample(sampleInfo);
if (sample == null)
@ -146,6 +173,14 @@ namespace osu.Game.Skinning
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (CurrentSkin != null)
CurrentSkin.SourceChanged -= skinChangedImmediate;
}
#region Re-expose AudioContainer
public BindableNumber<double> Volume => sampleContainer.Volume;

View File

@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual
{
dummyAPI = new DummyAPIAccess();
Dependencies.CacheAs<IAPIProvider>(dummyAPI);
Add(dummyAPI);
base.Content.Add(dummyAPI);
}
return Dependencies;

View File

@ -75,5 +75,10 @@ namespace osu.Game.Utils
/// </param>
public static float NextSingle(int seed, int series = 0) =>
(float)(NextULong(seed, series) & ((1 << 24) - 1)) / (1 << 24); // float has 24-bit precision
/// <summary>
/// Compute a random floating point value between <paramref name="min"/> and <paramref name="max"/> from given seed and series number.
/// </summary>
public static float NextSingle(float min, float max, int seed, int series = 0) => min + NextSingle(seed, series) * (max - min);
}
}

View File

@ -34,7 +34,7 @@
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="ppy.osu.Framework" Version="2021.601.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.608.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
<PackageReference Include="Sentry" Version="3.4.0" />
<PackageReference Include="SharpCompress" Version="0.28.2" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.601.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.608.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.601.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.608.0" />
<PackageReference Include="SharpCompress" Version="0.28.2" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" />