mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge branch 'blinds-pp' of https://github.com/mrowswares/osu into blinds-pp
This commit is contained in:
commit
7d77c279e1
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.916.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.929.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -74,7 +74,10 @@ namespace osu.Desktop
|
||||
|
||||
// we want to allow multiple instances to be started when in debug.
|
||||
if (!DebugUtils.IsDebugBuild)
|
||||
{
|
||||
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (tournamentClient)
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
|
||||
foreach (var hitObject in beatmap.HitObjects
|
||||
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects : new[] { obj })
|
||||
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects.AsEnumerable() : new[] { obj })
|
||||
.Cast<CatchHitObject>()
|
||||
.OrderBy(x => x.StartTime))
|
||||
{
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
lowerBound ??= RandomStart;
|
||||
upperBound ??= TotalColumns;
|
||||
nextColumn ??= (_ => GetRandomColumn(lowerBound, upperBound));
|
||||
nextColumn ??= _ => GetRandomColumn(lowerBound, upperBound);
|
||||
|
||||
// Check for the initial column
|
||||
if (isValid(initialColumn))
|
||||
@ -176,7 +176,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
return initialColumn;
|
||||
|
||||
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
|
||||
bool isValid(int column)
|
||||
{
|
||||
if (validation?.Invoke(column) == false)
|
||||
return false;
|
||||
|
||||
foreach (var p in patterns)
|
||||
{
|
||||
if (p.ColumnHasObject(column))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -12,46 +12,68 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
/// </summary>
|
||||
internal class Pattern
|
||||
{
|
||||
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
|
||||
private List<ManiaHitObject> hitObjects;
|
||||
private HashSet<int> containedColumns;
|
||||
|
||||
/// <summary>
|
||||
/// All the hit objects contained in this pattern.
|
||||
/// </summary>
|
||||
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
|
||||
public IEnumerable<ManiaHitObject> HitObjects => hitObjects ?? Enumerable.Empty<ManiaHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Check whether a column of this patterns contains a hit object.
|
||||
/// </summary>
|
||||
/// <param name="column">The column index.</param>
|
||||
/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
|
||||
public bool ColumnHasObject(int column) => hitObjects.Exists(h => h.Column == column);
|
||||
public bool ColumnHasObject(int column) => containedColumns?.Contains(column) == true;
|
||||
|
||||
/// <summary>
|
||||
/// Amount of columns taken up by hit objects in this pattern.
|
||||
/// </summary>
|
||||
public int ColumnWithObjects => HitObjects.GroupBy(h => h.Column).Count();
|
||||
public int ColumnWithObjects => containedColumns?.Count ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to this pattern.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to add.</param>
|
||||
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
|
||||
public void Add(ManiaHitObject hitObject)
|
||||
{
|
||||
prepareStorage();
|
||||
|
||||
hitObjects.Add(hitObject);
|
||||
containedColumns.Add(hitObject.Column);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies hit object from another pattern to this one.
|
||||
/// </summary>
|
||||
/// <param name="other">The other pattern.</param>
|
||||
public void Add(Pattern other) => hitObjects.AddRange(other.HitObjects);
|
||||
public void Add(Pattern other)
|
||||
{
|
||||
prepareStorage();
|
||||
|
||||
if (other.hitObjects != null)
|
||||
{
|
||||
hitObjects.AddRange(other.hitObjects);
|
||||
|
||||
foreach (var h in other.hitObjects)
|
||||
containedColumns.Add(h.Column);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears this pattern, removing all hit objects.
|
||||
/// </summary>
|
||||
public void Clear() => hitObjects.Clear();
|
||||
public void Clear()
|
||||
{
|
||||
hitObjects?.Clear();
|
||||
containedColumns?.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a hit object from this pattern.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to remove.</param>
|
||||
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
|
||||
private void prepareStorage()
|
||||
{
|
||||
hitObjects ??= new List<ManiaHitObject>();
|
||||
containedColumns ??= new HashSet<int>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,26 +13,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
public class LegacyReverseArrow : CompositeDrawable
|
||||
{
|
||||
private ISkin skin { get; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableHitObject drawableHitObject { get; set; }
|
||||
|
||||
private Drawable proxy;
|
||||
|
||||
public LegacyReverseArrow(ISkin skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(ISkinSource skinSource)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
string lookupName = new OsuSkinComponent(OsuSkinComponents.ReverseArrow).LookupName;
|
||||
|
||||
InternalChild = skin.GetAnimation(lookupName, true, true) ?? Empty();
|
||||
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
|
||||
InternalChild = skin?.GetAnimation(lookupName, true, true) ?? Empty();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
case OsuSkinComponents.ReverseArrow:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyReverseArrow(this);
|
||||
return new LegacyReverseArrow();
|
||||
|
||||
return null;
|
||||
|
||||
|
@ -582,7 +582,6 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
[Test]
|
||||
[NonParallelizable]
|
||||
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
||||
public void TestImportOverIPC()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true))
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
storage = new NativeStorage(directory.FullName);
|
||||
|
||||
realmContextFactory = new RealmContextFactory(storage);
|
||||
realmContextFactory = new RealmContextFactory(storage, "test");
|
||||
keyBindingStore = new RealmKeyBindingStore(realmContextFactory);
|
||||
}
|
||||
|
||||
@ -53,9 +53,9 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
private int queryCount(GlobalAction? match = null)
|
||||
{
|
||||
using (var usage = realmContextFactory.GetForRead())
|
||||
using (var realm = realmContextFactory.CreateContext())
|
||||
{
|
||||
var results = usage.Realm.All<RealmKeyBinding>();
|
||||
var results = realm.All<RealmKeyBinding>();
|
||||
if (match.HasValue)
|
||||
results = results.Where(k => k.ActionInt == (int)match.Value);
|
||||
return results.Count();
|
||||
@ -69,26 +69,24 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
|
||||
|
||||
using (var primaryUsage = realmContextFactory.GetForRead())
|
||||
using (var primaryRealm = realmContextFactory.CreateContext())
|
||||
{
|
||||
var backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
var backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
|
||||
|
||||
var tsr = ThreadSafeReference.Create(backBinding);
|
||||
|
||||
using (var usage = realmContextFactory.GetForWrite())
|
||||
using (var threadedContext = realmContextFactory.CreateContext())
|
||||
{
|
||||
var binding = usage.Realm.ResolveReference(tsr);
|
||||
binding.KeyCombination = new KeyCombination(InputKey.BackSpace);
|
||||
|
||||
usage.Commit();
|
||||
var binding = threadedContext.ResolveReference(tsr);
|
||||
threadedContext.Write(() => binding.KeyCombination = new KeyCombination(InputKey.BackSpace));
|
||||
}
|
||||
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||
|
||||
// check still correct after re-query.
|
||||
backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||
}
|
||||
}
|
||||
|
@ -158,18 +158,47 @@ namespace osu.Game.Tests.Online
|
||||
|
||||
public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
|
||||
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
|
||||
=> new TestDownloadRequest(set);
|
||||
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
|
||||
{
|
||||
await AllowImport.Task.ConfigureAwait(false);
|
||||
return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
|
||||
return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
|
||||
}
|
||||
|
||||
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
|
||||
{
|
||||
return new TestBeatmapModelDownloader(modelManager, api, host);
|
||||
}
|
||||
|
||||
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
|
||||
{
|
||||
public TestBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
|
||||
: base(modelManager, apiProvider, gameHost)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
|
||||
=> new TestDownloadRequest(set);
|
||||
}
|
||||
|
||||
internal class TestBeatmapModelManager : BeatmapModelManager
|
||||
{
|
||||
private readonly TestBeatmapManager testBeatmapManager;
|
||||
|
||||
public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
|
||||
: base(storage, databaseContextFactory, rulesetStore, gameHost)
|
||||
{
|
||||
this.testBeatmapManager = testBeatmapManager;
|
||||
}
|
||||
|
||||
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await testBeatmapManager.AllowImport.Task.ConfigureAwait(false);
|
||||
return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
132
osu.Game.Tests/Visual/Editing/TestSceneBlueprintOrdering.cs
Normal file
132
osu.Game.Tests/Visual/Editing/TestSceneBlueprintOrdering.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneBlueprintOrdering : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private EditorBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestSelectedObjectHasPriorityWhenOverlapping()
|
||||
{
|
||||
var firstSlider = new Slider
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2()),
|
||||
new PathControlPoint(new Vector2(150, -50)),
|
||||
new PathControlPoint(new Vector2(300, 0))
|
||||
}),
|
||||
Position = new Vector2(0, 100)
|
||||
};
|
||||
var secondSlider = new Slider
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2()),
|
||||
new PathControlPoint(new Vector2(-50, 50)),
|
||||
new PathControlPoint(new Vector2(-100, 100))
|
||||
}),
|
||||
Position = new Vector2(200, 0)
|
||||
};
|
||||
|
||||
AddStep("add overlapping sliders", () =>
|
||||
{
|
||||
EditorBeatmap.Add(firstSlider);
|
||||
EditorBeatmap.Add(secondSlider);
|
||||
});
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
|
||||
|
||||
AddStep("move mouse to common point", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverlappingObjectsWithSameStartTime()
|
||||
{
|
||||
AddStep("add overlapping circles", () =>
|
||||
{
|
||||
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2));
|
||||
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(-10, -20)));
|
||||
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(10, -20)));
|
||||
});
|
||||
|
||||
AddStep("click at centre of playfield", () =>
|
||||
{
|
||||
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
|
||||
var centre = hitObjectContainer.ToScreenSpace(OsuPlayfield.BASE_SIZE / 2);
|
||||
InputManager.MoveMouseTo(centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("frontmost object selected", () =>
|
||||
{
|
||||
var hasCombo = Editor.ChildrenOfType<HitCircleSelectionBlueprint>().Single(b => b.IsSelected).Item as IHasComboInformation;
|
||||
return hasCombo?.IndexInCurrentCombo == 0;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlacementOfConcurrentObjectWithDuration()
|
||||
{
|
||||
AddStep("seek to timing point", () => EditorClock.Seek(2170));
|
||||
AddStep("add hit circle", () => EditorBeatmap.Add(createHitCircle(2170, Vector2.Zero)));
|
||||
|
||||
AddStep("choose spinner placement tool", () =>
|
||||
{
|
||||
InputManager.Key(Key.Number4);
|
||||
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
|
||||
InputManager.MoveMouseTo(hitObjectContainer.ScreenSpaceDrawQuad.Centre);
|
||||
});
|
||||
|
||||
AddStep("begin placing spinner", () =>
|
||||
{
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("end placing spinner", () =>
|
||||
{
|
||||
EditorClock.Seek(2500);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
|
||||
AddAssert("two timeline blueprints present", () => Editor.ChildrenOfType<TimelineHitObjectBlueprint>().Count() == 2);
|
||||
}
|
||||
|
||||
private HitCircle createHitCircle(double startTime, Vector2 position) => new HitCircle
|
||||
{
|
||||
StartTime = startTime,
|
||||
Position = position,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneBlueprintSelection : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private EditorBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestSelectedObjectHasPriorityWhenOverlapping()
|
||||
{
|
||||
var firstSlider = new Slider
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2()),
|
||||
new PathControlPoint(new Vector2(150, -50)),
|
||||
new PathControlPoint(new Vector2(300, 0))
|
||||
}),
|
||||
Position = new Vector2(0, 100)
|
||||
};
|
||||
var secondSlider = new Slider
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2()),
|
||||
new PathControlPoint(new Vector2(-50, 50)),
|
||||
new PathControlPoint(new Vector2(-100, 100))
|
||||
}),
|
||||
Position = new Vector2(200, 0)
|
||||
};
|
||||
|
||||
AddStep("add overlapping sliders", () =>
|
||||
{
|
||||
EditorBeatmap.Add(firstSlider);
|
||||
EditorBeatmap.Add(secondSlider);
|
||||
});
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
|
||||
|
||||
AddStep("move mouse to common point", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
|
||||
}
|
||||
}
|
||||
}
|
@ -20,14 +20,14 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorSelection : EditorTestScene
|
||||
public class TestSceneComposerSelection : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private EditorBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
|
||||
private ComposeBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||
|
||||
private void moveMouseToObject(Func<HitObject> targetFunc)
|
||||
{
|
266
osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs
Normal file
266
osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs
Normal file
@ -0,0 +1,266 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneTimelineSelection : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private TimelineBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<TimelineBlueprintContainer>().First();
|
||||
|
||||
private void moveMouseToObject(Func<HitObject> targetFunc)
|
||||
{
|
||||
AddStep("move mouse to object", () =>
|
||||
{
|
||||
var pos = blueprintContainer.SelectionBlueprints
|
||||
.First(s => s.Item == targetFunc())
|
||||
.ChildrenOfType<TimelineHitObjectBlueprint>()
|
||||
.First().ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNudgeSelection()
|
||||
{
|
||||
HitCircle[] addedObjects = null;
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(200) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(300) },
|
||||
}));
|
||||
|
||||
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
|
||||
|
||||
AddStep("nudge forwards", () => InputManager.Key(Key.K));
|
||||
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
|
||||
|
||||
AddStep("nudge backwards", () => InputManager.Key(Key.J));
|
||||
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicSelect()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 100 };
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
var addedObject2 = new HitCircle
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = new Vector2(100),
|
||||
};
|
||||
|
||||
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
|
||||
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
moveMouseToObject(() => addedObject2);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiSelect()
|
||||
{
|
||||
var addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(200) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(300) },
|
||||
};
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
|
||||
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
|
||||
moveMouseToObject(() => addedObjects[2]);
|
||||
AddStep("click third", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicDeselect()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 100 };
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
AddStep("click away", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(Editor.ChildrenOfType<TimelineArea>().Single().ScreenSpaceDrawQuad.TopLeft + Vector2.One);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDelete()
|
||||
{
|
||||
var addedObject = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
};
|
||||
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRangeSelect()
|
||||
{
|
||||
var addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(200) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(300) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(400) },
|
||||
};
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[1]);
|
||||
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[3]);
|
||||
AddStep("click fourth", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Skip(1).Take(3));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Take(2));
|
||||
|
||||
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Take(1));
|
||||
|
||||
AddStep("hold ctrl", () => InputManager.PressKey(Key.ControlLeft));
|
||||
moveMouseToObject(() => addedObjects[2]);
|
||||
AddStep("click third", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(new[] { addedObjects[0], addedObjects[2] });
|
||||
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
moveMouseToObject(() => addedObjects[4]);
|
||||
AddStep("click fifth", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Except(new[] { addedObjects[1] }));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects);
|
||||
|
||||
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Take(1));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Take(2));
|
||||
|
||||
moveMouseToObject(() => addedObjects[2]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Take(3));
|
||||
|
||||
AddStep("release keys", () =>
|
||||
{
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRangeSelectAfterExternalSelection()
|
||||
{
|
||||
var addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(200) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(300) },
|
||||
};
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
||||
|
||||
AddStep("select all without mouse", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
assertSelectionIs(addedObjects);
|
||||
|
||||
AddStep("hold down shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second object", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects);
|
||||
|
||||
moveMouseToObject(() => addedObjects[3]);
|
||||
AddStep("click fourth object", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionIs(addedObjects.Skip(1));
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
}
|
||||
|
||||
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
|
||||
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
|
||||
}
|
||||
}
|
@ -3,10 +3,12 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Rulesets;
|
||||
@ -39,6 +41,45 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
confirmClockRunning(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseWithLargeOffset()
|
||||
{
|
||||
double lastTime;
|
||||
bool alwaysGoingForward = true;
|
||||
|
||||
AddStep("force large offset", () =>
|
||||
{
|
||||
var offset = (BindableDouble)LocalConfig.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
|
||||
// use a large negative offset to avoid triggering a fail from forwards seeking.
