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Rename property, reword xmldoc and improve readability of update code
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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set => ComboIndexBindable.Value = value;
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}
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public int BeatmapSkinComboIndex { get; set; }
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public int ComboIndexWithOffsets { get; set; }
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => ComboIndexBindable.Value = value;
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}
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public int BeatmapSkinComboIndex { get; set; }
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public int ComboIndexWithOffsets { get; set; }
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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@ -323,12 +323,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
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new OsuBeatmapProcessor(converted).PreProcess();
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new OsuBeatmapProcessor(converted).PostProcess();
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Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).BeatmapSkinComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).BeatmapSkinComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).BeatmapSkinComboIndex);
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Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).BeatmapSkinComboIndex);
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Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).BeatmapSkinComboIndex);
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Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).BeatmapSkinComboIndex);
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Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets);
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Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets);
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Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets);
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Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets);
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}
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}
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@ -346,12 +346,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
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new CatchBeatmapProcessor(converted).PreProcess();
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new CatchBeatmapProcessor(converted).PostProcess();
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Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).BeatmapSkinComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).BeatmapSkinComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).BeatmapSkinComboIndex);
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Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).BeatmapSkinComboIndex);
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Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).BeatmapSkinComboIndex);
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Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).BeatmapSkinComboIndex);
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Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets);
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Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets);
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Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets);
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Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets);
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}
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}
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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Gameplay
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set => ComboIndexBindable.Value = value;
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}
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public int BeatmapSkinComboIndex { get; set; }
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public int ComboIndexWithOffsets { get; set; }
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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@ -34,21 +34,19 @@ namespace osu.Game.Beatmaps
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isFirst = false;
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}
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obj.ComboIndex = lastObj?.ComboIndex ?? 0;
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obj.ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
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obj.IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
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if (obj.NewCombo)
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{
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obj.IndexInCurrentCombo = 0;
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obj.ComboIndex = (lastObj?.ComboIndex ?? 0) + 1;
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obj.BeatmapSkinComboIndex = (lastObj?.BeatmapSkinComboIndex ?? 0) + obj.ComboOffset + 1;
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obj.ComboIndex++;
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obj.ComboIndexWithOffsets += obj.ComboOffset + 1;
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if (lastObj != null)
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lastObj.LastInCombo = true;
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}
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else if (lastObj != null)
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{
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obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
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obj.ComboIndex = lastObj.ComboIndex;
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obj.BeatmapSkinComboIndex = lastObj.BeatmapSkinComboIndex;
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}
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lastObj = obj;
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}
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@ -27,10 +27,10 @@ namespace osu.Game.Rulesets.Objects.Types
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int ComboIndex { get; set; }
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/// <summary>
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/// A <see cref="ComboIndex"/> with the <see cref="IHasCombo.ComboOffset"/> of this and all previous hitobjects applied to it.
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/// This is used primarily for beatmap skins during combo colour retrieval, rather than the regular <see cref="ComboIndex"/>.
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/// The offset of this combo in relation to the beatmap, with all aggregate <see cref="IHasCombo.ComboOffset"/>s applied.
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/// This should be used instead of <see cref="ComboIndex"/> only when retrieving combo colours from the beatmap's skin.
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/// </summary>
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int BeatmapSkinComboIndex { get; set; }
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int ComboIndexWithOffsets { get; set; }
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/// <summary>
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/// Whether the HitObject starts a new combo.
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@ -63,7 +63,7 @@ namespace osu.Game.Skinning
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}
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protected override IBindable<Color4> GetComboColour(IHasComboColours source, int comboIndex, IHasComboInformation combo)
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=> base.GetComboColour(source, combo.BeatmapSkinComboIndex, combo);
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=> base.GetComboColour(source, combo.ComboIndexWithOffsets, combo);
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public override ISample GetSample(ISampleInfo sampleInfo)
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{
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