mirror of
https://github.com/ppy/osu.git
synced 2026-05-17 12:02:58 +08:00
Compare commits
1087 Commits
@@ -13,6 +13,24 @@
|
||||
"commands": [
|
||||
"dotnet-format"
|
||||
]
|
||||
},
|
||||
"jetbrains.resharper.globaltools": {
|
||||
"version": "2020.2.4",
|
||||
"commands": [
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"nvika": {
|
||||
"version": "2.0.0",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
},
|
||||
"codefilesanity": {
|
||||
"version": "15.0.0",
|
||||
"commands": [
|
||||
"CodeFileSanity"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -334,3 +334,5 @@ inspectcode
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||||
|
||||
# BenchmarkDotNet
|
||||
/BenchmarkDotNet.Artifacts
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||||
|
||||
*.GeneratedMSBuildEditorConfig.editorconfig
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||||
|
||||
Vendored
+25
-42
@@ -9,11 +9,10 @@
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||||
"command": "dotnet",
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||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Desktop",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
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||||
@@ -24,12 +23,11 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Desktop",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:Configuration=Release",
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
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||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
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||||
@@ -40,11 +38,10 @@
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||||
"command": "dotnet",
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||||
"args": [
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||||
"build",
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||||
"--no-restore",
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||||
"osu.Game.Tests",
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||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
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||||
@@ -55,12 +52,11 @@
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||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
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||||
"--no-restore",
|
||||
"osu.Game.Tests",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:Configuration=Release",
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
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||||
@@ -71,11 +67,10 @@
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||||
"command": "dotnet",
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||||
"args": [
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||||
"build",
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||||
"--no-restore",
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||||
"osu.Game.Tournament.Tests",
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||||
"/p:GenerateFullPaths=true",
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||||
"/m",
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||||
"/verbosity:m"
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||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
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||||
@@ -86,12 +81,11 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Tournament.Tests",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:Configuration=Release",
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
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||||
@@ -102,25 +96,14 @@
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||||
"command": "dotnet",
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||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Benchmarks",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:Configuration=Release",
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
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||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp3.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
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||||
"args": [
|
||||
"restore",
|
||||
"build/Desktop.proj"
|
||||
],
|
||||
"problemMatcher": []
|
||||
}
|
||||
]
|
||||
}
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||||
@@ -4,5 +4,6 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
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||||
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
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||||
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
|
||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
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||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
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||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
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||||
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||||
@@ -16,9 +16,9 @@
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||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
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||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
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||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
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||||
|
||||
@@ -34,6 +34,8 @@ If you are looking to install or test osu! without setting up a development envi
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| ------------- | ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
|
||||
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
@@ -73,7 +75,6 @@ git pull
|
||||
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
|
||||
|
||||
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
|
||||
- Visual Studio Code users must run the `Restore` task before any build attempt.
|
||||
|
||||
You can also build and run *osu!* from the command-line with a single command:
|
||||
|
||||
|
||||
+6
-17
@@ -1,7 +1,4 @@
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||||
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2020.1.3"
|
||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
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||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
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||||
|
||||
///////////////////////////////////////////////////////////////////////////////
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||||
// ARGUMENTS
|
||||
@@ -18,23 +15,15 @@ var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
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||||
// TASKS
|
||||
///////////////////////////////////////////////////////////////////////////////
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||||
|
||||
// windows only because both inspectcode and nvika depend on net45
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||||
Task("InspectCode")
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||||
.WithCriteria(IsRunningOnWindows())
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||||
.Does(() => {
|
||||
InspectCode(desktopSlnf, new InspectCodeSettings {
|
||||
CachesHome = "inspectcode",
|
||||
OutputFile = "inspectcodereport.xml",
|
||||
ArgumentCustomization = arg => {
|
||||
if (AppVeyor.IsRunningOnAppVeyor) // Don't flood CI output
|
||||
arg.Append("--verbosity:WARN");
|
||||
return arg;
|
||||
},
|
||||
});
|
||||
var inspectcodereport = "inspectcodereport.xml";
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||||
var cacheDir = "inspectcode";
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||||
var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output
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||||
|
||||
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
|
||||
if (returnCode != 0)
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||||
throw new Exception($"inspectcode failed with return code {returnCode}");
|
||||
DotNetCoreTool(rootDirectory.FullPath,
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||||
"jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}");
|
||||
DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors");
|
||||
});
|
||||
|
||||
Task("CodeFileSanity")
|
||||
|
||||
+1
-1
@@ -5,6 +5,6 @@
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.1.1"
|
||||
"Microsoft.Build.Traversal": "2.2.3"
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -135,6 +135,9 @@ namespace osu.Desktop
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
return edit.Beatmap.ToString();
|
||||
|
||||
case UserActivity.InLobby lobby:
|
||||
return lobby.Room.Name.Value;
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace osu.Desktop
|
||||
switch (host.Window)
|
||||
{
|
||||
// Legacy osuTK DesktopGameWindow
|
||||
case DesktopGameWindow desktopGameWindow:
|
||||
case OsuTKDesktopWindow desktopGameWindow:
|
||||
desktopGameWindow.CursorState |= CursorState.Hidden;
|
||||
desktopGameWindow.SetIconFromStream(iconStream);
|
||||
desktopGameWindow.Title = Name;
|
||||
@@ -139,7 +139,7 @@ namespace osu.Desktop
|
||||
|
||||
// SDL2 DesktopWindow
|
||||
case DesktopWindow desktopWindow:
|
||||
desktopWindow.CursorState.Value |= CursorState.Hidden;
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
desktopWindow.SetIconFromStream(iconStream);
|
||||
desktopWindow.Title = Name;
|
||||
desktopWindow.DragDrop += f => fileDrop(new[] { f });
|
||||
|
||||
+7
-18
@@ -9,11 +9,10 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
@@ -24,24 +23,14 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:Configuration=Release",
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"restore"
|
||||
],
|
||||
"problemMatcher": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -12,17 +12,32 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestFixture]
|
||||
public class CatchLegacyModConversionTest : LegacyModConversionTest
|
||||
{
|
||||
[TestCase(LegacyMods.Easy, new[] { typeof(CatchModEasy) })]
|
||||
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) })]
|
||||
[TestCase(LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
|
||||
private static readonly object[][] catch_mod_mapping =
|
||||
{
|
||||
new object[] { LegacyMods.NoFail, new[] { typeof(CatchModNoFail) } },
|
||||
new object[] { LegacyMods.Easy, new[] { typeof(CatchModEasy) } },
|
||||
new object[] { LegacyMods.Hidden, new[] { typeof(CatchModHidden) } },
|
||||
new object[] { LegacyMods.HardRock, new[] { typeof(CatchModHardRock) } },
|
||||
new object[] { LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) } },
|
||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
|
||||
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
|
||||
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
|
||||
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
|
||||
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModFlashlight), typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
|
||||
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime), typeof(CatchModPerfect) })]
|
||||
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
|
||||
@@ -18,71 +18,42 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
base.LoadComplete();
|
||||
|
||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
||||
AddStep($"show {rep}", () => SetContents(() => createDrawable(rep)));
|
||||
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep)));
|
||||
|
||||
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
||||
|
||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
||||
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
|
||||
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true)));
|
||||
|
||||
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
||||
}
|
||||
|
||||
private Drawable createDrawableTinyDroplet()
|
||||
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) =>
|
||||
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash);
|
||||
|
||||
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash);
|
||||
|
||||
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet()));
|
||||
|
||||
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false)
|
||||
{
|
||||
var droplet = new TestCatchTinyDroplet
|
||||
{
|
||||
Scale = 1.5f,
|
||||
};
|
||||
var hitObject = d.HitObject;
|
||||
hitObject.StartTime = 1000000000000;
|
||||
hitObject.Scale = 1.5f;
|
||||
|
||||
return new DrawableTinyDroplet(droplet)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.None,
|
||||
Position = Vector2.Zero,
|
||||
Alpha = 1,
|
||||
LifetimeStart = double.NegativeInfinity,
|
||||
LifetimeEnd = double.PositiveInfinity,
|
||||
};
|
||||
}
|
||||
if (hyperdash)
|
||||
hitObject.HyperDashTarget = new Banana();
|
||||
|
||||
private Drawable createDrawableDroplet(bool hyperdash = false)
|
||||
{
|
||||
var droplet = new TestCatchDroplet
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.RelativePositionAxes = Axes.None;
|
||||
d.Position = Vector2.Zero;
|
||||
d.HitObjectApplied += _ =>
|
||||
{
|
||||
Scale = 1.5f,
|
||||
HyperDashTarget = hyperdash ? new Banana() : null
|
||||
};
|
||||
|
||||
return new DrawableDroplet(droplet)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.None,
|
||||
Position = Vector2.Zero,
|
||||
Alpha = 1,
|
||||
LifetimeStart = double.NegativeInfinity,
|
||||
LifetimeEnd = double.PositiveInfinity,
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable createDrawable(FruitVisualRepresentation rep, bool hyperdash = false)
|
||||
{
|
||||
Fruit fruit = new TestCatchFruit(rep)
|
||||
{
|
||||
Scale = 1.5f,
|
||||
HyperDashTarget = hyperdash ? new Banana() : null
|
||||
};
|
||||
|
||||
return new DrawableFruit(fruit)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.None,
|
||||
Position = Vector2.Zero,
|
||||
Alpha = 1,
|
||||
LifetimeStart = double.NegativeInfinity,
|
||||
LifetimeEnd = double.PositiveInfinity,
|
||||
d.LifetimeStart = double.NegativeInfinity;
|
||||
d.LifetimeEnd = double.PositiveInfinity;
|
||||
};
|
||||
return d;
|
||||
}
|
||||
|
||||
public class TestCatchFruit : Fruit
|
||||
@@ -90,26 +61,9 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public TestCatchFruit(FruitVisualRepresentation rep)
|
||||
{
|
||||
VisualRepresentation = rep;
|
||||
StartTime = 1000000000000;
|
||||
}
|
||||
|
||||
public override FruitVisualRepresentation VisualRepresentation { get; }
|
||||
}
|
||||
|
||||
public class TestCatchDroplet : Droplet
|
||||
{
|
||||
public TestCatchDroplet()
|
||||
{
|
||||
StartTime = 1000000000000;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestCatchTinyDroplet : TinyDroplet
|
||||
{
|
||||
public TestCatchTinyDroplet()
|
||||
{
|
||||
StartTime = 1000000000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,9 +17,11 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
private const double fade_out_offset_multiplier = 0.6;
|
||||
private const double fade_out_duration_multiplier = 0.44;
|
||||
|
||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableCatchHitObject catchDrawable))
|
||||
base.ApplyNormalVisibilityState(hitObject, state);
|
||||
|
||||
if (!(hitObject is DrawableCatchHitObject catchDrawable))
|
||||
return;
|
||||
|
||||
if (catchDrawable.NestedHitObjects.Any())
|
||||
|
||||
@@ -6,9 +6,8 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -62,6 +61,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||
{
|
||||
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
public virtual bool StaysOnPlate => HitObject.CanBePlated;
|
||||
|
||||
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
||||
@@ -88,22 +89,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
var endTime = HitObject.GetEndTime();
|
||||
|
||||
using (BeginAbsoluteSequence(endTime, true))
|
||||
switch (state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut();
|
||||
break;
|
||||
}
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
if (Position > lastCatchFrame.Position)
|
||||
lastCatchFrame.Actions.Add(CatchAction.MoveRight);
|
||||
else if (Position < lastCatchFrame.Position)
|
||||
Actions.Add(CatchAction.MoveLeft);
|
||||
lastCatchFrame.Actions.Add(CatchAction.MoveLeft);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+7
-18
