1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-17 12:02:58 +08:00

Compare commits

..

1087 Commits

397 changed files with 11302 additions and 3569 deletions
+18
View File
@@ -13,6 +13,24 @@
"commands": [
"dotnet-format"
]
},
"jetbrains.resharper.globaltools": {
"version": "2020.2.4",
"commands": [
"jb"
]
},
"nvika": {
"version": "2.0.0",
"commands": [
"nvika"
]
},
"codefilesanity": {
"version": "15.0.0",
"commands": [
"CodeFileSanity"
]
}
}
}
+2
View File
@@ -334,3 +334,5 @@ inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig
+25 -42
View File
@@ -9,11 +9,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -24,12 +23,11 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -40,11 +38,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -55,12 +52,11 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -71,11 +67,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -86,12 +81,11 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -102,25 +96,14 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Benchmarks",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp3.1)",
"type": "shell",
"command": "dotnet",
"args": [
"restore",
"build/Desktop.proj"
],
"problemMatcher": []
}
]
}
+1
View File
@@ -4,5 +4,6 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
+2 -2
View File
@@ -16,9 +16,9 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
+2 -1
View File
@@ -34,6 +34,8 @@ If you are looking to install or test osu! without setting up a development envi
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
@@ -73,7 +75,6 @@ git pull
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
- Visual Studio Code users must run the `Restore` task before any build attempt.
You can also build and run *osu!* from the command-line with a single command:
+6 -17
View File
@@ -1,7 +1,4 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2020.1.3"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
///////////////////////////////////////////////////////////////////////////////
// ARGUMENTS
@@ -18,23 +15,15 @@ var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
// TASKS
///////////////////////////////////////////////////////////////////////////////
// windows only because both inspectcode and nvika depend on net45
Task("InspectCode")
.WithCriteria(IsRunningOnWindows())
.Does(() => {
InspectCode(desktopSlnf, new InspectCodeSettings {
CachesHome = "inspectcode",
OutputFile = "inspectcodereport.xml",
ArgumentCustomization = arg => {
if (AppVeyor.IsRunningOnAppVeyor) // Don't flood CI output
arg.Append("--verbosity:WARN");
return arg;
},
});
var inspectcodereport = "inspectcodereport.xml";
var cacheDir = "inspectcode";
var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
if (returnCode != 0)
throw new Exception($"inspectcode failed with return code {returnCode}");
DotNetCoreTool(rootDirectory.FullPath,
"jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}");
DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors");
});
Task("CodeFileSanity")
+1 -1
View File
@@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.1.1"
"Microsoft.Build.Traversal": "2.2.3"
}
}
+2 -2
View File
@@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1019.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" />
</ItemGroup>
</Project>
+3
View File
@@ -135,6 +135,9 @@ namespace osu.Desktop
case UserActivity.Editing edit:
return edit.Beatmap.ToString();
case UserActivity.InLobby lobby:
return lobby.Room.Name.Value;
}
return string.Empty;
+2 -2
View File
@@ -130,7 +130,7 @@ namespace osu.Desktop
switch (host.Window)
{
// Legacy osuTK DesktopGameWindow
case DesktopGameWindow desktopGameWindow:
case OsuTKDesktopWindow desktopGameWindow:
desktopGameWindow.CursorState |= CursorState.Hidden;
desktopGameWindow.SetIconFromStream(iconStream);
desktopGameWindow.Title = Name;
@@ -139,7 +139,7 @@ namespace osu.Desktop
// SDL2 DesktopWindow
case DesktopWindow desktopWindow:
desktopWindow.CursorState.Value |= CursorState.Hidden;
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f });
+7 -18
View File
@@ -9,11 +9,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -24,24 +23,14 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}
@@ -12,17 +12,32 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture]
public class CatchLegacyModConversionTest : LegacyModConversionTest
{
[TestCase(LegacyMods.Easy, new[] { typeof(CatchModEasy) })]
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) })]
[TestCase(LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
private static readonly object[][] catch_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(CatchModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(CatchModEasy) } },
new object[] { LegacyMods.Hidden, new[] { typeof(CatchModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(CatchModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
};
[TestCaseSource(nameof(catch_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModFlashlight), typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime), typeof(CatchModPerfect) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(catch_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
@@ -18,71 +18,42 @@ namespace osu.Game.Rulesets.Catch.Tests
base.LoadComplete();
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show {rep}", () => SetContents(() => createDrawable(rep)));
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep)));
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true)));
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
}
private Drawable createDrawableTinyDroplet()
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) =>
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash);
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash);
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet()));
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false)
{
var droplet = new TestCatchTinyDroplet
{
Scale = 1.5f,
};
var hitObject = d.HitObject;
hitObject.StartTime = 1000000000000;
hitObject.Scale = 1.5f;
return new DrawableTinyDroplet(droplet)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.None,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
if (hyperdash)
hitObject.HyperDashTarget = new Banana();
private Drawable createDrawableDroplet(bool hyperdash = false)
{
var droplet = new TestCatchDroplet
d.Anchor = Anchor.Centre;
d.RelativePositionAxes = Axes.None;
d.Position = Vector2.Zero;
d.HitObjectApplied += _ =>
{
Scale = 1.5f,
HyperDashTarget = hyperdash ? new Banana() : null
};
return new DrawableDroplet(droplet)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.None,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
private Drawable createDrawable(FruitVisualRepresentation rep, bool hyperdash = false)
{
Fruit fruit = new TestCatchFruit(rep)
{
Scale = 1.5f,
HyperDashTarget = hyperdash ? new Banana() : null
};
return new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.None,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
d.LifetimeStart = double.NegativeInfinity;
d.LifetimeEnd = double.PositiveInfinity;
};
return d;
}
public class TestCatchFruit : Fruit
@@ -90,26 +61,9 @@ namespace osu.Game.Rulesets.Catch.Tests
public TestCatchFruit(FruitVisualRepresentation rep)
{
VisualRepresentation = rep;
StartTime = 1000000000000;
}
public override FruitVisualRepresentation VisualRepresentation { get; }
}
public class TestCatchDroplet : Droplet
{
public TestCatchDroplet()
{
StartTime = 1000000000000;
}
}
public class TestCatchTinyDroplet : TinyDroplet
{
public TestCatchTinyDroplet()
{
StartTime = 1000000000000;
}
}
}
}
@@ -17,9 +17,11 @@ namespace osu.Game.Rulesets.Catch.Mods
private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44;
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
if (!(drawable is DrawableCatchHitObject catchDrawable))
base.ApplyNormalVisibilityState(hitObject, state);
if (!(hitObject is DrawableCatchHitObject catchDrawable))
return;
if (catchDrawable.NestedHitObjects.Any())
@@ -6,9 +6,8 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
@@ -62,6 +61,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
public virtual bool StaysOnPlate => HitObject.CanBePlated;
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
@@ -88,22 +89,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
var endTime = HitObject.GetEndTime();
using (BeginAbsoluteSequence(endTime, true))
switch (state)
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
case ArmedState.Hit:
this.FadeOut();
break;
}
case ArmedState.Hit:
this.FadeOut();
break;
}
}
}
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Replays
if (Position > lastCatchFrame.Position)
lastCatchFrame.Actions.Add(CatchAction.MoveRight);
else if (Position < lastCatchFrame.Position)
Actions.Add(CatchAction.MoveLeft);
lastCatchFrame.Actions.Add(CatchAction.MoveLeft);
}
}
+7 -18
View File
@@ -9,11 +9,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -24,24 +23,14 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}
@@ -12,19 +12,44 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture]
public class ManiaLegacyModConversionTest : LegacyModConversionTest
{
[TestCase(LegacyMods.Easy, new[] { typeof(ManiaModEasy) })]
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) })]
[TestCase(LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
private static readonly object[][] mania_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(ManiaModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(ManiaModEasy) } },
new object[] { LegacyMods.Hidden, new[] { typeof(ManiaModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(ManiaModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) } },
new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } },
new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } },
new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } },
new object[] { LegacyMods.Key7, new[] { typeof(ManiaModKey7) } },
new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } },
new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } },
new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } },
new object[] { LegacyMods.Cinema, new[] { typeof(ManiaModCinema) } },
new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } },
new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } },
new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } },
new object[] { LegacyMods.Key3, new[] { typeof(ManiaModKey3) } },
new object[] { LegacyMods.Key2, new[] { typeof(ManiaModKey2) } },
new object[] { LegacyMods.Mirror, new[] { typeof(ManiaModMirror) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } }
};
[TestCaseSource(nameof(mania_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModFlashlight), typeof(ManiaModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(mania_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
@@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
/// </summary>
public abstract class ManiaHitObjectTestScene : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
[SetUp]
public void SetUp() => Schedule(() =>
{
SetContents(() => new FillFlowContainer
{
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
},
}
});
}
});
protected abstract DrawableManiaHitObject CreateHitObject();
}
@@ -24,7 +24,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (hitWindows.IsHitResultAllowed(result))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
@@ -26,6 +27,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
});
}
[Test]
public void TestFadeOnMiss()
{
AddStep("miss tick", () =>
{
foreach (var holdNote in holdNotes)
holdNote.ChildrenOfType<DrawableHoldNoteHead>().First().MissForcefully();
});
}
private IEnumerable<DrawableHoldNote> holdNotes => CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>());
protected override DrawableManiaHitObject CreateHitObject()
{
var note = new HoldNote { Duration = 1000 };
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -35,6 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
objects.Add(new Note { StartTime = time });
// don't hit the first note
if (i > 0)
{
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
@@ -53,12 +55,77 @@ namespace osu.Game.Rulesets.Mania.Tests
}
}
[Test]
public void TestHoldNoteMissAfterNextObjectStartTime()
{
var objects = new List<ManiaHitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 1010,
},
new HoldNote
{
StartTime = 1020,
EndTime = 1030
}
};
performTest(objects, new List<ReplayFrame>());
addJudgementAssert(objects[0], HitResult.IgnoreHit);
addJudgementAssert(objects[1], HitResult.IgnoreHit);
}
[Test]
public void TestHoldNoteReleasedHitAfterNextObjectStartTime()
{
var objects = new List<ManiaHitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 1010,
},
new HoldNote
{
StartTime = 1020,
EndTime = 1030
}
};
var frames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(1030),
new ManiaReplayFrame(1040, ManiaAction.Key1),
new ManiaReplayFrame(1050)
};
performTest(objects, frames);
addJudgementAssert(objects[0], HitResult.IgnoreHit);
addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect);
addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect);
addJudgementAssert(objects[1], HitResult.IgnoreHit);
addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great);
addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect);
}
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementAssert(string name, Func<ManiaHitObject> hitObject, HitResult result)
{
AddAssert($"{name} judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
}
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
@@ -204,10 +204,6 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override void UpdateInitialTransforms()
{
// don't perform any fading we are handling that ourselves.