|
||||
offset.MinValue = -5000;
|
||||
offset.Value = -5000;
|
||||
});
|
||||
|
||||
AddStep("add time forward check hook", () =>
|
||||
{
|
||||
lastTime = double.MinValue;
|
||||
alwaysGoingForward = true;
|
||||
|
||||
Player.OnUpdate += _ =>
|
||||
{
|
||||
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
||||
alwaysGoingForward &= currentTime >= lastTime;
|
||||
lastTime = currentTime;
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
|
||||
pauseAndConfirm();
|
||||
|
||||
resumeAndConfirm();
|
||||
|
||||
AddAssert("time didn't go backwards", () => alwaysGoingForward);
|
||||
|
||||
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseResume()
|
||||
{
|
||||
|
@ -43,11 +43,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
createDrawableRoom(new Room
|
||||
createLoungeRoom(new Room
|
||||
{
|
||||
Name = { Value = "Flyte's Trash Playlist" },
|
||||
Name = { Value = "Multiplayer room" },
|
||||
Status = { Value = new RoomStatusOpen() },
|
||||
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
|
||||
Type = { Value = MatchType.HeadToHead },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
@ -65,9 +66,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
}
|
||||
}),
|
||||
createDrawableRoom(new Room
|
||||
createLoungeRoom(new Room
|
||||
{
|
||||
Name = { Value = "Room 2" },
|
||||
Name = { Value = "Playlist room with multiple beatmaps" },
|
||||
Status = { Value = new RoomStatusPlaying() },
|
||||
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
|
||||
Playlist =
|
||||
@ -100,15 +101,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
}
|
||||
}),
|
||||
createDrawableRoom(new Room
|
||||
createLoungeRoom(new Room
|
||||
{
|
||||
Name = { Value = "Room 3" },
|
||||
Name = { Value = "Finished room" },
|
||||
Status = { Value = new RoomStatusEnded() },
|
||||
EndDate = { Value = DateTimeOffset.Now },
|
||||
}),
|
||||
createDrawableRoom(new Room
|
||||
createLoungeRoom(new Room
|
||||
{
|
||||
Name = { Value = "Room 4 (spotlight)" },
|
||||
Name = { Value = "Spotlight room" },
|
||||
Status = { Value = new RoomStatusOpen() },
|
||||
Category = { Value = RoomCategory.Spotlight },
|
||||
}),
|
||||
@ -123,14 +124,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
DrawableRoom drawableRoom = null;
|
||||
Room room = null;
|
||||
|
||||
AddStep("create room", () => Child = drawableRoom = createDrawableRoom(room = new Room
|
||||
AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
|
||||
{
|
||||
Name = { Value = "Room with password" },
|
||||
Status = { Value = new RoomStatusOpen() },
|
||||
Type = { Value = MatchType.HeadToHead },
|
||||
}));
|
||||
|
||||
AddUntilStep("wait for panel load", () => drawableRoom.ChildrenOfType<RecentParticipantsList>().Any());
|
||||
AddUntilStep("wait for panel load", () => drawableRoom.ChildrenOfType<DrawableRoomParticipantsList>().Any());
|
||||
|
||||
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
||||
|
||||
@ -141,7 +142,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
||||
}
|
||||
|
||||
private DrawableRoom createDrawableRoom(Room room)
|
||||
private DrawableRoom createLoungeRoom(Room room)
|
||||
{
|
||||
room.Host.Value ??= new User { Username = "peppy", Id = 2 };
|
||||
|
||||
|
@ -13,16 +13,27 @@ using osu.Game.Users.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneRecentParticipantsList : OnlinePlayTestScene
|
||||
public class TestSceneDrawableRoomParticipantsList : OnlinePlayTestScene
|
||||
{
|
||||
private RecentParticipantsList list;
|
||||
private DrawableRoomParticipantsList list;
|
||||
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
SelectedRoom.Value = new Room { Name = { Value = "test room" } };
|
||||
SelectedRoom.Value = new Room
|
||||
{
|
||||
Name = { Value = "test room" },
|
||||
Host =
|
||||
{
|
||||
Value = new User
|
||||
{
|
||||
Id = 2,
|
||||
Username = "peppy",
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Child = list = new RecentParticipantsList
|
||||
Child = list = new DrawableRoomParticipantsList
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -40,19 +51,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddStep("set 8 circles", () => list.NumberOfCircles = 8);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
|
||||
AddStep("add one more user", () => addUser(9));
|
||||
AddAssert("2 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 2);
|
||||
AddAssert("2 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 2);
|
||||
|
||||
AddStep("remove first user", () => removeUserAt(0));
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
|
||||
AddStep("add one more user", () => addUser(9));
|
||||
AddAssert("2 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 2);
|
||||
AddAssert("2 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 2);
|
||||
|
||||
AddStep("remove last user", () => removeUserAt(8));
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -69,9 +80,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
AddStep("remove user", () => removeUserAt(0));
|
||||
int remainingUsers = 7 - i;
|
||||
int remainingUsers = 8 - i;
|
||||
|
||||
int displayedUsers = remainingUsers > 3 ? 2 : remainingUsers;
|
||||
int displayedUsers = remainingUsers > 4 ? 3 : remainingUsers;
|
||||
AddAssert($"{displayedUsers} avatars displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == displayedUsers);
|
||||
}
|
||||
}
|
||||
@ -86,12 +97,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddStep("set 3 circles", () => list.NumberOfCircles = 3);
|
||||
AddAssert("2 users displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 2);
|
||||
AddAssert("48 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 48);
|
||||
AddAssert("3 users displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 3);
|
||||
AddAssert("48 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 48);
|
||||
|
||||
AddStep("set 10 circles", () => list.NumberOfCircles = 10);
|
||||
AddAssert("9 users displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 9);
|
||||
AddAssert("41 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 41);
|
||||
AddAssert("10 users displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 10);
|
||||
AddAssert("41 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 41);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -104,24 +115,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddStep("remove from start", () => removeUserAt(0));
|
||||
AddAssert("3 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 3);
|
||||
AddAssert("46 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 46);
|
||||
AddAssert("4 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 4);
|
||||
AddAssert("46 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 46);
|
||||
|
||||
AddStep("remove from end", () => removeUserAt(SelectedRoom.Value.RecentParticipants.Count - 1));
|
||||
AddAssert("3 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 3);
|
||||
AddAssert("45 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 45);
|
||||
AddAssert("4 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 4);
|
||||
AddAssert("45 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 45);
|
||||
|
||||
AddRepeatStep("remove 45 users", () => removeUserAt(0), 45);
|
||||
AddAssert("3 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 3);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
AddAssert("hidden users bubble hidden", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Alpha < 0.5f);
|
||||
AddAssert("4 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 4);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
AddAssert("hidden users bubble hidden", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Alpha < 0.5f);
|
||||
|
||||
AddStep("remove another user", () => removeUserAt(0));
|
||||
AddAssert("2 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 2);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<RecentParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
AddAssert("3 circles displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 3);
|
||||
AddAssert("0 hidden users", () => list.ChildrenOfType<DrawableRoomParticipantsList.HiddenUserCount>().Single().Count == 0);
|
||||
|
||||
AddRepeatStep("remove the remaining two users", () => removeUserAt(0), 2);
|
||||
AddAssert("0 circles displayed", () => !list.ChildrenOfType<UpdateableAvatar>().Any());
|
||||
AddAssert("1 circle displayed", () => list.ChildrenOfType<UpdateableAvatar>().Count() == 1);
|
||||
}
|
||||
|
||||
private void addUser(int id)
|
@ -24,9 +24,10 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
TestPopupDialog dialog = null;
|
||||
TestPopupDialog firstDialog = null;
|
||||
TestPopupDialog secondDialog = null;
|
||||
|
||||
AddStep("dialog #1", () => overlay.Push(dialog = new TestPopupDialog
|
||||
AddStep("dialog #1", () => overlay.Push(firstDialog = new TestPopupDialog
|
||||
{
|
||||
Icon = FontAwesome.Regular.TrashAlt,
|
||||
HeaderText = @"Confirm deletion of",
|
||||
@ -46,9 +47,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
},
|
||||
}));
|
||||
|
||||
AddAssert("first dialog displayed", () => overlay.CurrentDialog == dialog);
|
||||
AddAssert("first dialog displayed", () => overlay.CurrentDialog == firstDialog);
|
||||
|
||||
AddStep("dialog #2", () => overlay.Push(dialog = new TestPopupDialog
|
||||
AddStep("dialog #2", () => overlay.Push(secondDialog = new TestPopupDialog
|
||||
{
|
||||
Icon = FontAwesome.Solid.Cog,
|
||||
HeaderText = @"What do you want to do with",
|
||||
@ -82,30 +83,33 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
},
|
||||
}));
|
||||
|
||||
AddAssert("second dialog displayed", () => overlay.CurrentDialog == dialog);
|
||||
AddAssert("second dialog displayed", () => overlay.CurrentDialog == secondDialog);
|
||||
AddAssert("first dialog is not part of hierarchy", () => firstDialog.Parent == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDismissBeforePush()
|
||||
{
|
||||
TestPopupDialog testDialog = null;
|
||||
AddStep("dismissed dialog push", () =>
|
||||
{
|
||||
overlay.Push(new TestPopupDialog
|
||||
overlay.Push(testDialog = new TestPopupDialog
|
||||
{
|
||||
State = { Value = Visibility.Hidden }
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
|
||||
AddAssert("dialog is not part of hierarchy", () => testDialog.Parent == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDismissBeforePushViaButtonPress()
|
||||
{
|
||||
TestPopupDialog testDialog = null;
|
||||
AddStep("dismissed dialog push", () =>
|
||||
{
|
||||
TestPopupDialog dialog;
|
||||
overlay.Push(dialog = new TestPopupDialog
|
||||
overlay.Push(testDialog = new TestPopupDialog
|
||||
{
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
@ -113,10 +117,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
},
|
||||
});
|
||||
|
||||
dialog.PerformOkAction();
|
||||
testDialog.PerformOkAction();
|
||||
});
|
||||
|
||||
AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
|
||||
AddAssert("dialog is not part of hierarchy", () => testDialog.Parent == null);
|
||||
}
|
||||
|
||||
private class TestPopupDialog : PopupDialog
|
||||
|
@ -6,111 +6,67 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// Handles general operations related to global beatmap management.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable, IBeatmapResourceProvider
|
||||
public class BeatmapManager : IModelDownloader<BeatmapSetInfo>, IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, BeatmapSetFileInfo>, ICanAcceptFiles, IWorkingBeatmapCache, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
/// </summary>
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
|
||||
private readonly BeatmapModelManager beatmapModelManager;
|
||||
private readonly BeatmapModelDownloader beatmapModelDownloader;
|
||||
|
||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been restored.
|
||||
/// </summary>
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
|
||||
|
||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
public readonly WorkingBeatmap DefaultBeatmap;
|
||||
|
||||
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osu" };
|
||||
|
||||
protected override string ImportFromStablePath => ".";
|
||||
|
||||
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
private readonly BeatmapStore beatmaps;
|
||||
private readonly AudioManager audioManager;
|
||||
private readonly IResourceStore<byte[]> resources;
|
||||
private readonly LargeTextureStore largeTextureStore;
|
||||
private readonly ITrackStore trackStore;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly GameHost host;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
|
||||
private readonly WorkingBeatmapCache workingBeatmapCache;
|
||||
private readonly BeatmapOnlineLookupQueue onlineBetamapLookupQueue;
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
|
||||
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
||||
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
this.audioManager = audioManager;
|
||||
this.resources = resources;
|
||||
this.host = host;
|
||||
beatmapModelManager = CreateBeatmapModelManager(storage, contextFactory, rulesets, api, host);
|
||||
beatmapModelDownloader = CreateBeatmapModelDownloader(beatmapModelManager, api, host);
|
||||
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, resources, new FileStore(contextFactory, storage).Store, defaultBeatmap, host);
|
||||
|
||||
DefaultBeatmap = defaultBeatmap;
|
||||
|
||||
beatmaps = (BeatmapStore)ModelStore;
|
||||
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
|
||||
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
|
||||
beatmaps.ItemRemoved += removeWorkingCache;
|
||||
beatmaps.ItemUpdated += removeWorkingCache;
|
||||
workingBeatmapCache.BeatmapManager = beatmapModelManager;
|
||||
|
||||
if (performOnlineLookups)
|
||||
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
||||
|
||||
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
|
||||
trackStore = audioManager.GetTrackStore(Files.Store);
|
||||
{
|
||||
onlineBetamapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
||||
beatmapModelManager.OnlineLookupQueue = onlineBetamapLookupQueue;
|
||||
}
|
||||
}
|
||||
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
||||
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
|
||||
protected virtual BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
|
||||
{
|
||||
return new BeatmapModelDownloader(modelManager, api, host);
|
||||
}
|
||||
|
||||
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
|
||||
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host) =>
|
||||
new WorkingBeatmapCache(audioManager, resources, storage, defaultBeatmap, host);
|
||||
|
||||
protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host) =>
|
||||
new BeatmapModelManager(storage, contextFactory, rulesets, host);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
public WorkingBeatmap CreateNew(RulesetInfo ruleset, User user)
|
||||
{
|
||||
var metadata = new BeatmapMetadata
|
||||
@ -134,112 +90,21 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
};
|
||||
|
||||
var working = Import(set).Result;
|
||||
var working = beatmapModelManager.Import(set).Result;
|
||||
return GetWorkingBeatmap(working.Beatmaps.First());
|
||||
}
|
||||
|
||||
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
// remove metadata from difficulties where it matches the set
|
||||
if (beatmapSet.Metadata.Equals(b.Metadata))
|
||||
b.Metadata = null;
|
||||
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
|
||||
|
||||
if (onlineLookupQueue != null)
|
||||
await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
||||
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
|
||||
{
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
beatmapSet.OnlineBeatmapSetID = null;
|
||||
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
|
||||
|
||||
if (existingOnlineId != null)
|
||||
{
|
||||
Delete(existingOnlineId);
|
||||
|
||||
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
|
||||
existingOnlineId.OnlineBeatmapSetID = null;
|
||||
foreach (var b in existingOnlineId.Beatmaps)
|
||||
b.OnlineBeatmapID = null;
|
||||
|
||||
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
|
||||
resetIds();
|
||||
return;
|
||||
}
|
||||
|
||||
// find any existing beatmaps in the database that have matching online ids
|
||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
||||
|
||||
if (existingBeatmaps.Count > 0)
|
||||
{
|
||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||
var existing = CheckForExisting(beatmapSet);
|
||||
|
||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
|
||||
resetIds();
|
||||
}
|
||||
}
|
||||
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
}
|
||||
|
||||
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
|
||||
=> base.CheckLocalAvailability(model, items)
|
||||
|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
|
||||
#region Delegation to BeatmapModelManager (methods which previously existed locally).
