mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Merge branch 'master' into results-screen-applause
This commit is contained in:
commit
979eb1685b
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1029.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
objects.Add(new Note { StartTime = time });
|
||||
|
||||
// don't hit the first note
|
||||
if (i > 0)
|
||||
{
|
||||
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
@ -0,0 +1,200 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public class TestSceneSeasonalBackgroundLoader : ScreenTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics statics { get; set; }
|
||||
|
||||
[Cached(typeof(LargeTextureStore))]
|
||||
private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore();
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
private SeasonalBackgroundLoader backgroundLoader;
|
||||
private Container backgroundContainer;
|
||||
|
||||
// in real usages these would be online URLs, but correct execution of this test
|
||||
// shouldn't be coupled to existence of online assets.
|
||||
private static readonly List<string> seasonal_background_urls = new List<string>
|
||||
{
|
||||
"Backgrounds/bg2",
|
||||
"Backgrounds/bg4",
|
||||
"Backgrounds/bg3"
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore wrappedStore)
|
||||
{
|
||||
textureStore.AddStore(wrappedStore);
|
||||
|
||||
Add(backgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
// reset API response in statics to avoid test crosstalk.
|
||||
statics.Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
textureStore.PerformedLookups.Clear();
|
||||
dummyAPI.SetState(APIState.Online);
|
||||
|
||||
backgroundContainer.Clear();
|
||||
});
|
||||
|
||||
[TestCase(-5)]
|
||||
[TestCase(5)]
|
||||
public void TestAlwaysSeasonal(int daysOffset)
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||
|
||||
createLoader();
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
loadNextBackground();
|
||||
|
||||
AddAssert("all backgrounds cycled", () => new HashSet<string>(textureStore.PerformedLookups).SetEquals(seasonal_background_urls));
|
||||
}
|
||||
|
||||
[TestCase(-5)]
|
||||
[TestCase(5)]
|
||||
public void TestNeverSeasonal(int daysOffset)
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Never);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertNoBackgrounds();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSometimesInSeason()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(5));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertAnyBackground();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSometimesOutOfSeason()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(-10));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertNoBackgrounds();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDelayedConnectivity()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||
AddStep("go offline", () => dummyAPI.SetState(APIState.Offline));
|
||||
|
||||
createLoader();
|
||||
assertNoBackgrounds();
|
||||
|
||||
AddStep("go online", () => dummyAPI.SetState(APIState.Online));
|
||||
|
||||
assertAnyBackground();
|
||||
}
|
||||
|
||||
private void registerBackgroundsResponse(DateTimeOffset endDate)
|
||||
=> AddStep("setup request handler", () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest))
|
||||
return;
|
||||
|
||||
backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds
|
||||
{
|
||||
Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(),
|
||||
EndDate = endDate
|
||||
});
|
||||
};
|
||||
});
|
||||
|
||||
private void setSeasonalBackgroundMode(SeasonalBackgroundMode mode)
|
||||
=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
|
||||
|
||||
private void createLoader()
|
||||
{
|
||||
AddStep("create loader", () =>
|
||||
{
|
||||
if (backgroundLoader != null)
|
||||
Remove(backgroundLoader);
|
||||
|
||||
LoadComponentAsync(backgroundLoader = new SeasonalBackgroundLoader(), Add);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for loaded", () => backgroundLoader.IsLoaded);
|
||||
}
|
||||
|
||||
private void loadNextBackground()
|
||||
{
|
||||
SeasonalBackground background = null;
|
||||
|
||||
AddStep("create next background", () =>
|
||||
{
|
||||
background = backgroundLoader.LoadNextBackground();
|
||||
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
|
||||
});
|
||||
|
||||
AddUntilStep("background loaded", () => background.IsLoaded);
|
||||
}
|
||||
|
||||
private void assertAnyBackground()
|
||||
{
|
||||
loadNextBackground();
|
||||
AddAssert("background looked up", () => textureStore.PerformedLookups.Any());
|
||||
}
|
||||
|
||||
private void assertNoBackgrounds()
|
||||
{
|
||||
AddAssert("no background available", () => backgroundLoader.LoadNextBackground() == null);
|
||||
AddAssert("no lookups performed", () => !textureStore.PerformedLookups.Any());
|
||||
}
|
||||
|
||||
private class LookupLoggingTextureStore : LargeTextureStore
|
||||
{
|
||||
public List<string> PerformedLookups { get; } = new List<string>();
|
||||
|
||||
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
PerformedLookups.Add(name);
|
||||