@@ -9,11 +9,10 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
@@ -24,24 +23,14 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:Configuration=Release",
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"restore"
|
||||
],
|
||||
"problemMatcher": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -12,19 +12,44 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestFixture]
|
||||
public class ManiaLegacyModConversionTest : LegacyModConversionTest
|
||||
{
|
||||
[TestCase(LegacyMods.Easy, new[] { typeof(ManiaModEasy) })]
|
||||
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) })]
|
||||
[TestCase(LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
|
||||
private static readonly object[][] mania_mod_mapping =
|
||||
{
|
||||
new object[] { LegacyMods.NoFail, new[] { typeof(ManiaModNoFail) } },
|
||||
new object[] { LegacyMods.Easy, new[] { typeof(ManiaModEasy) } },
|
||||
new object[] { LegacyMods.Hidden, new[] { typeof(ManiaModHidden) } },
|
||||
new object[] { LegacyMods.HardRock, new[] { typeof(ManiaModHardRock) } },
|
||||
new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } },
|
||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } },
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } },
|
||||
new object[] { LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } },
|
||||
new object[] { LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) } },
|
||||
new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } },
|
||||
new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } },
|
||||
new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } },
|
||||
new object[] { LegacyMods.Key7, new[] { typeof(ManiaModKey7) } },
|
||||
new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } },
|
||||
new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } },
|
||||
new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } },
|
||||
new object[] { LegacyMods.Cinema, new[] { typeof(ManiaModCinema) } },
|
||||
new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } },
|
||||
new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } },
|
||||
new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } },
|
||||
new object[] { LegacyMods.Key3, new[] { typeof(ManiaModKey3) } },
|
||||
new object[] { LegacyMods.Key2, new[] { typeof(ManiaModKey2) } },
|
||||
new object[] { LegacyMods.Mirror, new[] { typeof(ManiaModMirror) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } }
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModFlashlight), typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
|
||||
[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
|
||||
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
/// </summary>
|
||||
public abstract class ManiaHitObjectTestScene : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
||||
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
protected abstract DrawableManiaHitObject CreateHitObject();
|
||||
}
|
||||
|
||||
@@ -24,7 +24,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
if (hitWindows.IsHitResultAllowed(result))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
}, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -26,6 +27,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFadeOnMiss()
|
||||
{
|
||||
AddStep("miss tick", () =>
|
||||
{
|
||||
foreach (var holdNote in holdNotes)
|
||||
holdNote.ChildrenOfType<DrawableHoldNoteHead>().First().MissForcefully();
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableHoldNote> holdNotes => CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>());
|
||||
|
||||
protected override DrawableManiaHitObject CreateHitObject()
|
||||
{
|
||||
var note = new HoldNote { Duration = 1000 };
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@@ -35,6 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
objects.Add(new Note { StartTime = time });
|
||||
|
||||
// don't hit the first note
|
||||
if (i > 0)
|
||||
{
|
||||
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
|
||||
@@ -53,12 +55,77 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteMissAfterNextObjectStartTime()
|
||||
{
|
||||
var objects = new List<ManiaHitObject>
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
EndTime = 1010,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1020,
|
||||
EndTime = 1030
|
||||
}
|
||||
};
|
||||
|
||||
performTest(objects, new List<ReplayFrame>());
|
||||
|
||||
addJudgementAssert(objects[0], HitResult.IgnoreHit);
|
||||
addJudgementAssert(objects[1], HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteReleasedHitAfterNextObjectStartTime()
|
||||
{
|
||||
var objects = new List<ManiaHitObject>
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
EndTime = 1010,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1020,
|
||||
EndTime = 1030
|
||||
}
|
||||
};
|
||||
|
||||
var frames = new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(1000, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(1030),
|
||||
new ManiaReplayFrame(1040, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(1050)
|
||||
};
|
||||
|
||||
performTest(objects, frames);
|
||||
|
||||
addJudgementAssert(objects[0], HitResult.IgnoreHit);
|
||||
addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect);
|
||||
addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect);
|
||||
|
||||
addJudgementAssert(objects[1], HitResult.IgnoreHit);
|
||||
addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great);
|
||||
addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(string name, Func<ManiaHitObject> hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"{name} judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||
|
||||
@@ -204,10 +204,6 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@@ -12,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
||||
: base(drawableHitObjects)
|
||||
public ManiaBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@@ -89,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return drawableRuleset;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new ManiaBlueprintContainer(hitObjects);
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new ManiaBlueprintContainer(this);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
|
||||
@@ -119,6 +119,9 @@ namespace osu.Game.Rulesets.Mania
|
||||
if (mods.HasFlag(LegacyMods.Key9))
|
||||
yield return new ManiaModKey9();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.KeyCoop))
|
||||
yield return new ManiaModDualStages();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
@@ -173,13 +176,22 @@ namespace osu.Game.Rulesets.Mania
|
||||
value |= LegacyMods.Key9;
|
||||
break;
|
||||
|
||||
case ManiaModDualStages _:
|
||||
value |= LegacyMods.KeyCoop;
|
||||
break;
|
||||
|
||||
case ManiaModFadeIn _:
|
||||
value |= LegacyMods.FadeIn;
|
||||
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
|
||||
break;
|
||||
|
||||
case ManiaModMirror _:
|
||||
value |= LegacyMods.Mirror;
|
||||
break;
|
||||
|
||||
case ManiaModRandom _:
|
||||
value |= LegacyMods.Random;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
@@ -71,6 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
|
||||
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,9 +51,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public double? HoldStartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hold note has been released too early and shouldn't give full score for the release.
|
||||
/// Time at which the hold note has been broken, i.e. released too early, resulting in a reduced score.
|
||||
/// </summary>
|
||||
public bool HasBroken { get; private set; }
|
||||
public double? HoldBrokenTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hold note has been released potentially without having caused a break.
|
||||
@@ -229,12 +229,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
using (BeginDelayedSequence(HitObject.Duration, true))
|
||||
base.UpdateStateTransforms(state);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
@@ -244,7 +238,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
|
||||
if (Tail.Judged && !Tail.IsHit)
|
||||
HasBroken = true;
|
||||
HoldBrokenTime = Time.Current;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
@@ -255,6 +249,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
|
||||
if (Time.Elapsed < 0)
|
||||
return false;
|
||||
|
||||
if (CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
return false;
|
||||
|
||||
@@ -287,6 +285,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return;
|
||||
|
||||
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
|
||||
if (Time.Elapsed < 0)
|
||||
return;
|
||||
|
||||
// Make sure a hold was started
|
||||
if (HoldStartTime == null)
|
||||
return;
|
||||
@@ -296,7 +298,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!Tail.IsHit)
|
||||
HasBroken = true;
|
||||
HoldBrokenTime = Time.Current;
|
||||
|
||||
releaseTime = Time.Current;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
@@ -19,8 +17,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
// This hitobject should never expire, so this is just a safe maximum.
|
||||
LifetimeEnd = LifetimeStart + 30000;
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
ApplyResult(r =>
|
||||
{
|
||||
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
|
||||
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HasBroken))
|
||||
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HoldBrokenTime != null))
|
||||
result = HitResult.Meh;
|
||||
|
||||
r.Type = result;
|
||||
|
||||
@@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
/// <summary>
|
||||
/// References the time at which the user started holding the hold note.
|
||||
/// </summary>
|
||||
|
||||
@@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
||||
+8
-8
@@ -6,20 +6,20 @@
|
||||
"EndTime": 2750.0,
|
||||
"Column": 1,
|
||||
"NodeSamples": [
|
||||
["normal-hitnormal"],
|
||||
["soft-hitnormal"],
|
||||
["drum-hitnormal"]
|
||||
["Gameplay/normal-hitnormal"],
|
||||
["Gameplay/soft-hitnormal"],
|
||||
["Gameplay/drum-hitnormal"]
|
||||
],
|
||||
"Samples": ["-hitnormal"]
|
||||
"Samples": ["Gameplay/-hitnormal"]
|
||||
}, {
|
||||
"StartTime": 1875.0,
|
||||
"EndTime": 2750.0,
|
||||
"Column": 0,
|
||||
"NodeSamples": [
|
||||
["soft-hitnormal"],
|
||||
["drum-hitnormal"]
|
||||
["Gameplay/soft-hitnormal"],
|
||||
["Gameplay/drum-hitnormal"]
|
||||
],
|
||||
"Samples": ["-hitnormal"]
|
||||
"Samples": ["Gameplay/-hitnormal"]
|
||||
}]
|
||||
}, {
|
||||
"StartTime": 3750.0,
|
||||
@@ -27,7 +27,7 @@
|
||||
"StartTime": 3750.0,
|
||||
"EndTime": 3750.0,
|
||||
"Column": 3,
|
||||
"Samples": ["normal-hitnormal"]
|
||||
"Samples": ["Gameplay/normal-hitnormal"]
|
||||
}]
|
||||
}]
|
||||
}
|
||||
+4
-4
@@ -6,10 +6,10 @@
|
||||
"EndTime": 1500.0,
|
||||
"Column": 0,
|
||||
"NodeSamples": [
|
||||
["normal-hitnormal"],
|
||||
["Gameplay/normal-hitnormal"],
|
||||
[]
|
||||
],
|
||||
"Samples": ["normal-hitnormal"]
|
||||
"Samples": ["Gameplay/normal-hitnormal"]
|
||||
}]
|
||||
}, {
|
||||
"StartTime": 2000.0,
|
||||
@@ -18,10 +18,10 @@
|
||||
"EndTime": 3000.0,
|
||||
"Column": 2,
|
||||
"NodeSamples": [
|
||||
["drum-hitnormal"],
|
||||
["Gameplay/drum-hitnormal"],
|
||||
[]
|
||||
],
|
||||
"Samples": ["drum-hitnormal"]
|
||||
"Samples": ["Gameplay/drum-hitnormal"]
|
||||
}]
|
||||
}]
|
||||
}
|
||||
+3
-3
@@ -5,17 +5,17 @@
|
||||
"StartTime": 8470.0,
|
||||
"EndTime": 8470.0,
|
||||
"Column": 0,
|
||||
"Samples": ["normal-hitnormal", "normal-hitclap"]
|
||||
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
|
||||
}, {
|
||||
"StartTime": 8626.470587768974,
|
||||
"EndTime": 8626.470587768974,
|
||||
"Column": 1,
|
||||
"Samples": ["normal-hitnormal"]
|
||||
"Samples": ["Gameplay/normal-hitnormal"]
|
||||
}, {
|
||||
"StartTime": 8782.941175537948,
|
||||
"EndTime": 8782.941175537948,
|
||||
"Column": 2,
|
||||
"Samples": ["normal-hitnormal", "normal-hitclap"]
|
||||
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
|
||||
}]
|
||||
}]
|
||||
}
|
||||
|
||||
@@ -18,9 +18,17 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyBodyPiece : LegacyManiaColumnElement
|
||||
{
|
||||
private DrawableHoldNote holdNote;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Stores the start time of the fade animation that plays when any of the nested
|
||||
/// hitobjects of the hold note are missed.
|
||||
/// </summary>
|
||||
private readonly Bindable<double?> missFadeTime = new Bindable<double?>();
|
||||
|
||||
[CanBeNull]
|
||||
private Drawable bodySprite;
|
||||
|
||||
@@ -38,6 +46,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
|
||||
{
|
||||
holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}L";
|
||||
|
||||
@@ -92,11 +102,26 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
InternalChild = bodySprite;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
isHitting.BindValueChanged(onIsHittingChanged, true);
|
||||
missFadeTime.BindValueChanged(onMissFadeTimeChanged, true);
|
||||
|
||||
holdNote.ApplyCustomUpdateState += applyCustomUpdateState;
|
||||
applyCustomUpdateState(holdNote, holdNote.State.Value);
|
||||
}
|
||||
|
||||
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
// ensure that the hold note is also faded out when the head/tail/any tick is missed.
|
||||
if (state == ArmedState.Miss)
|
||||
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
|
||||
}
|
||||
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
@@ -158,10 +183,38 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
private void onMissFadeTimeChanged(ValueChangedEvent<double?> missFadeTimeChange)
|
||||
{
|
||||
if (missFadeTimeChange.NewValue == null)
|
||||
return;
|
||||
|
||||
// this update could come from any nested object of the hold note (or even from an input).
|
||||
// make sure the transforms are consistent across all affected parts.
|
||||
using (BeginAbsoluteSequence(missFadeTimeChange.NewValue.Value))
|
||||
{
|
||||
// colour and duration matches stable
|
||||
// transforms not applied to entire hold note in order to not affect hit lighting
|
||||
const double fade_duration = 60;
|
||||
|
||||
holdNote.Head.FadeColour(Colour4.DarkGray, fade_duration);
|
||||
holdNote.Tail.FadeColour(Colour4.DarkGray, fade_duration);
|
||||
bodySprite?.FadeColour(Colour4.DarkGray, fade_duration);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (holdNote != null)
|
||||
holdNote.ApplyCustomUpdateState -= applyCustomUpdateState;
|
||||
|
||||
lightContainer?.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (result.IsHit)
|
||||
hitPolicy.HandleHit(judgedObject);
|
||||
|
||||
if (!result.IsHit || !DisplayJudgements.Value)
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -19,22 +20,52 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void ApplyMissAnimations()
|
||||
{
|
||||
if (JudgementText != null)
|
||||
JudgementText.Font = JudgementText.Font.With(size: 25);
|
||||
}
|
||||
if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece))
|
||||
{
|
||||
// this is temporary logic until mania's skin transformer returns IAnimatableJudgements
|
||||
JudgementBody.ScaleTo(1.6f);
|
||||
JudgementBody.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
protected override double FadeInDuration => 50;
|
||||
JudgementBody.MoveTo(Vector2.Zero);
|
||||
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
JudgementBody.RotateTo(0);
|
||||
JudgementBody.RotateTo(40, 800, Easing.InQuint);
|
||||
JudgementBody.FadeOutFromOne(800);
|
||||
|
||||
LifetimeEnd = JudgementBody.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
base.ApplyMissAnimations();
|
||||
}
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
|
||||
this.Delay(FadeInDuration).FadeOut(200);
|
||||
JudgementBody.Delay(50)
|
||||
.ScaleTo(0.75f, 250)
|
||||
.FadeOut(200);
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
|
||||
|
||||
private class DefaultManiaJudgementPiece : DefaultJudgementPiece
|
||||
{
|
||||
public DefaultManiaJudgementPiece(HitResult result)
|
||||
: base(result)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
JudgementText.Font = JudgementText.Font.With(size: 25);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@@ -44,9 +43,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
if (obj.Judged)
|
||||
|
||||
@@ -167,6 +167,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
// Tick judgements should not display text.