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
||||
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapModelManager.BeatmapHidden;
|
||||
|
||||
/// <summary>
|
||||
/// Restore a beatmap difficulty.
|
||||
/// Fired when a single difficulty has been restored.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
||||
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapModelManager.BeatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||
@ -247,109 +112,13 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
||||
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
||||
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
||||
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||
{
|
||||
var setInfo = info.BeatmapSet;
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
|
||||
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
|
||||
|
||||
// grab the original file (or create a new one if not found).
|
||||
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
|
||||
|
||||
// metadata may have changed; update the path with the standard format.
|
||||
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
|
||||
// update existing or populate new file's filename.
|
||||
fileInfo.Filename = beatmapInfo.Path;
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
ReplaceFile(setInfo, fileInfo, stream);
|
||||
}
|
||||
}
|
||||
|
||||
removeWorkingCache(info);
|
||||
}
|
||||
|
||||
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The beatmap to lookup.</param>
|
||||
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
||||
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
// if there are no files, presume the full beatmap info has not yet been fetched from the database.
|
||||
if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
|
||||
{
|
||||
int lookupId = beatmapInfo.ID;
|
||||
beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
|
||||
}
|
||||
|
||||
if (beatmapInfo?.BeatmapSet == null)
|
||||
return DefaultBeatmap;
|
||||
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
if (working != null)
|
||||
return working;
|
||||
|
||||
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
|
||||
|
||||
// best effort; may be higher than expected.
|
||||
GlobalStatistics.Get<int>(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
|
||||
|
||||
return working;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanSkipImport(existing, import))
|
||||
return false;
|
||||
|
||||
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
|
||||
}
|
||||
|
||||
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanReuseExisting(existing, import))
|
||||
return false;
|
||||
|
||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
|
||||
// force re-import if we are not in a sane state.
|
||||
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
||||
}
|
||||
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) => beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
|
||||
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSets(includes, includeProtected);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||
@ -357,34 +126,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
|
||||
// clause which causes queries to take 5-10x longer.
|
||||
// TODO: remove if upgrading to EF core 3.x.
|
||||
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
|
||||
}
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSetsEnumerable(includes, includeProtected);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
@ -392,207 +134,204 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="query">The query.</param>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
return queryable.AsNoTracking().Where(query);
|
||||
}
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All) => beatmapModelManager.QueryBeatmapSets(query, includes);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmapModelManager.QueryBeatmapSet(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmaps(query);
|
||||
|
||||
protected override string HumanisedModelName => "beatmap";
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmap(query);
|
||||
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
public WorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a notification should be presented to the user.
|
||||
/// </summary>
|
||||
public Action<Notification> PostNotification
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (string.IsNullOrEmpty(mapName))
|
||||
set
|
||||
{
|
||||
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
||||
return null;
|
||||
beatmapModelManager.PostNotification = value;
|
||||
beatmapModelDownloader.PostNotification = value;
|
||||
}
|
||||
|
||||
Beatmap beatmap;
|
||||
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
|
||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Metadata = beatmap.Metadata,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// Fired when the user requests to view the resulting import.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
|
||||
{
|
||||
var beatmapInfos = new List<BeatmapInfo>();
|
||||
public Action<IEnumerable<BeatmapSetInfo>> PresentImport { set => beatmapModelManager.PresentImport = value; }
|
||||
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||
using (var sr = new LineBufferedReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
||||
public void Hide(BeatmapInfo beatmap) => beatmapModelManager.Hide(beatmap);
|
||||
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
||||
IBeatmap beatmap = decoder.Decode(sr);
|
||||
|
||||
string hash = ms.ComputeSHA2Hash();
|
||||
|
||||
if (beatmapInfos.Any(b => b.Hash == hash))
|
||||
continue;
|
||||
|
||||
beatmap.BeatmapInfo.Path = file.Filename;
|
||||
beatmap.BeatmapInfo.Hash = hash;
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
|
||||
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
|
||||
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
|
||||
|
||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return beatmapInfos;
|
||||
}
|
||||
|
||||
private double calculateLength(IBeatmap b)
|
||||
{
|
||||
if (!b.HitObjects.Any())
|
||||
return 0;
|
||||
|
||||
var lastObject = b.HitObjects.Last();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
double endTime = lastObject.GetEndTime();
|
||||
double startTime = b.HitObjects.First().StartTime;
|
||||
|
||||
return endTime - startTime;
|
||||
}
|
||||
|
||||
private void removeWorkingCache(BeatmapSetInfo info)
|
||||
{
|
||||
if (info.Beatmaps == null) return;
|
||||
|
||||
foreach (var b in info.Beatmaps)
|
||||
removeWorkingCache(b);
|
||||
}
|
||||
|
||||
private void removeWorkingCache(BeatmapInfo info)
|
||||
{
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
|
||||
if (working != null)
|
||||
workingCache.Remove(working);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
onlineLookupQueue?.Dispose();
|
||||
}
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
|
||||
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
|
||||
AudioManager IStorageResourceProvider.AudioManager => audioManager;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
|
||||
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
|
||||
/// <summary>
|
||||
/// Restore a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
||||
public void Restore(BeatmapInfo beatmap) => beatmapModelManager.Restore(beatmap);
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
private class DummyConversionBeatmap : WorkingBeatmap
|
||||
#region Implementation of IModelManager<BeatmapSetInfo>
|
||||
|
||||
public bool IsAvailableLocally(BeatmapSetInfo model)
|
||||
{
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
public DummyConversionBeatmap(IBeatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetBeatmapTrack() => null;
|
||||
protected internal override ISkin GetSkin() => null;
|
||||
public override Stream GetStream(string storagePath) => null;
|
||||
return beatmapModelManager.IsAvailableLocally(model);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The level of detail to include in database results.
|
||||
/// </summary>
|
||||
public enum IncludedDetails
|
||||
{
|
||||
/// <summary>
|
||||
/// Only include beatmap difficulties and set level metadata.
|
||||
/// </summary>
|
||||
Minimal,
|
||||
public IBindable<WeakReference<BeatmapSetInfo>> ItemUpdated => beatmapModelManager.ItemUpdated;
|
||||
|
||||
/// <summary>
|
||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||
/// </summary>
|
||||
AllButFiles,
|
||||
public IBindable<WeakReference<BeatmapSetInfo>> ItemRemoved => beatmapModelManager.ItemRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
|
||||
/// </summary>
|
||||
AllButRuleset,
|
||||
public Task ImportFromStableAsync(StableStorage stableStorage)
|
||||
{
|
||||
return beatmapModelManager.ImportFromStableAsync(stableStorage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Include everything.
|
||||
/// </summary>
|
||||
All
|
||||
public void Export(BeatmapSetInfo item)
|
||||
{
|
||||
beatmapModelManager.Export(item);
|
||||
}
|
||||
|
||||
public void ExportModelTo(BeatmapSetInfo model, Stream outputStream)
|
||||
{
|
||||
beatmapModelManager.ExportModelTo(model, outputStream);
|
||||
}
|
||||
|
||||
public void Update(BeatmapSetInfo item)
|
||||
{
|
||||
beatmapModelManager.Update(item);
|
||||
}
|
||||
|
||||
public bool Delete(BeatmapSetInfo item)
|
||||
{
|
||||
return beatmapModelManager.Delete(item);
|
||||
}
|
||||
|
||||
public void Delete(List<BeatmapSetInfo> items, bool silent = false)
|
||||
{
|
||||
beatmapModelManager.Delete(items, silent);
|
||||
}
|
||||
|
||||
public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
|
||||
{
|
||||
beatmapModelManager.Undelete(items, silent);
|
||||
}
|
||||
|
||||
public void Undelete(BeatmapSetInfo item)
|
||||
{
|
||||
beatmapModelManager.Undelete(item);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IModelDownloader<BeatmapSetInfo>
|
||||
|
||||
public IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> DownloadBegan => beatmapModelDownloader.DownloadBegan;
|
||||
|
||||
public IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> DownloadFailed => beatmapModelDownloader.DownloadFailed;
|
||||
|
||||
public bool Download(BeatmapSetInfo model, bool minimiseDownloadSize = false)
|
||||
{
|
||||
return beatmapModelDownloader.Download(model, minimiseDownloadSize);
|
||||
}
|
||||
|
||||
public ArchiveDownloadRequest<BeatmapSetInfo> GetExistingDownload(BeatmapSetInfo model)
|
||||
{
|
||||
return beatmapModelDownloader.GetExistingDownload(model);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of ICanAcceptFiles
|
||||
|
||||
public Task Import(params string[] paths)
|
||||
{
|
||||
return beatmapModelManager.Import(paths);
|
||||
}
|
||||
|
||||
public Task Import(params ImportTask[] tasks)
|
||||
{
|
||||
return beatmapModelManager.Import(tasks);
|
||||
}
|
||||
|
||||
public Task<IEnumerable<BeatmapSetInfo>> Import(ProgressNotification notification, params ImportTask[] tasks)
|
||||
{
|
||||
return beatmapModelManager.Import(notification, tasks);
|
||||
}
|
||||
|
||||
public Task<BeatmapSetInfo> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return beatmapModelManager.Import(task, lowPriority, cancellationToken);
|
||||
}
|
||||
|
||||
public Task<BeatmapSetInfo> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return beatmapModelManager.Import(archive, lowPriority, cancellationToken);
|
||||
}
|
||||
|
||||
public Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return beatmapModelManager.Import(item, archive, lowPriority, cancellationToken);
|
||||
}
|
||||
|
||||
public IEnumerable<string> HandledExtensions => beatmapModelManager.HandledExtensions;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IWorkingBeatmapCache
|
||||
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo importedBeatmap) => workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IModelFileManager<in BeatmapSetInfo,in BeatmapSetFileInfo>
|
||||
|
||||
public void ReplaceFile(BeatmapSetInfo model, BeatmapSetFileInfo file, Stream contents, string filename = null)
|
||||
{
|
||||
beatmapModelManager.ReplaceFile(model, file, contents, filename);
|
||||
}
|
||||
|
||||
public void DeleteFile(BeatmapSetInfo model, BeatmapSetFileInfo file)
|
||||
{
|
||||
beatmapModelManager.DeleteFile(model, file);
|
||||
}
|
||||
|
||||
public void AddFile(BeatmapSetInfo model, Stream contents, string filename)
|
||||
{
|
||||
beatmapModelManager.AddFile(model, contents, filename);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IDisposable
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
onlineBetamapLookupQueue?.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,214 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using SharpCompress.Compressors;
|
||||
using SharpCompress.Compressors.BZip2;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
private class BeatmapOnlineLookupQueue : IDisposable
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
private readonly Storage storage;
|
||||
|
||||
private const int update_queue_request_concurrency = 4;
|
||||
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
|
||||
|
||||
private FileWebRequest cacheDownloadRequest;
|
||||
|
||||
private const string cache_database_name = "online.db";
|
||||
|
||||
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
|
||||
{
|
||||
this.api = api;
|
||||
this.storage = storage;
|
||||
|
||||
// avoid downloading / using cache for unit tests.
|
||||
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
|
||||
prepareLocalCache();
|
||||
}
|
||||
|
||||
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
|
||||
{
|
||||
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
|
||||
}
|
||||
|
||||
// todo: expose this when we need to do individual difficulty lookups.
|
||||
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
|
||||
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
|
||||
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
if (checkLocalCache(set, beatmap))
|
||||
return;
|
||||
|
||||
if (api?.State.Value != APIState.Online)
|
||||
return;
|
||||
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
||||
req.Failure += fail;
|
||||
|
||||
try
|
||||
{
|
||||
// intentionally blocking to limit web request concurrency
|
||||
api.Perform(req);
|
||||
|
||||
var res = req.Result;
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
if (beatmap.Metadata != null)
|
||||
beatmap.Metadata.AuthorID = res.AuthorID;
|
||||
|
||||
if (beatmap.BeatmapSet.Metadata != null)
|
||||
beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
|
||||
|
||||
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
fail(e);
|
||||
}
|
||||
|
||||
void fail(Exception e)
|
||||
{
|
||||
beatmap.OnlineBeatmapID = null;
|
||||
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
|
||||
}
|
||||
}
|
||||
|
||||
private void prepareLocalCache()
|
||||
{
|
||||
string cacheFilePath = storage.GetFullPath(cache_database_name);
|
||||
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
|
||||
|
||||
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
|
||||
|
||||
cacheDownloadRequest.Failed += ex =>
|
||||
{
|
||||
File.Delete(compressedCacheFilePath);
|
||||
File.Delete(cacheFilePath);
|
||||
|
||||
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
|
||||
};
|
||||
|
||||
cacheDownloadRequest.Finished += () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
|
||||
using (var outStream = File.OpenWrite(cacheFilePath))
|
||||
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
|
||||
bz2.CopyTo(outStream);
|
||||
|
||||
// set to null on completion to allow lookups to begin using the new source
|
||||
cacheDownloadRequest = null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
finally
|
||||
{
|
||||
File.Delete(compressedCacheFilePath);
|
||||
}
|
||||
};
|
||||
|
||||
cacheDownloadRequest.PerformAsync();
|
||||
}
|
||||
|
||||
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
// download is in progress (or was, and failed).
|
||||
if (cacheDownloadRequest != null)
|
||||
return false;
|
||||
|
||||
// database is unavailable.
|
||||
if (!storage.Exists(cache_database_name))
|
||||
return false;
|
||||
|
||||
if (string.IsNullOrEmpty(beatmap.MD5Hash)
|
||||
&& string.IsNullOrEmpty(beatmap.Path)
|
||||
&& beatmap.OnlineBeatmapID == null)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
|
||||
{
|
||||
db.Open();
|
||||
|
||||
using (var cmd = db.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
|
||||
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
|
||||
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
|
||||
|
||||
using (var reader = cmd.ExecuteReader())
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
|
||||
|
||||
beatmap.Status = status;
|
||||
beatmap.BeatmapSet.Status = status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
|
||||
beatmap.OnlineBeatmapID = reader.GetInt32(1);
|
||||
|
||||
if (beatmap.Metadata != null)
|
||||
beatmap.Metadata.AuthorID = reader.GetInt32(3);
|
||||
|
||||
if (beatmap.BeatmapSet.Metadata != null)
|
||||
beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
|
||||
|
||||
LogForModel(set, $"Cached local retrieval for {beatmap}.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
cacheDownloadRequest?.Dispose();
|
||||
updateScheduler?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game/Beatmaps/BeatmapModelDownloader.cs
Normal file
21
osu.Game/Beatmaps/BeatmapModelDownloader.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapModelDownloader : ModelDownloader<BeatmapSetInfo>
|
||||
{
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
||||
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
|
||||
|
||||
public BeatmapModelDownloader(BeatmapModelManager beatmapModelManager, IAPIProvider api, GameHost host = null)
|
||||
: base(beatmapModelManager, api, host)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
473
osu.Game/Beatmaps/BeatmapModelManager.cs
Normal file
473
osu.Game/Beatmaps/BeatmapModelManager.cs
Normal file
@ -0,0 +1,473 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles ef-core storage of beatmaps.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class BeatmapModelManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
/// </summary>
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
|
||||
|
||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been restored.
|
||||
/// </summary>
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// An online lookup queue component which handles populating online beatmap metadata.
|
||||
/// </summary>
|
||||
public BeatmapOnlineLookupQueue OnlineLookupQueue { private get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The game working beatmap cache, used to invalidate entries on changes.
|
||||
/// </summary>
|
||||
public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
|
||||
|
||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
|
||||
|
||||
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osu" };
|
||||
|
||||
protected override string ImportFromStablePath => ".";
|
||||
|
||||
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
private readonly RulesetStore rulesets;
|
||||
|
||||
public BeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, GameHost host = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
|
||||
beatmaps = (BeatmapStore)ModelStore;
|
||||
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
|
||||
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
|
||||
beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
|
||||
beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
|
||||
}
|
||||
|
||||
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
|
||||
|
||||
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
// remove metadata from difficulties where it matches the set
|
||||
if (beatmapSet.Metadata.Equals(b.Metadata))
|
||||
b.Metadata = null;
|
||||
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
|
||||
|
||||
if (OnlineLookupQueue != null)
|
||||
await OnlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
||||
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
|
||||
{
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
beatmapSet.OnlineBeatmapSetID = null;
|
||||
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
|
||||
|
||||
if (existingOnlineId != null)
|
||||
{
|
||||
Delete(existingOnlineId);
|
||||
|
||||
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
|
||||
existingOnlineId.OnlineBeatmapSetID = null;
|
||||
foreach (var b in existingOnlineId.Beatmaps)
|
||||
b.OnlineBeatmapID = null;
|
||||
|
||||
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
|
||||
resetIds();
|
||||
return;
|
||||
}
|
||||
|
||||
// find any existing beatmaps in the database that have matching online ids
|
||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
||||
|
||||
if (existingBeatmaps.Count > 0)
|
||||
{
|
||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||
var existing = CheckForExisting(beatmapSet);
|
||||
|
||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
|
||||
resetIds();
|
||||
}
|
||||
}
|
||||
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
||||
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Restore a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
||||
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
||||
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
||||
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
||||
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||
{
|
||||
var setInfo = info.BeatmapSet;
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
|
||||
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
|
||||
|
||||
// grab the original file (or create a new one if not found).
