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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00

Merge branch 'master' into flag-fit

This commit is contained in:
Shivam 2020-10-23 14:11:47 +02:00
commit 25145cdb62
69 changed files with 2213 additions and 887 deletions

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestPlayfieldBorder : OsuTestScene
{
public TestPlayfieldBorder()
{
Bindable<PlayfieldBorderStyle> playfieldBorderStyle = new Bindable<PlayfieldBorderStyle>();
AddStep("add drawables", () =>
{
Child = new Container
{
Size = new Vector2(400, 300),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new PlayfieldBorder
{
PlayfieldBorderStyle = { BindTarget = playfieldBorderStyle }
}
}
};
});
AddStep("Set none", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.None);
AddStep("Set corners", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Corners);
AddStep("Set full", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Full);
}
}
}

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@ -3,6 +3,7 @@
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Configuration
{
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
Set(OsuRulesetSetting.SnakingInSliders, true);
Set(OsuRulesetSetting.SnakingOutSliders, true);
Set(OsuRulesetSetting.ShowCursorTrail, true);
Set(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
}
}
@ -26,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
{
SnakingInSliders,
SnakingOutSliders,
ShowCursorTrail
ShowCursorTrail,
PlayfieldBorderStyle,
}
}

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@ -56,7 +56,18 @@ namespace osu.Game.Rulesets.Osu.Edit
[BackgroundDependencyLoader]
private void load()
{
LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
LayerBelowRuleset.AddRange(new Drawable[]
{
new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
},
distanceSnapGridContainer = new Container
{
RelativeSizeAxes = Axes.Both
}
});
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();

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@ -17,12 +17,16 @@ using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
private readonly PlayfieldBorder playfieldBorder;
private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
@ -33,12 +37,19 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
public OsuPlayfield()
{
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
Depth = 3
},
spinnerProxies = new ProxyContainer
{
RelativeSizeAxes = Axes.Both
@ -76,6 +87,12 @@ namespace osu.Game.Rulesets.Osu.UI
AddRangeInternal(poolDictionary.Values);
}
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config)
{
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
@ -39,6 +40,11 @@ namespace osu.Game.Rulesets.Osu.UI
LabelText = "Cursor trail",
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
new SettingsEnumDropdown<PlayfieldBorderStyle>
{
LabelText = "Playfield border style",
Current = config.GetBindable<PlayfieldBorderStyle>(OsuRulesetSetting.PlayfieldBorderStyle),
},
};
}
}

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneDrawableStoryboardSprite : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private Storyboard storyboard { get; set; } = new Storyboard();
[Test]
public void TestSkinSpriteDisallowedByDefault()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
AddStep("create sprites", () => SetContents(
() => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
assertSpritesFromSkin(false);
}
[Test]
public void TestAllowLookupFromSkin()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(
() => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
assertSpritesFromSkin(true);
}
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
=> new DrawableStoryboardSprite(
new StoryboardSprite(lookupName, origin, initialPosition)
).With(s =>
{
s.LifetimeStart = double.MinValue;
s.LifetimeEnd = double.MaxValue;
});
private void assertSpritesFromSkin(bool fromSkin) =>
AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
() => this.ChildrenOfType<DrawableStoryboardSprite>()
.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
}
}

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@ -89,17 +89,17 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestExternalHideDoesntAffectConfig()
{
bool originalConfigValue = false;
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringBreaks;
createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<bool>(OsuSetting.ShowInterface));
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
}
[Test]

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@ -13,6 +13,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
@ -35,6 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestPlayerLoaderContainer container;
private TestPlayer player;
private bool epilepsyWarning;
[Resolved]
private AudioManager audioManager { get; set; }
@ -59,6 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
@ -251,6 +255,18 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for player load", () => player.IsLoaded);
}
[TestCase(true)]
[TestCase(false)]
public void TestEpilepsyWarning(bool warning)
{
AddStep("change epilepsy warning", () => epilepsyWarning = warning);
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<EpilepsyWarning>().Any() == warning);
}
private class TestPlayerLoaderContainer : Container
{
[Cached]

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@ -3,14 +3,13 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dashboard.Friends;
using osu.Framework.Graphics;
using osu.Game.Users;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard.Friends;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
@ -36,7 +35,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestOffline()
{
AddStep("Populate", () => display.Users = getUsers());
AddStep("Populate with offline test users", () => display.Users = getUsers());
}
[Test]
@ -80,14 +79,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestFriendDisplay : FriendDisplay
{
public void Fetch()
{
base.APIStateChanged(API, APIState.Online);
}
public override void APIStateChanged(IAPIProvider api, APIState state)
{
}
public void Fetch() => PerformFetch();
}
}
}

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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestOnlineStateVisibility()
{
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
AddStep("set status to online", () => ((DummyAPIAccess)API).SetState(APIState.Online));
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestOfflineStateVisibility()
{
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
AddStep("set status to offline", () => ((DummyAPIAccess)API).SetState(APIState.Offline));
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestConnectingStateVisibility()
{
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
AddStep("set status to connecting", () => ((DummyAPIAccess)API).SetState(APIState.Connecting));
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestFailingStateVisibility()
{
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
AddStep("set status to failing", () => ((DummyAPIAccess)API).SetState(APIState.Failing));
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);

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@ -18,13 +18,13 @@ namespace osu.Game.Tests.Visual.Ranking
Origin = Anchor.Centre,
Children = new Drawable[]
{
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 1.23 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 2.34 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 3.45 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 4.56 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 5.67 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 6.78 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 10.11 }),
new StarRatingDisplay(new StarDifficulty(1.23, 0)),
new StarRatingDisplay(new StarDifficulty(2.34, 0)),
new StarRatingDisplay(new StarDifficulty(3.45, 0)),
new StarRatingDisplay(new StarDifficulty(4.56, 0)),
new StarRatingDisplay(new StarDifficulty(5.67, 0)),
new StarRatingDisplay(new StarDifficulty(6.78, 0)),
new StarRatingDisplay(new StarDifficulty(10.11, 0)),
}
};
}

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
@ -40,6 +41,12 @@ namespace osu.Game.Tests.Visual.SongSelect
this.rulesets = rulesets;
}
[Test]
public void TestManyPanels()
{
loadBeatmaps(count: 5000, randomDifficulties: true);
}
[Test]
public void TestKeyRepeat()
{
@ -707,21 +714,22 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(true, 15);
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null)
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null, bool randomDifficulties = false)
{
createCarousel(carouselAdjust);
if (beatmapSets == null)
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i));
}
bool changed = false;
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
createCarousel(c =>
{
carouselAdjust?.Invoke(c);
if (beatmapSets == null)
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= (count ?? set_count); i++)
beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties));
}
carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
@ -807,7 +815,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private bool selectedBeatmapVisible()
{
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
var currentlySelected = carousel.Items.FirstOrDefault(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
if (currentlySelected == null)
return true;
@ -820,7 +828,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is visible", selectedBeatmapVisible);
}
private BeatmapSetInfo createTestBeatmapSet(int id)
private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
{
return new BeatmapSetInfo
{
@ -834,42 +842,37 @@ namespace osu.Game.Tests.Visual.SongSelect
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = id * 10,
Version = "Normal",
StarDifficulty = 2,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = id * 10 + 1,
Version = "Hard",
StarDifficulty = 5,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = id * 10 + 2,
Version = "Insane",
StarDifficulty = 6,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
};
}
private IEnumerable<BeatmapInfo> getBeatmaps(int count)
{
int id = 0;
for (int i = 0; i < count; i++)
{
float diff = (float)i / count * 10;
string version = "Normal";
if (diff > 6.6)
version = "Insane";
else if (diff > 3.3)
version = "Hard";
yield return new BeatmapInfo
{
OnlineBeatmapID = id++ * 10,
Version = version,
StarDifficulty = diff,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
}
};
}
}
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
{
var toReturn = new BeatmapSetInfo
@ -908,10 +911,25 @@ namespace osu.Game.Tests.Visual.SongSelect
private class TestBeatmapCarousel : BeatmapCarousel
{
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => PendingFilter != null;
public IEnumerable<DrawableCarouselItem> Items
{
get
{
foreach (var item in ScrollableContent)
{
yield return item;
if (item is DrawableCarouselBeatmapSet set)
{
foreach (var difficulty in set.DrawableBeatmaps)
yield return difficulty;
}
}
}
}
protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
}
}

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@ -507,7 +507,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().All(i =>
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
});
@ -606,10 +606,10 @@ namespace osu.Game.Tests.Visual.SongSelect
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
});
DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
FilterableDifficultyIcon difficultyIcon = null;
AddStep("Find an icon", () =>
{
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
});
@ -634,13 +634,13 @@ namespace osu.Game.Tests.Visual.SongSelect
}));
BeatmapInfo filteredBeatmap = null;
DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
FilterableDifficultyIcon filteredIcon = null;
AddStep("Get filtered icon", () =>
{
filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM);
int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
});
AddStep("Click on a filtered difficulty", () =>
@ -674,10 +674,10 @@ namespace osu.Game.Tests.Visual.SongSelect
return set != null;
});
DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
FilterableDifficultyIcon difficultyIcon = null;
AddStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
});
@ -725,10 +725,10 @@ namespace osu.Game.Tests.Visual.SongSelect
return set != null;
});
DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon groupIcon = null;
FilterableGroupedDifficultyIcon groupIcon = null;
AddStep("Find group icon for different ruleset", () =>
{
groupIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon>()
groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
});
@ -821,9 +821,9 @@ namespace osu.Game.Tests.Visual.SongSelect
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, DrawableCarouselBeatmapSet.FilterableDifficultyIcon icon)
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
{
return set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
return set.ChildrenOfType<FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
}
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));

