mirror of
https://github.com/ppy/osu.git
synced 2025-03-23 19:07:20 +08:00
Merge branch 'master' into osu-random-mod-improvements
This commit is contained in:
commit
db8ffc6316
@ -27,7 +27,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2021.608.0",
|
||||
"version": "2021.705.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
@ -157,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:warning
|
||||
|
||||
#Style - variable declaration
|
||||
csharp_style_inlined_variable_declaration = true:warning
|
||||
csharp_style_deconstructed_variable_declaration = true:warning
|
||||
csharp_style_deconstructed_variable_declaration = false:silent
|
||||
|
||||
#Style - other C# 7.x features
|
||||
dotnet_style_prefer_inferred_tuple_names = true:warning
|
||||
@ -168,8 +168,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
|
||||
#Style - C# 8 features
|
||||
csharp_prefer_static_local_function = true:warning
|
||||
csharp_prefer_simple_using_statement = true:silent
|
||||
csharp_style_prefer_index_operator = true:warning
|
||||
csharp_style_prefer_range_operator = true:warning
|
||||
csharp_style_prefer_index_operator = false:silent
|
||||
csharp_style_prefer_range_operator = false:silent
|
||||
csharp_style_prefer_switch_expression = false:none
|
||||
|
||||
#Supressing roslyn built-in analyzers
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
A free-to-win rhythm game. Rhythm is just a *click* away!
|
||||
|
||||
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
|
||||
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the codename "*lazer*". As in sharper than cutting-edge.
|
||||
|
||||
## Status
|
||||
|
||||
@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
|
||||
|
||||
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward.
|
||||
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
|
||||
|
||||
## Running osu!
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -51,11 +51,11 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.628.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.713.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.2.0" />
|
||||
<PackageReference Include="Realm" Version="10.3.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -68,6 +68,8 @@ namespace osu.Desktop.Updater
|
||||
return false;
|
||||
}
|
||||
|
||||
scheduleRecheck = false;
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
|
||||
@ -98,7 +100,6 @@ namespace osu.Desktop.Updater
|
||||
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
// try again without deltas.
|
||||
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
|
||||
scheduleRecheck = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -110,13 +111,14 @@ namespace osu.Desktop.Updater
|
||||
catch (Exception)
|
||||
{
|
||||
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
||||
scheduleRecheck = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
// check again in 30 minutes.
|
||||
Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30);
|
||||
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,7 +143,7 @@ namespace osu.Desktop.Updater
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
@ -5,8 +5,8 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
<AssemblyName>osu!</AssemblyName>
|
||||
<Title>osu!lazer</Title>
|
||||
<Product>osu!lazer</Product>
|
||||
<Title>osu!</Title>
|
||||
<Product>osu!</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.0.0</Version>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<metadata>
|
||||
<id>osulazer</id>
|
||||
<version>0.0.0</version>
|
||||
<title>osu!lazer</title>
|
||||
<title>osu!</title>
|
||||
<authors>ppy Pty Ltd</authors>
|
||||
<owners>Dean Herbert</owners>
|
||||
<projectUrl>https://osu.ppy.sh/</projectUrl>
|
||||
@ -20,4 +20,3 @@
|
||||
<file src="**.config" target="lib\net45\"/>
|
||||
</files>
|
||||
</package>
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
|
||||
<PackageReference Include="nunit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class CatchEditorTestSceneContainer : Container
|
||||
{
|
||||
[Cached(typeof(Playfield))]
|
||||
public readonly ScrollingPlayfield Playfield;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
public CatchEditorTestSceneContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Width = CatchPlayfield.WIDTH;
|
||||
Height = 1000;
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 100
|
||||
};
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
TimeRange = 1000,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = Playfield = new TestCatchPlayfield
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
new PlayfieldBorder
|
||||
{
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
|
||||
Clock = new FramedClock(new StopwatchClock(true))
|
||||
},
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class TestCatchPlayfield : CatchEditorPlayfield
|
||||
{
|
||||
public TestCatchPlayfield()
|
||||
: base(new BeatmapDifficulty { CircleSize = 0 })
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public abstract class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
||||
{
|
||||
protected const double TIME_SNAP = 100;
|
||||
|
||||
protected DrawableCatchHitObject LastObject;
|
||||
|
||||
protected new ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
|
||||
|
||||
protected override Container<Drawable> Content => contentContainer;
|
||||
|
||||
private readonly CatchEditorTestSceneContainer contentContainer;
|
||||
|
||||
protected CatchPlacementBlueprintTestScene()
|
||||
{
|
||||
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
|
||||
|
||||
contentContainer.Playfield.Clock = new FramedClock(new ManualClock());
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
HitObjectContainer.Clear();
|
||||
ResetPlacement();
|
||||
LastObject = null;
|
||||
});
|
||||
|
||||
protected void AddMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
|
||||
{
|
||||
float y = HitObjectContainer.PositionAtTime(time);
|
||||
Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
|
||||
protected void AddClickStep(MouseButton button) => AddStep($"click {button}", () =>
|
||||
{
|
||||
InputManager.Click(button);
|
||||
});
|
||||
|
||||
protected IEnumerable<FruitOutline> FruitOutlines => Content.ChildrenOfType<FruitOutline>();
|
||||
|
||||
// Unused because AddHitObject is overriden
|
||||
protected override Container CreateHitObjectContainer() => new Container();
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
LastObject = (DrawableCatchHitObject)hitObject;
|
||||
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
{
|
||||
var result = base.SnapForBlueprint(blueprint);
|
||||
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public abstract class CatchSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
||||
{
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
|
||||
|
||||
protected override Container<Drawable> Content => contentContainer;
|
||||
|
||||
private readonly CatchEditorTestSceneContainer contentContainer;
|
||||
|
||||
protected CatchSelectionBlueprintTestScene()
|
||||
{
|
||||
base.Content.Add(contentContainer = new CatchEditorTestSceneContainer());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneBananaShowerPlacementBlueprint : CatchPlacementBlueprintTestScene
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
|
||||
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
base.AddHitObject(hitObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicPlacement()
|
||||
{
|
||||
const double start_time = 100;
|
||||
const double end_time = 500;
|
||||
|
||||
AddMoveStep(start_time, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddMoveStep(end_time, 0);
|
||||
AddClickStep(MouseButton.Right);
|
||||
AddAssert("banana shower is placed", () => LastObject is DrawableBananaShower);
|
||||
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReversePlacement()
|
||||
{
|
||||
const double start_time = 100;
|
||||
const double end_time = 500;
|
||||
|
||||
AddMoveStep(end_time, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddMoveStep(start_time, 0);
|
||||
AddClickStep(MouseButton.Right);
|
||||
AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFinishWithZeroDuration()
|
||||
{
|
||||
AddMoveStep(100, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddClickStep(MouseButton.Right);
|
||||
AddAssert("banana shower is not placed", () => LastObject == null);
|
||||
AddAssert("state is waiting", () => CurrentBlueprint?.PlacementActive == PlacementBlueprint.PlacementState.Waiting);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOpacity()
|
||||
{
|
||||
AddMoveStep(100, 0);
|
||||
AddClickStep(MouseButton.Left);
|
||||
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
|
||||
AddMoveStep(200, 0);
|
||||
AddUntilStep("outline is opaque", () => Precision.AlmostEquals(timeSpanOutline.Alpha, 1));
|
||||
AddMoveStep(100, 0);
|
||||
AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
|
||||
}
|
||||
|
||||
private TimeSpanOutline timeSpanOutline => Content.ChildrenOfType<TimeSpanOutline>().Single();
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneFruitPlacementBlueprint : CatchPlacementBlueprintTestScene
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
|
||||
|
||||
[Test]
|
||||
public void TestFruitPlacementPosition()
|
||||
{
|
||||
const double time = 300;
|
||||
const float x = CatchPlayfield.CENTER_X;
|
||||
|
||||
AddMoveStep(time, x);
|
||||
AddClickStep(MouseButton.Left);
|
||||
|
||||
AddAssert("outline position is correct", () =>
|
||||
{
|
||||
var outline = FruitOutlines.Single();
|
||||
return Precision.AlmostEquals(outline.X, x) &&
|
||||
Precision.AlmostEquals(outline.Y, HitObjectContainer.PositionAtTime(time));
|
||||
});
|
||||
|
||||
AddAssert("fruit time is correct", () => Precision.AlmostEquals(LastObject.StartTimeBindable.Value, time));
|
||||
AddAssert("fruit position is correct", () => Precision.AlmostEquals(LastObject.X, x));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
|
||||
{
|
||||
public TestSceneJuiceStreamSelectionBlueprint()
|
||||
{
|
||||
var hitObject = new JuiceStream
|
||||
{
|
||||
OriginalX = 100,
|
||||
StartTime = 100,
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(200, 100),
|
||||
new Vector2(0, 200),
|
||||
}),
|
||||
};
|
||||
var controlPoint = new ControlPointInfo();
|
||||
controlPoint.Add(0, new TimingControlPoint
|
||||
{
|
||||
BeatLength = 100
|
||||
});
|
||||
hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
|
||||
AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
|
||||
}
|
||||
}
|
||||
}
|
114
osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs
Normal file
114
osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using Direction = osu.Game.Rulesets.Catch.UI.Direction;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneCatchSkinConfiguration : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly DroppedObjectContainer droppedObjectContainer;
|
||||
|
||||
private Catcher catcher;
|
||||
|
||||
private readonly Container container;
|
||||
|
||||
public TestSceneCatchSkinConfiguration()
|
||||
{
|
||||
Add(droppedObjectContainer = new DroppedObjectContainer());
|
||||
Add(container = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestCatcherPlateFlipping(bool flip)
|
||||
{
|
||||
AddStep("setup catcher", () =>
|
||||
{
|
||||
var skin = new TestSkin { FlipCatcherPlate = flip };
|
||||
container.Child = new SkinProvidingContainer(skin)
|
||||
{
|
||||
Child = catcher = new Catcher(new Container())
|
||||
{
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Fruit fruit = new Fruit();
|
||||
|
||||
AddStep("catch fruit", () => catchFruit(fruit, 20));
|
||||
|
||||
float position = 0;
|
||||
|
||||
AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit));
|
||||
|
||||
AddStep("face left", () => catcher.VisualDirection = Direction.Left);
|
||||
|
||||
if (flip)
|
||||
AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
|
||||
else
|
||||
AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
|
||||
|
||||
AddStep("face right", () => catcher.VisualDirection = Direction.Right);
|
||||
|
||||
AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
|
||||
}
|
||||
|
||||
private float getCaughtObjectPosition(Fruit fruit)
|
||||
{
|
||||
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
|
||||
return caughtObject.Parent.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
|
||||
}
|
||||
|
||||
private void catchFruit(Fruit fruit, float x)
|
||||
{
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
var drawableFruit = new DrawableFruit(fruit) { X = x };
|
||||
var judgement = fruit.CreateJudgement();
|
||||
catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
|
||||
{
|
||||
Type = judgement.MaxResult
|
||||
});
|
||||
}
|
||||
|
||||
private class TestSkin : DefaultSkin
|
||||
{
|
||||
public bool FlipCatcherPlate { get; set; }
|
||||
|
||||
public TestSkin()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is CatchSkinConfiguration config)
|
||||
{
|
||||
if (config == CatchSkinConfiguration.FlipCatcherPlate)
|
||||
return SkinUtils.As<TValue>(new Bindable<bool>(FlipCatcherPlate));
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -194,9 +194,9 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
||||
checkPlate(10);
|
||||
AddAssert("caught objects are stacked", () =>
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < -25));
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < 0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
AddStep("finish hyper-dashing", () =>
|
||||
{
|
||||
catcherArea.MovableCatcher.SetHyperDashState(1);
|
||||
catcherArea.MovableCatcher.SetHyperDashState();
|
||||
catcherArea.MovableCatcher.FinishTransforms();
|
||||
});
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
@ -23,5 +24,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
: base(new THitObject())
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
|
||||
where THitObject : CatchHitObject
|
||||
{
|
||||
protected override bool AlwaysShowWhenSelected => true;
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint
|
||||
{
|
||||
get
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -18,7 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(2 * CatchHitObject.OBJECT_RADIUS);
|
||||
InternalChild = new BorderPiece();
|
||||
}
|
||||
|
||||
@ -28,10 +28,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
Colour = osuColour.Yellow;
|
||||
}
|
||||
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject, [CanBeNull] CatchHitObject parent = null)
|
||||
{
|
||||
X = hitObject.EffectiveX;
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
|
||||
X = hitObject.EffectiveX - (parent?.OriginalX ?? 0);
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime, parent?.StartTime ?? hitObjectContainer.Time.Current);
|
||||
Scale = new Vector2(hitObject.Scale);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class NestedOutlineContainer : CompositeDrawable
|
||||
{
|
||||
private readonly List<CatchHitObject> nestedHitObjects = new List<CatchHitObject>();
|
||||
|
||||
public NestedOutlineContainer()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
|
||||
{
|
||||
X = parentHitObject.OriginalX;
|
||||
Y = hitObjectContainer.PositionAtTime(parentHitObject.StartTime);
|
||||
}
|
||||
|
||||
public void UpdateNestedObjectsFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
|
||||
{
|
||||
nestedHitObjects.Clear();
|
||||
nestedHitObjects.AddRange(parentHitObject.NestedHitObjects
|
||||
.OfType<CatchHitObject>()
|
||||
.Where(h => !(h is TinyDroplet)));
|
||||
|
||||
while (nestedHitObjects.Count < InternalChildren.Count)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
while (InternalChildren.Count < nestedHitObjects.Count)
|
||||
AddInternal(new FruitOutline());
|
||||
|
||||
for (int i = 0; i < nestedHitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = nestedHitObjects[i];
|
||||
var outline = (FruitOutline)InternalChildren[i];
|
||||
outline.UpdateFrom(hitObjectContainer, hitObject, parentHitObject);
|
||||
outline.Scale *= hitObject is Droplet ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class ScrollingPath : CompositeDrawable
|
||||
{
|
||||
private readonly Path drawablePath;
|
||||
|
||||
private readonly List<(double Distance, float X)> vertices = new List<(double, float)>();
|
||||
|
||||
public ScrollingPath()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
drawablePath = new SmoothPath
|
||||
{
|
||||
PathRadius = 2,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
|
||||
{
|
||||
X = hitObject.OriginalX;
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
|
||||
}
|
||||
|
||||
public void UpdatePathFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
||||
{
|
||||
double distanceToYFactor = -hitObjectContainer.LengthAtTime(hitObject.StartTime, hitObject.StartTime + 1 / hitObject.Velocity);
|
||||
|
||||
computeDistanceXs(hitObject);
|
||||
drawablePath.Vertices = vertices
|
||||
.Select(v => new Vector2(v.X, (float)(v.Distance * distanceToYFactor)))
|
||||
.ToArray();
|
||||
drawablePath.OriginPosition = drawablePath.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
private void computeDistanceXs(JuiceStream hitObject)
|
||||
{
|
||||
vertices.Clear();
|
||||
|
||||
var sliderVertices = new List<Vector2>();
|
||||
hitObject.Path.GetPathToProgress(sliderVertices, 0, 1);
|
||||
|
||||
if (sliderVertices.Count == 0)
|
||||
return;
|
||||
|
||||
double distance = 0;
|
||||
Vector2 lastPosition = Vector2.Zero;
|
||||
|
||||
for (int repeat = 0; repeat < hitObject.RepeatCount + 1; repeat++)
|
||||
{
|
||||
foreach (var position in sliderVertices)
|
||||
{
|
||||
distance += Vector2.Distance(lastPosition, position);
|
||||
lastPosition = position;
|
||||
|
||||
vertices.Add((distance, position.X));
|
||||
}
|
||||
|
||||
sliderVertices.Reverse();
|
||||
}
|
||||
}
|
||||
|
||||
// Because this has 0x0 size, the contents are otherwise masked away if the start position is outside the screen.