|
||||
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
|
||||
|
||||
// metadata may have changed; update the path with the standard format.
|
||||
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
|
||||
// update existing or populate new file's filename.
|
||||
fileInfo.Filename = beatmapInfo.Path;
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
ReplaceFile(setInfo, fileInfo, stream);
|
||||
}
|
||||
}
|
||||
|
||||
WorkingBeatmapCache?.Invalidate(info);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanSkipImport(existing, import))
|
||||
return false;
|
||||
|
||||
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
|
||||
}
|
||||
|
||||
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanReuseExisting(existing, import))
|
||||
return false;
|
||||
|
||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
|
||||
// force re-import if we are not in a sane state.
|
||||
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
|
||||
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||
/// </summary>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
|
||||
// clause which causes queries to take 5-10x longer.
|
||||
// TODO: remove if upgrading to EF core 3.x.
|
||||
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
return queryable.AsNoTracking().Where(query);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||
|
||||
public override string HumanisedModelName => "beatmap";
|
||||
|
||||
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
|
||||
=> base.CheckLocalAvailability(model, items)
|
||||
|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
|
||||
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (string.IsNullOrEmpty(mapName))
|
||||
{
|
||||
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
||||
return null;
|
||||
}
|
||||
|
||||
Beatmap beatmap;
|
||||
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
|
||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Metadata = beatmap.Metadata,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
|
||||
{
|
||||
var beatmapInfos = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||
using (var sr = new LineBufferedReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
||||
IBeatmap beatmap = decoder.Decode(sr);
|
||||
|
||||
string hash = ms.ComputeSHA2Hash();
|
||||
|
||||
if (beatmapInfos.Any(b => b.Hash == hash))
|
||||
continue;
|
||||
|
||||
beatmap.BeatmapInfo.Path = file.Filename;
|
||||
beatmap.BeatmapInfo.Hash = hash;
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
|
||||
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
|
||||
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
|
||||
|
||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return beatmapInfos;
|
||||
}
|
||||
|
||||
private double calculateLength(IBeatmap b)
|
||||
{
|
||||
if (!b.HitObjects.Any())
|
||||
return 0;
|
||||
|
||||
var lastObject = b.HitObjects.Last();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
double endTime = lastObject.GetEndTime();
|
||||
double startTime = b.HitObjects.First().StartTime;
|
||||
|
||||
return endTime - startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
private class DummyConversionBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
public DummyConversionBeatmap(IBeatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetBeatmapTrack() => null;
|
||||
protected internal override ISkin GetSkin() => null;
|
||||
public override Stream GetStream(string storagePath) => null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The level of detail to include in database results.
|
||||
/// </summary>
|
||||
public enum IncludedDetails
|
||||
{
|
||||
/// <summary>
|
||||
/// Only include beatmap difficulties and set level metadata.
|
||||
/// </summary>
|
||||
Minimal,
|
||||
|
||||
/// <summary>
|
||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||
/// </summary>
|
||||
AllButFiles,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
|
||||
/// </summary>
|
||||
AllButRuleset,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything.
|
||||
/// </summary>
|
||||
All
|
||||
}
|
||||
}
|
222
osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs
Normal file
222
osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs
Normal file
@ -0,0 +1,222 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using SharpCompress.Compressors;
|
||||
using SharpCompress.Compressors.BZip2;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>) will be downloaded if not already present locally.
|
||||
/// This will always be checked before doing a second online query to get required metadata.
|
||||
/// </remarks>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class BeatmapOnlineLookupQueue : IDisposable
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
private readonly Storage storage;
|
||||
|
||||
private const int update_queue_request_concurrency = 4;
|
||||
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
|
||||
|
||||
private FileWebRequest cacheDownloadRequest;
|
||||
|
||||
private const string cache_database_name = "online.db";
|
||||
|
||||
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
|
||||
{
|
||||
this.api = api;
|
||||
this.storage = storage;
|
||||
|
||||
// avoid downloading / using cache for unit tests.
|
||||
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
|
||||
prepareLocalCache();
|
||||
}
|
||||
|
||||
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
|
||||
{
|
||||
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
|
||||
}
|
||||
|
||||
// todo: expose this when we need to do individual difficulty lookups.
|
||||
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
|
||||
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
|
||||
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
if (checkLocalCache(set, beatmap))
|
||||
return;
|
||||
|
||||
if (api?.State.Value != APIState.Online)
|
||||
return;
|
||||
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
||||
req.Failure += fail;
|
||||
|
||||
try
|
||||
{
|
||||
// intentionally blocking to limit web request concurrency
|
||||
api.Perform(req);
|
||||
|
||||
var res = req.Result;
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
if (beatmap.Metadata != null)
|
||||
beatmap.Metadata.AuthorID = res.AuthorID;
|
||||
|
||||
if (beatmap.BeatmapSet.Metadata != null)
|
||||
beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
|
||||
|
||||
logForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
fail(e);
|
||||
}
|
||||
|
||||
void fail(Exception e)
|
||||
{
|
||||
beatmap.OnlineBeatmapID = null;
|
||||
logForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
|
||||
}
|
||||
}
|
||||
|
||||
private void prepareLocalCache()
|
||||
{
|
||||
string cacheFilePath = storage.GetFullPath(cache_database_name);
|
||||
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
|
||||
|
||||
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
|
||||
|
||||
cacheDownloadRequest.Failed += ex =>
|
||||
{
|
||||
File.Delete(compressedCacheFilePath);
|
||||
File.Delete(cacheFilePath);
|
||||
|
||||
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
|
||||
};
|
||||
|
||||
cacheDownloadRequest.Finished += () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
|
||||
using (var outStream = File.OpenWrite(cacheFilePath))
|
||||
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
|
||||
bz2.CopyTo(outStream);
|
||||
|
||||
// set to null on completion to allow lookups to begin using the new source
|
||||
cacheDownloadRequest = null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
finally
|
||||
{
|
||||
File.Delete(compressedCacheFilePath);
|
||||
}
|
||||
};
|
||||
|
||||
cacheDownloadRequest.PerformAsync();
|
||||
}
|
||||
|
||||
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
// download is in progress (or was, and failed).
|
||||
if (cacheDownloadRequest != null)
|
||||
return false;
|
||||
|
||||
// database is unavailable.
|
||||
if (!storage.Exists(cache_database_name))
|
||||
return false;
|
||||
|
||||
if (string.IsNullOrEmpty(beatmap.MD5Hash)
|
||||
&& string.IsNullOrEmpty(beatmap.Path)
|
||||
&& beatmap.OnlineBeatmapID == null)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
|
||||
{
|
||||
db.Open();
|
||||
|
||||
using (var cmd = db.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
|
||||
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
|
||||
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
|
||||
|
||||
using (var reader = cmd.ExecuteReader())
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
|
||||
|
||||
beatmap.Status = status;
|
||||
beatmap.BeatmapSet.Status = status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
|
||||
beatmap.OnlineBeatmapID = reader.GetInt32(1);
|
||||
|
||||
if (beatmap.Metadata != null)
|
||||
beatmap.Metadata.AuthorID = reader.GetInt32(3);
|
||||
|
||||
if (beatmap.BeatmapSet.Metadata != null)
|
||||
beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
|
||||
|
||||
logForModel(set, $"Cached local retrieval for {beatmap}.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void logForModel(BeatmapSetInfo set, string message) =>
|
||||
ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}");
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
cacheDownloadRequest?.Dispose();
|
||||
updateScheduler?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
15
osu.Game/Beatmaps/IWorkingBeatmapCache.cs
Normal file
15
osu.Game/Beatmaps/IWorkingBeatmapCache.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public interface IWorkingBeatmapCache
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The beatmap to lookup.</param>
|
||||
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
||||
WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo);
|
||||
}
|
||||
}
|
@ -1,12 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
@ -15,8 +21,96 @@ using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
public class WorkingBeatmapCache : IBeatmapResourceProvider, IWorkingBeatmapCache
|
||||
{
|
||||
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
public readonly WorkingBeatmap DefaultBeatmap;
|
||||
|
||||
public BeatmapModelManager BeatmapManager { private get; set; }
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
private readonly IResourceStore<byte[]> resources;
|
||||
private readonly LargeTextureStore largeTextureStore;
|
||||
private readonly ITrackStore trackStore;
|
||||
private readonly IResourceStore<byte[]> files;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly GameHost host;
|
||||
|
||||
public WorkingBeatmapCache([NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> files, WorkingBeatmap defaultBeatmap = null, GameHost host = null)
|
||||
{
|
||||
DefaultBeatmap = defaultBeatmap;
|
||||
|
||||
this.audioManager = audioManager;
|
||||
this.resources = resources;
|
||||
this.host = host;
|
||||
this.files = files;
|
||||
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(files));
|
||||
trackStore = audioManager.GetTrackStore(files);
|
||||
}
|
||||
|
||||
public void Invalidate(BeatmapSetInfo info)
|
||||
{
|
||||
if (info.Beatmaps == null) return;
|
||||
|
||||
foreach (var b in info.Beatmaps)
|
||||
Invalidate(b);
|
||||
}
|
||||
|
||||
public void Invalidate(BeatmapInfo info)
|
||||
{
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
|
||||
if (working != null)
|
||||
workingCache.Remove(working);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
// if there are no files, presume the full beatmap info has not yet been fetched from the database.
|
||||
if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
|
||||
{
|
||||
int lookupId = beatmapInfo.ID;
|
||||
beatmapInfo = BeatmapManager.QueryBeatmap(b => b.ID == lookupId);
|
||||
}
|
||||
|
||||
if (beatmapInfo?.BeatmapSet == null)
|
||||
return DefaultBeatmap;
|
||||
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
if (working != null)
|
||||
return working;
|
||||
|
||||
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
|
||||
|
||||
// best effort; may be higher than expected.
|
||||
GlobalStatistics.Get<int>(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
|
||||
|
||||
return working;
|
||||
}
|
||||
}
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
|
||||
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
|
||||
AudioManager IStorageResourceProvider.AudioManager => audioManager;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Files => files;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
|
||||
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
#endregion
|
||||
|
||||
[ExcludeFromDynamicCompile]
|
||||
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Collections
|
||||
/// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the
|
||||
/// database backing the game. Going forward writing should be done in a similar way to other model stores.
|
||||
/// </remarks>
|
||||
public class CollectionManager : Component
|
||||
public class CollectionManager : Component, IPostNotifications
|
||||
{
|
||||
/// <summary>
|
||||
/// Database version in stable-compatible YYYYMMDD format.
|
||||
@ -106,9 +107,6 @@ namespace osu.Game.Collections
|
||||
backgroundSave();
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
/// </summary>
|
||||
public Action<Notification> PostNotification { protected get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles, IModelManager<TModel>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles, IModelManager<TModel>, IModelFileManager<TModel, TFileModel>, IPresentImports<TModel>
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : class, INamedFileInfo, new()
|
||||
{
|
||||
@ -57,9 +57,6 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager<TModel, TFileModel>));
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
/// </summary>
|
||||
public Action<Notification> PostNotification { protected get; set; }
|
||||
|
||||
/// <summary>
|
||||
@ -135,7 +132,7 @@ namespace osu.Game.Database
|
||||
return Import(notification, tasks);
|
||||
}
|
||||
|
||||
protected async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks)
|
||||
public async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks)
|
||||
{
|
||||
if (tasks.Length == 0)
|
||||
{
|
||||
@ -227,7 +224,7 @@ namespace osu.Game.Database
|
||||
/// <param name="lowPriority">Whether this is a low priority import.</param>
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
/// <returns>The imported model, if successful.</returns>
|
||||
internal async Task<TModel> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
public async Task<TModel> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
@ -252,10 +249,7 @@ namespace osu.Game.Database
|
||||
return import;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the user requests to view the resulting import.
|
||||
/// </summary>
|
||||
public Action<IEnumerable<TModel>> PresentImport;
|
||||
public Action<IEnumerable<TModel>> PresentImport { protected get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Silently import an item from an <see cref="ArchiveReader"/>.
|
||||
@ -479,7 +473,7 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <param name="model">The item to export.</param>
|
||||
/// <param name="outputStream">The output stream to export to.</param>
|
||||
protected virtual void ExportModelTo(TModel model, Stream outputStream)
|
||||
public virtual void ExportModelTo(TModel model, Stream outputStream)
|
||||
{
|
||||
using (var archive = ZipArchive.Create())
|
||||
{
|
||||
@ -745,9 +739,6 @@ namespace osu.Game.Database
|
||||
/// <returns>Whether to perform deletion.</returns>
|
||||
protected virtual bool ShouldDeleteArchive(string path) => false;
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public Task ImportFromStableAsync(StableStorage stableStorage)
|
||||
{
|
||||
var storage = PrepareStableStorage(stableStorage);
|
||||
@ -805,6 +796,17 @@ namespace osu.Game.Database
|
||||
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
|
||||
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
|
||||
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, ModelStore.ConsumableItems.Where(m => !m.DeletePending));
|
||||
|
||||
/// <summary>
|
||||
/// Performs implementation specific comparisons to determine whether a given model is present in the local store.
|
||||
/// </summary>
|
||||
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
|
||||
/// <param name="items">The usable items present in the store.</param>
|
||||
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
|
||||
protected virtual bool CheckLocalAvailability(TModel model, IQueryable<TModel> items)
|
||||
=> model.ID > 0 && items.Any(i => i.ID == model.ID && i.Files.Any());
|
||||
|
||||
/// <summary>
|
||||
/// Whether import can be skipped after finding an existing import early in the process.
|
||||
/// Only valid when <see cref="ComputeHash"/> is not overridden.
|
||||
@ -841,7 +843,7 @@ namespace osu.Game.Database
|
||||
|
||||
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
|
||||
|
||||
protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
|
||||
public virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
|
||||
|
||||
#region Event handling / delaying
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
private readonly Storage storage;
|
||||
|
||||
private const string database_name = @"client";
|
||||
private const string database_name = @"client.db";
|
||||
|
||||
private ThreadLocal<OsuDbContext> threadContexts;
|
||||
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Database
|
||||
threadContexts = new ThreadLocal<OsuDbContext>(CreateContext, true);
|
||||
}
|
||||
|
||||
protected virtual OsuDbContext CreateContext() => new OsuDbContext(storage.GetDatabaseConnectionString(database_name))
|
||||
protected virtual OsuDbContext CreateContext() => new OsuDbContext(CreateDatabaseConnectionString(database_name, storage))
|
||||
{
|
||||
Database = { AutoTransactionsEnabled = false }
|
||||
};
|
||||
@ -152,7 +152,7 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
storage.DeleteDatabase(database_name);
|
||||
storage.Delete(database_name);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@ -171,5 +171,7 @@ namespace osu.Game.Database
|
||||
|
||||
recycleThreadContexts();
|
||||
}
|
||||
|
||||
public static string CreateDatabaseConnectionString(string filename, Storage storage) => string.Concat("Data Source=", storage.GetFullPath($@"{filename}", true));
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Database
|
||||
/// Represents a <see cref="IModelManager{TModel}"/> that can download new models from an external source.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
public interface IModelDownloader<TModel> : IModelManager<TModel>
|
||||
public interface IModelDownloader<TModel> : IPostNotifications
|
||||
where TModel : class
|
||||
{
|
||||
/// <summary>
|
||||
@ -26,13 +26,6 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> DownloadFailed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a given <typeparamref name="TModel"/> is already available in the local store.
|
||||
/// </summary>
|
||||
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
|
||||
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
|
||||
bool IsAvailableLocally(TModel model);
|
||||
|
||||
/// <summary>
|
||||
/// Begin a download for the requested <typeparamref name="TModel"/>.
