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Merge pull request #12952 from peppy/autoplay-pause-support
Externalise autoplay generation from `Player` to allow use of replay playback functions
This commit is contained in:
commit
d39eb7eac2
@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.EmptyFreeform.Objects;
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using osu.Game.Rulesets.EmptyFreeform.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -11,7 +10,7 @@ using osu.Game.Users;
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namespace osu.Game.Rulesets.EmptyFreeform.Mods
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{
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public class EmptyFreeformModAutoplay : ModAutoplay<EmptyFreeformHitObject>
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public class EmptyFreeformModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -4,14 +4,13 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Pippidon.Mods
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{
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public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
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public class PippidonModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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using osu.Game.Rulesets.EmptyScrolling.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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@ -11,7 +10,7 @@ using System.Collections.Generic;
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namespace osu.Game.Rulesets.EmptyScrolling.Mods
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{
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public class EmptyScrollingModAutoplay : ModAutoplay<EmptyScrollingHitObject>
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public class EmptyScrollingModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -4,14 +4,13 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Pippidon.Mods
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{
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public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
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public class PippidonModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -11,7 +10,7 @@ using osu.Game.Users;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModAutoplay : ModAutoplay<CatchHitObject>
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public class CatchModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -12,7 +11,7 @@ using osu.Game.Users;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
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public class ManiaModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -6,14 +6,13 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAutoplay : ModAutoplay<OsuHitObject>
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public class OsuModAutoplay : ModAutoplay
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
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@ -4,14 +4,13 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
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public class TaikoModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -18,12 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : TestSceneAllRulesetPlayers
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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protected new TestReplayPlayer Player => (TestReplayPlayer)base.Player;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
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return new TestPlayer(false);
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return new TestReplayPlayer(false);
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}
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protected override void AddCheckSteps()
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@ -12,6 +12,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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@ -95,11 +96,12 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() });
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AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModDoubleTime { SpeedChange = { Value = 2 } } });
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddStep("seek to end", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(beatmap().Track.Length));
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AddUntilStep("wait for track playing", () => beatmap().Track.IsRunning);
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AddStep("seek to near end", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(beatmap().Beatmap.HitObjects[^1].StartTime - 1000));
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AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
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AddStep("attempt to retry", () => results.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
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AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player);
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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@ -52,15 +54,21 @@ namespace osu.Game.Rulesets.Edit
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if (changeHandler != null)
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{
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// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
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changeHandler.OnStateChange += updateReplay;
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changeHandler.OnStateChange += () => Scheduler.AddOnce(regenerateAutoplay);
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}
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else
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{
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beatmap.HitObjectUpdated += _ => updateReplay();
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beatmap.HitObjectUpdated += _ => Scheduler.AddOnce(regenerateAutoplay);
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}
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Scheduler.AddOnce(regenerateAutoplay);
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}
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private void updateReplay() => Scheduler.AddOnce(drawableRuleset.RegenerateAutoplay);
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private void regenerateAutoplay()
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{
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var autoplayMod = drawableRuleset.Mods.OfType<ModAutoplay>().Single();
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drawableRuleset.SetReplayScore(autoplayMod.CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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private void addHitObject(HitObject hitObject)
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{
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14
osu.Game/Rulesets/Mods/ICreateReplay.cs
Normal file
14
osu.Game/Rulesets/Mods/ICreateReplay.cs
Normal file
@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public interface ICreateReplay
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{
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public Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods);
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}
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}
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@ -7,22 +7,11 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
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where T : HitObject
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{
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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}
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplay
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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@ -182,18 +182,11 @@ namespace osu.Game.Rulesets.UI
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.WithChild(ResumeOverlay)));
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}
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RegenerateAutoplay();
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applyRulesetMods(Mods, config);
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loadObjects(cancellationToken ?? default);
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}
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public void RegenerateAutoplay()
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{
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// for now this is applying mods which aren't just autoplay.
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// we'll need to reconsider this flow in the future.
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applyRulesetMods(Mods, config);
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}
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/// <summary>
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/// Creates and adds drawable representations of hit objects to the play field.
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/// </summary>
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@ -17,7 +17,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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public class MultiSpectatorPlayer : SpectatorPlayer
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{
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private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>(true);
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private readonly Score score;
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private readonly ISpectatorPlayerClock spectatorPlayerClock;
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/// <summary>
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@ -28,7 +27,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock)
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: base(score)
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{
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this.score = score;
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this.spectatorPlayerClock = spectatorPlayerClock;
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}
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@ -43,7 +41,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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base.UpdateAfterChildren();
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// This is required because the frame stable clock is set to WaitingOnFrames = false for one frame.