}
protected override void UpdateStateTransforms(ArmedState state)
{
LifetimeEnd = HitObject.StartTime + visible_range;
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -12,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaBlueprintContainer : ComposeBlueprintContainer
{
public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
: base(drawableHitObjects)
public ManiaBlueprintContainer(HitObjectComposer composer)
: base(composer)
{
}
@@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
@@ -89,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Edit
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new ManiaBlueprintContainer(hitObjects);
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new ManiaBlueprintContainer(this);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
+12
View File
@@ -119,6 +119,9 @@ namespace osu.Game.Rulesets.Mania
if (mods.HasFlag(LegacyMods.Key9))
yield return new ManiaModKey9();
if (mods.HasFlag(LegacyMods.KeyCoop))
yield return new ManiaModDualStages();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new ManiaModNoFail();
@@ -173,13 +176,22 @@ namespace osu.Game.Rulesets.Mania
value |= LegacyMods.Key9;
break;
case ManiaModDualStages _:
value |= LegacyMods.KeyCoop;
break;
case ManiaModFadeIn _:
value |= LegacyMods.FadeIn;
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
break;
case ManiaModMirror _:
value |= LegacyMods.Mirror;
break;
case ManiaModRandom _:
value |= LegacyMods.Random;
break;
}
}
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@@ -71,6 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
}
}
@@ -51,9 +51,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public double? HoldStartTime { get; private set; }
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// Time at which the hold note has been broken, i.e. released too early, resulting in a reduced score.
/// </summary>
public bool HasBroken { get; private set; }
public double? HoldBrokenTime { get; private set; }
/// <summary>
/// Whether the hold note has been released potentially without having caused a break.
@@ -229,12 +229,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
protected override void UpdateStateTransforms(ArmedState state)
{
using (BeginDelayedSequence(HitObject.Duration, true))
base.UpdateStateTransforms(state);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Tail.AllJudged)
@@ -244,7 +238,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
HoldBrokenTime = Time.Current;
}
public bool OnPressed(ManiaAction action)
@@ -255,6 +249,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
if (Time.Elapsed < 0)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
return false;
@@ -287,6 +285,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return;
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
if (Time.Elapsed < 0)
return;
// Make sure a hold was started
if (HoldStartTime == null)
return;
@@ -296,7 +298,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
HasBroken = true;
HoldBrokenTime = Time.Current;
releaseTime = Time.Current;
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
@@ -19,8 +17,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// This hitobject should never expire, so this is just a safe maximum.
LifetimeEnd = LifetimeStart + 30000;
}
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
ApplyResult(r =>
{
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HasBroken))
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HoldBrokenTime != null))
result = HitResult.Meh;
r.Type = result;
@@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
public override bool DisplayResult => false;
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
@@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
switch (state)
{
@@ -6,20 +6,20 @@
"EndTime": 2750.0,
"Column": 1,
"NodeSamples": [
["normal-hitnormal"],
["soft-hitnormal"],
["drum-hitnormal"]
["Gameplay/normal-hitnormal"],
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
],
"Samples": ["-hitnormal"]
"Samples": ["Gameplay/-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
"Column": 0,
"NodeSamples": [
["soft-hitnormal"],
["drum-hitnormal"]
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
],
"Samples": ["-hitnormal"]
"Samples": ["Gameplay/-hitnormal"]
}]
}, {
"StartTime": 3750.0,
@@ -27,7 +27,7 @@
"StartTime": 3750.0,
"EndTime": 3750.0,
"Column": 3,
"Samples": ["normal-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}]
}]
}
@@ -6,10 +6,10 @@
"EndTime": 1500.0,
"Column": 0,
"NodeSamples": [
["normal-hitnormal"],
["Gameplay/normal-hitnormal"],
[]
],
"Samples": ["normal-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}]
}, {
"StartTime": 2000.0,
@@ -18,10 +18,10 @@
"EndTime": 3000.0,
"Column": 2,
"NodeSamples": [
["drum-hitnormal"],
["Gameplay/drum-hitnormal"],
[]
],
"Samples": ["drum-hitnormal"]
"Samples": ["Gameplay/drum-hitnormal"]
}]
}]
}
@@ -5,17 +5,17 @@
"StartTime": 8470.0,
"EndTime": 8470.0,
"Column": 0,
"Samples": ["normal-hitnormal", "normal-hitclap"]
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
}, {
"StartTime": 8626.470587768974,
"EndTime": 8626.470587768974,
"Column": 1,
"Samples": ["normal-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}, {
"StartTime": 8782.941175537948,
"EndTime": 8782.941175537948,
"Column": 2,
"Samples": ["normal-hitnormal", "normal-hitclap"]
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
}]
}]
}
@@ -18,9 +18,17 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyBodyPiece : LegacyManiaColumnElement
{
private DrawableHoldNote holdNote;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<bool> isHitting = new Bindable<bool>();
/// <summary>
/// Stores the start time of the fade animation that plays when any of the nested
/// hitobjects of the hold note are missed.
/// </summary>
private readonly Bindable<double?> missFadeTime = new Bindable<double?>();
[CanBeNull]
private Drawable bodySprite;
@@ -38,6 +46,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
{
holdNote = (DrawableHoldNote)drawableObject;
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L";
@@ -92,11 +102,26 @@ namespace osu.Game.Rulesets.Mania.Skinning
InternalChild = bodySprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
var holdNote = (DrawableHoldNote)drawableObject;
isHitting.BindTo(holdNote.IsHitting);
}
protected override void LoadComplete()
{
base.LoadComplete();
direction.BindValueChanged(onDirectionChanged, true);
isHitting.BindValueChanged(onIsHittingChanged, true);
missFadeTime.BindValueChanged(onMissFadeTimeChanged, true);
holdNote.ApplyCustomUpdateState += applyCustomUpdateState;
applyCustomUpdateState(holdNote, holdNote.State.Value);
}
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
// ensure that the hold note is also faded out when the head/tail/any tick is missed.
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
@@ -158,10 +183,38 @@ namespace osu.Game.Rulesets.Mania.Skinning
}
}
private void onMissFadeTimeChanged(ValueChangedEvent<double?> missFadeTimeChange)
{
if (missFadeTimeChange.NewValue == null)
return;
// this update could come from any nested object of the hold note (or even from an input).
// make sure the transforms are consistent across all affected parts.
using (BeginAbsoluteSequence(missFadeTimeChange.NewValue.Value))
{
// colour and duration matches stable
// transforms not applied to entire hold note in order to not affect hit lighting
const double fade_duration = 60;
holdNote.Head.FadeColour(Colour4.DarkGray, fade_duration);
holdNote.Tail.FadeColour(Colour4.DarkGray, fade_duration);
bodySprite?.FadeColour(Colour4.DarkGray, fade_duration);
}
}
protected override void Update()
{
base.Update();
missFadeTime.Value ??= holdNote.HoldBrokenTime;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (holdNote != null)
holdNote.ApplyCustomUpdateState -= applyCustomUpdateState;
lightContainer?.Expire();
}
}
+1 -1
View File
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !DisplayJudgements.Value)
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
@@ -1,10 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -19,22 +20,52 @@ namespace osu.Game.Rulesets.Mania.UI
{
}
[BackgroundDependencyLoader]
private void load()
protected override void ApplyMissAnimations()
{
if (JudgementText != null)
JudgementText.Font = JudgementText.Font.With(size: 25);
}
if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece))
{
// this is temporary logic until mania's skin transformer returns IAnimatableJudgements
JudgementBody.ScaleTo(1.6f);
JudgementBody.ScaleTo(1, 100, Easing.In);
protected override double FadeInDuration => 50;
JudgementBody.MoveTo(Vector2.Zero);
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
JudgementBody.RotateTo(0);
JudgementBody.RotateTo(40, 800, Easing.InQuint);
JudgementBody.FadeOutFromOne(800);
LifetimeEnd = JudgementBody.LatestTransformEndTime;
}
base.ApplyMissAnimations();
}
protected override void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(FadeInDuration).FadeOut(200);
JudgementBody.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
private class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -44,9 +43,6 @@ namespace osu.Game.Rulesets.Mania.UI
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(DrawableHitObject hitObject)
{
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj.Judged)
+4
View File
@@ -167,6 +167,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
// Tick judgements should not display text.