|
||||
/// </summary>
|
||||
|
36
osu.Game/Database/IModelFileManager.cs
Normal file
36
osu.Game/Database/IModelFileManager.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public interface IModelFileManager<in TModel, in TFileModel>
|
||||
where TModel : class
|
||||
where TFileModel : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Replace an existing file with a new version.
|
||||
/// </summary>
|
||||
/// <param name="model">The item to operate on.</param>
|
||||
/// <param name="file">The existing file to be replaced.</param>
|
||||
/// <param name="contents">The new file contents.</param>
|
||||
/// <param name="filename">An optional filename for the new file. Will use the previous filename if not specified.</param>
|
||||
void ReplaceFile(TModel model, TFileModel file, Stream contents, string filename = null);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an existing file.
|
||||
/// </summary>
|
||||
/// <param name="model">The item to operate on.</param>
|
||||
/// <param name="file">The existing file to be deleted.</param>
|
||||
void DeleteFile(TModel model, TFileModel file);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new file.
|
||||
/// </summary>
|
||||
/// <param name="model">The item to operate on.</param>
|
||||
/// <param name="contents">The new file contents.</param>
|
||||
/// <param name="filename">The filename for the new file.</param>
|
||||
void AddFile(TModel model, Stream contents, string filename);
|
||||
}
|
||||
}
|
@ -1,8 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
@ -10,7 +17,7 @@ namespace osu.Game.Database
|
||||
/// Represents a model manager that publishes events when <typeparamref name="TModel"/>s are added or removed.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
public interface IModelManager<TModel>
|
||||
public interface IModelManager<TModel> : IPostNotifications
|
||||
where TModel : class
|
||||
{
|
||||
/// <summary>
|
||||
@ -24,5 +31,109 @@ namespace osu.Game.Database
|
||||
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||
/// </summary>
|
||||
IBindable<WeakReference<TModel>> ItemRemoved { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
Task ImportFromStableAsync(StableStorage stableStorage);
|
||||
|
||||
/// <summary>
|
||||
/// Exports an item to a legacy (.zip based) package.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to export.</param>
|
||||
void Export(TModel item);
|
||||
|
||||
/// <summary>
|
||||
/// Exports an item to the given output stream.
|
||||
/// </summary>
|
||||
/// <param name="model">The item to export.</param>
|
||||
/// <param name="outputStream">The output stream to export to.</param>
|
||||
void ExportModelTo(TModel model, Stream outputStream);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an update of the specified item.
|
||||
/// TODO: Support file additions/removals.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to update.</param>
|
||||
void Update(TModel item);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the manager.
|
||||
/// Is a no-op for already deleted items.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to delete.</param>
|
||||
/// <returns>false if no operation was performed</returns>
|
||||
bool Delete(TModel item);
|
||||
|
||||
/// <summary>
|
||||
/// Delete multiple items.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
void Delete(List<TModel> items, bool silent = false);
|
||||
|
||||
/// <summary>
|
||||
/// Restore multiple items that were previously deleted.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
void Undelete(List<TModel> items, bool silent = false);
|
||||
|
||||
/// <summary>
|
||||
/// Restore an item that was previously deleted. Is a no-op if the item is not in a deleted state, or has its protected flag set.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to restore</param>
|
||||
void Undelete(TModel item);
|
||||
|
||||
/// <summary>
|
||||
/// Import one or more <typeparamref name="TModel"/> items from filesystem <paramref name="paths"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will be treated as a low priority import if more than one path is specified; use <see cref="ArchiveModelManager{TModel,TFileModel}.Import(osu.Game.Database.ImportTask[])"/> to always import at standard priority.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </remarks>
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
Task Import(params string[] paths);
|
||||
|
||||
Task Import(params ImportTask[] tasks);
|
||||
|
||||
Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks);
|
||||
|
||||
/// <summary>
|
||||
/// Import one <typeparamref name="TModel"/> from the filesystem and delete the file on success.
|
||||
/// Note that this bypasses the UI flow and should only be used for special cases or testing.
|
||||
/// </summary>
|
||||
/// <param name="task">The <see cref="ImportTask"/> containing data about the <typeparamref name="TModel"/> to import.</param>
|
||||
/// <param name="lowPriority">Whether this is a low priority import.</param>
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
/// <returns>The imported model, if successful.</returns>
|
||||
Task<TModel> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>
|
||||
/// Silently import an item from an <see cref="ArchiveReader"/>.
|
||||
/// </summary>
|
||||
/// <param name="archive">The archive to be imported.</param>
|
||||
/// <param name="lowPriority">Whether this is a low priority import.</param>
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
Task<TModel> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>
|
||||
/// Silently import an item from a <typeparamref name="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
/// <param name="archive">An optional archive to use for model population.</param>
|
||||
/// <param name="lowPriority">Whether this is a low priority import.</param>
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
Task<TModel> Import(TModel item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a given <typeparamref name="TModel"/> is already available in the local store.
|
||||
/// </summary>
|
||||
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
|
||||
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
|
||||
bool IsAvailableLocally(TModel model);
|
||||
|
||||
/// <summary>
|
||||
/// A user displayable name for the model type associated with this manager.
|
||||
/// </summary>
|
||||
string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
|
||||
}
|
||||
}
|
||||
|
16
osu.Game/Database/IPostNotifications.cs
Normal file
16
osu.Game/Database/IPostNotifications.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public interface IPostNotifications
|
||||
{
|
||||
/// <summary>
|
||||
/// And action which will be fired when a notification should be presented to the user.
|
||||
/// </summary>
|
||||
public Action<Notification> PostNotification { set; }
|
||||
}
|
||||
}
|
17
osu.Game/Database/IPresentImports.cs
Normal file
17
osu.Game/Database/IPresentImports.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public interface IPresentImports<TModel>
|
||||
where TModel : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when the user requests to view the resulting import.
|
||||
/// </summary>
|
||||
public Action<IEnumerable<TModel>> PresentImport { set; }
|
||||
}
|
||||
}
|
@ -9,20 +9,12 @@ namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// The main realm context, bound to the update thread.
|
||||
/// If querying from a non-update thread is needed, use <see cref="GetForRead"/> or <see cref="GetForWrite"/> to receive a context instead.
|
||||
/// </summary>
|
||||
Realm Context { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Get a fresh context for read usage.
|
||||
/// Create a new realm context for use on the current thread.
|
||||
/// </summary>
|
||||
RealmContextFactory.RealmUsage GetForRead();
|
||||
|
||||
/// <summary>
|
||||
/// Request a context for write usage.
|
||||
/// This method may block if a write is already active on a different thread.
|
||||
/// </summary>
|
||||
/// <returns>A usage containing a usable context.</returns>
|
||||
RealmContextFactory.RealmWriteUsage GetForWrite();
|
||||
Realm CreateContext();
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Humanizer;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Humanizer;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// An <see cref="ArchiveModelManager{TModel, TFileModel}"/> that has the ability to download models using an <see cref="IAPIProvider"/> and
|
||||
/// import them into the store.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
|
||||
where TFileModel : class, INamedFileInfo, new()
|
||||
public abstract class ModelDownloader<TModel> : IModelDownloader<TModel>
|
||||
where TModel : class, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
|
||||
{
|
||||
public Action<Notification> PostNotification { protected get; set; }
|
||||
|
||||
public IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> DownloadBegan => downloadBegan;
|
||||
|
||||
private readonly Bindable<WeakReference<ArchiveDownloadRequest<TModel>>> downloadBegan = new Bindable<WeakReference<ArchiveDownloadRequest<TModel>>>();
|
||||
@ -32,18 +27,15 @@ namespace osu.Game.Database
|
||||
|
||||
private readonly Bindable<WeakReference<ArchiveDownloadRequest<TModel>>> downloadFailed = new Bindable<WeakReference<ArchiveDownloadRequest<TModel>>>();
|
||||
|
||||
private readonly IModelManager<TModel> modelManager;
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private readonly List<ArchiveDownloadRequest<TModel>> currentDownloads = new List<ArchiveDownloadRequest<TModel>>();
|
||||
|
||||
private readonly MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore;
|
||||
|
||||
protected DownloadableArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore,
|
||||
IIpcHost importHost = null)
|
||||
: base(storage, contextFactory, modelStore, importHost)
|
||||
protected ModelDownloader(IModelManager<TModel> modelManager, IAPIProvider api, IIpcHost importHost = null)
|
||||
{
|
||||
this.modelManager = modelManager;
|
||||
this.api = api;
|
||||
this.modelStore = modelStore;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -54,12 +46,6 @@ namespace osu.Game.Database
|
||||
/// <returns>The request object.</returns>
|
||||
protected abstract ArchiveDownloadRequest<TModel> CreateDownloadRequest(TModel model, bool minimiseDownloadSize);
|
||||
|
||||
/// <summary>
|
||||
/// Begin a download for the requested <typeparamref name="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="model">The <typeparamref name="TModel"/> to be downloaded.</param>
|
||||
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
|
||||
/// <returns>Whether the download was started.</returns>
|
||||
public bool Download(TModel model, bool minimiseDownloadSize = false)
|
||||
{
|
||||
if (!canDownload(model)) return false;
|
||||
@ -82,7 +68,7 @@ namespace osu.Game.Database
|
||||
Task.Factory.StartNew(async () =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
var imported = await Import(notification, new ImportTask(filename)).ConfigureAwait(false);
|
||||
var imported = await modelManager.Import(notification, new ImportTask(filename)).ConfigureAwait(false);
|
||||
|
||||
// for now a failed import will be marked as a failed download for simplicity.
|
||||
if (!imported.Any())
|
||||
@ -117,21 +103,10 @@ namespace osu.Game.Database
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
|
||||
if (!(error is OperationCanceledException))
|
||||
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
|
||||
Logger.Error(error, $"{modelManager.HumanisedModelName.Titleize()} download failed!");
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
|
||||
|
||||
/// <summary>
|
||||
/// Performs implementation specific comparisons to determine whether a given model is present in the local store.
|
||||
/// </summary>
|
||||
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
|
||||
/// <param name="items">The usable items present in the store.</param>
|
||||
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
|
||||
protected virtual bool CheckLocalAvailability(TModel model, IQueryable<TModel> items)
|
||||
=> model.ID > 0 && items.Any(i => i.ID == model.ID && i.Files.Any());
|
||||
|
||||
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
|
||||
|
||||
private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
@ -10,80 +9,117 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Game.Input.Bindings;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// A factory which provides both the main (update thread bound) realm context and creates contexts for async usage.
|
||||
/// </summary>
|
||||
public class RealmContextFactory : Component, IRealmFactory
|
||||
{
|
||||
private readonly Storage storage;
|
||||
|
||||
private const string database_name = @"client";
|
||||
/// <summary>
|
||||
/// The filename of this realm.
|
||||
/// </summary>
|
||||
public readonly string Filename;
|
||||
|
||||
private const int schema_version = 6;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held for the duration of a write operation (via <see cref="GetForWrite"/>).
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
|
||||
/// </summary>
|
||||
private readonly object writeLock = new object();
|
||||
private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections.
|
||||
/// </summary>
|
||||
private readonly SemaphoreSlim blockingLock = new SemaphoreSlim(1);
|
||||
|
||||
private static readonly GlobalStatistic<int> reads = GlobalStatistics.Get<int>("Realm", "Get (Read)");
|
||||
private static readonly GlobalStatistic<int> writes = GlobalStatistics.Get<int>("Realm", "Get (Write)");
|
||||
private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
|
||||
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
|
||||
private static readonly GlobalStatistic<int> pending_writes = GlobalStatistics.Get<int>("Realm", "Pending writes");
|
||||
private static readonly GlobalStatistic<int> active_usages = GlobalStatistics.Get<int>("Realm", "Active usages");
|
||||
|
||||
private readonly object updateContextLock = new object();
|
||||
|
||||
private Realm context;
|
||||
private readonly object contextLock = new object();
|
||||
private Realm? context;
|
||||
|
||||
public Realm Context
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException($"Use {nameof(GetForRead)} or {nameof(GetForWrite)} when performing realm operations from a non-update thread");
|
||||
throw new InvalidOperationException($"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
|
||||
|
||||
lock (updateContextLock)
|
||||
lock (contextLock)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
context = createContext();
|
||||
context = CreateContext();
|
||||
Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
|
||||
}
|
||||
|
||||
// creating a context will ensure our schema is up-to-date and migrated.
|
||||
|
||||
return context;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public RealmContextFactory(Storage storage)
|
||||
public RealmContextFactory(Storage storage, string filename)
|
||||
{
|
||||
this.storage = storage;
|
||||
|
||||
Filename = filename;
|
||||
|
||||
const string realm_extension = ".realm";
|
||||
|
||||
if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
|
||||
Filename += realm_extension;
|
||||
}
|
||||
|
||||
public RealmUsage GetForRead()
|
||||
/// <summary>
|
||||
/// Compact this realm.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool Compact() => Realm.Compact(getConfiguration());
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
reads.Value++;
|
||||
return new RealmUsage(createContext());
|
||||
base.Update();
|
||||
|
||||
lock (contextLock)
|
||||
{
|
||||
if (context?.Refresh() == true)
|
||||
refreshes.Value++;
|
||||
}
|
||||
}
|
||||
|
||||
public RealmWriteUsage GetForWrite()
|
||||
public Realm CreateContext()
|
||||
{
|
||||
writes.Value++;
|
||||
pending_writes.Value++;
|
||||
if (IsDisposed)
|
||||
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
||||
|
||||
Monitor.Enter(writeLock);
|
||||
return new RealmWriteUsage(createContext(), writeComplete);
|
||||
try
|
||||
{
|
||||
contextCreationLock.Wait();
|
||||
|
||||
contexts_created.Value++;
|
||||
|
||||
return Realm.GetInstance(getConfiguration());
|
||||
}
|
||||
finally
|
||||
{
|
||||
contextCreationLock.Release();
|
||||
}
|
||||
}
|
||||
|
||||
private RealmConfiguration getConfiguration()
|
||||
{
|
||||
return new RealmConfiguration(storage.GetFullPath(Filename, true))
|
||||
{
|
||||
SchemaVersion = schema_version,
|
||||
MigrationCallback = onMigration,
|
||||
};
|
||||
}
|
||||
|
||||
private void onMigration(Migration migration, ulong lastSchemaVersion)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -101,163 +137,38 @@ namespace osu.Game.Database
|
||||
|
||||
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
||||
|
||||
blockingLock.Wait();
|
||||
flushContexts();
|
||||
contextCreationLock.Wait();
|
||||
|
||||
lock (contextLock)
|
||||
{
|
||||
context?.Dispose();
|
||||
context = null;
|
||||
}
|
||||
|
||||
return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
|
||||
|
||||
static void endBlockingSection(RealmContextFactory factory)
|
||||
{
|
||||
factory.blockingLock.Release();
|
||||
factory.contextCreationLock.Release();
|
||||
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
lock (updateContextLock)
|
||||
{
|
||||
if (context?.Refresh() == true)
|
||||
refreshes.Value++;
|
||||
}
|
||||
}
|
||||
|
||||
private Realm createContext()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (IsDisposed)
|
||||
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
||||
|
||||
blockingLock.Wait();
|
||||
|
||||
contexts_created.Value++;
|
||||
|
||||
return Realm.GetInstance(new RealmConfiguration(storage.GetFullPath($"{database_name}.realm", true))
|
||||
{
|
||||
SchemaVersion = schema_version,
|
||||
MigrationCallback = onMigration,
|
||||
});
|
||||
}
|
||||
finally
|
||||
{
|
||||
blockingLock.Release();
|
||||
}
|
||||
}
|
||||
|
||||
private void writeComplete()
|
||||
{
|
||||
Monitor.Exit(writeLock);
|
||||
pending_writes.Value--;
|
||||
}
|
||||
|
||||
private void onMigration(Migration migration, ulong lastSchemaVersion)
|
||||
{
|
||||
switch (lastSchemaVersion)
|
||||
{
|
||||
case 5:
|
||||
// let's keep things simple. changing the type of the primary key is a bit involved.