return base.Get(name, wrapModeS, wrapModeT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,29 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneHUDOverlay : SkinnableTestScene
|
||||
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
@ -37,17 +31,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -77,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||
@ -86,10 +72,32 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMomentaryShowHUD()
|
||||
{
|
||||
createNew();
|
||||
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
||||
|
||||
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
||||
|
||||
AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
|
||||
|
||||
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||
|
||||
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
|
||||
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
|
||||
|
||||
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||
|
||||
AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExternalHideDoesntAffectConfig()
|
||||
{
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringBreaks;
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
||||
|
||||
createNew();
|
||||
|
||||
@ -113,14 +121,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("set keycounter visible false", () =>
|
||||
{
|
||||
config.Set<bool>(OsuSetting.KeyOverlay, false);
|
||||
hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
|
||||
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
|
||||
});
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
|
||||
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
|
||||
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
@ -131,22 +139,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
});
|
||||
Child = hudOverlay;
|
||||
});
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,99 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableHUDOverlay : SkinnableTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFadesInOnLoadComplete()
|
||||
{
|
||||
float? initialAlpha = null;
|
||||
|
||||
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
|
||||
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
|
||||
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHideExternally()
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||
|
||||
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
|
||||
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
||||
}
|
||||
|
||||
private void createNew(Action<HUDOverlay> action = null)
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
}
|
||||
}
|
||||
},
|
||||
new AccuracyCircle(score, false)
|
||||
new AccuracyCircle(score)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -12,9 +12,6 @@ namespace osu.Game.Configuration
|
||||
[Description("Hide during gameplay")]
|
||||
HideDuringGameplay,
|
||||
|
||||
[Description("Hide during breaks")]
|
||||
HideDuringBreaks,
|
||||
|
||||
Always
|
||||
}
|
||||
}
|
||||
|
@ -131,6 +131,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||
|
||||
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
|
||||
Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
|
||||
}
|
||||
|
||||
public OsuConfigManager(Storage storage)
|
||||
@ -170,6 +171,7 @@ namespace osu.Game.Configuration
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled")),
|
||||
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription())),
|
||||
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())),
|
||||
};
|
||||
}
|
||||
@ -239,5 +241,6 @@ namespace osu.Game.Configuration
|
||||
HitLighting,
|
||||
MenuBackgroundSource,
|
||||
GameplayDisableWinKey,
|
||||
SeasonalBackgroundMode
|
||||
}
|
||||
}
|
||||
|
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum SeasonalBackgroundMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are shown regardless of season, if at all available.
|
||||
/// </summary>
|
||||
Always,
|
||||
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are shown only during their corresponding season.
|
||||
/// </summary>
|
||||
Sometimes,
|
||||
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are never shown.
|
||||
/// </summary>
|
||||
Never
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
@ -12,12 +14,19 @@ namespace osu.Game.Configuration
|
||||
{
|
||||
Set(Static.LoginOverlayDisplayed, false);
|
||||
Set(Static.MutedAudioNotificationShownOnce, false);
|
||||
Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Static
|
||||
{
|
||||
LoginOverlayDisplayed,
|
||||
MutedAudioNotificationShownOnce
|
||||
MutedAudioNotificationShownOnce,
|
||||
|
||||
/// <summary>
|
||||
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
|
||||
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
|
||||
/// </summary>
|
||||
SeasonalBackgrounds,
|
||||
}
|
||||
}
|
||||
|
104
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
104
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
[LongRunningLoad]
|
||||
public class SeasonalBackgroundLoader : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when background should be changed due to receiving backgrounds from API
|
||||
/// or when the user setting is changed (as it might require unloading the seasonal background).