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waitingOnFrames.Value = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || score.Replay.Frames.Count == 0;
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waitingOnFrames.Value = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || Score.Replay.Frames.Count == 0;
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}
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protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
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@ -54,11 +54,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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return new PlaylistsResultsScreen(score, RoomId.Value.Value, PlaylistItem, true);
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}
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protected override Score CreateScore()
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protected override void PrepareScoreForResults()
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{
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var score = base.CreateScore();
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score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
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return score;
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base.PrepareScoreForResults();
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Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
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}
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protected override void Dispose(bool isDisposing)
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|
@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -24,10 +23,8 @@ using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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@ -137,6 +134,8 @@ namespace osu.Game.Screens.Play
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public readonly PlayerConfiguration Configuration;
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protected Score Score { get; private set; }
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/// <summary>
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/// Create a new player instance.
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/// </summary>
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@ -145,7 +144,7 @@ namespace osu.Game.Screens.Play
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Configuration = configuration ?? new PlayerConfiguration();
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}
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private GameplayBeatmap gameplayBeatmap;
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protected GameplayBeatmap GameplayBeatmap { get; private set; }
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private ScreenSuspensionHandler screenSuspension;
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@ -161,24 +160,32 @@ namespace osu.Game.Screens.Play
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if (!LoadedBeatmapSuccessfully)
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return;
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// replays should never be recorded or played back when autoplay is enabled
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if (!Mods.Value.Any(m => m is ModAutoplay))
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PrepareReplay();
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Score = CreateScore();
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// ensure the score is in a consistent state with the current player.
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Score.ScoreInfo.Beatmap = Beatmap.Value.BeatmapInfo;
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Score.ScoreInfo.Ruleset = rulesetInfo;
|
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Score.ScoreInfo.Mods = Mods.Value.ToArray();
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PrepareReplay();
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ScoreProcessor.NewJudgement += result => ScoreProcessor.PopulateScore(Score.ScoreInfo);
|
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|
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gameActive.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
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}
|
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||||
[CanBeNull]
|
||||
private Score recordingScore;
|
||||
|
||||
/// <summary>
|
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/// Run any recording / playback setup for replays.
|
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/// </summary>
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protected virtual void PrepareReplay()
|
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{
|
||||
DrawableRuleset.SetRecordTarget(recordingScore = new Score());
|
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DrawableRuleset.SetRecordTarget(Score);
|
||||
}
|
||||
|
||||
ScoreProcessor.NewJudgement += result => ScoreProcessor.PopulateScore(recordingScore.ScoreInfo);
|
||||
protected virtual void PrepareScoreForResults()
|
||||
{
|
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// perform one final population to ensure everything is up-to-date.
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ScoreProcessor.PopulateScore(Score.ScoreInfo);
|
||||
}
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||||
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[BackgroundDependencyLoader(true)]
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@ -223,10 +230,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
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AddInternal(GameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
||||
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
|
||||
|
||||
dependencies.CacheAs(gameplayBeatmap);
|
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dependencies.CacheAs(GameplayBeatmap);
|
||||
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||
|
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@ -284,7 +291,7 @@ namespace osu.Game.Screens.Play
|
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{
|
||||
HealthProcessor.ApplyResult(r);
|
||||
ScoreProcessor.ApplyResult(r);
|
||||
gameplayBeatmap.ApplyResult(r);
|
||||
GameplayBeatmap.ApplyResult(r);
|
||||
};
|
||||
|
||||
DrawableRuleset.RevertResult += r =>
|
||||
@ -633,11 +640,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
prepareScoreForDisplayTask ??= Task.Run(async () =>
|
||||
{
|
||||
var score = CreateScore();
|
||||
PrepareScoreForResults();
|
||||
|
||||
try
|
||||
{
|
||||
await PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
await PrepareScoreForResultsAsync(Score).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -646,14 +653,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
try
|
||||
{
|
||||
await ImportScore(score).ConfigureAwait(false);
|
||||
await ImportScore(Score).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, "Score import failed!");
|
||||
}
|
||||
|
||||
return score.ScoreInfo;
|
||||
return Score.ScoreInfo;
|
||||
});
|
||||
|
||||
if (skipStoryboardOutro)
|
||||
@ -905,41 +912,19 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the player's <see cref="Score"/>.
