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Add too short sliders check and tests
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Checks;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckTooShortSlidersTest
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{
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private CheckTooShortSliders check;
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[SetUp]
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public void Setup()
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{
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check = new CheckTooShortSliders();
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}
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[Test]
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public void TestLongSlider()
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{
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Slider slider = new Slider
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{
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StartTime = 0,
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RepeatCount = 0,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, 0)),
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new PathControlPoint(new Vector2(100, 0))
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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assertOk(new List<HitObject> { slider });
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}
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[Test]
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public void TestShortSlider()
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{
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Slider slider = new Slider
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{
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StartTime = 0,
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RepeatCount = 0,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, 0)),
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new PathControlPoint(new Vector2(25, 0))
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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assertOk(new List<HitObject> { slider });
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}
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[Test]
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public void TestTooShortSliderExpert()
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{
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Slider slider = new Slider
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{
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StartTime = 0,
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RepeatCount = 0,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, 0)),
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new PathControlPoint(new Vector2(10, 0))
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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assertOk(new List<HitObject> { slider }, DifficultyRating.Expert);
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}
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[Test]
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public void TestTooShortSlider()
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{
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Slider slider = new Slider
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{
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StartTime = 0,
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RepeatCount = 0,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, 0)),
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new PathControlPoint(new Vector2(10, 0))
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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assertTooShort(new List<HitObject> { slider });
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}
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[Test]
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public void TestTooShortSliderWithRepeats()
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{
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// Would be ok if we looked at the duration, but not if we look at the span duration.
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Slider slider = new Slider
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{
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StartTime = 0,
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RepeatCount = 2,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, 0)),
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new PathControlPoint(new Vector2(10, 0))
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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assertTooShort(new List<HitObject> { slider });
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}
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private void assertOk(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
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{
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Assert.That(check.Run(getContext(hitObjects, difficultyRating)), Is.Empty);
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}
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private void assertTooShort(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
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{
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var issues = check.Run(getContext(hitObjects, difficultyRating)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.First().Template is CheckTooShortSliders.IssueTemplateTooShort);
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitObjects, DifficultyRating difficultyRating)
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
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}
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}
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}
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48
osu.Game.Rulesets.Osu/Edit/Checks/CheckTooShortSliders.cs
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48
osu.Game.Rulesets.Osu/Edit/Checks/CheckTooShortSliders.cs
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@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Checks
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{
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public class CheckTooShortSliders : ICheck
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{
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/// <summary>
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/// The shortest acceptable duration between the head and tail of the slider (so ignoring repeats).
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/// </summary>
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private const double span_duration_threshold = 125; // 240 BPM 1/2
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Too short sliders");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateTooShort(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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if (context.InterpretedDifficulty > DifficultyRating.Easy)
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yield break;
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foreach (var hitObject in context.Beatmap.HitObjects)
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{
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if (hitObject is Slider slider && slider.SpanDuration < span_duration_threshold)
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yield return new IssueTemplateTooShort(this).Create(slider);
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}
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}
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public class IssueTemplateTooShort : IssueTemplate
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{
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public IssueTemplateTooShort(ICheck check)
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: base(check, IssueType.Problem, "This slider is too short ({0:0} ms), expected at least {1:0} ms.")
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{
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}
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public Issue Create(Slider slider) => new Issue(slider, this, slider.SpanDuration, span_duration_threshold);
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}
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}
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}
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