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@ -92,6 +92,7 @@ namespace osu.Game.Beatmaps
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
public bool EpilepsyWarning { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]

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@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps
if (checkLocalCache(set, beatmap))
return;
if (api?.State != APIState.Online)
if (api?.State.Value != APIState.Online)
return;
var req = new GetBeatmapRequest(beatmap);

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@ -47,7 +47,10 @@ namespace osu.Game.Beatmaps.Drawables
private readonly IReadOnlyList<Mod> mods;
private readonly bool shouldShowTooltip;
private readonly IBindable<StarDifficulty> difficultyBindable = new Bindable<StarDifficulty>();
private readonly bool performBackgroundDifficultyLookup;
private readonly Bindable<StarDifficulty> difficultyBindable = new Bindable<StarDifficulty>();
private Drawable background;
@ -70,10 +73,12 @@ namespace osu.Game.Beatmaps.Drawables
/// </summary>
/// <param name="beatmap">The beatmap to show the difficulty of.</param>
/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
public DifficultyIcon([NotNull] BeatmapInfo beatmap, bool shouldShowTooltip = true)
/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
public DifficultyIcon([NotNull] BeatmapInfo beatmap, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true)
{
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
this.shouldShowTooltip = shouldShowTooltip;
this.performBackgroundDifficultyLookup = performBackgroundDifficultyLookup;
AutoSizeAxes = Axes.Both;
@ -112,9 +117,13 @@ namespace osu.Game.Beatmaps.Drawables
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = (ruleset ?? beatmap.Ruleset)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
},
new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0),
};
if (performBackgroundDifficultyLookup)
iconContainer.Add(new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0));
else
difficultyBindable.Value = new StarDifficulty(beatmap.StarDifficulty, 0);
difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating));
}

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@ -175,6 +175,10 @@ namespace osu.Game.Beatmaps.Formats
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
break;
case @"EpilepsyWarning":
beatmap.BeatmapInfo.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
break;
}
}

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@ -48,6 +48,10 @@ namespace osu.Game.Beatmaps.Formats
switch (section)
{
case Section.General:
handleGeneral(storyboard, line);
return;
case Section.Events:
handleEvents(line);
return;
@ -60,6 +64,18 @@ namespace osu.Game.Beatmaps.Formats
base.ParseLine(storyboard, section, line);
}
private void handleGeneral(Storyboard storyboard, string line)
{
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case "UseSkinSprites":
storyboard.UseSkinSprites = pair.Value == "1";
break;
}
}
private void handleEvents(string line)
{
var depth = 0;

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum HUDVisibilityMode
{
Never,
[Description("Hide during gameplay")]
HideDuringGameplay,
[Description("Hide during breaks")]
HideDuringBreaks,
Always
}
}

View File

@ -90,7 +90,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.HitLighting, true);
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
Set(OsuSetting.ShowProgressGraph, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
@ -190,7 +190,7 @@ namespace osu.Game.Configuration
AlwaysPlayFirstComboBreak,
ScoreMeter,
FloatingComments,
ShowInterface,
HUDVisibilityMode,
ShowProgressGraph,
ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow,

View File

@ -44,6 +44,11 @@ namespace osu.Game.Graphics.UserInterface
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
case ScrollEvent _:
return false;
// blocking touch events causes the ISourcedFromTouch versions to not be fired, potentially impeding behaviour of drawables *above* the loading layer that may utilise these.
// note that this will not work well if touch handling elements are beneath this loading layer (something to consider for the future).
case TouchEvent _:
return false;
}
return true;

View File

@ -0,0 +1,508 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20201019224408_AddEpilepsyWarning")]
partial class AddEpilepsyWarning
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.2.6-servicing-10079");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("AudioLeadIn");
b.Property<double>("BPM");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<bool>("EpilepsyWarning");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<double>("Length");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.Property<string>("VideoFile");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<DateTimeOffset>("DateAdded");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Key")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<int?>("SkinInfoID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("SkinInfoID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int?>("ScoreInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("ScoreInfoID");
b.ToTable("ScoreFileInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("Accuracy")
.HasColumnType("DECIMAL(1,4)");
b.Property<int>("BeatmapInfoID");
b.Property<int>("Combo");
b.Property<DateTimeOffset>("Date");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int>("MaxCombo");
b.Property<string>("ModsJson")
.HasColumnName("Mods");
b.Property<long?>("OnlineScoreID");
b.Property<double?>("PP");
b.Property<int>("Rank");
b.Property<int>("RulesetID");
b.Property<string>("StatisticsJson")
.HasColumnName("Statistics");
b.Property<long>("TotalScore");
b.Property<long?>("UserID")
.HasColumnName("UserID");
b.Property<string>("UserString")
.HasColumnName("User");
b.HasKey("ID");
b.HasIndex("BeatmapInfoID");
b.HasIndex("OnlineScoreID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("ScoreInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Settings")
.HasForeignKey("SkinInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Scoring.ScoreInfo")
.WithMany("Files")
.HasForeignKey("ScoreInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
.WithMany("Scores")
.HasForeignKey("BeatmapInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,23 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class AddEpilepsyWarning : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "EpilepsyWarning",
table: "BeatmapInfo",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "EpilepsyWarning",
table: "BeatmapInfo");
}
}
}

View File

@ -57,6 +57,8 @@ namespace osu.Game.Migrations
b.Property<double>("DistanceSpacing");
b.Property<bool>("EpilepsyWarning");
b.Property<int>("GridSize");
b.Property<string>("Hash");

View File

@ -78,26 +78,8 @@ namespace osu.Game.Online.API
private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
internal new void Schedule(Action action) => base.Schedule(action);
/// <summary>
/// Register a component to receive API events.
/// Fires <see cref="IOnlineComponent.APIStateChanged"/> once immediately to ensure a correct state.
/// </summary>
/// <param name="component"></param>
public void Register(IOnlineComponent component)
{
Schedule(() => components.Add(component));
component.APIStateChanged(this, state);
}
public void Unregister(IOnlineComponent component)
{
Schedule(() => components.Remove(component));
}
public string AccessToken => authentication.RequestAccessToken();
/// <summary>
@ -109,7 +91,7 @@ namespace osu.Game.Online.API
{
while (!cancellationToken.IsCancellationRequested)
{
switch (State)
switch (State.Value)
{
case APIState.Failing:
//todo: replace this with a ping request.
@ -131,12 +113,12 @@ namespace osu.Game.Online.API
// work to restore a connection...
if (!HasLogin)
{
State = APIState.Offline;
state.Value = APIState.Offline;
Thread.Sleep(50);
continue;
}
State = APIState.Connecting;
state.Value = APIState.Connecting;
// save the username at this point, if the user requested for it to be.
config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
@ -162,20 +144,20 @@ namespace osu.Game.Online.API
failureCount = 0;
//we're connected!
State = APIState.Online;
state.Value = APIState.Online;
};
if (!handleRequest(userReq))
{
if (State == APIState.Connecting)
State = APIState.Failing;
if (State.Value == APIState.Connecting)
state.Value = APIState.Failing;
continue;
}
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
// before actually going online.
while (State > APIState.Offline && State < APIState.Online)
while (State.Value > APIState.Offline && State.Value < APIState.Online)
Thread.Sleep(500);
break;
@ -224,7 +206,7 @@ namespace osu.Game.Online.API
public void Login(string username, string password)
{
Debug.Assert(State == APIState.Offline);
Debug.Assert(State.Value == APIState.Offline);
ProvidedUsername = username;
this.password = password;
@ -232,7 +214,7 @@ namespace osu.Game.Online.API
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Debug.Assert(State == APIState.Offline);
Debug.Assert(State.Value == APIState.Offline);
var req = new RegistrationRequest
{
@ -276,7 +258,7 @@ namespace osu.Game.Online.API
req.Perform(this);
// we could still be in initialisation, at which point we don't want to say we're Online yet.
if (IsLoggedIn) State = APIState.Online;
if (IsLoggedIn) state.Value = APIState.Online;
failureCount = 0;
return true;
@ -293,27 +275,12 @@ namespace osu.Game.Online.API
}
}
private APIState state;
private readonly Bindable<APIState> state = new Bindable<APIState>();
public APIState State
{
get => state;
private set
{
if (state == value)
return;
APIState oldState = state;
state = value;
log.Add($@"We just went {state}!");
Schedule(() =>
{
components.ForEach(c => c.APIStateChanged(this, state));
OnStateChange?.Invoke(oldState, state);
});
}
}
/// <summary>
/// The current connectivity state of the API.
/// </summary>
public IBindable<APIState> State => state;
private bool handleWebException(WebException we)
{
@ -343,9 +310,9 @@ namespace osu.Game.Online.API
// we might try again at an api level.
return false;
if (State == APIState.Online)
if (State.Value == APIState.Online)
{
State = APIState.Failing;
state.Value = APIState.Failing;
flushQueue();
}
@ -362,10 +329,6 @@ namespace osu.Game.Online.API
lock (queue) queue.Enqueue(request);
}
public event StateChangeDelegate OnStateChange;
public delegate void StateChangeDelegate(APIState oldState, APIState newState);
private void flushQueue(bool failOldRequests = true)
{
lock (queue)
@ -392,7 +355,7 @@ namespace osu.Game.Online.API
// Scheduled prior to state change such that the state changed event is invoked with the correct user present
Schedule(() => LocalUser.Value = createGuestUser());
State = APIState.Offline;
state.Value = APIState.Offline;
}
private static User createGuestUser() => new GuestUser();