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -3,7 +3,10 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
@ -17,9 +20,20 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
private float minNestedX;
|
||||
private float maxNestedX;
|
||||
|
||||
private readonly ScrollingPath scrollingPath;
|
||||
|
||||
private readonly NestedOutlineContainer nestedOutlineContainer;
|
||||
|
||||
private readonly Cached pathCache = new Cached();
|
||||
|
||||
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -29,7 +43,28 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
computeObjectBounds();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject _) => computeObjectBounds();
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!IsSelected) return;
|
||||
|
||||
scrollingPath.UpdatePositionFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdatePositionFrom(HitObjectContainer, HitObject);
|
||||
|
||||
if (pathCache.IsValid) return;
|
||||
|
||||
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
|
||||
|
||||
pathCache.Validate();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject _)
|
||||
{
|
||||
computeObjectBounds();
|
||||
pathCache.Invalidate();
|
||||
}
|
||||
|
||||
private void computeObjectBounds()
|
||||
{
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -20,6 +22,16 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LayerBelowRuleset.Add(new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
});
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
|
||||
new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
|
||||
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -24,23 +27,90 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
var blueprint = moveEvent.Blueprint;
|
||||
Vector2 originalPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint);
|
||||
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
|
||||
|
||||
float deltaX = targetPosition.X - originalPosition.X;
|
||||
deltaX = limitMovement(deltaX, EditorBeatmap.SelectedHitObjects);
|
||||
|
||||
if (deltaX == 0)
|
||||
{
|
||||
// Even if there is no positional change, there may be a time change.
|
||||
return true;
|
||||
}
|
||||
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (!(h is CatchHitObject hitObject)) return;
|
||||
|
||||
if (hitObject is BananaShower) return;
|
||||
|
||||
// TODO: confine in bounds
|
||||
hitObject.OriginalXBindable.Value += deltaX;
|
||||
hitObject.OriginalX += deltaX;
|
||||
|
||||
// Move the nested hit objects to give an instant result before nested objects are recreated.
|
||||
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
|
||||
nested.OriginalXBindable.Value += deltaX;
|
||||
nested.OriginalX += deltaX;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Limit positional movement of the objects by the constraint that moved objects should stay in bounds.
|
||||
/// </summary>
|
||||
/// <param name="deltaX">The positional movement.</param>
|
||||
/// <param name="movingObjects">The objects to be moved.</param>
|
||||
/// <returns>The positional movement with the restriction applied.</returns>
|
||||
private float limitMovement(float deltaX, IEnumerable<HitObject> movingObjects)
|
||||
{
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
foreach (float x in movingObjects.SelectMany(getOriginalPositions))
|
||||
{
|
||||
minX = Math.Min(minX, x);
|
||||
maxX = Math.Max(maxX, x);
|
||||
}
|
||||
|
||||
// To make an object with position `x` stay in bounds after `deltaX` movement, `0 <= x + deltaX <= WIDTH` should be satisfied.
|
||||
// Subtracting `x`, we get `-x <= deltaX <= WIDTH - x`.
|
||||
// We only need to apply the inequality to extreme values of `x`.
|
||||
float lowerBound = -minX;
|
||||
float upperBound = CatchPlayfield.WIDTH - maxX;
|
||||
// The inequality may be unsatisfiable if the objects were already out of bounds.
|
||||
// In that case, don't move objects at all.
|
||||
if (lowerBound > upperBound)
|
||||
return 0;
|
||||
|
||||
return Math.Clamp(deltaX, lowerBound, upperBound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerate X positions that should be contained in-bounds after move offset is applied.
|
||||
/// </summary>
|
||||
private IEnumerable<float> getOriginalPositions(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
yield return fruit.OriginalX;
|
||||
|
||||
break;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
// Even if `OriginalX` is outside the playfield, tiny droplets can be moved inside the playfield after the random offset application.
|
||||
if (!(nested is TinyDroplet))
|
||||
yield return nested.OriginalX;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case BananaShower _:
|
||||
// A banana shower occupies the whole screen width.
|
||||
// If the selection contains a banana shower, the selection cannot be moved horizontally.
|
||||
yield return 0;
|
||||
yield return CatchPlayfield.WIDTH;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,37 +12,29 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.CircleSize,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
};
|
||||
|
||||
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
|
||||
public BindableBool HardRockOffsets { get; } = new BindableBool();
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
@ -61,20 +53,12 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
TransferSetting(CircleSize, difficulty.CircleSize);
|
||||
TransferSetting(ApproachRate, difficulty.ApproachRate);
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
|
||||
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
|
||||
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
|
||||
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
|
||||
}
|
||||
|
||||
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -20,6 +21,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// <summary>
|
||||
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only setter is exposed.
|
||||
/// Use <see cref="OriginalX"/> or <see cref="EffectiveX"/> to get the horizontal position.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public float X
|
||||
{
|
||||
set => OriginalXBindable.Value = value;
|
||||
@ -34,6 +40,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
public float XOffset
|
||||
{
|
||||
get => XOffsetBindable.Value;
|
||||
set => XOffsetBindable.Value = value;
|
||||
}
|
||||
|
||||
@ -44,7 +51,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// This value is the original <see cref="X"/> value specified in the beatmap, not affected by the beatmap processing.
|
||||
/// Use <see cref="EffectiveX"/> for a gameplay.
|
||||
/// </remarks>
|
||||
public float OriginalX => OriginalXBindable.Value;
|
||||
public float OriginalX
|
||||
{
|
||||
get => OriginalXBindable.Value;
|
||||
set => OriginalXBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
@ -53,9 +64,9 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
|
||||
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
|
||||
/// </remarks>
|
||||
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
|
||||
public float EffectiveX => OriginalX + XOffset;
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
public double TimePreempt { get; set; } = 1000;
|
||||
|
||||
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -25,7 +26,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
@ -113,6 +117,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public float EndX => OriginalX + this.CurvePositionAt(1).X;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Duration
|
||||
{
|
||||
get => this.SpanCount() * Path.Distance / Velocity;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK.Graphics;
|
||||
@ -33,6 +34,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// <summary>
|
||||
/// The target fruit if we are to initiate a hyperdash.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public CatchHitObject HyperDashTarget
|
||||
{
|
||||
get => hyperDashTarget;
|
||||
|
13
osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs
Normal file
13
osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
public enum CatchSkinConfiguration
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
|
||||
/// </summary>
|
||||
FlipCatcherPlate
|
||||
}
|
||||
}
|
@ -103,6 +103,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
|
||||
return (IBindable<TValue>)result;
|
||||
|
||||
case CatchSkinConfiguration config:
|
||||
switch (config)
|
||||
{
|
||||
case CatchSkinConfiguration.FlipCatcherPlate:
|
||||
// Don't flip catcher plate contents if the catcher is provided by this legacy skin.
|
||||
if (GetDrawableComponent(new CatchSkinComponent(CatchSkinComponents.Catcher)) != null)
|
||||
return (IBindable<TValue>)new Bindable<bool>();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
|
@ -56,11 +56,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
|
||||
/// </summary>
|
||||
public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be scaled down to fit on the plate.
|
||||
/// </summary>
|
||||
@ -84,8 +79,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public CatcherAnimationState CurrentState
|
||||
{
|
||||
get => body.AnimationState.Value;
|
||||
private set => body.AnimationState.Value = value;
|
||||
get => Body.AnimationState.Value;
|
||||
private set => Body.AnimationState.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -108,18 +103,22 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public Direction VisualDirection
|
||||
{
|
||||
get => Scale.X > 0 ? Direction.Right : Direction.Left;
|
||||
set => Scale = new Vector2((value == Direction.Right ? 1 : -1) * Math.Abs(Scale.X), Scale.Y);
|
||||
}
|
||||
/// <summary>
|
||||
/// The currently facing direction.
|
||||
/// </summary>
|
||||
public Direction VisualDirection { get; set; } = Direction.Right;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
|
||||
/// </summary>
|
||||
private bool flipCatcherPlate;
|
||||
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
private readonly float catchWidth;
|
||||
|
||||
private readonly SkinnableCatcher body;
|
||||
internal readonly SkinnableCatcher Body;
|
||||
|
||||
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
@ -157,8 +156,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
// offset fruit vertically to better place "above" the plate.
|
||||
Y = -5
|
||||
},
|
||||
body = new SkinnableCatcher(),
|
||||
Body = new SkinnableCatcher(),
|
||||
hitExplosionContainer = new HitExplosionContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -347,6 +348,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
trails.HyperDashTrailsColour = hyperDashColour;
|
||||
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
|
||||
|
||||
flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
|
||||
|
||||
runHyperDashStateTransition(HyperDashing);
|
||||
}
|
||||
|
||||
@ -354,6 +357,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var scaleFromDirection = new Vector2((int)VisualDirection, 1);
|
||||
Body.Scale = scaleFromDirection;
|
||||
caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||
@ -388,9 +395,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
float adjustedRadius = displayRadius * lenience_adjust;
|
||||
float checkDistance = MathF.Pow(adjustedRadius, 2);
|
||||
|
||||
// offset fruit vertically to better place "above" the plate.