if (judgedObject is DrawableHoldNoteTick)
return;
judgements.Clear(false);
judgements.Add(judgementPool.Get(j =>
{
+7 -18
View File
@@ -9,11 +9,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@@ -24,24 +23,14 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}
@@ -280,8 +280,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void addClickStep(MouseButton button)
{
AddStep($"press {button}", () => InputManager.PressButton(button));
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
AddStep($"click {button}", () => InputManager.Click(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
@@ -295,7 +294,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().Single().Progress >= 1
PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress >= 1
});
[TestCase(null)]
@@ -45,7 +45,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mods = mods,
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
PassCondition = () => Precision.AlmostEquals(Player.ChildrenOfType<SpinnerSpmCounter>().Single().SpinsPerMinute, 286, 1)
PassCondition = () =>
{
var counter = Player.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
return counter != null && Precision.AlmostEquals(counter.SpinsPerMinute, 286, 1);
}
});
}
@@ -12,18 +12,36 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture]
public class OsuLegacyModConversionTest : LegacyModConversionTest
{
[TestCase(LegacyMods.Easy, new[] { typeof(OsuModEasy) })]
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) })]
[TestCase(LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
private static readonly object[][] osu_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(OsuModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(OsuModEasy) } },
new object[] { LegacyMods.TouchDevice, new[] { typeof(OsuModTouchDevice) } },
new object[] { LegacyMods.Hidden, new[] { typeof(OsuModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(OsuModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
new object[] { LegacyMods.Perfect, new[] { typeof(OsuModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(OsuModCinema) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
};
[TestCaseSource(nameof(osu_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModFlashlight), typeof(OsuModFlashlight) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime), typeof(OsuModPerfect) })]
[TestCase(LegacyMods.SpunOut | LegacyMods.Easy, new[] { typeof(OsuModSpunOut), typeof(OsuModEasy) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(osu_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
@@ -43,10 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
AddAssert("hit lighting hidden",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
}
[Test]
@@ -57,10 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body not immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
AddAssert("hit lighting shown",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
}
private void showResult(HitResult result)
@@ -89,7 +84,13 @@ namespace osu.Game.Rulesets.Osu.Tests
Children = new Drawable[]
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
{
Type = result,
}, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
@@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private class TestDrawableOsuJudgement : DrawableOsuJudgement
{
public new SkinnableSprite Lighting => base.Lighting;
public new Container JudgementBody => base.JudgementBody;
public new SkinnableDrawable JudgementBody => base.JudgementBody;
}
}
}
@@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -94,9 +95,19 @@ namespace osu.Game.Rulesets.Osu.Tests
{
addMultipleObjectsStep();
AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
AddStep("move hitobject", () =>
{
var manualClock = new ManualClock();
followPointRenderer.Clock = new FramedClock(manualClock);
manualClock.CurrentTime = getObject(1).HitObject.StartTime;
followPointRenderer.UpdateSubTree();
getObject(2).HitObject.Position = new Vector2(300, 100);
});
assertGroups();
assertDirections();
}
[TestCase(0, 0)] // Start -> Start
@@ -171,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
hitObjectContainer.Add(drawableObject);
followPointRenderer.AddFollowPoints(drawableObject);
followPointRenderer.AddFollowPoints(objects[i]);
}
});
}
@@ -180,10 +191,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("remove hitobject", () =>
{
var drawableObject = getFunc?.Invoke();
var drawableObject = getFunc.Invoke();
hitObjectContainer.Remove(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
});
}
@@ -207,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void assertGroups()
{
AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
AddAssert("has correct group count", () => followPointRenderer.Entries.Count == hitObjectContainer.Count);
AddAssert("group endpoints are correct", () =>
{
for (int i = 0; i < hitObjectContainer.Count; i++)
@@ -215,10 +226,10 @@ namespace osu.Game.Rulesets.Osu.Tests
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (getGroup(i).Start != expectedStart)
if (getEntry(i).Start != expectedStart.HitObject)
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
if (getGroup(i).End != expectedEnd)
if (getEntry(i).End != expectedEnd?.HitObject)
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
}
@@ -238,6 +249,12 @@ namespace osu.Game.Rulesets.Osu.Tests
if (expectedEnd == null)
continue;
var manualClock = new ManualClock();
followPointRenderer.Clock = new FramedClock(manualClock);
manualClock.CurrentTime = expectedStart.HitObject.StartTime;
followPointRenderer.UpdateSubTree();
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
if (points.Length == 0)
continue;
@@ -255,7 +272,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
private FollowPointLifetimeEntry getEntry(int index) => followPointRenderer.Entries[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.ChildrenOfType<FollowPointConnection>().Single(c => c.Entry == getEntry(index));
private class TestHitObjectContainer : Container<DrawableOsuHitObject>
{
@@ -1,17 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
@@ -38,13 +38,37 @@ namespace osu.Game.Rulesets.Osu.Tests
}
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
var playfield = new TestOsuPlayfield();
playfield.Add(drawable);
return playfield;
}
private Drawable testStream(float circleSize, bool auto = false)
{
var playfield = new TestOsuPlayfield();
Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100)
{
playfield.Add(createSingle(circleSize, auto, i, pos));
pos.X += 50;
}
return playfield;
}
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
{
positionOffset ??= Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value,
Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
@@ -53,31 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
return drawable;
}
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
private Drawable testStream(float circleSize, bool auto = false)
{
var container = new Container { RelativeSizeAxes = Axes.Both };
Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100)
{
container.Add(testSingle(circleSize, auto, i, pos));
pos.X += 50;
}
return container;
}
protected class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
@@ -101,5 +108,13 @@ namespace osu.Game.Rulesets.Osu.Tests
base.CheckForResult(userTriggered, timeOffset);
}
}
protected class TestOsuPlayfield : OsuPlayfield
{
public TestOsuPlayfield()
{
RelativeSizeAxes = Axes.Both;
}
}
}
}
@@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleApplication : OsuTestScene
{
[Test]
public void TestApplyNewCircle()
{
DrawableHitCircle dho = null;
AddStep("create circle", () => Child = dho = new DrawableHitCircle(prepareObject(new HitCircle
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0
}))
{
Clock = new FramedClock(new StopwatchClock())
});
AddStep("apply new circle", () => dho.Apply(prepareObject(new HitCircle
{
Position = new Vector2(128, 128),
ComboIndex = 1,
}), null));
}
private HitCircle prepareObject(HitCircle circle)
{
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return circle;
}
}
}
@@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
@@ -10,6 +13,19 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneShaking : TestSceneHitCircle
{
private readonly List<ScheduledDelegate> scheduledTasks = new List<ScheduledDelegate>();
protected override IBeatmap CreateBeatmapForSkinProvider()
{
// best way to run cleanup before a new step is run
foreach (var task in scheduledTasks)
task.Cancel();
scheduledTasks.Clear();
return base.CreateBeatmapForSkinProvider();
}
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
{
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
@@ -17,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay));
return drawableHitObject;
}
@@ -125,6 +125,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
if (!enabled) return null;
if (component is OsuSkinComponent osuComponent && osuComponent.Component == OsuSkinComponents.SliderBody)
return null;
return new OsuSpriteText
{
Text = identifier,
@@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider = (DrawableSlider)createSlider(repeats: 1);
for (int i = 0; i < 2; i++)
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
Add(slider);
});
@@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@@ -0,0 +1,104 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderApplication : OsuTestScene
{
[Resolved]
private SkinManager skinManager { get; set; }
[Test]
public void TestApplyNewSlider()
{
DrawableSlider dho = null;
AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
})));
AddWaitStep("wait for progression", 1);
AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
{
Position = new Vector2(256, 192),
ComboIndex = 1,
StartTime = dho.HitObject.StartTime,
Path = new SliderPath(PathType.Bezier, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
}),
RepeatCount = 1
}), null));
}
[Test]
public void TestBallTintChangedOnAccentChange()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
Child = new SkinProvidingContainer(tintingSkin)
{
RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(prepareObject(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}))
};
});
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.White);
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.Red);
}
private Slider prepareObject(Slider slider)
{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider;
}
}
}
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
private DrawableSlider slider;
private DrawableSlider drawableSlider;
[SetUpSteps]
public override void SetUpSteps()
@@ -68,7 +68,8 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier);
@@ -93,7 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier);
@@ -127,9 +129,8 @@ namespace osu.Game.Rulesets.Osu.Tests
checkPositionChange(16600, sliderRepeat, positionDecreased);
}
private void retrieveDrawableSlider(int index) =>
AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index));
private void retrieveDrawableSlider(Slider slider) => AddUntilStep($"retrieve slider @ {slider.StartTime}", () =>
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
@@ -150,13 +151,13 @@ namespace osu.Game.Rulesets.Osu.Tests
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
private List<Vector2> sliderCurve => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private Vector2 sliderRepeat()
{
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObjects[1]);
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
return repeat.Position;
}
@@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private TestDrawableSpinner drawableSpinner;
[TestCase(false)]
[TestCase(true)]
