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basically disable HD pp when blinds enabled
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@ -48,11 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (mods.Any(m => m is OsuModSpunOut))
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multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
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if (mods.Any(m => m is OsuModBlinds))
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multiplier *= 1.0 + ((0.12 + totalHits * (0.0008 / (1 + 3 * countMiss))) * Math.Pow(accuracy, 16));
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double aimValue = computeAimValue();
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double speedValue = computeSpeedValue();
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double accuracyValue = computeAccuracyValue();
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@ -113,7 +109,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
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// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
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if (mods.Any(h => h is OsuModHidden))
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if (mods.Any(m => m is OsuModBlinds))
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aimValue *= 1.0 + ((0.12 + totalHits * (0.0008 / (1 + 3 * countMiss))) * Math.Pow(accuracy, 16));
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else if (mods.Any(h => h is OsuModHidden))
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aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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aimValue *= approachRateBonus;
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@ -151,7 +149,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
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if (mods.Any(m => m is OsuModHidden))
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if (mods.Any(m => m is OsuModBlinds))
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speedValue *= 1.0 + ((0.12 + totalHits * (0.0008 / (1 + 3 * countMiss))) * Math.Pow(accuracy, 16));
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else if (mods.Any(m => m is OsuModHidden))
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speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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// Scale the speed value with accuracy and OD.
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