|
||||
position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET;
|
||||
|
||||
while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance))
|
||||
{
|
||||
position.X += RNG.NextSingle(-adjustedRadius, adjustedRadius);
|
||||
@ -465,7 +469,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
break;
|
||||
|
||||
case DroppedObjectAnimation.Explode:
|
||||
var originalX = droppedObjectTarget.ToSpaceOfOtherDrawable(d.DrawPosition, caughtObjectContainer).X * Scale.X;
|
||||
float originalX = droppedObjectTarget.ToSpaceOfOtherDrawable(d.DrawPosition, caughtObjectContainer).X * caughtObjectContainer.Scale.X;
|
||||
d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine);
|
||||
d.MoveToX(d.X + originalX * 6, 1000);
|
||||
d.FadeOut(750);
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
CatcherTrail sprite = trailPool.Get();
|
||||
|
||||
sprite.AnimationState = catcher.CurrentState;
|
||||
sprite.Scale = catcher.Scale;
|
||||
sprite.Scale = catcher.Scale * catcher.Body.Scale;
|
||||
sprite.Position = catcher.Position;
|
||||
|
||||
target.Add(sprite);
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -0,0 +1,145 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckTooShortSlidersTest
|
||||
{
|
||||
private CheckTooShortSliders check;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckTooShortSliders();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLongSlider()
|
||||
{
|
||||
Slider slider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
RepeatCount = 0,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0)),
|
||||
new PathControlPoint(new Vector2(100, 0))
|
||||
})
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
assertOk(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShortSlider()
|
||||
{
|
||||
Slider slider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
RepeatCount = 0,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0)),
|
||||
new PathControlPoint(new Vector2(25, 0))
|
||||
})
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
assertOk(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooShortSliderExpert()
|
||||
{
|
||||
Slider slider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
RepeatCount = 0,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0)),
|
||||
new PathControlPoint(new Vector2(10, 0))
|
||||
})
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
assertOk(new List<HitObject> { slider }, DifficultyRating.Expert);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooShortSlider()
|
||||
{
|
||||
Slider slider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
RepeatCount = 0,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0)),
|
||||
new PathControlPoint(new Vector2(10, 0))
|
||||
})
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
assertTooShort(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooShortSliderWithRepeats()
|
||||
{
|
||||
// Would be ok if we looked at the duration, but not if we look at the span duration.
|
||||
Slider slider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
RepeatCount = 2,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2(0, 0)),
|
||||
new PathControlPoint(new Vector2(10, 0))
|
||||
})
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
assertTooShort(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
|
||||
{
|
||||
Assert.That(check.Run(getContext(hitObjects, difficultyRating)), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertTooShort(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
|
||||
{
|
||||
var issues = check.Run(getContext(hitObjects, difficultyRating)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.First().Template is CheckTooShortSliders.IssueTemplateTooShort);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, DifficultyRating difficultyRating)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,116 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckTooShortSpinnersTest
|
||||
{
|
||||
private CheckTooShortSpinners check;
|
||||
private BeatmapDifficulty difficulty;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckTooShortSpinners();
|
||||
difficulty = new BeatmapDifficulty();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLongSpinner()
|
||||
{
|
||||
Spinner spinner = new Spinner { StartTime = 0, Duration = 4000 };
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
||||
|
||||
assertOk(new List<HitObject> { spinner }, difficulty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShortSpinner()
|
||||
{
|
||||
Spinner spinner = new Spinner { StartTime = 0, Duration = 750 };
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
||||
|
||||
assertOk(new List<HitObject> { spinner }, difficulty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVeryShortSpinner()
|
||||
{
|
||||
// Spinners at a certain duration only get 1000 points if approached by auto at a certain angle, making it difficult to determine.
|
||||
Spinner spinner = new Spinner { StartTime = 0, Duration = 475 };
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
||||
|
||||
assertVeryShort(new List<HitObject> { spinner }, difficulty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooShortSpinner()
|
||||
{
|
||||
Spinner spinner = new Spinner { StartTime = 0, Duration = 400 };
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
||||
|
||||
assertTooShort(new List<HitObject> { spinner }, difficulty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooShortSpinnerVaryingOd()
|
||||
{
|
||||
const double duration = 450;
|
||||
|
||||
var difficultyLowOd = new BeatmapDifficulty { OverallDifficulty = 1 };
|
||||
Spinner spinnerLowOd = new Spinner { StartTime = 0, Duration = duration };
|
||||
spinnerLowOd.ApplyDefaults(new ControlPointInfo(), difficultyLowOd);
|
||||
|
||||
var difficultyHighOd = new BeatmapDifficulty { OverallDifficulty = 10 };
|
||||
Spinner spinnerHighOd = new Spinner { StartTime = 0, Duration = duration };
|
||||
spinnerHighOd.ApplyDefaults(new ControlPointInfo(), difficultyHighOd);
|
||||
|
||||
assertOk(new List<HitObject> { spinnerLowOd }, difficultyLowOd);
|
||||
assertTooShort(new List<HitObject> { spinnerHighOd }, difficultyHighOd);
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
||||
{
|
||||
Assert.That(check.Run(getContext(hitObjects, beatmapDifficulty)), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertVeryShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
||||
{
|
||||
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateVeryShort);
|
||||
}
|
||||
|
||||
private void assertTooShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
||||
{
|
||||
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateTooShort);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = hitObjects,
|
||||
BeatmapInfo = new BeatmapInfo { BaseDifficulty = beatmapDifficulty }
|
||||
};
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
case OsuSkinConfiguration osuLookup:
|
||||
if (osuLookup == OsuSkinConfiguration.CursorCentre)
|
||||
return SkinUtils.As<TValue>(new BindableBool(false));
|
||||
return SkinUtils.As<TValue>(new BindableBool());
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -37,11 +37,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private readonly BindableBool snakingIn = new BindableBool();
|
||||
private readonly BindableBool snakingOut = new BindableBool();
|
||||
|
||||
private IBeatmap beatmap;
|
||||
|
||||
private const double duration_of_span = 3605;
|
||||
private const double fade_in_modifier = -1200;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
=> new ClockBackedTestWorkingBeatmap(this.beatmap = beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetConfigCache configCache)
|
||||
@ -51,8 +53,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
|
||||
}
|
||||
|
||||
private Slider slider;
|
||||
private DrawableSlider drawableSlider;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
slider = null;
|
||||
drawableSlider = null;
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
@ -67,21 +77,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
base.SetUpSteps();
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
double startTime = hitObjects[sliderIndex].StartTime;
|
||||
addSeekStep(startTime);
|
||||
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
|
||||
retrieveSlider(sliderIndex);
|
||||
setSnaking(true);
|
||||
|
||||
ensureSnakingIn(startTime + fade_in_modifier);
|
||||
addEnsureSnakingInSteps(() => slider.StartTime + fade_in_modifier);
|
||||
|
||||
for (int i = 0; i < sliderIndex; i++)
|
||||
{
|
||||
// non-final repeats should not snake out
|
||||
ensureNoSnakingOut(startTime, i);
|
||||
addEnsureNoSnakingOutStep(() => slider.StartTime, i);
|
||||
}
|
||||
|
||||
// final repeat should snake out
|
||||
ensureSnakingOut(startTime, sliderIndex);
|
||||
addEnsureSnakingOutSteps(() => slider.StartTime, sliderIndex);
|
||||
}
|
||||
|
||||
[TestCase(0)]
|
||||
@ -93,17 +101,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
base.SetUpSteps();
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
double startTime = hitObjects[sliderIndex].StartTime;
|
||||
addSeekStep(startTime);
|
||||
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
|
||||
retrieveSlider(sliderIndex);
|
||||
setSnaking(false);
|
||||
|
||||
ensureNoSnakingIn(startTime + fade_in_modifier);
|
||||
addEnsureNoSnakingInSteps(() => slider.StartTime + fade_in_modifier);
|
||||
|
||||
for (int i = 0; i <= sliderIndex; i++)
|
||||
{
|
||||
// no snaking out ever, including final repeat
|
||||
ensureNoSnakingOut(startTime, i);
|
||||
addEnsureNoSnakingOutStep(() => slider.StartTime, i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
// repeat might have a chance to update its position depending on where in the frame its hit,
|
||||
// so some leniency is allowed here instead of checking strict equality
|
||||
checkPositionChange(16600, sliderRepeat, positionAlmostSame);
|
||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -126,38 +132,41 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
setSnaking(true);
|
||||
base.SetUpSteps();
|
||||
|
||||
checkPositionChange(16600, sliderRepeat, positionDecreased);
|
||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
|
||||
}
|
||||
|
||||
private void retrieveDrawableSlider(Slider slider) => AddUntilStep($"retrieve slider @ {slider.StartTime}", () =>
|
||||
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
|
||||
|
||||
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
|
||||
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
|
||||
|
||||
private void ensureSnakingOut(double startTime, int repeatIndex)
|
||||
private void retrieveSlider(int index)
|
||||
{
|
||||
var repeatTime = timeAtRepeat(startTime, repeatIndex);
|
||||
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
|
||||
addSeekStep(() => slider);
|
||||
AddUntilStep("retrieve drawable slider", () =>
|
||||
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
|
||||
}
|
||||
|
||||
private void addEnsureSnakingInSteps(Func<double> startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionIncreased);
|
||||
private void addEnsureNoSnakingInSteps(Func<double> startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionRemainsSame);
|
||||
|
||||
private void addEnsureSnakingOutSteps(Func<double> startTime, int repeatIndex)
|
||||
{
|
||||
if (repeatIndex % 2 == 0)
|
||||
checkPositionChange(repeatTime, sliderStart, positionIncreased);
|
||||
addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), getSliderStart, positionIncreased);
|
||||
else
|
||||
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
|
||||
addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), getSliderEnd, positionDecreased);
|
||||
}
|
||||
|
||||
private void ensureNoSnakingOut(double startTime, int repeatIndex) =>
|
||||
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
|
||||
private void addEnsureNoSnakingOutStep(Func<double> startTime, int repeatIndex)
|
||||
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
|
||||
|
||||
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
|
||||
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
|
||||
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
|
||||
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)getSliderStart : getSliderEnd;
|
||||
|
||||
private List<Vector2> sliderCurve => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
private Vector2 sliderStart() => sliderCurve.First();
|
||||
private Vector2 sliderEnd() => sliderCurve.Last();
|
||||
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
private Vector2 getSliderStart() => getSliderCurve().First();
|
||||
private Vector2 getSliderEnd() => getSliderCurve().Last();
|
||||
|
||||
private Vector2 sliderRepeat()
|
||||
private Vector2 getSliderRepeat()
|
||||
{
|
||||
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObjects[1]);
|
||||
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == beatmap.HitObjects[1]);
|
||||
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
|
||||
return repeat.Position;
|
||||
}
|
||||
@ -167,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
|
||||
private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1);
|
||||
|
||||
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
|
||||
private void addCheckPositionChangeSteps(Func<double> startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
|
||||
{
|
||||
Vector2 previousPosition = Vector2.Zero;
|
||||
|
||||
@ -176,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addSeekStep(startTime);
|
||||
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
|
||||
addSeekStep(startTime + 100);
|
||||
addSeekStep(() => startTime() + 100);
|
||||
AddAssert($"{positionDescription} {assertionDescription}", () =>
|
||||
{
|
||||
var currentPosition = positionToCheck.Invoke();
|
||||
@ -193,19 +202,21 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
private void addSeekStep(Func<Slider> slider)
|
||||
{
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
private void addSeekStep(Func<double> time)
|
||||
{
|
||||
HitObjects = hitObjects
|
||||
};
|
||||
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
private readonly List<HitObject> hitObjects = new List<HitObject>
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
|
||||
|
||||
private static List<HitObject> createHitObjects() => new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Moq" Version="4.16.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
48
osu.Game.Rulesets.Osu/Edit/Checks/CheckTooShortSliders.cs
Normal file
48
osu.Game.Rulesets.Osu/Edit/Checks/CheckTooShortSliders.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Checks
|
||||
{
|
||||
public class CheckTooShortSliders : ICheck
|
||||
{
|
||||
/// <summary>
|
||||
/// The shortest acceptable duration between the head and tail of the slider (so ignoring repeats).