[TestCase(false)]
public void TestVariousSpinners(bool autoplay)
{
string term = autoplay ? "Hit" : "Miss";
@@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerApplication : OsuTestScene
{
[Test]
public void TestApplyNewSpinner()
{
DrawableSpinner dho = null;
AddStep("create spinner", () => Child = dho = new DrawableSpinner(prepareObject(new Spinner
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
Duration = 500,
}))
{
Clock = new FramedClock(new StopwatchClock())
});
AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
{
Position = new Vector2(256, 192),
ComboIndex = 1,
Duration = 1000,
}), null));
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
}
private Spinner prepareObject(Spinner circle)
{
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return circle;
}
}
}
@@ -62,11 +62,11 @@ namespace osu.Game.Rulesets.Osu.Tests
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
});
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
addSeekStep(0);
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
}
[Test]
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
});
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.RotationTracker.RateAdjustedRotation);
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
addSeekStep(2500);
AddAssert("disc rotation rewound",
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation rewound",
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
addSeekStep(5000);
AddAssert("is disc rotation almost same",
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("is symbol rotation almost same",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
}
[Test]
@@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private readonly Path path;
private readonly Slider slider;
private readonly int controlPointIndex;
public int ControlPointIndex { get; set; }
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
{
this.slider = slider;
this.controlPointIndex = controlPointIndex;
ControlPointIndex = controlPointIndex;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path.ClearVertices();
int nextIndex = controlPointIndex + 1;
int nextIndex = ControlPointIndex + 1;
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
return;
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -18,12 +19,16 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
internal readonly Container<PathControlPointPiece> Pieces;
internal readonly Container<PathControlPointConnectionPiece> Connections;
@@ -64,6 +69,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
// If inserting in the path (not appending),
// update indices of existing connections after insert location
if (e.NewStartingIndex < Pieces.Count)
{
foreach (var connection in Connections)
{
if (connection.ControlPointIndex >= e.NewStartingIndex)
connection.ControlPointIndex += e.NewItems.Count;
}
}
for (int i = 0; i < e.NewItems.Count; i++)
{
var point = (PathControlPoint)e.NewItems[i];
@@ -86,6 +102,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Connections.RemoveAll(c => c.ControlPoint == point);
}
// If removing before the end of the path,
// update indices of connections after remove location
if (e.OldStartingIndex < Pieces.Count)
{
foreach (var connection in Connections)
{
if (connection.ControlPointIndex >= e.OldStartingIndex)
connection.ControlPointIndex -= e.OldItems.Count;
}
}
break;
}
}
@@ -105,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
return deleteSelected();
return DeleteSelected();
}
return false;
@@ -126,7 +153,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
private bool deleteSelected()
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public bool DeleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
@@ -134,7 +164,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (toRemove.Count == 0)
return false;
changeHandler?.BeginChange();
RemoveControlPointsRequested?.Invoke(toRemove);
changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
@@ -169,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
new OsuMenuItem("Curve type")
{
Items = items
@@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -72,6 +73,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece.UpdateFrom(HitObject);
}
public override bool HandleQuickDeletion()
{
var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
if (hoveredControlPoint == null)
return false;
hoveredControlPoint.IsSelected.Value = true;
ControlPointVisualiser.DeleteSelected();
return true;
}
protected override void Update()
{
base.Update();
@@ -82,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnSelected()
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints
});
@@ -109,9 +122,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
rightClickPosition = e.MouseDownPosition;
return false; // Allow right click to be handled by context menu
case MouseButton.Left when e.ControlPressed && IsSelected:
placementControlPointIndex = addControlPoint(e.MousePosition);
return true; // Stop input from being handled and modifying the selection
case MouseButton.Left:
if (e.ControlPressed && IsSelected)
{
placementControlPointIndex = addControlPoint(e.MousePosition);
return true; // Stop input from being handled and modifying the selection
}
break;
}
return false;
@@ -216,7 +234,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
}
@@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditPool<T> : DrawableOsuPool<T>
where T : DrawableHitObject, new()
{
/// <summary>
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
/// </summary>
private const double editor_hit_object_fade_out_extension = 700;
public DrawableOsuEditPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
: base(checkHittable, onLoaded, initialSize, maximumSize)
{
}
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(d => d.ApplyCustomUpdateState += updateState);
private void updateState(DrawableHitObject hitObject, ArmedState state)
{
if (state == ArmedState.Idle)
return;
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
switch (hitObject)
{
default:
// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
return;
case DrawableSlider _:
// no specifics to sliders but let them fade slower below.
break;
case DrawableHitCircle circle: // also handles slider heads
circle.ApproachCircle
.FadeOutFromOne(editor_hit_object_fade_out_extension)
.Expire();
break;
}
// Get the existing fade out transform
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
if (existing == null)
return;
hitObject.RemoveTransform(existing);
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
}
}
}
@@ -2,13 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
@@ -17,62 +13,21 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
/// <summary>
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
/// </summary>
private const double editor_hit_object_fade_out_extension = 700;
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
=> base.CreateDrawableRepresentation(h)?.With(d => d.ApplyCustomUpdateState += updateState);
private void updateState(DrawableHitObject hitObject, ArmedState state)
{
if (state == ArmedState.Idle)
return;
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
switch (hitObject)
{
default:
// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
return;
case DrawableSlider _:
// no specifics to sliders but let them fade slower below.
break;
case DrawableHitCircle circle: // also handles slider heads
circle.ApproachCircle
.FadeOutFromOne(editor_hit_object_fade_out_extension)
.Expire();
break;
}
// Get the existing fade out transform
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
if (existing == null)
return;
hitObject.RemoveTransform(existing);
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
}
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
private class OsuPlayfieldNoCursor : OsuPlayfield
private class OsuEditPlayfield : OsuPlayfield
{
protected override GameplayCursorContainer CreateCursor() => null;
protected override DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
=> new DrawableOsuEditPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
@@ -14,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBlueprintContainer : ComposeBlueprintContainer
{
public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
: base(drawableHitObjects)
public OsuBlueprintContainer(HitObjectComposer composer)
: base(composer)
{
}
@@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
@@ -80,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit
updateDistanceSnapGrid();
}
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new OsuBlueprintContainer(hitObjects);
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new OsuBlueprintContainer(this);
private DistanceSnapGrid distanceSnapGrid;
private Container distanceSnapGridContainer;
@@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.OnSelectionChanged();
bool canOperate = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad();
SelectionBox.CanRotate = canOperate;
SelectionBox.CanScaleX = canOperate;
SelectionBox.CanScaleY = canOperate;
SelectionBox.CanReverse = canOperate;
SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0;
SelectionBox.CanScaleX = quad.Width > 0;
SelectionBox.CanScaleY = quad.Height > 0;
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
}
protected override void OnOperationEnded()
@@ -45,12 +45,12 @@ namespace osu.Game.Rulesets.Osu.Edit
public override bool HandleReverse()
{
var hitObjects = selectedMovableObjects;
var hitObjects = EditorBeatmap.SelectedHitObjects;
double endTime = hitObjects.Max(h => h.GetEndTime());
double startTime = hitObjects.Min(h => h.StartTime);
bool moreThanOneObject = hitObjects.Length > 1;
bool moreThanOneObject = hitObjects.Count > 1;
foreach (var h in hitObjects)
{
@@ -207,11 +207,17 @@ namespace osu.Game.Rulesets.Osu.Edit
Quad quad = getSurroundingQuad(hitObjects);
if (quad.TopLeft.X + delta.X < 0 ||
quad.TopLeft.Y + delta.Y < 0 ||
quad.BottomRight.X + delta.X > DrawWidth ||
quad.BottomRight.Y + delta.Y > DrawHeight)
return false;
Vector2 newTopLeft = quad.TopLeft + delta;
if (newTopLeft.X < 0)
delta.X -= newTopLeft.X;
if (newTopLeft.Y < 0)
delta.Y -= newTopLeft.Y;
Vector2 newBottomRight = quad.BottomRight + delta;
if (newBottomRight.X > DrawWidth)
delta.X -= newBottomRight.X - DrawWidth;
if (newBottomRight.Y > DrawHeight)
delta.Y -= newBottomRight.Y - DrawHeight;
foreach (var h in hitObjects)
h.Position += delta;
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuSpinnerJudgementResult : OsuJudgementResult
{
/// <summary>
/// The <see cref="Spinner"/>.
/// </summary>
public Spinner Spinner => (Spinner)HitObject;
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction,
/// adjusted for the track's playback rate.
/// </summary>
/// <remarks>
/// <para>
/// This value is always non-negative and is monotonically increasing with time
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
/// </para>
/// <para>
/// The rotation from each frame is multiplied by the clock's current playback rate.
/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
/// regardless of whether speed-modifying mods are applied.
/// </para>
/// </remarks>
/// <example>
/// Assuming no speed-modifying mods are active,
/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0).
/// If Double Time is active instead (with a speed multiplier of 1.5x),
/// in the same scenario the property will return 720 * 1.5 = 1080.
/// </example>
public float RateAdjustedRotation;
/// <summary>
/// Time instant at which the spinner has been completed (the user has executed all required spins).
/// Will be null if all required spins haven't been completed.