|
||||
migration.NewRealm.RemoveAll<RealmKeyBinding>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void flushContexts()
|
||||
{
|
||||
Logger.Log(@"Flushing realm contexts...", LoggingTarget.Database);
|
||||
Debug.Assert(blockingLock.CurrentCount == 0);
|
||||
|
||||
Realm previousContext;
|
||||
|
||||
lock (updateContextLock)
|
||||
{
|
||||
previousContext = context;
|
||||
context = null;
|
||||
}
|
||||
|
||||
// wait for all threaded usages to finish
|
||||
while (active_usages.Value > 0)
|
||||
Thread.Sleep(50);
|
||||
|
||||
previousContext?.Dispose();
|
||||
|
||||
Logger.Log(@"Realm contexts flushed.", LoggingTarget.Database);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
lock (contextLock)
|
||||
{
|
||||
context?.Dispose();
|
||||
}
|
||||
|
||||
if (!IsDisposed)
|
||||
{
|
||||
// intentionally block all operations indefinitely. this ensures that nothing can start consuming a new context after disposal.
|
||||
BlockAllOperations();
|
||||
blockingLock?.Dispose();
|
||||
contextCreationLock.Dispose();
|
||||
}
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A usage of realm from an arbitrary thread.
|
||||
/// </summary>
|
||||
public class RealmUsage : IDisposable
|
||||
{
|
||||
public readonly Realm Realm;
|
||||
|
||||
internal RealmUsage(Realm context)
|
||||
{
|
||||
active_usages.Value++;
|
||||
Realm = context;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes this instance, calling the initially captured action.
|
||||
/// </summary>
|
||||
public virtual void Dispose()
|
||||
{
|
||||
Realm?.Dispose();
|
||||
active_usages.Value--;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A transaction used for making changes to realm data.
|
||||
/// </summary>
|
||||
public class RealmWriteUsage : RealmUsage
|
||||
{
|
||||
private readonly Action onWriteComplete;
|
||||
private readonly Transaction transaction;
|
||||
|
||||
internal RealmWriteUsage(Realm context, Action onWriteComplete)
|
||||
: base(context)
|
||||
{
|
||||
this.onWriteComplete = onWriteComplete;
|
||||
transaction = Realm.BeginWrite();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commit all changes made in this transaction.
|
||||
/// </summary>
|
||||
public void Commit() => transaction.Commit();
|
||||
|
||||
/// <summary>
|
||||
/// Revert all changes made in this transaction.
|
||||
/// </summary>
|
||||
public void Rollback() => transaction.Rollback();
|
||||
|
||||
/// <summary>
|
||||
/// Disposes this instance, calling the initially captured action.
|
||||
/// </summary>
|
||||
public override void Dispose()
|
||||
{
|
||||
// rollback if not explicitly committed.
|
||||
transaction?.Dispose();
|
||||
|
||||
base.Dispose();
|
||||
|
||||
onWriteComplete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,51 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using AutoMapper;
|
||||
using osu.Game.Input.Bindings;
|
||||
using System;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public static class RealmExtensions
|
||||
{
|
||||
private static readonly IMapper mapper = new MapperConfiguration(c =>
|
||||
public static void Write(this Realm realm, Action<Realm> function)
|
||||
{
|
||||
c.ShouldMapField = fi => false;
|
||||
c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
}).CreateMapper();
|
||||
|
||||
/// <summary>
|
||||
/// Create a detached copy of the each item in the collection.
|
||||
/// </summary>
|
||||
/// <param name="items">A list of managed <see cref="RealmObject"/>s to detach.</param>
|
||||
/// <typeparam name="T">The type of object.</typeparam>
|
||||
/// <returns>A list containing non-managed copies of provided items.</returns>
|
||||
public static List<T> Detach<T>(this IEnumerable<T> items) where T : RealmObject
|
||||
{
|
||||
var list = new List<T>();
|
||||
|
||||
foreach (var obj in items)
|
||||
list.Add(obj.Detach());
|
||||
|
||||
return list;
|
||||
using var transaction = realm.BeginWrite();
|
||||
function(realm);
|
||||
transaction.Commit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a detached copy of the item.
|
||||
/// </summary>
|
||||
/// <param name="item">The managed <see cref="RealmObject"/> to detach.</param>
|
||||
/// <typeparam name="T">The type of object.</typeparam>
|
||||
/// <returns>A non-managed copy of provided item. Will return the provided item if already detached.</returns>
|
||||
public static T Detach<T>(this T item) where T : RealmObject
|
||||
public static T Write<T>(this Realm realm, Func<Realm, T> function)
|
||||
{
|
||||
if (!item.IsManaged)
|
||||
return item;
|
||||
|
||||
return mapper.Map<T>(item);
|
||||
using var transaction = realm.BeginWrite();
|
||||
var result = function(realm);
|
||||
transaction.Commit();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
51
osu.Game/Database/RealmObjectExtensions.cs
Normal file
51
osu.Game/Database/RealmObjectExtensions.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using AutoMapper;
|
||||
using osu.Game.Input.Bindings;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public static class RealmObjectExtensions
|
||||
{
|
||||
private static readonly IMapper mapper = new MapperConfiguration(c =>
|
||||
{
|
||||
c.ShouldMapField = fi => false;
|
||||
c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
}).CreateMapper();
|
||||
|
||||
/// <summary>
|
||||
/// Create a detached copy of the each item in the collection.
|
||||
/// </summary>
|
||||
/// <param name="items">A list of managed <see cref="RealmObject"/>s to detach.</param>
|
||||
/// <typeparam name="T">The type of object.</typeparam>
|
||||
/// <returns>A list containing non-managed copies of provided items.</returns>
|
||||
public static List<T> Detach<T>(this IEnumerable<T> items) where T : RealmObject
|
||||
{
|
||||
var list = new List<T>();
|
||||
|
||||
foreach (var obj in items)
|
||||
list.Add(obj.Detach());
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a detached copy of the item.
|
||||
/// </summary>
|
||||
/// <param name="item">The managed <see cref="RealmObject"/> to detach.</param>
|
||||
/// <typeparam name="T">The type of object.</typeparam>
|
||||
/// <returns>A non-managed copy of provided item. Will return the provided item if already detached.</returns>
|
||||
public static T Detach<T>(this T item) where T : RealmObject
|
||||
{
|
||||
if (!item.IsManaged)
|
||||
return item;
|
||||
|
||||
return mapper.Map<T>(item);
|
||||
}
|
||||
}
|
||||
}
|
@ -274,21 +274,40 @@ namespace osu.Game.Graphics.UserInterface
|
||||
CornerRadius = corner_radius;
|
||||
Height = 40;
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
Foreground.Child = new GridContainer
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Icon = new SpriteIcon
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
Icon = FontAwesome.Solid.ChevronDown,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Size = new Vector2(12),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
},
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.ChevronDown,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Horizontal = 5 },
|
||||
Size = new Vector2(12),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddInternal(new HoverClickSounds());
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.IO.Serialization
|
||||
ObjectCreationHandling = ObjectCreationHandling.Replace,
|
||||
DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
|
||||
Converters = new List<JsonConverter> { new Vector2Converter() },
|
||||
ContractResolver = new KeyContractResolver()
|
||||
ContractResolver = new SnakeCaseKeyContractResolver()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using Newtonsoft.Json.Serialization;
|
||||
|
||||
namespace osu.Game.IO.Serialization
|
||||
{
|
||||
public class KeyContractResolver : DefaultContractResolver
|
||||
public class SnakeCaseKeyContractResolver : DefaultContractResolver
|
||||
{
|
||||
protected override string ResolvePropertyName(string propertyName)
|
||||
{
|
@ -70,11 +70,6 @@ namespace osu.Game.IO
|
||||
public override Stream GetStream(string path, FileAccess access = FileAccess.Read, FileMode mode = FileMode.OpenOrCreate) =>
|
||||
UnderlyingStorage.GetStream(MutatePath(path), access, mode);
|
||||
|
||||
public override string GetDatabaseConnectionString(string name) =>
|
||||
UnderlyingStorage.GetDatabaseConnectionString(MutatePath(name));
|
||||
|
||||
public override void DeleteDatabase(string name) => UnderlyingStorage.DeleteDatabase(MutatePath(name));
|
||||
|
||||
public override void OpenPathInNativeExplorer(string path) => UnderlyingStorage.OpenPathInNativeExplorer(MutatePath(path));
|
||||
|
||||
public override Storage GetStorageForDirectory(string path)
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -30,9 +31,9 @@ namespace osu.Game.Input
|
||||
{
|
||||
List<string> combinations = new List<string>();
|
||||
|
||||
using (var context = realmFactory.GetForRead())
|
||||
using (var context = realmFactory.CreateContext())
|
||||
{
|
||||
foreach (var action in context.Realm.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
|
||||
foreach (var action in context.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
|
||||
{
|
||||
string str = action.KeyCombination.ReadableString();
|
||||
|
||||
@ -52,26 +53,27 @@ namespace osu.Game.Input
|
||||
/// <param name="rulesets">The rulesets to populate defaults from.</param>
|
||||
public void Register(KeyBindingContainer container, IEnumerable<RulesetInfo> rulesets)
|
||||
{
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// intentionally flattened to a list rather than querying against the IQueryable, as nullable fields being queried against aren't indexed.
|
||||
// this is much faster as a result.
|
||||
var existingBindings = usage.Realm.All<RealmKeyBinding>().ToList();
|
||||
var existingBindings = realm.All<RealmKeyBinding>().ToList();
|
||||
|
||||
insertDefaults(usage, existingBindings, container.DefaultKeyBindings);
|
||||
insertDefaults(realm, existingBindings, container.DefaultKeyBindings);
|
||||
|
||||
foreach (var ruleset in rulesets)
|
||||
{
|
||||
var instance = ruleset.CreateInstance();
|
||||
foreach (var variant in instance.AvailableVariants)
|
||||
insertDefaults(usage, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
}
|
||||
|
||||
usage.Commit();
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
private void insertDefaults(RealmContextFactory.RealmUsage usage, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
private void insertDefaults(Realm realm, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
// compare counts in database vs defaults for each action type.
|
||||
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
|
||||
@ -83,7 +85,7 @@ namespace osu.Game.Input
|
||||
continue;
|
||||
|
||||
// insert any defaults which are missing.
|
||||
usage.Realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
|
||||
realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
|
||||
{
|
||||
KeyCombinationString = k.KeyCombination.ToString(),
|
||||
ActionInt = (int)k.Action,
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Online
|
||||
/// </summary>
|
||||
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
|
||||
where TModel : class, IEquatable<TModel>
|
||||
where TModelManager : class, IModelDownloader<TModel>
|
||||
where TModelManager : class, IModelDownloader<TModel>, IModelManager<TModel>
|
||||
{
|
||||
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
|
||||
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Online
|
||||
Model.Value = model;
|
||||
}
|
||||
|
||||
private IBindable<WeakReference<TModel>> managedUpdated;
|
||||
private IBindable<WeakReference<TModel>> managerUpdated;
|
||||
private IBindable<WeakReference<TModel>> managerRemoved;
|
||||
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadBegan;
|
||||
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadFailed;
|
||||
@ -60,8 +60,8 @@ namespace osu.Game.Online
|
||||
managerDownloadBegan.BindValueChanged(downloadBegan);
|
||||
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
|
||||
managerDownloadFailed.BindValueChanged(downloadFailed);
|
||||
managedUpdated = Manager.ItemUpdated.GetBoundCopy();
|
||||
managedUpdated.BindValueChanged(itemUpdated);
|
||||
managerUpdated = Manager.ItemUpdated.GetBoundCopy();
|
||||
managerUpdated.BindValueChanged(itemUpdated);
|
||||
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
|
||||
managerRemoved.BindValueChanged(itemRemoved);
|
||||
}
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Online
|
||||
|
||||
/// <summary>
|
||||
/// Whether the given model is available in the database.
|
||||
/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
|
||||
/// By default, this calls <see cref="IModelManager{TModel}.IsAvailableLocally"/>,
|
||||
/// but can be overriden to add additional checks for verifying the model in database.
|
||||
/// </summary>
|
||||
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
|
||||
|
@ -22,7 +22,6 @@ using Humanizer;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
@ -210,12 +209,6 @@ namespace osu.Game
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (!Host.IsPrimaryInstance && !DebugUtils.IsDebugBuild)
|
||||
{
|
||||
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
if (args?.Length > 0)
|
||||
{
|
||||
var paths = args.Where(a => !a.StartsWith('-')).ToArray();
|
||||
|
@ -187,7 +187,7 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||
|
||||
dependencies.Cache(realmFactory = new RealmContextFactory(Storage));
|
||||
dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));
|
||||
|
||||
updateThreadState = Host.UpdateThread.State.GetBoundCopy();
|
||||
updateThreadState.BindValueChanged(updateThreadStateChanged);
|
||||
@ -242,7 +242,7 @@ namespace osu.Game
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
|
||||
|
||||
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
|
||||
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
||||
@ -448,19 +448,20 @@ namespace osu.Game
|
||||
private void migrateDataToRealm()
|
||||
{
|
||||
using (var db = contextFactory.GetForWrite())
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// migrate ruleset settings. can be removed 20220315.
|
||||
var existingSettings = db.Context.DatabasedSetting;
|
||||
|
||||
// only migrate data if the realm database is empty.