|
||||
/// </summary>
|
||||
private const double span_duration_threshold = 125; // 240 BPM 1/2
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Too short sliders");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateTooShort(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
if (context.InterpretedDifficulty > DifficultyRating.Easy)
|
||||
yield break;
|
||||
|
||||
foreach (var hitObject in context.Beatmap.HitObjects)
|
||||
{
|
||||
if (hitObject is Slider slider && slider.SpanDuration < span_duration_threshold)
|
||||
yield return new IssueTemplateTooShort(this).Create(slider);
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateTooShort : IssueTemplate
|
||||
{
|
||||
public IssueTemplateTooShort(ICheck check)
|
||||
: base(check, IssueType.Problem, "This slider is too short ({0:0} ms), expected at least {1:0} ms.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(Slider slider) => new Issue(slider, this, slider.SpanDuration, span_duration_threshold);
|
||||
}
|
||||
}
|
||||
}
|
61
osu.Game.Rulesets.Osu/Edit/Checks/CheckTooShortSpinners.cs
Normal file
61
osu.Game.Rulesets.Osu/Edit/Checks/CheckTooShortSpinners.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Checks
|
||||
{
|
||||
public class CheckTooShortSpinners : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Too short spinners");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateTooShort(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
double od = context.Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
|
||||
|
||||
// These are meant to reflect the duration necessary for auto to score at least 1000 points on the spinner.
|
||||
// It's difficult to eliminate warnings here, as auto achieving 1000 points depends on the approach angle on some spinners.
|
||||
double warningThreshold = 500 + (od < 5 ? (5 - od) * -21.8 : (od - 5) * 20); // Anything above this is always ok.
|
||||
double problemThreshold = 450 + (od < 5 ? (5 - od) * -17 : (od - 5) * 17); // Anything below this is never ok.
|
||||
|
||||
foreach (var hitObject in context.Beatmap.HitObjects)
|
||||
{
|
||||
if (!(hitObject is Spinner spinner))
|
||||
continue;
|
||||
|
||||
if (spinner.Duration < problemThreshold)
|
||||
yield return new IssueTemplateTooShort(this).Create(spinner);
|
||||
else if (spinner.Duration < warningThreshold)
|
||||
yield return new IssueTemplateVeryShort(this).Create(spinner);
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateTooShort : IssueTemplate
|
||||
{
|
||||
public IssueTemplateTooShort(ICheck check)
|
||||
: base(check, IssueType.Problem, "This spinner is too short. Auto cannot achieve 1000 points on this.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(Spinner spinner) => new Issue(spinner, this);
|
||||
}
|
||||
|
||||
public class IssueTemplateVeryShort : IssueTemplate
|
||||
{
|
||||
public IssueTemplateVeryShort(ICheck check)
|
||||
: base(check, IssueType.Warning, "This spinner may be too short. Ensure auto can achieve 1000 points on this.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(Spinner spinner) => new Issue(spinner, this);
|
||||
}
|
||||
}
|
||||
}
|
@ -15,10 +15,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
// Compose
|
||||
new CheckOffscreenObjects(),
|
||||
new CheckTooShortSpinners(),
|
||||
|
||||
// Spread
|
||||
new CheckTimeDistanceEquality(),
|
||||
new CheckLowDiffOverlaps()
|
||||
new CheckLowDiffOverlaps(),
|
||||
new CheckTooShortSliders(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
|
16
osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs
Normal file
16
osu.Game.Rulesets.Osu/Mods/IHidesApproachCircles.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Marker interface for any mod which completely hides the approach circles.
|
||||
/// Used for incompatibility with <see cref="IRequiresApproachCircles"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that this is only a marker interface for incompatibility purposes, it does not change any gameplay behaviour.
|
||||
/// </remarks>
|
||||
public interface IHidesApproachCircles
|
||||
{
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Any mod which affects the animation or visibility of approach circles. Should be used for incompatibility purposes.
|
||||
/// </summary>
|
||||
public interface IMutateApproachCircles
|
||||
{
|
||||
}
|
||||
}
|
16
osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs
Normal file
16
osu.Game.Rulesets.Osu/Mods/IRequiresApproachCircles.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Marker interface for any mod which requires the approach circles to be visible.
|
||||
/// Used for incompatibility with <see cref="IHidesApproachCircles"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that this is only a marker interface for incompatibility purposes, it does not change any gameplay behaviour.
|
||||
/// </remarks>
|
||||
public interface IRequiresApproachCircles
|
||||
{
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IRequiresApproachCircles
|
||||
{
|
||||
public override string Name => "Approach Different";
|
||||
public override string Acronym => "AD";
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
|
||||
|
||||
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
|
||||
public BindableFloat Scale { get; } = new BindableFloat(4)
|
||||
|
@ -158,17 +158,17 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
var firstObj = beatmap.HitObjects[0];
|
||||
var startDelay = firstObj.StartTime - firstObj.TimePreempt;
|
||||
|
||||
using (BeginAbsoluteSequence(startDelay + break_close_late, true))
|
||||
using (BeginAbsoluteSequence(startDelay + break_close_late))
|
||||
leaveBreak();
|
||||
|
||||
foreach (var breakInfo in beatmap.Breaks)
|
||||
{
|
||||
if (breakInfo.HasEffect)
|
||||
{
|
||||
using (BeginAbsoluteSequence(breakInfo.StartTime - break_open_early, true))
|
||||
using (BeginAbsoluteSequence(breakInfo.StartTime - break_open_early))
|
||||
{
|
||||
enterBreak();
|
||||
using (BeginDelayedSequence(breakInfo.Duration + break_open_early + break_close_late, true))
|
||||
using (BeginDelayedSequence(breakInfo.Duration + break_open_early + break_close_late))
|
||||
leaveBreak();
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -11,34 +10,26 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.CircleSize,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
};
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
@ -55,20 +46,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
TransferSetting(CircleSize, difficulty.CircleSize);
|
||||
TransferSetting(ApproachRate, difficulty.ApproachRate);
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
|
||||
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
|
||||
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
|
||||
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,12 +15,12 @@ using osu.Game.Rulesets.Osu.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHidden : ModHidden, IMutateApproachCircles
|
||||
public class OsuModHidden : ModHidden, IHidesApproachCircles
|
||||
{
|
||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
|
||||
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// <summary>
|
||||
/// Adjusts the size of hit objects during their fade in animation.
|
||||
/// </summary>
|
||||
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IHidesApproachCircles
|
||||
{
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected virtual float EndScale => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
public class OsuModSpinIn : ModWithVisibilityAdjustment, IHidesApproachCircles
|
||||
{
|
||||
public override string Name => "Spin In";
|
||||
public override string Acronym => "SI";
|
||||
@ -21,8 +21,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "Circles spin in. No approach circles.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
|
||||
// further implementation will be required for supporting that.
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden) };
|
||||
|
||||
private const int rotate_offset = 360;
|
||||
private const float rotate_starting_width = 2;
|
||||
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
|
||||
{
|
||||
circle.ApproachCircle.Hide();
|
||||
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModTraceable : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
public class OsuModTraceable : ModWithVisibilityAdjustment, IRequiresApproachCircles
|
||||
{
|
||||
public override string Name => "Traceable";
|
||||
public override string Acronym => "TC";
|
||||
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "Put your faith in the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null)
|
||||
{
|
||||
var h = hitObject.HitObject;
|
||||
using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
|
||||
(hitCircle ?? hitObject).Hide();
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
||||
double moveDuration = hitObject.TimePreempt + 1;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(appearTime, true))
|
||||
using (drawable.BeginAbsoluteSequence(appearTime))
|
||||
{
|
||||
drawable
|
||||
.MoveToOffset(appearOffset)
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
{
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration, true))
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration))
|
||||
wiggle();
|
||||
}
|
||||
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
{
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration, true))
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration))
|
||||
wiggle();
|
||||
}
|
||||
}
|
||||
|
@ -233,35 +233,43 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
// Wait until Auto could "see and react" to the next note.
|
||||
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - getReactionTime(h.StartTime - h.TimePreempt));
|
||||
bool hasWaited = false;
|
||||
|
||||
if (waitTime > lastFrame.Time)
|
||||
{
|
||||
lastFrame = new OsuReplayFrame(waitTime, lastFrame.Position) { Actions = lastFrame.Actions };
|
||||
hasWaited = true;
|
||||
AddFrameToReplay(lastFrame);
|
||||
}
|
||||
|
||||
Vector2 lastPosition = lastFrame.Position;
|
||||
|
||||
double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime);
|
||||
OsuReplayFrame lastLastFrame = Frames.Count >= 2 ? (OsuReplayFrame)Frames[^2] : null;
|
||||
|
||||
// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
|
||||
if (timeDifference > 0 && // Sanity checks
|
||||
((lastPosition - targetPos).Length > h.Radius * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
|
||||
timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
|
||||
if (timeDifference > 0)
|
||||
{
|
||||
// Perform eased movement
|
||||
// If the last frame is a key-up frame and there has been no wait period, adjust the last frame's position such that it begins eased movement instantaneously.
|
||||
if (lastLastFrame != null && lastFrame is OsuKeyUpReplayFrame && !hasWaited)
|
||||
{
|
||||
// [lastLastFrame] ... [lastFrame] ... [current frame]
|
||||
// We want to find the cursor position at lastFrame, so interpolate between lastLastFrame and the new target position.
|
||||
lastFrame.Position = Interpolation.ValueAt(lastFrame.Time, lastFrame.Position, targetPos, lastLastFrame.Time, h.StartTime, easing);
|
||||
}
|
||||
|
||||
Vector2 lastPosition = lastFrame.Position;
|
||||
|
||||
// Perform the rest of the eased movement until the target position is reached.
|
||||
for (double time = lastFrame.Time + GetFrameDelay(lastFrame.Time); time < h.StartTime; time += GetFrameDelay(time))
|
||||
{
|
||||
Vector2 currentPosition = Interpolation.ValueAt(time, lastPosition, targetPos, lastFrame.Time, h.StartTime, easing);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)time, new Vector2(currentPosition.X, currentPosition.Y)) { Actions = lastFrame.Actions });
|
||||
}
|
||||
}
|
||||
|
||||
buttonIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Start alternating once the time separation is too small (faster than ~225BPM).
|
||||
if (timeDifference > 0 && timeDifference < 266)
|
||||
buttonIndex++;
|
||||
}
|
||||
else
|
||||
buttonIndex = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -284,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
// TODO: Why do we delay 1 ms if the object is a spinner? There already is KEY_UP_DELAY from hEndTime.
|
||||
double hEndTime = h.GetEndTime() + KEY_UP_DELAY;
|
||||
int endDelay = h is Spinner ? 1 : 0;
|
||||
var endFrame = new OsuReplayFrame(hEndTime + endDelay, new Vector2(h.StackedEndPosition.X, h.StackedEndPosition.Y));
|
||||
var endFrame = new OsuKeyUpReplayFrame(hEndTime + endDelay, new Vector2(h.StackedEndPosition.X, h.StackedEndPosition.Y));
|
||||
|
||||
// Decrement because we want the previous frame, not the next one
|
||||
int index = FindInsertionIndex(startFrame) - 1;
|
||||
@ -381,5 +389,13 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private class OsuKeyUpReplayFrame : OsuReplayFrame
|
||||
{
|
||||
public OsuKeyUpReplayFrame(double time, Vector2 position)
|
||||
: base(time, position)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -130,18 +130,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
Spinner spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
{
|
||||
this.ScaleTo(initial_scale);
|
||||
this.RotateTo(0);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2))
|
||||
{
|
||||
// constant ambient rotation to give the spinner "spinning" character.
|
||||
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
|
||||
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
@ -157,17 +157,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
}
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
{
|
||||
centre.ScaleTo(0);
|
||||
mainContainer.ScaleTo(0);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2))
|
||||
{
|
||||
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2))
|
||||
{
|
||||
centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
@ -176,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
}
|
||||
|
||||
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
updateComplete(state == ArmedState.Hit, 0);
|
||||
}
|
||||
|
||||
|
@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
||||
{
|
||||
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
|
||||
// ReSharper disable once RedundantArgumentDefaultValue - removing the "redundant" default value triggers BaseMethodCallWithDefaultParameter
|
||||
base.ApplyTransformsAt(time, false);
|
||||
}
|
||||
|
||||
|
@ -100,17 +100,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
case DrawableSpinner d:
|
||||
Spinner spinner = d.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
this.FadeOut();
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2))
|
||||
this.FadeInFromZero(spinner.TimeFadeIn / 2);
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
{
|
||||
fixedMiddle.FadeColour(Color4.White);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt, true))
|
||||
using (BeginDelayedSequence(spinner.TimePreempt))
|
||||
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
|
||||
}
|
||||
|
||||
|
@ -89,10 +89,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
Spinner spinner = d.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
this.FadeOut();
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2))
|
||||
this.FadeInFromZero(spinner.TimeFadeIn / 2);
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
/// <remarks>
|
||||
/// All constants are in osu!stable's gamefield space, which is shifted 16px downwards.
