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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Merge branch 'master' into flag-fit

This commit is contained in:
Shivam 2020-09-13 19:55:56 +02:00
commit 7f0eaded26
359 changed files with 6756 additions and 2078 deletions

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@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.52"
"Microsoft.Build.Traversal": "2.1.1"
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.819.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.910.0" />
</ItemGroup>
</Project>

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@ -14,6 +14,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Timeout(10000)]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}

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@ -21,13 +21,11 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
[ExcludeFromDynamicCompile]
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);

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@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Difficulty
public class CatchDifficultyAttributes : DifficultyAttributes
{
public double ApproachRate;
public int MaxCombo;
}
}

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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
{
@ -61,7 +62,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
switch (lookup)
{
case CatchSkinColour colour:
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
if (result == null)
return null;
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
return (IBindable<TValue>)result;
}
return Source.GetConfig<TLookup, TValue>(lookup);

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@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Catch.Skinning
colouredSprite = new Sprite
{
Texture = skin.GetTexture(lookupName),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
{
base.LoadComplete();
accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true);
accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
}
}

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@ -285,8 +285,6 @@ namespace osu.Game.Rulesets.Catch.UI
private void runHyperDashStateTransition(bool hyperDashing)
{
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
updateTrailVisibility();
if (hyperDashing)
@ -403,6 +401,9 @@ namespace osu.Game.Rulesets.Catch.UI
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
hyperDashColour;
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
runHyperDashStateTransition(HyperDashing);
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly Container<CatcherTrailSprite> hyperDashTrails;
private readonly Container<CatcherTrailSprite> endGlowSprites;
private Color4 hyperDashTrailsColour;
private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
public Color4 HyperDashTrailsColour
{
@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Catch.UI
return;
hyperDashTrailsColour = value;
hyperDashTrails.FadeColour(hyperDashTrailsColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
hyperDashTrails.Colour = hyperDashTrailsColour;
}
}
private Color4 endGlowSpritesColour;
private Color4 endGlowSpritesColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
public Color4 EndGlowSpritesColour
{
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
return;
endGlowSpritesColour = value;
endGlowSprites.FadeColour(endGlowSpritesColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
endGlowSprites.Colour = endGlowSpritesColour;
}
}

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@ -14,11 +14,13 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Timeout(10000)]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase("basic")]
[TestCase("zero-length-slider")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
protected override Ruleset CreateRuleset() => new ManiaRuleset();

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@ -22,18 +22,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached]
private readonly Column column;
public ColumnTestContainer(int column, ManiaAction action)
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
{
this.column = new Column(column)
InternalChildren = new[]
{
Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd
};
InternalChild = content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
RelativeSizeAxes = Axes.Both
this.column = new Column(column)
{
Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
Alpha = showColumn ? 1 : 0
},
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
RelativeSizeAxes = Axes.Both
},
this.column.TopLevelContainer.CreateProxy()
};
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
new ColumnTestContainer(0, ManiaAction.Key1, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
}));
})
},
new ColumnTestContainer(1, ManiaAction.Key2)
new ColumnTestContainer(1, ManiaAction.Key2, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
_ => new DefaultStageBackground())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
{
[Test]
public void TestPreviousHitWindowDoesNotExtendPastNextObject()
{
var objects = new List<ManiaHitObject>();
var frames = new List<ReplayFrame>();
for (int i = 0; i < 7; i++)
{
double time = 1000 + i * 100;
objects.Add(new Note { StartTime = time });
if (i > 0)
{
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
frames.Add(new ManiaReplayFrame(time + 11));
}
}
performTest(objects, frames);
addJudgementAssert(objects[0], HitResult.Miss);
for (int i = 1; i < 7; i++)
{
addJudgementAssert(objects[i], HitResult.Perfect);
addJudgementOffsetAssert(objects[i], 10);
}
}
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
}
private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults;
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
HitObjects = hitObjects,
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
}
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@ -41,14 +40,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
new BeatmapStatistic
{
Name = @"Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = notes.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = holdnotes.ToString(),
Icon = FontAwesome.Regular.Circle
},
};
}

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@ -5,7 +5,6 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
@ -167,8 +166,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
var positionData = original as IHasPosition;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
for (int i = 0; i <= generator.SpanCount; i++)
{
double time = original.StartTime + generator.SegmentDuration * i;
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}

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@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public readonly double EndTime;
public readonly double SegmentDuration;
private readonly int spanCount;
public readonly int SpanCount;
private PatternType convertType;
@ -42,20 +41,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var distanceData = hitObject as IHasDistance;
var repeatsData = hitObject as IHasRepeats;
spanCount = repeatsData?.SpanCount() ?? 1;
SpanCount = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * spanCount;
double distance = (distanceData?.Distance ?? 0) * SpanCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
EndTime = hitObject.StartTime + osuDuration;
SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
SegmentDuration = (EndTime - HitObject.StartTime) / SpanCount;
}
public override IEnumerable<Pattern> Generate()
@ -96,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
if (spanCount > 1)
if (SpanCount > 1)
{
if (SegmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
@ -104,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (SegmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
return generateRandomNotes(HitObject.StartTime, SpanCount + 1);
}
if (SegmentDuration <= 160)
@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
if (SegmentDuration > 400 && SpanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
@ -251,7 +250,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += SegmentDuration;
@ -302,7 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@ -393,7 +392,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int columnRepeat = Math.Min(spanCount, TotalColumns);
int columnRepeat = Math.Min(SpanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
@ -447,7 +446,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
{

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@ -21,14 +21,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
/// <summary>
/// Get the type of column given a column index.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>The type of the column.</returns>
public ColumnType GetTypeOfColumn(int column)
public readonly ColumnType GetTypeOfColumn(int column)
{
if (IsSpecialColumn(column))
return ColumnType.Special;

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -43,6 +44,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
Skills = skills
};
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
}
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
}
}