|
||||
if (judgedObject is DrawableHoldNoteTick)
|
||||
return;
|
||||
|
||||
judgements.Clear(false);
|
||||
judgements.Add(judgementPool.Get(j =>
|
||||
{
|
||||
|
||||
+7
-18
@@ -9,11 +9,10 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
@@ -24,24 +23,14 @@
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
"-p:Configuration=Release",
|
||||
"-p:GenerateFullPaths=true",
|
||||
"-m",
|
||||
"-verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"restore"
|
||||
],
|
||||
"problemMatcher": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -280,8 +280,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private void addClickStep(MouseButton button)
|
||||
{
|
||||
AddStep($"press {button}", () => InputManager.PressButton(button));
|
||||
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
|
||||
AddStep($"click {button}", () => InputManager.Click(button));
|
||||
}
|
||||
|
||||
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
|
||||
@@ -295,7 +294,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
private void assertControlPointPosition(int index, Vector2 position) =>
|
||||
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
|
||||
|
||||
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
|
||||
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Mod = new OsuModSpunOut(),
|
||||
Autoplay = false,
|
||||
Beatmap = singleSpinnerBeatmap,
|
||||
PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().Single().Progress >= 1
|
||||
PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress >= 1
|
||||
});
|
||||
|
||||
[TestCase(null)]
|
||||
@@ -45,7 +45,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Mods = mods,
|
||||
Autoplay = false,
|
||||
Beatmap = singleSpinnerBeatmap,
|
||||
PassCondition = () => Precision.AlmostEquals(Player.ChildrenOfType<SpinnerSpmCounter>().Single().SpinsPerMinute, 286, 1)
|
||||
PassCondition = () =>
|
||||
{
|
||||
var counter = Player.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
|
||||
return counter != null && Precision.AlmostEquals(counter.SpinsPerMinute, 286, 1);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -12,18 +12,36 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class OsuLegacyModConversionTest : LegacyModConversionTest
|
||||
{
|
||||
[TestCase(LegacyMods.Easy, new[] { typeof(OsuModEasy) })]
|
||||
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) })]
|
||||
[TestCase(LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
|
||||
private static readonly object[][] osu_mod_mapping =
|
||||
{
|
||||
new object[] { LegacyMods.NoFail, new[] { typeof(OsuModNoFail) } },
|
||||
new object[] { LegacyMods.Easy, new[] { typeof(OsuModEasy) } },
|
||||
new object[] { LegacyMods.TouchDevice, new[] { typeof(OsuModTouchDevice) } },
|
||||
new object[] { LegacyMods.Hidden, new[] { typeof(OsuModHidden) } },
|
||||
new object[] { LegacyMods.HardRock, new[] { typeof(OsuModHardRock) } },
|
||||
new object[] { LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) } },
|
||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } },
|
||||
new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } },
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } },
|
||||
new object[] { LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
|
||||
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
|
||||
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
|
||||
new object[] { LegacyMods.Perfect, new[] { typeof(OsuModPerfect) } },
|
||||
new object[] { LegacyMods.Cinema, new[] { typeof(OsuModCinema) } },
|
||||
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(osu_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
|
||||
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModFlashlight), typeof(OsuModFlashlight) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
|
||||
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime), typeof(OsuModPerfect) })]
|
||||
[TestCase(LegacyMods.SpunOut | LegacyMods.Easy, new[] { typeof(OsuModSpunOut), typeof(OsuModEasy) })]
|
||||
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(osu_mod_mapping))]
|
||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
}
|
||||
|
||||
@@ -43,10 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
showResult(HitResult.Great);
|
||||
|
||||
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
|
||||
AddAssert("judgement body immediately visible",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
|
||||
AddAssert("hit lighting hidden",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
|
||||
AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
|
||||
AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -57,10 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
showResult(HitResult.Great);
|
||||
|
||||
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
|
||||
AddAssert("judgement body not immediately visible",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
|
||||
AddAssert("hit lighting shown",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
|
||||
AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
|
||||
}
|
||||
|
||||
private void showResult(HitResult result)
|
||||
@@ -89,7 +84,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
pool,
|
||||
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
|
||||
pool.Get(j => j.Apply(new JudgementResult(new HitObject
|
||||
{
|
||||
StartTime = Time.Current
|
||||
}, new Judgement())
|
||||
{
|
||||
Type = result,
|
||||
}, null)).With(j =>
|
||||
{
|
||||
j.Anchor = Anchor.Centre;
|
||||
j.Origin = Anchor.Centre;
|
||||
@@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private class TestDrawableOsuJudgement : DrawableOsuJudgement
|
||||
{
|
||||
public new SkinnableSprite Lighting => base.Lighting;
|
||||
public new Container JudgementBody => base.JudgementBody;
|
||||
public new SkinnableDrawable JudgementBody => base.JudgementBody;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@@ -94,9 +95,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
|
||||
AddStep("move hitobject", () =>
|
||||
{
|
||||
var manualClock = new ManualClock();
|
||||
followPointRenderer.Clock = new FramedClock(manualClock);
|
||||
|
||||
manualClock.CurrentTime = getObject(1).HitObject.StartTime;
|
||||
followPointRenderer.UpdateSubTree();
|
||||
|
||||
getObject(2).HitObject.Position = new Vector2(300, 100);
|
||||
});
|
||||
|
||||
assertGroups();
|
||||
assertDirections();
|
||||
}
|
||||
|
||||
[TestCase(0, 0)] // Start -> Start
|
||||
@@ -171,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
|
||||
hitObjectContainer.Add(drawableObject);
|
||||
followPointRenderer.AddFollowPoints(drawableObject);
|
||||
followPointRenderer.AddFollowPoints(objects[i]);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -180,10 +191,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
AddStep("remove hitobject", () =>
|
||||
{
|
||||
var drawableObject = getFunc?.Invoke();
|
||||
var drawableObject = getFunc.Invoke();
|
||||
|
||||
hitObjectContainer.Remove(drawableObject);
|
||||
followPointRenderer.RemoveFollowPoints(drawableObject);
|
||||
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -207,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void assertGroups()
|
||||
{
|
||||
AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
|
||||
AddAssert("has correct group count", () => followPointRenderer.Entries.Count == hitObjectContainer.Count);
|
||||
AddAssert("group endpoints are correct", () =>
|
||||
{
|
||||
for (int i = 0; i < hitObjectContainer.Count; i++)
|
||||
@@ -215,10 +226,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
DrawableOsuHitObject expectedStart = getObject(i);
|
||||
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
||||
|
||||
if (getGroup(i).Start != expectedStart)
|
||||
if (getEntry(i).Start != expectedStart.HitObject)
|
||||
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
|
||||
|
||||
if (getGroup(i).End != expectedEnd)
|
||||
if (getEntry(i).End != expectedEnd?.HitObject)
|
||||
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
|
||||
}
|
||||
|
||||
@@ -238,6 +249,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
if (expectedEnd == null)
|
||||
continue;
|
||||
|
||||
var manualClock = new ManualClock();
|
||||
followPointRenderer.Clock = new FramedClock(manualClock);
|
||||
|
||||
manualClock.CurrentTime = expectedStart.HitObject.StartTime;
|
||||
followPointRenderer.UpdateSubTree();
|
||||
|
||||
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
|
||||
if (points.Length == 0)
|
||||
continue;
|
||||
@@ -255,7 +272,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
|
||||
|
||||
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
|
||||
private FollowPointLifetimeEntry getEntry(int index) => followPointRenderer.Entries[index];
|
||||
|
||||
private FollowPointConnection getGroup(int index) => followPointRenderer.ChildrenOfType<FollowPointConnection>().Single(c => c.Entry == getEntry(index));
|
||||
|
||||
private class TestHitObjectContainer : Container<DrawableOsuHitObject>
|
||||
{
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@@ -38,13 +38,37 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
|
||||
|
||||
var playfield = new TestOsuPlayfield();
|
||||
playfield.Add(drawable);
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private Drawable testStream(float circleSize, bool auto = false)
|
||||
{
|
||||
var playfield = new TestOsuPlayfield();
|
||||
|
||||
Vector2 pos = new Vector2(-250, 0);
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
playfield.Add(createSingle(circleSize, auto, i, pos));
|
||||
pos.X += 50;
|
||||
}
|
||||
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
|
||||
{
|
||||
positionOffset ??= Vector2.Zero;
|
||||
|
||||
var circle = new HitCircle
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = positionOffset.Value,
|
||||
Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
|
||||
};
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
@@ -53,31 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
return drawable;
|
||||
}
|
||||
|
||||
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
private Drawable testStream(float circleSize, bool auto = false)
|
||||
{
|
||||
var container = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Vector2 pos = new Vector2(-250, 0);
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
container.Add(testSingle(circleSize, auto, i, pos));
|
||||
pos.X += 50;
|
||||
}
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
protected class TestDrawableHitCircle : DrawableHitCircle
|
||||
{
|
||||
private readonly bool auto;
|
||||
@@ -101,5 +108,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
protected class TestOsuPlayfield : OsuPlayfield
|
||||
{
|
||||
public TestOsuPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneHitCircleApplication : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestApplyNewCircle()
|
||||
{
|
||||
DrawableHitCircle dho = null;
|
||||
|
||||
AddStep("create circle", () => Child = dho = new DrawableHitCircle(prepareObject(new HitCircle
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
IndexInCurrentCombo = 0
|
||||
}))
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
});
|
||||
|
||||
AddStep("apply new circle", () => dho.Apply(prepareObject(new HitCircle
|
||||
{
|
||||
Position = new Vector2(128, 128),
|
||||
ComboIndex = 1,
|
||||
}), null));
|
||||
}
|
||||
|
||||
private HitCircle prepareObject(HitCircle circle)
|
||||
{
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
return circle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@@ -10,6 +13,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneShaking : TestSceneHitCircle
|
||||
{
|
||||
private readonly List<ScheduledDelegate> scheduledTasks = new List<ScheduledDelegate>();
|
||||
|
||||
protected override IBeatmap CreateBeatmapForSkinProvider()
|
||||
{
|
||||
// best way to run cleanup before a new step is run
|
||||
foreach (var task in scheduledTasks)
|
||||
task.Cancel();
|
||||
|
||||
scheduledTasks.Clear();
|
||||
|
||||
return base.CreateBeatmapForSkinProvider();
|
||||
}
|
||||
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
{
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
||||
@@ -17,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
|
||||
|
||||
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
|
||||
scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay));
|
||||
|
||||
return drawableHitObject;
|
||||
}
|
||||
|
||||
@@ -125,6 +125,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
if (!enabled) return null;
|
||||
|
||||
if (component is OsuSkinComponent osuComponent && osuComponent.Component == OsuSkinComponents.SliderBody)
|
||||
return null;
|
||||
|
||||
return new OsuSpriteText
|
||||
{
|
||||
Text = identifier,
|
||||
|
||||
@@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
||||
});
|
||||
|
||||
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
|
||||
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
|
||||
|
||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
|
||||
@@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
slider = (DrawableSlider)createSlider(repeats: 1);
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
|
||||
slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
|
||||
|
||||
Add(slider);
|
||||
});
|
||||
@@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
||||
});
|
||||
|
||||
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
|
||||
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
|
||||
|
||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSliderApplication : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestApplyNewSlider()
|
||||
{
|
||||
DrawableSlider dho = null;
|
||||
|
||||
AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
IndexInCurrentCombo = 0,
|
||||
StartTime = Time.Current,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 100),
|
||||
new Vector2(300, 0),
|
||||
})
|
||||
})));
|
||||
|
||||
AddWaitStep("wait for progression", 1);
|
||||
|
||||
AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
ComboIndex = 1,
|
||||
StartTime = dho.HitObject.StartTime,
|
||||
Path = new SliderPath(PathType.Bezier, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 100),
|
||||
new Vector2(300, 0),
|
||||
}),
|
||||
RepeatCount = 1
|
||||
}), null));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBallTintChangedOnAccentChange()
|
||||
{
|
||||
DrawableSlider dho = null;
|
||||
|
||||
AddStep("create slider", () =>
|
||||
{
|
||||
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
||||
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
|
||||
|
||||
Child = new SkinProvidingContainer(tintingSkin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = dho = new DrawableSlider(prepareObject(new Slider
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
IndexInCurrentCombo = 0,
|
||||
StartTime = Time.Current,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 100),
|
||||
new Vector2(300, 0),
|
||||
})
|
||||
}))
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
|
||||
AddAssert("ball is white", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.White);
|
||||
|
||||
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
|
||||
AddAssert("ball is red", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.Red);