|
||||
/// Creates the player's <see cref="Scoring.Score"/>.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="Score"/>.</returns>
|
||||
protected virtual Score CreateScore()
|
||||
{
|
||||
var score = new Score
|
||||
/// <returns>The <see cref="Scoring.Score"/>.</returns>
|
||||
protected virtual Score CreateScore() =>
|
||||
new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = rulesetInfo,
|
||||
Mods = Mods.Value.ToArray(),
|
||||
}
|
||||
ScoreInfo = new ScoreInfo { User = api.LocalUser.Value },
|
||||
};
|
||||
|
||||
if (DrawableRuleset.ReplayScore != null)
|
||||
{
|
||||
score.ScoreInfo.User = DrawableRuleset.ReplayScore.ScoreInfo?.User ?? new GuestUser();
|
||||
score.Replay = DrawableRuleset.ReplayScore.Replay;
|
||||
}
|
||||
else
|
||||
{
|
||||
score.ScoreInfo.User = api.LocalUser.Value;
|
||||
score.Replay = new Replay { Frames = recordingScore?.Replay.Frames.ToList() ?? new List<ReplayFrame>() };
|
||||
}
|
||||
|
||||
ScoreProcessor.PopulateScore(score.ScoreInfo);
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Imports the player's <see cref="Score"/> to the local database.
|
||||
/// Imports the player's <see cref="Scoring.Score"/> to the local database.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="Score"/> to import.</param>
|
||||
/// <param name="score">The <see cref="Scoring.Score"/> to import.</param>
|
||||
/// <returns>The imported score.</returns>
|
||||
protected virtual async Task ImportScore(Score score)
|
||||
{
|
||||
@ -951,7 +936,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
|
||||
new LegacyScoreEncoder(score, GameplayBeatmap.PlayableBeatmap).Encode(stream);
|
||||
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
|
||||
}
|
||||
|
||||
@ -970,9 +955,9 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepare the <see cref="Score"/> for display at results.
|
||||
/// Prepare the <see cref="Scoring.Score"/> for display at results.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="Score"/> to prepare.</param>
|
||||
/// <param name="score">The <see cref="Scoring.Score"/> to prepare.</param>
|
||||
/// <returns>A task that prepares the provided score. On completion, the score is assumed to be ready for display.</returns>
|
||||
protected virtual Task PrepareScoreForResultsAsync(Score score) => Task.CompletedTask;
|
||||
|
||||
|
@ -1,9 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
@ -11,15 +15,20 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
protected readonly Score Score;
|
||||
private readonly Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore;
|
||||
|
||||
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
|
||||
protected override bool CheckModsAllowFailure() => false;
|
||||
|
||||
public ReplayPlayer(Score score, PlayerConfiguration configuration = null)
|
||||
: this((_, __) => score, configuration)
|
||||
{
|
||||
}
|
||||
|
||||
public ReplayPlayer(Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore, PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
Score = score;
|
||||
this.createScore = createScore;
|
||||
}
|
||||
|
||||
protected override void PrepareReplay()
|
||||
@ -27,15 +36,7 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(Score);
|
||||
}
|
||||
|
||||
protected override Score CreateScore()
|
||||
{
|
||||
var baseScore = base.CreateScore();
|
||||
|
||||
// Since the replay score doesn't contain statistics, we'll pass them through here.
|
||||
Score.ScoreInfo.HitEvents = baseScore.ScoreInfo.HitEvents;
|
||||
|
||||
return Score;
|
||||
}
|
||||
protected override Score CreateScore() => createScore(GameplayBeatmap.PlayableBeatmap, Mods.Value);
|
||||
|
||||
// Don't re-import replay scores as they're already present in the database.