/// </summary>
public double? TimeCompleted;
public OsuSpinnerJudgementResult(HitObject hitObject, Judgement judgement)
: base(hitObject, judgement)
{
}
}
}
@@ -11,7 +11,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private OsuInputManager inputManager;
private GameplayClock gameplayClock;
private IFrameStableClock gameplayClock;
private List<OsuReplayFrame> replayFrames;
+5 -2
View File
@@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods
/// </summary>
private const float target_clamp = 1;
private readonly float targetBreakMultiplier = 0;
private readonly float easing = 1;
private readonly float targetBreakMultiplier;
private readonly float easing;
private readonly CompositeDrawable restrictTo;
@@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{
this.restrictTo = restrictTo;
this.beatmap = beatmap;
targetBreakMultiplier = 0;
easing = 1;
}
[BackgroundDependencyLoader]
+50 -28
View File
@@ -23,28 +23,38 @@ namespace osu.Game.Rulesets.Osu.Mods
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
protected override bool IsFirstHideableObject(DrawableHitObject hitObject) => !(hitObject is DrawableSpinner);
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner);
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
adjustFadeIn(d.HitObject);
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
adjustFadeIn(h);
}
foreach (var d in drawables)
d.HitObjectApplied += applyFadeInAdjustment;
base.ApplyToDrawableHitObjects(drawables);
}
private double lastSliderHeadFadeOutStartTime;
private double lastSliderHeadFadeOutDuration;
private void applyFadeInAdjustment(DrawableHitObject hitObject)
{
if (!(hitObject is DrawableOsuHitObject d))
return;
protected override void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, true);
d.HitObject.TimeFadeIn = d.HitObject.TimePreempt * fade_in_duration_multiplier;
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, false);
foreach (var nested in d.NestedHitObjects)
applyFadeInAdjustment(nested);
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyIncreasedVisibilityState(hitObject, state);
applyState(hitObject, true);
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyNormalVisibilityState(hitObject, state);
applyState(hitObject, false);
}
private void applyState(DrawableHitObject drawable, bool increaseVisibility)
{
@@ -63,33 +73,24 @@ namespace osu.Game.Rulesets.Osu.Mods
{
case DrawableSliderTail sliderTail:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
var tailFadeOutParameters = getFadeOutParametersFromSliderHead(h);
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
sliderTail.FadeOut(fadeOutDuration);
using (drawable.BeginAbsoluteSequence(tailFadeOutParameters.startTime, true))
sliderTail.FadeOut(tailFadeOutParameters.duration);
break;
case DrawableSliderRepeat sliderRepeat:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
var repeatFadeOutParameters = getFadeOutParametersFromSliderHead(h);
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
using (drawable.BeginAbsoluteSequence(repeatFadeOutParameters.startTime, true))
// only apply to circle piece reverse arrow is not affected by hidden.
sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
sliderRepeat.CirclePiece.FadeOut(repeatFadeOutParameters.duration);
break;
case DrawableHitCircle circle:
if (circle is DrawableSliderHead)
{
lastSliderHeadFadeOutDuration = fadeOutDuration;
lastSliderHeadFadeOutStartTime = fadeOutStartTime;
}
Drawable fadeTarget = circle;
if (increaseVisibility)
@@ -110,6 +111,8 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
case DrawableSlider slider:
associateNestedSliderCirclesWithHead(slider.HitObject);
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
slider.Body.FadeOut(longFadeDuration, Easing.Out);
@@ -134,5 +137,24 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
}
}
private readonly Dictionary<HitObject, SliderHeadCircle> correspondingSliderHeadForObject = new Dictionary<HitObject, SliderHeadCircle>();
private void associateNestedSliderCirclesWithHead(Slider slider)
{
var sliderHead = slider.NestedHitObjects.Single(obj => obj is SliderHeadCircle);
foreach (var nested in slider.NestedHitObjects)
{
if ((nested is SliderRepeat || nested is SliderEndCircle) && !correspondingSliderHeadForObject.ContainsKey(nested))
correspondingSliderHeadForObject[nested] = (SliderHeadCircle)sliderHead;
}
}
private (double startTime, double duration) getFadeOutParametersFromSliderHead(OsuHitObject h)
{
var sliderHead = correspondingSliderHeadForObject[h];
return (sliderHead.StartTime - sliderHead.TimePreempt + sliderHead.TimeFadeIn, sliderHead.TimePreempt * fade_out_duration_multiplier);
}
}
}
@@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -17,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary>
/// Adjusts the size of hit objects during their fade in animation.
/// </summary>
public abstract class OsuModObjectScaleTween : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
{
public override ModType Type => ModType.Fun;
@@ -27,33 +24,19 @@ namespace osu.Game.Rulesets.Osu.Mods
protected virtual float EndScale => 1;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
public void ReadFromConfig(OsuConfigManager config)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{
case DrawableSpinner _:
continue;
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyCustomState(hitObject, state);
default:
drawable.ApplyCustomUpdateState += ApplyCustomState;
break;
}
}
}
protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state)
private void applyCustomState(DrawableHitObject drawable, ArmedState state)
{
if (drawable is DrawableSpinner)
return;
var h = (OsuHitObject)drawable.HitObject;
// apply grow effect
+6 -24
View File
@@ -2,12 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -16,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfig
public class OsuModSpinIn : ModWithVisibilityAdjustment
{
public override string Name => "Spin In";
public override string Acronym => "SI";
@@ -31,31 +27,17 @@ namespace osu.Game.Rulesets.Osu.Mods
private const int rotate_offset = 360;
private const float rotate_starting_width = 2;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{
case DrawableSpinner _:
continue;
default:
drawable.ApplyCustomUpdateState += applyZoomState;
break;
}
}
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyZoomState(hitObject, state);
private void applyZoomState(DrawableHitObject drawable, ArmedState state)
{
if (drawable is DrawableSpinner)
return;
var h = (OsuHitObject)drawable.HitObject;
switch (drawable)
+22 -19
View File
@@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@@ -14,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
internal class OsuModTraceable : ModWithVisibilityAdjustment
{
public override string Name => "Traceable";
public override string Acronym => "TC";
@@ -23,35 +20,34 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
drawable.ApplyCustomUpdateState += ApplyTraceableState;
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTraceableState(hitObject, state);
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
private void applyTraceableState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject drawableOsu))
if (!(drawable is DrawableOsuHitObject))
return;
var h = drawableOsu.HitObject;
//todo: expose and hide spinner background somehow
switch (drawable)
{
case DrawableHitCircle circle:
// we only want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
circle.CirclePiece.Hide();
applyCirclePieceState(circle, circle.CirclePiece);
break;
case DrawableSliderTail sliderTail:
applyCirclePieceState(sliderTail);
break;
case DrawableSliderRepeat sliderRepeat:
// show only the repeat arrow
applyCirclePieceState(sliderRepeat, sliderRepeat.CirclePiece);
break;
case DrawableSlider slider:
@@ -61,6 +57,13 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null)
{
var h = hitObject.HitObject;
using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
(hitCircle ?? hitObject).Hide();
}
private void applySliderState(DrawableSlider slider)
{
((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0);
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
@@ -13,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
internal class OsuModTransform : ModWithVisibilityAdjustment
{
public override string Name => "Transform";
public override string Acronym => "TR";
@@ -25,11 +24,9 @@ namespace osu.Game.Rulesets.Osu.Mods
private float theta;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
drawable.ApplyCustomUpdateState += applyTransform;
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
private void applyTransform(DrawableHitObject drawable, ArmedState state)
{
+4 -7
View File
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
@@ -13,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
internal class OsuModWiggle : ModWithVisibilityAdjustment
{
public override string Name => "Wiggle";
public override string Acronym => "WG";
@@ -26,11 +25,9 @@ namespace osu.Game.Rulesets.Osu.Mods
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
private const int wiggle_strength = 10; // Higher = stronger wiggles
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
{
@@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
@@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPoint : Container, IAnimationTimeReference
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
{
private const float width = 8;
@@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
Origin = Anchor.Centre;
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,
@@ -2,10 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osuTK;
@@ -14,151 +12,106 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointConnection : CompositeDrawable
public class FollowPointConnection : PoolableDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
public const int SPACING = 32;
public const double PREEMPT = 800;
public override bool RemoveWhenNotAlive => false;
public FollowPointLifetimeEntry Entry;
public DrawablePool<FollowPoint> Pool;
/// <summary>
/// The start time of <see cref="Start"/>.
/// </summary>
public readonly Bindable<double> StartTime = new BindableDouble();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
/// <summary>
/// Creates a new <see cref="FollowPointConnection"/>.
/// </summary>
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
public FollowPointConnection([NotNull] DrawableOsuHitObject start)
protected override void PrepareForUse()
{
Start = start;
base.PrepareForUse();
RelativeSizeAxes = Axes.Both;
Entry.Invalidated += onEntryInvalidated;
StartTime.BindTo(Start.HitObject.StartTimeBindable);
refreshPoints();
}
protected override void LoadComplete()
protected override void FreeAfterUse()
{
base.LoadComplete();
bindEvents(Start);
base.FreeAfterUse();
Entry.Invalidated -= onEntryInvalidated;
// Return points to the pool.
ClearInternal(false);
Entry = null;
}
private DrawableOsuHitObject end;
private void onEntryInvalidated() => refreshPoints();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public DrawableOsuHitObject End
private void refreshPoints()
{
get => end;
set
{
end = value;
ClearInternal(false);
if (end != null)
bindEvents(end);
OsuHitObject start = Entry.Start;
OsuHitObject end = Entry.End;
if (IsLoaded)
scheduleRefresh();
else
refresh();
}
}
double startTime = start.GetEndTime();
private void bindEvents(DrawableOsuHitObject drawableObject)
{
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
}
private void scheduleRefresh()
{
Scheduler.AddOnce(refresh);
}
private void refresh()
{
OsuHitObject osuStart = Start.HitObject;
double startTime = osuStart.GetEndTime();
LifetimeStart = startTime;
OsuHitObject osuEnd = End?.HitObject;
if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
{
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = osuStart.StackedEndPosition;
Vector2 endPosition = osuEnd.StackedPosition;
double endTime = osuEnd.StartTime;
Vector2 startPosition = start.StackedEndPosition;
Vector2 endPosition = end.StackedPosition;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
double? firstTransformStartTime = null;
double finalTransformEndTime = startTime;
int point = 0;
ClearInternal();
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - preempt;
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
FollowPoint fp;
AddInternal(fp = new FollowPoint());
AddInternal(fp = Pool.Get());
fp.ClearTransforms();
fp.Position = pointStartPosition;
fp.Rotation = rotation;
fp.Alpha = 0;
fp.Scale = new Vector2(1.5f * osuEnd.Scale);
firstTransformStartTime ??= fadeInTime;
fp.Scale = new Vector2(1.5f * end.Scale);
fp.AnimationStartTime = fadeInTime;
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
fp.FadeIn(end.TimeFadeIn);
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
}
point++;
}
int excessPoints = InternalChildren.Count - point;
for (int i = 0; i < excessPoints; i++)
RemoveInternal(InternalChildren[^1]);
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
LifetimeStart = firstTransformStartTime ?? startTime;
LifetimeEnd = finalTransformEndTime;
Entry.LifetimeEnd = finalTransformEndTime;
}
/// <summary>
/// Computes the fade time of follow point positioned between two hitobjects.
