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Add action to pick random skin

This commit is contained in:
WebFreak001 2018-11-25 03:50:26 +01:00
parent c22ab0a529
commit f38b68a590

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
@ -24,7 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo>();
private readonly Bindable<int> configBindable = new Bindable<int>();
private static readonly SkinInfo randomSkinInfo = new RandomSkinInfo();
private SkinManager skins;
private SkinInfo[] usableSkins;
private Random random = new Random();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skins)
@ -59,15 +66,32 @@ namespace osu.Game.Overlays.Settings.Sections
config.BindWith(OsuSetting.Skin, configBindable);
usableSkins = skins.GetAllUsableSkins().ToArray();
skinDropdown.Bindable = dropdownBindable;
skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
skinDropdown.Items = usableSkins.Concat(new[] { randomSkinInfo });
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
configBindable.Value = 0;
configBindable.BindValueChanged(v => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == v), true);
dropdownBindable.BindValueChanged(v => configBindable.Value = v.ID);
dropdownBindable.BindValueChanged(v =>
{
if (v == randomSkinInfo)
randomizeSkin();
else
configBindable.Value = v.ID;
});
}
private void randomizeSkin()
{
int n = usableSkins.Count();
if (n > 1)
configBindable.Value = (configBindable.Value + random.Next(n - 1) + 1) % n; // make sure it's always a different one
else
configBindable.Value = 0;
}
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
@ -98,5 +122,16 @@ namespace osu.Game.Overlays.Settings.Sections
protected override string GenerateItemText(SkinInfo item) => item.ToString();
}
}
private class RandomSkinInfo : SkinInfo
{
public RandomSkinInfo()
{
Name = "<Random Skin>";
ID = -1;
}
public override string ToString() => Name;
}
}
}