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
@ -21,34 +20,23 @@ namespace osu.Game.Online.API
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public bool IsLoggedIn => State == APIState.Online;
public bool IsLoggedIn => State.Value == APIState.Online;
public string ProvidedUsername => LocalUser.Value.Username;
public string Endpoint => "http://localhost";
private APIState state = APIState.Online;
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
/// <summary>
/// Provide handling logic for an arbitrary API request.
/// </summary>
public Action<APIRequest> HandleRequest;
public APIState State
{
get => state;
set
{
if (state == value)
return;
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
state = value;
Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value)));
}
}
/// <summary>
/// The current connectivity state of the API.
/// </summary>
public IBindable<APIState> State => state;
public DummyAPIAccess()
{
@ -72,17 +60,6 @@ namespace osu.Game.Online.API
return Task.CompletedTask;
}
public void Register(IOnlineComponent component)
{
Scheduler.Add(delegate { components.Add(component); });
component.APIStateChanged(this, state);
}
public void Unregister(IOnlineComponent component)
{
Scheduler.Add(delegate { components.Remove(component); });
}
public void Login(string username, string password)
{
LocalUser.Value = new User
@ -91,13 +68,13 @@ namespace osu.Game.Online.API
Id = 1001,
};
State = APIState.Online;
state.Value = APIState.Online;
}
public void Logout()
{
LocalUser.Value = new GuestUser();
State = APIState.Offline;
state.Value = APIState.Offline;
}
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
@ -105,5 +82,7 @@ namespace osu.Game.Online.API
Thread.Sleep(200);
return null;
}
public void SetState(APIState newState) => state.Value = newState;
}
}

View File

@ -11,11 +11,13 @@ namespace osu.Game.Online.API
{
/// <summary>
/// The local user.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<User> LocalUser { get; }
/// <summary>
/// The current user's activity.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<UserActivity> Activity { get; }
@ -35,7 +37,11 @@ namespace osu.Game.Online.API
/// </summary>
string Endpoint { get; }
APIState State { get; }
/// <summary>
/// The current connection state of the API.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
IBindable<APIState> State { get; }
/// <summary>
/// Queue a new request.
@ -61,18 +67,6 @@ namespace osu.Game.Online.API
/// <param name="request">The request to perform.</param>
Task PerformAsync(APIRequest request);
/// <summary>
/// Register a component to receive state changes.
/// </summary>
/// <param name="component">The component to register.</param>
void Register(IOnlineComponent component);
/// <summary>
/// Unregisters a component to receive state changes.
/// </summary>
/// <param name="component">The component to unregister.</param>
void Unregister(IOnlineComponent component);
/// <summary>
/// Attempt to login using the provided credentials. This is a non-blocking operation.
/// </summary>

View File

@ -1,10 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online.API
{
public interface IOnlineComponent
{
void APIStateChanged(IAPIProvider api, APIState state);
}
}

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -22,7 +23,7 @@ using osuTK.Graphics;
namespace osu.Game.Online.Leaderboards
{
public abstract class Leaderboard<TScope, TScoreInfo> : Container, IOnlineComponent
public abstract class Leaderboard<TScope, TScoreInfo> : Container
{
private const double fade_duration = 300;
@ -242,16 +243,13 @@ namespace osu.Game.Online.Leaderboards
private ScheduledDelegate pendingUpdateScores;
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
private void load()
{
api?.Register(this);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api?.Unregister(this);
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
}
public void RefreshScores() => UpdateScores();
@ -260,9 +258,9 @@ namespace osu.Game.Online.Leaderboards
protected abstract bool IsOnlineScope { get; }
public void APIStateChanged(IAPIProvider api, APIState state)
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
switch (state)
switch (state.NewValue)
{
case APIState.Online:
case APIState.Offline:
@ -271,7 +269,7 @@ namespace osu.Game.Online.Leaderboards
break;
}
}
});
protected void UpdateScores()
{

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
@ -14,7 +15,7 @@ namespace osu.Game.Online
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
/// </summary>
public abstract class OnlineViewContainer : Container, IOnlineComponent
public abstract class OnlineViewContainer : Container
{
protected LoadingSpinner LoadingSpinner { get; private set; }
@ -34,8 +35,10 @@ namespace osu.Game.Online
this.placeholderMessage = placeholderMessage;
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
private void load()
private void load(IAPIProvider api)
{
InternalChildren = new Drawable[]
{
@ -46,18 +49,14 @@ namespace osu.Game.Online
Alpha = 0,
}
};
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
}
protected override void LoadComplete()
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
base.LoadComplete();
API.Register(this);
}
public virtual void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
switch (state.NewValue)
{
case APIState.Offline:
PopContentOut(Content);
@ -79,7 +78,7 @@ namespace osu.Game.Online
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
break;
}
}
});
/// <summary>
/// Applies a transform to the online content to make it hidden.
@ -90,11 +89,5 @@ namespace osu.Game.Online
/// Applies a transform to the online content to make it visible.
/// </summary>
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
protected override void Dispose(bool isDisposing)
{
API?.Unregister(this);
base.Dispose(isDisposing);
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -17,7 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class AccountCreationOverlay : OsuFocusedOverlayContainer, IOnlineComponent
public class AccountCreationOverlay : OsuFocusedOverlayContainer
{
private const float transition_time = 400;
@ -30,10 +31,13 @@ namespace osu.Game.Overlays
Origin = Anchor.Centre;
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAPIProvider api)
{
api.Register(this);
apiState.BindTo(api.State);
apiState.BindValueChanged(apiStateChanged, true);
Children = new Drawable[]
{
@ -97,9 +101,9 @@ namespace osu.Game.Overlays
this.FadeOut(100);
}
public void APIStateChanged(IAPIProvider api, APIState state)
private void apiStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
switch (state)
switch (state.NewValue)
{
case APIState.Offline:
case APIState.Failing:
@ -112,6 +116,6 @@ namespace osu.Game.Overlays
Hide();
break;
}
}
});
}
}

View File

@ -33,9 +33,14 @@ namespace osu.Game.Overlays
{
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
private void load()
private void load(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
Children = new Drawable[]
{
new Box
@ -130,13 +135,13 @@ namespace osu.Game.Overlays
}
}
public override void APIStateChanged(IAPIProvider api, APIState state)
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
if (State.Value == Visibility.Hidden)
return;
Header.Current.TriggerChange();
}
});
protected override void Dispose(bool isDisposing)
{

View File

@ -12,7 +12,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, IOnlineComponent, INamedOverlayComponent
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
where T : OverlayHeader
{
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
@ -86,21 +86,5 @@ namespace osu.Game.Overlays
protected virtual void PopOutComplete()
{
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Register(this);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
API?.Unregister(this);
}
public virtual void APIStateChanged(IAPIProvider api, APIState state)
{
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
@ -15,7 +16,7 @@ namespace osu.Game.Overlays
/// Automatically performs a data fetch on load.
/// </remarks>
/// <typeparam name="T">The type of the API response.</typeparam>
public abstract class OverlayView<T> : CompositeDrawable, IOnlineComponent
public abstract class OverlayView<T> : CompositeDrawable
where T : class
{
[Resolved]
@ -29,10 +30,13 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y;
}
protected override void LoadComplete()
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
private void load()
{
base.LoadComplete();
API.Register(this);
apiState.BindTo(API.State);
apiState.BindValueChanged(onlineStateChanged, true);
}
/// <summary>
@ -59,20 +63,19 @@ namespace osu.Game.Overlays
API.Queue(request);
}
public virtual void APIStateChanged(IAPIProvider api, APIState state)
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
switch (state)
switch (state.NewValue)
{
case APIState.Online:
PerformFetch();
break;
}
}
});
protected override void Dispose(bool isDisposing)
{
request?.Cancel();
API?.Unregister(this);
base.Dispose(isDisposing);
}
}

View File

@ -37,10 +37,10 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Lighten playfield during breaks",
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
new SettingsEnumDropdown<HUDVisibilityMode>
{
LabelText = "Show score overlay",
Current = config.GetBindable<bool>(OsuSetting.ShowInterface)
LabelText = "HUD overlay visibility mode",
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
},
new SettingsCheckbox
{
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Score display mode",
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
}
},
};
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)

View File

@ -13,6 +13,7 @@ using osu.Game.Online.API;
using osuTK;
using osu.Game.Users;
using System.ComponentModel;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
@ -25,7 +26,7 @@ using Container = osu.Framework.Graphics.Containers.Container;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class LoginSettings : FillFlowContainer, IOnlineComponent
public class LoginSettings : FillFlowContainer
{
private bool bounding = true;
private LoginForm form;
@ -41,6 +42,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
/// </summary>
public Action RequestHide;
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[Resolved]
private IAPIProvider api { get; set; }
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
public bool Bounding
@ -61,17 +67,18 @@ namespace osu.Game.Overlays.Settings.Sections.General
Spacing = new Vector2(0f, 5f);
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(IAPIProvider api)
[BackgroundDependencyLoader]
private void load()
{
api?.Register(this);
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
}
public void APIStateChanged(IAPIProvider api, APIState state) => Schedule(() =>
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
form = null;
switch (state)
switch (state.NewValue)
{
case APIState.Offline:
Children = new Drawable[]
@ -107,7 +114,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Origin = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Text = state == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
Margin = new MarginPadding { Top = 10, Bottom = 10 },
},
};

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
@ -14,10 +15,15 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarUserButton : ToolbarOverlayToggleButton, IOnlineComponent
public class ToolbarUserButton : ToolbarOverlayToggleButton
{
private readonly UpdateableAvatar avatar;
[Resolved]
private IAPIProvider api { get; set; }
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
public ToolbarUserButton()
{
AutoSizeAxes = Axes.X;
@ -44,16 +50,17 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(IAPIProvider api, LoginOverlay login)
private void load(LoginOverlay login)
{
api.Register(this);
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
StateContainer = login;
}
public void APIStateChanged(IAPIProvider api, APIState state)
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
switch (state)
switch (state.NewValue)
{
default:
Text = @"Guest";
@ -65,6 +72,6 @@ namespace osu.Game.Overlays.Toolbar
avatar.User = api.LocalUser.Value;
break;
}
}
});
}
}