/// </summary>
/// <param name="start">The first <see cref="OsuHitObject"/>, where follow points should originate from.</param>
/// <param name="end">The second <see cref="OsuHitObject"/>, which follow points should target.</param>
/// <param name="fraction">The fractional distance along <paramref name="start"/> and <paramref name="end"/> at which the follow point is to be located.</param>
/// <param name="fadeInTime">The fade-in time of the follow point/</param>
/// <param name="fadeOutTime">The fade-out time of the follow point.</param>
public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime)
{
double startTime = start.GetEndTime();
double duration = end.StartTime - startTime;
fadeOutTime = startTime + fraction * duration;
fadeInTime = fadeOutTime - PREEMPT;
}
}
}
@@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
public class FollowPointLifetimeEntry : LifetimeEntry
{
public event Action Invalidated;
public readonly OsuHitObject Start;
public FollowPointLifetimeEntry(OsuHitObject start)
{
Start = start;
LifetimeStart = Start.StartTime;
bindEvents();
}
private OsuHitObject end;
public OsuHitObject End
{
get => end;
set
{
UnbindEvents();
end = value;
bindEvents();
refreshLifetimes();
}
}
private void bindEvents()
{
UnbindEvents();
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
Start.DefaultsApplied += onDefaultsApplied;
Start.PositionBindable.ValueChanged += onPositionChanged;
if (End != null)
{
End.DefaultsApplied += onDefaultsApplied;
End.PositionBindable.ValueChanged += onPositionChanged;
}
}
public void UnbindEvents()
{
if (Start != null)
{
Start.DefaultsApplied -= onDefaultsApplied;
Start.PositionBindable.ValueChanged -= onPositionChanged;
}
if (End != null)
{
End.DefaultsApplied -= onDefaultsApplied;
End.PositionBindable.ValueChanged -= onPositionChanged;
}
}
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
private void refreshLifetimes()
{
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
{
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
Vector2 distanceVector = endPosition - startPosition;
// The lifetime start will match the fade-in time of the first follow point.
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
LifetimeStart = fadeInTime;
LifetimeEnd = double.MaxValue; // This will be set by the connection.
Invalidated?.Invoke();
}
}
}
@@ -2,53 +2,74 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointRenderer : LifetimeManagementContainer
public class FollowPointRenderer : CompositeDrawable
{
/// <summary>
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
/// </summary>
internal IReadOnlyList<FollowPointConnection> Connections => connections;
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
private DrawablePool<FollowPointConnection> connectionPool;
private DrawablePool<FollowPoint> pointPool;
/// <summary>
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
private void addConnection(FollowPointConnection connection)
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
public FollowPointRenderer()
{
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
lifetimeManager.EntryBecameDead += onEntryBecameDead;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
};
}
public void AddFollowPoints(OsuHitObject hitObject)
{
addEntry(hitObject);
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
startTimeMap[hitObject] = startTimeBindable;
}
public void RemoveFollowPoints(OsuHitObject hitObject)
{
removeEntry(hitObject);
startTimeMap[hitObject].UnbindAll();
startTimeMap.Remove(hitObject);
}
private void addEntry(OsuHitObject hitObject)
{
var newEntry = new FollowPointLifetimeEntry(hitObject);
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
{
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
if (comp != 0)
return comp;
@@ -61,19 +82,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
return -1;
}));
if (index < connections.Count - 1)
if (index < lifetimeEntries.Count - 1)
{
// Update the connection's end point to the next connection's start point
// h1 -> -> -> h2
// connection nextGroup
FollowPointConnection nextConnection = connections[index + 1];
connection.End = nextConnection.Start;
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
newEntry.End = nextEntry.Start;
}
else
{
// The end point may be non-null during re-ordering
connection.End = null;
newEntry.End = null;
}
if (index > 0)
@@ -82,23 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
// h1 -> -> -> h2
// prevGroup connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.Start;
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = newEntry.Start;
}
AddInternal(connection);
lifetimeManager.AddEntry(newEntry);
}
/// <summary>
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
private void removeGroup(FollowPointConnection connection)
private void removeEntry(OsuHitObject hitObject)
{
RemoveInternal(connection);
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
int index = connections.IndexOf(connection);
var entry = lifetimeEntries[index];
entry.UnbindEvents();
lifetimeEntries.RemoveAt(index);
lifetimeManager.RemoveEntry(entry);
if (index > 0)
{
@@ -106,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
// h1 -> -> -> h2 -> -> -> h3
// prevGroup connection nextGroup
// The current connection's end point is used since there may not be a next connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.End;
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = entry.End;
}
connections.Remove(connection);
}
private void onStartTimeChanged(FollowPointConnection connection)
protected override bool CheckChildrenLife()
{
// Naive but can be improved if performance becomes an issue
removeGroup(connection);
addConnection(connection);
bool anyAliveChanged = base.CheckChildrenLife();
anyAliveChanged |= lifetimeManager.Update(Time.Current);
return anyAliveChanged;
}
private void onEntryBecameAlive(LifetimeEntry entry)
{
var connection = connectionPool.Get(c =>
{
c.Entry = (FollowPointLifetimeEntry)entry;
c.Pool = pointPool;
});
connectionsInUse[entry] = connection;
AddInternal(connection);
}
private void onEntryBecameDead(LifetimeEntry entry)
{
RemoveInternal(connectionsInUse[entry]);
connectionsInUse.Remove(entry);
}
private void onStartTimeChanged(OsuHitObject hitObject)
{
removeEntry(hitObject);
addEntry(hitObject);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
foreach (var entry in lifetimeEntries)
entry.UnbindEvents();
lifetimeEntries.Clear();
}
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
where T : PoolableDrawable, new()
{
public override bool RemoveWhenNotAlive => false;
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
: base(initialSize, maximumSize)
{
}
}
}
}
@@ -3,8 +3,8 @@
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@@ -21,28 +21,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public OsuAction? HitAction => HitArea.HitAction;
public readonly HitReceptor HitArea;
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public ApproachCircle ApproachCircle { get; private set; }
public HitReceptor HitArea { get; private set; }
public SkinnableDrawable CirclePiece { get; private set; }
private Container scaleContainer;
private InputManager inputManager;
public DrawableHitCircle(HitCircle h)
public DrawableHitCircle()
: this(null)
{
}
public DrawableHitCircle([CanBeNull] HitCircle h = null)
: base(h)
{
Origin = Anchor.Centre;
}
Position = HitObject.StackedPosition;
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
@@ -75,20 +77,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
Size = HitArea.DrawSize;
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue);
}
protected override void LoadComplete()
@@ -164,19 +157,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApproachCircle.Expire(true);
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
Expire(true);
HitArea.HitAction = null;
break;
@@ -192,6 +180,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.Delay(800).FadeOut();
break;
}
Expire();
}
public Drawable ProxiedLayer => ApproachCircle;
@@ -2,18 +2,26 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
private readonly ShakeContainer shakeContainer;
public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
public readonly IBindable<float> ScaleBindable = new BindableFloat();
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
@@ -26,16 +34,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
private ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
}
[BackgroundDependencyLoader]
private void load()
{
Alpha = 0;
base.AddInternal(shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both
});
}
Alpha = 0;
protected override void OnApply(HitObject hitObject)
{
base.OnApply(hitObject);
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
PositionBindable.BindTo(HitObject.PositionBindable);
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
// Arbitrary lifetime end to prevent past objects in idle states remaining alive in non-frame-stable contexts.
// An extra 1000ms is added to always overestimate the true lifetime, and a more exact value is set by hit transforms and the following expiry.
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
}
protected override void OnFree(HitObject hitObject)
{
base.OnFree(hitObject);
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
PositionBindable.UnbindFrom(HitObject.PositionBindable);
StackHeightBindable.UnbindFrom(HitObject.StackHeightBindable);
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
}
// Forward all internal management to shakeContainer.
@@ -49,20 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
switch (state)
{
case ArmedState.Idle:
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
break;
}
}
public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
@@ -2,39 +2,25 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
protected SkinnableSprite Lighting;
private Bindable<Color4> lightingColour;
protected SkinnableLighting Lighting { get; private set; }
[Resolved]
private OsuConfigManager config { get; set; }
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
}
public DrawableOsuJudgement()
{
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(Lighting = new SkinnableSprite("lighting")
AddInternal(Lighting = new SkinnableLighting
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -44,59 +30,55 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
protected override void PrepareForUse()
{
base.Apply(result, judgedObject);
base.PrepareForUse();
if (judgedObject?.HitObject is OsuHitObject osuObject)
Lighting.ResetAnimation();
Lighting.SetColourFrom(JudgedObject, Result);
if (JudgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
}
}
protected override void PrepareForUse()
{
base.PrepareForUse();
lightingColour?.UnbindAll();
Lighting.ResetAnimation();
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{
Lighting.Colour = Color4.White;
}
}
private double fadeOutDelay;
protected override double FadeOutDelay => fadeOutDelay;
protected override void ApplyHitAnimations()
{
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
if (hitLightingEnabled)
{
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
Lighting.Alpha = 0;
if (hitLightingEnabled && Lighting.Drawable != null)
{
// todo: this animation changes slightly based on new/old legacy skin versions.