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@ -12,7 +12,6 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
@ -35,7 +34,6 @@ using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Mania
{
[ExcludeFromDynamicCompile]
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
/// <summary>
@ -126,6 +124,9 @@ namespace osu.Game.Rulesets.Mania
if (mods.HasFlag(LegacyMods.Random))
yield return new ManiaModRandom();
if (mods.HasFlag(LegacyMods.Mirror))
yield return new ManiaModMirror();
}
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
@ -175,6 +176,10 @@ namespace osu.Game.Rulesets.Mania
case ManiaModFadeIn _:
value |= LegacyMods.FadeIn;
break;
case ManiaModMirror _:
value |= LegacyMods.Mirror;
break;
}
}
@ -326,6 +331,16 @@ namespace osu.Game.Rulesets.Mania
Height = 250
}),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new UnstableRate(score.HitEvents)
}))
}
}
};
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
@ -14,15 +15,23 @@ namespace osu.Game.Rulesets.Mania
/// </summary>
public readonly int? TargetColumn;
/// <summary>
/// The intended <see cref="StageDefinition"/> for this component.
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
/// </summary>
public readonly StageDefinition? StageDefinition;
/// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null, StageDefinition? stageDefinition = null)
: base(component)
{
TargetColumn = targetColumn;
StageDefinition = stageDefinition;
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -32,6 +33,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container<DrawableHoldNoteTail> tailContainer;
private readonly Container<DrawableHoldNoteTick> tickContainer;
/// <summary>
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
/// </summary>
private readonly Container sizingContainer;
/// <summary>
/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
/// </summary>
private readonly Container maskingContainer;
private readonly SkinnableDrawable bodyPiece;
/// <summary>
@ -44,24 +55,54 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public bool HasBroken { get; private set; }
/// <summary>
/// Whether the hold note has been released potentially without having caused a break.
/// </summary>
private double? releaseTime;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.X;
Container maskedContents;
AddRangeInternal(new Drawable[]
{
sizingContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
maskingContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = maskedContents = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
}
},
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
}
},
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
})
{
RelativeSizeAxes = Axes.X
},
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
});
maskedContents.AddRange(new[]
{
bodyPiece.CreateProxy(),
tickContainer.CreateProxy(),
tailContainer.CreateProxy(),
});
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
@ -127,7 +168,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.OnDirectionChanged(e);
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
if (e.NewValue == ScrollingDirection.Up)
{
bodyPiece.Anchor = bodyPiece.Origin = Anchor.TopLeft;
sizingContainer.Anchor = sizingContainer.Origin = Anchor.BottomLeft;
}
else
{
bodyPiece.Anchor = bodyPiece.Origin = Anchor.BottomLeft;
sizingContainer.Anchor = sizingContainer.Origin = Anchor.TopLeft;
}
}
public override void PlaySamples()
@ -145,9 +195,38 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.Update();
// Make the body piece not lie under the head note
if (Time.Current < releaseTime)
releaseTime = null;
// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
sizingContainer.Padding = new MarginPadding
{
Top = Direction.Value == ScrollingDirection.Down ? -Tail.Height : 0,
Bottom = Direction.Value == ScrollingDirection.Up ? -Tail.Height : 0,
};
// Pad the masking container to the starting position of the body piece (half-way under the head).
// This is required to make the body start getting masked immediately as soon as the note is held.
maskingContainer.Padding = new MarginPadding
{
Top = Direction.Value == ScrollingDirection.Up ? Head.Height / 2 : 0,
Bottom = Direction.Value == ScrollingDirection.Down ? Head.Height / 2 : 0,
};
// Position and resize the body to lie half-way under the head and the tail notes.
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
// As the note is being held, adjust the size of the sizing container. This has two effects:
// 1. The contained masking container will mask the body and ticks.
// 2. The head note will move along with the new "head position" in the container.
if (Head.IsHit && releaseTime == null)
{
// How far past the hit target this hold note is. Always a positive value.
float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y);
sizingContainer.Height = Math.Clamp(1 - yOffset / DrawHeight, 0, 1);
}
}
protected override void UpdateStateTransforms(ArmedState state)
@ -159,7 +238,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Tail.AllJudged)
{
ApplyResult(r => r.Type = HitResult.Perfect);
endHold();
}
if (Tail.Result.Type == HitResult.Miss)
HasBroken = true;
@ -173,6 +255,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
return false;
// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
// Note: Unlike below, we use the tail's start time to determine the time offset.
@ -212,6 +297,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
HasBroken = true;
releaseTime = Time.Current;
}
private void endHold()

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
@ -17,6 +19,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
protected override void UpdateStateTransforms(ArmedState state)
{
// This hitobject should never expire, so this is just a safe maximum.
LifetimeEnd = LifetimeStart + 30000;
}
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -8,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -34,6 +36,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> can be hit, given a time value.
/// If non-null, judgements will be ignored whilst the function returns false.
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject)
{
@ -120,10 +128,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint);
this.FadeOut();
break;
}
}
/// <summary>
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject

View File

@ -64,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
return false;
return UpdateResult(true);
}

View File

@ -0,0 +1,14 @@
{
"Mappings": [{
"RandomW": 3083084786,
"RandomX": 273326509,
"RandomY": 273553282,
"RandomZ": 2659838971,
"StartTime": 4836,
"Objects": [{
"StartTime": 4836,
"EndTime": 4836,
"Column": 0
}]
}]
}

View File

@ -0,0 +1,20 @@
osu file format v14
[General]
StackLeniency: 0.7
Mode: 0
[Difficulty]
HPDrainRate:1
CircleSize:4
OverallDifficulty:1
ApproachRate:9
SliderMultiplier:2.5
SliderTickRate:0.5
[TimingPoints]
34,431.654676258993,4,1,0,50,1,0
4782,-66.6666666666667,4,1,0,20,0,0
[HitObjects]
15,199,4836,22,0,L,1,46.8750017881394