|
||||
/// </summary>
|
||||
public event Action SeasonalBackgroundChanged;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
private Bindable<SeasonalBackgroundMode> seasonalBackgroundMode;
|
||||
private Bindable<APISeasonalBackgrounds> seasonalBackgrounds;
|
||||
|
||||
private int current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, SessionStatics sessionStatics)
|
||||
{
|
||||
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
|
||||
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||
|
||||
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
|
||||
seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
|
||||
}
|
||||
|
||||
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
|
||||
{
|
||||
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
|
||||
return;
|
||||
|
||||
var request = new GetSeasonalBackgroundsRequest();
|
||||
request.Success += response =>
|
||||
{
|
||||
seasonalBackgrounds.Value = response;
|
||||
current = RNG.Next(0, response.Backgrounds?.Count ?? 0);
|
||||
};
|
||||
|
||||
api.PerformAsync(request);
|
||||
}
|
||||
|
||||
public SeasonalBackground LoadNextBackground()
|
||||
{
|
||||
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
|
||||
|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
|
||||
if (backgrounds == null || !backgrounds.Any())
|
||||
return null;
|
||||
|
||||
current = (current + 1) % backgrounds.Count;
|
||||
string url = backgrounds[current].Url;
|
||||
|
||||
return new SeasonalBackground(url);
|
||||
}
|
||||
|
||||
private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
|
||||
}
|
||||
|
||||
[LongRunningLoad]
|
||||
public class SeasonalBackground : Background
|
||||
{
|
||||
private readonly string url;
|
||||
private const string fallback_texture_name = @"Backgrounds/bg1";
|
||||
|
||||
public SeasonalBackground(string url)
|
||||
{
|
||||
this.url = url;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
|
||||
// ensure we're not loading in without a transition.
|
||||
this.FadeInFromZero(200, Easing.InOutSine);
|
||||
}
|
||||
}
|
||||
}
|
@ -67,6 +67,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
@ -187,5 +188,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Timing Mode")]
|
||||
EditorTimingMode,
|
||||
|
||||
[Description("Hold for HUD")]
|
||||
HoldForHUD,
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetSeasonalBackgroundsRequest : APIRequest<APISeasonalBackgrounds>
|
||||
{
|
||||
protected override string Target => @"seasonal-backgrounds";
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
public class APISeasonalBackgrounds
|
||||
{
|
||||
[JsonProperty("ends_at")]
|
||||
public DateTimeOffset EndDate;
|
||||
|
||||
[JsonProperty("backgrounds")]
|
||||
public List<APISeasonalBackground> Backgrounds { get; set; }
|
||||
}
|
||||
|
||||
public class APISeasonalBackground
|
||||
{
|
||||
[JsonProperty("url")]
|
||||
public string Url { get; set; }
|
||||
}
|
||||
}
|
@ -39,6 +39,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
LabelText = "Background source",
|
||||
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
|
||||
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
|
||||
},
|
||||
new SettingsDropdown<SeasonalBackgroundMode>
|
||||
{
|
||||
LabelText = "Seasonal backgrounds",
|
||||
Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
|
||||
Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast<SeasonalBackgroundMode>()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -25,6 +26,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
private Bindable<Skin> skin;
|
||||
private Bindable<BackgroundSource> mode;
|
||||
private Bindable<IntroSequence> introSequence;
|
||||
private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
@ -47,10 +49,12 @@ namespace osu.Game.Screens.Backgrounds
|
||||
mode.ValueChanged += _ => Next();
|
||||
beatmap.ValueChanged += _ => Next();
|
||||
introSequence.ValueChanged += _ => Next();
|
||||
seasonalBackgroundLoader.SeasonalBackgroundChanged += Next;
|
||||
|
||||
currentDisplay = RNG.Next(0, background_count);
|
||||
|
||||
display(createBackground());
|
||||
LoadComponentAsync(seasonalBackgroundLoader);
|
||||
Next();
|
||||
}
|
||||
|
||||
private void display(Background newBackground)
|
||||
@ -63,11 +67,14 @@ namespace osu.Game.Screens.Backgrounds
|
||||
}
|
||||
|
||||
private ScheduledDelegate nextTask;
|
||||
private CancellationTokenSource cancellationTokenSource;
|
||||
|
||||
public void Next()
|
||||
{
|
||||
nextTask?.Cancel();
|
||||
nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
|
||||
cancellationTokenSource?.Cancel();
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
nextTask = Scheduler.AddDelayed(() => LoadComponentAsync(createBackground(), display, cancellationTokenSource.Token), 100);
|
||||
}
|
||||
|
||||
private Background createBackground()
|
||||
@ -75,6 +82,14 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Background newBackground;
|
||||
string backgroundName;
|
||||
|
||||
var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground();
|
||||
|
||||
if (seasonalBackground != null)
|
||||
{
|
||||
seasonalBackground.Depth = currentDisplay;
|
||||
return seasonalBackground;
|
||||
}
|
||||
|
||||
switch (introSequence.Value)
|
||||
{
|
||||
case IntroSequence.Welcome:
|
||||
|
@ -8,8 +8,10 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -22,7 +24,7 @@ using osuTK.Input;
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
public class HUDOverlay : Container
|
||||
public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public const float FADE_DURATION = 400;
|
||||
|
||||
@ -67,6 +69,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
|
||||
private bool holdingForHUD;
|
||||
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
@ -217,17 +221,18 @@ namespace osu.Game.Screens.Play
|
||||
if (ShowHud.Disabled)
|
||||
return;
|
||||
|
||||
if (holdingForHUD)
|
||||
{
|
||||
ShowHud.Value = true;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (configVisibilityMode.Value)
|
||||
{
|
||||
case HUDVisibilityMode.Never:
|
||||
ShowHud.Value = false;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.HideDuringBreaks:
|
||||
// always show during replay as we want the seek bar to be visible.