|
||||
}
|
||||
|
||||
private Slider prepareObject(Slider slider)
|
||||
{
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
return slider;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
|
||||
}
|
||||
|
||||
private DrawableSlider slider;
|
||||
private DrawableSlider drawableSlider;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
@@ -68,7 +68,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
double startTime = hitObjects[sliderIndex].StartTime;
|
||||
retrieveDrawableSlider(sliderIndex);
|
||||
addSeekStep(startTime);
|
||||
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
|
||||
setSnaking(true);
|
||||
|
||||
ensureSnakingIn(startTime + fade_in_modifier);
|
||||
@@ -93,7 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
double startTime = hitObjects[sliderIndex].StartTime;
|
||||
retrieveDrawableSlider(sliderIndex);
|
||||
addSeekStep(startTime);
|
||||
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
|
||||
setSnaking(false);
|
||||
|
||||
ensureNoSnakingIn(startTime + fade_in_modifier);
|
||||
@@ -127,9 +129,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
checkPositionChange(16600, sliderRepeat, positionDecreased);
|
||||
}
|
||||
|
||||
private void retrieveDrawableSlider(int index) =>
|
||||
AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
|
||||
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index));
|
||||
private void retrieveDrawableSlider(Slider slider) => AddUntilStep($"retrieve slider @ {slider.StartTime}", () =>
|
||||
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
|
||||
|
||||
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
|
||||
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
|
||||
@@ -150,13 +151,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
|
||||
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
|
||||
|
||||
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
|
||||
private List<Vector2> sliderCurve => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
private Vector2 sliderStart() => sliderCurve.First();
|
||||
private Vector2 sliderEnd() => sliderCurve.Last();
|
||||
|
||||
private Vector2 sliderRepeat()
|
||||
{
|
||||
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
|
||||
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObjects[1]);
|
||||
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
|
||||
return repeat.Position;
|
||||
}
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private TestDrawableSpinner drawableSpinner;
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestVariousSpinners(bool autoplay)
|
||||
{
|
||||
string term = autoplay ? "Hit" : "Miss";
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSpinnerApplication : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestApplyNewSpinner()
|
||||
{
|
||||
DrawableSpinner dho = null;
|
||||
|
||||
AddStep("create spinner", () => Child = dho = new DrawableSpinner(prepareObject(new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
IndexInCurrentCombo = 0,
|
||||
Duration = 500,
|
||||
}))
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
});
|
||||
|
||||
AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
|
||||
AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
|
||||
|
||||
AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
ComboIndex = 1,
|
||||
Duration = 1000,
|
||||
}), null));
|
||||
|
||||
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
|
||||
}
|
||||
|
||||
private Spinner prepareObject(Spinner circle)
|
||||
{
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
return circle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -62,11 +62,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
|
||||
});
|
||||
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
|
||||
|
||||
addSeekStep(0);
|
||||
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance));
|
||||
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
|
||||
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
|
||||
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
|
||||
});
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.RotationTracker.RateAdjustedRotation);
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||
|
||||
addSeekStep(2500);
|
||||
AddAssert("disc rotation rewound",
|
||||
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance));
|
||||
AddAssert("is cumulative rotation rewound",
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
||||
|
||||
addSeekStep(5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("is symbol rotation almost same",
|
||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance));
|
||||
AddAssert("is cumulative rotation almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
|
||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
});
|
||||
|
||||
addSeekStep(0);
|
||||
|
||||
+3
-3
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
private readonly Path path;
|
||||
private readonly Slider slider;
|
||||
private readonly int controlPointIndex;
|
||||
public int ControlPointIndex { get; set; }
|
||||
|
||||
private IBindable<Vector2> sliderPosition;
|
||||
private IBindable<int> pathVersion;
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.controlPointIndex = controlPointIndex;
|
||||
ControlPointIndex = controlPointIndex;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
path.ClearVertices();
|
||||
|
||||
int nextIndex = controlPointIndex + 1;
|
||||
int nextIndex = ControlPointIndex + 1;
|
||||
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
|
||||
return;
|
||||
|
||||
|
||||
+35
-3
@@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -18,12 +19,16 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||
|
||||
internal readonly Container<PathControlPointPiece> Pieces;
|
||||
internal readonly Container<PathControlPointConnectionPiece> Connections;
|
||||
|
||||
@@ -64,6 +69,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
switch (e.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
// If inserting in the path (not appending),
|
||||
// update indices of existing connections after insert location
|
||||
if (e.NewStartingIndex < Pieces.Count)
|
||||
{
|
||||
foreach (var connection in Connections)
|
||||
{
|
||||
if (connection.ControlPointIndex >= e.NewStartingIndex)
|
||||
connection.ControlPointIndex += e.NewItems.Count;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < e.NewItems.Count; i++)
|
||||
{
|
||||
var point = (PathControlPoint)e.NewItems[i];
|
||||
@@ -86,6 +102,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
Connections.RemoveAll(c => c.ControlPoint == point);
|
||||
}
|
||||
|
||||
// If removing before the end of the path,
|
||||
// update indices of connections after remove location
|
||||
if (e.OldStartingIndex < Pieces.Count)
|
||||
{
|
||||
foreach (var connection in Connections)
|
||||
{
|
||||
if (connection.ControlPointIndex >= e.OldStartingIndex)
|
||||
connection.ControlPointIndex -= e.OldItems.Count;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -105,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
switch (action.ActionMethod)
|
||||
{
|
||||
case PlatformActionMethod.Delete:
|
||||
return deleteSelected();
|
||||
return DeleteSelected();
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -126,7 +153,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool deleteSelected()
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
public bool DeleteSelected()
|
||||
{
|
||||
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
|
||||
|
||||
@@ -134,7 +164,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (toRemove.Count == 0)
|
||||
return false;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
RemoveControlPointsRequested?.Invoke(toRemove);
|
||||
changeHandler?.EndChange();
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
@@ -169,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
return new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
|
||||
new OsuMenuItem("Curve type")
|
||||
{
|
||||
Items = items
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -72,6 +73,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
public override bool HandleQuickDeletion()
|
||||
{
|
||||
var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
|
||||
|
||||
if (hoveredControlPoint == null)
|
||||
return false;
|
||||
|
||||
hoveredControlPoint.IsSelected.Value = true;
|
||||
ControlPointVisualiser.DeleteSelected();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@@ -82,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
protected override void OnSelected()
|
||||
{
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
});
|
||||
@@ -109,9 +122,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
rightClickPosition = e.MouseDownPosition;
|
||||
return false; // Allow right click to be handled by context menu
|
||||
|
||||
case MouseButton.Left when e.ControlPressed && IsSelected:
|
||||
placementControlPointIndex = addControlPoint(e.MousePosition);
|
||||
return true; // Stop input from being handled and modifying the selection
|
||||
case MouseButton.Left:
|
||||
if (e.ControlPressed && IsSelected)
|
||||
{
|
||||
placementControlPointIndex = addControlPoint(e.MousePosition);
|
||||
return true; // Stop input from being handled and modifying the selection
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -216,7 +234,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
|
||||
|
||||
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class DrawableOsuEditPool<T> : DrawableOsuPool<T>
|
||||
where T : DrawableHitObject, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||
/// </summary>
|
||||
private const double editor_hit_object_fade_out_extension = 700;
|
||||
|
||||
public DrawableOsuEditPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
|
||||
: base(checkHittable, onLoaded, initialSize, maximumSize)
|
||||
{
|
||||
}
|
||||
|
||||
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(d => d.ApplyCustomUpdateState += updateState);
|
||||
|
||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
if (state == ArmedState.Idle)
|
||||
return;
|
||||
|
||||
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||
switch (hitObject)
|
||||
{
|
||||
default:
|
||||
// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
|
||||
return;
|
||||
|
||||
case DrawableSlider _:
|
||||
// no specifics to sliders but let them fade slower below.
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle: // also handles slider heads
|
||||
circle.ApproachCircle
|
||||
.FadeOutFromOne(editor_hit_object_fade_out_extension)
|
||||
.Expire();
|
||||
break;
|
||||
}
|
||||
|
||||
// Get the existing fade out transform
|
||||
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
||||
|
||||
if (existing == null)
|
||||
return;
|
||||
|
||||
hitObject.RemoveTransform(existing);
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,13 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
@@ -17,62 +13,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||
{
|
||||
/// <summary>
|
||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||
/// </summary>
|
||||
private const double editor_hit_object_fade_out_extension = 700;
|
||||
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
|
||||
=> base.CreateDrawableRepresentation(h)?.With(d => d.ApplyCustomUpdateState += updateState);
|
||||
|
||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
if (state == ArmedState.Idle)
|
||||
return;
|
||||
|
||||
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||
switch (hitObject)
|
||||
{
|
||||
default:
|
||||
// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
|
||||
return;
|
||||
|
||||
case DrawableSlider _:
|
||||
// no specifics to sliders but let them fade slower below.
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle: // also handles slider heads
|
||||
circle.ApproachCircle
|
||||
.FadeOutFromOne(editor_hit_object_fade_out_extension)
|
||||
.Expire();
|
||||
break;
|
||||
}
|
||||
|
||||
// Get the existing fade out transform
|
||||
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
||||
|
||||
if (existing == null)
|
||||
return;
|
||||
|
||||
hitObject.RemoveTransform(existing);
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
|
||||
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
|
||||
|
||||
private class OsuPlayfieldNoCursor : OsuPlayfield
|
||||
private class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override GameplayCursorContainer CreateCursor() => null;
|
||||
|
||||
protected override DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
|
||||
=> new DrawableOsuEditPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
@@ -14,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
||||
: base(drawableHitObjects)
|
||||
public OsuBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
@@ -80,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new OsuBlueprintContainer(hitObjects);
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new OsuBlueprintContainer(this);
|
||||
|
||||
private DistanceSnapGrid distanceSnapGrid;
|
||||
private Container distanceSnapGridContainer;
|
||||
|
||||
@@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
base.OnSelectionChanged();
|
||||
|
||||
bool canOperate = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
|
||||
Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad();
|
||||
|
||||
SelectionBox.CanRotate = canOperate;
|
||||
SelectionBox.CanScaleX = canOperate;
|
||||
SelectionBox.CanScaleY = canOperate;
|
||||
SelectionBox.CanReverse = canOperate;
|
||||
SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0;
|
||||
SelectionBox.CanScaleX = quad.Width > 0;
|
||||
SelectionBox.CanScaleY = quad.Height > 0;
|
||||
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
|
||||
}
|
||||
|
||||
protected override void OnOperationEnded()
|
||||
@@ -45,12 +45,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override bool HandleReverse()
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
var hitObjects = EditorBeatmap.SelectedHitObjects;
|
||||
|
||||
double endTime = hitObjects.Max(h => h.GetEndTime());
|
||||
double startTime = hitObjects.Min(h => h.StartTime);
|
||||
|
||||
bool moreThanOneObject = hitObjects.Length > 1;
|
||||
bool moreThanOneObject = hitObjects.Count > 1;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
@@ -207,11 +207,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
Quad quad = getSurroundingQuad(hitObjects);
|
||||
|
||||
if (quad.TopLeft.X + delta.X < 0 ||
|
||||
quad.TopLeft.Y + delta.Y < 0 ||
|
||||
quad.BottomRight.X + delta.X > DrawWidth ||
|
||||
quad.BottomRight.Y + delta.Y > DrawHeight)
|
||||
return false;
|
||||
Vector2 newTopLeft = quad.TopLeft + delta;
|
||||
if (newTopLeft.X < 0)
|
||||
delta.X -= newTopLeft.X;
|
||||
if (newTopLeft.Y < 0)
|
||||
delta.Y -= newTopLeft.Y;
|
||||
|
||||
Vector2 newBottomRight = quad.BottomRight + delta;
|
||||
if (newBottomRight.X > DrawWidth)
|
||||
delta.X -= newBottomRight.X - DrawWidth;
|
||||
if (newBottomRight.Y > DrawHeight)
|
||||
delta.Y -= newBottomRight.Y - DrawHeight;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
h.Position += delta;
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class OsuSpinnerJudgementResult : OsuJudgementResult
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="Spinner"/>.