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class HitTargetInsetContainer : Container
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
protected override Container<Drawable> Content => content;
private readonly Container content;
private float hitPosition;
public HitTargetInsetContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
content.Padding = direction.NewValue == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -19,7 +21,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<bool> isHitting = new Bindable<bool>();
private Drawable sprite;
[CanBeNull]
private Drawable bodySprite;
[CanBeNull]
private Drawable lightContainer;
[CanBeNull]
private Drawable light;
public LegacyBodyPiece()
{
@ -32,7 +41,39 @@ namespace osu.Game.Rulesets.Mania.Skinning
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L";
sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
string lightImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightImage)?.Value
?? "lightingL";
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
// This animation is discarded and re-queried with the appropriate frame length afterwards.
var tmp = skin.GetAnimation(lightImage, true, false);
double frameLength = 0;
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
{
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(lightScale);
});
if (light != null)
{
lightContainer = new HitTargetInsetContainer
{
Alpha = 0,
Child = light
};
}
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
{
if (d == null)
return;
@ -47,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
// Todo: Wrap
});
if (sprite != null)
InternalChild = sprite;
if (bodySprite != null)
InternalChild = bodySprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
@ -60,28 +101,68 @@ namespace osu.Game.Rulesets.Mania.Skinning
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
{
if (!(sprite is TextureAnimation animation))
if (bodySprite is TextureAnimation bodyAnimation)
{
bodyAnimation.GotoFrame(0);
bodyAnimation.IsPlaying = isHitting.NewValue;
}
if (lightContainer == null)
return;
animation.GotoFrame(0);
animation.IsPlaying = isHitting.NewValue;
if (isHitting.NewValue)
{
// Clear the fade out and, more importantly, the removal.
lightContainer.ClearTransforms();
// Only add the container if the removal has taken place.
if (lightContainer.Parent == null)
Column.TopLevelContainer.Add(lightContainer);
// The light must be seeked only after being loaded, otherwise a nullref occurs (https://github.com/ppy/osu-framework/issues/3847).
if (light is TextureAnimation lightAnimation)
lightAnimation.GotoFrame(0);
lightContainer.FadeIn(80);
}
else
{
lightContainer.FadeOut(120)
.OnComplete(d => Column.TopLevelContainer.Remove(d));
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (sprite == null)
return;
if (direction.NewValue == ScrollingDirection.Up)
{
sprite.Origin = Anchor.BottomCentre;
sprite.Scale = new Vector2(1, -1);
if (bodySprite != null)
{
bodySprite.Origin = Anchor.BottomCentre;
bodySprite.Scale = new Vector2(1, -1);
}
if (light != null)
light.Anchor = Anchor.TopCentre;
}
else
{
sprite.Origin = Anchor.TopCentre;
sprite.Scale = Vector2.One;
if (bodySprite != null)
{
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Scale = Vector2.One;
}
if (light != null)
light.Anchor = Anchor.BottomCentre;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
lightContainer?.Expire();
}
}
}

View File

@ -5,10 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
@ -19,17 +17,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly bool isLastColumn;
private Container borderLineContainer;
private Container lightContainer;
private Sprite light;
private float hitPosition;
public LegacyColumnBackground(bool isLastColumn)
public LegacyColumnBackground()
{
this.isLastColumn = isLastColumn;
RelativeSizeAxes = Axes.Both;
}
@ -39,62 +32,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
?? "mania-stage-light";
float leftLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
?.Value ?? 1;
float rightLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
hitPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HitPosition)?.Value
?? Stage.HIT_TARGET_POSITION;
float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
?? 0;
Color4 lineColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White;
Color4 backgroundColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black;
Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
},
borderLineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasLeftLine ? 1 : 0
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasRightLine ? 1 : 0
}
}
},
lightContainer = new Container
{
Origin = Anchor.BottomCentre,
@ -104,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = lightColour,
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X,
Width = 1,
@ -123,15 +68,11 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
lightContainer.Anchor = Anchor.TopCentre;
lightContainer.Scale = new Vector2(1, -1);
borderLineContainer.Padding = new MarginPadding { Top = hitPosition };
}
else
{
lightContainer.Anchor = Anchor.BottomCentre;
lightContainer.Scale = Vector2.One;
borderLineContainer.Padding = new MarginPadding { Bottom = hitPosition };
}
}

View File

@ -20,11 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Container directionContainer;
public LegacyHitTarget()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
@ -56,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = lineColour,
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
Alpha = showJudgementLine ? 0.9f : 0
}
}

View File

@ -65,6 +65,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (GetColumnSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.KeysUnderNotes)?.Value ?? false)
Column.UnderlayElements.Add(CreateProxy());
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

View File

@ -4,19 +4,27 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageBackground : CompositeDrawable
{
private readonly StageDefinition stageDefinition;
private Drawable leftSprite;
private Drawable rightSprite;
private ColumnFlow<Drawable> columnBackgrounds;
public LegacyStageBackground()
public LegacyStageBackground(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
RelativeSizeAxes = Axes.Both;
}
@ -44,8 +52,19 @@ namespace osu.Game.Rulesets.Mania.Skinning
Origin = Anchor.TopLeft,
X = -0.05f,
Texture = skin.GetTexture(rightImage)
},
columnBackgrounds = new ColumnFlow<Drawable>(stageDefinition)
{
RelativeSizeAxes = Axes.Y
},
new HitTargetInsetContainer
{
Child = new LegacyHitTarget { RelativeSizeAxes = Axes.Both }
}
};
for (int i = 0; i < stageDefinition.Columns; i++)
columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
}
protected override void Update()
@ -58,5 +77,72 @@ namespace osu.Game.Rulesets.Mania.Skinning
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height);
}
private class ColumnBackground : CompositeDrawable
{
private readonly int columnIndex;
private readonly bool isLastColumn;
public ColumnBackground(int columnIndex, bool isLastColumn)
{
this.columnIndex = columnIndex;
this.isLastColumn = isLastColumn;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float leftLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.LeftLineWidth, columnIndex)?.Value ?? 1;
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;
InternalChildren = new Drawable[]
{
LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, backgroundColour),
new HitTargetInsetContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Alpha = hasLeftLine ? 1 : 0,
Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, lineColour)
},
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Alpha = hasRightLine ? 1 : 0,
Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, lineColour)
},
}
}
};
}
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
@ -88,10 +89,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
switch (maniaComponent.Component)
{
case ManiaSkinComponents.ColumnBackground:
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
return new LegacyColumnBackground();
case ManiaSkinComponents.HitTarget:
return new LegacyHitTarget();
// Legacy skins sandwich the hit target between the column background and the column light.
// To preserve this ordering, it's created manually inside LegacyStageBackground.
return Drawable.Empty();
case ManiaSkinComponents.KeyArea:
return new LegacyKeyArea();
@ -112,7 +115,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground:
return new LegacyStageBackground();
Debug.Assert(maniaComponent.StageDefinition != null);
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();

View File

@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -65,11 +67,11 @@ namespace osu.Game.Rulesets.Mania.UI
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
}
public override Axes RelativeSizeAxes => Axes.Y;
public ColumnType ColumnType { get; set; }
public bool IsSpecial => ColumnType == ColumnType.Special;
@ -92,6 +94,9 @@ namespace osu.Game.Rulesets.Mania.UI
hitObject.AccentColour.Value = AccentColour;
hitObject.OnNewResult += OnNewResult;
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
maniaObject.CheckHittable = hitPolicy.IsHittable;
HitObjectContainer.Add(hitObject);
}
@ -106,6 +111,9 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;