|
||||
protected override Task ImportScore(Score score) => Task.CompletedTask;
|
||||
|
@ -18,6 +18,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
private readonly Score score;
|
||||
|
||||
[Resolved]
|
||||
private SpectatorClient spectatorClient { get; set; }
|
||||
|
||||
protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap
|
||||
|
||||
public SpectatorPlayer(Score score)
|
||||
@ -25,13 +28,10 @@ namespace osu.Game.Screens.Play
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score)
|
||||
{
|
||||
return new SpectatorResultsScreen(score);
|
||||
}
|
||||
protected override Score CreateScore() => score;
|
||||
|
||||
[Resolved]
|
||||
private SpectatorClient spectatorClient { get; set; }
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score)
|
||||
=> new SpectatorResultsScreen(score);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Screens.Select
|
||||
public class PlaySongSelect : SongSelect
|
||||
{
|
||||
private bool removeAutoModOnResume;
|
||||
private OsuScreen player;
|
||||
private OsuScreen playerLoader;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
player = null;
|
||||
playerLoader = null;
|
||||
|
||||
if (removeAutoModOnResume)
|
||||
{
|
||||
@ -79,14 +79,14 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override bool OnStart()
|
||||
{
|
||||
if (player != null) return false;
|
||||
if (playerLoader != null) return false;
|
||||
|
||||
// Ctrl+Enter should start map with autoplay enabled.
|
||||
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
|
||||
{
|
||||
var autoplayMod = getAutoplayMod();
|
||||
var autoInstance = getAutoplayMod();
|
||||
|
||||
if (autoplayMod == null)
|
||||
if (autoInstance == null)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
@ -97,18 +97,26 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
var mods = Mods.Value;
|
||||
|
||||
if (mods.All(m => m.GetType() != autoplayMod.GetType()))
|
||||
if (mods.All(m => m.GetType() != autoInstance.GetType()))
|
||||
{
|
||||
Mods.Value = mods.Append(autoplayMod).ToArray();
|
||||
Mods.Value = mods.Append(autoInstance).ToArray();
|
||||
removeAutoModOnResume = true;
|
||||
}
|
||||
}
|
||||
|
||||
SampleConfirm?.Play();
|
||||
|
||||
this.Push(player = new PlayerLoader(() => new SoloPlayer()));
|
||||
|
||||
this.Push(playerLoader = new PlayerLoader(createPlayer));
|
||||
return true;
|
||||
|
||||
Player createPlayer()
|
||||
{
|
||||
var replayGeneratingMod = Mods.Value.OfType<ICreateReplay>().FirstOrDefault();
|
||||
if (replayGeneratingMod != null)
|
||||
return new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods));
|
||||
|
||||
return new SoloPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -48,6 +49,26 @@ namespace osu.Game.Tests.Visual
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
|
||||
protected override void PrepareReplay()
|
||||
{
|
||||
// Generally, replay generation is handled by whatever is constructing the player.
|
||||
// This is implemented locally here to ease migration of test scenes that have some executions
|
||||
// running with autoplay and some not, but are not written in a way that lends to instantiating
|
||||
// different `Player` types.
|
||||
//
|
||||
// Eventually we will want to remove this and update all test usages which rely on autoplay to use
|
||||
// a `TestReplayPlayer`.
|
||||
var autoplayMod = Mods.Value.OfType<ModAutoplay>().FirstOrDefault();
|
||||
|
||||
if (autoplayMod != null)
|
||||
{
|
||||
DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayBeatmap.PlayableBeatmap, Mods.Value));
|
||||
return;
|
||||
}
|
||||
|
||||
base.PrepareReplay();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
65
osu.Game/Tests/Visual/TestReplayPlayer.cs
Normal file
65
osu.Game/Tests/Visual/TestReplayPlayer.cs
Normal file
@ -0,0 +1,65 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// A player that exposes many components that would otherwise not be available, for testing purposes.
|
||||
/// </summary>
|
||||
public class TestReplayPlayer : ReplayPlayer
|
||||
{
|
||||
protected override bool PauseOnFocusLost { get; }
|
||||
|
||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||
|
||||
/// <summary>
|
||||
/// Mods from *player* (not OsuScreen).
|
||||
/// </summary>
|
||||
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
|
||||
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public new HealthProcessor HealthProcessor => base.HealthProcessor;
|
||||
|
||||
public new bool PauseCooldownActive => base.PauseCooldownActive;
|
||||
|
||||
/// <summary>
|
||||
/// Instantiate a replay player that renders an autoplay mod.
|
||||
/// </summary>
|
||||
public TestReplayPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
||||
: base((beatmap, mods) => mods.OfType<ModAutoplay>().First().CreateReplayScore(beatmap, mods), new PlayerConfiguration
|
||||
{
|
||||
AllowPause = allowPause,
|
||||
ShowResults = showResults
|
||||
})
|
||||
{
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instantiate a replay player that renders the provided replay.
|
||||
/// </summary>
|
||||
public TestReplayPlayer(Score score, bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = allowPause,
|
||||
ShowResults = showResults
|
||||
})
|
||||
{
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user