|
||||
if (!usage.Realm.All<RealmRulesetSetting>().Any())
|
||||
if (!realm.All<RealmRulesetSetting>().Any())
|
||||
{
|
||||
foreach (var dkb in existingSettings)
|
||||
{
|
||||
if (dkb.RulesetID == null) continue;
|
||||
|
||||
usage.Realm.Add(new RealmRulesetSetting
|
||||
realm.Add(new RealmRulesetSetting
|
||||
{
|
||||
Key = dkb.Key,
|
||||
Value = dkb.StringValue,
|
||||
@ -472,7 +473,7 @@ namespace osu.Game
|
||||
|
||||
db.Context.RemoveRange(existingSettings);
|
||||
|
||||
usage.Commit();
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -49,6 +49,8 @@ namespace osu.Game.Overlays
|
||||
Show();
|
||||
}
|
||||
|
||||
public override bool IsPresent => dialogContainer.Children.Count > 0;
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
|
||||
|
@ -368,12 +368,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
private void updateStoreFromButton(KeyButton button)
|
||||
{
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
{
|
||||
var binding = usage.Realm.Find<RealmKeyBinding>(((IHasGuidPrimaryKey)button.KeyBinding).ID);
|
||||
binding.KeyCombinationString = button.KeyBinding.KeyCombinationString;
|
||||
|
||||
usage.Commit();
|
||||
var binding = realm.Find<RealmKeyBinding>(((IHasGuidPrimaryKey)button.KeyBinding).ID);
|
||||
realm.Write(() => binding.KeyCombinationString = button.KeyBinding.KeyCombinationString);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,8 +38,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
List<RealmKeyBinding> bindings;
|
||||
|
||||
using (var usage = realmFactory.GetForRead())
|
||||
bindings = usage.Realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
bindings = realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
|
||||
|
||||
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
|
||||
{
|
||||
|
@ -3,11 +3,12 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ListExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -83,7 +84,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
||||
public SlimReadOnlyListWrapper<HitObject> NestedHitObjects => nestedHitObjects.AsSlimReadOnly();
|
||||
|
||||
public HitObject()
|
||||
{
|
||||
@ -91,7 +92,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
double offset = time.NewValue - time.OldValue;
|
||||
|
||||
foreach (var nested in NestedHitObjects)
|
||||
foreach (var nested in nestedHitObjects)
|
||||
nested.StartTime += offset;
|
||||
};
|
||||
}
|
||||
@ -122,11 +123,14 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
if (this is IHasComboInformation hasCombo)
|
||||
{
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
foreach (HitObject hitObject in nestedHitObjects)
|
||||
{
|
||||
n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
|
||||
n.ComboIndexWithOffsetsBindable.BindTo(hasCombo.ComboIndexWithOffsetsBindable);
|
||||
n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
|
||||
if (hitObject is IHasComboInformation n)
|
||||
{
|
||||
n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
|
||||
n.ComboIndexWithOffsetsBindable.BindTo(hasCombo.ComboIndexWithOffsetsBindable);
|
||||
n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,102 +9,48 @@ using System.Linq.Expressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
|
||||
namespace osu.Game.Scoring
|
||||
{
|
||||
public class ScoreManager : DownloadableArchiveModelManager<ScoreInfo, ScoreFileInfo>
|
||||
public class ScoreManager : IModelManager<ScoreInfo>, IModelFileManager<ScoreInfo, ScoreFileInfo>, IModelDownloader<ScoreInfo>, ICanAcceptFiles, IPresentImports<ScoreInfo>
|
||||
{
|
||||
public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osr" };
|
||||
|
||||
protected override string ImportFromStablePath => Path.Combine("Data", "r");
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
private readonly Func<BeatmapManager> beatmaps;
|
||||
private readonly Scheduler scheduler;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly Func<BeatmapDifficultyCache> difficulties;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly OsuConfigManager configManager;
|
||||
private readonly ScoreModelManager scoreModelManager;
|
||||
private readonly ScoreModelDownloader scoreModelDownloader;
|
||||
|
||||
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, Scheduler scheduler,
|
||||
IIpcHost importHost = null, Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
|
||||
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
this.beatmaps = beatmaps;
|
||||
this.scheduler = scheduler;
|
||||
this.difficulties = difficulties;
|
||||
this.configManager = configManager;
|
||||
|
||||
scoreModelManager = new ScoreModelManager(rulesets, beatmaps, storage, contextFactory, importHost);
|
||||
scoreModelDownloader = new ScoreModelDownloader(scoreModelManager, api, importHost);
|
||||
}
|
||||
|
||||
protected override ScoreInfo CreateModel(ArchiveReader archive)
|
||||
{
|
||||
if (archive == null)
|
||||
return null;
|
||||
public Score GetScore(ScoreInfo score) => scoreModelManager.GetScore(score);
|
||||
|
||||
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase))))
|
||||
{
|
||||
try
|
||||
{
|
||||
return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
|
||||
}
|
||||
catch (LegacyScoreDecoder.BeatmapNotFoundException e)
|
||||
{
|
||||
Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
public List<ScoreInfo> GetAllUsableScores() => scoreModelManager.GetAllUsableScores();
|
||||
|
||||
protected override Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
=> Task.CompletedTask;
|
||||
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => scoreModelManager.QueryScores(query);
|
||||
|
||||
protected override void ExportModelTo(ScoreInfo model, Stream outputStream)
|
||||
{
|
||||
var file = model.Files.SingleOrDefault();
|
||||
if (file == null)
|
||||
return;
|
||||
|
||||
using (var inputStream = Files.Storage.GetStream(file.FileInfo.StoragePath))
|
||||
inputStream.CopyTo(outputStream);
|
||||
}
|
||||
|
||||
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
|
||||
=> storage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false))
|
||||
.Select(path => storage.GetFullPath(path));
|
||||
|
||||
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
|
||||
|
||||
public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
|
||||
|
||||
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query);
|
||||
|
||||
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override ArchiveDownloadRequest<ScoreInfo> CreateDownloadRequest(ScoreInfo score, bool minimiseDownload) => new DownloadReplayRequest(score);
|
||||
|
||||
protected override bool CheckLocalAvailability(ScoreInfo model, IQueryable<ScoreInfo> items)
|
||||
=> base.CheckLocalAvailability(model, items)
|
||||
|| (model.OnlineScoreID != null && items.Any(i => i.OnlineScoreID == model.OnlineScoreID));
|
||||
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => scoreModelManager.Query(query);
|
||||
|
||||
/// <summary>
|
||||
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
|
||||
@ -281,5 +227,149 @@ namespace osu.Game.Scoring
|
||||
this.totalScore.BindValueChanged(v => Value = v.NewValue.ToString("N0"), true);
|
||||
}
|
||||
}
|
||||
|
||||
#region Implementation of IPostNotifications
|
||||
|
||||
public Action<Notification> PostNotification
|
||||
{
|
||||
set
|
||||
{
|
||||
scoreModelManager.PostNotification = value;
|
||||
scoreModelDownloader.PostNotification = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IModelManager<ScoreInfo>
|
||||
|
||||
public IBindable<WeakReference<ScoreInfo>> ItemUpdated => scoreModelManager.ItemUpdated;
|
||||
|
||||
public IBindable<WeakReference<ScoreInfo>> ItemRemoved => scoreModelManager.ItemRemoved;
|
||||
|
||||
public Task ImportFromStableAsync(StableStorage stableStorage)
|
||||
{
|
||||
return scoreModelManager.ImportFromStableAsync(stableStorage);
|
||||
}
|
||||
|
||||
public void Export(ScoreInfo item)
|
||||
{
|
||||
scoreModelManager.Export(item);
|
||||
}
|
||||
|
||||
public void ExportModelTo(ScoreInfo model, Stream outputStream)
|
||||
{
|
||||
scoreModelManager.ExportModelTo(model, outputStream);
|
||||
}
|
||||
|
||||
public void Update(ScoreInfo item)
|
||||
{
|
||||
scoreModelManager.Update(item);
|
||||
}
|
||||
|
||||
public bool Delete(ScoreInfo item)
|
||||
{
|
||||
return scoreModelManager.Delete(item);
|
||||
}
|
||||
|
||||
public void Delete(List<ScoreInfo> items, bool silent = false)
|
||||
{
|
||||
scoreModelManager.Delete(items, silent);
|
||||
}
|
||||
|
||||
public void Undelete(List<ScoreInfo> items, bool silent = false)
|
||||
{
|
||||
scoreModelManager.Undelete(items, silent);
|
||||
}
|
||||
|
||||
public void Undelete(ScoreInfo item)
|
||||
{
|
||||
scoreModelManager.Undelete(item);
|
||||
}
|
||||
|
||||
public Task Import(params string[] paths)
|
||||
{
|
||||
return scoreModelManager.Import(paths);
|
||||
}
|
||||
|
||||
public Task Import(params ImportTask[] tasks)
|
||||
{
|
||||
return scoreModelManager.Import(tasks);
|
||||
}
|
||||
|
||||
public IEnumerable<string> HandledExtensions => scoreModelManager.HandledExtensions;
|
||||
|
||||
public Task<IEnumerable<ScoreInfo>> Import(ProgressNotification notification, params ImportTask[] tasks)
|
||||
{
|
||||
return scoreModelManager.Import(notification, tasks);
|
||||
}
|
||||
|
||||
public Task<ScoreInfo> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return scoreModelManager.Import(task, lowPriority, cancellationToken);
|
||||
}
|
||||
|
||||
public Task<ScoreInfo> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return scoreModelManager.Import(archive, lowPriority, cancellationToken);
|
||||
}
|
||||
|
||||
public Task<ScoreInfo> Import(ScoreInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return scoreModelManager.Import(item, archive, lowPriority, cancellationToken);
|
||||
}
|
||||
|
||||
public bool IsAvailableLocally(ScoreInfo model)
|
||||
{
|
||||
return scoreModelManager.IsAvailableLocally(model);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IModelFileManager<in ScoreInfo,in ScoreFileInfo>
|
||||
|
||||
public void ReplaceFile(ScoreInfo model, ScoreFileInfo file, Stream contents, string filename = null)
|
||||
{
|
||||
scoreModelManager.ReplaceFile(model, file, contents, filename);
|
||||
}
|
||||
|
||||
public void DeleteFile(ScoreInfo model, ScoreFileInfo file)
|
||||
{
|
||||
scoreModelManager.DeleteFile(model, file);
|
||||
}
|
||||
|
||||
public void AddFile(ScoreInfo model, Stream contents, string filename)
|
||||
{
|
||||
scoreModelManager.AddFile(model, contents, filename);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IModelDownloader<ScoreInfo>
|
||||
|
||||
public IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> DownloadBegan => scoreModelDownloader.DownloadBegan;
|
||||
|
||||
public IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> DownloadFailed => scoreModelDownloader.DownloadFailed;
|
||||
|
||||
public bool Download(ScoreInfo model, bool minimiseDownloadSize)
|
||||
{
|
||||
return scoreModelDownloader.Download(model, minimiseDownloadSize);
|
||||
}
|
||||
|
||||
public ArchiveDownloadRequest<ScoreInfo> GetExistingDownload(ScoreInfo model)
|
||||
{
|
||||
return scoreModelDownloader.GetExistingDownload(model);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IPresentImports<ScoreInfo>
|
||||
|
||||
public Action<IEnumerable<ScoreInfo>> PresentImport
|
||||
{
|
||||
set => scoreModelManager.PresentImport = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
20
osu.Game/Scoring/ScoreModelDownloader.cs
Normal file
20
osu.Game/Scoring/ScoreModelDownloader.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Scoring
|
||||
{
|
||||
public class ScoreModelDownloader : ModelDownloader<ScoreInfo>
|
||||
{
|
||||
public ScoreModelDownloader(ScoreModelManager scoreManager, IAPIProvider api, IIpcHost importHost = null)
|
||||
: base(scoreManager, api, importHost)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ArchiveDownloadRequest<ScoreInfo> CreateDownloadRequest(ScoreInfo score, bool minimiseDownload) => new DownloadReplayRequest(score);
|
||||
}
|
||||
}
|
88
osu.Game/Scoring/ScoreModelManager.cs
Normal file
88
osu.Game/Scoring/ScoreModelManager.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
|
||||
namespace osu.Game.Scoring
|
||||
{
|
||||
public class ScoreModelManager : ArchiveModelManager<ScoreInfo, ScoreFileInfo>
|
||||
{
|
||||
public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osr" };
|
||||
|
||||
protected override string ImportFromStablePath => Path.Combine("Data", "r");
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
private readonly Func<BeatmapManager> beatmaps;
|
||||
|
||||
public ScoreModelManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IDatabaseContextFactory contextFactory, IIpcHost importHost = null)
|
||||
: base(storage, contextFactory, new ScoreStore(contextFactory, storage), importHost)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
this.beatmaps = beatmaps;
|
||||
}
|
||||
|
||||
protected override ScoreInfo CreateModel(ArchiveReader archive)
|
||||
{
|
||||
if (archive == null)
|
||||
return null;
|
||||
|
||||
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase))))
|
||||
{
|
||||
try
|
||||
{
|
||||
return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
|
||||
}
|
||||
catch (LegacyScoreDecoder.BeatmapNotFoundException e)
|
||||
{
|
||||
Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
|
||||
|
||||
public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
|
||||
|
||||
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query);
|
||||
|
||||
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
=> Task.CompletedTask;
|
||||
|
||||
protected override bool CheckLocalAvailability(ScoreInfo model, IQueryable<ScoreInfo> items)
|
||||
=> base.CheckLocalAvailability(model, items)
|
||||
|| (model.OnlineScoreID != null && items.Any(i => i.OnlineScoreID == model.OnlineScoreID));
|
||||
|
||||
public override void ExportModelTo(ScoreInfo model, Stream outputStream)
|
||||
{
|
||||
var file = model.Files.SingleOrDefault();
|
||||
if (file == null)
|
||||
return;
|
||||
|
||||
using (var inputStream = Files.Storage.GetStream(file.FileInfo.StoragePath))
|
||||
inputStream.CopyTo(outputStream);
|
||||
}
|
||||
|
||||
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
|
||||
=> storage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false))
|
||||
.Select(path => storage.GetFullPath(path));
|
||||
}
|
||||
}
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -15,69 +15,62 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint<HitObject>>
|
||||
{
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
editorBeatmap.HitObjectUpdated += hitObjectUpdated;
|
||||
}
|
||||
|
||||
private void hitObjectUpdated(HitObject _) => SortInternal();
|
||||
|
||||
public override void Add(SelectionBlueprint<HitObject> drawable)
|
||||
{
|
||||
SortInternal();
|
||||
base.Add(drawable);
|
||||
bindStartTime(drawable);
|
||||
}
|
||||
|
||||
public override bool Remove(SelectionBlueprint<HitObject> drawable)
|
||||
{
|
||||
if (!base.Remove(drawable))
|
||||
return false;
|
||||
|
||||
unbindStartTime(drawable);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Clear(bool disposeChildren)
|
||||
{
|
||||
base.Clear(disposeChildren);
|
||||
unbindAllStartTimes();
|
||||
}
|
||||
|
||||
private readonly Dictionary<SelectionBlueprint<HitObject>, IBindable> startTimeMap = new Dictionary<SelectionBlueprint<HitObject>, IBindable>();
|
||||
|
||||
private void bindStartTime(SelectionBlueprint<HitObject> blueprint)
|
||||
{
|
||||
var bindable = blueprint.Item.StartTimeBindable.GetBoundCopy();
|
||||
|
||||
bindable.BindValueChanged(_ =>
|
||||
{
|
||||
if (LoadState >= LoadState.Ready)
|
||||
SortInternal();
|
||||
});
|
||||
|
||||
startTimeMap[blueprint] = bindable;
|
||||
}
|
||||
|
||||
private void unbindStartTime(SelectionBlueprint<HitObject> blueprint)
|
||||
{
|
||||
startTimeMap[blueprint].UnbindAll();
|
||||
startTimeMap.Remove(blueprint);
|
||||
}
|
||||
|
||||
private void unbindAllStartTimes()
|
||||
{
|
||||
foreach (var kvp in startTimeMap)
|
||||
kvp.Value.UnbindAll();
|
||||
startTimeMap.Clear();
|
||||
SortInternal();
|
||||
return base.Remove(drawable);
|
||||
}
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xObj = (SelectionBlueprint<HitObject>)x;
|
||||
var yObj = (SelectionBlueprint<HitObject>)y;
|
||||
var xObj = ((SelectionBlueprint<HitObject>)x).Item;
|
||||
var yObj = ((SelectionBlueprint<HitObject>)y).Item;
|
||||
|
||||
// Put earlier blueprints towards the end of the list, so they handle input first
|
||||
int i = yObj.Item.StartTime.CompareTo(xObj.Item.StartTime);
|
||||
|
||||
if (i != 0) return i;
|
||||
int result = yObj.StartTime.CompareTo(xObj.StartTime);
|
||||
if (result != 0) return result;
|
||||
|
||||
// Fall back to end time if the start time is equal.
|
||||
i = yObj.Item.GetEndTime().CompareTo(xObj.Item.GetEndTime());
|
||||
result = yObj.GetEndTime().CompareTo(xObj.GetEndTime());
|
||||
if (result != 0) return result;
|
||||
|
||||
return i == 0 ? CompareReverseChildID(y, x) : i;
|
||||
// As a final fallback, use combo information if available.
|
||||
if (xObj is IHasComboInformation xHasCombo && yObj is IHasComboInformation yHasCombo)
|
||||
{
|
||||
result = yHasCombo.ComboIndex.CompareTo(xHasCombo.ComboIndex);
|
||||
if (result != 0) return result;
|
||||
|
||||
result = yHasCombo.IndexInCurrentCombo.CompareTo(xHasCombo.IndexInCurrentCombo);
|
||||
if (result != 0) return result;
|
||||
}
|
||||
|
||||
return CompareReverseChildID(y, x);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (editorBeatmap != null)
|
||||
editorBeatmap.HitObjectUpdated -= hitObjectUpdated;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -191,7 +191,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
/// <param name="e">The mouse event responsible for selection.</param>
|
||||
/// <returns>Whether a selection was performed.</returns>
|
||||
internal bool MouseDownSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
||||
internal virtual bool MouseDownSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
||||
{
|
||||
if (e.ShiftPressed && e.Button == MouseButton.Right)
|
||||
{
|
||||
|
@ -1,13 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
@ -62,5 +68,62 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
EditorBeatmap.Update(h);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The "pivot" object, used in range selection mode.
|
||||
/// When in range selection, the range to select is determined by the pivot object
|
||||
/// (last existing object interacted with prior to holding down Shift)
|
||||
/// and by the object clicked last when Shift was pressed.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
private HitObject pivot;
|
||||
|
||||
internal override bool MouseDownSelectionRequested(SelectionBlueprint<HitObject> blueprint, MouseButtonEvent e)
|
||||
{
|
||||
if (e.ShiftPressed && e.Button == MouseButton.Left && pivot != null)
|
||||
{
|
||||
handleRangeSelection(blueprint, e.ControlPressed);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool result = base.MouseDownSelectionRequested(blueprint, e);
|
||||
// ensure that the object wasn't removed by the base implementation before making it the new pivot.
|
||||
if (EditorBeatmap.HitObjects.Contains(blueprint.Item))
|
||||
pivot = blueprint.Item;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a request for range selection (triggered when Shift is held down).