View File

@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// A <see cref="Drawable"/> which flows its contents according to the <see cref="Column"/>s in a <see cref="Stage"/>.
/// Content can be added to individual columns via <see cref="SetContentForColumn"/>.
/// </summary>
/// <typeparam name="TContent">The type of content in each column.</typeparam>
public class ColumnFlow<TContent> : CompositeDrawable
where TContent : Drawable
{
/// <summary>
/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
/// </summary>
public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
private readonly FillFlowContainer<Container> columns;
private readonly StageDefinition stageDefinition;
public ColumnFlow(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
AutoSizeAxes = Axes.X;
InternalChild = columns = new FillFlowContainer<Container>
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
};
for (int i = 0; i < stageDefinition.Columns; i++)
columns.Add(new Container { RelativeSizeAxes = Axes.Y });
}
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
currentSkin = skin;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
for (int i = 0; i < stageDefinition.Columns; i++)
{
if (i > 0)
{
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
?.Value ?? Stage.COLUMN_SPACING;
columns[i].Margin = new MarginPadding { Left = spacing };
}
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
?.Value;
if (width == null)
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
columns[i].Width = stageDefinition.IsSpecialColumn(i) ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
else
columns[i].Width = width.Value;
}
}
/// <summary>
/// Sets the content of one of the columns of this <see cref="ColumnFlow{TContent}"/>.
/// </summary>
/// <param name="column">The index of the column to set the content of.</param>
/// <param name="content">The content.</param>
public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
public new MarginPadding Padding
{
get => base.Padding;
set => base.Padding = value;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (currentSkin != null)
currentSkin.SourceChanged -= onSkinChanged;
}
}
}

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@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// Ensures that only the most recent <see cref="HitObject"/> is hittable, affectionately known as "note lock".
/// </summary>
public class OrderedHitPolicy
{
private readonly HitObjectContainer hitObjectContainer;
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
{
this.hitObjectContainer = hitObjectContainer;
}
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
/// </summary>
/// <remarks>
/// Only the most recent <see cref="DrawableHitObject"/> can be hit, a previous hitobject's window cannot extend past the next one.
/// </remarks>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
/// <param name="time">The time to check.</param>
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
public bool IsHittable(DrawableHitObject hitObject, double time)
{
var nextObject = hitObjectContainer.AliveObjects.GetNext(hitObject);
return nextObject == null || time < nextObject.HitObject.StartTime;
}
/// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(DrawableHitObject hitObject)
{
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj.Judged)
continue;
((DrawableManiaHitObject)obj).MissForcefully();
}
}
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
{
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj.HitObject.GetEndTime() >= targetTime)
yield break;
yield return obj;
foreach (var nestedObj in obj.NestedHitObjects)
{
if (nestedObj.HitObject.GetEndTime() >= targetTime)
break;
yield return nestedObj;
}
}
}
}
}

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -11,7 +10,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
@ -31,14 +29,13 @@ namespace osu.Game.Rulesets.Mania.UI
public const float HIT_TARGET_POSITION = 110;
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
public IReadOnlyList<Column> Columns => columnFlow.Content;
private readonly ColumnFlow<Column> columnFlow;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
private readonly Drawable barLineContainer;
private readonly Container topLevelContainer;
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
{
@ -62,6 +59,8 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Container topLevelContainer;
InternalChildren = new Drawable[]
{
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
@ -73,17 +72,13 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground())
{
RelativeSizeAxes = Axes.Both
},
columnFlow = new FillFlowContainer<Column>
columnFlow = new ColumnFlow<Column>(definition)
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
},
new Container
{
@ -102,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
}
},
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null)
{
RelativeSizeAxes = Axes.Both
},
@ -121,60 +116,22 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var columnType = definition.GetTypeOfColumn(i);
var column = new Column(firstColumnIndex + i)
{
RelativeSizeAxes = Axes.Both,
Width = 1,
ColumnType = columnType,
AccentColour = columnColours[columnType],
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
};
AddColumn(column);
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
columnFlow.SetContentForColumn(i, column);
AddNested(column);
}
}
private ISkin currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
currentSkin = skin;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
foreach (var col in columnFlow)
{
if (col.Index > 0)
{
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
?.Value ?? COLUMN_SPACING;
col.Margin = new MarginPadding { Left = spacing };
}
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
?.Value;
if (width == null)
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
col.Width = col.IsSpecial ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
else
col.Width = width.Value;
}
}
public void AddColumn(Column c)
{
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columnFlow.Add(c);
AddNested(c);
}
public override void Add(DrawableHitObject h)
{
var maniaObject = (ManiaHitObject)h.HitObject;

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@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Timeout(10000)]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";

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@ -22,7 +22,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => autoplay;
private bool autoplay;
@ -44,11 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
@ -72,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
@ -97,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}

View File

@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -62,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
drawableSpinner = new TestDrawableSpinner(spinner, auto)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
Depth = depthIndex++,
Scale = new Vector2(0.75f)
};
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())

View File

@ -25,7 +25,6 @@ using osu.Game.Scoring;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -34,18 +33,12 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
private DrawableSpinner drawableSpinner;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
@ -55,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
}
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => track.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
@ -230,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
Name = @"Circle Count",
Content = circles.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}

View File

@ -11,6 +11,5 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public double SpeedStrain;
public double ApproachRate;
public double OverallDifficulty;
public int MaxCombo;
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint();
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -38,6 +39,13 @@ namespace osu.Game.Rulesets.Osu.Edit
new SpinnerCompositionTool()
};
private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
protected override IEnumerable<BindableBool> Toggles => new[]
{
distanceSnapToggle
};
[BackgroundDependencyLoader]
private void load()
{
@ -45,6 +53,7 @@ namespace osu.Game.Rulesets.Osu.Edit
EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
}
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
@ -87,6 +96,10 @@ namespace osu.Game.Rulesets.Osu.Edit
{
distanceSnapGridContainer.Clear();
distanceSnapGridCache.Invalidate();
distanceSnapGrid = null;
if (!distanceSnapToggle.Value)
return;
switch (BlueprintContainer.CurrentTool)
{

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
public override PlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint();
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
public override PlacementBlueprint CreatePlacementBlueprint() => new SpinnerPlacementBlueprint();
}
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
/// <summary>
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;

View File

@ -30,14 +30,12 @@ using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Osu
{
[ExcludeFromDynamicCompile]
public class OsuRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
@ -193,30 +191,46 @@ namespace osu.Game.Rulesets.Osu
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
{
new StatisticRow
var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList();
return new[]
{
Columns = new[]
new StatisticRow
{
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList())
Columns = new[]
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
},
new StatisticRow
{
Columns = new[]
new StatisticItem("Timing Distribution",
new HitEventTimingDistributionGraph(timedHitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
},
new StatisticRow
{
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
Columns = new[]
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new UnstableRate(timedHitEvents)
}))
}
}
}
};
};
}
}
}