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
else
{
JudgementBody.Alpha = 1;
// extend the lifetime to cover lighting fade
LifetimeEnd = Lighting.LatestTransformEndTime;
}
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new OsuJudgementPiece(result);
private class OsuJudgementPiece : DefaultJudgementPiece
{
public OsuJudgementPiece(HitResult result)
: base(result)
{
}
public override void PlayAnimation()
{
base.PlayAnimation();
if (Result != HitResult.Miss)
JudgementText.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
}
}
}
}
@@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuPool<T> : DrawablePool<T>
where T : DrawableHitObject, new()
{
private readonly Func<DrawableHitObject, double, bool> checkHittable;
private readonly Action<Drawable> onLoaded;
public DrawableOsuPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
: base(initialSize, maximumSize)
{
this.checkHittable = checkHittable;
this.onLoaded = onLoaded;
}
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o =>
{
var osuObject = (DrawableOsuHitObject)(object)o;
osuObject.CheckHittable = checkHittable;
osuObject.OnLoadComplete += onLoaded;
});
}
}
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osuTK;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@@ -20,79 +21,94 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public new Slider HitObject => (Slider)base.HitObject;
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SliderBall Ball;
public readonly SkinnableDrawable Body;
public SliderBall Ball { get; private set; }
public SkinnableDrawable Body { get; private set; }
public override bool DisplayResult => false;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableSliderRepeat> repeatContainer;
public IBindable<int> PathVersion => pathVersion;
private readonly Bindable<int> pathVersion = new Bindable<int>();
private readonly Slider slider;
private Container<DrawableSliderHead> headContainer;
private Container<DrawableSliderTail> tailContainer;
private Container<DrawableSliderTick> tickContainer;
private Container<DrawableSliderRepeat> repeatContainer;
private Container<PausableSkinnableSound> samplesContainer;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public DrawableSlider()
: this(null)
{
}
public DrawableSlider(Slider s)
public DrawableSlider([CanBeNull] Slider s = null)
: base(s)
{
slider = s;
Position = s.StackedPosition;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
Ball = new SliderBall(this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
};
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
AccentColour.BindValueChanged(colour =>
{
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour.Value = colour.NewValue;
updateBallTint();
}, true);
Tracking.BindValueChanged(updateSlidingSample);
}
protected override void OnApply(HitObject hitObject)
{
base.OnApply(hitObject);
// Ensure that the version will change after the upcoming BindTo().
pathVersion.Value = int.MaxValue;
PathVersion.BindTo(HitObject.Path.Version);
}
protected override void OnFree(HitObject hitObject)
{
base.OnFree(hitObject);
PathVersion.UnbindFrom(HitObject.Path.Version);
}
private PausableSkinnableSound slidingSample;
protected override void LoadSamples()
{
base.LoadSamples();
slidingSample?.Expire();
samplesContainer.Clear();
slidingSample = null;
var firstSample = HitObject.Samples.FirstOrDefault();
@@ -102,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide";
AddInternal(slidingSample = new PausableSkinnableSound(clone)
samplesContainer.Add(slidingSample = new PausableSkinnableSound(clone)
{
Looping = true
});
@@ -151,10 +167,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.ClearNestedHitObjects();
headContainer.Clear();
tailContainer.Clear();
repeatContainer.Clear();
tickContainer.Clear();
headContainer.Clear(false);
tailContainer.Clear(false);
repeatContainer.Clear(false);
tickContainer.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
@@ -162,32 +178,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (hitObject)
{
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
return new DrawableSliderTail(tail);
case SliderHeadCircle head:
return new DrawableSliderHead(slider, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
return new DrawableSliderHead(head);
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
return new DrawableSliderTick(tick);
case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
return new DrawableSliderRepeat(repeat);
}
return base.CreateNestedHitObject(hitObject);
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
public readonly Bindable<bool> Tracking = new Bindable<bool>();
protected override void Update()
@@ -200,14 +205,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// keep the sliding sample playing at the current tracking position
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
@@ -233,13 +238,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.ApplySkin(skin, allowFallback);
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
updateBallTint();
}
private void updateBallTint()
{
if (CurrentSkin == null)
return;
bool allowBallTint = CurrentSkin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered || Time.Current < slider.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
ApplyResult(r => r.Type = r.Judgement.MaxResult);
@@ -253,29 +266,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.PlaySamples();
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateInitialTransforms()
{
base.UpdateStateTransforms(state);
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStartTimeStateTransforms()
{
base.UpdateStartTimeStateTransforms();
Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale);
}
using (BeginDelayedSequence(slider.Duration, true))
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateHitStateTransforms(state);
const float fade_out_time = 450;
// intentionally pile on an extra FadeOut to make it happen much faster.
Ball.FadeOut(fade_out_time / 4, Easing.Out);
switch (state)
{
const float fade_out_time = 450;
// intentionally pile on an extra FadeOut to make it happen much faster.
Ball.FadeOut(fade_out_time / 4, Easing.Out);
switch (state)
{
case ArmedState.Hit:
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
break;
}
this.FadeOut(fade_out_time, Easing.OutQuint);
case ArmedState.Hit:
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
break;
}
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
}
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
@@ -4,34 +4,55 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
private readonly Slider slider;
private DrawableSlider drawableSlider;
public DrawableSliderHead(Slider slider, SliderHeadCircle h)
private Slider slider => drawableSlider?.HitObject;
public DrawableSliderHead()
{
}
public DrawableSliderHead(SliderHeadCircle h)
: base(h)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindTo(HitObject.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition());
}
positionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
protected override void OnFree(HitObject hitObject)
{
base.OnFree(hitObject);
pathVersion.UnbindFrom(drawableSlider.PathVersion);
}
protected override void OnParentReceived(DrawableHitObject parent)
{
base.OnParentReceived(parent);
drawableSlider = (DrawableSlider)parent;
pathVersion.BindTo(drawableSlider.PathVersion);
OnShake = drawableSlider.Shake;
CheckHittable = (d, t) => drawableSlider.CheckHittable?.Invoke(d, t) ?? true;
}
protected override void Update()
@@ -47,8 +68,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Action<double> OnShake;
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
public override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
private void updatePosition() => Position = HitObject.Position - slider.Position;
private void updatePosition()
{
if (slider != null)
Position = HitObject.Position - slider.Position;
}
}
}
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
@@ -17,26 +16,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
{
private readonly SliderRepeat sliderRepeat;
private readonly DrawableSlider drawableSlider;
public new SliderRepeat HitObject => (SliderRepeat)base.HitObject;
private double animDuration;
private readonly Drawable scaleContainer;
public readonly Drawable CirclePiece;
public Drawable CirclePiece { get; private set; }
private Drawable scaleContainer;
private ReverseArrowPiece arrow;
public override bool DisplayResult => false;
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
private DrawableSlider drawableSlider;
public DrawableSliderRepeat()
: base(null)
{
}
public DrawableSliderRepeat(SliderRepeat sliderRepeat)
: base(sliderRepeat)
{
this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = scaleContainer = new Container
{
@@ -50,26 +56,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
arrow = new ReverseArrowPiece(),
}
};
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
protected override void OnParentReceived(DrawableHitObject parent)
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
base.OnParentReceived(parent);
drawableSlider = (DrawableSlider)parent;
Position = HitObject.Position - drawableSlider.Position;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (sliderRepeat.StartTime <= Time.Current)
if (HitObject.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()
{
animDuration = Math.Min(300, sliderRepeat.SpanDuration);
animDuration = Math.Min(300, HitObject.SpanDuration);
this.Animate(
d => d.FadeIn(animDuration),
@@ -77,9 +85,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
);
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
base.UpdateHitStateTransforms(state);
switch (state)
{
@@ -100,14 +108,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
if (IsHit) return;
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
bool isRepeatAtEnd = HitObject.RepeatIndex % 2 == 0;
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
Position = isRepeatAtEnd ? end : start;
@@ -3,7 +3,6 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
{
private readonly SliderTailCircle tailCircle;
public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
@@ -23,18 +22,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<float> scaleBindable = new BindableFloat();
private SkinnableDrawable circlePiece;
private Container scaleContainer;
private readonly SkinnableDrawable circlePiece;
public DrawableSliderTail()
: base(null)
{
}
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
public DrawableSliderTail(SliderTailCircle tailCircle)
: base(tailCircle)
{
this.tailCircle = tailCircle;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
@@ -51,13 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
},
};
}
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
protected override void UpdateInitialTransforms()
@@ -67,9 +66,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
base.UpdateHitStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
@@ -77,8 +76,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
Expire(true);
break;
case ArmedState.Miss:
@@ -99,6 +96,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
Position = HitObject.RepeatIndex % 2 == 0 ? end : start;
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
@@ -23,10 +22,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => false;
private readonly SkinnableDrawable scaleContainer;
private SkinnableDrawable scaleContainer;
public DrawableSliderTick()
: base(null)
{
}
public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick)
{
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre;
@@ -49,15 +58,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
protected override void OnParentReceived(DrawableHitObject parent)
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
base.OnParentReceived(parent);
Position = HitObject.Position - ((DrawableSlider)parent).HitObject.Position;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@@ -72,9 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
base.UpdateHitStateTransforms(state);
switch (state)
{
@@ -3,47 +3,57 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
protected readonly Spinner Spinner;
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly Container<DrawableSpinnerTick> ticks;
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
public readonly SpinnerRotationTracker RotationTracker;
public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Container<DrawableSpinnerTick> ticks;
private SpinnerBonusDisplay bonusDisplay;
private Container<PausableSkinnableSound> samplesContainer;
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
public DrawableSpinner(Spinner s)
public DrawableSpinner()
: this(null)
{
}
public DrawableSpinner([CanBeNull] Spinner s = null)
: base(s)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
Spinner = s;
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
@@ -55,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[]
{
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner)
RotationTracker = new SpinnerRotationTracker(this)
}
},
SpmCounter = new SpinnerSpmCounter
@@ -70,11 +80,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -120,
}
},
samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
};
}
private Bindable<bool> isSpinning;
PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
}
protected override void LoadComplete()
{
@@ -92,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.LoadSamples();
spinningSample?.Expire();
samplesContainer.Clear();
spinningSample = null;
var firstSample = HitObject.Samples.FirstOrDefault();
@@ -102,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin";
AddInternal(spinningSample = new PausableSkinnableSound(clone)
samplesContainer.Add(spinningSample = new PausableSkinnableSound(clone)
{
Volume = { Value = 0 },
Looping = true,
@@ -142,12 +153,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
base.UpdateHitStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true))
this.FadeOut(160);
this.FadeOut(160).Expire();
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
isSpinning?.TriggerChange();
@@ -156,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
ticks.Clear();
ticks.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
@@ -173,13 +183,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
@@ -193,22 +196,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
get
{
if (Spinner.SpinsRequired == 0)
if (HitObject.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count.