|
||||
/// This offset is negated in both osu!stable and osu!lazer to bring all constants into window-space.
|
||||
/// This offset is negated to bring all constants into window-space.
|
||||
/// Note: SPINNER_Y_CENTRE + SPINNER_TOP_OFFSET - Position.Y = 240 (=480/2, or half the window-space in osu!stable)
|
||||
/// </remarks>
|
||||
protected const float SPINNER_TOP_OFFSET = 45f - 16f;
|
||||
@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400);
|
||||
|
||||
using (BeginAbsoluteSequence(startTime, true))
|
||||
using (BeginAbsoluteSequence(startTime))
|
||||
{
|
||||
clear.FadeInFromZero(400, Easing.Out);
|
||||
|
||||
@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
}
|
||||
|
||||
const double fade_out_duration = 50;
|
||||
using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true))
|
||||
using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration))
|
||||
clear.FadeOut(fade_out_duration);
|
||||
}
|
||||
else
|
||||
@ -182,14 +182,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
double spinFadeOutLength = Math.Min(400, d.HitObject.Duration);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - spinFadeOutLength, true))
|
||||
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - spinFadeOutLength))
|
||||
spin.FadeOutFromOne(spinFadeOutLength);
|
||||
break;
|
||||
|
||||
case DrawableSpinnerTick d:
|
||||
if (state == ArmedState.Hit)
|
||||
{
|
||||
using (BeginAbsoluteSequence(d.HitStateUpdateTime, true))
|
||||
using (BeginAbsoluteSequence(d.HitStateUpdateTime))
|
||||
spin.FadeOut(300);
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -11,14 +10,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ScrollSpeed { get; } = new BindableFloat
|
||||
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable ScrollSpeed { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.05f,
|
||||
MinValue = 0.25f,
|
||||
MaxValue = 4,
|
||||
Default = 1,
|
||||
Value = 1,
|
||||
ReadCurrentFromDifficulty = _ => 1,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
@ -39,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(ScrollSpeed, scroll => difficulty.SliderMultiplier *= scroll);
|
||||
if (ScrollSpeed.Value != null) difficulty.SliderMultiplier *= ScrollSpeed.Value.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
base.UpdateStartTimeStateTransforms();
|
||||
|
||||
using (BeginDelayedSequence(-ring_appear_offset, true))
|
||||
using (BeginDelayedSequence(-ring_appear_offset))
|
||||
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestSingleSpan()
|
||||
{
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, default).ToArray();
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null).ToArray();
|
||||
|
||||
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
|
||||
Assert.That(events[0].Time, Is.EqualTo(start_time));
|
||||
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestRepeat()
|
||||
{
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null, default).ToArray();
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null).ToArray();
|
||||
|
||||
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
|
||||
Assert.That(events[0].Time, Is.EqualTo(start_time));
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestNonEvenTicks()
|
||||
{
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null, default).ToArray();
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null).ToArray();
|
||||
|
||||
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
|
||||
Assert.That(events[0].Time, Is.EqualTo(start_time));
|
||||
@ -85,7 +85,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestLegacyLastTickOffset()
|
||||
{
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100, default).ToArray();
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100).ToArray();
|
||||
|
||||
Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LegacyLastTick));
|
||||
Assert.That(events[2].Time, Is.EqualTo(900));
|
||||
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
const double velocity = 5;
|
||||
const double min_distance = velocity * 10;
|
||||
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0, default).ToArray();
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0).ToArray();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
|
@ -38,19 +38,28 @@ namespace osu.Game.Tests.Database
|
||||
[Test]
|
||||
public void TestDefaultsPopulationAndQuery()
|
||||
{
|
||||
Assert.That(query().Count, Is.EqualTo(0));
|
||||
Assert.That(queryCount(), Is.EqualTo(0));
|
||||
|
||||
KeyBindingContainer testContainer = new TestKeyBindingContainer();
|
||||
|
||||
keyBindingStore.Register(testContainer);
|
||||
|
||||
Assert.That(query().Count, Is.EqualTo(3));
|
||||
Assert.That(queryCount(), Is.EqualTo(3));
|
||||
|
||||
Assert.That(query().Where(k => k.ActionInt == (int)GlobalAction.Back).Count, Is.EqualTo(1));
|
||||
Assert.That(query().Where(k => k.ActionInt == (int)GlobalAction.Select).Count, Is.EqualTo(2));
|
||||
Assert.That(queryCount(GlobalAction.Back), Is.EqualTo(1));
|
||||
Assert.That(queryCount(GlobalAction.Select), Is.EqualTo(2));
|
||||
}
|
||||
|
||||
private IQueryable<RealmKeyBinding> query() => realmContextFactory.Context.All<RealmKeyBinding>();
|
||||
private int queryCount(GlobalAction? match = null)
|
||||
{
|
||||
using (var usage = realmContextFactory.GetForRead())
|
||||
{
|
||||
var results = usage.Realm.All<RealmKeyBinding>();
|
||||
if (match.HasValue)
|
||||
results = results.Where(k => k.ActionInt == (int)match.Value);
|
||||
return results.Count();
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUpdateViaQueriedReference()
|
||||
@ -59,25 +68,28 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
keyBindingStore.Register(testContainer);
|
||||
|
||||
var backBinding = query().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
|
||||
|
||||
var tsr = ThreadSafeReference.Create(backBinding);
|
||||
|
||||
using (var usage = realmContextFactory.GetForWrite())
|
||||
using (var primaryUsage = realmContextFactory.GetForRead())
|
||||
{
|
||||
var binding = usage.Realm.ResolveReference(tsr);
|
||||
binding.KeyCombination = new KeyCombination(InputKey.BackSpace);
|
||||
var backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
|
||||
usage.Commit();
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
|
||||
|
||||
var tsr = ThreadSafeReference.Create(backBinding);
|
||||
|
||||
using (var usage = realmContextFactory.GetForWrite())
|
||||
{
|
||||
var binding = usage.Realm.ResolveReference(tsr);
|
||||
binding.KeyCombination = new KeyCombination(InputKey.BackSpace);
|
||||
|
||||
usage.Commit();
|
||||
}
|
||||
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||
|
||||
// check still correct after re-query.
|
||||
backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||
}
|
||||
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||
|
||||
// check still correct after re-query.
|
||||
backBinding = query().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
|
94
osu.Game.Tests/Editing/Checks/CheckZeroLengthObjectsTest.cs
Normal file
94
osu.Game.Tests/Editing/Checks/CheckZeroLengthObjectsTest.cs
Normal file
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckZeroLengthObjectsTest
|
||||
{
|
||||
private CheckZeroLengthObjects check;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckZeroLengthObjects();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircle()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 1000, Position = new Vector2(0, 0) }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRegularSlider()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
getSliderMock(1000).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroLengthSlider()
|
||||
{
|
||||
assertZeroLength(new List<HitObject>
|
||||
{
|
||||
getSliderMock(0).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNegativeLengthSlider()
|
||||
{
|
||||
assertZeroLength(new List<HitObject>
|
||||
{
|
||||
getSliderMock(-1000).Object
|
||||
});
|
||||
}
|
||||
|
||||
private Mock<Slider> getSliderMock(double duration)
|
||||
{
|
||||
var mockSlider = new Mock<Slider>();
|
||||
mockSlider.As<IHasDuration>().Setup(d => d.Duration).Returns(duration);
|
||||
|
||||
return mockSlider;
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitObjects)
|
||||
{
|
||||
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertZeroLength(List<HitObject> hitObjects)
|
||||
{
|
||||
var issues = check.Run(getContext(hitObjects)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.First().Template is CheckZeroLengthObjects.IssueTemplateZeroLength);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Localisation
|
||||
{
|
||||
[TestFixture]
|
||||
public class BeatmapMetadataRomanisationTest
|
||||
{
|
||||
[Test]
|
||||
public void TestRomanisation()
|
||||
{
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "Romanised Artist",
|
||||
ArtistUnicode = "Unicode Artist",
|
||||
Title = "Romanised title",
|
||||
TitleUnicode = "Unicode Title"
|
||||
};
|
||||
var romanisableString = metadata.ToRomanisableString();
|
||||
|
||||
Assert.AreEqual(metadata.ToString(), romanisableString.Romanised);
|
||||
Assert.AreEqual($"{metadata.ArtistUnicode} - {metadata.TitleUnicode}", romanisableString.Original);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRomanisationNoUnicode()
|
||||
{
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "Romanised Artist",
|
||||
Title = "Romanised title"
|
||||
};
|
||||
var romanisableString = metadata.ToRomanisableString();
|
||||
|
||||
Assert.AreEqual(romanisableString.Romanised, romanisableString.Original);
|
||||
}
|
||||
}
|
||||
}
|
165
osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs
Normal file
165
osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs
Normal file
@ -0,0 +1,165 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public class ModDifficultyAdjustTest
|
||||
{
|
||||
private TestModDifficultyAdjust testMod;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
testMod = new TestModDifficultyAdjust();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUnchangedSettingsFollowAppliedDifficulty()
|
||||
{
|
||||
var result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(10));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(10));
|
||||
|
||||
result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 1
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(1));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingsOverrideAppliedDifficulty()
|
||||
{
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
|
||||
var result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(10));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(4));
|
||||
|
||||
result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 1
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(1));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingsRetainedWhenSameValueIsApplied()
|
||||
{
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
|
||||
// Apply and de-apply the same value as the mod.
|
||||
applyDifficulty(new BeatmapDifficulty { OverallDifficulty = 4 });
|
||||
var result = applyDifficulty(new BeatmapDifficulty { OverallDifficulty = 10 });
|
||||
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingSerialisedWhenSameValueIsApplied()
|
||||
{
|
||||
applyDifficulty(new BeatmapDifficulty { OverallDifficulty = 4 });
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
|
||||
var result = (TestModDifficultyAdjust)new APIMod(testMod).ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(result.OverallDifficulty.Value, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingsRevertedToDefault()
|
||||
{
|
||||
applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
testMod.ResetSettingsToDefaults();
|
||||
|
||||
Assert.That(testMod.DrainRate.Value, Is.Null);
|
||||
Assert.That(testMod.OverallDifficulty.Value, Is.Null);
|
||||
|
||||
var applied = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
Assert.That(applied.OverallDifficulty, Is.EqualTo(10));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a <see cref="BeatmapDifficulty"/> to the mod and returns a new <see cref="BeatmapDifficulty"/>
|
||||
/// representing the result if the mod were applied to a fresh <see cref="BeatmapDifficulty"/> instance.
|
||||
/// </summary>
|
||||
private BeatmapDifficulty applyDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// ensure that ReadFromDifficulty doesn't pollute the values.
|
||||
var newDifficulty = difficulty.Clone();
|
||||
|
||||
testMod.ReadFromDifficulty(difficulty);
|
||||
|
||||
testMod.ApplyToDifficulty(newDifficulty);
|
||||
return newDifficulty;
|
||||
}
|
||||
|
||||
private class TestModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
if (type == ModType.DifficultyIncrease)
|
||||
yield return new TestModDifficultyAdjust();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override string Description => string.Empty;
|
||||
public override string ShortName => string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
@ -184,6 +184,9 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath2));
|
||||
Assert.That(File.Exists(Path.Combine(customPath2, database_filename)));
|
||||
|
||||
// some files may have been left behind for whatever reason, but that's not what we're testing here.