View File

@ -154,8 +154,12 @@ namespace osu.Game.Rulesets.Osu.Replays
// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
// We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition.
// TODO: Shouldn't the spinner always spin in the same direction?
if (h is Spinner)
if (h is Spinner spinner)
{
// spinners with 0 spins required will auto-complete - don't bother
if (spinner.SpinsRequired == 0)
return;
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;

View File

@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
hitCircleSprite = new Sprite
{
Texture = getTextureWithFallback(string.Empty),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -107,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
base.LoadComplete();
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}

View File

@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
private DrawableSpinner drawableSpinner;
private Sprite disc;
private Sprite metreSprite;
private Container metre;
private const float background_y_offset = 20;
private const float sprite_scale = 1 / 1.6f;
private const float final_metre_height = 692 * sprite_scale;
[BackgroundDependencyLoader]
private void load(ISkinSource source, DrawableHitObject drawableObject)
@ -35,50 +35,58 @@ namespace osu.Game.Rulesets.Osu.Skinning
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
InternalChild = new Container
{
new Sprite
// the old-style spinner relied heavily on absolute screen-space coordinate values.
// wrap everything in a container simulating absolute coords to preserve alignment
// as there are skins that depend on it.
Width = 640,
Height = 480,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Texture = source.GetTexture("spinner-background"),
Y = background_y_offset,
Scale = new Vector2(sprite_scale)
},
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(sprite_scale)
},
metre = new Container
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = background_y_offset,
Masking = true,
Child = new Sprite
new Sprite
{
Texture = source.GetTexture("spinner-metre"),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-background"),
Scale = new Vector2(sprite_scale)
},
Scale = new Vector2(0.625f)
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(sprite_scale)
},
metre = new Container
{
AutoSizeAxes = Axes.Both,
// this anchor makes no sense, but that's what stable uses.
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
// adjustment for stable (metre has additional offset)
Margin = new MarginPadding { Top = 20 },
Masking = true,
Child = metreSprite = new Sprite
{
Texture = source.GetTexture("spinner-metre"),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Scale = new Vector2(0.625f)
}
}
}
};
}
private Vector2 metreFinalSize;
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
metreFinalSize = metre.Size = metre.Child.Size;
}
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
@ -93,7 +101,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.Update();
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
metre.Height = getMetreHeight(drawableSpinner.Progress);
// careful: need to call this exactly once for all calculations in a frame
// as the function has a random factor in it
var metreHeight = getMetreHeight(drawableSpinner.Progress);
// hack to make the metre blink up from below than down from above.
// move down the container to be able to apply masking for the metre,
// and then move the sprite back up the same amount to keep its position absolute.
metre.Y = final_metre_height - metreHeight;
metreSprite.Y = -metre.Y;
}
private const int total_bars = 10;
@ -108,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (RNG.NextBool(((int)progress % 10) / 10f))
barCount++;
return (float)barCount / total_bars * metreFinalSize.Y;
return (float)barCount / total_bars * final_metre_height;
}
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
InternalChildren = new[]
{
@ -39,11 +39,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
Texture = skin.GetTexture("sliderb-nd"),
Colour = new Color4(5, 5, 5, 255),
},
animationContent.With(d =>
LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
}),
}), ballColour),
layerSpec = new Sprite
{
Anchor = Anchor.Centre,

View File

@ -18,6 +18,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
protected new float CalculatedBorderPortion
// Roughly matches osu!stable's slider border portions.
=> base.CalculatedBorderPortion * 0.77f;
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
protected override Color4 ColourAt(float position)

View File

@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
protected void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
{
if (pointGrid.Content.Length == 0)
if (pointGrid.Content.Count == 0)
return;
double angle1 = Math.Atan2(end.Y - hitPoint.Y, hitPoint.X - end.X); // Angle between the end point and the hit point.

View File

@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
[Timeout(10000)]
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
@ -22,20 +21,20 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
new BeatmapStatistic
{
Name = @"Hit Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = hits.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Drumroll Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = drumrolls.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Swell Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
Content = swells.ToString(),
Icon = FontAwesome.Regular.Circle
}
};
}

View File

@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
public class TaikoDifficultyAttributes : DifficultyAttributes
{
public double GreatHitWindow;
public int MaxCombo;
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
public override PlacementBlueprint CreatePlacementBlueprint() => new DrumRollPlacementBlueprint();
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
public override PlacementBlueprint CreatePlacementBlueprint() => new SwellPlacementBlueprint();
}
}

View File

@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
private void updateAccentColour()
{
backgroundLayer.Colour = accentColour;
backgroundLayer.Colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
}
}
}

View File

@ -76,9 +76,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning
private void updateAccentColour()
{
headCircle.AccentColour = accentColour;
body.Colour = accentColour;
end.Colour = accentColour;
var colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
headCircle.AccentColour = colour;
body.Colour = colour;
end.Colour = colour;
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
@ -18,9 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
[BackgroundDependencyLoader]
private void load()
{
AccentColour = component == TaikoSkinComponents.CentreHit
? new Color4(235, 69, 44, 255)
: new Color4(67, 142, 172, 255);
AccentColour = LegacyColourCompatibility.DisallowZeroAlpha(
component == TaikoSkinComponents.CentreHit
? new Color4(235, 69, 44, 255)
: new Color4(67, 142, 172, 255));
}
}
}

View File

@ -22,7 +22,6 @@ using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Objects;
@ -32,7 +31,6 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko
{
[ExcludeFromDynamicCompile]
public class TaikoRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
@ -161,19 +159,34 @@ namespace osu.Game.Rulesets.Taiko
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
{
new StatisticRow
var timedHitEvents = score.HitEvents.Where(e => e.HitObject is Hit).ToList();
return new[]
{
Columns = new[]
new StatisticRow
{
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is Hit).ToList())
Columns = new[]
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(timedHitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new UnstableRate(timedHitEvents)
}))
}
}
}
};
};
}
}
}

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public class BeatmapDifficultyManagerTest
{
[Test]
public void TestKeyEqualsWithDifferentModInstances()
{
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
Assert.That(key1, Is.EqualTo(key2));
}
[Test]
public void TestKeyEqualsWithDifferentModOrder()
{
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
Assert.That(key1, Is.EqualTo(key2));
}
}
}