View File

@ -100,11 +100,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
// layers below playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
{
LayerBelowRuleset,
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
}),
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerBelowRuleset),
drawableRulesetWrapper,
// layers above playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()

View File

@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Provides a border around the playfield.
/// </summary>
public class PlayfieldBorder : CompositeDrawable
{
public Bindable<PlayfieldBorderStyle> PlayfieldBorderStyle { get; } = new Bindable<PlayfieldBorderStyle>();
private const int fade_duration = 500;
private const float corner_length = 0.05f;
private const float corner_thickness = 2;
public PlayfieldBorder()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Line(Direction.Horizontal)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
new Line(Direction.Horizontal)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
new Line(Direction.Horizontal)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
new Line(Direction.Horizontal)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
PlayfieldBorderStyle.BindValueChanged(updateStyle, true);
}
private void updateStyle(ValueChangedEvent<PlayfieldBorderStyle> style)
{
switch (style.NewValue)
{
case UI.PlayfieldBorderStyle.None:
this.FadeOut(fade_duration, Easing.OutQuint);
foreach (var line in InternalChildren.OfType<Line>())
line.TweenLength(0);
break;
case UI.PlayfieldBorderStyle.Corners:
this.FadeIn(fade_duration, Easing.OutQuint);
foreach (var line in InternalChildren.OfType<Line>())
line.TweenLength(corner_length);
break;
case UI.PlayfieldBorderStyle.Full:
this.FadeIn(fade_duration, Easing.OutQuint);
foreach (var line in InternalChildren.OfType<Line>())
line.TweenLength(0.5f);
break;
}
}
private class Line : Box
{
private readonly Direction direction;
public Line(Direction direction)
{
this.direction = direction;
Colour = Color4.White;
// starting in relative avoids the framework thinking it knows best and setting the width to 1 initially.
switch (direction)
{
case Direction.Horizontal:
RelativeSizeAxes = Axes.X;
Size = new Vector2(0, corner_thickness);
break;
case Direction.Vertical:
RelativeSizeAxes = Axes.Y;
Size = new Vector2(corner_thickness, 0);
break;
}
}
public void TweenLength(float value)
{
switch (direction)
{
case Direction.Horizontal:
this.ResizeWidthTo(value, fade_duration, Easing.OutQuint);
break;
case Direction.Vertical:
this.ResizeHeightTo(value, fade_duration, Easing.OutQuint);
break;
}
}
}
}
}

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.UI
{
public enum PlayfieldBorderStyle
{
None,
Corners,
Full
}
}

View File

@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// Provides a border around the playfield.
/// </summary>
public class EditorPlayfieldBorder : CompositeDrawable
{
public EditorPlayfieldBorder()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
BorderColour = Color4.White;
BorderThickness = 2;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
};
}
}
}

View File

@ -29,7 +29,7 @@ using osuTK;
namespace osu.Game.Screens.Multi
{
[Cached]
public class Multiplayer : OsuScreen, IOnlineComponent
public class Multiplayer : OsuScreen
{
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
@ -146,15 +146,24 @@ namespace osu.Game.Screens.Multi
screenStack.ScreenExited += screenExited;
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader(true)]
private void load(IdleTracker idleTracker)
{
api.Register(this);
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
}
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
if (state.NewValue != APIState.Online)
Schedule(forcefullyExit);
});
protected override void LoadComplete()
{
base.LoadComplete();
@ -199,12 +208,6 @@ namespace osu.Game.Screens.Multi
Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
}
public void APIStateChanged(IAPIProvider api, APIState state)
{
if (state != APIState.Online)
Schedule(forcefullyExit);
}
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
@ -371,12 +374,6 @@ namespace osu.Game.Screens.Multi
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api?.Unregister(this);
}
private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;

View File

@ -162,7 +162,7 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = mods
}
},
},
}
};

View File

@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osuTK;
namespace osu.Game.Screens.Play
{
public class EpilepsyWarning : VisibilityContainer
{
public const double FADE_DURATION = 500;
private readonly BindableDouble trackVolumeOnEpilepsyWarning = new BindableDouble(1f);
private Track track;
public EpilepsyWarning()
{
RelativeSizeAxes = Axes.Both;
Alpha = 0f;
}
public BackgroundScreenBeatmap DimmableBackground { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours, IBindable<WorkingBeatmap> beatmap)
{
Children = new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Colour = colours.Yellow,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.ExclamationTriangle,
Size = new Vector2(50),
},
new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 25))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(tfc =>
{
tfc.AddText("This beatmap contains scenes with ");
tfc.AddText("rapidly flashing colours", s =>
{
s.Font = s.Font.With(weight: FontWeight.Bold);
s.Colour = colours.Yellow;
});
tfc.AddText(".");
tfc.NewParagraph();
tfc.AddText("Please take caution if you are affected by epilepsy.");
}),
}
}
};
track = beatmap.Value.Track;
track.AddAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
}
protected override void PopIn()
{
this.TransformBindableTo(trackVolumeOnEpilepsyWarning, 0.25, FADE_DURATION);
DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint);
this.FadeIn(FADE_DURATION, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(FADE_DURATION);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
track?.RemoveAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
}
}
}

View File

@ -16,7 +16,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
@ -53,7 +52,7 @@ namespace osu.Game.Screens.Play
/// </summary>
public Bindable<bool> ShowHud { get; } = new BindableBool();
private Bindable<bool> configShowHud;
private Bindable<HUDVisibilityMode> configVisibilityMode;
private readonly Container visibilityContainer;
@ -66,7 +65,7 @@ namespace osu.Game.Screens.Play
private readonly FillFlowContainer bottomRightElements;
private readonly FillFlowContainer topRightElements;
private readonly Container mainUIElements;
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
@ -92,7 +91,7 @@ namespace osu.Game.Screens.Play
{
new Drawable[]
{
mainUIElements = new Container
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -170,9 +169,9 @@ namespace osu.Game.Screens.Play
ModDisplay.Current.Value = mods;
configShowHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
configVisibilityMode = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode);
if (!configShowHud.Value && !hasShownNotificationOnce)
if (configVisibilityMode.Value == HUDVisibilityMode.Never && !hasShownNotificationOnce)
{
hasShownNotificationOnce = true;
@ -195,11 +194,8 @@ namespace osu.Game.Screens.Play
ShowHealthbar.BindValueChanged(healthBar => HealthDisplay.FadeTo(healthBar.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING), true);
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING)));
configShowHud.BindValueChanged(visible =>
{
if (!ShowHud.Disabled)
ShowHud.Value = visible.NewValue;
}, true);
IsBreakTime.BindValueChanged(_ => updateVisibility());
configVisibilityMode.BindValueChanged(_ => updateVisibility(), true);
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
}
@ -208,20 +204,41 @@ namespace osu.Game.Screens.Play
{
base.Update();
float topRightOffset = 0;
// HACK: for now align with the accuracy counter.
// this is done for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
// it only works with the default skin due to padding offsetting it *just enough* to coexist.
topRightElements.Y = ToLocalSpace(AccuracyCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
// fetch the bottom-most position of any main ui element that is anchored to the top of the screen.
// consider this kind of temporary.
foreach (var d in mainUIElements)
{
if (d is SkinnableDrawable sd && (sd.Drawable.Anchor & Anchor.y0) > 0)
topRightOffset = Math.Max(sd.Drawable.ScreenSpaceDrawQuad.BottomRight.Y, topRightOffset);
}
topRightElements.Y = ToLocalSpace(new Vector2(0, topRightOffset)).Y;
bottomRightElements.Y = -Progress.Height;
}
private void updateVisibility()
{
if (ShowHud.Disabled)
return;
switch (configVisibilityMode.Value)
{
case HUDVisibilityMode.Never:
ShowHud.Value = false;
break;
case HUDVisibilityMode.HideDuringBreaks:
// always show during replay as we want the seek bar to be visible.
ShowHud.Value = replayLoaded.Value || !IsBreakTime.Value;
break;
case HUDVisibilityMode.HideDuringGameplay:
// always show during replay as we want the seek bar to be visible.
ShowHud.Value = replayLoaded.Value || IsBreakTime.Value;
break;
case HUDVisibilityMode.Always:
ShowHud.Value = true;
break;
}
}
private void replayLoadedValueChanged(ValueChangedEvent<bool> e)
{
PlayerSettingsOverlay.ReplayLoaded = e.NewValue;
@ -238,6 +255,8 @@ namespace osu.Game.Screens.Play
ModDisplay.Delay(2000).FadeOut(200);
KeyCounter.Margin = new MarginPadding(10);
}
updateVisibility();
}
protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset)
@ -258,7 +277,9 @@ namespace osu.Game.Screens.Play
switch (e.Key)
{
case Key.Tab:
configShowHud.Value = !configShowHud.Value;
configVisibilityMode.Value = configVisibilityMode.Value != HUDVisibilityMode.Never
? HUDVisibilityMode.Never
: HUDVisibilityMode.HideDuringGameplay;
return true;
}
}

View File

@ -657,6 +657,7 @@ namespace osu.Game.Screens.Play
// bind component bindables.
Background.IsBreakTime.BindTo(breakTracker.IsBreakTime);
HUDOverlay.IsBreakTime.BindTo(breakTracker.IsBreakTime);
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);