|
||||
customPath = prepareCustomPath();
|
||||
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath));
|
||||
Assert.That(File.Exists(Path.Combine(customPath, database_filename)));
|
||||
}
|
||||
|
123
osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs
Normal file
123
osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
public class FirstAvailableHitWindowsTest
|
||||
{
|
||||
private TestDrawableRuleset testDrawableRuleset;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
testDrawableRuleset = new TestDrawableRuleset();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResultIfOnlyParentHitWindowIsEmpty()
|
||||
{
|
||||
var testObject = new TestHitObject(HitWindows.Empty);
|
||||
HitObject nested = new TestHitObject(new HitWindows());
|
||||
testObject.AddNested(nested);
|
||||
testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
|
||||
|
||||
Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, nested.HitWindows);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResultIfParentHitWindowsIsNotEmpty()
|
||||
{
|
||||
var testObject = new TestHitObject(new HitWindows());
|
||||
HitObject nested = new TestHitObject(new HitWindows());
|
||||
testObject.AddNested(nested);
|
||||
testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
|
||||
|
||||
Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, testObject.HitWindows);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResultIfParentAndChildHitWindowsAreEmpty()
|
||||
{
|
||||
var firstObject = new TestHitObject(HitWindows.Empty);
|
||||
HitObject nested = new TestHitObject(HitWindows.Empty);
|
||||
firstObject.AddNested(nested);
|
||||
|
||||
var secondObject = new TestHitObject(new HitWindows());
|
||||
testDrawableRuleset.HitObjects = new List<HitObject> { firstObject, secondObject };
|
||||
|
||||
Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, secondObject.HitWindows);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResultIfAllHitWindowsAreEmpty()
|
||||
{
|
||||
var firstObject = new TestHitObject(HitWindows.Empty);
|
||||
HitObject nested = new TestHitObject(HitWindows.Empty);
|
||||
firstObject.AddNested(nested);
|
||||
|
||||
testDrawableRuleset.HitObjects = new List<HitObject> { firstObject };
|
||||
|
||||
Assert.IsNull(testDrawableRuleset.FirstAvailableHitWindows);
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
|
||||
private class TestDrawableRuleset : DrawableRuleset
|
||||
{
|
||||
public List<HitObject> HitObjects;
|
||||
public override IEnumerable<HitObject> Objects => HitObjects;
|
||||
|
||||
public override event Action<JudgementResult> NewResult;
|
||||
public override event Action<JudgementResult> RevertResult;
|
||||
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
public override IFrameStableClock FrameStableClock { get; }
|
||||
internal override bool FrameStablePlayback { get; set; }
|
||||
public override IReadOnlyList<Mod> Mods { get; }
|
||||
|
||||
public override double GameplayStartTime { get; }
|
||||
public override GameplayCursorContainer Cursor { get; }
|
||||
|
||||
public TestDrawableRuleset()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
// won't compile without this.
|
||||
NewResult?.Invoke(null);
|
||||
RevertResult?.Invoke(null);
|
||||
}
|
||||
|
||||
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
|
||||
|
||||
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
|
||||
|
||||
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
|
||||
|
||||
public override void CancelResume() => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public class TestHitObject : HitObject
|
||||
{
|
||||
public TestHitObject(HitWindows hitWindows)
|
||||
{
|
||||
HitWindows = hitWindows;
|
||||
HitWindows.SetDifficulty(0.5f);
|
||||
}
|
||||
|
||||
public new void AddNested(HitObject nested) => base.AddNested(nested);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -50,7 +51,10 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
|
||||
AddStep("create room initially in gameplay", () =>
|
||||
{
|
||||
Room.RoomID.Value = null;
|
||||
var newRoom = new Room();
|
||||
newRoom.CopyFrom(SelectedRoom.Value);
|
||||
|
||||
newRoom.RoomID.Value = null;
|
||||
Client.RoomSetupAction = room =>
|
||||
{
|
||||
room.State = MultiplayerRoomState.Playing;
|
||||
@ -61,7 +65,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
});
|
||||
};
|
||||
|
||||
RoomManager.CreateRoom(Room);
|
||||
RoomManager.CreateRoom(newRoom);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for room join", () => Client.Room != null);
|
||||
|
@ -31,32 +31,24 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames()
|
||||
public void TestPlayerClocksStartWhenAllHaveFrames()
|
||||
{
|
||||
setWaiting(() => player1, false);
|
||||
assertMasterState(false);
|
||||
assertPlayerClockState(() => player1, false);
|
||||
assertPlayerClockState(() => player2, false);
|
||||
|
||||
setWaiting(() => player2, false);
|
||||
assertMasterState(true);
|
||||
assertPlayerClockState(() => player1, true);
|
||||
assertPlayerClockState(() => player2, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime()
|
||||
{
|
||||
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
assertMasterState(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
|
||||
public void TestReadyPlayersStartWhenReadyForMaximumDelayTime()
|
||||
{
|
||||
setWaiting(() => player1, false);
|
||||
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
assertMasterState(true);
|
||||
assertPlayerClockState(() => player1, true);
|
||||
assertPlayerClockState(() => player2, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -153,9 +145,6 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
|
||||
=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
|
||||
|
||||
private void assertMasterState(bool running)
|
||||
=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
|
||||
|
||||
private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
|
||||
AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
|
||||
|
||||
@ -201,6 +190,11 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
|
||||
private class TestManualClock : ManualClock, IAdjustableClock
|
||||
{
|
||||
public TestManualClock()
|
||||
{
|
||||
IsRunning = true;
|
||||
}
|
||||
|
||||
public void Start() => IsRunning = true;
|
||||
|
||||
public void Stop() => IsRunning = false;
|
||||
|
11
osu.Game.Tests/Resources/Shaders/sh_TestFragment.fs
Normal file
11
osu.Game.Tests/Resources/Shaders/sh_TestFragment.fs
Normal file
@ -0,0 +1,11 @@
|
||||
#include "sh_Utils.h"
|
||||
|
||||
varying mediump vec2 v_TexCoord;
|
||||
varying mediump vec4 v_TexRect;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
|
||||
gl_FragColor = hsv2rgb(vec4(hueValue, 1, 1, 1));
|
||||
}
|
||||
|
31
osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs
Normal file
31
osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs
Normal file
@ -0,0 +1,31 @@
|
||||
#include "sh_Utils.h"
|
||||
|
||||
attribute highp vec2 m_Position;
|
||||
attribute lowp vec4 m_Colour;
|
||||
attribute mediump vec2 m_TexCoord;
|
||||
attribute mediump vec4 m_TexRect;
|
||||
attribute mediump vec2 m_BlendRange;
|
||||
|
||||
varying highp vec2 v_MaskingPosition;
|
||||
varying lowp vec4 v_Colour;
|
||||
varying mediump vec2 v_TexCoord;
|
||||
varying mediump vec4 v_TexRect;
|
||||
varying mediump vec2 v_BlendRange;
|
||||
|
||||
uniform highp mat4 g_ProjMatrix;
|
||||
uniform highp mat3 g_ToMaskingSpace;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
// Transform from screen space to masking space.
|
||||
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
v_MaskingPosition = maskingPos.xy / maskingPos.z;
|
||||
|
||||
v_Colour = m_Colour;
|
||||
v_TexCoord = m_TexCoord;
|
||||
v_TexRect = m_TexRect;
|
||||
v_BlendRange = m_BlendRange;
|
||||
|
||||
gl_Position = gProjMatrix * vec4(m_Position, 1.0, 1.0);
|
||||
}
|
||||
|
@ -13,8 +13,10 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -31,12 +33,14 @@ namespace osu.Game.Tests.Rulesets
|
||||
DrawableWithDependencies drawable = null;
|
||||
TestTextureStore textureStore = null;
|
||||
TestSampleStore sampleStore = null;
|
||||
TestShaderManager shaderManager = null;
|
||||
|
||||
AddStep("add dependencies", () =>
|
||||
{
|
||||
Child = drawable = new DrawableWithDependencies();
|
||||
textureStore = drawable.ParentTextureStore;
|
||||
sampleStore = drawable.ParentSampleStore;
|
||||
shaderManager = drawable.ParentShaderManager;
|
||||
});
|
||||
|
||||
AddStep("clear children", Clear);
|
||||
@ -52,12 +56,14 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
|
||||
AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
|
||||
AddAssert("parent shader manager not disposed", () => !shaderManager.IsDisposed);
|
||||
}
|
||||
|
||||
private class DrawableWithDependencies : CompositeDrawable
|
||||
{
|
||||
public TestTextureStore ParentTextureStore { get; private set; }
|
||||
public TestSampleStore ParentSampleStore { get; private set; }
|
||||
public TestShaderManager ParentShaderManager { get; private set; }
|
||||
|
||||
public DrawableWithDependencies()
|
||||
{
|
||||
@ -70,6 +76,7 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
|
||||
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
|
||||
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager());
|
||||
|
||||
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
|
||||
}
|
||||
@ -135,5 +142,23 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
public int PlaybackConcurrency { get; set; }
|
||||
}
|
||||
|
||||
private class TestShaderManager : ShaderManager
|
||||
{
|
||||
public TestShaderManager()
|
||||
: base(new ResourceStore<byte[]>())
|
||||
{
|
||||
}
|
||||
|
||||
public override byte[] LoadRaw(string name) => null;
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,14 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Skinning;
|
||||
@ -18,14 +19,21 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Rulesets
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
|
||||
{
|
||||
private SkinRequester requester;
|
||||
|
||||
protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
|
||||
|
||||
[Cached(typeof(ISkinSource))]
|
||||
private readonly ISkinSource testSource = new TestSkinProvider();
|
||||
[Test]
|
||||
public void TestRulesetResources()
|
||||
{
|
||||
setupProviderStep();
|
||||
|
||||
AddAssert("ruleset texture retrieved via skin", () => requester.GetTexture("test-image") != null);
|
||||
AddAssert("ruleset sample retrieved via skin", () => requester.GetSample(new SampleInfo("test-sample")) != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEarlyAddedSkinRequester()
|
||||
@ -38,7 +46,7 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
rulesetSkinProvider.Add(requester = new SkinRequester());
|
||||
|
||||
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture(TestSkinProvider.TEXTURE_NAME);
|
||||
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image");
|
||||
|
||||
Child = rulesetSkinProvider;
|
||||
});
|
||||
@ -46,6 +54,15 @@ namespace osu.Game.Tests.Rulesets
|
||||
AddAssert("requester got correct initial texture", () => textureOnLoad != null);
|
||||
}
|
||||
|
||||
private void setupProviderStep()
|
||||
{
|
||||
AddStep("setup provider", () =>
|
||||
{
|
||||
Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
|
||||
.WithChild(requester = new SkinRequester());
|
||||
});
|
||||
}
|
||||
|
||||
private class SkinRequester : Drawable, ISkin
|
||||
{
|
||||
private ISkinSource skin;
|
||||
@ -68,28 +85,5 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private class TestSkinProvider : ISkinSource
|
||||
{
|
||||
public const string TEXTURE_NAME = "some-texture";
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => componentName == TEXTURE_NAME ? Texture.WhitePixel : null;
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
|
||||
|
||||
public IEnumerable<ISkin> AllSources => new[] { this };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
94
osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs
Normal file
94
osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs
Normal file
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneSkinProvidingContainer : OsuTestScene
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that the first inserted skin after resetting (via source change)
|
||||
/// is always prioritised over others when providing the same resource.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPriorityPreservation()
|
||||
{
|
||||
TestSkinProvidingContainer provider = null;
|
||||
TestSkin mostPrioritisedSource = null;
|
||||
|
||||
AddStep("setup sources", () =>
|
||||
{
|
||||
var sources = new List<TestSkin>();
|
||||
for (int i = 0; i < 10; i++)
|
||||
sources.Add(new TestSkin());
|
||||
|
||||
mostPrioritisedSource = sources.First();
|
||||
|
||||
Child = provider = new TestSkinProvidingContainer(sources);
|
||||
});
|
||||
|
||||
AddAssert("texture provided by expected skin", () =>
|
||||
{
|
||||
return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
|
||||
});
|
||||
|
||||
AddStep("trigger source change", () => provider.TriggerSourceChanged());
|
||||
|
||||
AddAssert("texture still provided by expected skin", () =>
|
||||
{
|
||||
return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestSkinProvidingContainer : SkinProvidingContainer
|
||||
{
|
||||
private readonly IEnumerable<ISkin> sources;
|
||||
|
||||
public TestSkinProvidingContainer(IEnumerable<ISkin> sources)
|
||||
{
|
||||
this.sources = sources;
|
||||
}
|
||||
|
||||
public new void TriggerSourceChanged() => base.TriggerSourceChanged();
|
||||
|
||||
protected override void OnSourceChanged()
|
||||
{
|
||||
ResetSources();
|
||||
sources.ForEach(AddSource);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : ISkin
|
||||
{
|
||||
public const string TEXTURE_NAME = "virtual-texture";
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new System.NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
if (componentName == TEXTURE_NAME)
|
||||
return Texture.WhitePixel;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new System.NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
@ -45,6 +46,14 @@ namespace osu.Game.Tests.Testing
|
||||
Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveShader()
|
||||
{
|
||||
AddAssert("ruleset shaders retrieved", () =>
|
||||
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestVertex.vs") != null &&
|
||||
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestFragment.fs") != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResolveConfigManager()
|
||||
{
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -36,18 +35,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
double? time = null;
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
|
||||
// test seek via keyboard
|
||||
AddStep("seek with right arrow key", () => InputManager.Key(Key.Right));
|
||||
AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
AddStep("seek with left arrow key", () => InputManager.Key(Key.Left));
|
||||
AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
|
||||
|
||||