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint which was clicked in range selection mode.</param>
|
||||
/// <param name="cumulative">
|
||||
/// Whether the selection should be cumulative.
|
||||
/// In cumulative mode, consecutive range selections will shift the pivot (which usually stays fixed for the duration of a range selection)
|
||||
/// and will never deselect an object that was previously selected.
|
||||
/// </param>
|
||||
private void handleRangeSelection(SelectionBlueprint<HitObject> blueprint, bool cumulative)
|
||||
{
|
||||
var clickedObject = blueprint.Item;
|
||||
|
||||
Debug.Assert(pivot != null);
|
||||
|
||||
double rangeStart = Math.Min(clickedObject.StartTime, pivot.StartTime);
|
||||
double rangeEnd = Math.Max(clickedObject.GetEndTime(), pivot.GetEndTime());
|
||||
|
||||
var newSelection = new HashSet<HitObject>(EditorBeatmap.HitObjects.Where(obj => isInRange(obj, rangeStart, rangeEnd)));
|
||||
|
||||
if (cumulative)
|
||||
{
|
||||
pivot = clickedObject;
|
||||
newSelection.UnionWith(EditorBeatmap.SelectedHitObjects);
|
||||
}
|
||||
|
||||
EditorBeatmap.SelectedHitObjects.Clear();
|
||||
EditorBeatmap.SelectedHitObjects.AddRange(newSelection);
|
||||
|
||||
bool isInRange(HitObject hitObject, double start, double end)
|
||||
=> hitObject.StartTime >= start && hitObject.GetEndTime() <= end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
@ -38,7 +39,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
private readonly Bindable<RoomCategory> roomCategory = new Bindable<RoomCategory>();
|
||||
private readonly Bindable<bool> hasPassword = new Bindable<bool>();
|
||||
|
||||
private RecentParticipantsList recentParticipantsList;
|
||||
private DrawableRoomParticipantsList drawableRoomParticipantsList;
|
||||
private RoomSpecialCategoryPill specialCategoryPill;
|
||||
private PasswordProtectedIcon passwordIcon;
|
||||
private EndDateInfo endDateInfo;
|
||||
@ -136,7 +137,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -166,13 +168,14 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = 3 },
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RoomNameText(),
|
||||
new RoomHostText(),
|
||||
new RoomStatusText()
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -217,7 +220,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ButtonsContainer,
|
||||
recentParticipantsList = new RecentParticipantsList
|
||||
drawableRoomParticipantsList = new DrawableRoomParticipantsList
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -280,8 +283,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
numberOfAvatars = value;
|
||||
|
||||
if (recentParticipantsList != null)
|
||||
recentParticipantsList.NumberOfCircles = value;
|
||||
if (drawableRoomParticipantsList != null)
|
||||
drawableRoomParticipantsList.NumberOfCircles = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -304,38 +307,87 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
}
|
||||
}
|
||||
|
||||
private class RoomHostText : OnlinePlayComposite
|
||||
private class RoomStatusText : OnlinePlayComposite
|
||||
{
|
||||
private LinkFlowContainer hostText;
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public RoomHostText()
|
||||
private SpriteText statusText;
|
||||
private LinkFlowContainer beatmapText;
|
||||
|
||||
public RoomStatusText()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Width = 0.5f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = hostText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 16))
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
statusText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(size: 16),
|
||||
Colour = colours.Lime1
|
||||
},
|
||||
beatmapText = new LinkFlowContainer(s =>
|
||||
{
|
||||
s.Font = OsuFont.Default.With(size: 16);
|
||||
s.Colour = colours.Lime1;
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
SelectedItem.BindValueChanged(onSelectedItemChanged, true);
|
||||
}
|
||||
|
||||
Host.BindValueChanged(host =>
|
||||
private void onSelectedItemChanged(ValueChangedEvent<PlaylistItem> item)
|
||||
{
|
||||
beatmapText.Clear();
|
||||
|
||||
if (Type.Value == MatchType.Playlists)
|
||||
{
|
||||
hostText.Clear();
|
||||
statusText.Text = "Ready to play";
|
||||
return;
|
||||
}
|
||||
|
||||
if (host.NewValue != null)
|
||||
{
|
||||
hostText.AddText("hosted by ");
|
||||
hostText.AddUserLink(host.NewValue);
|
||||
}
|
||||
}, true);
|
||||
if (item.NewValue?.Beatmap.Value != null)
|
||||
{
|
||||
statusText.Text = "Currently playing ";
|
||||
beatmapText.AddLink(item.NewValue.Beatmap.Value.ToRomanisableString(),
|
||||
LinkAction.OpenBeatmap,
|
||||
item.NewValue.Beatmap.Value.OnlineBeatmapID.ToString(),
|
||||
creationParameters: s =>
|
||||
{
|
||||
s.Truncate = true;
|
||||
s.RelativeSizeAxes = Axes.X;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,11 +4,13 @@
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Users;
|
||||
@ -17,16 +19,18 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
public class RecentParticipantsList : OnlinePlayComposite
|
||||
public class DrawableRoomParticipantsList : OnlinePlayComposite
|
||||
{
|
||||
private const float avatar_size = 36;
|
||||
|
||||
private FillFlowContainer<CircularAvatar> avatarFlow;
|
||||
|
||||
private CircularAvatar hostAvatar;
|
||||
private LinkFlowContainer hostText;
|
||||
private HiddenUserCount hiddenUsers;
|
||||
private OsuSpriteText totalCount;
|
||||
|
||||
public RecentParticipantsList()
|
||||
public DrawableRoomParticipantsList()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = 60;
|
||||
@ -51,42 +55,98 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4),
|
||||
Padding = new MarginPadding { Right = 16 },
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(16),
|
||||
Margin = new MarginPadding { Left = 8 },
|
||||
Icon = FontAwesome.Solid.User,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(8),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = 8,
|
||||
Right = 16
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hostAvatar = new CircularAvatar
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
hostText = new LinkFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
totalCount = new OsuSpriteText
|
||||
new Container
|
||||
{
|
||||
Font = OsuFont.Default.With(weight: FontWeight.Bold),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
Shear = new Vector2(0.2f, 0),
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Background3,
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = 8,
|
||||
Right = 16
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(16),
|
||||
Icon = FontAwesome.Solid.User,
|
||||
},
|
||||
totalCount = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(weight: FontWeight.Bold),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
avatarFlow = new FillFlowContainer<CircularAvatar>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4),
|
||||
Margin = new MarginPadding { Left = 4 },
|
||||
},
|
||||
hiddenUsers = new HiddenUserCount
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
avatarFlow = new FillFlowContainer<CircularAvatar>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4),
|
||||
Margin = new MarginPadding { Left = 4 },
|
||||
},
|
||||
hiddenUsers = new HiddenUserCount
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -102,6 +162,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
updateHiddenUsers();
|
||||
totalCount.Text = ParticipantCount.Value.ToString();
|
||||
}, true);
|
||||
|
||||
Host.BindValueChanged(onHostChanged, true);
|
||||
}
|
||||
|
||||
private int numberOfCircles = 4;
|
||||
@ -194,6 +256,18 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void onHostChanged(ValueChangedEvent<User> host)
|
||||
{
|
||||
hostAvatar.User = host.NewValue;
|
||||
hostText.Clear();
|
||||
|
||||
if (host.NewValue != null)
|
||||
{
|
||||
hostText.AddText("hosted by ");
|
||||
hostText.AddUserLink(host.NewValue);
|
||||
}
|
||||
}
|
||||
|
||||
private class CircularAvatar : CompositeDrawable
|
||||
{
|
||||
public User User
|
@ -12,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
{
|
||||
public class BeatmapSelectionControl : RoomSubScreenComposite
|
||||
public class BeatmapSelectionControl : OnlinePlayComposite
|
||||
{
|
||||
[Resolved]
|
||||
private MultiplayerMatchSubScreen matchSubScreen { get; set; }
|
||||
|
@ -65,8 +65,11 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
[Resolved(typeof(Room))]
|
||||
protected Bindable<TimeSpan?> Duration { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected item in the <see cref="RoomSubScreen"/>, or the first item from <see cref="Playlist"/>
|
||||
/// The currently selected item in the <see cref="RoomSubScreen"/>, or the last item from <see cref="Playlist"/>
|
||||
/// if this <see cref="OnlinePlayComposite"/> is not within a <see cref="RoomSubScreen"/>.
|
||||
/// </summary>
|
||||
protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
|
||||
@ -75,12 +78,13 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
subScreenSelectedItem?.BindValueChanged(_ => UpdateSelectedItem());
|
||||
Playlist.BindCollectionChanged((_, __) => UpdateSelectedItem(), true);
|
||||
}
|
||||
|
||||
protected virtual void UpdateSelectedItem()
|
||||
{
|
||||
SelectedItem.Value = Playlist.FirstOrDefault();
|
||||
}
|
||||
=> SelectedItem.Value = RoomID.Value == null || subScreenSelectedItem == null
|
||||
? Playlist.LastOrDefault()
|
||||
: subScreenSelectedItem.Value;
|
||||
}
|
||||
}
|
||||
|
@ -1,38 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay.Match;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay
|
||||
{
|
||||
/// <summary>
|
||||
/// An <see cref="OnlinePlayComposite"/> with additional logic tracking the currently-selected <see cref="PlaylistItem"/> inside a <see cref="RoomSubScreen"/>.
|
||||
/// </summary>
|
||||
public class RoomSubScreenComposite : OnlinePlayComposite
|
||||
{
|
||||
[Resolved]
|
||||
private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
subScreenSelectedItem.BindValueChanged(_ => UpdateSelectedItem(), true);
|
||||
}
|
||||
|
||||
protected override void UpdateSelectedItem()
|
||||
{
|
||||
if (RoomID.Value == null)
|
||||
{
|
||||
// If the room hasn't been created yet, fall-back to the base logic.
|
||||
base.UpdateSelectedItem();
|
||||
return;
|
||||
}
|
||||
|
||||
SelectedItem.Value = subScreenSelectedItem.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -158,10 +158,10 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
platformOffsetClock = new HardwareCorrectionOffsetClock(source) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||
platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock);
|
||||
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
|
||||
|
||||
return masterGameplayClock = new MasterGameplayClock(userOffsetClock);
|
||||
}
|
||||
@ -216,11 +216,25 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
||||
// base implementation already adds offset at 1.0 rate, so we only add the difference from that here.
|
||||
public override double CurrentTime => base.CurrentTime + Offset * (Rate - 1);
|
||||
public override double CurrentTime => base.CurrentTime + offsetAdjust;
|
||||
|
||||
public HardwareCorrectionOffsetClock(IClock source, bool processSource = true)
|
||||
: base(source, processSource)
|
||||
private readonly BindableDouble pauseRateAdjust;
|
||||
|
||||
private double offsetAdjust;
|
||||
|
||||
public HardwareCorrectionOffsetClock(IClock source, BindableDouble pauseRateAdjust)
|
||||
: base(source)
|
||||
{
|
||||
this.pauseRateAdjust = pauseRateAdjust;
|
||||
}
|
||||
|
||||
public override void ProcessFrame()
|
||||
{
|
||||
base.ProcessFrame();
|
||||
|
||||
// changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate.
|
||||
if (pauseRateAdjust.Value == 1)
|
||||
offsetAdjust = Offset * (Rate - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, ScoreManager scores)
|
||||
private void load(OsuGame game, ScoreModelDownloader scores)
|
||||
{
|
||||
InternalChild = shakeContainer = new ShakeContainer
|
||||
{
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -20,6 +22,8 @@ namespace osu.Game.Skinning.Editor
|
||||
public class SkinEditorOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly ScalingContainer target;
|
||||
|
||||
[CanBeNull]
|
||||
private SkinEditor skinEditor;
|
||||
|
||||
public const float VISIBLE_TARGET_SCALE = 0.8f;
|
||||
@ -63,7 +67,7 @@ namespace osu.Game.Skinning.Editor
|
||||
public override void Hide()
|
||||
{
|
||||
// base call intentionally omitted.
|
||||
skinEditor.Hide();
|
||||
skinEditor?.Hide();
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
@ -71,8 +75,12 @@ namespace osu.Game.Skinning.Editor
|
||||
// base call intentionally omitted.
|
||||
if (skinEditor == null)
|
||||
{
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(target), AddInternal);
|
||||
skinEditor = new SkinEditor(target);
|
||||
skinEditor.State.BindValueChanged(editorVisibilityChanged);
|
||||
|
||||
Debug.Assert(skinEditor != null);
|
||||
|
||||
LoadComponentAsync(skinEditor, AddInternal);
|
||||
}
|
||||
else
|
||||
skinEditor.Show();
|
||||
@ -98,8 +106,13 @@ namespace osu.Game.Skinning.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMasking() =>
|
||||
private void updateMasking()
|
||||
{
|
||||
if (skinEditor == null)
|
||||
return;
|
||||
|
||||
target.Masking = skinEditor.State.Value == Visibility.Visible;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
|
@ -123,11 +123,40 @@ namespace osu.Game.Tests.Visual
|
||||
this.testBeatmap = testBeatmap;
|
||||
}
|
||||
|
||||
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
|
||||
=> string.Empty;
|
||||
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
|
||||
{
|
||||
return new TestBeatmapModelManager(storage, contextFactory, rulesets, api, host);
|
||||
}
|
||||
|
||||
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
=> testBeatmap;
|
||||
protected override WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
|
||||
{
|
||||
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
|
||||
}
|
||||
|
||||
private class TestWorkingBeatmapCache : WorkingBeatmapCache
|
||||
{
|
||||
private readonly TestBeatmapManager testBeatmapManager;
|
||||
|
||||
public TestWorkingBeatmapCache(TestBeatmapManager testBeatmapManager, AudioManager audioManager, IResourceStore<byte[]> resourceStore, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost gameHost)
|
||||
: base(audioManager, resourceStore, storage, defaultBeatmap, gameHost)
|
||||
{
|
||||
this.testBeatmapManager = testBeatmapManager;
|
||||
}
|
||||
|
||||
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
=> testBeatmapManager.testBeatmap;
|
||||
}
|
||||
|
||||
internal class TestBeatmapModelManager : BeatmapModelManager
|
||||
{
|
||||
public TestBeatmapModelManager(Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
|
||||
: base(storage, databaseContextFactory, rulesetStore, gameHost)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
|
||||
=> string.Empty;
|
||||
}
|
||||
|
||||
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.916.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.929.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
|
||||
<PackageReference Include="Sentry" Version="3.9.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.29.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.916.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.929.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.916.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.929.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user