View File

@ -4,12 +4,14 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Framework.Threading;
@ -90,6 +92,9 @@ namespace osu.Game.Screens.Play
private ScheduledDelegate scheduledPushPlayer;
[CanBeNull]
private EpilepsyWarning epilepsyWarning;
[Resolved(CanBeNull = true)]
private NotificationOverlay notificationOverlay { get; set; }
@ -138,6 +143,15 @@ namespace osu.Game.Screens.Play
},
idleTracker = new IdleTracker(750)
});
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
{
AddInternal(epilepsyWarning = new EpilepsyWarning
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
}
protected override void LoadComplete()
@ -153,6 +167,9 @@ namespace osu.Game.Screens.Play
{
base.OnEntering(last);
if (epilepsyWarning != null)
epilepsyWarning.DimmableBackground = Background;
content.ScaleTo(0.7f);
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
@ -306,7 +323,29 @@ namespace osu.Game.Screens.Play
{
contentOut();
this.Delay(250).Schedule(() =>
TransformSequence<PlayerLoader> pushSequence = this.Delay(250);
// only show if the warning was created (i.e. the beatmap needs it)
// and this is not a restart of the map (the warning expires after first load).
if (epilepsyWarning?.IsAlive == true)
{
const double epilepsy_display_length = 3000;
pushSequence.Schedule(() =>
{
epilepsyWarning.State.Value = Visibility.Visible;
this.Delay(epilepsy_display_length).Schedule(() =>
{
epilepsyWarning.Hide();
epilepsyWarning.Expire();
});
});
pushSequence.Delay(epilepsy_display_length);
}
pushSequence.Schedule(() =>
{
if (!this.IsCurrentScreen()) return;

View File

@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -51,7 +52,7 @@ namespace osu.Game.Screens.Ranking.Expanded
}
[BackgroundDependencyLoader]
private void load()
private void load(BeatmapDifficultyManager beatmapDifficultyManager)
{
var beatmap = score.Beatmap;
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
@ -138,7 +139,7 @@ namespace osu.Game.Screens.Ranking.Expanded
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new StarRatingDisplay(beatmap)
new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft

View File

@ -22,29 +22,30 @@ namespace osu.Game.Screens.Ranking.Expanded
/// </summary>
public class StarRatingDisplay : CompositeDrawable
{
private readonly BeatmapInfo beatmap;
private readonly StarDifficulty difficulty;
/// <summary>
/// Creates a new <see cref="StarRatingDisplay"/>.
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapInfo"/> to display the star difficulty of.</param>
public StarRatingDisplay(BeatmapInfo beatmap)
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
public StarRatingDisplay(StarDifficulty starDifficulty)
{
this.beatmap = beatmap;
AutoSizeAxes = Axes.Both;
difficulty = starDifficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
{
var starRatingParts = beatmap.StarDifficulty.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
AutoSizeAxes = Axes.Both;
var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
string wholePart = starRatingParts[0];
string fractionPart = starRatingParts[1];
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
ColourInfo backgroundColour = beatmap.DifficultyRating == DifficultyRating.ExpertPlus
ColourInfo backgroundColour = difficulty.DifficultyRating == DifficultyRating.ExpertPlus
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
: (ColourInfo)colours.ForDifficultyRating(beatmap.DifficultyRating);
: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
InternalChildren = new Drawable[]
{

View File

@ -1,29 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Configuration;
using osuTK.Input;
using osu.Framework.Utils;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Threading;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Select.Carousel;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Select
{
@ -74,6 +74,18 @@ namespace osu.Game.Screens.Select
public override bool PropagatePositionalInputSubTree => AllowSelection;
public override bool PropagateNonPositionalInputSubTree => AllowSelection;
private (int first, int last) displayedRange;
/// <summary>
/// Extend the range to retain already loaded pooled drawables.
/// </summary>
private const float distance_offscreen_before_unload = 1024;
/// <summary>
/// Extend the range to update positions / retrieve pooled drawables outside of visible range.
/// </summary>
private const float distance_offscreen_to_preload = 512; // todo: adjust this appropriately once we can make set panel contents load while off-screen.
/// <summary>
/// Whether carousel items have completed asynchronously loaded.
/// </summary>
@ -94,16 +106,13 @@ namespace osu.Game.Screens.Select
{
CarouselRoot newRoot = new CarouselRoot(this);
beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
// preload drawables as the ctor overhead is quite high currently.
_ = newRoot.Drawables;
newRoot.AddChildren(beatmapSets.Select(createCarouselSet).Where(g => g != null));
root = newRoot;
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
selectedBeatmapSet = null;
scrollableContent.Clear(false);
ScrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
@ -118,11 +127,12 @@ namespace osu.Game.Screens.Select
});
}
private readonly List<float> yPositions = new List<float>();
private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
private readonly Cached itemsCache = new Cached();
private readonly Cached scrollPositionCache = new Cached();
private readonly Container<DrawableCarouselItem> scrollableContent;
protected readonly Container<DrawableCarouselItem> ScrollableContent;
public Bindable<bool> RightClickScrollingEnabled = new Bindable<bool>();
@ -130,8 +140,6 @@ namespace osu.Game.Screens.Select
private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselRoot root;
private IBindable<WeakReference<BeatmapSetInfo>> itemUpdated;
@ -139,6 +147,8 @@ namespace osu.Game.Screens.Select
private IBindable<WeakReference<BeatmapInfo>> itemHidden;
private IBindable<WeakReference<BeatmapInfo>> itemRestored;
private readonly DrawablePool<DrawableCarouselBeatmapSet> setPool = new DrawablePool<DrawableCarouselBeatmapSet>(100);
public BeatmapCarousel()
{
root = new CarouselRoot(this);
@ -149,9 +159,13 @@ namespace osu.Game.Screens.Select
{
Masking = false,
RelativeSizeAxes = Axes.Both,
Child = scrollableContent = new Container<DrawableCarouselItem>
Children = new Drawable[]
{
RelativeSizeAxes = Axes.X,
setPool,
ScrollableContent = new Container<DrawableCarouselItem>
{
RelativeSizeAxes = Axes.X,
}
}
}
};
@ -178,7 +192,8 @@ namespace osu.Game.Screens.Select
itemRestored = beatmaps.BeatmapRestored.GetBoundCopy();
itemRestored.BindValueChanged(beatmapRestored);
loadBeatmapSets(GetLoadableBeatmaps());
if (!beatmapSets.Any())
loadBeatmapSets(GetLoadableBeatmaps());
}
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
@ -558,71 +573,101 @@ namespace osu.Game.Screens.Select
{
base.Update();
if (!itemsCache.IsValid)
updateItems();
bool revalidateItems = !itemsCache.IsValid;
// Remove all items that should no longer be on-screen
scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
// First we iterate over all non-filtered carousel items and populate their
// vertical position data.
if (revalidateItems)
updateYPositions();
// Find index range of all items that should be on-screen
Trace.Assert(Items.Count == yPositions.Count);
// This data is consumed to find the currently displayable range.
// This is the range we want to keep drawables for, and should exceed the visible range slightly to avoid drawable churn.
var newDisplayRange = getDisplayRange();
int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(visibleBottomBound);
if (lastIndex < 0) lastIndex = ~lastIndex;
int notVisibleCount = 0;
// Add those items within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)
// If the filtered items or visible range has changed, pooling requirements need to be checked.
// This involves fetching new items from the pool, returning no-longer required items.
if (revalidateItems || newDisplayRange != displayedRange)
{
DrawableCarouselItem item = Items[i];
displayedRange = newDisplayRange;
if (!item.Item.Visible)
if (visibleItems.Count > 0)
{
if (!item.IsPresent)
notVisibleCount++;
continue;
}
var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1);
float depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
// Only add if we're not already part of the content.
if (!scrollableContent.Contains(item))
{
// Makes sure headers are always _below_ items,
// and depth flows downward.
item.Depth = depth;
switch (item.LoadState)
foreach (var panel in ScrollableContent.Children)
{
case LoadState.NotLoaded:
LoadComponentAsync(item);
break;
if (toDisplay.Remove(panel.Item))
{
// panel already displayed.
continue;
}
case LoadState.Loading:
break;
default:
scrollableContent.Add(item);
break;
// panel loaded as drawable but not required by visible range.
// remove but only if too far off-screen
if (panel.Y + panel.DrawHeight < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload)
{
// may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected).
panel.ClearTransforms();
panel.Expire();
}
}
// Add those items within the previously found index range that should be displayed.
foreach (var item in toDisplay)
{
var panel = setPool.Get(p => p.Item = item);
panel.Depth = item.CarouselYPosition;
panel.Y = item.CarouselYPosition;
ScrollableContent.Add(panel);
}
}
else
{
scrollableContent.ChangeChildDepth(item, depth);
}
}
// this is not actually useful right now, but once we have groups may well be.
if (notVisibleCount > 50)
itemsCache.Invalidate();
// Finally, if the filtered items have changed, animate drawables to their new locations.
// This is common if a selected/collapsed state has changed.
if (revalidateItems)
{
foreach (DrawableCarouselItem panel in ScrollableContent.Children)
{
panel.MoveToY(panel.Item.CarouselYPosition, 800, Easing.OutQuint);
}
}
// Update externally controlled state of currently visible items
// (e.g. x-offset and opacity).
foreach (DrawableCarouselItem p in scrollableContent.Children)
updateItem(p);
// Update externally controlled state of currently visible items (e.g. x-offset and opacity).
// This is a per-frame update on all drawable panels.
foreach (DrawableCarouselItem item in ScrollableContent.Children)
{
updateItem(item);
if (item is DrawableCarouselBeatmapSet set)
{
foreach (var diff in set.DrawableBeatmaps)
updateItem(diff, item);
}
}
}
private readonly CarouselBoundsItem carouselBoundsItem = new CarouselBoundsItem();
private (int firstIndex, int lastIndex) getDisplayRange()
{
// Find index range of all items that should be on-screen
carouselBoundsItem.CarouselYPosition = visibleUpperBound - distance_offscreen_to_preload;
int firstIndex = visibleItems.BinarySearch(carouselBoundsItem);
if (firstIndex < 0) firstIndex = ~firstIndex;
carouselBoundsItem.CarouselYPosition = visibleBottomBound + distance_offscreen_to_preload;
int lastIndex = visibleItems.BinarySearch(carouselBoundsItem);
if (lastIndex < 0) lastIndex = ~lastIndex;
// as we can't be 100% sure on the size of individual carousel drawables,
// always play it safe and extend bounds by one.
firstIndex = Math.Max(0, firstIndex - 1);
lastIndex = Math.Clamp(lastIndex + 1, firstIndex, Math.Max(0, visibleItems.Count - 1));
return (firstIndex, lastIndex);
}
protected override void UpdateAfterChildren()
@ -633,15 +678,6 @@ namespace osu.Game.Screens.Select
updateScrollPosition();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// aggressively dispose "off-screen" items to reduce GC pressure.
foreach (var i in Items)
i.Dispose();
}
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
@ -698,79 +734,62 @@ namespace osu.Game.Screens.Select
return set;
}
private const float panel_padding = 5;
/// <summary>
/// Computes the target Y positions for every item in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected item.</returns>
private void updateItems()
private void updateYPositions()
{
Items = root.Drawables.ToList();
yPositions.Clear();
visibleItems.Clear();
float currentY = visibleHalfHeight;
DrawableCarouselBeatmapSet lastSet = null;
scrollTarget = null;
foreach (DrawableCarouselItem d in Items)
foreach (CarouselItem item in root.Children)
{
if (d.IsPresent)
if (item.Filtered.Value)
continue;
switch (item)
{
switch (d)
case CarouselBeatmapSet set:
{
case DrawableCarouselBeatmapSet set:
{
lastSet = set;
visibleItems.Add(set);
set.CarouselYPosition = currentY;
set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
set.MoveToY(currentY, 750, Easing.OutExpo);
break;
if (item.State.Value == CarouselItemState.Selected)
{
// scroll position at currentY makes the set panel appear at the very top of the carousel's screen space
// move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas)
// then reapply the top semi-transparent area (because carousel's screen space starts below it)
scrollTarget = currentY + DrawableCarouselBeatmapSet.HEIGHT - visibleHalfHeight + BleedTop;
foreach (var b in set.Beatmaps)
{
if (!b.Visible)
continue;
if (b.State.Value == CarouselItemState.Selected)
{
scrollTarget += b.TotalHeight / 2;
break;
}
scrollTarget += b.TotalHeight;
}
}
case DrawableCarouselBeatmap beatmap:
{
if (beatmap.Item.State.Value == CarouselItemState.Selected)
// scroll position at currentY makes the set panel appear at the very top of the carousel's screen space
// move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas)
// then reapply the top semi-transparent area (because carousel's screen space starts below it)
// and finally add half of the panel's own height to achieve vertical centering of the panel itself
scrollTarget = currentY - visibleHalfHeight + BleedTop + beatmap.DrawHeight / 2;
void performMove(float y, float? startY = null)
{
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
beatmap.MoveToX(beatmap.Item.State.Value == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
beatmap.MoveToY(y, 750, Easing.OutExpo);
}
Debug.Assert(lastSet != null);
float? setY = null;
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
setY = lastSet.Y + lastSet.DrawHeight + 5;
if (d.IsLoaded)
performMove(currentY, setY);
else
{
float y = currentY;
d.OnLoadComplete += _ => performMove(y, setY);
}
break;
}
currentY += set.TotalHeight + panel_padding;
break;
}
}
yPositions.Add(currentY);
if (d.Item.Visible)
currentY += d.DrawHeight + 5;
}
currentY += visibleHalfHeight;
scrollableContent.Height = currentY;
ScrollableContent.Height = currentY;
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
{
@ -821,21 +840,31 @@ namespace osu.Game.Screens.Select
/// Update a item's x position and multiplicative alpha based on its y position and
/// the current scroll position.
/// </summary>
/// <param name="p">The item to be updated.</param>
private void updateItem(DrawableCarouselItem p)
/// <param name="item">The item to be updated.</param>
/// <param name="parent">For nested items, the parent of the item to be updated.</param>
private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
{
float itemDrawY = p.Position.Y - visibleUpperBound + p.DrawHeight / 2;
Vector2 posInScroll = ScrollableContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
float itemDrawY = posInScroll.Y - visibleUpperBound;
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a item gets selected, we
// may want to smoothly transform it leftwards.)
p.OriginPosition = new Vector2(-offsetX(dist, visibleHalfHeight), 0);
// adjusting the item's overall X position can cause it to become masked away when
// child items (difficulties) are still visible.
item.Header.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0);
// We are applying a multiplicative alpha (which is internally done by nesting an
// additional container and setting that container's alpha) such that we can
// layer transformations on top, with a similar reasoning to the previous comment.
p.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
// layer alpha transformations on top.
item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
}
/// <summary>
/// A carousel item strictly used for binary search purposes.
/// </summary>
private class CarouselBoundsItem : CarouselItem
{
public override DrawableCarouselItem CreateDrawableRepresentation() =>
throw new NotImplementedException();
}
private class CarouselRoot : CarouselGroupEagerSelect
@ -869,6 +898,7 @@ namespace osu.Game.Screens.Select
/// </summary>
public bool UserScrolling { get; private set; }
// ReSharper disable once OptionalParameterHierarchyMismatch 2020.3 EAP4 bug. (https://youtrack.jetbrains.com/issue/RSRP-481535?p=RIDER-51910)
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
UserScrolling = true;