|
||||
ShowHud.Value = replayLoaded.Value || !IsBreakTime.Value;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.HideDuringGameplay:
|
||||
// always show during replay as we want the seek bar to be visible.
|
||||
ShowHud.Value = replayLoaded.Value || IsBreakTime.Value;
|
||||
@ -277,9 +282,21 @@ namespace osu.Game.Screens.Play
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Tab:
|
||||
configVisibilityMode.Value = configVisibilityMode.Value != HUDVisibilityMode.Never
|
||||
? HUDVisibilityMode.Never
|
||||
: HUDVisibilityMode.HideDuringGameplay;
|
||||
switch (configVisibilityMode.Value)
|
||||
{
|
||||
case HUDVisibilityMode.Never:
|
||||
configVisibilityMode.Value = HUDVisibilityMode.HideDuringGameplay;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.HideDuringGameplay:
|
||||
configVisibilityMode.Value = HUDVisibilityMode.Always;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.Always:
|
||||
configVisibilityMode.Value = HUDVisibilityMode.Never;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -351,5 +368,29 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay?.BindHealthProcessor(processor);
|
||||
FailingLayer?.BindHealthProcessor(processor);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.HoldForHUD:
|
||||
holdingForHUD = true;
|
||||
updateVisibility();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.HoldForHUD:
|
||||
holdingForHUD = false;
|
||||
updateVisibility();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
Margin = new MarginPadding { Top = 40 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 230,
|
||||
Child = new AccuracyCircle(score, withFlair)
|
||||
Child = new AccuracyCircle(score)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -172,7 +172,8 @@ namespace osu.Game.Screens.Ranking
|
||||
expandedTrackingComponent.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
|
||||
expandedPanel.State = PanelState.Expanded;
|
||||
|
||||
SchedulerAfterChildren.Add(() =>
|
||||
// requires schedule after children to ensure the flow (and thus ScrollContainer's ScrollableExtent) has been updated.
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
// Scroll to the new panel. This is done manually since we need:
|
||||
// 1) To scroll after the scroll container's visible range is updated.
|
||||
|
@ -180,9 +180,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
private readonly BeatmapInfo skinBeatmapInfo;
|
||||
private readonly IResourceStore<byte[]> resourceStore;
|
||||
|
||||
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
|
||||
double length = 60000)
|
||||
: base(beatmap, storyboard, referenceClock, audio, length)
|
||||
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
|
||||
: base(beatmap, storyboard, referenceClock, audio)
|
||||
{
|
||||
this.skinBeatmapInfo = skinBeatmapInfo;
|
||||
this.resourceStore = resourceStore;
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Storyboards;
|
||||
@ -222,18 +223,23 @@ namespace osu.Game.Tests.Visual
|
||||
/// <param name="storyboard">The storyboard.</param>
|
||||
/// <param name="referenceClock">An optional clock which should be used instead of a stopwatch for virtual time progression.</param>
|
||||
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
|
||||
/// <param name="length">The length of the returned virtual track.</param>
|
||||
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
|
||||
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
|
||||
: base(beatmap, storyboard, audio)
|
||||
{
|
||||
double trackLength = 60000;
|
||||
|
||||
if (beatmap.HitObjects.Count > 0)
|
||||
// add buffer after last hitobject to allow for final replay frames etc.
|
||||
trackLength = Math.Max(trackLength, beatmap.HitObjects.Max(h => h.GetEndTime()) + 2000);
|
||||
|
||||
if (referenceClock != null)
|
||||
{
|
||||
store = new TrackVirtualStore(referenceClock);
|
||||
audio.AddItem(store);
|
||||
track = store.GetVirtual(length);
|
||||
track = store.GetVirtual(trackLength);
|
||||
}
|
||||
else
|
||||
track = audio?.Tracks.GetVirtual(length);
|
||||
track = audio?.Tracks.GetVirtual(trackLength);
|
||||
}
|
||||
|
||||
~ClockBackedTestWorkingBeatmap()
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1029.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user