View File

@ -10,6 +10,7 @@ using System.Text;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
@ -26,18 +28,33 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class LegacyBeatmapEncoderTest
{
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore();
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu"));
[TestCaseSource(nameof(allBeatmaps))]
public void TestEncodeDecodeStability(string name)
{
var decoded = decodeFromLegacy(TestResources.GetStore().GetStream(name));
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded));
var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
sort(decoded);
sort(decodedAfterEncode);
sort(decoded.beatmap);
sort(decodedAfterEncode.beatmap);
Assert.That(decodedAfterEncode.Serialize(), Is.EqualTo(decoded.Serialize()));
Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize()));
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
}
private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
{
// equal to null, no need to SequenceEqual
if (a.ComboColours == null && b.ComboColours == null)
return true;
if (a.ComboColours == null || b.ComboColours == null)
return false;
return a.ComboColours.SequenceEqual(b.ComboColours);
}
private void sort(IBeatmap beatmap)
@ -50,18 +67,31 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
private IBeatmap decodeFromLegacy(Stream stream)
private (IBeatmap beatmap, TestLegacySkin beatmapSkin) decodeFromLegacy(Stream stream, string name)
{
using (var reader = new LineBufferedReader(stream))
return convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader));
{
var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader);
var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name);
return (convert(beatmap), beatmapSkin);
}
}
private Stream encodeToLegacy(IBeatmap beatmap)
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, storage, null, fileName)
{
}
}
private Stream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap)
{
var (beatmap, beatmapSkin) = fullBeatmap;
var stream = new MemoryStream();
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmap).Encode(writer);
new LegacyBeatmapEncoder(beatmap, beatmapSkin).Encode(writer);
stream.Position = 0;
@ -106,7 +136,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
}
}
}

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class LegacyScoreDecoderTest
{
[Test]
public void TestDecodeManiaReplay()
{
var decoder = new TestLegacyScoreDecoder();
using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr"))
{
var score = decoder.Parse(resourceStream);
Assert.AreEqual(3, score.ScoreInfo.Ruleset.ID);
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);
Assert.AreEqual(829_931, score.ScoreInfo.TotalScore);
Assert.AreEqual(3, score.ScoreInfo.MaxCombo);
Assert.IsTrue(Precision.AlmostEquals(0.8889, score.ScoreInfo.Accuracy, 0.0001));
Assert.AreEqual(ScoreRank.B, score.ScoreInfo.Rank);
Assert.That(score.Replay.Frames, Is.Not.Empty);
}
}
private class TestLegacyScoreDecoder : LegacyScoreDecoder
{
private static readonly Dictionary<int, Ruleset> rulesets = new Ruleset[]
{
new OsuRuleset(),
new TaikoRuleset(),
new CatchRuleset(),
new ManiaRuleset()
}.ToDictionary(ruleset => ((ILegacyRuleset)ruleset).LegacyID);
protected override Ruleset GetRuleset(int rulesetId) => rulesets[rulesetId];
protected override WorkingBeatmap GetBeatmap(string md5Hash) => new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
MD5Hash = md5Hash,
Ruleset = new OsuRuleset().RulesetInfo,
BaseDifficulty = new BeatmapDifficulty()
}
});
}
}
}

View File

@ -15,8 +15,10 @@ using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
@ -32,7 +34,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportWhenClosed()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -49,7 +51,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenDelete()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -70,7 +72,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenImport()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -96,7 +98,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportThenImportWithReZip()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithReZip)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -154,7 +156,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportThenImportWithChangedFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithChangedFile)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -205,7 +207,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportThenImportWithDifferentFilename()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithDifferentFilename)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -257,7 +259,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportCorruptThenImport()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -299,7 +301,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestRollbackOnFailure()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -376,7 +378,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenDeleteThenImport()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -404,7 +406,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(set.ToString()))
{
try
{
@ -438,7 +440,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportWithDuplicateBeatmapIDs()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -524,7 +526,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenFileOpen)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -546,7 +548,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWithDuplicateHashes()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateHashes)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -588,7 +590,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportNestedStructure()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -633,7 +635,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWithIgnoredDirectoryInArchive()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithIgnoredDirectoryInArchive)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -687,7 +689,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestUpdateBeatmapInfo()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapInfo)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -717,7 +719,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestUpdateBeatmapFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapFile)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -756,6 +758,63 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public void TestCreateNewEmptyBeatmap()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
manager.Save(working.BeatmapInfo, working.Beatmap);
var retrievedSet = manager.GetAllUsableBeatmapSets()[0];
// Check that the new file is referenced correctly by attempting a retrieval
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap;
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(0));
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestCreateNewBeatmapWithObject()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
((Beatmap)working.Beatmap).HitObjects.Add(new HitCircle { StartTime = 5000 });
manager.Save(working.BeatmapInfo, working.Beatmap);
var retrievedSet = manager.GetAllUsableBeatmapSets()[0];
// Check that the new file is referenced correctly by attempting a retrieval
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap;
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1));
Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000));
}
finally
{
host.Exit();
}
}
}
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
{
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);

View File

@ -0,0 +1,221 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Collections;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Collections.IO
{
[TestFixture]
public class ImportCollectionsTest
{
[Test]
public async Task TestImportEmptyDatabase()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
await osu.CollectionManager.Import(new MemoryStream());
Assert.That(osu.CollectionManager.Collections.Count, Is.Zero);
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportWithNoBeatmaps()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.Zero);
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.Zero);
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportWithBeatmaps()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = loadOsu(host, true);
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(1));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(12));
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportMalformedDatabase()
{
bool exceptionThrown = false;
UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true;
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
AppDomain.CurrentDomain.UnhandledException += setException;
var osu = loadOsu(host, true);
using (var ms = new MemoryStream())
{
using (var bw = new BinaryWriter(ms, Encoding.UTF8, true))
{
for (int i = 0; i < 10000; i++)
bw.Write((byte)i);
}
ms.Seek(0, SeekOrigin.Begin);
await osu.CollectionManager.Import(ms);
}
Assert.That(host.UpdateThread.Running, Is.True);
Assert.That(exceptionThrown, Is.False);
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(0));
}
finally
{
host.Exit();
AppDomain.CurrentDomain.UnhandledException -= setException;
}
}
}
[Test]
public async Task TestSaveAndReload()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = loadOsu(host, true);
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
// Move first beatmap from second collection into the first.
osu.CollectionManager.Collections[0].Beatmaps.Add(osu.CollectionManager.Collections[1].Beatmaps[0]);
osu.CollectionManager.Collections[1].Beatmaps.RemoveAt(0);
// Rename the second collecction.
osu.CollectionManager.Collections[1].Name.Value = "Another";
}
finally
{
host.Exit();
}
}
using (HeadlessGameHost host = new HeadlessGameHost("TestSaveAndReload"))
{
try
{
var osu = loadOsu(host, true);
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(11));
}
finally
{
host.Exit();
}
}
}
private TestOsuGameBase loadOsu(GameHost host, bool withBeatmap = false)
{
var osu = new TestOsuGameBase(withBeatmap);
#pragma warning disable 4014
Task.Run(() => host.Run(osu));
#pragma warning restore 4014
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private class TestOsuGameBase : OsuGameBase
{
public CollectionManager CollectionManager { get; private set; }
private readonly bool withBeatmap;
public TestOsuGameBase(bool withBeatmap)
{
this.withBeatmap = withBeatmap;
}
[BackgroundDependencyLoader]
private void load()
{
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
AddInternal(CollectionManager = new CollectionManager(Storage));
}
}
}
}

