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Add zero-length objects check and tests
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94
osu.Game.Tests/Editing/Checks/CheckZeroLengthObjectsTest.cs
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94
osu.Game.Tests/Editing/Checks/CheckZeroLengthObjectsTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckZeroLengthObjectsTest
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{
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private CheckZeroLengthObjects check;
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[SetUp]
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public void Setup()
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{
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check = new CheckZeroLengthObjects();
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}
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[Test]
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public void TestCircle()
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{
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assertOk(new List<HitObject>
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{
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new HitCircle { StartTime = 1000, Position = new Vector2(0, 0) }
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});
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}
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[Test]
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public void TestRegularSlider()
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{
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assertOk(new List<HitObject>
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{
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getSliderMock(1000).Object
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});
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}
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[Test]
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public void TestZeroLengthSlider()
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{
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assertZeroLength(new List<HitObject>
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{
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getSliderMock(0).Object
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});
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}
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[Test]
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public void TestNegativeLengthSlider()
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{
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assertZeroLength(new List<HitObject>
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{
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getSliderMock(-1000).Object
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});
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}
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private Mock<Slider> getSliderMock(double duration)
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{
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var mockSlider = new Mock<Slider>();
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mockSlider.As<IHasDuration>().Setup(d => d.Duration).Returns(duration);
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return mockSlider;
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}
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private void assertOk(List<HitObject> hitObjects)
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{
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Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
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}
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private void assertZeroLength(List<HitObject> hitObjects)
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{
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var issues = check.Run(getContext(hitObjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.First().Template is CheckZeroLengthObjects.IssueTemplateZeroLength);
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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}
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}
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}
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47
osu.Game/Rulesets/Edit/Checks/CheckZeroLengthObjects.cs
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47
osu.Game/Rulesets/Edit/Checks/CheckZeroLengthObjects.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckZeroLengthObjects : ICheck
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{
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/// <summary>
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/// The duration can be this low before being treated as having no length, in case of precision errors. Unit is milliseconds.
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/// </summary>
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private const double leniency = 0.5d;
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Zero-length hitobjects");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateZeroLength(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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foreach (var hitObject in context.Beatmap.HitObjects)
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{
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if (!(hitObject is IHasDuration hasDuration))
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continue;
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if (hasDuration.Duration < leniency)
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yield return new IssueTemplateZeroLength(this).Create(hitObject, hasDuration.Duration);
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}
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}
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public class IssueTemplateZeroLength : IssueTemplate
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{
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public IssueTemplateZeroLength(ICheck check)
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: base(check, IssueType.Problem, "{0} has a duration of {1:0}.")
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{
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}
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public Issue Create(HitObject hitobject, double duration) => new Issue(hitobject, this, hitobject.GetType(), duration);
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}
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}
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}
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