|
||||
/// </summary>
|
||||
public Spinner Spinner => (Spinner)HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The total rotation performed on the spinner disc, disregarding the spin direction,
|
||||
/// adjusted for the track's playback rate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This value is always non-negative and is monotonically increasing with time
|
||||
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The rotation from each frame is multiplied by the clock's current playback rate.
|
||||
/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
|
||||
/// regardless of whether speed-modifying mods are applied.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// Assuming no speed-modifying mods are active,
|
||||
/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
|
||||
/// this property will return the value of 720 (as opposed to 0).
|
||||
/// If Double Time is active instead (with a speed multiplier of 1.5x),
|
||||
/// in the same scenario the property will return 720 * 1.5 = 1080.
|
||||
/// </example>
|
||||
public float RateAdjustedRotation;
|
||||
|
||||
/// <summary>
|
||||
/// Time instant at which the spinner has been completed (the user has executed all required spins).
|
||||
/// Will be null if all required spins haven't been completed.
|
||||
/// </summary>
|
||||
public double? TimeCompleted;
|
||||
|
||||
public OsuSpinnerJudgementResult(HitObject hitObject, Judgement judgement)
|
||||
: base(hitObject, judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private OsuInputManager inputManager;
|
||||
|
||||
private GameplayClock gameplayClock;
|
||||
private IFrameStableClock gameplayClock;
|
||||
|
||||
private List<OsuReplayFrame> replayFrames;
|
||||
|
||||
|
||||
@@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// </summary>
|
||||
private const float target_clamp = 1;
|
||||
|
||||
private readonly float targetBreakMultiplier = 0;
|
||||
private readonly float easing = 1;
|
||||
private readonly float targetBreakMultiplier;
|
||||
private readonly float easing;
|
||||
|
||||
private readonly CompositeDrawable restrictTo;
|
||||
|
||||
@@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
this.restrictTo = restrictTo;
|
||||
this.beatmap = beatmap;
|
||||
|
||||
targetBreakMultiplier = 0;
|
||||
easing = 1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
||||
@@ -23,28 +23,38 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
||||
protected override bool IsFirstHideableObject(DrawableHitObject hitObject) => !(hitObject is DrawableSpinner);
|
||||
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner);
|
||||
|
||||
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
||||
|
||||
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||
{
|
||||
adjustFadeIn(d.HitObject);
|
||||
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
|
||||
adjustFadeIn(h);
|
||||
}
|
||||
foreach (var d in drawables)
|
||||
d.HitObjectApplied += applyFadeInAdjustment;
|
||||
|
||||
base.ApplyToDrawableHitObjects(drawables);
|
||||
}
|
||||
|
||||
private double lastSliderHeadFadeOutStartTime;
|
||||
private double lastSliderHeadFadeOutDuration;
|
||||
private void applyFadeInAdjustment(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!(hitObject is DrawableOsuHitObject d))
|
||||
return;
|
||||
|
||||
protected override void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, true);
|
||||
d.HitObject.TimeFadeIn = d.HitObject.TimePreempt * fade_in_duration_multiplier;
|
||||
|
||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, false);
|
||||
foreach (var nested in d.NestedHitObjects)
|
||||
applyFadeInAdjustment(nested);
|
||||
}
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
base.ApplyIncreasedVisibilityState(hitObject, state);
|
||||
applyState(hitObject, true);
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
base.ApplyNormalVisibilityState(hitObject, state);
|
||||
applyState(hitObject, false);
|
||||
}
|
||||
|
||||
private void applyState(DrawableHitObject drawable, bool increaseVisibility)
|
||||
{
|
||||
@@ -63,33 +73,24 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
case DrawableSliderTail sliderTail:
|
||||
// use stored values from head circle to achieve same fade sequence.
|
||||
fadeOutDuration = lastSliderHeadFadeOutDuration;
|
||||
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
|
||||
var tailFadeOutParameters = getFadeOutParametersFromSliderHead(h);
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
sliderTail.FadeOut(fadeOutDuration);
|
||||
using (drawable.BeginAbsoluteSequence(tailFadeOutParameters.startTime, true))
|
||||
sliderTail.FadeOut(tailFadeOutParameters.duration);
|
||||
|
||||
break;
|
||||
|
||||
case DrawableSliderRepeat sliderRepeat:
|
||||
// use stored values from head circle to achieve same fade sequence.
|
||||
fadeOutDuration = lastSliderHeadFadeOutDuration;
|
||||
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
|
||||
var repeatFadeOutParameters = getFadeOutParametersFromSliderHead(h);
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
using (drawable.BeginAbsoluteSequence(repeatFadeOutParameters.startTime, true))
|
||||
// only apply to circle piece – reverse arrow is not affected by hidden.
|
||||
sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
|
||||
sliderRepeat.CirclePiece.FadeOut(repeatFadeOutParameters.duration);
|
||||
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle:
|
||||
|
||||
if (circle is DrawableSliderHead)
|
||||
{
|
||||
lastSliderHeadFadeOutDuration = fadeOutDuration;
|
||||
lastSliderHeadFadeOutStartTime = fadeOutStartTime;
|
||||
}
|
||||
|
||||
Drawable fadeTarget = circle;
|
||||
|
||||
if (increaseVisibility)
|
||||
@@ -110,6 +111,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
associateNestedSliderCirclesWithHead(slider.HitObject);
|
||||
|
||||
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||
slider.Body.FadeOut(longFadeDuration, Easing.Out);
|
||||
|
||||
@@ -134,5 +137,24 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<HitObject, SliderHeadCircle> correspondingSliderHeadForObject = new Dictionary<HitObject, SliderHeadCircle>();
|
||||
|
||||
private void associateNestedSliderCirclesWithHead(Slider slider)
|
||||
{
|
||||
var sliderHead = slider.NestedHitObjects.Single(obj => obj is SliderHeadCircle);
|
||||
|
||||
foreach (var nested in slider.NestedHitObjects)
|
||||
{
|
||||
if ((nested is SliderRepeat || nested is SliderEndCircle) && !correspondingSliderHeadForObject.ContainsKey(nested))
|
||||
correspondingSliderHeadForObject[nested] = (SliderHeadCircle)sliderHead;
|
||||
}
|
||||
}
|
||||
|
||||
private (double startTime, double duration) getFadeOutParametersFromSliderHead(OsuHitObject h)
|
||||
{
|
||||
var sliderHead = correspondingSliderHeadForObject[h];
|
||||
return (sliderHead.StartTime - sliderHead.TimePreempt + sliderHead.TimeFadeIn, sliderHead.TimePreempt * fade_out_duration_multiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -17,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// <summary>
|
||||
/// Adjusts the size of hit objects during their fade in animation.
|
||||
/// </summary>
|
||||
public abstract class OsuModObjectScaleTween : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
|
||||
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
|
||||
{
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
@@ -27,33 +24,19 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected virtual float EndScale => 1;
|
||||
|
||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
|
||||
|
||||
public void ReadFromConfig(OsuConfigManager config)
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
|
||||
{
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
continue;
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyCustomState(hitObject, state);
|
||||
|
||||
default:
|
||||
drawable.ApplyCustomUpdateState += ApplyCustomState;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state)
|
||||
private void applyCustomState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (drawable is DrawableSpinner)
|
||||
return;
|
||||
|
||||
var h = (OsuHitObject)drawable.HitObject;
|
||||
|
||||
// apply grow effect
|
||||
|
||||
@@ -2,12 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -16,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfig
|
||||
public class OsuModSpinIn : ModWithVisibilityAdjustment
|
||||
{
|
||||
public override string Name => "Spin In";
|
||||
public override string Acronym => "SI";
|
||||
@@ -31,31 +27,17 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private const int rotate_offset = 360;
|
||||
private const float rotate_starting_width = 2;
|
||||
|
||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
||||
|
||||
public void ReadFromConfig(OsuConfigManager config)
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
|
||||
{
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
continue;
|
||||
|
||||
default:
|
||||
drawable.ApplyCustomUpdateState += applyZoomState;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyZoomState(hitObject, state);
|
||||
|
||||
private void applyZoomState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (drawable is DrawableSpinner)
|
||||
return;
|
||||
|
||||
var h = (OsuHitObject)drawable.HitObject;
|
||||
|
||||
switch (drawable)
|
||||
|
||||
@@ -2,11 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@@ -14,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
|
||||
internal class OsuModTraceable : ModWithVisibilityAdjustment
|
||||
{
|
||||
public override string Name => "Traceable";
|
||||
public override string Acronym => "TC";
|
||||
@@ -23,35 +20,34 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
|
||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
||||
|
||||
public void ReadFromConfig(OsuConfigManager config)
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
|
||||
drawable.ApplyCustomUpdateState += ApplyTraceableState;
|
||||
}
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTraceableState(hitObject, state);
|
||||
|
||||
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
|
||||
private void applyTraceableState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject drawableOsu))
|
||||
if (!(drawable is DrawableOsuHitObject))
|
||||
return;
|
||||
|
||||
var h = drawableOsu.HitObject;
|
||||
|
||||
//todo: expose and hide spinner background somehow
|
||||
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
// we only want to see the approach circle
|
||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
circle.CirclePiece.Hide();
|
||||
applyCirclePieceState(circle, circle.CirclePiece);
|
||||
break;
|
||||
|
||||
case DrawableSliderTail sliderTail:
|
||||
applyCirclePieceState(sliderTail);
|
||||
break;
|
||||
|
||||
case DrawableSliderRepeat sliderRepeat:
|
||||
// show only the repeat arrow
|
||||
applyCirclePieceState(sliderRepeat, sliderRepeat.CirclePiece);
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
@@ -61,6 +57,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
}
|
||||
}
|
||||
|
||||
private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null)
|
||||
{
|
||||
var h = hitObject.HitObject;
|
||||
using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
(hitCircle ?? hitObject).Hide();
|
||||
}
|
||||
|
||||
private void applySliderState(DrawableSlider slider)
|
||||
{
|
||||
((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0);
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -13,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
|
||||
internal class OsuModTransform : ModWithVisibilityAdjustment
|
||||
{
|
||||
public override string Name => "Transform";
|
||||
public override string Acronym => "TR";
|
||||
@@ -25,11 +24,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private float theta;
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
drawable.ApplyCustomUpdateState += applyTransform;
|
||||
}
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
|
||||
|
||||
private void applyTransform(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -13,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
|
||||
internal class OsuModWiggle : ModWithVisibilityAdjustment
|
||||
{
|
||||
public override string Name => "Wiggle";
|
||||
public override string Acronym => "WG";
|
||||
@@ -26,11 +25,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
|
||||
}
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
|
||||
|
||||
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
|
||||
@@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPoint : Container, IAnimationTimeReference
|
||||
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
@@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
||||
@@ -2,10 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
@@ -14,151 +12,106 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointConnection : CompositeDrawable
|
||||
public class FollowPointConnection : PoolableDrawable
|
||||
{
|
||||
// Todo: These shouldn't be constants
|
||||
private const int spacing = 32;
|
||||
private const double preempt = 800;
|
||||
public const int SPACING = 32;
|
||||
public const double PREEMPT = 800;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public FollowPointLifetimeEntry Entry;
|
||||
public DrawablePool<FollowPoint> Pool;
|
||||
|
||||
/// <summary>
|
||||
/// The start time of <see cref="Start"/>.
|
||||
/// </summary>
|
||||
public readonly Bindable<double> StartTime = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly DrawableOsuHitObject Start;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="FollowPointConnection"/>.
|
||||
/// </summary>
|
||||
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
||||
public FollowPointConnection([NotNull] DrawableOsuHitObject start)
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
Start = start;
|
||||
base.PrepareForUse();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Entry.Invalidated += onEntryInvalidated;
|
||||
|
||||
StartTime.BindTo(Start.HitObject.StartTimeBindable);
|
||||
refreshPoints();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
base.LoadComplete();
|
||||
bindEvents(Start);
|
||||
base.FreeAfterUse();
|
||||
|
||||
Entry.Invalidated -= onEntryInvalidated;
|
||||
|
||||
// Return points to the pool.