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
}
}
protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
RotationTracker.Complete.Value = Progress >= 1;
if (Progress >= 1)
Result.TimeCompleted ??= Time.Current;
if (userTriggered || Time.Current < Spinner.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
@@ -223,7 +229,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
else if (Time.Current >= HitObject.EndTime)
r.Type = r.Judgement.MinResult;
});
}
@@ -245,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
SpmCounter.SetRotation(RotationTracker.RateAdjustedRotation);
SpmCounter.SetRotation(Result.RateAdjustedRotation);
updateBonusScore();
}
@@ -257,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (ticks.Count == 0)
return;
int spins = (int)(RotationTracker.RateAdjustedRotation / 360);
int spins = (int)(Result.RateAdjustedRotation / 360);
if (spins < wholeSpins)
{
@@ -275,7 +281,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
}
wholeSpins++;
@@ -5,6 +5,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerBonusTick : DrawableSpinnerTick
{
public DrawableSpinnerBonusTick()
: base(null)
{
}
public DrawableSpinnerBonusTick(SpinnerBonusTick spinnerTick)
: base(spinnerTick)
{
@@ -7,6 +7,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public override bool DisplayResult => false;
public DrawableSpinnerTick()
: base(null)
{
}
public DrawableSpinnerTick(SpinnerTick spinnerTick)
: base(spinnerTick)
{
@@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; }
private TrianglesPiece triangles;
public CirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@@ -26,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
private void load(TextureStore textures)
{
InternalChildren = new Drawable[]
{
@@ -36,13 +41,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
triangles = new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
}
};
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
}
private void onHitObjectApplied(DrawableHitObject obj)
{
if (obj.HitObject == null)
return;
triangles.Reset((int)obj.HitObject.StartTime);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= onHitObjectApplied;
}
}
}
@@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -18,8 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
private DrawableSpinner drawableSpinner;
private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@@ -30,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private SpinnerTicks ticks;
private int wholeRotationCount;
private readonly BindableBool complete = new BindableBool();
private SpinnerFill fill;
private Container mainContainer;
@@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
spinner = (Spinner)drawableSpinner.HitObject;
normalColour = colours.BlueDark;
completeColour = colours.YellowLight;
@@ -92,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
base.LoadComplete();
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
@@ -102,7 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
base.Update();
if (drawableSpinner.RotationTracker.Complete.Value)
complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
if (complete.Value)
{
if (checkNewRotationCount)
{
@@ -130,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (!(drawableHitObject is DrawableSpinner))
return;
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
this.ScaleTo(initial_scale);
@@ -195,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
get
{
int rotations = (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360);
int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
if (wholeRotationCount == rotations) return false;
@@ -1,14 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ExplodePiece : Container
{
[Resolved]
private DrawableHitObject drawableObject { get; set; }
private TrianglesPiece triangles;
public ExplodePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@@ -18,13 +25,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
}
Child = new TrianglesPiece
[BackgroundDependencyLoader]
private void load()
{
Child = triangles = new TrianglesPiece
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
};
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
}
private void onHitObjectApplied(DrawableHitObject obj)
{
if (obj.HitObject == null)
return;
triangles.Reset((int)obj.HitObject.StartTime);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= onHitObjectApplied;
}
}
}
@@ -42,15 +42,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
private void load()
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
}
protected override void LoadComplete()
{
base.LoadComplete();
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour =>
{
explode.Colour = colour.NewValue;
@@ -58,38 +67,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
circle.Colour = colour.NewValue;
}, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
}
private void updateState(ValueChangedEvent<ArmedState> state)
{
glow.FadeOut(400);
switch (state.NewValue)
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{
case ArmedState.Hit:
const double flash_in = 40;
const double flash_out = 100;
glow.FadeOut(400);
flash.FadeTo(0.8f, flash_in)
.Then()
.FadeOut(flash_out);
switch (state.NewValue)
{
case ArmedState.Hit:
const double flash_in = 40;
const double flash_out = 100;
explode.FadeIn(flash_in);
this.ScaleTo(1.5f, 400, Easing.OutQuad);
flash.FadeTo(0.8f, flash_in)
.Then()
.FadeOut(flash_out);
using (BeginDelayedSequence(flash_in, true))
{
// after the flash, we can hide some elements that were behind it
ring.FadeOut();
circle.FadeOut();
number.FadeOut();
explode.FadeIn(flash_in);
this.ScaleTo(1.5f, 400, Easing.OutQuad);
this.FadeOut(800);
}
using (BeginDelayedSequence(flash_in, true))
{
// after the flash, we can hide some elements that were behind it
ring.FadeOut();
circle.FadeOut();
number.FadeOut();
break;
this.FadeOut(800);
}
break;
}
}
}
}
@@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
private Slider slider;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
var drawableSlider = (DrawableSlider)drawableObject;
scaleBindable = slider.ScaleBindable.GetBoundCopy();
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();
@@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set => ball.Colour = value;
}
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly Drawable ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
public SliderBall(DrawableSlider drawableSlider)
{
this.drawableSlider = drawableSlider;
this.slider = slider;
Origin = Anchor.Centre;
@@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (headCircleHitAction == null)
timeToAcceptAnyKeyAfter = null;
var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
@@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Tracking =
// in valid time range
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
@@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void UpdateProgress(double completionProgress)
{
var newPos = slider.CurvePositionAt(completionProgress);
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
if (diff == Vector2.Zero)
return;
@@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
private Vector2 snakedPathOffset;
private Slider slider;
private DrawableSlider drawableSlider;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
drawableSlider = (DrawableSlider)drawableObject;
Refresh();
}
public void UpdateProgress(double completionProgress)
{
if (drawableSlider?.HitObject == null)
return;
Slider slider = drawableSlider.HitObject;
var span = slider.SpanAt(completionProgress);
var spanProgress = slider.ProgressAt(completionProgress);
@@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void Refresh()
{
if (drawableSlider?.HitObject == null)
return;
// Generate the entire curve
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// Force the body to be the final path size to avoid excessive autosize computations
@@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SnakedStart = p0;
SnakedEnd = p1;
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
SetVertices(CurrentCurve);
@@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Play;
using osuTK;
@@ -15,13 +16,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerRotationTracker : CircularContainer
{
private readonly Spinner spinner;
public override bool IsPresent => true; // handle input when hidden
public SpinnerRotationTracker(Spinner s)
private readonly DrawableSpinner drawableSpinner;
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
{
spinner = s;
this.drawableSpinner = drawableSpinner;
drawableSpinner.HitObjectApplied += resetState;
RelativeSizeAxes = Axes.Both;
}
@@ -30,32 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public bool Tracking { get; set; }
public readonly BindableBool Complete = new BindableBool();
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction,
/// adjusted for the track's playback rate.
/// </summary>
/// <remarks>
/// <para>
/// This value is always non-negative and is monotonically increasing with time
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
/// </para>
/// <para>
/// The rotation from each frame is multiplied by the clock's current playback rate.
/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
/// regardless of whether speed-modifying mods are applied.
/// </para>
/// </remarks>
/// <example>
/// Assuming no speed-modifying mods are active,
/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
/// If Double Time is active instead (with a speed multiplier of 1.5x),
/// in the same scenario the property will return 720 * 1.5 = 1080.
/// </example>
public float RateAdjustedRotation { get; private set; }
/// <summary>
/// Whether the spinning is spinning at a reasonable speed to be considered visually spinning.
/// </summary>
@@ -64,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
protected override bool OnMouseMove(MouseMoveEvent e)
{
@@ -131,7 +107,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
}
private void resetState(DrawableHitObject obj)
{
Tracking = false;
IsSpinning.Value = false;
mousePosition = default;
lastAngle = currentRotation = Rotation = 0;
rotationTransferred = false;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner != null)
drawableSpinner.HitObjectApplied -= resetState;
}
}
}
@@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class TrianglesPiece : Triangles
{
protected override bool ExpireOffScreenTriangles => false;
protected override bool CreateNewTriangles => false;
protected override float SpawnRatio => 0.5f;
@@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class SkinnableLighting : SkinnableSprite
{
private DrawableHitObject targetObject;
private JudgementResult targetResult;
public SkinnableLighting()
: base("lighting")
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateColour();
}
/// <summary>
/// Updates the lighting colour from a given hitobject and result.
/// </summary>
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
{
this.targetObject = targetObject;
this.targetResult = targetResult;
updateColour();
}
private void updateColour()
{
if (targetObject == null || targetResult == null)
Colour = Color4.White;
else
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
}
}
}

Some files were not shown because too many files have changed in this diff Show More