View File

@ -351,7 +351,7 @@ namespace osu.Game.Tests.Editing
using (var encoded = new MemoryStream())
{
using (var sw = new StreamWriter(encoded))
new LegacyBeatmapEncoder(beatmap).Encode(sw);
new LegacyBeatmapEncoder(beatmap, null).Encode(sw);
return encoded.ToArray();
}

View File

@ -169,17 +169,17 @@ namespace osu.Game.Tests.Editing
[Test]
public void GetSnappedDistanceFromDistance()
{
assertSnappedDistance(50, 100);
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 100);
assertSnappedDistance(150, 200);
assertSnappedDistance(150, 100);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 300);
assertSnappedDistance(250, 200);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
@ -190,8 +190,8 @@ namespace osu.Game.Tests.Editing
});
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(400, 400);

View File

@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
@ -19,7 +17,14 @@ namespace osu.Game.Tests.Gameplay
{
GameplayClockContainer gcc = null;
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new GameplayClockContainer(working, 0));
});
AddStep("start track", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}

View File

@ -28,6 +28,20 @@ namespace osu.Game.Tests.Gameplay
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
}
[Test]
public void TestOnlyBonusScore()
{
var beatmap = new Beatmap<TestBonusHitObject> { HitObjects = { new TestBonusHitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100));
}
private class TestHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestJudgement();
@ -37,5 +51,17 @@ namespace osu.Game.Tests.Gameplay
{
protected override int NumericResultFor(HitResult result) => 100;
}
private class TestBonusHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestBonusJudgement();
}
private class TestBonusJudgement : Judgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 100;
}
}
}

View File

@ -59,7 +59,10 @@ namespace osu.Game.Tests.Gameplay
AddStep("create container", () =>
{
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new GameplayClockContainer(working, 0));
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
{
@ -103,7 +106,7 @@ namespace osu.Game.Tests.Gameplay
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
SelectedMods.Value = new[] { testedMod };
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
{

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Tests.NonVisual.Ranking
{
[TestFixture]
public class UnstableRateTest
{
[Test]
public void TestDistributedHits()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, HitResult.Great, new HitObject(), null, null));
var unstableRate = new UnstableRate(events);
Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value, 10 * Math.Sqrt(10)));
}
[Test]
public void TestMissesAndEmptyWindows()
{
var events = new[]
{
new HitEvent(-100, HitResult.Miss, new HitObject(), null, null),
new HitEvent(0, HitResult.Great, new HitObject(), null, null),
new HitEvent(200, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null),
};
var unstableRate = new UnstableRate(events);
Assert.AreEqual(0, unstableRate.Value);
}
}
}

Binary file not shown.

Binary file not shown.

View File

@ -1,5 +0,0 @@
[General]
Version: latest
[Colours]
Combo1: 255,255,255,0

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tests.Scores.IO
[Test]
public async Task TestBasicImport()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestBasicImport"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Scores.IO
[Test]
public async Task TestImportMods()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportMods"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -92,7 +92,7 @@ namespace osu.Game.Tests.Scores.IO
[Test]
public async Task TestImportStatistics()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportStatistics"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Scores.IO
[Test]
public async Task TestImportWithDeletedBeatmapSet()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDeletedBeatmapSet"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
@ -159,7 +159,7 @@ namespace osu.Game.Tests.Scores.IO
[Test]
public async Task TestOnlineScoreIsAvailableLocally()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestOnlineScoreIsAvailableLocally"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{

View File

@ -108,15 +108,5 @@ namespace osu.Game.Tests.Skins
using (var stream = new LineBufferedReader(resStream))
Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
}
[Test]
public void TestDecodeColourWithZeroAlpha()
{
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-zero-alpha-colour.ini"))
using (var stream = new LineBufferedReader(resStream))
Assert.That(decoder.Decode(stream).ComboColours[0].A, Is.EqualTo(1.0f));
}
}
}

View File

@ -26,6 +26,7 @@ namespace osu.Game.Tests.Skins
{
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
beatmap.LoadTrack();
}
[Test]