seekToBreak(0);
|
||||
seekToBreak(1);
|
||||
|
||||
|
@ -114,11 +114,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public bool ResultsCreated { get; private set; }
|
||||
|
||||
public FakeRankingPushPlayer()
|
||||
: base(true, true)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score)
|
||||
{
|
||||
var results = base.CreateResults(score);
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
showOverlay();
|
||||
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
showOverlay();
|
||||
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -111,11 +111,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -127,11 +127,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
||||
AddAssert("Overlay state is reset", () => failOverlay.Buttons.All(b => b.State == SelectionState.NotSelected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -162,11 +162,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
showOverlay();
|
||||
|
||||
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
|
||||
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
|
||||
|
||||
AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));
|
||||
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -179,8 +179,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
|
||||
AddAssert("Second button selected", () => getButton(1).Selected.Value);
|
||||
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
|
||||
AddAssert("Second button selected", () => getButton(1).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -196,8 +196,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
AddAssert("Second button not selected", () => getButton(1).State == SelectionState.NotSelected);
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected); // Initial state condition
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
showOverlay();
|
||||
|
||||
AddAssert("No button selected",
|
||||
() => pauseOverlay.Buttons.All(button => !button.Selected.Value));
|
||||
() => pauseOverlay.Buttons.All(button => button.State == SelectionState.NotSelected));
|
||||
}
|
||||
|
||||
private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
246
osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs
Normal file
246
osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs
Normal file
@ -0,0 +1,246 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerScoreSubmission : PlayerTestScene
|
||||
{
|
||||
protected override bool AllowFail => allowFail;
|
||||
|
||||
private bool allowFail;
|
||||
|
||||
private Func<RulesetInfo, IBeatmap> createCustomBeatmap;
|
||||
private Func<Ruleset> createCustomRuleset;
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => createCustomRuleset?.Invoke() ?? new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => createCustomBeatmap?.Invoke(ruleset) ?? createTestBeatmap(ruleset);
|
||||
|
||||
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = (TestBeatmap)base.CreateBeatmap(ruleset);
|
||||
|
||||
beatmap.HitObjects = beatmap.HitObjects.Take(10).ToList();
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnResultsWithNoToken()
|
||||
{
|
||||
prepareTokenResponse(false);
|
||||
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnResults()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnExitWithNoToken()
|
||||
{
|
||||
prepareTokenResponse(false);
|
||||
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnEmptyFail()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(true);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("exit", () => Player.Exit());
|
||||
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnFail()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(true);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("exit", () => Player.Exit());
|
||||
|
||||
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnEmptyExit()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnExit()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnLocalBeatmap()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(false, r =>
|
||||
{
|
||||
var beatmap = createTestBeatmap(r);
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = null;
|
||||
return beatmap;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnCustomRuleset()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = 10 } });
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
private void createPlayerTest(bool allowFail = false, Func<RulesetInfo, IBeatmap> createBeatmap = null, Func<Ruleset> createRuleset = null)
|
||||
{
|
||||
CreateTest(() => AddStep("set up requirements", () =>
|
||||
{
|
||||
this.allowFail = allowFail;
|
||||
createCustomBeatmap = createBeatmap;
|
||||
createCustomRuleset = createRuleset;
|
||||
}));
|
||||
}
|
||||
|
||||
private void prepareTokenResponse(bool validToken)
|
||||
{
|
||||
AddStep("Prepare test API", () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
switch (request)
|
||||
{
|
||||
case CreateSoloScoreRequest tokenRequest:
|
||||
if (validToken)
|
||||
tokenRequest.TriggerSuccess(new APIScoreToken { ID = 1234 });
|
||||
else
|
||||
tokenRequest.TriggerFailure(new APIException("something went wrong!", null));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void addFakeHit()
|
||||
{
|
||||
AddUntilStep("wait for first result", () => Player.Results.Count > 0);
|
||||
|
||||
AddStep("force successfuly hit", () =>
|
||||
{
|
||||
Player.ScoreProcessor.RevertResult(Player.Results.First());
|
||||
Player.ScoreProcessor.ApplyResult(new OsuJudgementResult(Beatmap.Value.Beatmap.HitObjects.First(), new OsuJudgement())
|
||||
{
|
||||
Type = HitResult.Great,
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
87
osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs
Normal file
87
osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs
Normal file
@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
protected TestReplayPlayer Player;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("Initialise player", () => Player = CreatePlayer(new OsuRuleset()));
|
||||
AddStep("Load player", () => LoadScreen(Player));
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPause()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Pause playback", () => InputManager.Key(Key.Space));
|
||||
|
||||
AddUntilStep("Time stopped progressing", () =>
|
||||
{
|
||||
double current = Player.GameplayClockContainer.CurrentTime;
|
||||
bool changed = lastTime != current;
|
||||
lastTime = current;
|
||||
|
||||
return !changed;
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSeekBackwards()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Seek backwards", () =>
|
||||
{
|
||||
lastTime = Player.GameplayClockContainer.CurrentTime;
|
||||
InputManager.Key(Key.Left);
|
||||
});
|
||||
|
||||
AddAssert("Jumped backwards", () => Player.GameplayClockContainer.CurrentTime - lastTime < 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSeekForwards()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Seek forwards", () =>
|
||||
{
|
||||
lastTime = Player.GameplayClockContainer.CurrentTime;
|
||||
InputManager.Key(Key.Right);
|
||||
});
|
||||
|
||||
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
||||
}
|
||||
|
||||
protected TestReplayPlayer CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||||
|
||||
return new TestReplayPlayer(false);
|
||||
}
|
||||
}
|
||||
}
|
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Children = new[]
|
||||
{
|
||||
new ExposedSkinnableDrawable("default", _ => new DefaultBox()),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), ConfineMode.ScaleToFit),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox()),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), ConfineMode.NoScaling)
|
||||
}
|
||||
},
|
||||
@ -168,7 +168,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void Disable()
|
||||
{
|
||||
allow = false;
|
||||
OnSourceChanged();
|
||||
TriggerSourceChanged();
|
||||
}
|
||||
|
||||
public SwitchableSkinProvidingContainer(ISkin skin)
|
||||
|
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -41,8 +39,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
private int nextFrame;
|
||||
|
||||
private BeatmapSetInfo importedBeatmap;
|
||||
|
||||
private int importedBeatmapId;
|
||||
@ -51,8 +47,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("reset sent frames", () => nextFrame = 0);
|
||||
|
||||
AddStep("import beatmap", () =>
|
||||
{
|
||||
importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
|
||||
@ -105,7 +99,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
waitForPlayer();
|
||||
checkPaused(true);
|
||||
|
||||
sendFrames(1000); // send enough frames to ensure play won't be paused
|
||||
// send enough frames to ensure play won't be paused
|
||||
sendFrames(100);
|
||||
|
||||
checkPaused(false);
|
||||
}
|
||||
@ -114,12 +109,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestSpectatingDuringGameplay()
|
||||
{
|
||||
start();
|
||||
sendFrames(300);
|
||||
|
||||
loadSpectatingScreen();
|
||||
waitForPlayer();
|
||||
|
||||
AddStep("advance frame count", () => nextFrame = 300);
|
||||
sendFrames();
|
||||
sendFrames(300);
|
||||
|
||||
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
|
||||
}
|
||||
@ -220,11 +215,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void sendFrames(int count = 10)
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
testSpectatorClient.SendFrames(streamingUser.Id, nextFrame, count);
|
||||
nextFrame += count;
|
||||
});
|
||||
AddStep("send frames", () => testSpectatorClient.SendFrames(streamingUser.Id, count));
|
||||
}
|
||||
|
||||
private void loadSpectatingScreen()
|
||||
@ -232,14 +223,5 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
|
||||
}
|
||||
|
||||
internal class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
foreach (var legacyFrame in frames.Frames)
|
||||
{
|
||||
var frame = new TestReplayFrame();
|
||||
frame.FromLegacy(legacyFrame, null, null);
|
||||
frame.FromLegacy(legacyFrame, null);
|
||||
replay.Frames.Add(frame);
|
||||
}
|
||||
}
|
||||
|
@ -1,61 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public abstract class RoomManagerTestScene : RoomTestScene
|
||||
{
|
||||
[Cached(Type = typeof(IRoomManager))]
|
||||
protected TestRoomManager RoomManager { get; } = new TestRoomManager();
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("clear rooms", () => RoomManager.Rooms.Clear());
|
||||
}
|
||||
|
||||
protected void AddRooms(int count, RulesetInfo ruleset = null)
|
||||
{
|
||||
AddStep("add rooms", () =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = i },
|
||||
Name = { Value = $"Room {i}" },
|
||||
Host = { Value = new User { Username = "Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
|
||||
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
|
||||
};
|
||||
|
||||
if (ruleset != null)
|
||||
{
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Ruleset = { Value = ruleset },
|
||||
Beatmap =
|
||||
{
|
||||
Value = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
RoomManager.Rooms.Add(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestRoomManager : IRoomManager
|
||||
{
|
||||
public event Action RoomsUpdated
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public readonly BindableList<Room> Rooms = new BindableList<Room>();
|
||||
|
||||
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
|
||||
|
||||
IBindableList<Room> IRoomManager.Rooms => Rooms;
|
||||
|
||||
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
|
||||
|
||||
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
}
|
||||
|
||||
public void PartRoom()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -4,17 +4,21 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Rooms.RoomStatuses;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneLoungeRoomInfo : RoomTestScene
|
||||
public class TestSceneLoungeRoomInfo : OnlinePlayTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
SelectedRoom.Value = new Room();
|
||||
|
||||
Child = new RoomInfo
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -23,15 +27,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
};
|
||||
});
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
// Todo: Temp
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNonSelectedRoom()
|
||||
{
|
||||
AddStep("set null room", () => Room.RoomID.Value = null);
|
||||
AddStep("set null room", () => SelectedRoom.Value.RoomID.Value = null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -39,11 +38,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("set open room", () =>
|
||||
{
|
||||
Room.RoomID.Value = 0;
|
||||
Room.Name.Value = "Room 0";
|
||||
Room.Host.Value = new User { Username = "peppy", Id = 2 };
|
||||
Room.EndDate.Value = DateTimeOffset.Now.AddMonths(1);
|
||||
Room.Status.Value = new RoomStatusOpen();
|
||||
SelectedRoom.Value.RoomID.Value = 0;
|
||||
SelectedRoom.Value.Name.Value = "Room 0";
|
||||
SelectedRoom.Value.Host.Value = new User { Username = "peppy", Id = 2 };
|
||||
SelectedRoom.Value.EndDate.Value = DateTimeOffset.Now.AddMonths(1);
|
||||
SelectedRoom.Value.Status.Value = new RoomStatusOpen();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -3,24 +3,26 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneLoungeRoomsContainer : RoomManagerTestScene
|
||||
public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
|
||||
{
|
||||
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
|
||||
|
||||
private RoomsContainer container;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = container = new RoomsContainer
|
||||
{
|
||||
@ -29,12 +31,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Width = 0.5f,
|
||||
JoinRequested = joinRequested
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBasicListChanges()
|
||||
{
|
||||
AddRooms(3);
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(3));
|
||||
|
||||
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
|
||||
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
|
||||
@ -51,7 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestKeyboardNavigation()
|
||||
{
|
||||
AddRooms(3);
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(3));
|
||||
|
||||
AddAssert("no selection", () => checkRoomSelected(null));
|
||||
|
||||
@ -72,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestClickDeselection()
|
||||
{
|
||||
AddRooms(1);
|
||||
AddStep("add room", () => RoomManager.AddRooms(1));
|
||||
|
||||
AddAssert("no selection", () => checkRoomSelected(null));
|
||||
|
||||
@ -91,7 +93,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestStringFiltering()
|
||||
{
|
||||
AddRooms(4);
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(4));
|
||||
|
||||
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
|
||||
|
||||
@ -107,21 +109,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestRulesetFiltering()
|
||||
{
|
||||
AddRooms(2, new OsuRuleset().RulesetInfo);
|
||||
AddRooms(3, new CatchRuleset().RulesetInfo);
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(2, new OsuRuleset().RulesetInfo));
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
|
||||
|
||||
// Todo: What even is this case...?