View File

@ -39,6 +39,11 @@ namespace osu.Game.Screens.Select
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private IBindable<StarDifficulty> beatmapDifficulty;
protected BufferedWedgeInfo Info;
public BeatmapInfoWedge()
@ -88,6 +93,11 @@ namespace osu.Game.Screens.Select
if (beatmap == value) return;
beatmap = value;
beatmapDifficulty?.UnbindAll();
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo);
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
updateDisplay();
}
}
@ -113,7 +123,7 @@ namespace osu.Game.Screens.Select
return;
}
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value)
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0
@ -141,12 +151,14 @@ namespace osu.Game.Screens.Select
private readonly WorkingBeatmap beatmap;
private readonly RulesetInfo ruleset;
private readonly StarDifficulty starDifficulty;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, StarDifficulty difficulty)
: base(pixelSnapping: true)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
starDifficulty = difficulty;
}
[BackgroundDependencyLoader]
@ -190,7 +202,7 @@ namespace osu.Game.Screens.Select
},
},
},
new DifficultyColourBar(beatmapInfo)
new DifficultyColourBar(starDifficulty)
{
RelativeSizeAxes = Axes.Y,
Width = 20,
@ -226,7 +238,7 @@ namespace osu.Game.Screens.Select
Shear = wedged_container_shear,
Children = new[]
{
createStarRatingDisplay(beatmapInfo).With(display =>
createStarRatingDisplay(starDifficulty).With(display =>
{
display.Anchor = Anchor.TopRight;
display.Origin = Anchor.TopRight;
@ -293,8 +305,8 @@ namespace osu.Game.Screens.Select
StatusPill.Hide();
}
private static Drawable createStarRatingDisplay(BeatmapInfo beatmapInfo) => beatmapInfo.StarDifficulty > 0
? new StarRatingDisplay(beatmapInfo)
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
? new StarRatingDisplay(difficulty)
{
Margin = new MarginPadding { Bottom = 5 }
}
@ -447,11 +459,11 @@ namespace osu.Game.Screens.Select
private class DifficultyColourBar : Container
{
private readonly BeatmapInfo beatmap;
private readonly StarDifficulty difficulty;
public DifficultyColourBar(BeatmapInfo beatmap)
public DifficultyColourBar(StarDifficulty difficulty)
{
this.beatmap = beatmap;
this.difficulty = difficulty;
}
[BackgroundDependencyLoader]
@ -459,7 +471,7 @@ namespace osu.Game.Screens.Select
{
const float full_opacity_ratio = 0.7f;
var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating);
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
Children = new Drawable[]
{

View File

@ -10,6 +10,8 @@ namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmap : CarouselItem
{
public override float TotalHeight => DrawableCarouselBeatmap.HEIGHT;
public readonly BeatmapInfo Beatmap;
public CarouselBeatmap(BeatmapInfo beatmap)
@ -18,7 +20,7 @@ namespace osu.Game.Screens.Select.Carousel
State.Value = CarouselItemState.Collapsed;
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
public override void Filter(FilterCriteria criteria)
{

View File

@ -12,6 +12,21 @@ namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmapSet : CarouselGroupEagerSelect
{
public override float TotalHeight
{
get
{
switch (State.Value)
{
case CarouselItemState.Selected:
return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
default:
return DrawableCarouselBeatmapSet.HEIGHT;
}
}
}
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
public BeatmapSetInfo BeatmapSet;
@ -28,8 +43,6 @@ namespace osu.Game.Screens.Select.Carousel
.ForEach(AddChild);
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
protected override CarouselItem GetNextToSelect()
{
if (LastSelected == null)