|
||||
ClearInternal(false);
|
||||
|
||||
Entry = null;
|
||||
}
|
||||
|
||||
private DrawableOsuHitObject end;
|
||||
private void onEntryInvalidated() => refreshPoints();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public DrawableOsuHitObject End
|
||||
private void refreshPoints()
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
ClearInternal(false);
|
||||
|
||||
if (end != null)
|
||||
bindEvents(end);
|
||||
OsuHitObject start = Entry.Start;
|
||||
OsuHitObject end = Entry.End;
|
||||
|
||||
if (IsLoaded)
|
||||
scheduleRefresh();
|
||||
else
|
||||
refresh();
|
||||
}
|
||||
}
|
||||
double startTime = start.GetEndTime();
|
||||
|
||||
private void bindEvents(DrawableOsuHitObject drawableObject)
|
||||
{
|
||||
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
{
|
||||
Scheduler.AddOnce(refresh);
|
||||
}
|
||||
|
||||
private void refresh()
|
||||
{
|
||||
OsuHitObject osuStart = Start.HitObject;
|
||||
double startTime = osuStart.GetEndTime();
|
||||
|
||||
LifetimeStart = startTime;
|
||||
|
||||
OsuHitObject osuEnd = End?.HitObject;
|
||||
|
||||
if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
|
||||
{
|
||||
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = osuStart.StackedEndPosition;
|
||||
Vector2 endPosition = osuEnd.StackedPosition;
|
||||
double endTime = osuEnd.StartTime;
|
||||
Vector2 startPosition = start.StackedEndPosition;
|
||||
Vector2 endPosition = end.StackedPosition;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
double? firstTransformStartTime = null;
|
||||
double finalTransformEndTime = startTime;
|
||||
|
||||
int point = 0;
|
||||
|
||||
ClearInternal();
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - preempt;
|
||||
|
||||
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint());
|
||||
AddInternal(fp = Pool.Get());
|
||||
|
||||
fp.ClearTransforms();
|
||||
fp.Position = pointStartPosition;
|
||||
fp.Rotation = rotation;
|
||||
fp.Alpha = 0;
|
||||
fp.Scale = new Vector2(1.5f * osuEnd.Scale);
|
||||
|
||||
firstTransformStartTime ??= fadeInTime;
|
||||
fp.Scale = new Vector2(1.5f * end.Scale);
|
||||
|
||||
fp.AnimationStartTime = fadeInTime;
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(osuEnd.TimeFadeIn);
|
||||
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
|
||||
fp.FadeIn(end.TimeFadeIn);
|
||||
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
|
||||
|
||||
finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
|
||||
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
|
||||
}
|
||||
|
||||
point++;
|
||||
}
|
||||
|
||||
int excessPoints = InternalChildren.Count - point;
|
||||
for (int i = 0; i < excessPoints; i++)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
|
||||
LifetimeStart = firstTransformStartTime ?? startTime;
|
||||
LifetimeEnd = finalTransformEndTime;
|
||||
Entry.LifetimeEnd = finalTransformEndTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the fade time of follow point positioned between two hitobjects.
|
||||
/// </summary>
|
||||
/// <param name="start">The first <see cref="OsuHitObject"/>, where follow points should originate from.</param>
|
||||
/// <param name="end">The second <see cref="OsuHitObject"/>, which follow points should target.</param>
|
||||
/// <param name="fraction">The fractional distance along <paramref name="start"/> and <paramref name="end"/> at which the follow point is to be located.</param>
|
||||
/// <param name="fadeInTime">The fade-in time of the follow point/</param>
|
||||
/// <param name="fadeOutTime">The fade-out time of the follow point.</param>
|
||||
public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime)
|
||||
{
|
||||
double startTime = start.GetEndTime();
|
||||
double duration = end.StartTime - startTime;
|
||||
|
||||
fadeOutTime = startTime + fraction * duration;
|
||||
fadeInTime = fadeOutTime - PREEMPT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
public class FollowPointLifetimeEntry : LifetimeEntry
|
||||
{
|
||||
public event Action Invalidated;
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
public FollowPointLifetimeEntry(OsuHitObject start)
|
||||
{
|
||||
Start = start;
|
||||
LifetimeStart = Start.StartTime;
|
||||
|
||||
bindEvents();
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
|
||||
public OsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
end = value;
|
||||
|
||||
bindEvents();
|
||||
|
||||
refreshLifetimes();
|
||||
}
|
||||
}
|
||||
|
||||
private void bindEvents()
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
|
||||
Start.DefaultsApplied += onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged += onPositionChanged;
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied += onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged += onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnbindEvents()
|
||||
{
|
||||
if (Start != null)
|
||||
{
|
||||
Start.DefaultsApplied -= onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied -= onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
|
||||
|
||||
private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
|
||||
|
||||
private void refreshLifetimes()
|
||||
{
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
|
||||
// The lifetime start will match the fade-in time of the first follow point.
|
||||
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
|
||||
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
|
||||
|
||||
LifetimeStart = fadeInTime;
|
||||
LifetimeEnd = double.MaxValue; // This will be set by the connection.
|
||||
|
||||
Invalidated?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,53 +2,74 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointRenderer : LifetimeManagementContainer
|
||||
public class FollowPointRenderer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
internal IReadOnlyList<FollowPointConnection> Connections => connections;
|
||||
|
||||
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(DrawableOsuHitObject hitObject)
|
||||
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
||||
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
|
||||
|
||||
/// <summary>
|
||||
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
||||
private DrawablePool<FollowPointConnection> connectionPool;
|
||||
private DrawablePool<FollowPoint> pointPool;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
|
||||
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
|
||||
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
|
||||
public FollowPointRenderer()
|
||||
{
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
||||
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
|
||||
lifetimeManager.EntryBecameDead += onEntryBecameDead;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
||||
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
|
||||
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
|
||||
};
|
||||
}
|
||||
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
addEntry(hitObject);
|
||||
|
||||
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
|
||||
startTimeMap[hitObject] = startTimeBindable;
|
||||
}
|
||||
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
|
||||
startTimeMap[hitObject].UnbindAll();
|
||||
startTimeMap.Remove(hitObject);
|
||||
}
|
||||
|
||||
private void addEntry(OsuHitObject hitObject)
|
||||
{
|
||||
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||
|
||||
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
{
|
||||
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||
|
||||
if (comp != 0)
|
||||
return comp;
|
||||
@@ -61,19 +82,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
return -1;
|
||||
}));
|
||||
|
||||
if (index < connections.Count - 1)
|
||||
if (index < lifetimeEntries.Count - 1)
|
||||
{
|
||||
// Update the connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// connection nextGroup
|
||||
|
||||
FollowPointConnection nextConnection = connections[index + 1];
|
||||
connection.End = nextConnection.Start;
|
||||
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
|
||||
newEntry.End = nextEntry.Start;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The end point may be non-null during re-ordering
|
||||
connection.End = null;
|
||||
newEntry.End = null;
|
||||
}
|
||||
|
||||
if (index > 0)
|
||||
@@ -82,23 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup connection
|
||||
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.Start;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = newEntry.Start;
|
||||
}
|
||||
|
||||
AddInternal(connection);
|
||||
lifetimeManager.AddEntry(newEntry);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
||||
private void removeGroup(FollowPointConnection connection)
|
||||
private void removeEntry(OsuHitObject hitObject)
|
||||
{
|
||||
RemoveInternal(connection);
|
||||
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
|
||||
|
||||
int index = connections.IndexOf(connection);
|
||||
var entry = lifetimeEntries[index];
|
||||
entry.UnbindEvents();
|
||||
|
||||
lifetimeEntries.RemoveAt(index);
|
||||
lifetimeManager.RemoveEntry(entry);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
@@ -106,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2 -> -> -> h3
|
||||
// prevGroup connection nextGroup
|
||||
// The current connection's end point is used since there may not be a next connection
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.End;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = entry.End;
|
||||
}
|
||||
|
||||
connections.Remove(connection);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(FollowPointConnection connection)
|
||||
protected override bool CheckChildrenLife()
|
||||
{
|
||||
// Naive but can be improved if performance becomes an issue
|
||||
removeGroup(connection);
|
||||
addConnection(connection);
|
||||
bool anyAliveChanged = base.CheckChildrenLife();
|
||||
anyAliveChanged |= lifetimeManager.Update(Time.Current);
|
||||
return anyAliveChanged;
|
||||
}
|
||||
|
||||
private void onEntryBecameAlive(LifetimeEntry entry)
|
||||
{
|
||||
var connection = connectionPool.Get(c =>
|
||||
{
|
||||
c.Entry = (FollowPointLifetimeEntry)entry;
|
||||
c.Pool = pointPool;
|
||||
});
|
||||
|
||||
connectionsInUse[entry] = connection;
|
||||
|
||||
AddInternal(connection);
|
||||
}
|
||||
|
||||
private void onEntryBecameDead(LifetimeEntry entry)
|
||||
{
|
||||
RemoveInternal(connectionsInUse[entry]);
|
||||
connectionsInUse.Remove(entry);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
addEntry(hitObject);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
foreach (var entry in lifetimeEntries)
|
||||
entry.UnbindEvents();
|
||||
lifetimeEntries.Clear();
|
||||
}
|
||||
|
||||
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
|
||||
where T : PoolableDrawable, new()
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
@@ -21,28 +21,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
public ApproachCircle ApproachCircle { get; }
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
|
||||
public OsuAction? HitAction => HitArea.HitAction;
|
||||
|
||||
public readonly HitReceptor HitArea;
|
||||
public readonly SkinnableDrawable CirclePiece;
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
||||
public ApproachCircle ApproachCircle { get; private set; }
|
||||
public HitReceptor HitArea { get; private set; }
|
||||
public SkinnableDrawable CirclePiece { get; private set; }
|
||||
|
||||
private Container scaleContainer;
|
||||
private InputManager inputManager;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
public DrawableHitCircle()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableHitCircle([CanBeNull] HitCircle h = null)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
Position = HitObject.StackedPosition;
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@@ -75,20 +77,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
};
|
||||
|
||||
Size = HitArea.DrawSize;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
|
||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
||||
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
|
||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -164,19 +157,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApproachCircle.Expire(true);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(HitObject.TimePreempt).FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
|
||||
HitArea.HitAction = null;
|
||||
break;
|
||||
|
||||
@@ -192,6 +180,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
this.Delay(800).FadeOut();
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => ApproachCircle;
|
||||
|
||||
@@ -2,18 +2,26 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
||||
{
|
||||
private readonly ShakeContainer shakeContainer;
|
||||
public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
|
||||
public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
|
||||
public readonly IBindable<float> ScaleBindable = new BindableFloat();
|
||||
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
|
||||
|
||||
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
||||
public override bool HandlePositionalInput => true;
|
||||
@@ -26,16 +34,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
/// </summary>
|
||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
||||
private ShakeContainer shakeContainer;
|
||||
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Alpha = 0;
|
||||
|
||||
base.AddInternal(shakeContainer = new ShakeContainer
|
||||
{
|
||||
ShakeDuration = 30,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
}
|
||||
|
||||
Alpha = 0;
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
|
||||
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.BindTo(HitObject.PositionBindable);
|
||||
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||
ScaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
|
||||
// Manually set to reduce the number of future alive objects to a bare minimum.
|
||||
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
|
||||
|
||||
// Arbitrary lifetime end to prevent past objects in idle states remaining alive in non-frame-stable contexts.
|
||||
// An extra 1000ms is added to always overestimate the true lifetime, and a more exact value is set by hit transforms and the following expiry.
|
||||
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
|
||||
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.UnbindFrom(HitObject.PositionBindable);
|
||||
StackHeightBindable.UnbindFrom(HitObject.StackHeightBindable);
|
||||
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
|
||||
}
|
||||
|
||||
// Forward all internal management to shakeContainer.
|
||||
@@ -49,20 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private OsuInputManager osuActionInputManager;
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
|
||||
|
||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
// Manually set to reduce the number of future alive objects to a bare minimum.
|
||||
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
|
||||
@@ -2,39 +2,25 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuJudgement : DrawableJudgement
|
||||
{
|
||||
protected SkinnableSprite Lighting;
|
||||
|
||||
private Bindable<Color4> lightingColour;
|
||||
protected SkinnableLighting Lighting { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
|
||||
: base(result, judgedObject)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableOsuJudgement()
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(Lighting = new SkinnableSprite("lighting")
|
||||
AddInternal(Lighting = new SkinnableLighting
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -44,59 +30,55 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.Apply(result, judgedObject);
|
||||
base.PrepareForUse();
|
||||
|
||||
if (judgedObject?.HitObject is OsuHitObject osuObject)
|
||||
Lighting.ResetAnimation();
|
||||
Lighting.SetColourFrom(JudgedObject, Result);
|
||||
|
||||
if (JudgedObject?.HitObject is OsuHitObject osuObject)
|
||||
{
|
||||
Position = osuObject.StackedPosition;
|
||||
Scale = new Vector2(osuObject.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
lightingColour?.UnbindAll();
|
||||
|
||||
Lighting.ResetAnimation();
|
||||
|
||||
if (JudgedObject != null)
|
||||
{
|
||||
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
|
||||
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Lighting.Colour = Color4.White;
|
||||
}
|
||||
}
|
||||
|
||||
private double fadeOutDelay;
|
||||
protected override double FadeOutDelay => fadeOutDelay;
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
|
||||
|
||||
if (hitLightingEnabled)
|
||||
{
|
||||
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
|
||||
Lighting.Alpha = 0;
|
||||
|
||||
if (hitLightingEnabled && Lighting.Drawable != null)
|
||||
{
|
||||
// todo: this animation changes slightly based on new/old legacy skin versions.