|
||||
AddStep("set empty filter criteria", () => container.Filter(null));
|
||||
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
|
||||
|
||||
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
|
||||
|
||||
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
|
||||
|
||||
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
|
||||
|
||||
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
|
||||
}
|
||||
|
||||
private bool checkRoomSelected(Room room) => Room == room;
|
||||
private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
|
||||
|
||||
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
|
||||
|
||||
|
@ -11,11 +11,12 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMatchBeatmapDetailArea : RoomTestScene
|
||||
public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
@ -26,6 +27,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
SelectedRoom.Value = new Room();
|
||||
|
||||
Child = new MatchBeatmapDetailArea
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -37,9 +40,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void createNewItem()
|
||||
{
|
||||
Room.Playlist.Add(new PlaylistItem
|
||||
SelectedRoom.Value.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
ID = Room.Playlist.Count,
|
||||
ID = SelectedRoom.Value.Playlist.Count,
|
||||
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
RequiredMods =
|
||||
|
@ -7,46 +7,49 @@ using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMatchHeader : RoomTestScene
|
||||
public class TestSceneMatchHeader : OnlinePlayTestScene
|
||||
{
|
||||
public TestSceneMatchHeader()
|
||||
{
|
||||
Child = new Header();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Room.Playlist.Add(new PlaylistItem
|
||||
SelectedRoom.Value = new Room
|
||||
{
|
||||
Beatmap =
|
||||
Name = { Value = "A very awesome room" },
|
||||
Host = { Value = new User { Id = 2, Username = "peppy" } },
|
||||
Playlist =
|
||||
{
|
||||
Value = new BeatmapInfo
|
||||
new PlaylistItem
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
Beatmap =
|
||||
{
|
||||
Title = "Title",
|
||||
Artist = "Artist",
|
||||
AuthorString = "Author",
|
||||
Value = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = "Title",
|
||||
Artist = "Artist",
|
||||
AuthorString = "Author",
|
||||
},
|
||||
Version = "Version",
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
}
|
||||
},
|
||||
Version = "Version",
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
RequiredMods =
|
||||
{
|
||||
new OsuModDoubleTime(),
|
||||
new OsuModNoFail(),
|
||||
new OsuModRelax(),
|
||||
}
|
||||
}
|
||||
},
|
||||
RequiredMods =
|
||||
{
|
||||
new OsuModDoubleTime(),
|
||||
new OsuModNoFail(),
|
||||
new OsuModRelax(),
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
Room.Name.Value = "A very awesome room";
|
||||
Room.Host.Value = new User { Id = 2, Username = "peppy" };
|
||||
Child = new Header();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -2,72 +2,74 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMatchLeaderboard : RoomTestScene
|
||||
public class TestSceneMatchLeaderboard : OnlinePlayTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneMatchLeaderboard()
|
||||
{
|
||||
Add(new MatchLeaderboard
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
Scope = MatchLeaderboardScope.Overall,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
private void load()
|
||||
{
|
||||
var req = new GetRoomScoresRequest();
|
||||
req.Success += v => { };
|
||||
req.Failure += _ => { };
|
||||
((DummyAPIAccess)API).HandleRequest = r =>
|
||||
{
|
||||
switch (r)
|
||||
{
|
||||
case GetRoomLeaderboardRequest leaderboardRequest:
|
||||
leaderboardRequest.TriggerSuccess(new APILeaderboard
|
||||
{
|
||||
Leaderboard = new List<APIUserScoreAggregate>
|
||||
{
|
||||
new APIUserScoreAggregate
|
||||
{
|
||||
UserID = 2,
|
||||
User = new User { Id = 2, Username = "peppy" },
|
||||
TotalScore = 995533,
|
||||
RoomID = 3,
|
||||
CompletedBeatmaps = 1,
|
||||
TotalAttempts = 6,
|
||||
Accuracy = 0.9851
|
||||
},
|
||||
new APIUserScoreAggregate
|
||||
{
|
||||
UserID = 1040328,
|
||||
User = new User { Id = 1040328, Username = "smoogipoo" },
|
||||
TotalScore = 981100,
|
||||
RoomID = 3,
|
||||
CompletedBeatmaps = 1,
|
||||
TotalAttempts = 9,
|
||||
Accuracy = 0.937
|
||||
}
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
api.Queue(req);
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Room.RoomID.Value = 3;
|
||||
SelectedRoom.Value = new Room { RoomID = { Value = 3 } };
|
||||
|
||||
Child = new MatchLeaderboard
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
Scope = MatchLeaderboardScope.Overall,
|
||||
};
|
||||
});
|
||||
|
||||
private class GetRoomScoresRequest : APIRequest<List<RoomScore>>
|
||||
{
|
||||
protected override string Target => "rooms/3/leaderboard";
|
||||
}
|
||||
|
||||
private class RoomScore
|
||||
{
|
||||
[JsonProperty("user")]
|
||||
public User User { get; set; }
|
||||
|
||||
[JsonProperty("accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
[JsonProperty("total_score")]
|
||||
public int TotalScore { get; set; }
|
||||
|
||||
[JsonProperty("pp")]
|
||||
public double PP { get; set; }
|
||||
|
||||
[JsonProperty("attempts")]
|
||||
public int TotalAttempts { get; set; }
|
||||
|
||||
[JsonProperty("completed")]
|
||||
public int CompletedAttempts { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,74 +3,40 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorClient))]
|
||||
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
|
||||
{
|
||||
{ PLAYER_1_ID, new ManualClock() },
|
||||
{ PLAYER_2_ID, new ManualClock() }
|
||||
};
|
||||
|
||||
public TestSceneMultiSpectatorLeaderboard()
|
||||
{
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
spectatorClient,
|
||||
lookupCache,
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
private Dictionary<int, ManualClock> clocks;
|
||||
private MultiSpectatorLeaderboard leaderboard;
|
||||
|
||||
[SetUpSteps]
|
||||
public new void SetUpSteps()
|
||||
{
|
||||
MultiSpectatorLeaderboard leaderboard = null;
|
||||
|
||||
AddStep("reset", () =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
foreach (var (userId, clock) in clocks)
|
||||
clocks = new Dictionary<int, ManualClock>
|
||||
{
|
||||
spectatorClient.EndPlay(userId);
|
||||
clock.CurrentTime = 0;
|
||||
}
|
||||
{ PLAYER_1_ID, new ManualClock() },
|
||||
{ PLAYER_2_ID, new ManualClock() }
|
||||
};
|
||||
|
||||
foreach (var (userId, _) in clocks)
|
||||
SpectatorClient.StartPlay(userId, 0);
|
||||
});
|
||||
|
||||
AddStep("create leaderboard", () =>
|
||||
{
|
||||
foreach (var (userId, _) in clocks)
|
||||
spectatorClient.StartPlay(userId, 0);
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
|
||||
var scoreProcessor = new OsuScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(playable);
|
||||
@ -96,10 +62,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
// For player 2, send frames in sets of 10.
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
spectatorClient.SendFrames(PLAYER_1_ID, i, 1);
|
||||
SpectatorClient.SendFrames(PLAYER_1_ID, 1);
|
||||
|
||||
if (i % 10 == 0)
|
||||
spectatorClient.SendFrames(PLAYER_2_ID, i, 10);
|
||||
SpectatorClient.SendFrames(PLAYER_2_ID, 10);
|
||||
}
|
||||
});
|
||||
|
||||
@ -145,17 +111,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void assertCombo(int userId, int expectedCombo)
|
||||
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
|
||||
|
||||
private class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.FromResult(new User
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,31 +3,20 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorClient))]
|
||||
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
@ -37,7 +26,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private MultiSpectatorScreen spectatorScreen;
|
||||
|
||||
private readonly List<int> playingUserIds = new List<int>();
|
||||
private readonly Dictionary<int, int> nextFrame = new Dictionary<int, int>();
|
||||
|
||||
private BeatmapSetInfo importedSet;
|
||||
private BeatmapInfo importedBeatmap;
|
||||
@ -51,25 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1;
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("reset sent frames", () => nextFrame.Clear());
|
||||
|
||||
AddStep("add streaming client", () =>
|
||||
{
|
||||
Remove(spectatorClient);
|
||||
Add(spectatorClient);
|
||||
});
|
||||
|
||||
AddStep("finish previous gameplay", () =>
|
||||
{
|
||||
foreach (var id in playingUserIds)
|
||||
spectatorClient.EndPlay(id);
|
||||
playingUserIds.Clear();
|
||||
});
|
||||
}
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() => playingUserIds.Clear());
|
||||
|
||||
[Test]
|
||||
public void TestDelayedStart()
|
||||
@ -80,18 +51,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
|
||||
playingUserIds.Add(PLAYER_1_ID);
|
||||
playingUserIds.Add(PLAYER_2_ID);
|
||||
nextFrame[PLAYER_1_ID] = 0;
|
||||
nextFrame[PLAYER_2_ID] = 0;
|
||||
});
|
||||
|
||||
loadSpectateScreen(false);
|
||||
|
||||
AddWaitStep("wait a bit", 10);
|
||||
AddStep("load player first_player_id", () => spectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
|
||||
AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
|
||||
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
|
||||
|
||||
AddWaitStep("wait a bit", 10);
|
||||
AddStep("load player second_player_id", () => spectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
|
||||
AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
|
||||
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
|
||||
}
|
||||
|
||||
@ -107,6 +76,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddWaitStep("wait a bit", 20);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTimeDoesNotProgressWhileAllPlayersPaused()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
sendFrames(PLAYER_1_ID, 40);
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
AddAssert("master clock still running", () => this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
|
||||
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
AddUntilStep("master clock paused", () => !this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersMustStartSimultaneously()
|
||||
{
|
||||
@ -151,7 +137,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
sendFrames(PLAYER_2_ID, 10);
|
||||
sendFrames(PLAYER_2_ID);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
@ -182,7 +168,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 1000);
|
||||
sendFrames(PLAYER_2_ID, 10);
|
||||
sendFrames(PLAYER_2_ID, 30);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
@ -208,10 +194,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
sendFrames(PLAYER_1_ID, 10);
|
||||
sendFrames(PLAYER_1_ID);
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
checkPaused(PLAYER_1_ID, false);
|
||||
assertOneNotMuted();
|
||||
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
@ -229,6 +215,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpectatingDuringGameplay()
|
||||
{
|
||||
var players = new[] { PLAYER_1_ID, PLAYER_2_ID };
|
||||
|
||||
start(players);
|
||||
sendFrames(players, 300);
|
||||
|
||||
loadSpectateScreen();
|
||||
sendFrames(players, 300);
|
||||
|
||||
AddUntilStep("playing from correct point in time", () => this.ChildrenOfType<DrawableRuleset>().All(r => r.FrameStableClock.CurrentTime > 30000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpectatingDuringGameplayWithLateFrames()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
sendFrames(new[] { PLAYER_1_ID, PLAYER_2_ID }, 300);
|
||||
|
||||
loadSpectateScreen();
|
||||
sendFrames(PLAYER_1_ID, 300);
|
||||
|
||||
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
checkPaused(PLAYER_1_ID, false);
|
||||
|
||||
sendFrames(PLAYER_2_ID, 300);
|
||||
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
|
||||
}
|
||||
|
||||
private void loadSpectateScreen(bool waitForPlayerLoad = true)
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
@ -242,8 +258,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
|
||||
}
|
||||
|
||||
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
|
||||
|
||||
private void start(int[] userIds, int? beatmapId = null)
|
||||
{
|
||||
AddStep("start play", () =>
|
||||
@ -251,23 +265,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
foreach (int id in userIds)
|
||||
{
|
||||
Client.CurrentMatchPlayingUserIds.Add(id);
|
||||
spectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
|
||||
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
|
||||
playingUserIds.Add(id);
|
||||
nextFrame[id] = 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void finish(int userId)
|
||||
{
|
||||
AddStep("end play", () =>
|
||||
{
|
||||
spectatorClient.EndPlay(userId);
|
||||
playingUserIds.Remove(userId);
|
||||
nextFrame.Remove(userId);
|
||||
});
|
||||
}
|
||||
|
||||
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
|
||||
|
||||
private void sendFrames(int[] userIds, int count = 10)
|
||||
@ -275,10 +278,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
foreach (int id in userIds)
|
||||
{
|
||||
spectatorClient.SendFrames(id, nextFrame[id], count);
|
||||
nextFrame[id] += count;
|
||||
}
|
||||
SpectatorClient.SendFrames(id, count);
|
||||
});
|
||||
}
|
||||
|
||||
@ -286,7 +286,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
|
||||
private void checkPausedInstant(int userId, bool state)
|
||||
=> AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
{
|
||||
checkPaused(userId, state);
|
||||
|
||||
// Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time.
|
||||
// AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
}
|
||||
|
||||
private void assertOneNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType<PlayerArea>().Count(p => !p.Mute) == 1);
|
||||
|
||||
private void assertMuted(int userId, bool muted)
|
||||
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted);
|
||||
@ -297,17 +304,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
|
||||
|
||||
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
|
||||
|
||||
internal class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.FromResult(new User
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user