View File

@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select.Carousel
/// </summary>
public class CarouselGroup : CarouselItem
{
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
public override DrawableCarouselItem CreateDrawableRepresentation() => null;
public IReadOnlyList<CarouselItem> Children => InternalChildren;
@ -23,22 +23,6 @@ namespace osu.Game.Screens.Select.Carousel
/// </summary>
private ulong currentChildID;
public override List<DrawableCarouselItem> Drawables
{
get
{
var drawables = base.Drawables;
// if we are explicitly not present, don't ever present children.
// without this check, children drawables can potentially be presented without their group header.
if (DrawableRepresentation.Value?.IsPresent == false) return drawables;
foreach (var c in InternalChildren)
drawables.AddRange(c.Drawables);
return drawables;
}
}
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren.Remove(i);

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
@ -54,6 +55,14 @@ namespace osu.Game.Screens.Select.Carousel
updateSelectedIndex();
}
public void AddChildren(IEnumerable<CarouselItem> items)
{
foreach (var i in items)
base.AddChild(i);
attemptSelection();
}
public override void AddChild(CarouselItem i)
{
base.AddChild(i);

View File

@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselHeader : Container
{
private SampleChannel sampleHover;
private readonly Box hoverLayer;
public Container BorderContainer;
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public CarouselHeader()
{
RelativeSizeAxes = Axes.X;
Height = DrawableCarouselItem.MAX_HEIGHT;
InternalChild = BorderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
BorderColour = new Color4(221, 255, 255, 255),
Children = new Drawable[]
{
Content,
hoverLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
}
};
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}
protected override void LoadComplete()
{
base.LoadComplete();
State.BindValueChanged(updateState, true);
}
private void updateState(ValueChangedEvent<CarouselItemState> state)
{
switch (state.NewValue)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
BorderContainer.BorderThickness = 0;
BorderContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),
Radius = 10,
Colour = Color4.Black.Opacity(100),
};
break;
case CarouselItemState.Selected:
BorderContainer.BorderThickness = 2.5f;
BorderContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 10,
};
break;
}
}
protected override bool OnHover(HoverEvent e)
{
sampleHover?.Play();
hoverLayer.FadeIn(100, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverLayer.FadeOut(1000, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}

View File

@ -2,13 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class CarouselItem
public abstract class CarouselItem : IComparable<CarouselItem>
{
public virtual float TotalHeight => 0;
/// <summary>
/// An externally defined value used to determine this item's vertical display offset relative to the carousel.
/// </summary>
public float CarouselYPosition;
public readonly BindableBool Filtered = new BindableBool();
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
@ -18,23 +24,8 @@ namespace osu.Game.Screens.Select.Carousel
/// </summary>
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered.Value;
public virtual List<DrawableCarouselItem> Drawables
{
get
{
var items = new List<DrawableCarouselItem>();
var self = DrawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self);
return items;
}
}
protected CarouselItem()
{
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
Filtered.ValueChanged += filtered =>
{
if (filtered.NewValue && State.Value == CarouselItemState.Selected)
@ -42,23 +33,23 @@ namespace osu.Game.Screens.Select.Carousel
};
}
protected readonly Lazy<DrawableCarouselItem> DrawableRepresentation;
/// <summary>
/// Used as a default sort method for <see cref="CarouselItem"/>s of differing types.
/// </summary>
internal ulong ChildID;
/// <summary>
/// Create a fresh drawable version of this item. If you wish to consume the current representation, use <see cref="DrawableRepresentation"/> instead.
/// Create a fresh drawable version of this item.
/// </summary>
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
public abstract DrawableCarouselItem CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria)
{
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID);
public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition);
}
public enum CarouselItemState

View File

@ -31,6 +31,15 @@ namespace osu.Game.Screens.Select.Carousel
{
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{
public const float CAROUSEL_BEATMAP_SPACING = 5;
/// <summary>
/// The height of a carousel beatmap, including vertical spacing.
/// </summary>
public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING;
private const float height = MAX_HEIGHT * 0.6f;
private readonly BeatmapInfo beatmap;
private Sprite background;
@ -58,15 +67,16 @@ namespace osu.Game.Screens.Select.Carousel
private CancellationTokenSource starDifficultyCancellationSource;
public DrawableCarouselBeatmap(CarouselBeatmap panel)
: base(panel)
{
beatmap = panel.Beatmap;
Height *= 0.60f;
Item = panel;
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager manager, SongSelect songSelect)
{
Header.Height = height;
if (songSelect != null)
{
startRequested = b => songSelect.FinaliseSelection(b);
@ -77,7 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
if (manager != null)
hideRequested = manager.Hide;
Children = new Drawable[]
Header.Children = new Drawable[]
{
background = new Box
{
@ -168,6 +178,8 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Selected();
MovementContainer.MoveToX(-50, 500, Easing.OutExpo);
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
@ -179,6 +191,8 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Deselected();
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}

View File

@ -3,32 +3,24 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Collections;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
{
public const float HEIGHT = MAX_HEIGHT;
private Action<BeatmapSetInfo> restoreHiddenRequested;
private Action<int> viewDetails;
@ -41,99 +33,139 @@ namespace osu.Game.Screens.Select.Carousel
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private readonly BeatmapSetInfo beatmapSet;
public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty<DrawableCarouselItem>();
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
: base(set)
private Container<DrawableCarouselItem> beatmapContainer;
private BeatmapSetInfo beatmapSet;
[Resolved]
private BeatmapManager manager { get; set; }
protected override void FreeAfterUse()
{
beatmapSet = set.BeatmapSet;
base.FreeAfterUse();
Item = null;
ClearTransforms();
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
private void load(BeatmapSetOverlay beatmapOverlay)
{
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
if (beatmapOverlay != null)
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
Children = new Drawable[]
{
new DelayedLoadUnloadWrapper(() =>
{
var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
RelativeSizeAxes = Axes.Both,
};
background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint);
return background;
}, 300, 5000
),
new FillFlowContainer
{
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
Shadow = true,
},
new OsuSpriteText
{
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
Shadow = true,
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5 },
Children = new Drawable[]
{
new BeatmapSetOnlineStatusPill
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 5 },
TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapSet.Status
},
new FillFlowContainer<DifficultyIcon>
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(3),
ChildrenEnumerable = getDifficultyIcons(),
},
}
}
}
}
};
}
private const int maximum_difficulty_icons = 18;
private IEnumerable<DifficultyIcon> getDifficultyIcons()
protected override void UpdateItem()
{
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
base.UpdateItem();
return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
Content.Clear();
beatmapContainer = null;
if (Item == null)
return;
beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet;
DelayedLoadWrapper background;
DelayedLoadWrapper mainFlow;
Header.Children = new Drawable[]
{
background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
RelativeSizeAxes = Axes.Both,
}, 300),
mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 100),
};
background.DelayedLoadComplete += fadeContentIn;
mainFlow.DelayedLoadComplete += fadeContentIn;
}
private void fadeContentIn(Drawable d) => d.FadeInFromZero(750, Easing.OutQuint);
protected override void Deselected()
{
base.Deselected();
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
if (beatmapContainer != null)
{
foreach (var beatmap in beatmapContainer)
beatmap.MoveToY(0, 800, Easing.OutQuint);
}
}
protected override void Selected()
{
base.Selected();
MovementContainer.MoveToX(-100, 500, Easing.OutExpo);
updateBeatmapDifficulties();
}
private void updateBeatmapDifficulties()
{
var carouselBeatmapSet = (CarouselBeatmapSet)Item;
var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray();
// if we are already displaying all the correct beatmaps, only run animation updates.
// note that the displayed beatmaps may change due to the applied filter.
// a future optimisation could add/remove only changed difficulties rather than reinitialise.
if (beatmapContainer != null && visibleBeatmaps.Length == beatmapContainer.Count && visibleBeatmaps.All(b => beatmapContainer.Any(c => c.Item == b)))
{
updateBeatmapYPositions();
}
else
{
// on selection we show our child beatmaps.
// for now this is a simple drawable construction each selection.
// can be improved in the future.
beatmapContainer = new Container<DrawableCarouselItem>
{
X = 100,
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation())
};
LoadComponentAsync(beatmapContainer, loaded =>
{
// make sure the pooled target hasn't changed.
if (carouselBeatmapSet != Item)
return;
Content.Child = loaded;
updateBeatmapYPositions();
});
}
void updateBeatmapYPositions()
{
float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
foreach (var panel in beatmapContainer.Children)
{
panel.MoveToY(yPos, 800, Easing.OutQuint);
yPos += panel.Item.TotalHeight;
}
}
}
public MenuItem[] ContextMenuItems
{
get
{
Debug.Assert(beatmapSet != null);
List<MenuItem> items = new List<MenuItem>();
if (Item.State.Value == CarouselItemState.NotSelected)
@ -162,6 +194,8 @@ namespace osu.Game.Screens.Select.Carousel
private MenuItem createCollectionMenuItem(BeatmapCollection collection)
{
Debug.Assert(beatmapSet != null);
TernaryState state;
var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
@ -196,116 +230,5 @@ namespace osu.Game.Screens.Select.Carousel
State = { Value = state }
};
}
private class PanelBackground : BufferedContainer
{
public PanelBackground(WorkingBeatmap working)
{
CacheDrawnFrameBuffer = true;
RedrawOnScale = false;
Children = new Drawable[]
{
new BeatmapBackgroundSprite(working)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
new FillFlowContainer
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
Alpha = 0.5f,
Children = new[]
{
// The left half with no gradient applied
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
// Piecewise-linear gradient with 3 segments to make it appear smoother
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}
},
};
}
}
public class FilterableDifficultyIcon : DifficultyIcon
{
private readonly BindableBool filtered = new BindableBool();
public bool IsFiltered => filtered.Value;
public readonly CarouselBeatmap Item;
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap)
{
filtered.BindTo(item.Filtered);
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
filtered.TriggerChange();
Item = item;
}
protected override bool OnClick(ClickEvent e)
{
Item.State.Value = CarouselItemState.Selected;
return true;
}
}
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
{
public readonly List<CarouselBeatmap> Items;
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
{
Items = items;
foreach (var item in items)
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
updateFilteredDisplay();
}
protected override bool OnClick(ClickEvent e)
{
Items.First().State.Value = CarouselItemState.Selected;
return true;
}
private void updateFilteredDisplay()
{
// for now, fade the whole group based on the ratio of hidden items.
this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
}
}
}
}