|
||||
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
|
||||
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
JudgementBody.Alpha = 1;
|
||||
|
||||
// extend the lifetime to cover lighting fade
|
||||
LifetimeEnd = Lighting.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
|
||||
|
||||
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new OsuJudgementPiece(result);
|
||||
|
||||
private class OsuJudgementPiece : DefaultJudgementPiece
|
||||
{
|
||||
public OsuJudgementPiece(HitResult result)
|
||||
: base(result)
|
||||
{
|
||||
}
|
||||
|
||||
public override void PlayAnimation()
|
||||
{
|
||||
base.PlayAnimation();
|
||||
|
||||
if (Result != HitResult.Miss)
|
||||
JudgementText.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuPool<T> : DrawablePool<T>
|
||||
where T : DrawableHitObject, new()
|
||||
{
|
||||
private readonly Func<DrawableHitObject, double, bool> checkHittable;
|
||||
private readonly Action<Drawable> onLoaded;
|
||||
|
||||
public DrawableOsuPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
this.checkHittable = checkHittable;
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o =>
|
||||
{
|
||||
var osuObject = (DrawableOsuHitObject)(object)o;
|
||||
|
||||
osuObject.CheckHittable = checkHittable;
|
||||
osuObject.OnLoadComplete += onLoaded;
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -20,79 +21,94 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
public new Slider HitObject => (Slider)base.HitObject;
|
||||
|
||||
public DrawableSliderHead HeadCircle => headContainer.Child;
|
||||
public DrawableSliderTail TailCircle => tailContainer.Child;
|
||||
|
||||
public readonly SliderBall Ball;
|
||||
public readonly SkinnableDrawable Body;
|
||||
public SliderBall Ball { get; private set; }
|
||||
public SkinnableDrawable Body { get; private set; }
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
||||
|
||||
private readonly Container<DrawableSliderHead> headContainer;
|
||||
private readonly Container<DrawableSliderTail> tailContainer;
|
||||
private readonly Container<DrawableSliderTick> tickContainer;
|
||||
private readonly Container<DrawableSliderRepeat> repeatContainer;
|
||||
public IBindable<int> PathVersion => pathVersion;
|
||||
private readonly Bindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
private readonly Slider slider;
|
||||
private Container<DrawableSliderHead> headContainer;
|
||||
private Container<DrawableSliderTail> tailContainer;
|
||||
private Container<DrawableSliderTick> tickContainer;
|
||||
private Container<DrawableSliderRepeat> repeatContainer;
|
||||
private Container<PausableSkinnableSound> samplesContainer;
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
public DrawableSlider()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableSlider(Slider s)
|
||||
public DrawableSlider([CanBeNull] Slider s = null)
|
||||
: base(s)
|
||||
{
|
||||
slider = s;
|
||||
|
||||
Position = s.StackedPosition;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
||||
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
||||
Ball = new SliderBall(s, this)
|
||||
Ball = new SliderBall(this)
|
||||
{
|
||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(s.Scale),
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||
samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
|
||||
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour.Value = colour.NewValue;
|
||||
updateBallTint();
|
||||
}, true);
|
||||
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
|
||||
// Ensure that the version will change after the upcoming BindTo().
|
||||
pathVersion.Value = int.MaxValue;
|
||||
PathVersion.BindTo(HitObject.Path.Version);
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
|
||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||
}
|
||||
|
||||
private PausableSkinnableSound slidingSample;
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
base.LoadSamples();
|
||||
|
||||
slidingSample?.Expire();
|
||||
samplesContainer.Clear();
|
||||
slidingSample = null;
|
||||
|
||||
var firstSample = HitObject.Samples.FirstOrDefault();
|
||||
@@ -102,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "sliderslide";
|
||||
|
||||
AddInternal(slidingSample = new PausableSkinnableSound(clone)
|
||||
samplesContainer.Add(slidingSample = new PausableSkinnableSound(clone)
|
||||
{
|
||||
Looping = true
|
||||
});
|
||||
@@ -151,10 +167,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
|
||||
headContainer.Clear();
|
||||
tailContainer.Clear();
|
||||
repeatContainer.Clear();
|
||||
tickContainer.Clear();
|
||||
headContainer.Clear(false);
|
||||
tailContainer.Clear(false);
|
||||
repeatContainer.Clear(false);
|
||||
tickContainer.Clear(false);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
@@ -162,32 +178,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
switch (hitObject)
|
||||
{
|
||||
case SliderTailCircle tail:
|
||||
return new DrawableSliderTail(slider, tail);
|
||||
return new DrawableSliderTail(tail);
|
||||
|
||||
case SliderHeadCircle head:
|
||||
return new DrawableSliderHead(slider, head)
|
||||
{
|
||||
OnShake = Shake,
|
||||
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
|
||||
};
|
||||
return new DrawableSliderHead(head);
|
||||
|
||||
case SliderTick tick:
|
||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||
return new DrawableSliderTick(tick);
|
||||
|
||||
case SliderRepeat repeat:
|
||||
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
|
||||
return new DrawableSliderRepeat(repeat);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
public readonly Bindable<bool> Tracking = new Bindable<bool>();
|
||||
|
||||
protected override void Update()
|
||||
@@ -200,14 +205,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||
|
||||
Ball.UpdateProgress(completionProgress);
|
||||
sliderBody?.UpdateProgress(completionProgress);
|
||||
|
||||
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
||||
{
|
||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
|
||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
|
||||
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
||||
}
|
||||
|
||||
@@ -233,13 +238,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.ApplySkin(skin, allowFallback);
|
||||
|
||||
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
|
||||
updateBallTint();
|
||||
}
|
||||
|
||||
private void updateBallTint()
|
||||
{
|
||||
if (CurrentSkin == null)
|
||||
return;
|
||||
|
||||
bool allowBallTint = CurrentSkin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
|
||||
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (userTriggered || Time.Current < slider.EndTime)
|
||||
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||
return;
|
||||
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
@@ -253,29 +266,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.PlaySamples();
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
protected override void UpdateStartTimeStateTransforms()
|
||||
{
|
||||
base.UpdateStartTimeStateTransforms();
|
||||
|
||||
Ball.FadeIn();
|
||||
Ball.ScaleTo(HitObject.Scale);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(slider.Duration, true))
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
const float fade_out_time = 450;
|
||||
|
||||
// intentionally pile on an extra FadeOut to make it happen much faster.
|
||||
Ball.FadeOut(fade_out_time / 4, Easing.Out);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
const float fade_out_time = 450;
|
||||
|
||||
// intentionally pile on an extra FadeOut to make it happen much faster.
|
||||
Ball.FadeOut(fade_out_time / 4, Easing.Out);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
|
||||
break;
|
||||
}
|
||||
|
||||
this.FadeOut(fade_out_time, Easing.OutQuint);
|
||||
case ArmedState.Hit:
|
||||
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
|
||||
break;
|
||||
}
|
||||
|
||||
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
|
||||
|
||||
@@ -4,34 +4,55 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderHead : DrawableHitCircle
|
||||
{
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||
|
||||
private readonly Slider slider;
|
||||
private DrawableSlider drawableSlider;
|
||||
|
||||
public DrawableSliderHead(Slider slider, SliderHeadCircle h)
|
||||
private Slider slider => drawableSlider?.HitObject;
|
||||
|
||||
public DrawableSliderHead()
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableSliderHead(SliderHeadCircle h)
|
||||
: base(h)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
pathVersion.BindTo(slider.Path.Version);
|
||||
PositionBindable.BindValueChanged(_ => updatePosition());
|
||||
pathVersion.BindValueChanged(_ => updatePosition());
|
||||
}
|
||||
|
||||
positionBindable.BindValueChanged(_ => updatePosition());
|
||||
pathVersion.BindValueChanged(_ => updatePosition(), true);
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
|
||||
pathVersion.UnbindFrom(drawableSlider.PathVersion);
|
||||
}
|
||||
|
||||
protected override void OnParentReceived(DrawableHitObject parent)
|
||||
{
|
||||
base.OnParentReceived(parent);
|
||||
|
||||
drawableSlider = (DrawableSlider)parent;
|
||||
|
||||
pathVersion.BindTo(drawableSlider.PathVersion);
|
||||
|
||||
OnShake = drawableSlider.Shake;
|
||||
CheckHittable = (d, t) => drawableSlider.CheckHittable?.Invoke(d, t) ?? true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@@ -47,8 +68,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public Action<double> OnShake;
|
||||
|
||||
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
|
||||
public override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
|
||||
|
||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
||||
private void updatePosition()
|
||||
{
|
||||
if (slider != null)
|
||||
Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
@@ -17,26 +16,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
|
||||
{
|
||||
private readonly SliderRepeat sliderRepeat;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
public new SliderRepeat HitObject => (SliderRepeat)base.HitObject;
|
||||
|
||||
private double animDuration;
|
||||
|
||||
private readonly Drawable scaleContainer;
|
||||
|
||||
public readonly Drawable CirclePiece;
|
||||
public Drawable CirclePiece { get; private set; }
|
||||
private Drawable scaleContainer;
|
||||
private ReverseArrowPiece arrow;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
|
||||
private DrawableSlider drawableSlider;
|
||||
|
||||
public DrawableSliderRepeat()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableSliderRepeat(SliderRepeat sliderRepeat)
|
||||
: base(sliderRepeat)
|
||||
{
|
||||
this.sliderRepeat = sliderRepeat;
|
||||
this.drawableSlider = drawableSlider;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
InternalChild = scaleContainer = new Container
|
||||
{
|
||||
@@ -50,26 +56,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
arrow = new ReverseArrowPiece(),
|
||||
}
|
||||
};
|
||||
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
|
||||
}
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void OnParentReceived(DrawableHitObject parent)
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
base.OnParentReceived(parent);
|
||||
|
||||
drawableSlider = (DrawableSlider)parent;
|
||||
|
||||
Position = HitObject.Position - drawableSlider.Position;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (sliderRepeat.StartTime <= Time.Current)
|
||||
if (HitObject.StartTime <= Time.Current)
|
||||
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
animDuration = Math.Min(300, sliderRepeat.SpanDuration);
|
||||
animDuration = Math.Min(300, HitObject.SpanDuration);
|
||||
|
||||
this.Animate(
|
||||
d => d.FadeIn(animDuration),
|
||||
@@ -77,9 +85,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
@@ -100,14 +108,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private bool hasRotation;
|
||||
|
||||
private readonly ReverseArrowPiece arrow;
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||
{
|
||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||
if (IsHit) return;
|
||||
|
||||
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
|
||||
bool isRepeatAtEnd = HitObject.RepeatIndex % 2 == 0;
|
||||
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
|
||||
Position = isRepeatAtEnd ? end : start;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
|
||||
{
|
||||
private readonly SliderTailCircle tailCircle;
|
||||
public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
||||
@@ -23,18 +22,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
private SkinnableDrawable circlePiece;
|
||||
private Container scaleContainer;
|
||||
|
||||
private readonly SkinnableDrawable circlePiece;
|
||||
public DrawableSliderTail()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
|
||||
public DrawableSliderTail(SliderTailCircle tailCircle)
|
||||
: base(tailCircle)
|
||||
{
|
||||
this.tailCircle = tailCircle;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@@ -51,13 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
@@ -67,9 +66,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
@@ -77,8 +76,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(HitObject.TimePreempt).FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
@@ -99,6 +96,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
|
||||
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
|
||||
Position = HitObject.RepeatIndex % 2 == 0 ? end : start;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
@@ -23,10 +22,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
private readonly SkinnableDrawable scaleContainer;
|
||||
private SkinnableDrawable scaleContainer;
|
||||
|
||||
public DrawableSliderTick()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick)
|
||||
: base(sliderTick)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Origin = Anchor.Centre;
|
||||
@@ -49,15 +58,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
|
||||
}
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void OnParentReceived(DrawableHitObject parent)
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
base.OnParentReceived(parent);
|
||||
|
||||
Position = HitObject.Position - ((DrawableSlider)parent).HitObject.Position;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
@@ -72,9 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
|
||||
@@ -3,47 +3,57 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSpinner : DrawableOsuHitObject
|
||||
{
|
||||
protected readonly Spinner Spinner;
|
||||
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||
|
||||
private readonly Container<DrawableSpinnerTick> ticks;
|
||||
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
|
||||
|
||||
public readonly SpinnerRotationTracker RotationTracker;
|
||||
public readonly SpinnerSpmCounter SpmCounter;
|
||||
private readonly SpinnerBonusDisplay bonusDisplay;
|
||||
public SpinnerRotationTracker RotationTracker { get; private set; }
|
||||
public SpinnerSpmCounter SpmCounter { get; private set; }
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private Container<DrawableSpinnerTick> ticks;
|
||||
private SpinnerBonusDisplay bonusDisplay;
|
||||
private Container<PausableSkinnableSound> samplesContainer;
|
||||
|
||||
private Bindable<bool> isSpinning;
|
||||
private bool spinnerFrequencyModulate;
|
||||
|
||||
public DrawableSpinner(Spinner s)
|
||||
public DrawableSpinner()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableSpinner([CanBeNull] Spinner s = null)
|
||||
: base(s)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Position = s.Position;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Spinner = s;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
ticks = new Container<DrawableSpinnerTick>(),
|
||||
@@ -55,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
|
||||
RotationTracker = new SpinnerRotationTracker(Spinner)
|
||||
RotationTracker = new SpinnerRotationTracker(this)
|
||||
}
|
||||
},
|
||||
SpmCounter = new SpinnerSpmCounter
|
||||
@@ -70,11 +80,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -120,
|
||||
}
|
||||
},
|
||||
samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
private Bindable<bool> isSpinning;
|
||||
PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@@ -92,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.LoadSamples();
|
||||
|
||||
spinningSample?.Expire();
|
||||
samplesContainer.Clear();
|
||||
spinningSample = null;
|
||||
|
||||
var firstSample = HitObject.Samples.FirstOrDefault();
|
||||
@@ -102,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "spinnerspin";
|
||||
|
||||
AddInternal(spinningSample = new PausableSkinnableSound(clone)
|
||||
samplesContainer.Add(spinningSample = new PausableSkinnableSound(clone)
|
||||
{
|
||||
Volume = { Value = 0 },
|
||||
Looping = true,
|
||||
@@ -142,12 +153,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
using (BeginDelayedSequence(Spinner.Duration, true))
|
||||
this.FadeOut(160);
|
||||
this.FadeOut(160).Expire();
|
||||
|
||||
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
|
||||
isSpinning?.TriggerChange();
|
||||
@@ -156,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
ticks.Clear();
|
||||
ticks.Clear(false);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
@@ -173,13 +183,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
}
|
||||
|
||||
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.ApplySkin(skin, allowFallback);
|
||||
@@ -193,22 +196,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Spinner.SpinsRequired == 0)
|
||||
if (HitObject.SpinsRequired == 0)
|
||||
// some spinners are so short they can't require an integer spin count.
