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Adjust last frame position when not waiting
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@ -249,6 +249,18 @@ namespace osu.Game.Rulesets.Osu.Replays
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((lastPosition - targetPos).Length > h.Radius * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
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timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
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{
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OsuReplayFrame lastLastFrame = Frames.Count >= 2 ? (OsuReplayFrame)Frames[^2] : null;
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// The last frame may be a key-up frame if it shares a position with the second-last frame.
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// If it is a key-up frame and its time occurs after the "wait time" (i.e. there was no wait period), adjust its position to begin eased movement instantaneously.
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if (lastLastFrame?.Position == lastFrame.Position && lastFrame.Time >= waitTime)
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{
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// [lastLastFrame] ... [lastFrame] ... [current frame]
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// We want to find the cursor position at lastFrame, so interpolate between lastLastFrame and the new target position.
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lastFrame.Position = Interpolation.ValueAt(lastFrame.Time, lastFrame.Position, targetPos, lastLastFrame.Time, h.StartTime, easing);
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lastPosition = lastFrame.Position;
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}
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// Perform eased movement
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for (double time = lastFrame.Time + GetFrameDelay(lastFrame.Time); time < h.StartTime; time += GetFrameDelay(time))
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{
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