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Add extra bonus for hidden+flashlight
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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this.preemptTime = preemptTime;
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}
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private double skillMultiplier => 0.12;
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private double skillMultiplier => 0.11;
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private double strainDecayBase => 0.15;
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protected override double DecayWeight => 1.0;
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protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
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@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double preemptTime;
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private const double max_opacity_bonus = 0.4;
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private const double hidden_bonus = 0.3;
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private double currentStrain;
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@ -81,6 +82,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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if (hidden) {
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result *= 1.0 + max_opacity_bonus;
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// Additional bonus for Hidden due to there being no approach circles.
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result *= 1.0 + hidden_bonus;
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}
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return result;
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