View File

@ -0,0 +1,244 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Collections
{
public class TestSceneManageCollectionsDialog : OsuManualInputManagerTestScene
{
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly DialogOverlay dialogOverlay;
private readonly CollectionManager manager;
private RulesetStore rulesets;
private BeatmapManager beatmapManager;
private ManageCollectionsDialog dialog;
public TestSceneManageCollectionsDialog()
{
base.Content.AddRange(new Drawable[]
{
manager = new CollectionManager(LocalStorage),
content = new Container { RelativeSizeAxes = Axes.Both },
dialogOverlay = new DialogOverlay()
});
}
[BackgroundDependencyLoader]
private void load(GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(manager);
dependencies.Cache(dialogOverlay);
return dependencies;
}
[SetUp]
public void SetUp() => Schedule(() =>
{
manager.Collections.Clear();
Child = dialog = new ManageCollectionsDialog();
});
[SetUpSteps]
public void SetUpSteps()
{
AddStep("show dialog", () => dialog.Show());
}
[Test]
public void TestHideDialog()
{
AddWaitStep("wait for animation", 3);
AddStep("hide dialog", () => dialog.Hide());
}
[Test]
public void TestLastItemIsPlaceholder()
{
AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType<DrawableCollectionListItem>().Last().Model));
}
[Test]
public void TestAddCollectionExternal()
{
AddStep("add collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "First collection" } }));
assertCollectionCount(1);
assertCollectionName(0, "First collection");
AddStep("add another collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "Second collection" } }));
assertCollectionCount(2);
assertCollectionName(1, "Second collection");
}
[Test]
public void TestFocusPlaceholderDoesNotCreateCollection()
{
AddStep("focus placeholder", () =>
{
InputManager.MoveMouseTo(dialog.ChildrenOfType<DrawableCollectionListItem>().Last());
InputManager.Click(MouseButton.Left);
});
assertCollectionCount(0);
}
[Test]
public void TestAddCollectionViaPlaceholder()
{
DrawableCollectionListItem placeholderItem = null;
AddStep("focus placeholder", () =>
{
InputManager.MoveMouseTo(placeholderItem = dialog.ChildrenOfType<DrawableCollectionListItem>().Last());
InputManager.Click(MouseButton.Left);
});
// Done directly via the collection since InputManager methods cannot add text to textbox...
AddStep("change collection name", () => placeholderItem.Model.Name.Value = "a");
assertCollectionCount(1);
AddAssert("collection now exists", () => manager.Collections.Contains(placeholderItem.Model));
AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType<DrawableCollectionListItem>().Last().Model));
}
[Test]
public void TestRemoveCollectionExternal()
{
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "2" } },
}));
AddStep("remove first collection", () => manager.Collections.RemoveAt(0));
assertCollectionCount(1);
assertCollectionName(0, "2");
}
[Test]
public void TestRemoveCollectionViaButton()
{
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "2" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
}));
assertCollectionCount(2);
AddStep("click first delete button", () =>
{
InputManager.MoveMouseTo(dialog.ChildrenOfType<DrawableCollectionListItem.DeleteButton>().First(), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog not displayed", () => dialogOverlay.CurrentDialog == null);
assertCollectionCount(1);
assertCollectionName(0, "2");
AddStep("click first delete button", () =>
{
InputManager.MoveMouseTo(dialog.ChildrenOfType<DrawableCollectionListItem.DeleteButton>().First(), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is DeleteCollectionDialog);
AddStep("click confirmation", () =>
{
InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().First());
InputManager.Click(MouseButton.Left);
});
assertCollectionCount(0);
}
[Test]
public void TestCollectionNotRemovedWhenDialogCancelled()
{
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
}));
assertCollectionCount(1);
AddStep("click first delete button", () =>
{
InputManager.MoveMouseTo(dialog.ChildrenOfType<DrawableCollectionListItem.DeleteButton>().First(), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is DeleteCollectionDialog);
AddStep("click cancellation", () =>
{
InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().Last());
InputManager.Click(MouseButton.Left);
});
assertCollectionCount(1);
}
[Test]
public void TestCollectionRenamedExternal()
{
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "2" } },
}));
AddStep("change first collection name", () => manager.Collections[0].Name.Value = "First");
assertCollectionName(0, "First");
}
[Test]
public void TestCollectionRenamedOnTextChange()
{
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "2" } },
}));
assertCollectionCount(2);
AddStep("change first collection name", () => dialog.ChildrenOfType<TextBox>().First().Text = "First");
AddAssert("collection has new name", () => manager.Collections[0].Name.Value == "First");
}
private void assertCollectionCount(int count)
=> AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType<DrawableCollectionListItem>().Count(i => i.IsCreated.Value) == count);
private void assertCollectionName(int index, string name)
=> AddUntilStep($"item {index + 1} has correct name", () => dialog.ChildrenOfType<DrawableCollectionListItem>().ElementAt(index).ChildrenOfType<TextBox>().First().Text == name);
}
}

View File

@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.Editing
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected new TestEditor Editor => (TestEditor)base.Editor;
public override void SetUpSteps()
{
base.SetUpSteps();
@ -35,6 +37,7 @@ namespace osu.Game.Tests.Visual.Editing
addUndoSteps();
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
}
[Test]
@ -47,6 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
addRedoSteps();
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
}
[Test]
@ -64,9 +68,11 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
AddAssert("hitobject added", () => addedObject == expectedObject);
AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
addUndoSteps();
AddAssert("hitobject removed", () => removedObject == expectedObject);
AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
}
[Test]
@ -94,6 +100,17 @@ namespace osu.Game.Tests.Visual.Editing
addRedoSteps();
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
AddAssert("no hitobject removed", () => removedObject == null);
AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
}
[Test]
public void TestAddObjectThenSaveHasNoUnsavedChanges()
{
AddStep("add hitobject", () => editorBeatmap.Add(new HitCircle { StartTime = 1000 }));
AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
AddStep("save changes", () => Editor.Save());
AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
}
[Test]
@ -120,6 +137,7 @@ namespace osu.Game.Tests.Visual.Editing
addUndoSteps();
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
AddAssert("no hitobject removed", () => removedObject == null);
AddAssert("unsaved changes", () => Editor.HasUnsavedChanges); // 2 steps performed, 1 undone
}
[Test]
@ -148,19 +166,24 @@ namespace osu.Game.Tests.Visual.Editing
addRedoSteps();
AddAssert("hitobject removed", () => removedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance after undo)
AddAssert("no hitobject added", () => addedObject == null);
AddAssert("no changes", () => !Editor.HasUnsavedChanges); // end result is empty beatmap, matching original state
}
private void addUndoSteps() => AddStep("undo", () => ((TestEditor)Editor).Undo());
private void addUndoSteps() => AddStep("undo", () => Editor.Undo());
private void addRedoSteps() => AddStep("redo", () => ((TestEditor)Editor).Redo());
private void addRedoSteps() => AddStep("redo", () => Editor.Redo());
protected override Editor CreateEditor() => new TestEditor();
private class TestEditor : Editor
protected class TestEditor : Editor
{
public new void Undo() => base.Undo();
public new void Redo() => base.Redo();
public new void Save() => base.Save();
public new bool HasUnsavedChanges => base.HasUnsavedChanges;
}
}
}

View File

@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual.Editing
@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
{
new RadioButton("Item 1", () => { }),
new RadioButton("Item 2", () => { }),
new RadioButton("Item 3", () => { }),
new RadioButton("Item 3", () => { }, () => new SpriteIcon { Icon = FontAwesome.Regular.Angry }),
new RadioButton("Item 4", () => { }),
new RadioButton("Item 5", () => { })
}

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneSetupScreen : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
public TestSceneSetupScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new SetupScreen();
}
}
}

View File

@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneCompletionCancellation : OsuPlayerTestScene
{
private Track track;
[Resolved]
private AudioManager audio { get; set; }
@ -34,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
base.SetUpSteps();
// Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
}
[Test]
@ -73,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private void complete()
{
AddStep("seek to completion", () => track.Seek(5000));
AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
}
private void cancel()
{
AddStep("rewind to cancel", () => track.Seek(4000));
AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
}
@ -91,11 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
track = working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{

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