|
||||
// these become implicitly hit.
|
||||
return 1;
|
||||
|
||||
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
||||
RotationTracker.Complete.Value = Progress >= 1;
|
||||
if (Progress >= 1)
|
||||
Result.TimeCompleted ??= Time.Current;
|
||||
|
||||
if (userTriggered || Time.Current < Spinner.EndTime)
|
||||
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||
return;
|
||||
|
||||
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
||||
@@ -223,7 +229,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
r.Type = HitResult.Ok;
|
||||
else if (Progress > .75)
|
||||
r.Type = HitResult.Meh;
|
||||
else if (Time.Current >= Spinner.EndTime)
|
||||
else if (Time.Current >= HitObject.EndTime)
|
||||
r.Type = r.Judgement.MinResult;
|
||||
});
|
||||
}
|
||||
@@ -245,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
SpmCounter.SetRotation(RotationTracker.RateAdjustedRotation);
|
||||
SpmCounter.SetRotation(Result.RateAdjustedRotation);
|
||||
|
||||
updateBonusScore();
|
||||
}
|
||||
@@ -257,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (ticks.Count == 0)
|
||||
return;
|
||||
|
||||
int spins = (int)(RotationTracker.RateAdjustedRotation / 360);
|
||||
int spins = (int)(Result.RateAdjustedRotation / 360);
|
||||
|
||||
if (spins < wholeSpins)
|
||||
{
|
||||
@@ -275,7 +281,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
tick.TriggerResult(true);
|
||||
if (tick is DrawableSpinnerBonusTick)
|
||||
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
|
||||
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
|
||||
}
|
||||
|
||||
wholeSpins++;
|
||||
|
||||
@@ -5,6 +5,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSpinnerBonusTick : DrawableSpinnerTick
|
||||
{
|
||||
public DrawableSpinnerBonusTick()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableSpinnerBonusTick(SpinnerBonusTick spinnerTick)
|
||||
: base(spinnerTick)
|
||||
{
|
||||
|
||||
@@ -7,6 +7,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableSpinnerTick()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableSpinnerTick(SpinnerTick spinnerTick)
|
||||
: base(spinnerTick)
|
||||
{
|
||||
|
||||
@@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
private TrianglesPiece triangles;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
@@ -26,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@@ -36,13 +41,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
|
||||
triangles = new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
|
||||
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||
onHitObjectApplied(drawableObject);
|
||||
}
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject obj)
|
||||
{
|
||||
if (obj.HitObject == null)
|
||||
return;
|
||||
|
||||
triangles.Reset((int)obj.HitObject.StartTime);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.HitObjectApplied -= onHitObjectApplied;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -18,8 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
private DrawableSpinner drawableSpinner;
|
||||
|
||||
private Spinner spinner;
|
||||
|
||||
private const float initial_scale = 1.3f;
|
||||
private const float idle_alpha = 0.2f;
|
||||
private const float tracking_alpha = 0.4f;
|
||||
@@ -30,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private SpinnerTicks ticks;
|
||||
|
||||
private int wholeRotationCount;
|
||||
private readonly BindableBool complete = new BindableBool();
|
||||
|
||||
private SpinnerFill fill;
|
||||
private Container mainContainer;
|
||||
@@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||
{
|
||||
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||
spinner = (Spinner)drawableSpinner.HitObject;
|
||||
|
||||
normalColour = colours.BlueDark;
|
||||
completeColour = colours.YellowLight;
|
||||
@@ -92,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
|
||||
complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
|
||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
||||
|
||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
||||
@@ -102,7 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (drawableSpinner.RotationTracker.Complete.Value)
|
||||
complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
|
||||
|
||||
if (complete.Value)
|
||||
{
|
||||
if (checkNewRotationCount)
|
||||
{
|
||||
@@ -130,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
if (!(drawableHitObject is DrawableSpinner))
|
||||
return;
|
||||
|
||||
Spinner spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
{
|
||||
this.ScaleTo(initial_scale);
|
||||
@@ -195,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
get
|
||||
{
|
||||
int rotations = (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360);
|
||||
int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
|
||||
|
||||
if (wholeRotationCount == rotations) return false;
|
||||
|
||||
|
||||
@@ -1,14 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ExplodePiece : Container
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
private TrianglesPiece triangles;
|
||||
|
||||
public ExplodePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
@@ -18,13 +25,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
Child = new TrianglesPiece
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = triangles = new TrianglesPiece
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
};
|
||||
|
||||
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||
onHitObjectApplied(drawableObject);
|
||||
}
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject obj)
|
||||
{
|
||||
if (obj.HitObject == null)
|
||||
return;
|
||||
|
||||
triangles.Reset((int)obj.HitObject.StartTime);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.HitObjectApplied -= onHitObjectApplied;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,15 +42,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
private void load()
|
||||
{
|
||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
state.BindValueChanged(updateState, true);
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
@@ -58,38 +67,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
circle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state.NewValue)
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
const double flash_out = 100;
|
||||
glow.FadeOut(400);
|
||||
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(flash_out);
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
const double flash_out = 100;
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
this.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(flash_out);
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
// after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
explode.FadeIn(flash_in);
|
||||
this.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
|
||||
this.FadeOut(800);
|
||||
}
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
// after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
break;
|
||||
this.FadeOut(800);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private IBindable<int> pathVersion;
|
||||
private IBindable<Color4> accentColour;
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
|
||||
private Slider slider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
slider = (Slider)drawableObject.HitObject;
|
||||
var drawableSlider = (DrawableSlider)drawableObject;
|
||||
|
||||
scaleBindable = slider.ScaleBindable.GetBoundCopy();
|
||||
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
|
||||
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
|
||||
|
||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
||||
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => Refresh());
|
||||
|
||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||
|
||||
@@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly Drawable followCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly Drawable ball;
|
||||
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
public SliderBall(DrawableSlider drawableSlider)
|
||||
{
|
||||
this.drawableSlider = drawableSlider;
|
||||
this.slider = slider;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
if (headCircleHitAction == null)
|
||||
timeToAcceptAnyKeyAfter = null;
|
||||
|
||||
var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
|
||||
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
|
||||
|
||||
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
|
||||
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
|
||||
@@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Tracking =
|
||||
// in valid time range
|
||||
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
|
||||
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
||||
// in valid position range
|
||||
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
// valid action
|
||||
@@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var newPos = slider.CurvePositionAt(completionProgress);
|
||||
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
|
||||
|
||||
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
|
||||
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
|
||||
if (diff == Vector2.Zero)
|
||||
return;
|
||||
|
||||
|
||||
@@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
private Vector2 snakedPathOffset;
|
||||
|
||||
private Slider slider;
|
||||
private DrawableSlider drawableSlider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
slider = (Slider)drawableObject.HitObject;
|
||||
drawableSlider = (DrawableSlider)drawableObject;
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
if (drawableSlider?.HitObject == null)
|
||||
return;
|
||||
|
||||
Slider slider = drawableSlider.HitObject;
|
||||
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
@@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
if (drawableSlider?.HitObject == null)
|
||||
return;
|
||||
|
||||
// Generate the entire curve
|
||||
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// Force the body to be the final path size to avoid excessive autosize computations
|
||||
@@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
@@ -15,13 +16,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerRotationTracker : CircularContainer
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
|
||||
public override bool IsPresent => true; // handle input when hidden
|
||||
|
||||
public SpinnerRotationTracker(Spinner s)
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
|
||||
{
|
||||
spinner = s;
|
||||
this.drawableSpinner = drawableSpinner;
|
||||
drawableSpinner.HitObjectApplied += resetState;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@@ -30,32 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
public readonly BindableBool Complete = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// The total rotation performed on the spinner disc, disregarding the spin direction,
|
||||
/// adjusted for the track's playback rate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This value is always non-negative and is monotonically increasing with time
|
||||
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The rotation from each frame is multiplied by the clock's current playback rate.
|
||||
/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
|
||||
/// regardless of whether speed-modifying mods are applied.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// Assuming no speed-modifying mods are active,
|
||||
/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
|
||||
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
|
||||
/// If Double Time is active instead (with a speed multiplier of 1.5x),
|
||||
/// in the same scenario the property will return 720 * 1.5 = 1080.
|
||||
/// </example>
|
||||
public float RateAdjustedRotation { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the spinning is spinning at a reasonable speed to be considered visually spinning.
|
||||
/// </summary>
|
||||
@@ -64,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
@@ -131,7 +107,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
currentRotation += angle;
|
||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
||||
// (see: ModTimeRamp)
|
||||
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
|
||||
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
|
||||
}
|
||||
|
||||
private void resetState(DrawableHitObject obj)
|
||||
{
|
||||
Tracking = false;
|
||||
IsSpinning.Value = false;
|
||||
mousePosition = default;
|
||||
lastAngle = currentRotation = Rotation = 0;
|
||||
rotationTransferred = false;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.HitObjectApplied -= resetState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TrianglesPiece : Triangles
|
||||
{
|
||||
protected override bool ExpireOffScreenTriangles => false;
|
||||
protected override bool CreateNewTriangles => false;
|
||||
protected override float SpawnRatio => 0.5f;
|
||||
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class SkinnableLighting : SkinnableSprite
|
||||
{
|
||||
private DrawableHitObject targetObject;
|
||||
private JudgementResult targetResult;
|
||||
|
||||
public SkinnableLighting()
|
||||
: base("lighting")
|
||||
{
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
updateColour();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the lighting colour from a given hitobject and result.
|
||||
/// </summary>
|
||||
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
|
||||
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
|
||||
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
|
||||
{
|
||||
this.targetObject = targetObject;
|
||||
this.targetResult = targetResult;
|
||||
|
||||
updateColour();
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
if (targetObject == null || targetResult == null)
|
||||
Colour = Color4.White;
|
||||
else
|
||||
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user