View File

@ -1,106 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class DrawableCarouselItem : Container
public abstract class DrawableCarouselItem : PoolableDrawable
{
public const float MAX_HEIGHT = 80;
public override bool RemoveWhenNotAlive => false;
public override bool IsPresent => base.IsPresent || Item?.Visible == true;
public override bool IsPresent => base.IsPresent || Item.Visible;
public readonly CarouselHeader Header;
public readonly CarouselItem Item;
/// <summary>
/// Optional content which sits below the header.
/// </summary>
protected readonly Container<Drawable> Content;
private Container nestedContainer;
private Container borderContainer;
protected readonly Container MovementContainer;
private Box hoverLayer;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
Header.ReceivePositionalInputAt(screenSpacePos);
protected override Container<Drawable> Content => nestedContainer;
private CarouselItem item;
protected DrawableCarouselItem(CarouselItem item)
public CarouselItem Item
{
Item = item;
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;
Alpha = 0;
}
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
InternalChild = borderContainer = new Container
get => item;
set
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
BorderColour = new Color4(221, 255, 255, 255),
Children = new Drawable[]
if (item == value)
return;
if (item != null)
{
nestedContainer = new Container
item.Filtered.ValueChanged -= onStateChange;
item.State.ValueChanged -= onStateChange;
Header.State.UnbindFrom(item.State);
if (item is CarouselGroup group)
{
RelativeSizeAxes = Axes.Both,
},
hoverLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
foreach (var c in group.Children)
c.Filtered.ValueChanged -= onStateChange;
}
}
item = value;
if (IsLoaded)
UpdateItem();
}
}
protected DrawableCarouselItem()
{
RelativeSizeAxes = Axes.X;
Alpha = 0;
InternalChildren = new Drawable[]
{
MovementContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Header = new CarouselHeader(),
Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
}
},
};
sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}
protected override bool OnHover(HoverEvent e)
{
sampleHover?.Play();
hoverLayer.FadeIn(100, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverLayer.FadeOut(1000, Easing.OutQuint);
base.OnHoverLost(e);
}
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
public void SetMultiplicativeAlpha(float alpha) => Header.BorderContainer.Alpha = alpha;
protected override void LoadComplete()
{
base.LoadComplete();
ApplyState();
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
Item.State.ValueChanged += _ => Schedule(ApplyState);
UpdateItem();
}
protected override void Update()
{
base.Update();
Content.Y = Header.Height;
}
protected virtual void UpdateItem()
{
if (item == null)
return;
Scheduler.AddOnce(ApplyState);
Item.Filtered.ValueChanged += onStateChange;
Item.State.ValueChanged += onStateChange;
Header.State.BindTo(Item.State);
if (Item is CarouselGroup group)
{
foreach (var c in group.Children)
c.Filtered.ValueChanged += onStateChange;
}
}
private void onStateChange(ValueChangedEvent<CarouselItemState> obj) => Scheduler.AddOnce(ApplyState);
private void onStateChange(ValueChangedEvent<bool> _) => Scheduler.AddOnce(ApplyState);
protected virtual void ApplyState()
{
if (!IsLoaded) return;
// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
Height = Item.TotalHeight;
Debug.Assert(Item != null);
switch (Item.State.Value)
{
@ -121,30 +148,11 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void Selected()
{
Item.State.Value = CarouselItemState.Selected;
borderContainer.BorderThickness = 2.5f;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 10,
};
Debug.Assert(Item != null);
}
protected virtual void Deselected()
{
Item.State.Value = CarouselItemState.NotSelected;
borderContainer.BorderThickness = 0;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),
Radius = 10,
Colour = Color4.Black.Opacity(100),
};
}
protected override bool OnClick(ClickEvent e)

View File

@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Screens.Select.Carousel
{
public class FilterableDifficultyIcon : DifficultyIcon
{
private readonly BindableBool filtered = new BindableBool();
public bool IsFiltered => filtered.Value;
public readonly CarouselBeatmap Item;
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap, performBackgroundDifficultyLookup: false)
{
filtered.BindTo(item.Filtered);
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
filtered.TriggerChange();
Item = item;
}
protected override bool OnClick(ClickEvent e)
{
Item.State.Value = CarouselItemState.Selected;
return true;
}
}
}

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
{
public readonly List<CarouselBeatmap> Items;
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
{
Items = items;
foreach (var item in items)
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
updateFilteredDisplay();
}
protected override bool OnClick(ClickEvent e)
{
Items.First().State.Value = CarouselItemState.Selected;
return true;
}
private void updateFilteredDisplay()
{
// for now, fade the whole group based on the ratio of hidden items.
this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
}
}
}

View File

@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public class SetPanelBackground : BufferedContainer
{
public SetPanelBackground(WorkingBeatmap working)
{
CacheDrawnFrameBuffer = true;
RedrawOnScale = false;
Children = new Drawable[]
{
new BeatmapBackgroundSprite(working)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
new FillFlowContainer
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
Alpha = 0.5f,
Children = new[]
{
// The left half with no gradient applied
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
// Piecewise-linear gradient with 3 segments to make it appear smoother
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}
},
};
}
}
}

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@ -0,0 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Screens.Select.Carousel
{
public class SetPanelContent : CompositeDrawable
{
private readonly CarouselBeatmapSet carouselSet;
public SetPanelContent(CarouselBeatmapSet carouselSet)
{
this.carouselSet = carouselSet;
// required to ensure we load as soon as any part of the panel comes on screen
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
var beatmapSet = carouselSet.BeatmapSet;
InternalChild = new FillFlowContainer
{
// required to ensure we load as soon as any part of the panel comes on screen
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
Children = new Drawable[]
{
new OsuSpriteText
{
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
Shadow = true,
},
new OsuSpriteText
{
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
Shadow = true,
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5 },
Children = new Drawable[]
{
new BeatmapSetOnlineStatusPill
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 5 },
TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapSet.Status
},
new FillFlowContainer<DifficultyIcon>
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(3),
ChildrenEnumerable = getDifficultyIcons(),
},
}
}
}
};
}
private const int maximum_difficulty_icons = 18;
private IEnumerable<DifficultyIcon> getDifficultyIcons()
{
var beatmaps = carouselSet.Beatmaps.ToList();
return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
}
}
}

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@ -15,7 +15,7 @@ using osu.Game.Rulesets;
namespace osu.Game.Screens.Select
{
public class DifficultyRecommender : Component, IOnlineComponent
public class DifficultyRecommender : Component
{
[Resolved]
private IAPIProvider api { get; set; }
@ -28,10 +28,13 @@ namespace osu.Game.Screens.Select
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader]
private void load()
{
api.Register(this);
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
}
/// <summary>
@ -72,21 +75,14 @@ namespace osu.Game.Screens.Select
});
}
public void APIStateChanged(IAPIProvider api, APIState state)
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
switch (state)
switch (state.NewValue)
{
case APIState.Online:
calculateRecommendedDifficulties();
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api?.Unregister(this);
}
});
}
}

View File

@ -15,6 +15,7 @@ namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboard : Container<DrawableStoryboardLayer>
{
[Cached]
public Storyboard Storyboard { get; }
protected override Container<DrawableStoryboardLayer> Content { get; }

View File

@ -2,18 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osuTK;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable
public class DrawableStoryboardAnimation : DrawableAnimation, IFlippable, IVectorScalable
{
public StoryboardAnimation Animation { get; }
@ -115,18 +113,13 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
private void load(TextureStore textureStore, Storyboard storyboard)
{
for (var frame = 0; frame < Animation.FrameCount; frame++)
for (int frame = 0; frame < Animation.FrameCount; frame++)
{
var framePath = Animation.Path.Replace(".", frame + ".");
string framePath = Animation.Path.Replace(".", frame + ".");
var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.Equals(framePath, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (path == null)
continue;
var texture = textureStore.Get(path);
AddFrame(texture, Animation.FrameDelay);
AddFrame(storyboard.CreateSpriteFromResourcePath(framePath, textureStore), Animation.FrameDelay);
}
Animation.ApplyTransforms(this);

View File

@ -2,18 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osuTK;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable
public class DrawableStoryboardSprite : CompositeDrawable, IFlippable, IVectorScalable
{
public StoryboardSprite Sprite { get; }
@ -111,16 +109,18 @@ namespace osu.Game.Storyboards.Drawables
LifetimeStart = sprite.StartTime;
LifetimeEnd = sprite.EndTime;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
private void load(TextureStore textureStore, Storyboard storyboard)
{
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (path == null)
return;
var drawable = storyboard.CreateSpriteFromResourcePath(Sprite.Path, textureStore);
if (drawable != null)
InternalChild = drawable;
Texture = textureStore.Get(path);
Sprite.ApplyTransforms(this);
}
}

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@ -1,9 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Storyboards
@ -15,6 +20,11 @@ namespace osu.Game.Storyboards
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
/// <summary>
/// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found.
/// </summary>
public bool UseSkinSprites { get; set; }
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0);
@ -64,5 +74,19 @@ namespace osu.Game.Storyboards
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
return drawable;
}
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
{
Drawable drawable = null;
var storyboardPath = BeatmapInfo.BeatmapSet?.Files?.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (storyboardPath != null)
drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
// if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy.
else if (UseSkinSprites)
drawable = new SkinnableSprite(path);
return drawable;
}
}
}